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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e5fc027..ff4abf9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
1950 { 1950 {
1951 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1951 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1952 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 1952 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
1953 if (found) 1953 if (!found)
1954 { 1954 {
1955 DetectedObject detobj = new DetectedObject(); 1955 DetectedObject detobj = new DetectedObject();
1956 detobj.keyUUID = obj.UUID; 1956 detobj.keyUUID = obj.UUID;
@@ -2086,7 +2086,7 @@ namespace OpenSim.Region.Framework.Scenes
2086 { 2086 {
2087 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2087 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2088 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2088 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2089 if (found) 2089 if (!found)
2090 { 2090 {
2091 DetectedObject detobj = new DetectedObject(); 2091 DetectedObject detobj = new DetectedObject();
2092 detobj.keyUUID = obj.UUID; 2092 detobj.keyUUID = obj.UUID;
@@ -2217,7 +2217,7 @@ namespace OpenSim.Region.Framework.Scenes
2217 { 2217 {
2218 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2218 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2219 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2219 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2220 if (found) 2220 if (!found)
2221 { 2221 {
2222 DetectedObject detobj = new DetectedObject(); 2222 DetectedObject detobj = new DetectedObject();
2223 detobj.keyUUID = obj.UUID; 2223 detobj.keyUUID = obj.UUID;