diff options
Diffstat (limited to 'OpenSim')
5 files changed, 33 insertions, 26 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index c218f5d..144cbbe 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -422,15 +422,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
422 | { | 422 | { |
423 | m_assetGatherer.GatherAll(); | 423 | m_assetGatherer.GatherAll(); |
424 | 424 | ||
425 | m_log.DebugFormat( | ||
426 | "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); | ||
427 | int errors = m_assetGatherer.FailedUUIDs.Count; | 425 | int errors = m_assetGatherer.FailedUUIDs.Count; |
426 | |||
427 | m_log.DebugFormat( | ||
428 | "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); | ||
428 | if(errors > 0) | 429 | if(errors > 0) |
429 | m_log.DebugFormat("[INVENTORY ARCHIVER]: aditional {0} assets have problems and will be ignored", errors); | 430 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of this assets have problems and will be ignored", errors); |
430 | 431 | ||
431 | AssetsRequest ar = new AssetsRequest( | 432 | AssetsRequest ar = new AssetsRequest( |
432 | new AssetsArchiver(m_archiveWriter), | 433 | new AssetsArchiver(m_archiveWriter), |
433 | m_assetGatherer.GatheredUuids, m_scene.AssetService, | 434 | m_assetGatherer.GatheredUuids, m_assetGatherer.FailedUUIDs.Count, |
435 | m_scene.AssetService, | ||
434 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 436 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
435 | options, ReceivedAllAssets); | 437 | options, ReceivedAllAssets); |
436 | ar.Execute(); | 438 | ar.Execute(); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 761fece..9500eb6 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -181,11 +181,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
181 | // Archive the regions | 181 | // Archive the regions |
182 | 182 | ||
183 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); | 183 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); |
184 | HashSet<UUID> failedIDs = new HashSet<UUID>(); | ||
184 | 185 | ||
185 | scenesGroup.ForEachScene(delegate(Scene scene) | 186 | scenesGroup.ForEachScene(delegate(Scene scene) |
186 | { | 187 | { |
187 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; | 188 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; |
188 | ArchiveOneRegion(scene, regionDir, assetUuids); | 189 | ArchiveOneRegion(scene, regionDir, assetUuids, failedIDs); |
189 | }); | 190 | }); |
190 | 191 | ||
191 | // Archive the assets | 192 | // Archive the assets |
@@ -196,6 +197,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
196 | 197 | ||
197 | AssetsRequest ar = new AssetsRequest( | 198 | AssetsRequest ar = new AssetsRequest( |
198 | new AssetsArchiver(m_archiveWriter), assetUuids, | 199 | new AssetsArchiver(m_archiveWriter), assetUuids, |
200 | failedIDs.Count, | ||
199 | m_rootScene.AssetService, m_rootScene.UserAccountService, | 201 | m_rootScene.AssetService, m_rootScene.UserAccountService, |
200 | m_rootScene.RegionInfo.ScopeID, options, null); | 202 | m_rootScene.RegionInfo.ScopeID, options, null); |
201 | ar.Execute(); | 203 | ar.Execute(); |
@@ -215,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
215 | } | 217 | } |
216 | } | 218 | } |
217 | 219 | ||
218 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids) | 220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids, HashSet<UUID> failedIDs) |
219 | { | 221 | { |
220 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.Name); | 222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.Name); |
221 | 223 | ||
@@ -251,7 +253,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
251 | 253 | ||
252 | if (SaveAssets) | 254 | if (SaveAssets) |
253 | { | 255 | { |
254 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService, assetUuids); | 256 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService, assetUuids, failedIDs); |
255 | int prevAssets = assetUuids.Count; | 257 | int prevAssets = assetUuids.Count; |
256 | 258 | ||
257 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 259 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
@@ -259,12 +261,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
259 | 261 | ||
260 | assetGatherer.GatherAll(); | 262 | assetGatherer.GatherAll(); |
261 | 263 | ||
262 | m_log.DebugFormat( | ||
263 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
264 | sceneObjects.Count, assetUuids.Count - prevAssets); | ||
265 | int errors = assetGatherer.FailedUUIDs.Count; | 264 | int errors = assetGatherer.FailedUUIDs.Count; |
265 | m_log.DebugFormat( | ||
266 | "[ARCHIVER]: {0} region scene objects to save reference {1} assets", | ||
267 | sceneObjects.Count, assetUuids.Count - prevAssets + errors); | ||
266 | if(errors > 0) | 268 | if(errors > 0) |
267 | m_log.DebugFormat("[ARCHIVER]: aditional {0} assets have problems and will be ignored", errors); | 269 | m_log.DebugFormat("[ARCHIVER]: {0} of this assets have problems and will be ignored", errors); |
268 | } | 270 | } |
269 | 271 | ||
270 | if (numObjectsSkippedPermissions > 0) | 272 | if (numObjectsSkippedPermissions > 0) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index efacae3..3092fe0 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
46 | /// <value> | 46 | /// <value> |
47 | /// Post a message to the log every x assets as a progress bar | 47 | /// Post a message to the log every x assets as a progress bar |
48 | /// </value> | 48 | /// </value> |
49 | protected static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 50; | 49 | protected static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 100; |
50 | 50 | ||
51 | /// <value> | 51 | /// <value> |
52 | /// Keep a count of the number of assets written so that we can provide status updates | 52 | /// Keep a count of the number of assets written so that we can provide status updates |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index f303498..903cb2d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
65 | /// uuids to request | 65 | /// uuids to request |
66 | /// </value> | 66 | /// </value> |
67 | protected IDictionary<UUID, sbyte> m_uuids; | 67 | protected IDictionary<UUID, sbyte> m_uuids; |
68 | private int m_previusErrorsCount; | ||
68 | 69 | ||
69 | /// <value> | 70 | /// <value> |
70 | /// Callback used when all the assets requested have been received. | 71 | /// Callback used when all the assets requested have been received. |
@@ -102,12 +103,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
102 | 103 | ||
103 | protected internal AssetsRequest( | 104 | protected internal AssetsRequest( |
104 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, | 105 | AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids, |
106 | int previusErrorsCount, | ||
105 | IAssetService assetService, IUserAccountService userService, | 107 | IAssetService assetService, IUserAccountService userService, |
106 | UUID scope, Dictionary<string, object> options, | 108 | UUID scope, Dictionary<string, object> options, |
107 | AssetsRequestCallback assetsRequestCallback) | 109 | AssetsRequestCallback assetsRequestCallback) |
108 | { | 110 | { |
109 | m_assetsArchiver = assetsArchiver; | 111 | m_assetsArchiver = assetsArchiver; |
110 | m_uuids = uuids; | 112 | m_uuids = uuids; |
113 | m_previusErrorsCount = previusErrorsCount; | ||
111 | m_assetsRequestCallback = assetsRequestCallback; | 114 | m_assetsRequestCallback = assetsRequestCallback; |
112 | m_assetService = assetService; | 115 | m_assetService = assetService; |
113 | m_userAccountService = userService; | 116 | m_userAccountService = userService; |
@@ -119,8 +122,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
119 | protected internal void Execute() | 122 | protected internal void Execute() |
120 | { | 123 | { |
121 | Culture.SetCurrentCulture(); | 124 | Culture.SetCurrentCulture(); |
122 | m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired); | ||
123 | |||
124 | // We can stop here if there are no assets to fetch | 125 | // We can stop here if there are no assets to fetch |
125 | if (m_repliesRequired == 0) | 126 | if (m_repliesRequired == 0) |
126 | { | 127 | { |
@@ -169,19 +170,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
169 | } | 170 | } |
170 | 171 | ||
171 | m_timeOutTimer.Dispose(); | 172 | m_timeOutTimer.Dispose(); |
173 | int totalerrors = m_notFoundAssetUuids.Count + m_previusErrorsCount; | ||
172 | 174 | ||
173 | if(m_timeout) | 175 | if(m_timeout) |
174 | m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count); | 176 | m_log.DebugFormat("[ARCHIVER]: Aborted because AssetService request timeout. Successfully added {0} assets", m_foundAssetUuids.Count); |
175 | else if(m_notFoundAssetUuids.Count == 0) | 177 | else if(totalerrors == 0) |
176 | m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count); | 178 | m_log.DebugFormat("[ARCHIVER]: Successfully added all {0} assets", m_foundAssetUuids.Count); |
177 | else | 179 | else |
178 | m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} assets not found)", | 180 | m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} assets of total request where not found or are damaged", |
179 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); | 181 | m_foundAssetUuids.Count, totalerrors); |
180 | 182 | ||
181 | PerformAssetsRequestCallback(m_timeout); | 183 | PerformAssetsRequestCallback(m_timeout); |
182 | } | 184 | } |
183 | 185 | ||
184 | void OnTimeout(object source, ElapsedEventArgs args) | 186 | private void OnTimeout(object source, ElapsedEventArgs args) |
185 | { | 187 | { |
186 | m_timeout = true; | 188 | m_timeout = true; |
187 | } | 189 | } |
@@ -189,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
189 | /// <summary> | 191 | /// <summary> |
190 | /// Perform the callback on the original requester of the assets | 192 | /// Perform the callback on the original requester of the assets |
191 | /// </summary> | 193 | /// </summary> |
192 | protected void PerformAssetsRequestCallback(object o) | 194 | private void PerformAssetsRequestCallback(object o) |
193 | { | 195 | { |
194 | if(m_assetsRequestCallback == null) | 196 | if(m_assetsRequestCallback == null) |
195 | return; | 197 | return; |
@@ -208,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
208 | } | 210 | } |
209 | } | 211 | } |
210 | 212 | ||
211 | protected AssetBase PostProcess(AssetBase asset) | 213 | private AssetBase PostProcess(AssetBase asset) |
212 | { | 214 | { |
213 | if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("home")) | 215 | if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("home")) |
214 | { | 216 | { |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3a71c12..548aa3a 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -93,7 +93,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// <param name="assetService"> | 93 | /// <param name="assetService"> |
94 | /// Asset service. | 94 | /// Asset service. |
95 | /// </param> | 95 | /// </param> |
96 | public UuidGatherer(IAssetService assetService) : this(assetService, new Dictionary<UUID, sbyte>()) {} | 96 | public UuidGatherer(IAssetService assetService) : this(assetService, new Dictionary<UUID, sbyte>(), new HashSet <UUID>()) {} |
97 | public UuidGatherer(IAssetService assetService, IDictionary<UUID, sbyte> collector) : this(assetService, collector, new HashSet <UUID>()) {} | ||
97 | 98 | ||
98 | /// <summary> | 99 | /// <summary> |
99 | /// Initializes a new instance of the <see cref="OpenSim.Region.Framework.Scenes.UuidGatherer"/> class. | 100 | /// Initializes a new instance of the <see cref="OpenSim.Region.Framework.Scenes.UuidGatherer"/> class. |
@@ -105,14 +106,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// Gathered UUIDs will be collected in this dictinaory. | 106 | /// Gathered UUIDs will be collected in this dictinaory. |
106 | /// It can be pre-populated if you want to stop the gatherer from analyzing assets that have already been fetched and inspected. | 107 | /// It can be pre-populated if you want to stop the gatherer from analyzing assets that have already been fetched and inspected. |
107 | /// </param> | 108 | /// </param> |
108 | public UuidGatherer(IAssetService assetService, IDictionary<UUID, sbyte> collector) | 109 | public UuidGatherer(IAssetService assetService, IDictionary<UUID, sbyte> collector, HashSet <UUID> failedIDs) |
109 | { | 110 | { |
110 | m_assetService = assetService; | 111 | m_assetService = assetService; |
111 | GatheredUuids = collector; | 112 | GatheredUuids = collector; |
112 | 113 | ||
113 | // FIXME: Not efficient for searching, can improve. | 114 | // FIXME: Not efficient for searching, can improve. |
114 | m_assetUuidsToInspect = new Queue<UUID>(); | 115 | m_assetUuidsToInspect = new Queue<UUID>(); |
115 | FailedUUIDs = new HashSet<UUID>(); | 116 | FailedUUIDs = failedIDs; |
116 | } | 117 | } |
117 | 118 | ||
118 | /// <summary> | 119 | /// <summary> |
@@ -301,14 +302,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
301 | } | 302 | } |
302 | catch (Exception e) | 303 | catch (Exception e) |
303 | { | 304 | { |
304 | m_log.ErrorFormat("[UUID GATHERER]: Failed to get asset with id {0} : {1}", assetUuid, e.Message); | 305 | m_log.ErrorFormat("[UUID GATHERER]: Failed to get asset {0} : {1}", assetUuid, e.Message); |
305 | FailedUUIDs.Add(assetUuid); | 306 | FailedUUIDs.Add(assetUuid); |
306 | return; | 307 | return; |
307 | } | 308 | } |
308 | 309 | ||
309 | if(assetBase == null) | 310 | if(assetBase == null) |
310 | { | 311 | { |
311 | m_log.ErrorFormat("[UUID GATHERER]: asset with id {0} not found", assetUuid); | 312 | m_log.ErrorFormat("[UUID GATHERER]: asset {0} not found", assetUuid); |
312 | FailedUUIDs.Add(assetUuid); | 313 | FailedUUIDs.Add(assetUuid); |
313 | return; | 314 | return; |
314 | } | 315 | } |
@@ -317,7 +318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | 318 | ||
318 | if(assetBase.Data == null || assetBase.Data.Length == 0) | 319 | if(assetBase.Data == null || assetBase.Data.Length == 0) |
319 | { | 320 | { |
320 | m_log.ErrorFormat("[UUID GATHERER]: asset with id {0} type {1} has no data", assetUuid, assetType); | 321 | m_log.ErrorFormat("[UUID GATHERER]: asset {0}, type {1} has no data", assetUuid, assetType); |
321 | FailedUUIDs.Add(assetUuid); | 322 | FailedUUIDs.Add(assetUuid); |
322 | return; | 323 | return; |
323 | } | 324 | } |