diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | 41 |
2 files changed, 42 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f79ac96..ff67d6d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3993,13 +3993,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3993 | VolumeDetectActive = true; | 3993 | VolumeDetectActive = true; |
3994 | } | 3994 | } |
3995 | } | 3995 | } |
3996 | else | 3996 | else if (SetVD != wasVD) |
3997 | { | 3997 | { |
3998 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 3998 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
3999 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 3999 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
4000 | if (pa != null) | 4000 | if (pa != null) |
4001 | pa.SetVolumeDetect(0); | 4001 | pa.SetVolumeDetect(0); |
4002 | 4002 | ||
4003 | RemFlag(PrimFlags.Phantom); | ||
4003 | VolumeDetectActive = false; | 4004 | VolumeDetectActive = false; |
4004 | } | 4005 | } |
4005 | 4006 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 093cbd2..8eb3191 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -78,6 +78,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
78 | } | 78 | } |
79 | 79 | ||
80 | [Test] | 80 | [Test] |
81 | public void TestSetNonPhysicsVolumeDetectSinglePrim() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | |||
85 | m_scene.AddSceneObject(m_so1); | ||
86 | |||
87 | SceneObjectPart rootPart = m_so1.RootPart; | ||
88 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
89 | |||
90 | m_so1.ScriptSetVolumeDetect(true); | ||
91 | |||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); | ||
94 | |||
95 | m_so1.ScriptSetVolumeDetect(false); | ||
96 | |||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
81 | public void TestSetPhysicsSinglePrim() | 101 | public void TestSetPhysicsSinglePrim() |
82 | { | 102 | { |
83 | TestHelpers.InMethod(); | 103 | TestHelpers.InMethod(); |
@@ -89,13 +109,32 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
89 | 109 | ||
90 | m_so1.ScriptSetPhysicsStatus(true); | 110 | m_so1.ScriptSetPhysicsStatus(true); |
91 | 111 | ||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | 112 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
94 | 113 | ||
95 | m_so1.ScriptSetPhysicsStatus(false); | 114 | m_so1.ScriptSetPhysicsStatus(false); |
96 | 115 | ||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 116 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
98 | } | 117 | } |
118 | |||
119 | [Test] | ||
120 | public void TestSetPhysicsVolumeDetectSinglePrim() | ||
121 | { | ||
122 | TestHelpers.InMethod(); | ||
123 | |||
124 | m_scene.AddSceneObject(m_so1); | ||
125 | |||
126 | SceneObjectPart rootPart = m_so1.RootPart; | ||
127 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
128 | |||
129 | m_so1.ScriptSetPhysicsStatus(true); | ||
130 | m_so1.ScriptSetVolumeDetect(true); | ||
131 | |||
132 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics)); | ||
133 | |||
134 | m_so1.ScriptSetVolumeDetect(false); | ||
135 | |||
136 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
137 | } | ||
99 | 138 | ||
100 | [Test] | 139 | [Test] |
101 | public void TestSetPhysicsLinkset() | 140 | public void TestSetPhysicsLinkset() |