diff options
Diffstat (limited to 'OpenSim')
5 files changed, 96 insertions, 108 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index 97dcb69..dc65a2c 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -1558,33 +1558,36 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1558 | 1558 | ||
1559 | // tmpTime = Util.GetTimeStampMS(); | 1559 | // tmpTime = Util.GetTimeStampMS(); |
1560 | 1560 | ||
1561 | lock (SimulationLock) | 1561 | // Move characters |
1562 | lock (_characters) | ||
1562 | { | 1563 | { |
1563 | // Move characters | 1564 | foreach (OdeCharacter actor in _characters) |
1564 | lock (_characters) | ||
1565 | { | 1565 | { |
1566 | foreach (OdeCharacter actor in _characters) | 1566 | lock (SimulationLock) |
1567 | { | ||
1568 | actor.Move(); | 1567 | actor.Move(); |
1569 | } | ||
1570 | } | 1568 | } |
1569 | } | ||
1571 | 1570 | ||
1572 | // Move other active objects | 1571 | // Move other active objects |
1573 | lock (_activegroups) | 1572 | lock (_activegroups) |
1573 | { | ||
1574 | foreach (OdePrim aprim in _activegroups) | ||
1574 | { | 1575 | { |
1575 | foreach (OdePrim aprim in _activegroups) | 1576 | lock (SimulationLock) |
1576 | { | ||
1577 | aprim.Move(); | 1577 | aprim.Move(); |
1578 | } | ||
1579 | } | 1578 | } |
1579 | } | ||
1580 | // moveTime += Util.GetTimeStampMS() - tmpTime; | 1580 | // moveTime += Util.GetTimeStampMS() - tmpTime; |
1581 | // tmpTime = Util.GetTimeStampMS(); | 1581 | // tmpTime = Util.GetTimeStampMS(); |
1582 | lock (SimulationLock) | ||
1583 | { | ||
1582 | m_rayCastManager.ProcessQueuedRequests(); | 1584 | m_rayCastManager.ProcessQueuedRequests(); |
1583 | // rayTime += Util.GetTimeStampMS() - tmpTime; | 1585 | // rayTime += Util.GetTimeStampMS() - tmpTime; |
1584 | 1586 | ||
1585 | // tmpTime = Util.GetTimeStampMS(); | 1587 | // tmpTime = Util.GetTimeStampMS(); |
1586 | collision_optimized(); | 1588 | collision_optimized(); |
1587 | } | 1589 | } |
1590 | |||
1588 | // collisionTime += Util.GetTimeStampMS() - tmpTime; | 1591 | // collisionTime += Util.GetTimeStampMS() - tmpTime; |
1589 | 1592 | ||
1590 | // tmpTime = Util.GetTimeStampMS(); | 1593 | // tmpTime = Util.GetTimeStampMS(); |
@@ -1655,7 +1658,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1655 | } | 1658 | } |
1656 | */ | 1659 | */ |
1657 | // tmpTime = Util.GetTimeStampMS(); | 1660 | // tmpTime = Util.GetTimeStampMS(); |
1658 | lock (SimulationLock) | 1661 | //lock (SimulationLock) |
1659 | { | 1662 | { |
1660 | lock (_activegroups) | 1663 | lock (_activegroups) |
1661 | { | 1664 | { |
@@ -1664,7 +1667,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1664 | { | 1667 | { |
1665 | if (actor.IsPhysical) | 1668 | if (actor.IsPhysical) |
1666 | { | 1669 | { |
1667 | actor.UpdatePositionAndVelocity(framecount); | 1670 | lock (SimulationLock) |
1671 | actor.UpdatePositionAndVelocity(framecount); | ||
1668 | } | 1672 | } |
1669 | } | 1673 | } |
1670 | } | 1674 | } |
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs index 5d2b1f7..380cce2 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | |||
@@ -218,7 +218,6 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
218 | m_bdata.m_obbZmax = z; | 218 | m_bdata.m_obbZmax = z; |
219 | if (z < m_bdata.m_obbZmin) | 219 | if (z < m_bdata.m_obbZmin) |
220 | m_bdata.m_obbZmin = z; | 220 | m_bdata.m_obbZmin = z; |
221 | |||
222 | } | 221 | } |
223 | 222 | ||
224 | public void Add(Triangle triangle) | 223 | public void Add(Triangle triangle) |
@@ -324,13 +323,15 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
324 | if (m_bdata.m_vertices == null) | 323 | if (m_bdata.m_vertices == null) |
325 | throw new NotSupportedException(); | 324 | throw new NotSupportedException(); |
326 | float[] result = new float[m_bdata.m_vertices.Count * 3]; | 325 | float[] result = new float[m_bdata.m_vertices.Count * 3]; |
326 | int k = 0; | ||
327 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) | 327 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) |
328 | { | 328 | { |
329 | Vertex v = kvp.Key; | 329 | Vertex v = kvp.Key; |
330 | int i = kvp.Value; | 330 | int i = kvp.Value; |
331 | result[3 * i + 0] = v.X; | 331 | k = 3 * i; |
332 | result[3 * i + 1] = v.Y; | 332 | result[k] = v.X; |
333 | result[3 * i + 2] = v.Z; | 333 | result[k + 1] = v.Y; |
334 | result[k + 2] = v.Z; | ||
334 | } | 335 | } |
335 | return result; | 336 | return result; |
336 | } | 337 | } |
@@ -364,12 +365,14 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
364 | if (m_bdata.m_triangles == null) | 365 | if (m_bdata.m_triangles == null) |
365 | throw new NotSupportedException(); | 366 | throw new NotSupportedException(); |
366 | int[] result = new int[m_bdata.m_triangles.Count * 3]; | 367 | int[] result = new int[m_bdata.m_triangles.Count * 3]; |
368 | int k; | ||
367 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) | 369 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) |
368 | { | 370 | { |
371 | k= 3 * i; | ||
369 | Triangle t = m_bdata.m_triangles[i]; | 372 | Triangle t = m_bdata.m_triangles[i]; |
370 | result[3 * i + 0] = m_bdata.m_vertices[t.v1]; | 373 | result[k] = m_bdata.m_vertices[t.v1]; |
371 | result[3 * i + 1] = m_bdata.m_vertices[t.v2]; | 374 | result[k + 1] = m_bdata.m_vertices[t.v2]; |
372 | result[3 * i + 2] = m_bdata.m_vertices[t.v3]; | 375 | result[k + 2] = m_bdata.m_vertices[t.v3]; |
373 | } | 376 | } |
374 | return result; | 377 | return result; |
375 | } | 378 | } |
@@ -463,9 +466,9 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
463 | if (v == null) | 466 | if (v == null) |
464 | continue; | 467 | continue; |
465 | float x, y, z; | 468 | float x, y, z; |
466 | x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0]; | 469 | x = v.X * matrix[0, 0] + v.Y * matrix[1, 0] + v.Z * matrix[2, 0]; |
467 | y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1]; | 470 | y = v.X * matrix[0, 1] + v.Y * matrix[1, 1] + v.Z * matrix[2, 1]; |
468 | z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2]; | 471 | z = v.X * matrix[0, 2] + v.Y * matrix[1, 2] + v.Z * matrix[2, 2]; |
469 | v.X = x + offset[0]; | 472 | v.X = x + offset[0]; |
470 | v.Y = y + offset[1]; | 473 | v.Y = y + offset[1]; |
471 | v.Z = z + offset[2]; | 474 | v.Z = z + offset[2]; |
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs index 1b2f41a..6950f2d 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs | |||
@@ -945,7 +945,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
945 | #endif | 945 | #endif |
946 | try | 946 | try |
947 | { | 947 | { |
948 | primMesh.ExtrudeLinear(); | 948 | primMesh.Extrude(PathType.Linear); ; |
949 | } | 949 | } |
950 | catch (Exception ex) | 950 | catch (Exception ex) |
951 | { | 951 | { |
@@ -978,7 +978,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing | |||
978 | #endif | 978 | #endif |
979 | try | 979 | try |
980 | { | 980 | { |
981 | primMesh.ExtrudeCircular(); | 981 | primMesh.Extrude(PathType.Circular); |
982 | } | 982 | } |
983 | catch (Exception ex) | 983 | catch (Exception ex) |
984 | { | 984 | { |
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs index 23e87d1..f3a57d3 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs | |||
@@ -212,14 +212,34 @@ namespace PrimMesher | |||
212 | 212 | ||
213 | public static Coord operator *(Coord v, Quat q) | 213 | public static Coord operator *(Coord v, Quat q) |
214 | { | 214 | { |
215 | float rx = q.W * v.X + q.Y * v.Z - q.Z * v.Y; | 215 | float x = q.X; |
216 | float ry = q.W * v.Y + q.Z * v.X - q.X * v.Z; | 216 | float y = q.Y; |
217 | float rz = q.W * v.Z + q.X * v.Y - q.Y * v.X; | 217 | float x2 = x + x; |
218 | float z = q.Z; | ||
219 | float y2 = y + y; | ||
220 | float w = q.W; | ||
221 | float z2 = z + z; | ||
222 | |||
223 | float zz2 = z * z2; | ||
224 | |||
225 | float xx2 = x * x2; | ||
226 | float xy2 = x * y2; | ||
227 | float xz2 = x * z2; | ||
228 | z = v.Z; | ||
229 | |||
230 | float yy2 = y * y2; | ||
231 | float yz2 = y * z2; | ||
232 | x = v.X; | ||
233 | |||
234 | float wx2 = w * x2; | ||
235 | float wy2 = w * y2; | ||
236 | float wz2 = w * z2; | ||
237 | y = v.Y; | ||
218 | 238 | ||
219 | return new Coord( | 239 | return new Coord( |
220 | 2.0f * (rz * q.Y - ry * q.Z) + v.X, | 240 | x * (1.0f - yy2 - zz2) + y * (xy2 - wz2) + z * (xz2 + wy2), |
221 | 2.0f * (rx * q.Z - rz * q.X) + v.Y, | 241 | x * (xy2 + wz2) + y * (1.0f - xx2 - zz2) + z * (yz2 - wx2), |
222 | 2.0f * (ry * q.X - rx * q.Y) + v.Z ); | 242 | x * (xz2 - wy2) + y * (yz2 + wx2) + z * (1.0f - xx2 - yy2)); |
223 | } | 243 | } |
224 | } | 244 | } |
225 | 245 | ||
@@ -248,9 +268,9 @@ namespace PrimMesher | |||
248 | internal float X; | 268 | internal float X; |
249 | internal float Y; | 269 | internal float Y; |
250 | 270 | ||
251 | internal Angle(float angle, float x, float y) | 271 | internal Angle(float _angle, float x, float y) |
252 | { | 272 | { |
253 | this.angle = angle; // 1 is 2pi | 273 | angle = _angle; // 1 is 2pi |
254 | X = x; // cos | 274 | X = x; // cos |
255 | Y = y; // sin | 275 | Y = y; // sin |
256 | } | 276 | } |
@@ -359,8 +379,8 @@ namespace PrimMesher | |||
359 | { | 379 | { |
360 | angles = new List<Angle>(); | 380 | angles = new List<Angle>(); |
361 | 381 | ||
362 | const float twoPi = (float)(Math.PI * 2.0); | 382 | const float twoPi = 2.0f * (float)Math.PI; |
363 | const float twoPiInv = (float)(0.5 / Math.PI); | 383 | const float twoPiInv = 0.5f / (float)Math.PI; |
364 | 384 | ||
365 | if (sides < 1) | 385 | if (sides < 1) |
366 | throw new Exception("number of sides not greater than zero"); | 386 | throw new Exception("number of sides not greater than zero"); |
@@ -479,7 +499,7 @@ namespace PrimMesher | |||
479 | /// </summary> | 499 | /// </summary> |
480 | public class Profile | 500 | public class Profile |
481 | { | 501 | { |
482 | private const float twoPi = (float)(2.0 * Math.PI); | 502 | private const float twoPi = 2.0f * (float)Math.PI; |
483 | 503 | ||
484 | public string errorMessage = null; | 504 | public string errorMessage = null; |
485 | 505 | ||
@@ -533,7 +553,6 @@ namespace PrimMesher | |||
533 | try { angles.makeAngles(sides, startAngle, stopAngle,hasProfileCut); } | 553 | try { angles.makeAngles(sides, startAngle, stopAngle,hasProfileCut); } |
534 | catch (Exception ex) | 554 | catch (Exception ex) |
535 | { | 555 | { |
536 | |||
537 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | 556 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() |
538 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | 557 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); |
539 | 558 | ||
@@ -791,7 +810,6 @@ namespace PrimMesher | |||
791 | } | 810 | } |
792 | } | 811 | } |
793 | 812 | ||
794 | |||
795 | hollowCoords = null; | 813 | hollowCoords = null; |
796 | } | 814 | } |
797 | 815 | ||
@@ -833,7 +851,7 @@ namespace PrimMesher | |||
833 | vert.X += x; | 851 | vert.X += x; |
834 | vert.Y += y; | 852 | vert.Y += y; |
835 | vert.Z += z; | 853 | vert.Z += z; |
836 | this.coords[i] = vert; | 854 | coords[i] = vert; |
837 | } | 855 | } |
838 | } | 856 | } |
839 | 857 | ||
@@ -1228,7 +1246,6 @@ namespace PrimMesher | |||
1228 | get { return hasHollow; } | 1246 | get { return hasHollow; } |
1229 | } | 1247 | } |
1230 | 1248 | ||
1231 | |||
1232 | /// <summary> | 1249 | /// <summary> |
1233 | /// Constructs a PrimMesh object and creates the profile for extrusion. | 1250 | /// Constructs a PrimMesh object and creates the profile for extrusion. |
1234 | /// </summary> | 1251 | /// </summary> |
@@ -1257,13 +1274,13 @@ namespace PrimMesher | |||
1257 | profileStart = 0.0f; | 1274 | profileStart = 0.0f; |
1258 | if (profileEnd > 1.0f) | 1275 | if (profileEnd > 1.0f) |
1259 | profileEnd = 1.0f; | 1276 | profileEnd = 1.0f; |
1260 | if (profileEnd < 0.02f) | 1277 | else if (profileEnd < 0.02f) |
1261 | profileEnd = 0.02f; | 1278 | profileEnd = 0.02f; |
1262 | if (profileStart >= profileEnd) | 1279 | if (profileStart >= profileEnd) |
1263 | profileStart = profileEnd - 0.02f; | 1280 | profileStart = profileEnd - 0.02f; |
1264 | if (hollow > 0.99f) | 1281 | if (hollow > 0.99f) |
1265 | hollow = 0.99f; | 1282 | hollow = 0.99f; |
1266 | if (hollow < 0.0f) | 1283 | else if (hollow < 0.0f) |
1267 | hollow = 0.0f; | 1284 | hollow = 0.0f; |
1268 | } | 1285 | } |
1269 | 1286 | ||
@@ -1281,9 +1298,7 @@ namespace PrimMesher | |||
1281 | 1298 | ||
1282 | float length = pathCutEnd - pathCutBegin; | 1299 | float length = pathCutEnd - pathCutBegin; |
1283 | 1300 | ||
1284 | hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | 1301 | hasProfileCut = profileEnd - profileStart < 0.9999f; |
1285 | |||
1286 | hasHollow = (this.hollow > 0.001f); | ||
1287 | 1302 | ||
1288 | float twistTotal = twistEnd - twistBegin; | 1303 | float twistTotal = twistEnd - twistBegin; |
1289 | float twistTotalAbs = Math.Abs(twistTotal); | 1304 | float twistTotalAbs = Math.Abs(twistTotal); |
@@ -1291,6 +1306,8 @@ namespace PrimMesher | |||
1291 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | 1306 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number |
1292 | 1307 | ||
1293 | float hollow = this.hollow; | 1308 | float hollow = this.hollow; |
1309 | hasHollow = hollow > 0.001f; | ||
1310 | |||
1294 | float initialProfileRot = 0.0f; | 1311 | float initialProfileRot = 0.0f; |
1295 | 1312 | ||
1296 | if (pathType == PathType.Circular) | 1313 | if (pathType == PathType.Circular) |
@@ -1516,29 +1533,6 @@ namespace PrimMesher | |||
1516 | // more cleanup will be done at Meshmerizer.cs | 1533 | // more cleanup will be done at Meshmerizer.cs |
1517 | } | 1534 | } |
1518 | 1535 | ||
1519 | |||
1520 | /// <summary> | ||
1521 | /// DEPRICATED - use Extrude(PathType.Linear) instead | ||
1522 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | ||
1523 | /// </summary> | ||
1524 | /// | ||
1525 | public void ExtrudeLinear() | ||
1526 | { | ||
1527 | Extrude(PathType.Linear); | ||
1528 | } | ||
1529 | |||
1530 | |||
1531 | /// <summary> | ||
1532 | /// DEPRICATED - use Extrude(PathType.Circular) instead | ||
1533 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. | ||
1534 | /// </summary> | ||
1535 | /// | ||
1536 | public void ExtrudeCircular() | ||
1537 | { | ||
1538 | Extrude(PathType.Circular); | ||
1539 | } | ||
1540 | |||
1541 | |||
1542 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) | 1536 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) |
1543 | { | 1537 | { |
1544 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | 1538 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); |
@@ -1553,7 +1547,7 @@ namespace PrimMesher | |||
1553 | 1547 | ||
1554 | private Coord SurfaceNormal(Face face) | 1548 | private Coord SurfaceNormal(Face face) |
1555 | { | 1549 | { |
1556 | return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]); | 1550 | return SurfaceNormal(coords[face.v1], coords[face.v2], coords[face.v3]); |
1557 | } | 1551 | } |
1558 | 1552 | ||
1559 | /// <summary> | 1553 | /// <summary> |
@@ -1563,11 +1557,11 @@ namespace PrimMesher | |||
1563 | /// <returns></returns> | 1557 | /// <returns></returns> |
1564 | public Coord SurfaceNormal(int faceIndex) | 1558 | public Coord SurfaceNormal(int faceIndex) |
1565 | { | 1559 | { |
1566 | int numFaces = this.faces.Count; | 1560 | int numFaces = faces.Count; |
1567 | if (faceIndex < 0 || faceIndex >= numFaces) | 1561 | if (faceIndex < 0 || faceIndex >= numFaces) |
1568 | throw new Exception("faceIndex out of range"); | 1562 | throw new Exception("faceIndex out of range"); |
1569 | 1563 | ||
1570 | return SurfaceNormal(this.faces[faceIndex]); | 1564 | return SurfaceNormal(faces[faceIndex]); |
1571 | } | 1565 | } |
1572 | 1566 | ||
1573 | /// <summary> | 1567 | /// <summary> |
@@ -1612,16 +1606,16 @@ namespace PrimMesher | |||
1612 | public void AddPos(float x, float y, float z) | 1606 | public void AddPos(float x, float y, float z) |
1613 | { | 1607 | { |
1614 | int i; | 1608 | int i; |
1615 | int numVerts = this.coords.Count; | 1609 | int numVerts = coords.Count; |
1616 | Coord vert; | 1610 | Coord vert; |
1617 | 1611 | ||
1618 | for (i = 0; i < numVerts; i++) | 1612 | for (i = 0; i < numVerts; i++) |
1619 | { | 1613 | { |
1620 | vert = this.coords[i]; | 1614 | vert = coords[i]; |
1621 | vert.X += x; | 1615 | vert.X += x; |
1622 | vert.Y += y; | 1616 | vert.Y += y; |
1623 | vert.Z += z; | 1617 | vert.Z += z; |
1624 | this.coords[i] = vert; | 1618 | coords[i] = vert; |
1625 | } | 1619 | } |
1626 | } | 1620 | } |
1627 | 1621 | ||
@@ -1632,18 +1626,11 @@ namespace PrimMesher | |||
1632 | public void AddRot(Quat q) | 1626 | public void AddRot(Quat q) |
1633 | { | 1627 | { |
1634 | int i; | 1628 | int i; |
1635 | int numVerts = this.coords.Count; | 1629 | int numVerts = coords.Count; |
1636 | 1630 | ||
1637 | for (i = 0; i < numVerts; i++) | 1631 | for (i = 0; i < numVerts; i++) |
1638 | this.coords[i] *= q; | 1632 | coords[i] *= q; |
1639 | } | ||
1640 | |||
1641 | #if VERTEX_INDEXER | ||
1642 | public VertexIndexer GetVertexIndexer() | ||
1643 | { | ||
1644 | return null; | ||
1645 | } | 1633 | } |
1646 | #endif | ||
1647 | 1634 | ||
1648 | /// <summary> | 1635 | /// <summary> |
1649 | /// Scales the mesh | 1636 | /// Scales the mesh |
@@ -1659,7 +1646,7 @@ namespace PrimMesher | |||
1659 | 1646 | ||
1660 | Coord m = new Coord(x, y, z); | 1647 | Coord m = new Coord(x, y, z); |
1661 | for (i = 0; i < numVerts; i++) | 1648 | for (i = 0; i < numVerts; i++) |
1662 | this.coords[i] *= m; | 1649 | coords[i] *= m; |
1663 | } | 1650 | } |
1664 | 1651 | ||
1665 | /// <summary> | 1652 | /// <summary> |
@@ -1674,18 +1661,15 @@ namespace PrimMesher | |||
1674 | return; | 1661 | return; |
1675 | String fileName = name + "_" + title + ".raw"; | 1662 | String fileName = name + "_" + title + ".raw"; |
1676 | String completePath = System.IO.Path.Combine(path, fileName); | 1663 | String completePath = System.IO.Path.Combine(path, fileName); |
1677 | StreamWriter sw = new StreamWriter(completePath); | 1664 | using (StreamWriter sw = new StreamWriter(completePath)) |
1678 | |||
1679 | for (int i = 0; i < this.faces.Count; i++) | ||
1680 | { | 1665 | { |
1681 | string s = this.coords[this.faces[i].v1].ToString(); | 1666 | for (int i = 0; i < this.faces.Count; i++) |
1682 | s += " " + this.coords[this.faces[i].v2].ToString(); | 1667 | { |
1683 | s += " " + this.coords[this.faces[i].v3].ToString(); | 1668 | sw.Write(coords[faces[i].v1].ToString()); |
1684 | 1669 | sw.Write(coords[faces[i].v2].ToString()); | |
1685 | sw.WriteLine(s); | 1670 | sw.WriteLine(coords[faces[i].v3].ToString()); |
1671 | } | ||
1686 | } | 1672 | } |
1687 | |||
1688 | sw.Close(); | ||
1689 | } | 1673 | } |
1690 | } | 1674 | } |
1691 | } | 1675 | } |
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs index bc1375b..184221d 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs | |||
@@ -165,8 +165,8 @@ namespace PrimMesher | |||
165 | f2 = new Face(p1, p4, p2); | 165 | f2 = new Face(p1, p4, p2); |
166 | } | 166 | } |
167 | 167 | ||
168 | this.faces.Add(f1); | 168 | faces.Add(f1); |
169 | this.faces.Add(f2); | 169 | faces.Add(f2); |
170 | } | 170 | } |
171 | } | 171 | } |
172 | } | 172 | } |
@@ -203,18 +203,15 @@ namespace PrimMesher | |||
203 | return; | 203 | return; |
204 | String fileName = name + "_" + title + ".raw"; | 204 | String fileName = name + "_" + title + ".raw"; |
205 | String completePath = System.IO.Path.Combine(path, fileName); | 205 | String completePath = System.IO.Path.Combine(path, fileName); |
206 | StreamWriter sw = new StreamWriter(completePath); | 206 | using(StreamWriter sw = new StreamWriter(completePath)) |
207 | |||
208 | for (int i = 0; i < this.faces.Count; i++) | ||
209 | { | 207 | { |
210 | string s = this.coords[this.faces[i].v1].ToString(); | 208 | for (int i = 0; i < faces.Count; i++) |
211 | s += " " + this.coords[this.faces[i].v2].ToString(); | 209 | { |
212 | s += " " + this.coords[this.faces[i].v3].ToString(); | 210 | sw.Write(coords[faces[i].v1].ToString()); |
213 | 211 | sw.Write(coords[faces[i].v2].ToString()); | |
214 | sw.WriteLine(s); | 212 | sw.WriteLine(coords[faces[i].v3].ToString()); |
213 | } | ||
215 | } | 214 | } |
216 | |||
217 | sw.Close(); | ||
218 | } | 215 | } |
219 | } | 216 | } |
220 | } | 217 | } |