diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d730bbf..86e557e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 74 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | public PresenceType PresenceType { get; private set; } | 79 | public PresenceType PresenceType { get; private set; } |
@@ -90,8 +90,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
91 | /// issue #1716 | 91 | /// issue #1716 |
92 | /// </summary> | 92 | /// </summary> |
93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | ||
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 93 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); |
96 | 94 | ||
97 | /// <summary> | 95 | /// <summary> |
@@ -120,7 +118,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 118 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
121 | /// necessary. | 119 | /// necessary. |
122 | /// </remarks> | 120 | /// </remarks> |
123 | |||
124 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 121 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
125 | 122 | ||
126 | public Object AttachmentsSyncLock { get; private set; } | 123 | public Object AttachmentsSyncLock { get; private set; } |
@@ -134,11 +131,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | public Vector3 lastKnownAllowedPosition; | 131 | public Vector3 lastKnownAllowedPosition; |
135 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 132 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
136 | public Vector4 CollisionPlane = Vector4.UnitW; | 133 | public Vector4 CollisionPlane = Vector4.UnitW; |
137 | 134 | ||
138 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
139 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
140 | private Vector3 m_lastPosition; | 135 | private Vector3 m_lastPosition; |
141 | private Vector3 m_lastWorldPosition; | ||
142 | private Quaternion m_lastRotation; | 136 | private Quaternion m_lastRotation; |
143 | private Vector3 m_lastVelocity; | 137 | private Vector3 m_lastVelocity; |
144 | //private int m_lastTerseSent; | 138 | //private int m_lastTerseSent; |
@@ -149,6 +143,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | { | 143 | { |
150 | get { return m_userFlags; } | 144 | get { return m_userFlags; } |
151 | } | 145 | } |
146 | private bool m_flyingOld; // add for fly velocity control | ||
147 | public bool m_wasFlying; // add for fly velocity control | ||
148 | |||
152 | private TeleportFlags m_teleportFlags; | 149 | private TeleportFlags m_teleportFlags; |
153 | public TeleportFlags TeleportFlags | 150 | public TeleportFlags TeleportFlags |
154 | { | 151 | { |
@@ -171,9 +168,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | private Vector3 m_lastChildAgentUpdatePosition; | 168 | private Vector3 m_lastChildAgentUpdatePosition; |
172 | private Vector3 m_lastChildAgentUpdateCamPosition; | 169 | private Vector3 m_lastChildAgentUpdateCamPosition; |
173 | 170 | ||
174 | private bool m_flyingOld; // add for fly velocity control | ||
175 | public bool m_wasFlying; // add for fly velocity control | ||
176 | |||
177 | private const int LAND_VELOCITYMAG_MAX = 12; | 171 | private const int LAND_VELOCITYMAG_MAX = 12; |
178 | 172 | ||
179 | public bool IsRestrictedToRegion; | 173 | public bool IsRestrictedToRegion; |
@@ -199,7 +193,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
199 | private bool m_autopilotMoving; | 193 | private bool m_autopilotMoving; |
200 | private Vector3 m_autoPilotTarget; | 194 | private Vector3 m_autoPilotTarget; |
201 | private bool m_sitAtAutoTarget; | 195 | private bool m_sitAtAutoTarget; |
202 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
203 | 196 | ||
204 | private string m_nextSitAnimation = String.Empty; | 197 | private string m_nextSitAnimation = String.Empty; |
205 | 198 | ||