diff options
Diffstat (limited to 'OpenSim')
89 files changed, 5051 insertions, 2030 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index f040ff7..8d25e18 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers | |||
163 | 163 | ||
164 | if (texture == null) | 164 | if (texture == null) |
165 | { | 165 | { |
166 | //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); | 166 | // m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); |
167 | 167 | ||
168 | // Fetch locally or remotely. Misses return a 404 | 168 | // Fetch locally or remotely. Misses return a 404 |
169 | texture = m_assetService.Get(textureID.ToString()); | 169 | texture = m_assetService.Get(textureID.ToString()); |
@@ -197,7 +197,7 @@ namespace OpenSim.Capabilities.Handlers | |||
197 | } | 197 | } |
198 | else // it was on the cache | 198 | else // it was on the cache |
199 | { | 199 | { |
200 | //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); | 200 | // m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); |
201 | WriteTextureData(httpRequest, httpResponse, texture, format); | 201 | WriteTextureData(httpRequest, httpResponse, texture, format); |
202 | return true; | 202 | return true; |
203 | } | 203 | } |
@@ -219,14 +219,30 @@ namespace OpenSim.Capabilities.Handlers | |||
219 | int start, end; | 219 | int start, end; |
220 | if (TryParseRange(range, out start, out end)) | 220 | if (TryParseRange(range, out start, out end)) |
221 | { | 221 | { |
222 | |||
223 | // Before clamping start make sure we can satisfy it in order to avoid | 222 | // Before clamping start make sure we can satisfy it in order to avoid |
224 | // sending back the last byte instead of an error status | 223 | // sending back the last byte instead of an error status |
225 | if (start >= texture.Data.Length) | 224 | if (start >= texture.Data.Length) |
226 | { | 225 | { |
226 | // m_log.DebugFormat( | ||
227 | // "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}", | ||
228 | // texture.ID, start, texture.Data.Length); | ||
229 | |||
230 | // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back | ||
231 | // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations | ||
232 | // of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously | ||
233 | // received a very small texture may attempt to fetch bytes from the server past the | ||
234 | // range of data that it received originally. Whether this happens appears to depend on whether | ||
235 | // the viewer's estimation of how large a request it needs to make for certain discard levels | ||
236 | // (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard | ||
237 | // level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable | ||
238 | // here will cause the viewer to treat the texture as bad and never display the full resolution | ||
239 | // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. | ||
240 | |||
227 | // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; | 241 | // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; |
228 | // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters | 242 | // response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); |
229 | response.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 243 | // response.StatusCode = (int)System.Net.HttpStatusCode.OK; |
244 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | ||
245 | response.ContentType = texture.Metadata.ContentType; | ||
230 | } | 246 | } |
231 | else | 247 | else |
232 | { | 248 | { |
@@ -234,12 +250,18 @@ namespace OpenSim.Capabilities.Handlers | |||
234 | start = Utils.Clamp(start, 0, end); | 250 | start = Utils.Clamp(start, 0, end); |
235 | int len = end - start + 1; | 251 | int len = end - start + 1; |
236 | 252 | ||
237 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 253 | // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
238 | 254 | ||
239 | // Always return PartialContent, even if the range covered the entire data length | 255 | // Always return PartialContent, even if the range covered the entire data length |
240 | // We were accidentally sending back 404 before in this situation | 256 | // We were accidentally sending back 404 before in this situation |
241 | // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the | 257 | // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the |
242 | // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. | 258 | // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. |
259 | // | ||
260 | // We also do not want to send back OK even if the whole range was satisfiable since this causes | ||
261 | // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. | ||
262 | // if (end > maxEnd) | ||
263 | // response.StatusCode = (int)System.Net.HttpStatusCode.OK; | ||
264 | // else | ||
243 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | 265 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; |
244 | 266 | ||
245 | response.ContentLength = len; | 267 | response.ContentLength = len; |
@@ -368,4 +390,4 @@ namespace OpenSim.Capabilities.Handlers | |||
368 | return null; | 390 | return null; |
369 | } | 391 | } |
370 | } | 392 | } |
371 | } \ No newline at end of file | 393 | } |
diff --git a/OpenSim/Data/IXInventoryData.cs b/OpenSim/Data/IXInventoryData.cs index 85a5c08..e64a828 100644 --- a/OpenSim/Data/IXInventoryData.cs +++ b/OpenSim/Data/IXInventoryData.cs | |||
@@ -40,6 +40,11 @@ namespace OpenSim.Data | |||
40 | public UUID folderID; | 40 | public UUID folderID; |
41 | public UUID agentID; | 41 | public UUID agentID; |
42 | public UUID parentFolderID; | 42 | public UUID parentFolderID; |
43 | |||
44 | public XInventoryFolder Clone() | ||
45 | { | ||
46 | return (XInventoryFolder)MemberwiseClone(); | ||
47 | } | ||
43 | } | 48 | } |
44 | 49 | ||
45 | public class XInventoryItem | 50 | public class XInventoryItem |
@@ -64,6 +69,11 @@ namespace OpenSim.Data | |||
64 | public UUID avatarID; | 69 | public UUID avatarID; |
65 | public UUID parentFolderID; | 70 | public UUID parentFolderID; |
66 | public int inventoryGroupPermissions; | 71 | public int inventoryGroupPermissions; |
72 | |||
73 | public XInventoryItem Clone() | ||
74 | { | ||
75 | return (XInventoryItem)MemberwiseClone(); | ||
76 | } | ||
67 | } | 77 | } |
68 | 78 | ||
69 | public interface IXInventoryData | 79 | public interface IXInventoryData |
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 4d7c0c9..12c979a 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -747,95 +747,99 @@ namespace OpenSim.Data.MySQL | |||
747 | RegionLightShareData nWP = new RegionLightShareData(); | 747 | RegionLightShareData nWP = new RegionLightShareData(); |
748 | nWP.OnSave += StoreRegionWindlightSettings; | 748 | nWP.OnSave += StoreRegionWindlightSettings; |
749 | 749 | ||
750 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 750 | lock (m_dbLock) |
751 | { | 751 | { |
752 | dbcon.Open(); | 752 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
753 | |||
754 | string command = "select * from `regionwindlight` where region_id = ?regionID"; | ||
755 | |||
756 | using (MySqlCommand cmd = new MySqlCommand(command)) | ||
757 | { | 753 | { |
758 | cmd.Connection = dbcon; | 754 | dbcon.Open(); |
759 | 755 | ||
760 | cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString()); | 756 | string command = "select * from `regionwindlight` where region_id = ?regionID"; |
761 | 757 | ||
762 | IDataReader result = ExecuteReader(cmd); | 758 | using (MySqlCommand cmd = new MySqlCommand(command)) |
763 | if (!result.Read()) | ||
764 | { | ||
765 | //No result, so store our default windlight profile and return it | ||
766 | nWP.regionID = regionUUID; | ||
767 | // StoreRegionWindlightSettings(nWP); | ||
768 | return nWP; | ||
769 | } | ||
770 | else | ||
771 | { | 759 | { |
772 | nWP.regionID = DBGuid.FromDB(result["region_id"]); | 760 | cmd.Connection = dbcon; |
773 | nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); | 761 | |
774 | nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); | 762 | cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString()); |
775 | nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); | 763 | |
776 | nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]); | 764 | IDataReader result = ExecuteReader(cmd); |
777 | nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]); | 765 | if (!result.Read()) |
778 | nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]); | 766 | { |
779 | nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]); | 767 | //No result, so store our default windlight profile and return it |
780 | nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]); | 768 | nWP.regionID = regionUUID; |
781 | nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]); | 769 | // StoreRegionWindlightSettings(nWP); |
782 | nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]); | 770 | return nWP; |
783 | nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]); | 771 | } |
784 | nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]); | 772 | else |
785 | nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]); | 773 | { |
786 | nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]); | 774 | nWP.regionID = DBGuid.FromDB(result["region_id"]); |
787 | nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]); | 775 | nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); |
788 | nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]); | 776 | nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); |
789 | nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]); | 777 | nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); |
790 | UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture); | 778 | nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]); |
791 | nWP.horizon.X = Convert.ToSingle(result["horizon_r"]); | 779 | nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]); |
792 | nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]); | 780 | nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]); |
793 | nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]); | 781 | nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]); |
794 | nWP.horizon.W = Convert.ToSingle(result["horizon_i"]); | 782 | nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]); |
795 | nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]); | 783 | nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]); |
796 | nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]); | 784 | nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]); |
797 | nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]); | 785 | nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]); |
798 | nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]); | 786 | nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]); |
799 | nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]); | 787 | nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]); |
800 | nWP.hazeDensity = Convert.ToSingle(result["haze_density"]); | 788 | nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]); |
801 | nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]); | 789 | nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]); |
802 | nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]); | 790 | nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]); |
803 | nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]); | 791 | nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]); |
804 | nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]); | 792 | UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture); |
805 | nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]); | 793 | nWP.horizon.X = Convert.ToSingle(result["horizon_r"]); |
806 | nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]); | 794 | nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]); |
807 | nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]); | 795 | nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]); |
808 | nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]); | 796 | nWP.horizon.W = Convert.ToSingle(result["horizon_i"]); |
809 | nWP.ambient.X = Convert.ToSingle(result["ambient_r"]); | 797 | nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]); |
810 | nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]); | 798 | nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]); |
811 | nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]); | 799 | nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]); |
812 | nWP.ambient.W = Convert.ToSingle(result["ambient_i"]); | 800 | nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]); |
813 | nWP.eastAngle = Convert.ToSingle(result["east_angle"]); | 801 | nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]); |
814 | nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]); | 802 | nWP.hazeDensity = Convert.ToSingle(result["haze_density"]); |
815 | nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]); | 803 | nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]); |
816 | nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]); | 804 | nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]); |
817 | nWP.starBrightness = Convert.ToSingle(result["star_brightness"]); | 805 | nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]); |
818 | nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]); | 806 | nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]); |
819 | nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]); | 807 | nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]); |
820 | nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]); | 808 | nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]); |
821 | nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]); | 809 | nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]); |
822 | nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]); | 810 | nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]); |
823 | nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]); | 811 | nWP.ambient.X = Convert.ToSingle(result["ambient_r"]); |
824 | nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]); | 812 | nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]); |
825 | nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]); | 813 | nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]); |
826 | nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]); | 814 | nWP.ambient.W = Convert.ToSingle(result["ambient_i"]); |
827 | nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]); | 815 | nWP.eastAngle = Convert.ToSingle(result["east_angle"]); |
828 | nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]); | 816 | nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]); |
829 | nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]); | 817 | nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]); |
830 | nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]); | 818 | nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]); |
831 | nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]); | 819 | nWP.starBrightness = Convert.ToSingle(result["star_brightness"]); |
832 | nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]); | 820 | nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]); |
833 | nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]); | 821 | nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]); |
834 | nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]); | 822 | nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]); |
835 | nWP.valid = true; | 823 | nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]); |
824 | nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]); | ||
825 | nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]); | ||
826 | nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]); | ||
827 | nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]); | ||
828 | nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]); | ||
829 | nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]); | ||
830 | nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]); | ||
831 | nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]); | ||
832 | nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]); | ||
833 | nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]); | ||
834 | nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]); | ||
835 | nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]); | ||
836 | nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]); | ||
837 | nWP.valid = true; | ||
838 | } | ||
836 | } | 839 | } |
837 | } | 840 | } |
838 | } | 841 | } |
842 | |||
839 | return nWP; | 843 | return nWP; |
840 | } | 844 | } |
841 | 845 | ||
@@ -881,118 +885,124 @@ namespace OpenSim.Data.MySQL | |||
881 | 885 | ||
882 | public virtual void StoreRegionWindlightSettings(RegionLightShareData wl) | 886 | public virtual void StoreRegionWindlightSettings(RegionLightShareData wl) |
883 | { | 887 | { |
884 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 888 | lock (m_dbLock) |
885 | { | 889 | { |
886 | dbcon.Open(); | 890 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
887 | |||
888 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
889 | { | 891 | { |
890 | cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, "; | 892 | dbcon.Open(); |
891 | cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, "; | 893 | |
892 | cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, "; | 894 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
893 | cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, "; | 895 | { |
894 | cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, "; | 896 | cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, "; |
895 | cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, "; | 897 | cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, "; |
896 | cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, "; | 898 | cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, "; |
897 | cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, "; | 899 | cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, "; |
898 | cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, "; | 900 | cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, "; |
899 | cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, "; | 901 | cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, "; |
900 | cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, "; | 902 | cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, "; |
901 | cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, "; | 903 | cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, "; |
902 | cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, "; | 904 | cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, "; |
903 | cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, "; | 905 | cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, "; |
904 | cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, "; | 906 | cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, "; |
905 | cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, "; | 907 | cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, "; |
906 | cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, "; | 908 | cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, "; |
907 | cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, "; | 909 | cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, "; |
908 | cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, "; | 910 | cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, "; |
909 | cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, "; | 911 | cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, "; |
910 | cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, "; | 912 | cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, "; |
911 | cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, "; | 913 | cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, "; |
912 | cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, "; | 914 | cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, "; |
913 | cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, "; | 915 | cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, "; |
914 | cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)"; | 916 | cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, "; |
915 | 917 | cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, "; | |
916 | cmd.Parameters.AddWithValue("region_id", wl.regionID); | 918 | cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, "; |
917 | cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X); | 919 | cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, "; |
918 | cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y); | 920 | cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)"; |
919 | cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z); | 921 | |
920 | cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent); | 922 | cmd.Parameters.AddWithValue("region_id", wl.regionID); |
921 | cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier); | 923 | cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X); |
922 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X); | 924 | cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y); |
923 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y); | 925 | cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z); |
924 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z); | 926 | cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent); |
925 | cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale); | 927 | cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier); |
926 | cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset); | 928 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X); |
927 | cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove); | 929 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y); |
928 | cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow); | 930 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z); |
929 | cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier); | 931 | cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale); |
930 | cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X); | 932 | cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset); |
931 | cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y); | 933 | cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove); |
932 | cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X); | 934 | cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow); |
933 | cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y); | 935 | cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier); |
934 | cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture); | 936 | cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X); |
935 | cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X); | 937 | cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y); |
936 | cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y); | 938 | cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X); |
937 | cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z); | 939 | cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y); |
938 | cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W); | 940 | cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture); |
939 | cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon); | 941 | cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X); |
940 | cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X); | 942 | cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y); |
941 | cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y); | 943 | cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z); |
942 | cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z); | 944 | cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W); |
943 | cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W); | 945 | cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon); |
944 | cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity); | 946 | cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X); |
945 | cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier); | 947 | cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y); |
946 | cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier); | 948 | cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z); |
947 | cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude); | 949 | cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W); |
948 | cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X); | 950 | cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity); |
949 | cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y); | 951 | cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier); |
950 | cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z); | 952 | cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier); |
951 | cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W); | 953 | cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude); |
952 | cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition); | 954 | cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X); |
953 | cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X); | 955 | cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y); |
954 | cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y); | 956 | cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z); |
955 | cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z); | 957 | cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W); |
956 | cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W); | 958 | cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition); |
957 | cmd.Parameters.AddWithValue("east_angle", wl.eastAngle); | 959 | cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X); |
958 | cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus); | 960 | cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y); |
959 | cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize); | 961 | cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z); |
960 | cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma); | 962 | cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W); |
961 | cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness); | 963 | cmd.Parameters.AddWithValue("east_angle", wl.eastAngle); |
962 | cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X); | 964 | cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus); |
963 | cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y); | 965 | cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize); |
964 | cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z); | 966 | cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma); |
965 | cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W); | 967 | cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness); |
966 | cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X); | 968 | cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X); |
967 | cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y); | 969 | cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y); |
968 | cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z); | 970 | cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z); |
969 | cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage); | 971 | cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W); |
970 | cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale); | 972 | cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X); |
971 | cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X); | 973 | cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y); |
972 | cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y); | 974 | cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z); |
973 | cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z); | 975 | cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage); |
974 | cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX); | 976 | cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale); |
975 | cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock); | 977 | cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X); |
976 | cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY); | 978 | cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y); |
977 | cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock); | 979 | cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z); |
978 | cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds); | 980 | cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX); |
979 | 981 | cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock); | |
980 | ExecuteNonQuery(cmd); | 982 | cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY); |
983 | cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock); | ||
984 | cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds); | ||
985 | |||
986 | ExecuteNonQuery(cmd); | ||
987 | } | ||
981 | } | 988 | } |
982 | } | 989 | } |
983 | } | 990 | } |
984 | 991 | ||
985 | public virtual void RemoveRegionWindlightSettings(UUID regionID) | 992 | public virtual void RemoveRegionWindlightSettings(UUID regionID) |
986 | { | 993 | { |
987 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 994 | lock (m_dbLock) |
988 | { | 995 | { |
989 | dbcon.Open(); | 996 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
990 | |||
991 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
992 | { | 997 | { |
993 | cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID"; | 998 | dbcon.Open(); |
994 | cmd.Parameters.AddWithValue("?regionID", regionID.ToString()); | 999 | |
995 | ExecuteNonQuery(cmd); | 1000 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
1001 | { | ||
1002 | cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID"; | ||
1003 | cmd.Parameters.AddWithValue("?regionID", regionID.ToString()); | ||
1004 | ExecuteNonQuery(cmd); | ||
1005 | } | ||
996 | } | 1006 | } |
997 | } | 1007 | } |
998 | } | 1008 | } |
@@ -1000,26 +1010,29 @@ namespace OpenSim.Data.MySQL | |||
1000 | #region RegionEnvironmentSettings | 1010 | #region RegionEnvironmentSettings |
1001 | public string LoadRegionEnvironmentSettings(UUID regionUUID) | 1011 | public string LoadRegionEnvironmentSettings(UUID regionUUID) |
1002 | { | 1012 | { |
1003 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 1013 | lock (m_dbLock) |
1004 | { | 1014 | { |
1005 | dbcon.Open(); | 1015 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
1006 | |||
1007 | string command = "select * from `regionenvironment` where region_id = ?region_id"; | ||
1008 | |||
1009 | using (MySqlCommand cmd = new MySqlCommand(command)) | ||
1010 | { | 1016 | { |
1011 | cmd.Connection = dbcon; | 1017 | dbcon.Open(); |
1012 | 1018 | ||
1013 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | 1019 | string command = "select * from `regionenvironment` where region_id = ?region_id"; |
1014 | 1020 | ||
1015 | IDataReader result = ExecuteReader(cmd); | 1021 | using (MySqlCommand cmd = new MySqlCommand(command)) |
1016 | if (!result.Read()) | ||
1017 | { | ||
1018 | return String.Empty; | ||
1019 | } | ||
1020 | else | ||
1021 | { | 1022 | { |
1022 | return Convert.ToString(result["llsd_settings"]); | 1023 | cmd.Connection = dbcon; |
1024 | |||
1025 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | ||
1026 | |||
1027 | IDataReader result = ExecuteReader(cmd); | ||
1028 | if (!result.Read()) | ||
1029 | { | ||
1030 | return String.Empty; | ||
1031 | } | ||
1032 | else | ||
1033 | { | ||
1034 | return Convert.ToString(result["llsd_settings"]); | ||
1035 | } | ||
1023 | } | 1036 | } |
1024 | } | 1037 | } |
1025 | } | 1038 | } |
@@ -1027,33 +1040,39 @@ namespace OpenSim.Data.MySQL | |||
1027 | 1040 | ||
1028 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) | 1041 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) |
1029 | { | 1042 | { |
1030 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 1043 | lock (m_dbLock) |
1031 | { | 1044 | { |
1032 | dbcon.Open(); | 1045 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
1033 | |||
1034 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
1035 | { | 1046 | { |
1036 | cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)"; | 1047 | dbcon.Open(); |
1037 | 1048 | ||
1038 | cmd.Parameters.AddWithValue("region_id", regionUUID); | 1049 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
1039 | cmd.Parameters.AddWithValue("llsd_settings", settings); | 1050 | { |
1040 | 1051 | cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)"; | |
1041 | ExecuteNonQuery(cmd); | 1052 | |
1053 | cmd.Parameters.AddWithValue("region_id", regionUUID); | ||
1054 | cmd.Parameters.AddWithValue("llsd_settings", settings); | ||
1055 | |||
1056 | ExecuteNonQuery(cmd); | ||
1057 | } | ||
1042 | } | 1058 | } |
1043 | } | 1059 | } |
1044 | } | 1060 | } |
1045 | 1061 | ||
1046 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) | 1062 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) |
1047 | { | 1063 | { |
1048 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 1064 | lock (m_dbLock) |
1049 | { | 1065 | { |
1050 | dbcon.Open(); | 1066 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
1051 | |||
1052 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
1053 | { | 1067 | { |
1054 | cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id"; | 1068 | dbcon.Open(); |
1055 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | 1069 | |
1056 | ExecuteNonQuery(cmd); | 1070 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
1071 | { | ||
1072 | cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id"; | ||
1073 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | ||
1074 | ExecuteNonQuery(cmd); | ||
1075 | } | ||
1057 | } | 1076 | } |
1058 | } | 1077 | } |
1059 | } | 1078 | } |
diff --git a/OpenSim/Framework/Cache.cs b/OpenSim/Framework/Cache.cs index 79e20fc..31cab4a 100644 --- a/OpenSim/Framework/Cache.cs +++ b/OpenSim/Framework/Cache.cs | |||
@@ -199,7 +199,14 @@ namespace OpenSim.Framework | |||
199 | // | 199 | // |
200 | public class Cache | 200 | public class Cache |
201 | { | 201 | { |
202 | /// <summary> | ||
203 | /// Must only be accessed under lock. | ||
204 | /// </summary> | ||
202 | private List<CacheItemBase> m_Index = new List<CacheItemBase>(); | 205 | private List<CacheItemBase> m_Index = new List<CacheItemBase>(); |
206 | |||
207 | /// <summary> | ||
208 | /// Must only be accessed under m_Index lock. | ||
209 | /// </summary> | ||
203 | private Dictionary<string, CacheItemBase> m_Lookup = | 210 | private Dictionary<string, CacheItemBase> m_Lookup = |
204 | new Dictionary<string, CacheItemBase>(); | 211 | new Dictionary<string, CacheItemBase>(); |
205 | 212 | ||
@@ -320,19 +327,19 @@ namespace OpenSim.Framework | |||
320 | { | 327 | { |
321 | if (m_Lookup.ContainsKey(index)) | 328 | if (m_Lookup.ContainsKey(index)) |
322 | item = m_Lookup[index]; | 329 | item = m_Lookup[index]; |
323 | } | ||
324 | 330 | ||
325 | if (item == null) | 331 | if (item == null) |
326 | { | 332 | { |
333 | Expire(true); | ||
334 | return null; | ||
335 | } | ||
336 | |||
337 | item.hits++; | ||
338 | item.lastUsed = DateTime.Now; | ||
339 | |||
327 | Expire(true); | 340 | Expire(true); |
328 | return null; | ||
329 | } | 341 | } |
330 | 342 | ||
331 | item.hits++; | ||
332 | item.lastUsed = DateTime.Now; | ||
333 | |||
334 | Expire(true); | ||
335 | |||
336 | return item; | 343 | return item; |
337 | } | 344 | } |
338 | 345 | ||
@@ -385,7 +392,10 @@ namespace OpenSim.Framework | |||
385 | // | 392 | // |
386 | public Object Find(Predicate<CacheItemBase> d) | 393 | public Object Find(Predicate<CacheItemBase> d) |
387 | { | 394 | { |
388 | CacheItemBase item = m_Index.Find(d); | 395 | CacheItemBase item; |
396 | |||
397 | lock (m_Index) | ||
398 | item = m_Index.Find(d); | ||
389 | 399 | ||
390 | if (item == null) | 400 | if (item == null) |
391 | return null; | 401 | return null; |
@@ -419,12 +429,12 @@ namespace OpenSim.Framework | |||
419 | public virtual void Store(string index, Object data, Type container, | 429 | public virtual void Store(string index, Object data, Type container, |
420 | Object[] parameters) | 430 | Object[] parameters) |
421 | { | 431 | { |
422 | Expire(false); | ||
423 | |||
424 | CacheItemBase item; | 432 | CacheItemBase item; |
425 | 433 | ||
426 | lock (m_Index) | 434 | lock (m_Index) |
427 | { | 435 | { |
436 | Expire(false); | ||
437 | |||
428 | if (m_Index.Contains(new CacheItemBase(index))) | 438 | if (m_Index.Contains(new CacheItemBase(index))) |
429 | { | 439 | { |
430 | if ((m_Flags & CacheFlags.AllowUpdate) != 0) | 440 | if ((m_Flags & CacheFlags.AllowUpdate) != 0) |
@@ -450,9 +460,17 @@ namespace OpenSim.Framework | |||
450 | m_Index.Add(item); | 460 | m_Index.Add(item); |
451 | m_Lookup[index] = item; | 461 | m_Lookup[index] = item; |
452 | } | 462 | } |
463 | |||
453 | item.Store(data); | 464 | item.Store(data); |
454 | } | 465 | } |
455 | 466 | ||
467 | /// <summary> | ||
468 | /// Expire items as appropriate. | ||
469 | /// </summary> | ||
470 | /// <remarks> | ||
471 | /// Callers must lock m_Index. | ||
472 | /// </remarks> | ||
473 | /// <param name='getting'></param> | ||
456 | protected virtual void Expire(bool getting) | 474 | protected virtual void Expire(bool getting) |
457 | { | 475 | { |
458 | if (getting && (m_Strategy == CacheStrategy.Aggressive)) | 476 | if (getting && (m_Strategy == CacheStrategy.Aggressive)) |
@@ -475,12 +493,10 @@ namespace OpenSim.Framework | |||
475 | 493 | ||
476 | switch (m_Strategy) | 494 | switch (m_Strategy) |
477 | { | 495 | { |
478 | case CacheStrategy.Aggressive: | 496 | case CacheStrategy.Aggressive: |
479 | if (Count < Size) | 497 | if (Count < Size) |
480 | return; | 498 | return; |
481 | 499 | ||
482 | lock (m_Index) | ||
483 | { | ||
484 | m_Index.Sort(new SortLRU()); | 500 | m_Index.Sort(new SortLRU()); |
485 | m_Index.Reverse(); | 501 | m_Index.Reverse(); |
486 | 502 | ||
@@ -490,7 +506,7 @@ namespace OpenSim.Framework | |||
490 | 506 | ||
491 | ExpireDelegate doExpire = OnExpire; | 507 | ExpireDelegate doExpire = OnExpire; |
492 | 508 | ||
493 | if (doExpire != null) | 509 | if (doExpire != null) |
494 | { | 510 | { |
495 | List<CacheItemBase> candidates = | 511 | List<CacheItemBase> candidates = |
496 | m_Index.GetRange(target, Count - target); | 512 | m_Index.GetRange(target, Count - target); |
@@ -513,27 +529,34 @@ namespace OpenSim.Framework | |||
513 | foreach (CacheItemBase item in m_Index) | 529 | foreach (CacheItemBase item in m_Index) |
514 | m_Lookup[item.uuid] = item; | 530 | m_Lookup[item.uuid] = item; |
515 | } | 531 | } |
516 | } | 532 | |
517 | break; | 533 | break; |
518 | default: | 534 | |
519 | break; | 535 | default: |
536 | break; | ||
520 | } | 537 | } |
521 | } | 538 | } |
522 | 539 | ||
523 | public void Invalidate(string uuid) | 540 | public void Invalidate(string uuid) |
524 | { | 541 | { |
525 | if (!m_Lookup.ContainsKey(uuid)) | 542 | lock (m_Index) |
526 | return; | 543 | { |
544 | if (!m_Lookup.ContainsKey(uuid)) | ||
545 | return; | ||
527 | 546 | ||
528 | CacheItemBase item = m_Lookup[uuid]; | 547 | CacheItemBase item = m_Lookup[uuid]; |
529 | m_Lookup.Remove(uuid); | 548 | m_Lookup.Remove(uuid); |
530 | m_Index.Remove(item); | 549 | m_Index.Remove(item); |
550 | } | ||
531 | } | 551 | } |
532 | 552 | ||
533 | public void Clear() | 553 | public void Clear() |
534 | { | 554 | { |
535 | m_Index.Clear(); | 555 | lock (m_Index) |
536 | m_Lookup.Clear(); | 556 | { |
557 | m_Index.Clear(); | ||
558 | m_Lookup.Clear(); | ||
559 | } | ||
537 | } | 560 | } |
538 | } | 561 | } |
539 | } | 562 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index 1b1aaf2..a2eb5ee 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -31,6 +31,7 @@ namespace OpenSim.Framework | |||
31 | public class Constants | 31 | public class Constants |
32 | { | 32 | { |
33 | public const uint RegionSize = 256; | 33 | public const uint RegionSize = 256; |
34 | public const uint RegionHeight = 4096; | ||
34 | public const byte TerrainPatchSize = 16; | 35 | public const byte TerrainPatchSize = 16; |
35 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; | 36 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; |
36 | 37 | ||
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 6be2bd7..91f36a5 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1046,8 +1046,21 @@ namespace OpenSim.Framework | |||
1046 | 1046 | ||
1047 | void InPacket(object NewPack); | 1047 | void InPacket(object NewPack); |
1048 | void ProcessInPacket(Packet NewPack); | 1048 | void ProcessInPacket(Packet NewPack); |
1049 | |||
1050 | /// <summary> | ||
1051 | /// Close this client | ||
1052 | /// </summary> | ||
1049 | void Close(); | 1053 | void Close(); |
1050 | void Close(bool sendStop); | 1054 | |
1055 | /// <summary> | ||
1056 | /// Close this client | ||
1057 | /// </summary> | ||
1058 | /// <param name='force'> | ||
1059 | /// If true, attempts the close without checking active status. You do not want to try this except as a last | ||
1060 | /// ditch attempt where Active == false but the ScenePresence still exists. | ||
1061 | /// </param> | ||
1062 | void Close(bool sendStop, bool force); | ||
1063 | |||
1051 | void Kick(string message); | 1064 | void Kick(string message); |
1052 | 1065 | ||
1053 | /// <summary> | 1066 | /// <summary> |
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index a12183c..b3457a6 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -73,33 +73,27 @@ namespace OpenSim.Framework | |||
73 | { | 73 | { |
74 | } | 74 | } |
75 | 75 | ||
76 | public InventoryFolderBase(UUID id) | 76 | public InventoryFolderBase(UUID id) : this() |
77 | { | 77 | { |
78 | ID = id; | 78 | ID = id; |
79 | } | 79 | } |
80 | 80 | ||
81 | public InventoryFolderBase(UUID id, UUID owner) | 81 | public InventoryFolderBase(UUID id, UUID owner) : this(id) |
82 | { | 82 | { |
83 | ID = id; | ||
84 | Owner = owner; | 83 | Owner = owner; |
85 | } | 84 | } |
86 | 85 | ||
87 | public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) | 86 | public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner) |
88 | { | 87 | { |
89 | ID = id; | ||
90 | Name = name; | 88 | Name = name; |
91 | Owner = owner; | ||
92 | ParentID = parent; | 89 | ParentID = parent; |
93 | } | 90 | } |
94 | 91 | ||
95 | public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version) | 92 | public InventoryFolderBase( |
93 | UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent) | ||
96 | { | 94 | { |
97 | ID = id; | ||
98 | Name = name; | ||
99 | Owner = owner; | ||
100 | Type = type; | 95 | Type = type; |
101 | ParentID = parent; | ||
102 | Version = version; | 96 | Version = version; |
103 | } | 97 | } |
104 | } | 98 | } |
105 | } | 99 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index b709baa..eaddb8c 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs | |||
@@ -89,6 +89,17 @@ namespace OpenSim.Framework.Monitoring | |||
89 | FirstTick = Environment.TickCount & Int32.MaxValue; | 89 | FirstTick = Environment.TickCount & Int32.MaxValue; |
90 | LastTick = FirstTick; | 90 | LastTick = FirstTick; |
91 | } | 91 | } |
92 | |||
93 | public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi) | ||
94 | { | ||
95 | Thread = previousTwi.Thread; | ||
96 | FirstTick = previousTwi.FirstTick; | ||
97 | LastTick = previousTwi.LastTick; | ||
98 | Timeout = previousTwi.Timeout; | ||
99 | IsTimedOut = previousTwi.IsTimedOut; | ||
100 | AlarmIfTimeout = previousTwi.AlarmIfTimeout; | ||
101 | AlarmMethod = previousTwi.AlarmMethod; | ||
102 | } | ||
92 | } | 103 | } |
93 | 104 | ||
94 | /// <summary> | 105 | /// <summary> |
@@ -335,7 +346,9 @@ namespace OpenSim.Framework.Monitoring | |||
335 | if (callbackInfos == null) | 346 | if (callbackInfos == null) |
336 | callbackInfos = new List<ThreadWatchdogInfo>(); | 347 | callbackInfos = new List<ThreadWatchdogInfo>(); |
337 | 348 | ||
338 | callbackInfos.Add(threadInfo); | 349 | // Send a copy of the watchdog info to prevent race conditions where the watchdog |
350 | // thread updates the monitoring info after an alarm has been sent out. | ||
351 | callbackInfos.Add(new ThreadWatchdogInfo(threadInfo)); | ||
339 | } | 352 | } |
340 | } | 353 | } |
341 | } | 354 | } |
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 4bde7be..da87b05 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -122,10 +122,13 @@ namespace OpenSim.Framework | |||
122 | public UUID lastMapUUID = UUID.Zero; | 122 | public UUID lastMapUUID = UUID.Zero; |
123 | public string lastMapRefresh = "0"; | 123 | public string lastMapRefresh = "0"; |
124 | 124 | ||
125 | private float m_nonphysPrimMin = 0; | ||
125 | private int m_nonphysPrimMax = 0; | 126 | private int m_nonphysPrimMax = 0; |
127 | private float m_physPrimMin = 0; | ||
126 | private int m_physPrimMax = 0; | 128 | private int m_physPrimMax = 0; |
127 | private bool m_clampPrimSize = false; | 129 | private bool m_clampPrimSize = false; |
128 | private int m_objectCapacity = 0; | 130 | private int m_objectCapacity = 0; |
131 | private int m_linksetCapacity = 0; | ||
129 | private int m_agentCapacity = 0; | 132 | private int m_agentCapacity = 0; |
130 | private string m_regionType = String.Empty; | 133 | private string m_regionType = String.Empty; |
131 | private RegionLightShareData m_windlight = new RegionLightShareData(); | 134 | private RegionLightShareData m_windlight = new RegionLightShareData(); |
@@ -287,11 +290,21 @@ namespace OpenSim.Framework | |||
287 | set { m_windlight = value; } | 290 | set { m_windlight = value; } |
288 | } | 291 | } |
289 | 292 | ||
293 | public float NonphysPrimMin | ||
294 | { | ||
295 | get { return m_nonphysPrimMin; } | ||
296 | } | ||
297 | |||
290 | public int NonphysPrimMax | 298 | public int NonphysPrimMax |
291 | { | 299 | { |
292 | get { return m_nonphysPrimMax; } | 300 | get { return m_nonphysPrimMax; } |
293 | } | 301 | } |
294 | 302 | ||
303 | public float PhysPrimMin | ||
304 | { | ||
305 | get { return m_physPrimMin; } | ||
306 | } | ||
307 | |||
295 | public int PhysPrimMax | 308 | public int PhysPrimMax |
296 | { | 309 | { |
297 | get { return m_physPrimMax; } | 310 | get { return m_physPrimMax; } |
@@ -307,6 +320,11 @@ namespace OpenSim.Framework | |||
307 | get { return m_objectCapacity; } | 320 | get { return m_objectCapacity; } |
308 | } | 321 | } |
309 | 322 | ||
323 | public int LinksetCapacity | ||
324 | { | ||
325 | get { return m_linksetCapacity; } | ||
326 | } | ||
327 | |||
310 | public int AgentCapacity | 328 | public int AgentCapacity |
311 | { | 329 | { |
312 | get { return m_agentCapacity; } | 330 | get { return m_agentCapacity; } |
@@ -625,16 +643,31 @@ namespace OpenSim.Framework | |||
625 | m_regionType = config.GetString("RegionType", String.Empty); | 643 | m_regionType = config.GetString("RegionType", String.Empty); |
626 | allKeys.Remove("RegionType"); | 644 | allKeys.Remove("RegionType"); |
627 | 645 | ||
628 | // Prim stuff | 646 | #region Prim stuff |
629 | // | 647 | |
648 | m_nonphysPrimMin = config.GetFloat("NonphysicalPrimMin", 0); | ||
649 | allKeys.Remove("NonphysicalPrimMin"); | ||
650 | |||
630 | m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0); | 651 | m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0); |
631 | allKeys.Remove("NonphysicalPrimMax"); | 652 | allKeys.Remove("NonphysicalPrimMax"); |
653 | |||
654 | m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0); | ||
655 | allKeys.Remove("PhysicalPrimMin"); | ||
656 | |||
632 | m_physPrimMax = config.GetInt("PhysicalPrimMax", 0); | 657 | m_physPrimMax = config.GetInt("PhysicalPrimMax", 0); |
633 | allKeys.Remove("PhysicalPrimMax"); | 658 | allKeys.Remove("PhysicalPrimMax"); |
659 | |||
634 | m_clampPrimSize = config.GetBoolean("ClampPrimSize", false); | 660 | m_clampPrimSize = config.GetBoolean("ClampPrimSize", false); |
635 | allKeys.Remove("ClampPrimSize"); | 661 | allKeys.Remove("ClampPrimSize"); |
662 | |||
636 | m_objectCapacity = config.GetInt("MaxPrims", 15000); | 663 | m_objectCapacity = config.GetInt("MaxPrims", 15000); |
637 | allKeys.Remove("MaxPrims"); | 664 | allKeys.Remove("MaxPrims"); |
665 | |||
666 | m_linksetCapacity = config.GetInt("LinksetPrims", 0); | ||
667 | allKeys.Remove("LinksetPrims"); | ||
668 | |||
669 | #endregion | ||
670 | |||
638 | m_agentCapacity = config.GetInt("MaxAgents", 100); | 671 | m_agentCapacity = config.GetInt("MaxAgents", 100); |
639 | allKeys.Remove("MaxAgents"); | 672 | allKeys.Remove("MaxAgents"); |
640 | 673 | ||
@@ -673,15 +706,26 @@ namespace OpenSim.Framework | |||
673 | 706 | ||
674 | config.Set("ExternalHostName", m_externalHostName); | 707 | config.Set("ExternalHostName", m_externalHostName); |
675 | 708 | ||
709 | if (m_nonphysPrimMin != 0) | ||
710 | config.Set("NonphysicalPrimMax", m_nonphysPrimMin); | ||
711 | |||
676 | if (m_nonphysPrimMax != 0) | 712 | if (m_nonphysPrimMax != 0) |
677 | config.Set("NonphysicalPrimMax", m_nonphysPrimMax); | 713 | config.Set("NonphysicalPrimMax", m_nonphysPrimMax); |
714 | |||
715 | if (m_physPrimMin != 0) | ||
716 | config.Set("PhysicalPrimMax", m_physPrimMin); | ||
717 | |||
678 | if (m_physPrimMax != 0) | 718 | if (m_physPrimMax != 0) |
679 | config.Set("PhysicalPrimMax", m_physPrimMax); | 719 | config.Set("PhysicalPrimMax", m_physPrimMax); |
720 | |||
680 | config.Set("ClampPrimSize", m_clampPrimSize.ToString()); | 721 | config.Set("ClampPrimSize", m_clampPrimSize.ToString()); |
681 | 722 | ||
682 | if (m_objectCapacity != 0) | 723 | if (m_objectCapacity != 0) |
683 | config.Set("MaxPrims", m_objectCapacity); | 724 | config.Set("MaxPrims", m_objectCapacity); |
684 | 725 | ||
726 | if (m_linksetCapacity != 0) | ||
727 | config.Set("LinksetPrims", m_linksetCapacity); | ||
728 | |||
685 | if (m_agentCapacity != 0) | 729 | if (m_agentCapacity != 0) |
686 | config.Set("MaxAgents", m_agentCapacity); | 730 | config.Set("MaxAgents", m_agentCapacity); |
687 | 731 | ||
@@ -759,9 +803,15 @@ namespace OpenSim.Framework | |||
759 | configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, | 803 | configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, |
760 | "Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true); | 804 | "Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true); |
761 | 805 | ||
806 | configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, | ||
807 | "Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true); | ||
808 | |||
762 | configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 809 | configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
763 | "Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true); | 810 | "Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true); |
764 | 811 | ||
812 | configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, | ||
813 | "Minimum size for nonphysical prims", m_physPrimMin.ToString(), true); | ||
814 | |||
765 | configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 815 | configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
766 | "Maximum size for physical prims", m_physPrimMax.ToString(), true); | 816 | "Maximum size for physical prims", m_physPrimMax.ToString(), true); |
767 | 817 | ||
@@ -771,6 +821,9 @@ namespace OpenSim.Framework | |||
771 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 821 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
772 | "Max objects this sim will hold", m_objectCapacity.ToString(), true); | 822 | "Max objects this sim will hold", m_objectCapacity.ToString(), true); |
773 | 823 | ||
824 | configMember.addConfigurationOption("linkset_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | ||
825 | "Max prims an object will hold", m_linksetCapacity.ToString(), true); | ||
826 | |||
774 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 827 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
775 | "Max avatars this sim will hold", m_agentCapacity.ToString(), true); | 828 | "Max avatars this sim will hold", m_agentCapacity.ToString(), true); |
776 | 829 | ||
@@ -892,6 +945,9 @@ namespace OpenSim.Framework | |||
892 | case "object_capacity": | 945 | case "object_capacity": |
893 | m_objectCapacity = (int)configuration_result; | 946 | m_objectCapacity = (int)configuration_result; |
894 | break; | 947 | break; |
948 | case "linkset_capacity": | ||
949 | m_linksetCapacity = (int)configuration_result; | ||
950 | break; | ||
895 | case "agent_capacity": | 951 | case "agent_capacity": |
896 | m_agentCapacity = (int)configuration_result; | 952 | m_agentCapacity = (int)configuration_result; |
897 | break; | 953 | break; |
diff --git a/OpenSim/Framework/Serialization/External/OspResolver.cs b/OpenSim/Framework/Serialization/External/OspResolver.cs index d31d27c..fa7160f 100644 --- a/OpenSim/Framework/Serialization/External/OspResolver.cs +++ b/OpenSim/Framework/Serialization/External/OspResolver.cs | |||
@@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization | |||
65 | 65 | ||
66 | UserAccount account = userService.GetUserAccount(UUID.Zero, userId); | 66 | UserAccount account = userService.GetUserAccount(UUID.Zero, userId); |
67 | if (account != null) | 67 | if (account != null) |
68 | { | ||
68 | return MakeOspa(account.FirstName, account.LastName); | 69 | return MakeOspa(account.FirstName, account.LastName); |
70 | } | ||
69 | // else | 71 | // else |
72 | // { | ||
70 | // m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId); | 73 | // m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId); |
74 | // System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId); | ||
75 | // } | ||
71 | 76 | ||
72 | return null; | 77 | return null; |
73 | } | 78 | } |
@@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization | |||
79 | /// <returns></returns> | 84 | /// <returns></returns> |
80 | public static string MakeOspa(string firstName, string lastName) | 85 | public static string MakeOspa(string firstName, string lastName) |
81 | { | 86 | { |
82 | // m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName); | 87 | string ospa |
88 | = OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; | ||
89 | |||
90 | // m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName); | ||
91 | // System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName); | ||
83 | 92 | ||
84 | return | 93 | return ospa; |
85 | OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; | ||
86 | } | 94 | } |
87 | 95 | ||
88 | /// <summary> | 96 | /// <summary> |
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs index 016a174..bb094ed 100644 --- a/OpenSim/Framework/Servers/VersionInfo.cs +++ b/OpenSim/Framework/Servers/VersionInfo.cs | |||
@@ -29,7 +29,7 @@ namespace OpenSim | |||
29 | { | 29 | { |
30 | public class VersionInfo | 30 | public class VersionInfo |
31 | { | 31 | { |
32 | private const string VERSION_NUMBER = "0.7.4CM"; | 32 | private const string VERSION_NUMBER = "0.7.5CM"; |
33 | private const Flavour VERSION_FLAVOUR = Flavour.Dev; | 33 | private const Flavour VERSION_FLAVOUR = Flavour.Dev; |
34 | 34 | ||
35 | public enum Flavour | 35 | public enum Flavour |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 384f716..1a383ae 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -862,6 +862,12 @@ namespace OpenSim.Framework | |||
862 | return Math.Min(Math.Max(x, min), max); | 862 | return Math.Min(Math.Max(x, min), max); |
863 | } | 863 | } |
864 | 864 | ||
865 | public static Vector3 Clip(Vector3 vec, float min, float max) | ||
866 | { | ||
867 | return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max), | ||
868 | Clip(vec.Z, min, max)); | ||
869 | } | ||
870 | |||
865 | /// <summary> | 871 | /// <summary> |
866 | /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens. | 872 | /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens. |
867 | /// </summary> | 873 | /// </summary> |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 6255515..9c7598a 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -35,6 +35,7 @@ using System.Text; | |||
35 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | 36 | using System.Timers; |
37 | using log4net; | 37 | using log4net; |
38 | using NDesk.Options; | ||
38 | using Nini.Config; | 39 | using Nini.Config; |
39 | using OpenMetaverse; | 40 | using OpenMetaverse; |
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
@@ -310,8 +311,11 @@ namespace OpenSim | |||
310 | "Change the scale of a named prim", HandleEditScale); | 311 | "Change the scale of a named prim", HandleEditScale); |
311 | 312 | ||
312 | m_console.Commands.AddCommand("Users", false, "kick user", | 313 | m_console.Commands.AddCommand("Users", false, "kick user", |
313 | "kick user <first> <last> [message]", | 314 | "kick user <first> <last> [--force] [message]", |
314 | "Kick a user off the simulator", KickUserCommand); | 315 | "Kick a user off the simulator", |
316 | "The --force option will kick the user without any checks to see whether it's already in the process of closing\n" | ||
317 | + "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them", | ||
318 | KickUserCommand); | ||
315 | 319 | ||
316 | m_console.Commands.AddCommand("Users", false, "show users", | 320 | m_console.Commands.AddCommand("Users", false, "show users", |
317 | "show users [full]", | 321 | "show users [full]", |
@@ -416,6 +420,7 @@ namespace OpenSim | |||
416 | { | 420 | { |
417 | RunCommandScript(m_shutdownCommandsFile); | 421 | RunCommandScript(m_shutdownCommandsFile); |
418 | } | 422 | } |
423 | |||
419 | base.ShutdownSpecific(); | 424 | base.ShutdownSpecific(); |
420 | } | 425 | } |
421 | 426 | ||
@@ -453,11 +458,17 @@ namespace OpenSim | |||
453 | /// <param name="cmdparams">name of avatar to kick</param> | 458 | /// <param name="cmdparams">name of avatar to kick</param> |
454 | private void KickUserCommand(string module, string[] cmdparams) | 459 | private void KickUserCommand(string module, string[] cmdparams) |
455 | { | 460 | { |
456 | if (cmdparams.Length < 4) | 461 | bool force = false; |
462 | |||
463 | OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; }); | ||
464 | |||
465 | List<string> mainParams = options.Parse(cmdparams); | ||
466 | |||
467 | if (mainParams.Count < 4) | ||
457 | return; | 468 | return; |
458 | 469 | ||
459 | string alert = null; | 470 | string alert = null; |
460 | if (cmdparams.Length > 4) | 471 | if (mainParams.Count > 4) |
461 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); | 472 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); |
462 | 473 | ||
463 | IList agents = SceneManager.GetCurrentSceneAvatars(); | 474 | IList agents = SceneManager.GetCurrentSceneAvatars(); |
@@ -466,8 +477,8 @@ namespace OpenSim | |||
466 | { | 477 | { |
467 | RegionInfo regionInfo = presence.Scene.RegionInfo; | 478 | RegionInfo regionInfo = presence.Scene.RegionInfo; |
468 | 479 | ||
469 | if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) && | 480 | if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) && |
470 | presence.Lastname.ToLower().Contains(cmdparams[3].ToLower())) | 481 | presence.Lastname.ToLower().Contains(mainParams[3].ToLower())) |
471 | { | 482 | { |
472 | MainConsole.Instance.Output( | 483 | MainConsole.Instance.Output( |
473 | String.Format( | 484 | String.Format( |
@@ -480,7 +491,7 @@ namespace OpenSim | |||
480 | else | 491 | else |
481 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 492 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
482 | 493 | ||
483 | presence.Scene.IncomingCloseAgent(presence.UUID); | 494 | presence.Scene.IncomingCloseAgent(presence.UUID, force); |
484 | } | 495 | } |
485 | } | 496 | } |
486 | 497 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index cd70410..d604cf6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
94 | UUID spId = TestHelpers.ParseTail(0x1); | 94 | UUID spId = TestHelpers.ParseTail(0x1); |
95 | 95 | ||
96 | SceneHelpers.AddScenePresence(m_scene, spId); | 96 | SceneHelpers.AddScenePresence(m_scene, spId); |
97 | m_scene.IncomingCloseAgent(spId); | 97 | m_scene.IncomingCloseAgent(spId, false); |
98 | 98 | ||
99 | // TODO: Add more assertions for the other aspects of event queues | 99 | // TODO: Add more assertions for the other aspects of event queues |
100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7749ef3..74b27d7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -509,19 +509,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
509 | /// </summary> | 509 | /// </summary> |
510 | public void Close() | 510 | public void Close() |
511 | { | 511 | { |
512 | Close(true); | 512 | Close(true, false); |
513 | } | 513 | } |
514 | 514 | ||
515 | /// <summary> | 515 | public void Close(bool sendStop, bool force) |
516 | /// Shut down the client view | ||
517 | /// </summary> | ||
518 | public void Close(bool sendStop) | ||
519 | { | 516 | { |
520 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 517 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
521 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 518 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
522 | lock (CloseSyncLock) | 519 | lock (CloseSyncLock) |
523 | { | 520 | { |
524 | if (!IsActive) | 521 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
522 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
523 | if (!IsActive && !force) | ||
525 | return; | 524 | return; |
526 | 525 | ||
527 | IsActive = false; | 526 | IsActive = false; |
@@ -4528,7 +4527,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4528 | { | 4527 | { |
4529 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4528 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4530 | } | 4529 | } |
4531 | j = 0; | 4530 | j = 0; |
4532 | 4531 | ||
4533 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4532 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4534 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4533 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -12187,7 +12186,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12187 | { | 12186 | { |
12188 | Kick(reason); | 12187 | Kick(reason); |
12189 | Thread.Sleep(1000); | 12188 | Thread.Sleep(1000); |
12190 | Close(); | 12189 | Disconnect(); |
12191 | } | 12190 | } |
12192 | 12191 | ||
12193 | public void Disconnect() | 12192 | public void Disconnect() |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..60ab70e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1523 | if (!client.IsLoggingOut) |
1524 | { | 1524 | { |
1525 | client.IsLoggingOut = true; | 1525 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1526 | client.Close(false, false); |
1527 | } | 1527 | } |
1528 | } | 1528 | } |
1529 | } | 1529 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 7d7176f..e1d4d78 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -52,7 +52,7 @@ using OpenSim.Services.Interfaces; | |||
52 | [assembly: Addin("FlotsamAssetCache", "1.1")] | 52 | [assembly: Addin("FlotsamAssetCache", "1.1")] |
53 | [assembly: AddinDependency("OpenSim", "0.5")] | 53 | [assembly: AddinDependency("OpenSim", "0.5")] |
54 | 54 | ||
55 | namespace Flotsam.RegionModules.AssetCache | 55 | namespace OpenSim.Region.CoreModules.Asset |
56 | { | 56 | { |
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService | 58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index c91b25f..1c2bfd0 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -35,7 +35,6 @@ using Nini.Config; | |||
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.Assets; | 37 | using OpenMetaverse.Assets; |
38 | using Flotsam.RegionModules.AssetCache; | ||
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Region.Framework.Scenes.Serialization; | 40 | using OpenSim.Region.Framework.Scenes.Serialization; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index d9a619d..48f3a23 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
461 | 461 | ||
462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
463 | 463 | ||
464 | scene.IncomingCloseAgent(presence.UUID); | 464 | scene.IncomingCloseAgent(presence.UUID, false); |
465 | 465 | ||
466 | // Check that we can't retrieve this attachment from the scene. | 466 | // Check that we can't retrieve this attachment from the scene. |
467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b112b6d..12a05b3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | 350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); |
351 | } | 351 | } |
352 | 352 | ||
353 | /// <summary> | 353 | // /// <summary> |
354 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 354 | // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
355 | /// an account exists with the same name as the creator, though not the same id. | 355 | // /// an account exists with the same name as the creator, though not the same id. |
356 | /// </summary> | 356 | // /// </summary> |
357 | [Test] | 357 | // [Test] |
358 | public void TestLoadIarV0_1SameNameCreator() | 358 | // public void TestLoadIarV0_1SameNameCreator() |
359 | { | 359 | // { |
360 | TestHelpers.InMethod(); | 360 | // TestHelpers.InMethod(); |
361 | // log4net.Config.XmlConfigurator.Configure(); | 361 | // TestHelpers.EnableLogging(); |
362 | 362 | // | |
363 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 363 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
364 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 364 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
365 | 365 | // | |
366 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 366 | // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
367 | InventoryItemBase foundItem1 | 367 | // InventoryItemBase foundItem1 |
368 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 368 | // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
369 | 369 | // | |
370 | Assert.That( | 370 | // Assert.That( |
371 | foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), | 371 | // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
372 | "Loaded item non-uuid creator doesn't match original"); | 372 | // "Loaded item non-uuid creator doesn't match original"); |
373 | Assert.That( | 373 | // Assert.That( |
374 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), | 374 | // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
375 | "Loaded item uuid creator doesn't match original"); | 375 | // "Loaded item uuid creator doesn't match original"); |
376 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), | 376 | // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
377 | "Loaded item owner doesn't match inventory reciever"); | 377 | // "Loaded item owner doesn't match inventory reciever"); |
378 | 378 | // | |
379 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 379 | // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
380 | string xmlData = Utils.BytesToString(asset1.Data); | 380 | // string xmlData = Utils.BytesToString(asset1.Data); |
381 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 381 | // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
382 | 382 | // | |
383 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); | 383 | // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
384 | } | 384 | // } |
385 | 385 | ||
386 | /// <summary> | 386 | /// <summary> |
387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9090f64..486f9d2 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -650,7 +650,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
650 | // an agent cannot teleport back to this region if it has teleported away. | 650 | // an agent cannot teleport back to this region if it has teleported away. |
651 | Thread.Sleep(2000); | 651 | Thread.Sleep(2000); |
652 | 652 | ||
653 | sp.Scene.IncomingCloseAgent(sp.UUID); | 653 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
654 | } | 654 | } |
655 | else | 655 | else |
656 | { | 656 | { |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs new file mode 100644 index 0000000..fce9490 --- /dev/null +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs | |||
@@ -0,0 +1,61 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Drawing; | ||
30 | using OpenSim.Region.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | ||
33 | { | ||
34 | public class DynamicTexture : IDynamicTexture | ||
35 | { | ||
36 | public string InputCommands { get; private set; } | ||
37 | public Uri InputUri { get; private set; } | ||
38 | public string InputParams { get; private set; } | ||
39 | public byte[] Data { get; private set; } | ||
40 | public Size Size { get; private set; } | ||
41 | public bool IsReuseable { get; private set; } | ||
42 | |||
43 | public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable) | ||
44 | { | ||
45 | InputCommands = inputCommands; | ||
46 | InputParams = inputParams; | ||
47 | Data = data; | ||
48 | Size = size; | ||
49 | IsReuseable = isReuseable; | ||
50 | } | ||
51 | |||
52 | public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable) | ||
53 | { | ||
54 | InputUri = inputUri; | ||
55 | InputParams = inputParams; | ||
56 | Data = data; | ||
57 | Size = size; | ||
58 | IsReuseable = isReuseable; | ||
59 | } | ||
60 | } | ||
61 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 18bd018..1f340df 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -42,13 +42,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
42 | { | 42 | { |
43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
44 | { | 44 | { |
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private const int ALL_SIDES = -1; | 47 | private const int ALL_SIDES = -1; |
48 | 48 | ||
49 | public const int DISP_EXPIRE = 1; | 49 | public const int DISP_EXPIRE = 1; |
50 | public const int DISP_TEMP = 2; | 50 | public const int DISP_TEMP = 2; |
51 | 51 | ||
52 | /// <summary> | ||
53 | /// If true then where possible dynamic textures are reused. | ||
54 | /// </summary> | ||
55 | public bool ReuseTextures { get; set; } | ||
56 | |||
57 | /// <summary> | ||
58 | /// If false, then textures which have a low data size are not reused when ReuseTextures = true. | ||
59 | /// </summary> | ||
60 | /// <remarks> | ||
61 | /// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those | ||
62 | /// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen | ||
63 | /// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is | ||
64 | /// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused | ||
65 | /// to work around this problem.</remarks> | ||
66 | public bool ReuseLowDataTextures { get; set; } | ||
67 | |||
52 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 68 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
53 | 69 | ||
54 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 70 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
@@ -56,6 +72,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
56 | 72 | ||
57 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); | 73 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); |
58 | 74 | ||
75 | /// <summary> | ||
76 | /// Record dynamic textures that we can reuse for a given data and parameter combination rather than | ||
77 | /// regenerate. | ||
78 | /// </summary> | ||
79 | /// <remarks> | ||
80 | /// Key is string.Format("{0}{1}", data | ||
81 | /// </remarks> | ||
82 | private Cache m_reuseableDynamicTextures; | ||
83 | |||
59 | #region IDynamicTextureManager Members | 84 | #region IDynamicTextureManager Members |
60 | 85 | ||
61 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 86 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
@@ -69,17 +94,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
69 | /// <summary> | 94 | /// <summary> |
70 | /// Called by code which actually renders the dynamic texture to supply texture data. | 95 | /// Called by code which actually renders the dynamic texture to supply texture data. |
71 | /// </summary> | 96 | /// </summary> |
72 | /// <param name="id"></param> | 97 | /// <param name="updaterId"></param> |
73 | /// <param name="data"></param> | 98 | /// <param name="texture"></param> |
74 | public void ReturnData(UUID id, byte[] data) | 99 | public void ReturnData(UUID updaterId, IDynamicTexture texture) |
75 | { | 100 | { |
76 | DynamicTextureUpdater updater = null; | 101 | DynamicTextureUpdater updater = null; |
77 | 102 | ||
78 | lock (Updaters) | 103 | lock (Updaters) |
79 | { | 104 | { |
80 | if (Updaters.ContainsKey(id)) | 105 | if (Updaters.ContainsKey(updaterId)) |
81 | { | 106 | { |
82 | updater = Updaters[id]; | 107 | updater = Updaters[updaterId]; |
83 | } | 108 | } |
84 | } | 109 | } |
85 | 110 | ||
@@ -88,7 +113,16 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
88 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 113 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
89 | { | 114 | { |
90 | Scene scene = RegisteredScenes[updater.SimUUID]; | 115 | Scene scene = RegisteredScenes[updater.SimUUID]; |
91 | updater.DataReceived(data, scene); | 116 | UUID newTextureID = updater.DataReceived(texture.Data, scene); |
117 | |||
118 | if (ReuseTextures | ||
119 | && !updater.BlendWithOldTexture | ||
120 | && texture.IsReuseable | ||
121 | && (ReuseLowDataTextures || IsDataSizeReuseable(texture))) | ||
122 | { | ||
123 | m_reuseableDynamicTextures.Store( | ||
124 | GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID); | ||
125 | } | ||
92 | } | 126 | } |
93 | } | 127 | } |
94 | 128 | ||
@@ -104,6 +138,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
104 | } | 138 | } |
105 | } | 139 | } |
106 | 140 | ||
141 | /// <summary> | ||
142 | /// Determines whether the texture is reuseable based on its data size. | ||
143 | /// </summary> | ||
144 | /// <remarks> | ||
145 | /// This is a workaround for a viewer bug where very small data size textures relative to their pixel size | ||
146 | /// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard | ||
147 | /// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5). | ||
148 | /// </remarks> | ||
149 | /// <returns></returns> | ||
150 | private bool IsDataSizeReuseable(IDynamicTexture texture) | ||
151 | { | ||
152 | // Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height); | ||
153 | int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5); | ||
154 | |||
155 | // m_log.DebugFormat( | ||
156 | // "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}", | ||
157 | // discardLevel2DataThreshold, texture.Data.Length); | ||
158 | |||
159 | return discardLevel2DataThreshold < texture.Data.Length; | ||
160 | } | ||
161 | |||
107 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 162 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
108 | string extraParams, int updateTimer) | 163 | string extraParams, int updateTimer) |
109 | { | 164 | { |
@@ -167,22 +222,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
167 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | 222 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
168 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) | 223 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) |
169 | { | 224 | { |
170 | if (RenderPlugins.ContainsKey(contentType)) | 225 | if (!RenderPlugins.ContainsKey(contentType)) |
226 | return UUID.Zero; | ||
227 | |||
228 | Scene scene; | ||
229 | RegisteredScenes.TryGetValue(simID, out scene); | ||
230 | |||
231 | if (scene == null) | ||
232 | return UUID.Zero; | ||
233 | |||
234 | SceneObjectPart part = scene.GetSceneObjectPart(primID); | ||
235 | |||
236 | if (part == null) | ||
237 | return UUID.Zero; | ||
238 | |||
239 | // If we want to reuse dynamic textures then we have to ignore any request from the caller to expire | ||
240 | // them. | ||
241 | if (ReuseTextures) | ||
242 | disp = disp & ~DISP_EXPIRE; | ||
243 | |||
244 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
245 | updater.SimUUID = simID; | ||
246 | updater.PrimID = primID; | ||
247 | updater.ContentType = contentType; | ||
248 | updater.BodyData = data; | ||
249 | updater.UpdateTimer = updateTimer; | ||
250 | updater.UpdaterID = UUID.Random(); | ||
251 | updater.Params = extraParams; | ||
252 | updater.BlendWithOldTexture = SetBlending; | ||
253 | updater.FrontAlpha = AlphaValue; | ||
254 | updater.Face = face; | ||
255 | updater.Url = "Local image"; | ||
256 | updater.Disp = disp; | ||
257 | |||
258 | object objReusableTextureUUID = null; | ||
259 | |||
260 | if (ReuseTextures && !updater.BlendWithOldTexture) | ||
171 | { | 261 | { |
172 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 262 | string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams); |
173 | updater.SimUUID = simID; | 263 | objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey); |
174 | updater.PrimID = primID; | 264 | |
175 | updater.ContentType = contentType; | 265 | if (objReusableTextureUUID != null) |
176 | updater.BodyData = data; | 266 | { |
177 | updater.UpdateTimer = updateTimer; | 267 | // If something else has removed this temporary asset from the cache, detect and invalidate |
178 | updater.UpdaterID = UUID.Random(); | 268 | // our cached uuid. |
179 | updater.Params = extraParams; | 269 | if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null) |
180 | updater.BlendWithOldTexture = SetBlending; | 270 | { |
181 | updater.FrontAlpha = AlphaValue; | 271 | m_reuseableDynamicTextures.Invalidate(reuseableTextureKey); |
182 | updater.Face = face; | 272 | objReusableTextureUUID = null; |
183 | updater.Url = "Local image"; | 273 | } |
184 | updater.Disp = disp; | 274 | } |
275 | } | ||
185 | 276 | ||
277 | // We cannot reuse a dynamic texture if the data is going to be blended with something already there. | ||
278 | if (objReusableTextureUUID == null) | ||
279 | { | ||
186 | lock (Updaters) | 280 | lock (Updaters) |
187 | { | 281 | { |
188 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 282 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
@@ -191,11 +285,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
191 | } | 285 | } |
192 | } | 286 | } |
193 | 287 | ||
288 | // m_log.DebugFormat( | ||
289 | // "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}", | ||
290 | // part.Name, part.ParentGroup.Scene.Name); | ||
291 | |||
194 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 292 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
195 | return updater.UpdaterID; | ||
196 | } | 293 | } |
197 | 294 | else | |
198 | return UUID.Zero; | 295 | { |
296 | // m_log.DebugFormat( | ||
297 | // "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}", | ||
298 | // objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name); | ||
299 | |||
300 | // No need to add to updaters as the texture is always the same. Not that this functionality | ||
301 | // apppears to be implemented anyway. | ||
302 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); | ||
303 | } | ||
304 | |||
305 | return updater.UpdaterID; | ||
306 | } | ||
307 | |||
308 | private string GenerateReusableTextureKey(string data, string extraParams) | ||
309 | { | ||
310 | return string.Format("{0}{1}", data, extraParams); | ||
199 | } | 311 | } |
200 | 312 | ||
201 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | 313 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, |
@@ -215,6 +327,13 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
215 | 327 | ||
216 | public void Initialise(Scene scene, IConfigSource config) | 328 | public void Initialise(Scene scene, IConfigSource config) |
217 | { | 329 | { |
330 | IConfig texturesConfig = config.Configs["Textures"]; | ||
331 | if (texturesConfig != null) | ||
332 | { | ||
333 | ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false); | ||
334 | ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false); | ||
335 | } | ||
336 | |||
218 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 337 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
219 | { | 338 | { |
220 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 339 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
@@ -224,6 +343,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
224 | 343 | ||
225 | public void PostInitialise() | 344 | public void PostInitialise() |
226 | { | 345 | { |
346 | if (ReuseTextures) | ||
347 | { | ||
348 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); | ||
349 | m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0); | ||
350 | } | ||
227 | } | 351 | } |
228 | 352 | ||
229 | public void Close() | 353 | public void Close() |
@@ -269,9 +393,60 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
269 | } | 393 | } |
270 | 394 | ||
271 | /// <summary> | 395 | /// <summary> |
396 | /// Update the given part with the new texture. | ||
397 | /// </summary> | ||
398 | /// <returns> | ||
399 | /// The old texture UUID. | ||
400 | /// </returns> | ||
401 | public UUID UpdatePart(SceneObjectPart part, UUID textureID) | ||
402 | { | ||
403 | UUID oldID; | ||
404 | |||
405 | lock (part) | ||
406 | { | ||
407 | // mostly keep the values from before | ||
408 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
409 | |||
410 | // FIXME: Need to return the appropriate ID if only a single face is replaced. | ||
411 | oldID = tmptex.DefaultTexture.TextureID; | ||
412 | |||
413 | if (Face == ALL_SIDES) | ||
414 | { | ||
415 | oldID = tmptex.DefaultTexture.TextureID; | ||
416 | tmptex.DefaultTexture.TextureID = textureID; | ||
417 | } | ||
418 | else | ||
419 | { | ||
420 | try | ||
421 | { | ||
422 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
423 | texface.TextureID = textureID; | ||
424 | tmptex.FaceTextures[Face] = texface; | ||
425 | } | ||
426 | catch (Exception) | ||
427 | { | ||
428 | tmptex.DefaultTexture.TextureID = textureID; | ||
429 | } | ||
430 | } | ||
431 | |||
432 | // I'm pretty sure we always want to force this to true | ||
433 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
434 | // tmptex.DefaultTexture.Fullbright = true; | ||
435 | |||
436 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
437 | } | ||
438 | |||
439 | return oldID; | ||
440 | } | ||
441 | |||
442 | /// <summary> | ||
272 | /// Called once new texture data has been received for this updater. | 443 | /// Called once new texture data has been received for this updater. |
273 | /// </summary> | 444 | /// </summary> |
274 | public void DataReceived(byte[] data, Scene scene) | 445 | /// <param name="data"></param> |
446 | /// <param name="scene"></param> | ||
447 | /// <param name="isReuseable">True if the data given is reuseable.</param> | ||
448 | /// <returns>The asset UUID given to the incoming data.</returns> | ||
449 | public UUID DataReceived(byte[] data, Scene scene) | ||
275 | { | 450 | { |
276 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 451 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
277 | 452 | ||
@@ -281,7 +456,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
281 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); | 456 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); |
282 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, | 457 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, |
283 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); | 458 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); |
284 | return; | 459 | |
460 | return UUID.Zero; | ||
285 | } | 461 | } |
286 | 462 | ||
287 | byte[] assetData = null; | 463 | byte[] assetData = null; |
@@ -319,56 +495,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
319 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | 495 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); |
320 | if (cacheLayerDecode != null) | 496 | if (cacheLayerDecode != null) |
321 | { | 497 | { |
322 | cacheLayerDecode.Decode(asset.FullID, asset.Data); | 498 | if (!cacheLayerDecode.Decode(asset.FullID, asset.Data)) |
323 | cacheLayerDecode = null; | 499 | m_log.WarnFormat( |
500 | "[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed", | ||
501 | asset.ID, part.Name, part.ParentGroup.Scene.Name); | ||
324 | } | 502 | } |
325 | 503 | ||
326 | UUID oldID = UUID.Zero; | 504 | UUID oldID = UpdatePart(part, asset.FullID); |
327 | |||
328 | lock (part) | ||
329 | { | ||
330 | // mostly keep the values from before | ||
331 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
332 | |||
333 | // remove the old asset from the cache | ||
334 | oldID = tmptex.DefaultTexture.TextureID; | ||
335 | |||
336 | if (Face == ALL_SIDES) | ||
337 | { | ||
338 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | try | ||
343 | { | ||
344 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
345 | texface.TextureID = asset.FullID; | ||
346 | tmptex.FaceTextures[Face] = texface; | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // I'm pretty sure we always want to force this to true | ||
355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
356 | // tmptex.DefaultTexture.Fullbright = true; | ||
357 | |||
358 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
359 | } | ||
360 | 505 | ||
361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) | 506 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) |
362 | { | 507 | { |
363 | if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); | 508 | if (oldAsset == null) |
509 | oldAsset = scene.AssetService.Get(oldID.ToString()); | ||
510 | |||
364 | if (oldAsset != null) | 511 | if (oldAsset != null) |
365 | { | 512 | { |
366 | if (oldAsset.Temporary == true) | 513 | if (oldAsset.Temporary) |
367 | { | 514 | { |
368 | scene.AssetService.Delete(oldID.ToString()); | 515 | scene.AssetService.Delete(oldID.ToString()); |
369 | } | 516 | } |
370 | } | 517 | } |
371 | } | 518 | } |
519 | |||
520 | return asset.FullID; | ||
372 | } | 521 | } |
373 | 522 | ||
374 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 523 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 13762f7..99ffbe7 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
58 | public string body; | 58 | public string body; |
59 | public int responseCode; | 59 | public int responseCode; |
60 | public string responseBody; | 60 | public string responseBody; |
61 | public string responseType = "text/plain"; | ||
61 | //public ManualResetEvent ev; | 62 | //public ManualResetEvent ev; |
62 | public bool requestDone; | 63 | public bool requestDone; |
63 | public int startTime; | 64 | public int startTime; |
@@ -270,6 +271,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
270 | } | 271 | } |
271 | } | 272 | } |
272 | 273 | ||
274 | public void HttpContentType(UUID request, string type) | ||
275 | { | ||
276 | lock (m_UrlMap) | ||
277 | { | ||
278 | if (m_RequestMap.ContainsKey(request)) | ||
279 | { | ||
280 | UrlData urlData = m_RequestMap[request]; | ||
281 | urlData.requests[request].responseType = type; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString()); | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | |||
273 | public void HttpResponse(UUID request, int status, string body) | 290 | public void HttpResponse(UUID request, int status, string body) |
274 | { | 291 | { |
275 | lock (m_RequestMap) | 292 | lock (m_RequestMap) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs index 6f83948..45e6527 100644 --- a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs | |||
@@ -32,6 +32,7 @@ using System.Net; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.Imaging; | 34 | using OpenMetaverse.Imaging; |
35 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
37 | using log4net; | 38 | using log4net; |
@@ -67,12 +68,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
67 | return true; | 68 | return true; |
68 | } | 69 | } |
69 | 70 | ||
70 | public byte[] ConvertUrl(string url, string extraParams) | 71 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) |
72 | // { | ||
73 | // // We don't support conversion of body data. | ||
74 | // return false; | ||
75 | // } | ||
76 | |||
77 | public IDynamicTexture ConvertUrl(string url, string extraParams) | ||
71 | { | 78 | { |
72 | return null; | 79 | return null; |
73 | } | 80 | } |
74 | 81 | ||
75 | public byte[] ConvertStream(Stream data, string extraParams) | 82 | public IDynamicTexture ConvertData(string bodyData, string extraParams) |
76 | { | 83 | { |
77 | return null; | 84 | return null; |
78 | } | 85 | } |
@@ -165,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
165 | 172 | ||
166 | private void HttpRequestReturn(IAsyncResult result) | 173 | private void HttpRequestReturn(IAsyncResult result) |
167 | { | 174 | { |
168 | |||
169 | RequestState state = (RequestState) result.AsyncState; | 175 | RequestState state = (RequestState) result.AsyncState; |
170 | WebRequest request = (WebRequest) state.Request; | 176 | WebRequest request = (WebRequest) state.Request; |
171 | Stream stream = null; | 177 | Stream stream = null; |
172 | byte[] imageJ2000 = new byte[0]; | 178 | byte[] imageJ2000 = new byte[0]; |
179 | Size newSize = new Size(0, 0); | ||
173 | 180 | ||
174 | try | 181 | try |
175 | { | 182 | { |
@@ -182,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
182 | try | 189 | try |
183 | { | 190 | { |
184 | Bitmap image = new Bitmap(stream); | 191 | Bitmap image = new Bitmap(stream); |
185 | Size newsize; | ||
186 | 192 | ||
187 | // TODO: make this a bit less hard coded | 193 | // TODO: make this a bit less hard coded |
188 | if ((image.Height < 64) && (image.Width < 64)) | 194 | if ((image.Height < 64) && (image.Width < 64)) |
189 | { | 195 | { |
190 | newsize = new Size(32, 32); | 196 | newSize.Width = 32; |
197 | newSize.Height = 32; | ||
191 | } | 198 | } |
192 | else if ((image.Height < 128) && (image.Width < 128)) | 199 | else if ((image.Height < 128) && (image.Width < 128)) |
193 | { | 200 | { |
194 | newsize = new Size(64, 64); | 201 | newSize.Width = 64; |
202 | newSize.Height = 64; | ||
195 | } | 203 | } |
196 | else if ((image.Height < 256) && (image.Width < 256)) | 204 | else if ((image.Height < 256) && (image.Width < 256)) |
197 | { | 205 | { |
198 | newsize = new Size(128, 128); | 206 | newSize.Width = 128; |
207 | newSize.Height = 128; | ||
199 | } | 208 | } |
200 | else if ((image.Height < 512 && image.Width < 512)) | 209 | else if ((image.Height < 512 && image.Width < 512)) |
201 | { | 210 | { |
202 | newsize = new Size(256, 256); | 211 | newSize.Width = 256; |
212 | newSize.Height = 256; | ||
203 | } | 213 | } |
204 | else if ((image.Height < 1024 && image.Width < 1024)) | 214 | else if ((image.Height < 1024 && image.Width < 1024)) |
205 | { | 215 | { |
206 | newsize = new Size(512, 512); | 216 | newSize.Width = 512; |
217 | newSize.Height = 512; | ||
207 | } | 218 | } |
208 | else | 219 | else |
209 | { | 220 | { |
210 | newsize = new Size(1024, 1024); | 221 | newSize.Width = 1024; |
222 | newSize.Height = 1024; | ||
211 | } | 223 | } |
212 | 224 | ||
213 | Bitmap resize = new Bitmap(image, newsize); | 225 | using (Bitmap resize = new Bitmap(image, newSize)) |
214 | 226 | { | |
215 | imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); | 227 | imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); |
228 | } | ||
216 | } | 229 | } |
217 | catch (Exception) | 230 | catch (Exception) |
218 | { | 231 | { |
@@ -227,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
227 | } | 240 | } |
228 | catch (WebException) | 241 | catch (WebException) |
229 | { | 242 | { |
230 | |||
231 | } | 243 | } |
232 | finally | 244 | finally |
233 | { | 245 | { |
@@ -236,9 +248,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
236 | stream.Close(); | 248 | stream.Close(); |
237 | } | 249 | } |
238 | } | 250 | } |
239 | m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}", | 251 | |
252 | m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}", | ||
240 | imageJ2000.Length, state.RequestID); | 253 | imageJ2000.Length, state.RequestID); |
241 | m_textureManager.ReturnData(state.RequestID, imageJ2000); | 254 | |
255 | m_textureManager.ReturnData( | ||
256 | state.RequestID, | ||
257 | new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture( | ||
258 | request.RequestUri, null, imageJ2000, newSize, false)); | ||
242 | } | 259 | } |
243 | 260 | ||
244 | #region Nested type: RequestState | 261 | #region Nested type: RequestState |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs index 9787c8c..41baccc 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs | |||
@@ -45,31 +45,292 @@ using OpenSim.Tests.Common.Mock; | |||
45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | 45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests |
46 | { | 46 | { |
47 | [TestFixture] | 47 | [TestFixture] |
48 | public class VectorRenderModuleTests | 48 | public class VectorRenderModuleTests : OpenSimTestCase |
49 | { | 49 | { |
50 | Scene m_scene; | ||
51 | DynamicTextureModule m_dtm; | ||
52 | VectorRenderModule m_vrm; | ||
53 | |||
54 | private void SetupScene(bool reuseTextures) | ||
55 | { | ||
56 | m_scene = new SceneHelpers().SetupScene(); | ||
57 | |||
58 | m_dtm = new DynamicTextureModule(); | ||
59 | m_dtm.ReuseTextures = reuseTextures; | ||
60 | // m_dtm.ReuseLowDataTextures = reuseTextures; | ||
61 | |||
62 | m_vrm = new VectorRenderModule(); | ||
63 | |||
64 | SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm); | ||
65 | } | ||
66 | |||
50 | [Test] | 67 | [Test] |
51 | public void TestDraw() | 68 | public void TestDraw() |
52 | { | 69 | { |
53 | TestHelpers.InMethod(); | 70 | TestHelpers.InMethod(); |
54 | 71 | ||
55 | Scene scene = new SceneHelpers().SetupScene(); | 72 | SetupScene(false); |
56 | DynamicTextureModule dtm = new DynamicTextureModule(); | 73 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); |
57 | VectorRenderModule vrm = new VectorRenderModule(); | ||
58 | SceneHelpers.SetupSceneModules(scene, dtm, vrm); | ||
59 | |||
60 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
61 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 74 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
62 | 75 | ||
63 | dtm.AddDynamicTextureData( | 76 | m_dtm.AddDynamicTextureData( |
64 | scene.RegionInfo.RegionID, | 77 | m_scene.RegionInfo.RegionID, |
65 | so.UUID, | 78 | so.UUID, |
66 | vrm.GetContentType(), | 79 | m_vrm.GetContentType(), |
67 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | 80 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", |
68 | "", | 81 | "", |
69 | 0); | 82 | 0); |
70 | 83 | ||
84 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
88 | public void TestRepeatSameDraw() | ||
89 | { | ||
90 | TestHelpers.InMethod(); | ||
91 | |||
92 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
93 | |||
94 | SetupScene(false); | ||
95 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
96 | |||
97 | m_dtm.AddDynamicTextureData( | ||
98 | m_scene.RegionInfo.RegionID, | ||
99 | so.UUID, | ||
100 | m_vrm.GetContentType(), | ||
101 | dtText, | ||
102 | "", | ||
103 | 0); | ||
104 | |||
105 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
106 | |||
107 | m_dtm.AddDynamicTextureData( | ||
108 | m_scene.RegionInfo.RegionID, | ||
109 | so.UUID, | ||
110 | m_vrm.GetContentType(), | ||
111 | dtText, | ||
112 | "", | ||
113 | 0); | ||
114 | |||
115 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
116 | } | ||
117 | |||
118 | [Test] | ||
119 | public void TestRepeatSameDrawDifferentExtraParams() | ||
120 | { | ||
121 | TestHelpers.InMethod(); | ||
122 | |||
123 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
124 | |||
125 | SetupScene(false); | ||
126 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
127 | |||
128 | m_dtm.AddDynamicTextureData( | ||
129 | m_scene.RegionInfo.RegionID, | ||
130 | so.UUID, | ||
131 | m_vrm.GetContentType(), | ||
132 | dtText, | ||
133 | "", | ||
134 | 0); | ||
135 | |||
136 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
137 | |||
138 | m_dtm.AddDynamicTextureData( | ||
139 | m_scene.RegionInfo.RegionID, | ||
140 | so.UUID, | ||
141 | m_vrm.GetContentType(), | ||
142 | dtText, | ||
143 | "alpha:250", | ||
144 | 0); | ||
145 | |||
146 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
147 | } | ||
148 | |||
149 | [Test] | ||
150 | public void TestRepeatSameDrawContainingImage() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | string dtText | ||
155 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
156 | |||
157 | SetupScene(false); | ||
158 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
159 | |||
160 | m_dtm.AddDynamicTextureData( | ||
161 | m_scene.RegionInfo.RegionID, | ||
162 | so.UUID, | ||
163 | m_vrm.GetContentType(), | ||
164 | dtText, | ||
165 | "", | ||
166 | 0); | ||
167 | |||
168 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
169 | |||
170 | m_dtm.AddDynamicTextureData( | ||
171 | m_scene.RegionInfo.RegionID, | ||
172 | so.UUID, | ||
173 | m_vrm.GetContentType(), | ||
174 | dtText, | ||
175 | "", | ||
176 | 0); | ||
177 | |||
178 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
179 | } | ||
180 | |||
181 | [Test] | ||
182 | public void TestDrawReusingTexture() | ||
183 | { | ||
184 | TestHelpers.InMethod(); | ||
185 | |||
186 | SetupScene(true); | ||
187 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
188 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
189 | |||
190 | m_dtm.AddDynamicTextureData( | ||
191 | m_scene.RegionInfo.RegionID, | ||
192 | so.UUID, | ||
193 | m_vrm.GetContentType(), | ||
194 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | ||
195 | "", | ||
196 | 0); | ||
71 | 197 | ||
72 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 198 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
73 | } | 199 | } |
200 | |||
201 | [Test] | ||
202 | public void TestRepeatSameDrawReusingTexture() | ||
203 | { | ||
204 | TestHelpers.InMethod(); | ||
205 | // TestHelpers.EnableLogging(); | ||
206 | |||
207 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
208 | |||
209 | SetupScene(true); | ||
210 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
211 | |||
212 | m_dtm.AddDynamicTextureData( | ||
213 | m_scene.RegionInfo.RegionID, | ||
214 | so.UUID, | ||
215 | m_vrm.GetContentType(), | ||
216 | dtText, | ||
217 | "", | ||
218 | 0); | ||
219 | |||
220 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
221 | |||
222 | m_dtm.AddDynamicTextureData( | ||
223 | m_scene.RegionInfo.RegionID, | ||
224 | so.UUID, | ||
225 | m_vrm.GetContentType(), | ||
226 | dtText, | ||
227 | "", | ||
228 | 0); | ||
229 | |||
230 | Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
231 | } | ||
232 | |||
233 | /// <summary> | ||
234 | /// Test a low data dynamically generated texture such that it is treated as a low data texture that causes | ||
235 | /// problems for current viewers. | ||
236 | /// </summary> | ||
237 | /// <remarks> | ||
238 | /// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the | ||
239 | /// texture | ||
240 | /// </remarks> | ||
241 | [Test] | ||
242 | public void TestRepeatSameDrawLowDataTexture() | ||
243 | { | ||
244 | TestHelpers.InMethod(); | ||
245 | // TestHelpers.EnableLogging(); | ||
246 | |||
247 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
248 | |||
249 | SetupScene(true); | ||
250 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
251 | |||
252 | m_dtm.AddDynamicTextureData( | ||
253 | m_scene.RegionInfo.RegionID, | ||
254 | so.UUID, | ||
255 | m_vrm.GetContentType(), | ||
256 | dtText, | ||
257 | "1024", | ||
258 | 0); | ||
259 | |||
260 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
261 | |||
262 | m_dtm.AddDynamicTextureData( | ||
263 | m_scene.RegionInfo.RegionID, | ||
264 | so.UUID, | ||
265 | m_vrm.GetContentType(), | ||
266 | dtText, | ||
267 | "1024", | ||
268 | 0); | ||
269 | |||
270 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
271 | } | ||
272 | |||
273 | [Test] | ||
274 | public void TestRepeatSameDrawDifferentExtraParamsReusingTexture() | ||
275 | { | ||
276 | TestHelpers.InMethod(); | ||
277 | |||
278 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
279 | |||
280 | SetupScene(true); | ||
281 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
282 | |||
283 | m_dtm.AddDynamicTextureData( | ||
284 | m_scene.RegionInfo.RegionID, | ||
285 | so.UUID, | ||
286 | m_vrm.GetContentType(), | ||
287 | dtText, | ||
288 | "", | ||
289 | 0); | ||
290 | |||
291 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
292 | |||
293 | m_dtm.AddDynamicTextureData( | ||
294 | m_scene.RegionInfo.RegionID, | ||
295 | so.UUID, | ||
296 | m_vrm.GetContentType(), | ||
297 | dtText, | ||
298 | "alpha:250", | ||
299 | 0); | ||
300 | |||
301 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
302 | } | ||
303 | |||
304 | [Test] | ||
305 | public void TestRepeatSameDrawContainingImageReusingTexture() | ||
306 | { | ||
307 | TestHelpers.InMethod(); | ||
308 | |||
309 | string dtText | ||
310 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
311 | |||
312 | SetupScene(true); | ||
313 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
314 | |||
315 | m_dtm.AddDynamicTextureData( | ||
316 | m_scene.RegionInfo.RegionID, | ||
317 | so.UUID, | ||
318 | m_vrm.GetContentType(), | ||
319 | dtText, | ||
320 | "", | ||
321 | 0); | ||
322 | |||
323 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
324 | |||
325 | m_dtm.AddDynamicTextureData( | ||
326 | m_scene.RegionInfo.RegionID, | ||
327 | so.UUID, | ||
328 | m_vrm.GetContentType(), | ||
329 | dtText, | ||
330 | "", | ||
331 | 0); | ||
332 | |||
333 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
334 | } | ||
74 | } | 335 | } |
75 | } \ No newline at end of file | 336 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 8b2f2f8..1e17b02 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -30,10 +30,12 @@ using System.Drawing; | |||
30 | using System.Drawing.Imaging; | 30 | using System.Drawing.Imaging; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Linq; | ||
33 | using System.Net; | 34 | using System.Net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
36 | using OpenMetaverse.Imaging; | 37 | using OpenMetaverse.Imaging; |
38 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
37 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
39 | using log4net; | 41 | using log4net; |
@@ -45,9 +47,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
45 | { | 47 | { |
46 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender | 48 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender |
47 | { | 49 | { |
50 | // These fields exist for testing purposes, please do not remove. | ||
51 | // private static bool s_flipper; | ||
52 | // private static byte[] s_asset1Data; | ||
53 | // private static byte[] s_asset2Data; | ||
54 | |||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 56 | ||
50 | private string m_name = "VectorRenderModule"; | ||
51 | private Scene m_scene; | 57 | private Scene m_scene; |
52 | private IDynamicTextureManager m_textureManager; | 58 | private IDynamicTextureManager m_textureManager; |
53 | private Graphics m_graph; | 59 | private Graphics m_graph; |
@@ -61,12 +67,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
61 | 67 | ||
62 | public string GetContentType() | 68 | public string GetContentType() |
63 | { | 69 | { |
64 | return ("vector"); | 70 | return "vector"; |
65 | } | 71 | } |
66 | 72 | ||
67 | public string GetName() | 73 | public string GetName() |
68 | { | 74 | { |
69 | return m_name; | 75 | return Name; |
70 | } | 76 | } |
71 | 77 | ||
72 | public bool SupportsAsynchronous() | 78 | public bool SupportsAsynchronous() |
@@ -74,14 +80,20 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
74 | return true; | 80 | return true; |
75 | } | 81 | } |
76 | 82 | ||
77 | public byte[] ConvertUrl(string url, string extraParams) | 83 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) |
84 | // { | ||
85 | // string[] lines = GetLines(bodyData); | ||
86 | // return lines.Any((str, r) => str.StartsWith("Image")); | ||
87 | // } | ||
88 | |||
89 | public IDynamicTexture ConvertUrl(string url, string extraParams) | ||
78 | { | 90 | { |
79 | return null; | 91 | return null; |
80 | } | 92 | } |
81 | 93 | ||
82 | public byte[] ConvertStream(Stream data, string extraParams) | 94 | public IDynamicTexture ConvertData(string bodyData, string extraParams) |
83 | { | 95 | { |
84 | return null; | 96 | return Draw(bodyData, extraParams); |
85 | } | 97 | } |
86 | 98 | ||
87 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) | 99 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) |
@@ -91,7 +103,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
91 | 103 | ||
92 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) | 104 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) |
93 | { | 105 | { |
94 | Draw(bodyData, id, extraParams); | 106 | // XXX: This isn't actually being done asynchronously! |
107 | m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams)); | ||
108 | |||
95 | return true; | 109 | return true; |
96 | } | 110 | } |
97 | 111 | ||
@@ -144,6 +158,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
144 | { | 158 | { |
145 | m_textureManager.RegisterRender(GetContentType(), this); | 159 | m_textureManager.RegisterRender(GetContentType(), this); |
146 | } | 160 | } |
161 | |||
162 | // This code exists for testing purposes, please do not remove. | ||
163 | // s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data; | ||
164 | // s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data; | ||
165 | |||
166 | // Terrain dirt - smallest bin/assets file (6004 bytes) | ||
167 | // s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data; | ||
147 | } | 168 | } |
148 | 169 | ||
149 | public void Close() | 170 | public void Close() |
@@ -152,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
152 | 173 | ||
153 | public string Name | 174 | public string Name |
154 | { | 175 | { |
155 | get { return m_name; } | 176 | get { return "VectorRenderModule"; } |
156 | } | 177 | } |
157 | 178 | ||
158 | public bool IsSharedModule | 179 | public bool IsSharedModule |
@@ -162,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
162 | 183 | ||
163 | #endregion | 184 | #endregion |
164 | 185 | ||
165 | private void Draw(string data, UUID id, string extraParams) | 186 | private IDynamicTexture Draw(string data, string extraParams) |
166 | { | 187 | { |
167 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha | 188 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha |
168 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 | 189 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 |
@@ -305,40 +326,57 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
305 | 326 | ||
306 | Bitmap bitmap = null; | 327 | Bitmap bitmap = null; |
307 | Graphics graph = null; | 328 | Graphics graph = null; |
329 | bool reuseable = false; | ||
308 | 330 | ||
309 | try | 331 | try |
310 | { | 332 | { |
311 | if (alpha == 256) | 333 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
312 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | 334 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
313 | else | 335 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were |
314 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | 336 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
315 | 337 | // under lock. | |
316 | graph = Graphics.FromImage(bitmap); | 338 | lock (this) |
317 | |||
318 | // this is really just to save people filling the | ||
319 | // background color in their scripts, only do when fully opaque | ||
320 | if (alpha >= 255) | ||
321 | { | 339 | { |
322 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) | 340 | if (alpha == 256) |
341 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | ||
342 | else | ||
343 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | ||
344 | |||
345 | graph = Graphics.FromImage(bitmap); | ||
346 | |||
347 | // this is really just to save people filling the | ||
348 | // background color in their scripts, only do when fully opaque | ||
349 | if (alpha >= 255) | ||
323 | { | 350 | { |
324 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | 351 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) |
352 | { | ||
353 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | ||
354 | } | ||
325 | } | 355 | } |
326 | } | 356 | |
327 | 357 | for (int w = 0; w < bitmap.Width; w++) | |
328 | for (int w = 0; w < bitmap.Width; w++) | ||
329 | { | ||
330 | if (alpha <= 255) | ||
331 | { | 358 | { |
332 | for (int h = 0; h < bitmap.Height; h++) | 359 | if (alpha <= 255) |
333 | { | 360 | { |
334 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | 361 | for (int h = 0; h < bitmap.Height; h++) |
362 | { | ||
363 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | ||
364 | } | ||
335 | } | 365 | } |
336 | } | 366 | } |
367 | |||
368 | GDIDraw(data, graph, altDataDelim, out reuseable); | ||
337 | } | 369 | } |
338 | 370 | ||
339 | GDIDraw(data, graph, altDataDelim); | ||
340 | |||
341 | byte[] imageJ2000 = new byte[0]; | 371 | byte[] imageJ2000 = new byte[0]; |
372 | |||
373 | // This code exists for testing purposes, please do not remove. | ||
374 | // if (s_flipper) | ||
375 | // imageJ2000 = s_asset1Data; | ||
376 | // else | ||
377 | // imageJ2000 = s_asset2Data; | ||
378 | // | ||
379 | // s_flipper = !s_flipper; | ||
342 | 380 | ||
343 | try | 381 | try |
344 | { | 382 | { |
@@ -351,15 +389,24 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
351 | e.Message, e.StackTrace); | 389 | e.Message, e.StackTrace); |
352 | } | 390 | } |
353 | 391 | ||
354 | m_textureManager.ReturnData(id, imageJ2000); | 392 | return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture( |
393 | data, extraParams, imageJ2000, new Size(width, height), reuseable); | ||
355 | } | 394 | } |
356 | finally | 395 | finally |
357 | { | 396 | { |
358 | if (graph != null) | 397 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
359 | graph.Dispose(); | 398 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
360 | 399 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were | |
361 | if (bitmap != null) | 400 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
362 | bitmap.Dispose(); | 401 | // under lock. |
402 | lock (this) | ||
403 | { | ||
404 | if (graph != null) | ||
405 | graph.Dispose(); | ||
406 | |||
407 | if (bitmap != null) | ||
408 | bitmap.Dispose(); | ||
409 | } | ||
363 | } | 410 | } |
364 | } | 411 | } |
365 | 412 | ||
@@ -418,8 +465,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
418 | } | 465 | } |
419 | */ | 466 | */ |
420 | 467 | ||
421 | private void GDIDraw(string data, Graphics graph, char dataDelim) | 468 | /// <summary> |
469 | /// Split input data into discrete command lines. | ||
470 | /// </summary> | ||
471 | /// <returns></returns> | ||
472 | /// <param name='data'></param> | ||
473 | /// <param name='dataDelim'></param> | ||
474 | private string[] GetLines(string data, char dataDelim) | ||
475 | { | ||
476 | char[] lineDelimiter = { dataDelim }; | ||
477 | return data.Split(lineDelimiter); | ||
478 | } | ||
479 | |||
480 | private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable) | ||
422 | { | 481 | { |
482 | reuseable = true; | ||
423 | Point startPoint = new Point(0, 0); | 483 | Point startPoint = new Point(0, 0); |
424 | Point endPoint = new Point(0, 0); | 484 | Point endPoint = new Point(0, 0); |
425 | Pen drawPen = null; | 485 | Pen drawPen = null; |
@@ -434,11 +494,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
434 | myFont = new Font(fontName, fontSize); | 494 | myFont = new Font(fontName, fontSize); |
435 | myBrush = new SolidBrush(Color.Black); | 495 | myBrush = new SolidBrush(Color.Black); |
436 | 496 | ||
437 | char[] lineDelimiter = {dataDelim}; | ||
438 | char[] partsDelimiter = {','}; | 497 | char[] partsDelimiter = {','}; |
439 | string[] lines = data.Split(lineDelimiter); | ||
440 | 498 | ||
441 | foreach (string line in lines) | 499 | foreach (string line in GetLines(data, dataDelim)) |
442 | { | 500 | { |
443 | string nextLine = line.Trim(); | 501 | string nextLine = line.Trim(); |
444 | //replace with switch, or even better, do some proper parsing | 502 | //replace with switch, or even better, do some proper parsing |
@@ -469,6 +527,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
469 | } | 527 | } |
470 | else if (nextLine.StartsWith("Image")) | 528 | else if (nextLine.StartsWith("Image")) |
471 | { | 529 | { |
530 | // We cannot reuse any generated texture involving fetching an image via HTTP since that image | ||
531 | // can change. | ||
532 | reuseable = false; | ||
533 | |||
472 | float x = 0; | 534 | float x = 0; |
473 | float y = 0; | 535 | float y = 0; |
474 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); | 536 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index b286d17..57ae549 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common; | |||
43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | 43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class GridConnectorsTests | 46 | public class GridConnectorsTests : OpenSimTestCase |
47 | { | 47 | { |
48 | LocalGridServicesConnector m_LocalConnector; | 48 | LocalGridServicesConnector m_LocalConnector; |
49 | private void SetUp() | 49 | private void SetUp() |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 6eb99ea..8ed1833 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -313,7 +313,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
313 | 313 | ||
314 | if (m_scenes.ContainsKey(destination.RegionID)) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
315 | { | 315 | { |
316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); | 316 | // m_log.DebugFormat( |
317 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
318 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
319 | |||
320 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); | ||
317 | return true; | 321 | return true; |
318 | } | 322 | } |
319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 323 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 619550c..142567b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -97,6 +97,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
97 | } | 97 | } |
98 | } | 98 | } |
99 | 99 | ||
100 | /// <summary> | ||
101 | /// Used to cache lookups for valid groups. | ||
102 | /// </summary> | ||
103 | private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>(); | ||
104 | |||
105 | private IGroupsModule m_groupsModule; | ||
106 | |||
100 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) | 107 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) |
101 | { | 108 | { |
102 | m_scene = scene; | 109 | m_scene = scene; |
@@ -120,6 +127,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | 127 | ||
121 | // Zero can never be a valid user id | 128 | // Zero can never be a valid user id |
122 | m_validUserUuids[UUID.Zero] = false; | 129 | m_validUserUuids[UUID.Zero] = false; |
130 | |||
131 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
123 | } | 132 | } |
124 | 133 | ||
125 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 134 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
@@ -132,6 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | 141 | ||
133 | // Zero can never be a valid user id | 142 | // Zero can never be a valid user id |
134 | m_validUserUuids[UUID.Zero] = false; | 143 | m_validUserUuids[UUID.Zero] = false; |
144 | |||
145 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | ||
135 | } | 146 | } |
136 | 147 | ||
137 | /// <summary> | 148 | /// <summary> |
@@ -302,6 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
302 | if (!ResolveUserUuid(part.LastOwnerID)) | 313 | if (!ResolveUserUuid(part.LastOwnerID)) |
303 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 314 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
304 | 315 | ||
316 | if (!ResolveGroupUuid(part.GroupID)) | ||
317 | part.GroupID = UUID.Zero; | ||
318 | |||
305 | // And zap any troublesome sit target information | 319 | // And zap any troublesome sit target information |
306 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 320 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
307 | // part.SitTargetPosition = new Vector3(0, 0, 0); | 321 | // part.SitTargetPosition = new Vector3(0, 0, 0); |
@@ -335,13 +349,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
335 | { | 349 | { |
336 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 350 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
337 | } | 351 | } |
352 | |||
338 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) | 353 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) |
339 | { | 354 | { |
340 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 355 | if (!ResolveUserUuid(kvp.Value.CreatorID)) |
341 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 356 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
342 | } | 357 | } |
358 | |||
343 | if (UserManager != null) | 359 | if (UserManager != null) |
344 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 360 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
361 | |||
362 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | ||
363 | kvp.Value.GroupID = UUID.Zero; | ||
345 | } | 364 | } |
346 | part.TaskInventory.LockItemsForRead(false); | 365 | part.TaskInventory.LockItemsForRead(false); |
347 | } | 366 | } |
@@ -382,9 +401,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
382 | foreach (string serialisedParcel in serialisedParcels) | 401 | foreach (string serialisedParcel in serialisedParcels) |
383 | { | 402 | { |
384 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | 403 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); |
404 | |||
405 | // Validate User and Group UUID's | ||
406 | |||
385 | if (!ResolveUserUuid(parcel.OwnerID)) | 407 | if (!ResolveUserUuid(parcel.OwnerID)) |
386 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 408 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
387 | 409 | ||
410 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
411 | { | ||
412 | parcel.GroupID = UUID.Zero; | ||
413 | parcel.IsGroupOwned = false; | ||
414 | } | ||
415 | |||
416 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | ||
417 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) | ||
418 | { | ||
419 | if (ResolveUserUuid(entry.AgentID)) | ||
420 | accessList.Add(entry); | ||
421 | // else, drop this access rule | ||
422 | } | ||
423 | parcel.ParcelAccessList = accessList; | ||
424 | |||
388 | // m_log.DebugFormat( | 425 | // m_log.DebugFormat( |
389 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 426 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", |
390 | // parcel.Name, parcel.LocalID, parcel.Area); | 427 | // parcel.Name, parcel.LocalID, parcel.Area); |
@@ -419,6 +456,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
419 | } | 456 | } |
420 | 457 | ||
421 | /// <summary> | 458 | /// <summary> |
459 | /// Look up the given group id to check whether it's one that is valid for this grid. | ||
460 | /// </summary> | ||
461 | /// <param name="uuid"></param> | ||
462 | /// <returns></returns> | ||
463 | private bool ResolveGroupUuid(UUID uuid) | ||
464 | { | ||
465 | if (uuid == UUID.Zero) | ||
466 | return true; // this means the object has no group | ||
467 | |||
468 | if (!m_validGroupUuids.ContainsKey(uuid)) | ||
469 | { | ||
470 | bool exists; | ||
471 | |||
472 | if (m_groupsModule == null) | ||
473 | exists = false; | ||
474 | else | ||
475 | exists = (m_groupsModule.GetGroupRecord(uuid) != null); | ||
476 | |||
477 | m_validGroupUuids.Add(uuid, exists); | ||
478 | } | ||
479 | |||
480 | return m_validGroupUuids[uuid]; | ||
481 | } | ||
482 | |||
422 | /// Load an asset | 483 | /// Load an asset |
423 | /// </summary> | 484 | /// </summary> |
424 | /// <param name="assetFilename"></param> | 485 | /// <param name="assetFilename"></param> |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 5deaf52..904110e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -51,7 +51,7 @@ using RegionSettings = OpenSim.Framework.RegionSettings; | |||
51 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests | 51 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests |
52 | { | 52 | { |
53 | [TestFixture] | 53 | [TestFixture] |
54 | public class ArchiverTests | 54 | public class ArchiverTests : OpenSimTestCase |
55 | { | 55 | { |
56 | private Guid m_lastRequestId; | 56 | private Guid m_lastRequestId; |
57 | private string m_lastErrorMessage; | 57 | private string m_lastErrorMessage; |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 14c1a39..a2f0950 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
85 | dis = 0; | 85 | dis = 0; |
86 | } | 86 | } |
87 | 87 | ||
88 | float thisSpGain; | ||
89 | |||
88 | // Scale by distance | 90 | // Scale by distance |
89 | if (radius == 0) | 91 | if (radius == 0) |
90 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 92 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
91 | else | 93 | else |
92 | gain = (float)((double)gain * ((radius - dis) / radius)); | 94 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); |
93 | 95 | ||
94 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 96 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags); |
95 | }); | 97 | }); |
96 | } | 98 | } |
97 | 99 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 402b9fb..d99567c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
414 | private void LoadPlugins() | 414 | private void LoadPlugins() |
415 | { | 415 | { |
416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | 416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); |
417 | LoadPlugins(Assembly.GetCallingAssembly()); | ||
417 | string plugineffectsPath = "Terrain"; | 418 | string plugineffectsPath = "Terrain"; |
418 | 419 | ||
419 | // Load the files in the Terrain/ dir | 420 | // Load the files in the Terrain/ dir |
@@ -427,34 +428,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
427 | try | 428 | try |
428 | { | 429 | { |
429 | Assembly library = Assembly.LoadFrom(file); | 430 | Assembly library = Assembly.LoadFrom(file); |
430 | foreach (Type pluginType in library.GetTypes()) | 431 | LoadPlugins(library); |
431 | { | 432 | } |
432 | try | 433 | catch (BadImageFormatException) |
433 | { | 434 | { |
434 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | 435 | } |
435 | continue; | 436 | } |
437 | } | ||
436 | 438 | ||
437 | string typeName = pluginType.Name; | 439 | private void LoadPlugins(Assembly library) |
440 | { | ||
441 | foreach (Type pluginType in library.GetTypes()) | ||
442 | { | ||
443 | try | ||
444 | { | ||
445 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
446 | continue; | ||
438 | 447 | ||
439 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | 448 | string typeName = pluginType.Name; |
440 | { | ||
441 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
442 | 449 | ||
443 | InstallPlugin(typeName, terEffect); | 450 | if (pluginType.GetInterface("ITerrainEffect", false) != null) |
444 | } | 451 | { |
445 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | 452 | ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
446 | { | 453 | |
447 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | 454 | InstallPlugin(typeName, terEffect); |
448 | m_loaders[terLoader.FileExtension] = terLoader; | 455 | } |
449 | m_log.Info("L ... " + typeName); | 456 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) |
450 | } | 457 | { |
451 | } | 458 | ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
452 | catch (AmbiguousMatchException) | 459 | m_loaders[terLoader.FileExtension] = terLoader; |
453 | { | 460 | m_log.Info("L ... " + typeName); |
454 | } | ||
455 | } | 461 | } |
456 | } | 462 | } |
457 | catch (BadImageFormatException) | 463 | catch (AmbiguousMatchException) |
458 | { | 464 | { |
459 | } | 465 | } |
460 | } | 466 | } |
@@ -1178,7 +1184,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1178 | 1184 | ||
1179 | private void InterfaceRunPluginEffect(Object[] args) | 1185 | private void InterfaceRunPluginEffect(Object[] args) |
1180 | { | 1186 | { |
1181 | if ((string) args[0] == "list") | 1187 | string firstArg = (string)args[0]; |
1188 | if (firstArg == "list") | ||
1182 | { | 1189 | { |
1183 | m_log.Info("List of loaded plugins"); | 1190 | m_log.Info("List of loaded plugins"); |
1184 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | 1191 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) |
@@ -1187,14 +1194,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1187 | } | 1194 | } |
1188 | return; | 1195 | return; |
1189 | } | 1196 | } |
1190 | if ((string) args[0] == "reload") | 1197 | if (firstArg == "reload") |
1191 | { | 1198 | { |
1192 | LoadPlugins(); | 1199 | LoadPlugins(); |
1193 | return; | 1200 | return; |
1194 | } | 1201 | } |
1195 | if (m_plugineffects.ContainsKey((string) args[0])) | 1202 | if (m_plugineffects.ContainsKey(firstArg)) |
1196 | { | 1203 | { |
1197 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | 1204 | m_plugineffects[firstArg].RunEffect(m_channel); |
1198 | CheckForTerrainUpdates(); | 1205 | CheckForTerrainUpdates(); |
1199 | } | 1206 | } |
1200 | else | 1207 | else |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 3c48d07..33f6c3f 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -222,6 +222,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | 222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); |
223 | } | 223 | } |
224 | 224 | ||
225 | // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly | ||
226 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | ||
227 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | ||
228 | // this map tile simply takes a lot of memory. | ||
229 | GC.Collect(); | ||
230 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | ||
231 | |||
225 | return bitmap; | 232 | return bitmap; |
226 | } | 233 | } |
227 | 234 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index 8954513..6df5cc2 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -25,6 +25,8 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Drawing; | ||
28 | using System.IO; | 30 | using System.IO; |
29 | using OpenMetaverse; | 31 | using OpenMetaverse; |
30 | 32 | ||
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | public interface IDynamicTextureManager | 35 | public interface IDynamicTextureManager |
34 | { | 36 | { |
35 | void RegisterRender(string handleType, IDynamicTextureRender render); | 37 | void RegisterRender(string handleType, IDynamicTextureRender render); |
36 | void ReturnData(UUID id, byte[] data); | 38 | |
39 | /// <summary> | ||
40 | /// Used by IDynamicTextureRender implementations to return renders | ||
41 | /// </summary> | ||
42 | /// <param name='id'></param> | ||
43 | /// <param name='data'></param> | ||
44 | /// <param name='isReuseable'></param> | ||
45 | void ReturnData(UUID id, IDynamicTexture texture); | ||
37 | 46 | ||
38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | 47 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
39 | int updateTimer); | 48 | int updateTimer); |
@@ -113,11 +122,65 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | string GetName(); | 122 | string GetName(); |
114 | string GetContentType(); | 123 | string GetContentType(); |
115 | bool SupportsAsynchronous(); | 124 | bool SupportsAsynchronous(); |
116 | byte[] ConvertUrl(string url, string extraParams); | 125 | |
117 | byte[] ConvertStream(Stream data, string extraParams); | 126 | // /// <summary> |
127 | // /// Return true if converting the input body and extra params data will always result in the same byte[] array | ||
128 | // /// </summary> | ||
129 | // /// <remarks> | ||
130 | // /// This method allows the caller to use a previously generated asset if it has one. | ||
131 | // /// </remarks> | ||
132 | // /// <returns></returns> | ||
133 | // /// <param name='bodyData'></param> | ||
134 | // /// <param name='extraParams'></param> | ||
135 | // bool AlwaysIdenticalConversion(string bodyData, string extraParams); | ||
136 | |||
137 | IDynamicTexture ConvertUrl(string url, string extraParams); | ||
138 | IDynamicTexture ConvertData(string bodyData, string extraParams); | ||
139 | |||
118 | bool AsyncConvertUrl(UUID id, string url, string extraParams); | 140 | bool AsyncConvertUrl(UUID id, string url, string extraParams); |
119 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); | 141 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); |
142 | |||
120 | void GetDrawStringSize(string text, string fontName, int fontSize, | 143 | void GetDrawStringSize(string text, string fontName, int fontSize, |
121 | out double xSize, out double ySize); | 144 | out double xSize, out double ySize); |
122 | } | 145 | } |
146 | |||
147 | public interface IDynamicTexture | ||
148 | { | ||
149 | /// <summary> | ||
150 | /// Input commands used to generate this data. | ||
151 | /// </summary> | ||
152 | /// <remarks> | ||
153 | /// Null if input commands were not used. | ||
154 | /// </remarks> | ||
155 | string InputCommands { get; } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Uri used to generate this data. | ||
159 | /// </summary> | ||
160 | /// <remarks> | ||
161 | /// Null if a uri was not used. | ||
162 | /// </remarks> | ||
163 | Uri InputUri { get; } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Extra input params used to generate this data. | ||
167 | /// </summary> | ||
168 | string InputParams { get; } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Texture data. | ||
172 | /// </summary> | ||
173 | byte[] Data { get; } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Size of texture. | ||
177 | /// </summary> | ||
178 | Size Size { get; } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same | ||
182 | /// texture). | ||
183 | /// </summary> | ||
184 | bool IsReuseable { get; } | ||
185 | } | ||
123 | } | 186 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs index ed71a95..dae7c00 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs | |||
@@ -46,9 +46,38 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | event ScriptCommand OnScriptCommand; | 47 | event ScriptCommand OnScriptCommand; |
48 | 48 | ||
49 | /// <summary> | ||
50 | /// Register an instance method as a script call by method name | ||
51 | /// </summary> | ||
52 | /// <param name="target"></param> | ||
53 | /// <param name="method"></param> | ||
49 | void RegisterScriptInvocation(object target, string method); | 54 | void RegisterScriptInvocation(object target, string method); |
55 | |||
56 | /// <summary> | ||
57 | /// Register a static or instance method as a script call by method info | ||
58 | /// </summary> | ||
59 | /// <param name="target">If target is a Type object, will assume method is static.</param> | ||
60 | /// <param name="method"></param> | ||
50 | void RegisterScriptInvocation(object target, MethodInfo method); | 61 | void RegisterScriptInvocation(object target, MethodInfo method); |
62 | |||
63 | /// <summary> | ||
64 | /// Register one or more instance methods as script calls by method name | ||
65 | /// </summary> | ||
66 | /// <param name="target"></param> | ||
67 | /// <param name="methods"></param> | ||
51 | void RegisterScriptInvocation(object target, string[] methods); | 68 | void RegisterScriptInvocation(object target, string[] methods); |
69 | |||
70 | /// <summary> | ||
71 | /// Register one or more static methods as script calls by method name | ||
72 | /// </summary> | ||
73 | /// <param name="target"></param> | ||
74 | /// <param name="methods"></param> | ||
75 | void RegisterScriptInvocation(Type target, string[] methods); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Returns an array of all registered script calls | ||
79 | /// </summary> | ||
80 | /// <returns></returns> | ||
52 | Delegate[] GetScriptInvocationList(); | 81 | Delegate[] GetScriptInvocationList(); |
53 | 82 | ||
54 | Delegate LookupScriptInvocation(string fname); | 83 | Delegate LookupScriptInvocation(string fname); |
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs index 457444c..79e9f9d 100644 --- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs | |||
@@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
40 | void ReleaseURL(string url); | 40 | void ReleaseURL(string url); |
41 | void HttpResponse(UUID request, int status, string body); | 41 | void HttpResponse(UUID request, int status, string body); |
42 | void HttpContentType(UUID request, string type); | ||
43 | |||
42 | string GetHttpHeader(UUID request, string header); | 44 | string GetHttpHeader(UUID request, string header); |
43 | int GetFreeUrls(); | 45 | int GetFreeUrls(); |
44 | 46 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1309623..863aa49 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public void StartScripts() | 94 | public void StartScripts() |
95 | { | 95 | { |
96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); | 96 | // m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
97 | 97 | ||
98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
99 | 99 | ||
@@ -1986,6 +1986,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | // If child prims have invalid perms, fix them | 1986 | // If child prims have invalid perms, fix them |
1987 | grp.AdjustChildPrimPermissions(); | 1987 | grp.AdjustChildPrimPermissions(); |
1988 | 1988 | ||
1989 | // If child prims have invalid perms, fix them | ||
1990 | grp.AdjustChildPrimPermissions(); | ||
1991 | |||
1989 | if (remoteClient == null) | 1992 | if (remoteClient == null) |
1990 | { | 1993 | { |
1991 | // Autoreturn has a null client. Nothing else does. So | 1994 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e970543..16c0d25 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -543,7 +543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | if (!InventoryService.AddFolder(folder)) | 543 | if (!InventoryService.AddFolder(folder)) |
544 | { | 544 | { |
545 | m_log.WarnFormat( | 545 | m_log.WarnFormat( |
546 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 546 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
547 | remoteClient.Name, remoteClient.AgentId); | 547 | remoteClient.Name, remoteClient.AgentId); |
548 | } | 548 | } |
549 | } | 549 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0dae946..66cce60 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -103,8 +103,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public bool CollidablePrims { get; private set; } | 104 | public bool CollidablePrims { get; private set; } |
105 | 105 | ||
106 | /// <summary> | ||
107 | /// Minimum value of the size of a non-physical prim in each axis | ||
108 | /// </summary> | ||
109 | public float m_minNonphys = 0.01f; | ||
110 | |||
111 | /// <summary> | ||
112 | /// Maximum value of the size of a non-physical prim in each axis | ||
113 | /// </summary> | ||
106 | public float m_maxNonphys = 256; | 114 | public float m_maxNonphys = 256; |
115 | |||
116 | /// <summary> | ||
117 | /// Minimum value of the size of a physical prim in each axis | ||
118 | /// </summary> | ||
119 | public float m_minPhys = 0.01f; | ||
120 | |||
121 | /// <summary> | ||
122 | /// Maximum value of the size of a physical prim in each axis | ||
123 | /// </summary> | ||
107 | public float m_maxPhys = 10; | 124 | public float m_maxPhys = 10; |
125 | |||
126 | /// <summary> | ||
127 | /// Max prims an object will hold | ||
128 | /// </summary> | ||
129 | public int m_linksetCapacity = 0; | ||
130 | |||
108 | public bool m_clampPrimSize; | 131 | public bool m_clampPrimSize; |
109 | public bool m_trustBinaries; | 132 | public bool m_trustBinaries; |
110 | public bool m_allowScriptCrossings; | 133 | public bool m_allowScriptCrossings; |
@@ -746,12 +769,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 769 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
747 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 770 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
748 | 771 | ||
772 | m_minNonphys = startupConfig.GetFloat("NonphysicalPrimMin", m_minNonphys); | ||
773 | if (RegionInfo.NonphysPrimMin > 0) | ||
774 | { | ||
775 | m_minNonphys = RegionInfo.NonphysPrimMin; | ||
776 | } | ||
777 | |||
749 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 778 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
750 | if (RegionInfo.NonphysPrimMax > 0) | 779 | if (RegionInfo.NonphysPrimMax > 0) |
751 | { | 780 | { |
752 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 781 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
753 | } | 782 | } |
754 | 783 | ||
784 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | ||
785 | if (RegionInfo.PhysPrimMin > 0) | ||
786 | { | ||
787 | m_minPhys = RegionInfo.PhysPrimMin; | ||
788 | } | ||
789 | |||
755 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 790 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
756 | 791 | ||
757 | if (RegionInfo.PhysPrimMax > 0) | 792 | if (RegionInfo.PhysPrimMax > 0) |
@@ -759,6 +794,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | m_maxPhys = RegionInfo.PhysPrimMax; | 794 | m_maxPhys = RegionInfo.PhysPrimMax; |
760 | } | 795 | } |
761 | 796 | ||
797 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
798 | if (RegionInfo.LinksetCapacity > 0) | ||
799 | { | ||
800 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
801 | } | ||
802 | |||
762 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 803 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
763 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 804 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
764 | 805 | ||
@@ -3715,7 +3756,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3756 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3716 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3757 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3717 | 3758 | ||
3718 | sp.ControllingClient.Close(); | 3759 | sp.ControllingClient.Close(true, true); |
3719 | sp = null; | 3760 | sp = null; |
3720 | } | 3761 | } |
3721 | 3762 | ||
@@ -4318,15 +4359,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4318 | /// Tell a single agent to disconnect from the region. | 4359 | /// Tell a single agent to disconnect from the region. |
4319 | /// </summary> | 4360 | /// </summary> |
4320 | /// <param name="agentID"></param> | 4361 | /// <param name="agentID"></param> |
4321 | /// <param name="childOnly"></param> | 4362 | /// <param name="force"> |
4322 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | 4363 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4364 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
4365 | /// </param> | ||
4366 | public bool IncomingCloseAgent(UUID agentID, bool force) | ||
4323 | { | 4367 | { |
4324 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4368 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4325 | 4369 | ||
4326 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4370 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4327 | if (presence != null) | 4371 | if (presence != null) |
4328 | { | 4372 | { |
4329 | presence.ControllingClient.Close(); | 4373 | presence.ControllingClient.Close(true, force); |
4330 | return true; | 4374 | return true; |
4331 | } | 4375 | } |
4332 | 4376 | ||
@@ -4532,6 +4576,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4532 | return LandChannel.GetLandObject(x, y).LandData; | 4576 | return LandChannel.GetLandObject(x, y).LandData; |
4533 | } | 4577 | } |
4534 | 4578 | ||
4579 | /// <summary> | ||
4580 | /// Get LandData by position. | ||
4581 | /// </summary> | ||
4582 | /// <param name="pos"></param> | ||
4583 | /// <returns></returns> | ||
4584 | public LandData GetLandData(Vector3 pos) | ||
4585 | { | ||
4586 | return GetLandData(pos.X, pos.Y); | ||
4587 | } | ||
4588 | |||
4535 | public LandData GetLandData(uint x, uint y) | 4589 | public LandData GetLandData(uint x, uint y) |
4536 | { | 4590 | { |
4537 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); | 4591 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); |
@@ -4780,6 +4834,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4780 | } | 4834 | } |
4781 | 4835 | ||
4782 | /// <summary> | 4836 | /// <summary> |
4837 | /// Attempt to get the SOG via its UUID | ||
4838 | /// </summary> | ||
4839 | /// <param name="fullID"></param> | ||
4840 | /// <param name="sog"></param> | ||
4841 | /// <returns></returns> | ||
4842 | public bool TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog) | ||
4843 | { | ||
4844 | sog = GetSceneObjectGroup(fullID); | ||
4845 | return sog != null; | ||
4846 | } | ||
4847 | |||
4848 | /// <summary> | ||
4783 | /// Get a prim by name from the scene (will return the first | 4849 | /// Get a prim by name from the scene (will return the first |
4784 | /// found, if there are more than one prim with the same name) | 4850 | /// found, if there are more than one prim with the same name) |
4785 | /// </summary> | 4851 | /// </summary> |
@@ -4811,6 +4877,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4811 | } | 4877 | } |
4812 | 4878 | ||
4813 | /// <summary> | 4879 | /// <summary> |
4880 | /// Attempt to get a prim via its UUID | ||
4881 | /// </summary> | ||
4882 | /// <param name="fullID"></param> | ||
4883 | /// <param name="sop"></param> | ||
4884 | /// <returns></returns> | ||
4885 | public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop) | ||
4886 | { | ||
4887 | sop = GetSceneObjectPart(fullID); | ||
4888 | return sop != null; | ||
4889 | } | ||
4890 | |||
4891 | /// <summary> | ||
4814 | /// Get a scene object group that contains the prim with the given local id | 4892 | /// Get a scene object group that contains the prim with the given local id |
4815 | /// </summary> | 4893 | /// </summary> |
4816 | /// <param name="localID"></param> | 4894 | /// <param name="localID"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e29b2c1..c4b7b27 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | public bool AddNewSceneObject( | 342 | public bool AddNewSceneObject( |
343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) | 343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
344 | { | 344 | { |
345 | AddNewSceneObject(sceneObject, true, false); | 345 | AddNewSceneObject(sceneObject, attachToBackup, false); |
346 | 346 | ||
347 | if (pos != null) | 347 | if (pos != null) |
348 | sceneObject.AbsolutePosition = (Vector3)pos; | 348 | sceneObject.AbsolutePosition = (Vector3)pos; |
@@ -421,12 +421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
421 | { | 421 | { |
422 | Vector3 scale = part.Shape.Scale; | 422 | Vector3 scale = part.Shape.Scale; |
423 | 423 | ||
424 | if (scale.X > m_parentScene.m_maxNonphys) | 424 | scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X)); |
425 | scale.X = m_parentScene.m_maxNonphys; | 425 | scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y)); |
426 | if (scale.Y > m_parentScene.m_maxNonphys) | 426 | scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z)); |
427 | scale.Y = m_parentScene.m_maxNonphys; | ||
428 | if (scale.Z > m_parentScene.m_maxNonphys) | ||
429 | scale.Z = m_parentScene.m_maxNonphys; | ||
430 | 427 | ||
431 | part.Shape.Scale = scale; | 428 | part.Shape.Scale = scale; |
432 | } | 429 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4798481..18e74c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2742,6 +2742,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2742 | if (objectGroup == this) | 2742 | if (objectGroup == this) |
2743 | return; | 2743 | return; |
2744 | 2744 | ||
2745 | // If the configured linkset capacity is greater than zero, | ||
2746 | // and the new linkset would have a prim count higher than this | ||
2747 | // value, do not link it. | ||
2748 | if (m_scene.m_linksetCapacity > 0 && | ||
2749 | (PrimCount + objectGroup.PrimCount) > | ||
2750 | m_scene.m_linksetCapacity) | ||
2751 | { | ||
2752 | m_log.DebugFormat( | ||
2753 | "[SCENE OBJECT GROUP]: Cannot link group with root" + | ||
2754 | " part {0}, {1} ({2} prims) to group with root part" + | ||
2755 | " {3}, {4} ({5} prims) because the new linkset" + | ||
2756 | " would exceed the configured maximum of {6}", | ||
2757 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, | ||
2758 | objectGroup.PrimCount, RootPart.Name, RootPart.UUID, | ||
2759 | PrimCount, m_scene.m_linksetCapacity); | ||
2760 | return; | ||
2761 | } | ||
2762 | |||
2745 | // 'linkPart' == the root of the group being linked into this group | 2763 | // 'linkPart' == the root of the group being linked into this group |
2746 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2764 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2747 | 2765 | ||
@@ -3464,17 +3482,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3464 | /// <param name="scale"></param> | 3482 | /// <param name="scale"></param> |
3465 | public void GroupResize(Vector3 scale) | 3483 | public void GroupResize(Vector3 scale) |
3466 | { | 3484 | { |
3467 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3485 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
3468 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3486 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); |
3469 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3487 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); |
3470 | 3488 | ||
3471 | PhysicsActor pa = m_rootPart.PhysActor; | 3489 | PhysicsActor pa = m_rootPart.PhysActor; |
3472 | 3490 | ||
3473 | if (pa != null && pa.IsPhysical) | 3491 | if (pa != null && pa.IsPhysical) |
3474 | { | 3492 | { |
3475 | scale.X = Math.Min(scale.X, Scene.m_maxPhys); | 3493 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); |
3476 | scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); | 3494 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); |
3477 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); | 3495 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); |
3478 | } | 3496 | } |
3479 | 3497 | ||
3480 | float x = (scale.X / RootPart.Scale.X); | 3498 | float x = (scale.X / RootPart.Scale.X); |
@@ -3505,6 +3523,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3505 | y *= a; | 3523 | y *= a; |
3506 | z *= a; | 3524 | z *= a; |
3507 | } | 3525 | } |
3526 | else if (oldSize.X * x < m_scene.m_minPhys) | ||
3527 | { | ||
3528 | f = m_scene.m_minPhys / oldSize.X; | ||
3529 | a = f / x; | ||
3530 | x *= a; | ||
3531 | y *= a; | ||
3532 | z *= a; | ||
3533 | } | ||
3508 | 3534 | ||
3509 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3535 | if (oldSize.Y * y > m_scene.m_maxPhys) |
3510 | { | 3536 | { |
@@ -3514,6 +3540,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | y *= a; | 3540 | y *= a; |
3515 | z *= a; | 3541 | z *= a; |
3516 | } | 3542 | } |
3543 | else if (oldSize.Y * y < m_scene.m_minPhys) | ||
3544 | { | ||
3545 | f = m_scene.m_minPhys / oldSize.Y; | ||
3546 | a = f / y; | ||
3547 | x *= a; | ||
3548 | y *= a; | ||
3549 | z *= a; | ||
3550 | } | ||
3517 | 3551 | ||
3518 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3552 | if (oldSize.Z * z > m_scene.m_maxPhys) |
3519 | { | 3553 | { |
@@ -3523,6 +3557,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3523 | y *= a; | 3557 | y *= a; |
3524 | z *= a; | 3558 | z *= a; |
3525 | } | 3559 | } |
3560 | else if (oldSize.Z * z < m_scene.m_minPhys) | ||
3561 | { | ||
3562 | f = m_scene.m_minPhys / oldSize.Z; | ||
3563 | a = f / z; | ||
3564 | x *= a; | ||
3565 | y *= a; | ||
3566 | z *= a; | ||
3567 | } | ||
3526 | } | 3568 | } |
3527 | else | 3569 | else |
3528 | { | 3570 | { |
@@ -3534,6 +3576,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3534 | y *= a; | 3576 | y *= a; |
3535 | z *= a; | 3577 | z *= a; |
3536 | } | 3578 | } |
3579 | else if (oldSize.X * x < m_scene.m_minNonphys) | ||
3580 | { | ||
3581 | f = m_scene.m_minNonphys / oldSize.X; | ||
3582 | a = f / x; | ||
3583 | x *= a; | ||
3584 | y *= a; | ||
3585 | z *= a; | ||
3586 | } | ||
3537 | 3587 | ||
3538 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3588 | if (oldSize.Y * y > m_scene.m_maxNonphys) |
3539 | { | 3589 | { |
@@ -3543,6 +3593,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3543 | y *= a; | 3593 | y *= a; |
3544 | z *= a; | 3594 | z *= a; |
3545 | } | 3595 | } |
3596 | else if (oldSize.Y * y < m_scene.m_minNonphys) | ||
3597 | { | ||
3598 | f = m_scene.m_minNonphys / oldSize.Y; | ||
3599 | a = f / y; | ||
3600 | x *= a; | ||
3601 | y *= a; | ||
3602 | z *= a; | ||
3603 | } | ||
3546 | 3604 | ||
3547 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3605 | if (oldSize.Z * z > m_scene.m_maxNonphys) |
3548 | { | 3606 | { |
@@ -3552,6 +3610,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3552 | y *= a; | 3610 | y *= a; |
3553 | z *= a; | 3611 | z *= a; |
3554 | } | 3612 | } |
3613 | else if (oldSize.Z * z < m_scene.m_minNonphys) | ||
3614 | { | ||
3615 | f = m_scene.m_minNonphys / oldSize.Z; | ||
3616 | a = f / z; | ||
3617 | x *= a; | ||
3618 | y *= a; | ||
3619 | z *= a; | ||
3620 | } | ||
3555 | } | 3621 | } |
3556 | } | 3622 | } |
3557 | } | 3623 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 56d289f..4af508e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | } | 790 | } |
791 | catch (Exception e) | 791 | catch (Exception e) |
792 | { | 792 | { |
793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); |
794 | } | 794 | } |
795 | } | 795 | } |
796 | } | 796 | } |
@@ -2972,17 +2972,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2972 | /// <param name="scale"></param> | 2972 | /// <param name="scale"></param> |
2973 | public void Resize(Vector3 scale) | 2973 | public void Resize(Vector3 scale) |
2974 | { | 2974 | { |
2975 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys); | 2975 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); |
2976 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); | 2976 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); |
2977 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); | 2977 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); |
2978 | 2978 | ||
2979 | PhysicsActor pa = PhysActor; | 2979 | PhysicsActor pa = PhysActor; |
2980 | |||
2981 | if (pa != null && pa.IsPhysical) | 2980 | if (pa != null && pa.IsPhysical) |
2982 | { | 2981 | { |
2983 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); | 2982 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); |
2984 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); | 2983 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); |
2985 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); | 2984 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); |
2986 | } | 2985 | } |
2987 | 2986 | ||
2988 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2987 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |
@@ -3567,23 +3566,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3567 | } | 3566 | } |
3568 | 3567 | ||
3569 | /// <summary> | 3568 | /// <summary> |
3570 | /// Set the color of prim faces | 3569 | /// Set the color & alpha of prim faces |
3571 | /// </summary> | 3570 | /// </summary> |
3572 | /// <param name="color"></param> | ||
3573 | /// <param name="face"></param> | 3571 | /// <param name="face"></param> |
3574 | public void SetFaceColor(Vector3 color, int face) | 3572 | /// <param name="color"></param> |
3573 | /// <param name="alpha"></param> | ||
3574 | public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha) | ||
3575 | { | 3575 | { |
3576 | Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f); | ||
3577 | float clippedAlpha = alpha.HasValue ? | ||
3578 | Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0; | ||
3579 | |||
3576 | // The only way to get a deep copy/ If we don't do this, we can | 3580 | // The only way to get a deep copy/ If we don't do this, we can |
3577 | // mever detect color changes further down. | 3581 | // never detect color changes further down. |
3578 | Byte[] buf = Shape.Textures.GetBytes(); | 3582 | Byte[] buf = Shape.Textures.GetBytes(); |
3579 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | 3583 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); |
3580 | Color4 texcolor; | 3584 | Color4 texcolor; |
3581 | if (face >= 0 && face < GetNumberOfSides()) | 3585 | if (face >= 0 && face < GetNumberOfSides()) |
3582 | { | 3586 | { |
3583 | texcolor = tex.CreateFace((uint)face).RGBA; | 3587 | texcolor = tex.CreateFace((uint)face).RGBA; |
3584 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3588 | texcolor.R = clippedColor.X; |
3585 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3589 | texcolor.G = clippedColor.Y; |
3586 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3590 | texcolor.B = clippedColor.Z; |
3591 | if (alpha.HasValue) | ||
3592 | { | ||
3593 | texcolor.A = clippedAlpha; | ||
3594 | } | ||
3587 | tex.FaceTextures[face].RGBA = texcolor; | 3595 | tex.FaceTextures[face].RGBA = texcolor; |
3588 | UpdateTextureEntry(tex.GetBytes()); | 3596 | UpdateTextureEntry(tex.GetBytes()); |
3589 | return; | 3597 | return; |
@@ -3595,15 +3603,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3595 | if (tex.FaceTextures[i] != null) | 3603 | if (tex.FaceTextures[i] != null) |
3596 | { | 3604 | { |
3597 | texcolor = tex.FaceTextures[i].RGBA; | 3605 | texcolor = tex.FaceTextures[i].RGBA; |
3598 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3606 | texcolor.R = clippedColor.X; |
3599 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3607 | texcolor.G = clippedColor.Y; |
3600 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3608 | texcolor.B = clippedColor.Z; |
3609 | if (alpha.HasValue) | ||
3610 | { | ||
3611 | texcolor.A = clippedAlpha; | ||
3612 | } | ||
3601 | tex.FaceTextures[i].RGBA = texcolor; | 3613 | tex.FaceTextures[i].RGBA = texcolor; |
3602 | } | 3614 | } |
3603 | texcolor = tex.DefaultTexture.RGBA; | 3615 | texcolor = tex.DefaultTexture.RGBA; |
3604 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3616 | texcolor.R = clippedColor.X; |
3605 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3617 | texcolor.G = clippedColor.Y; |
3606 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3618 | texcolor.B = clippedColor.Z; |
3619 | if (alpha.HasValue) | ||
3620 | { | ||
3621 | texcolor.A = clippedAlpha; | ||
3622 | } | ||
3607 | tex.DefaultTexture.RGBA = texcolor; | 3623 | tex.DefaultTexture.RGBA = texcolor; |
3608 | } | 3624 | } |
3609 | UpdateTextureEntry(tex.GetBytes()); | 3625 | UpdateTextureEntry(tex.GetBytes()); |
@@ -4891,6 +4907,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
4891 | ScheduleFullUpdate(); | 4907 | ScheduleFullUpdate(); |
4892 | } | 4908 | } |
4893 | 4909 | ||
4910 | public void UpdateSlice(float begin, float end) | ||
4911 | { | ||
4912 | if (end < begin) | ||
4913 | { | ||
4914 | float temp = begin; | ||
4915 | begin = end; | ||
4916 | end = temp; | ||
4917 | } | ||
4918 | end = Math.Min(1f, Math.Max(0f, end)); | ||
4919 | begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f); | ||
4920 | if (begin < 0.02f && end < 0.02f) | ||
4921 | { | ||
4922 | begin = 0f; | ||
4923 | end = 0.02f; | ||
4924 | } | ||
4925 | |||
4926 | ushort uBegin = (ushort)(50000.0 * begin); | ||
4927 | ushort uEnd = (ushort)(50000.0 * (1f - end)); | ||
4928 | bool updatePossiblyNeeded = false; | ||
4929 | PrimType primType = GetPrimType(); | ||
4930 | if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING) | ||
4931 | { | ||
4932 | if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd) | ||
4933 | { | ||
4934 | m_shape.ProfileBegin = uBegin; | ||
4935 | m_shape.ProfileEnd = uEnd; | ||
4936 | updatePossiblyNeeded = true; | ||
4937 | } | ||
4938 | } | ||
4939 | else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd) | ||
4940 | { | ||
4941 | m_shape.PathBegin = uBegin; | ||
4942 | m_shape.PathEnd = uEnd; | ||
4943 | updatePossiblyNeeded = true; | ||
4944 | } | ||
4945 | |||
4946 | if (updatePossiblyNeeded && ParentGroup != null) | ||
4947 | { | ||
4948 | ParentGroup.HasGroupChanged = true; | ||
4949 | } | ||
4950 | if (updatePossiblyNeeded && PhysActor != null) | ||
4951 | { | ||
4952 | PhysActor.Shape = m_shape; | ||
4953 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
4954 | } | ||
4955 | if (updatePossiblyNeeded) | ||
4956 | { | ||
4957 | ScheduleFullUpdate(); | ||
4958 | } | ||
4959 | } | ||
4960 | |||
4894 | /// <summary> | 4961 | /// <summary> |
4895 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics | 4962 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics |
4896 | /// engine can use it. | 4963 | /// engine can use it. |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a8aa551..adb3d38 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -974,7 +974,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
974 | { | 974 | { |
975 | if (wasChild && HasAttachments()) | 975 | if (wasChild && HasAttachments()) |
976 | { | 976 | { |
977 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 977 | m_log.DebugFormat( |
978 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
979 | |||
978 | // Resume scripts | 980 | // Resume scripts |
979 | Util.FireAndForget(delegate(object x) { | 981 | Util.FireAndForget(delegate(object x) { |
980 | foreach (SceneObjectGroup sog in m_attachments) | 982 | foreach (SceneObjectGroup sog in m_attachments) |
@@ -1530,17 +1532,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | bool DCFlagKeyPressed = false; | 1532 | bool DCFlagKeyPressed = false; |
1531 | Vector3 agent_control_v3 = Vector3.Zero; | 1533 | Vector3 agent_control_v3 = Vector3.Zero; |
1532 | 1534 | ||
1533 | bool oldflying = Flying; | 1535 | bool newFlying = actor.Flying; |
1534 | 1536 | ||
1535 | if (ForceFly) | 1537 | if (ForceFly) |
1536 | actor.Flying = true; | 1538 | newFlying = true; |
1537 | else if (FlyDisabled) | 1539 | else if (FlyDisabled) |
1538 | actor.Flying = false; | 1540 | newFlying = false; |
1539 | else | 1541 | else |
1540 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1542 | newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1541 | 1543 | ||
1542 | if (actor.Flying != oldflying) | 1544 | if (actor.Flying != newFlying) |
1545 | { | ||
1546 | // Note: ScenePresence.Flying is actually fetched from the physical actor | ||
1547 | // so setting PhysActor.Flying here also sets the ScenePresence's value. | ||
1548 | actor.Flying = newFlying; | ||
1543 | update_movementflag = true; | 1549 | update_movementflag = true; |
1550 | } | ||
1544 | 1551 | ||
1545 | if (ParentID == 0) | 1552 | if (ParentID == 0) |
1546 | { | 1553 | { |
@@ -3627,13 +3634,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3627 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) | 3634 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) |
3628 | { | 3635 | { |
3629 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | 3636 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); |
3630 | 3637 | ||
3631 | lock (m_attachments) | 3638 | if (attachmentPoint >= 0) |
3632 | { | 3639 | { |
3633 | foreach (SceneObjectGroup so in m_attachments) | 3640 | lock (m_attachments) |
3634 | { | 3641 | { |
3635 | if (attachmentPoint == so.AttachmentPoint) | 3642 | foreach (SceneObjectGroup so in m_attachments) |
3636 | attachments.Add(so); | 3643 | { |
3644 | if (attachmentPoint == so.AttachmentPoint) | ||
3645 | attachments.Add(so); | ||
3646 | } | ||
3637 | } | 3647 | } |
3638 | } | 3648 | } |
3639 | 3649 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5758869..5faf131 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | 141 | TestScene scene = new SceneHelpers().SetupScene(); |
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
143 | 143 | ||
144 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID, false); |
145 | 145 | ||
146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 44d2d45..9457ebb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -50,9 +50,41 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class UserInventoryTests | 53 | public class UserInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestCreateInventoryFolders() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // TestHelpers.EnableLogging(); | ||
60 | |||
61 | // For this test both folders will have the same name which is legal in SL user inventories. | ||
62 | string foldersName = "f1"; | ||
63 | |||
64 | Scene scene = new SceneHelpers().SetupScene(); | ||
65 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | ||
66 | |||
67 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
68 | |||
69 | List<InventoryFolderBase> oneFolder | ||
70 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
71 | |||
72 | Assert.That(oneFolder.Count, Is.EqualTo(1)); | ||
73 | InventoryFolderBase firstRetrievedFolder = oneFolder[0]; | ||
74 | Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); | ||
75 | |||
76 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
77 | |||
78 | List<InventoryFolderBase> twoFolders | ||
79 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
80 | |||
81 | Assert.That(twoFolders.Count, Is.EqualTo(2)); | ||
82 | Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName)); | ||
83 | Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName)); | ||
84 | Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
56 | public void TestGiveInventoryItem() | 88 | public void TestGiveInventoryItem() |
57 | { | 89 | { |
58 | TestHelpers.InMethod(); | 90 | TestHelpers.InMethod(); |
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests | |||
83 | public void TestGiveInventoryFolder() | 115 | public void TestGiveInventoryFolder() |
84 | { | 116 | { |
85 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 118 | // TestHelpers.EnableLogging(); |
87 | 119 | ||
88 | Scene scene = new SceneHelpers().SetupScene(); | 120 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 121 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 3b83e58..1660c45 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -890,10 +890,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
890 | 890 | ||
891 | public void Close() | 891 | public void Close() |
892 | { | 892 | { |
893 | Close(true); | 893 | Close(true, false); |
894 | } | 894 | } |
895 | 895 | ||
896 | public void Close(bool sendStop) | 896 | public void Close(bool sendStop, bool force) |
897 | { | 897 | { |
898 | Disconnect(); | 898 | Disconnect(); |
899 | } | 899 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 7b20446..f292a75 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -447,7 +447,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
447 | // settings allow voice, then whether parcel allows | 447 | // settings allow voice, then whether parcel allows |
448 | // voice, if all do retrieve or obtain the parcel | 448 | // voice, if all do retrieve or obtain the parcel |
449 | // voice channel | 449 | // voice channel |
450 | LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 450 | LandData land = scene.GetLandData(avatar.AbsolutePosition); |
451 | 451 | ||
452 | //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", | 452 | //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", |
453 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); | 453 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index a30a38d..8a8a31c 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -623,7 +623,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
623 | // settings allow voice, then whether parcel allows | 623 | // settings allow voice, then whether parcel allows |
624 | // voice, if all do retrieve or obtain the parcel | 624 | // voice, if all do retrieve or obtain the parcel |
625 | // voice channel | 625 | // voice channel |
626 | LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 626 | LandData land = scene.GetLandData(avatar.AbsolutePosition); |
627 | 627 | ||
628 | // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", | 628 | // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", |
629 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); | 629 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index 705a847..23cc633 100644 --- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -130,13 +130,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
130 | m_scriptModule.PostScriptEvent(script, "link_message", args); | 130 | m_scriptModule.PostScriptEvent(script, "link_message", args); |
131 | } | 131 | } |
132 | 132 | ||
133 | private static MethodInfo GetMethodInfoFromType(Type target, string meth, bool searchInstanceMethods) | ||
134 | { | ||
135 | BindingFlags getMethodFlags = | ||
136 | BindingFlags.NonPublic | BindingFlags.Public; | ||
137 | |||
138 | if (searchInstanceMethods) | ||
139 | getMethodFlags |= BindingFlags.Instance; | ||
140 | else | ||
141 | getMethodFlags |= BindingFlags.Static; | ||
142 | |||
143 | return target.GetMethod(meth, getMethodFlags); | ||
144 | } | ||
145 | |||
133 | public void RegisterScriptInvocation(object target, string meth) | 146 | public void RegisterScriptInvocation(object target, string meth) |
134 | { | 147 | { |
135 | MethodInfo mi = target.GetType().GetMethod(meth, | 148 | MethodInfo mi = GetMethodInfoFromType(target.GetType(), meth, true); |
136 | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); | ||
137 | if (mi == null) | 149 | if (mi == null) |
138 | { | 150 | { |
139 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}",meth); | 151 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}", meth); |
140 | return; | 152 | return; |
141 | } | 153 | } |
142 | 154 | ||
@@ -151,38 +163,54 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
151 | 163 | ||
152 | public void RegisterScriptInvocation(object target, MethodInfo mi) | 164 | public void RegisterScriptInvocation(object target, MethodInfo mi) |
153 | { | 165 | { |
154 | m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, target.GetType().Name); | 166 | m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, (target is Type) ? ((Type)target).Name : target.GetType().Name); |
155 | 167 | ||
156 | Type delegateType; | 168 | Type delegateType; |
157 | var typeArgs = mi.GetParameters() | 169 | List<Type> typeArgs = mi.GetParameters() |
158 | .Select(p => p.ParameterType) | 170 | .Select(p => p.ParameterType) |
159 | .ToList(); | 171 | .ToList(); |
160 | 172 | ||
161 | if (mi.ReturnType == typeof(void)) | 173 | if (mi.ReturnType == typeof(void)) |
162 | { | 174 | { |
163 | delegateType = Expression.GetActionType(typeArgs.ToArray()); | 175 | delegateType = Expression.GetActionType(typeArgs.ToArray()); |
164 | } | 176 | } |
165 | else | 177 | else |
166 | { | 178 | { |
167 | typeArgs.Add(mi.ReturnType); | 179 | typeArgs.Add(mi.ReturnType); |
168 | delegateType = Expression.GetFuncType(typeArgs.ToArray()); | 180 | delegateType = Expression.GetFuncType(typeArgs.ToArray()); |
169 | } | 181 | } |
170 | 182 | ||
171 | Delegate fcall = Delegate.CreateDelegate(delegateType, target, mi); | 183 | Delegate fcall; |
184 | if (!(target is Type)) | ||
185 | fcall = Delegate.CreateDelegate(delegateType, target, mi); | ||
186 | else | ||
187 | fcall = Delegate.CreateDelegate(delegateType, (Type)target, mi.Name); | ||
172 | 188 | ||
173 | lock (m_scriptInvocation) | 189 | lock (m_scriptInvocation) |
174 | { | 190 | { |
175 | ParameterInfo[] parameters = fcall.Method.GetParameters (); | 191 | ParameterInfo[] parameters = fcall.Method.GetParameters(); |
176 | if (parameters.Length < 2) // Must have two UUID params | 192 | if (parameters.Length < 2) // Must have two UUID params |
177 | return; | 193 | return; |
178 | 194 | ||
179 | // Hide the first two parameters | 195 | // Hide the first two parameters |
180 | Type[] parmTypes = new Type[parameters.Length - 2]; | 196 | Type[] parmTypes = new Type[parameters.Length - 2]; |
181 | for (int i = 2 ; i < parameters.Length ; i++) | 197 | for (int i = 2; i < parameters.Length; i++) |
182 | parmTypes[i - 2] = parameters[i].ParameterType; | 198 | parmTypes[i - 2] = parameters[i].ParameterType; |
183 | m_scriptInvocation[fcall.Method.Name] = new ScriptInvocationData(fcall.Method.Name, fcall, parmTypes, fcall.Method.ReturnType); | 199 | m_scriptInvocation[fcall.Method.Name] = new ScriptInvocationData(fcall.Method.Name, fcall, parmTypes, fcall.Method.ReturnType); |
184 | } | 200 | } |
185 | } | 201 | } |
202 | |||
203 | public void RegisterScriptInvocation(Type target, string[] methods) | ||
204 | { | ||
205 | foreach (string method in methods) | ||
206 | { | ||
207 | MethodInfo mi = GetMethodInfoFromType(target, method, false); | ||
208 | if (mi == null) | ||
209 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}", method); | ||
210 | else | ||
211 | RegisterScriptInvocation(target, mi); | ||
212 | } | ||
213 | } | ||
186 | 214 | ||
187 | public Delegate[] GetScriptInvocationList() | 215 | public Delegate[] GetScriptInvocationList() |
188 | { | 216 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index d00a6c0..625342e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -905,11 +905,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
905 | 905 | ||
906 | public void Close() | 906 | public void Close() |
907 | { | 907 | { |
908 | Close(true); | 908 | Close(true, false); |
909 | } | 909 | } |
910 | 910 | ||
911 | public void Close(bool sendStop) | 911 | public void Close(bool sendStop, bool force) |
912 | { | 912 | { |
913 | // Remove ourselves from the scene | ||
914 | m_scene.RemoveClient(AgentId, false); | ||
913 | } | 915 | } |
914 | 916 | ||
915 | public void Start() | 917 | public void Start() |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index e2f7af9..fa22c78 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -34,13 +34,12 @@ using OpenSim.Region.Physics.Manager; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
36 | { | 36 | { |
37 | public class BSCharacter : PhysicsActor | 37 | public class BSCharacter : BSPhysObject |
38 | { | 38 | { |
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | private static readonly string LogHeader = "[BULLETS CHAR]"; | 40 | private static readonly string LogHeader = "[BULLETS CHAR]"; |
41 | 41 | ||
42 | private BSScene _scene; | 42 | public BSScene Scene { get; private set; } |
43 | public BSScene Scene { get { return _scene; } } | ||
44 | private String _avName; | 43 | private String _avName; |
45 | // private bool _stopped; | 44 | // private bool _stopped; |
46 | private Vector3 _size; | 45 | private Vector3 _size; |
@@ -74,11 +73,9 @@ public class BSCharacter : PhysicsActor | |||
74 | private bool _kinematic; | 73 | private bool _kinematic; |
75 | private float _buoyancy; | 74 | private float _buoyancy; |
76 | 75 | ||
77 | private BulletBody m_body; | 76 | public override BulletBody BSBody { get; set; } |
78 | public BulletBody Body { | 77 | public override BulletShape BSShape { get; set; } |
79 | get { return m_body; } | 78 | public override BSLinkset Linkset { get; set; } |
80 | set { m_body = value; } | ||
81 | } | ||
82 | 79 | ||
83 | private int _subscribedEventsMs = 0; | 80 | private int _subscribedEventsMs = 0; |
84 | private int _nextCollisionOkTime = 0; | 81 | private int _nextCollisionOkTime = 0; |
@@ -95,7 +92,8 @@ public class BSCharacter : PhysicsActor | |||
95 | { | 92 | { |
96 | _localID = localID; | 93 | _localID = localID; |
97 | _avName = avName; | 94 | _avName = avName; |
98 | _scene = parent_scene; | 95 | Scene = parent_scene; |
96 | _physicsActorType = (int)ActorTypes.Agent; | ||
99 | _position = pos; | 97 | _position = pos; |
100 | _size = size; | 98 | _size = size; |
101 | _flying = isFlying; | 99 | _flying = isFlying; |
@@ -104,10 +102,12 @@ public class BSCharacter : PhysicsActor | |||
104 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); | 102 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); |
105 | // The dimensions of the avatar capsule are kept in the scale. | 103 | // The dimensions of the avatar capsule are kept in the scale. |
106 | // Physics creates a unit capsule which is scaled by the physics engine. | 104 | // Physics creates a unit capsule which is scaled by the physics engine. |
107 | _scale = new Vector3(_scene.Params.avatarCapsuleRadius, _scene.Params.avatarCapsuleRadius, size.Z); | 105 | _scale = new Vector3(Scene.Params.avatarCapsuleRadius, Scene.Params.avatarCapsuleRadius, size.Z); |
108 | _density = _scene.Params.avatarDensity; | 106 | _density = Scene.Params.avatarDensity; |
109 | ComputeAvatarVolumeAndMass(); // set _avatarVolume and _mass based on capsule size, _density and _scale | 107 | ComputeAvatarVolumeAndMass(); // set _avatarVolume and _mass based on capsule size, _density and _scale |
110 | 108 | ||
109 | Linkset = new BSLinkset(Scene, this); | ||
110 | |||
111 | ShapeData shapeData = new ShapeData(); | 111 | ShapeData shapeData = new ShapeData(); |
112 | shapeData.ID = _localID; | 112 | shapeData.ID = _localID; |
113 | shapeData.Type = ShapeData.PhysicsShapeType.SHAPE_AVATAR; | 113 | shapeData.Type = ShapeData.PhysicsShapeType.SHAPE_AVATAR; |
@@ -118,29 +118,33 @@ public class BSCharacter : PhysicsActor | |||
118 | shapeData.Mass = _mass; | 118 | shapeData.Mass = _mass; |
119 | shapeData.Buoyancy = _buoyancy; | 119 | shapeData.Buoyancy = _buoyancy; |
120 | shapeData.Static = ShapeData.numericFalse; | 120 | shapeData.Static = ShapeData.numericFalse; |
121 | shapeData.Friction = _scene.Params.avatarFriction; | 121 | shapeData.Friction = Scene.Params.avatarFriction; |
122 | shapeData.Restitution = _scene.Params.avatarRestitution; | 122 | shapeData.Restitution = Scene.Params.avatarRestitution; |
123 | 123 | ||
124 | // do actual create at taint time | 124 | // do actual create at taint time |
125 | _scene.TaintedObject("BSCharacter.create", delegate() | 125 | Scene.TaintedObject("BSCharacter.create", delegate() |
126 | { | 126 | { |
127 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); | 127 | DetailLog("{0},BSCharacter.create", _localID); |
128 | BulletSimAPI.CreateObject(Scene.WorldID, shapeData); | ||
129 | |||
130 | // Set the buoyancy for flying. This will be refactored when all the settings happen in C# | ||
131 | BulletSimAPI.SetObjectBuoyancy(Scene.WorldID, LocalID, _buoyancy); | ||
128 | 132 | ||
129 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 133 | BSBody = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(Scene.World.Ptr, LocalID)); |
130 | // avatars get all collisions no matter what | 134 | // avatars get all collisions no matter what (makes walking on ground and such work) |
131 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 135 | BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
132 | }); | 136 | }); |
133 | 137 | ||
134 | return; | 138 | return; |
135 | } | 139 | } |
136 | 140 | ||
137 | // called when this character is being destroyed and the resources should be released | 141 | // called when this character is being destroyed and the resources should be released |
138 | public void Destroy() | 142 | public override void Destroy() |
139 | { | 143 | { |
140 | // DetailLog("{0},BSCharacter.Destroy", LocalID); | 144 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
141 | _scene.TaintedObject("BSCharacter.destroy", delegate() | 145 | Scene.TaintedObject("BSCharacter.destroy", delegate() |
142 | { | 146 | { |
143 | BulletSimAPI.DestroyObject(_scene.WorldID, _localID); | 147 | BulletSimAPI.DestroyObject(Scene.WorldID, _localID); |
144 | }); | 148 | }); |
145 | } | 149 | } |
146 | 150 | ||
@@ -169,9 +173,9 @@ public class BSCharacter : PhysicsActor | |||
169 | 173 | ||
170 | ComputeAvatarVolumeAndMass(); | 174 | ComputeAvatarVolumeAndMass(); |
171 | 175 | ||
172 | _scene.TaintedObject("BSCharacter.setSize", delegate() | 176 | Scene.TaintedObject("BSCharacter.setSize", delegate() |
173 | { | 177 | { |
174 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, LocalID, _scale, _mass, true); | 178 | BulletSimAPI.SetObjectScaleMass(Scene.WorldID, LocalID, _scale, _mass, true); |
175 | }); | 179 | }); |
176 | 180 | ||
177 | } | 181 | } |
@@ -200,17 +204,17 @@ public class BSCharacter : PhysicsActor | |||
200 | 204 | ||
201 | public override Vector3 Position { | 205 | public override Vector3 Position { |
202 | get { | 206 | get { |
203 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 207 | // _position = BulletSimAPI.GetObjectPosition(Scene.WorldID, _localID); |
204 | return _position; | 208 | return _position; |
205 | } | 209 | } |
206 | set { | 210 | set { |
207 | _position = value; | 211 | _position = value; |
208 | PositionSanityCheck(); | 212 | PositionSanityCheck(); |
209 | 213 | ||
210 | _scene.TaintedObject("BSCharacter.setPosition", delegate() | 214 | Scene.TaintedObject("BSCharacter.setPosition", delegate() |
211 | { | 215 | { |
212 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 216 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
213 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 217 | BulletSimAPI.SetObjectTranslation(Scene.WorldID, _localID, _position, _orientation); |
214 | }); | 218 | }); |
215 | } | 219 | } |
216 | } | 220 | } |
@@ -223,16 +227,35 @@ public class BSCharacter : PhysicsActor | |||
223 | bool ret = false; | 227 | bool ret = false; |
224 | 228 | ||
225 | // If below the ground, move the avatar up | 229 | // If below the ground, move the avatar up |
226 | float terrainHeight = Scene.GetTerrainHeightAtXYZ(_position); | 230 | float terrainHeight = Scene.TerrainManager.GetTerrainHeightAtXYZ(_position); |
227 | if (_position.Z < terrainHeight) | 231 | if (Position.Z < terrainHeight) |
228 | { | 232 | { |
229 | DetailLog("{0},BSCharacter.PositionAdjustUnderGround,call,pos={1},orient={2}", LocalID, _position, _orientation); | 233 | DetailLog("{0},BSCharacter.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); |
230 | _position.Z = terrainHeight + 2.0f; | 234 | _position.Z = terrainHeight + 2.0f; |
231 | ret = true; | 235 | ret = true; |
232 | } | 236 | } |
233 | 237 | ||
234 | // TODO: check for out of bounds | 238 | // TODO: check for out of bounds |
239 | return ret; | ||
240 | } | ||
235 | 241 | ||
242 | // A version of the sanity check that also makes sure a new position value is | ||
243 | // pushed back to the physics engine. This routine would be used by anyone | ||
244 | // who is not already pushing the value. | ||
245 | private bool PositionSanityCheck2() | ||
246 | { | ||
247 | bool ret = false; | ||
248 | if (PositionSanityCheck()) | ||
249 | { | ||
250 | // The new position value must be pushed into the physics engine but we can't | ||
251 | // just assign to "Position" because of potential call loops. | ||
252 | Scene.TaintedObject("BSCharacter.PositionSanityCheck", delegate() | ||
253 | { | ||
254 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); | ||
255 | BulletSimAPI.SetObjectTranslation(Scene.WorldID, _localID, _position, _orientation); | ||
256 | }); | ||
257 | ret = true; | ||
258 | } | ||
236 | return ret; | 259 | return ret; |
237 | } | 260 | } |
238 | 261 | ||
@@ -241,6 +264,10 @@ public class BSCharacter : PhysicsActor | |||
241 | return _mass; | 264 | return _mass; |
242 | } | 265 | } |
243 | } | 266 | } |
267 | |||
268 | // used when we only want this prim's mass and not the linkset thing | ||
269 | public override float MassRaw { get {return _mass; } } | ||
270 | |||
244 | public override Vector3 Force { | 271 | public override Vector3 Force { |
245 | get { return _force; } | 272 | get { return _force; } |
246 | set { | 273 | set { |
@@ -273,10 +300,10 @@ public class BSCharacter : PhysicsActor | |||
273 | set { | 300 | set { |
274 | _velocity = value; | 301 | _velocity = value; |
275 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, _velocity); | 302 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, _velocity); |
276 | _scene.TaintedObject("BSCharacter.setVelocity", delegate() | 303 | Scene.TaintedObject("BSCharacter.setVelocity", delegate() |
277 | { | 304 | { |
278 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity); | 305 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity); |
279 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, _localID, _velocity); | 306 | BulletSimAPI.SetObjectVelocity(Scene.WorldID, _localID, _velocity); |
280 | }); | 307 | }); |
281 | } | 308 | } |
282 | } | 309 | } |
@@ -299,10 +326,10 @@ public class BSCharacter : PhysicsActor | |||
299 | set { | 326 | set { |
300 | _orientation = value; | 327 | _orientation = value; |
301 | // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); | 328 | // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); |
302 | _scene.TaintedObject("BSCharacter.setOrientation", delegate() | 329 | Scene.TaintedObject("BSCharacter.setOrientation", delegate() |
303 | { | 330 | { |
304 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 331 | // _position = BulletSimAPI.GetObjectPosition(Scene.WorldID, _localID); |
305 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 332 | BulletSimAPI.SetObjectTranslation(Scene.WorldID, _localID, _position, _orientation); |
306 | }); | 333 | }); |
307 | } | 334 | } |
308 | } | 335 | } |
@@ -319,14 +346,13 @@ public class BSCharacter : PhysicsActor | |||
319 | public override bool Flying { | 346 | public override bool Flying { |
320 | get { return _flying; } | 347 | get { return _flying; } |
321 | set { | 348 | set { |
322 | if (_flying != value) | 349 | _flying = value; |
323 | { | 350 | // simulate flying by changing the effect of gravity |
324 | _flying = value; | 351 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); |
325 | // simulate flying by changing the effect of gravity | ||
326 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); | ||
327 | } | ||
328 | } | 352 | } |
329 | } | 353 | } |
354 | // Flying is implimented by changing the avatar's buoyancy. | ||
355 | // Would this be done better with a vehicle type? | ||
330 | private float ComputeBuoyancyFromFlying(bool ifFlying) { | 356 | private float ComputeBuoyancyFromFlying(bool ifFlying) { |
331 | return ifFlying ? 1f : 0f; | 357 | return ifFlying ? 1f : 0f; |
332 | } | 358 | } |
@@ -340,11 +366,11 @@ public class BSCharacter : PhysicsActor | |||
340 | set { _throttleUpdates = value; } | 366 | set { _throttleUpdates = value; } |
341 | } | 367 | } |
342 | public override bool IsColliding { | 368 | public override bool IsColliding { |
343 | get { return (_collidingStep == _scene.SimulationStep); } | 369 | get { return (_collidingStep == Scene.SimulationStep); } |
344 | set { _isColliding = value; } | 370 | set { _isColliding = value; } |
345 | } | 371 | } |
346 | public override bool CollidingGround { | 372 | public override bool CollidingGround { |
347 | get { return (_collidingGroundStep == _scene.SimulationStep); } | 373 | get { return (_collidingGroundStep == Scene.SimulationStep); } |
348 | set { _collidingGround = value; } | 374 | set { _collidingGround = value; } |
349 | } | 375 | } |
350 | public override bool CollidingObj { | 376 | public override bool CollidingObj { |
@@ -366,10 +392,10 @@ public class BSCharacter : PhysicsActor | |||
366 | public override float Buoyancy { | 392 | public override float Buoyancy { |
367 | get { return _buoyancy; } | 393 | get { return _buoyancy; } |
368 | set { _buoyancy = value; | 394 | set { _buoyancy = value; |
369 | _scene.TaintedObject("BSCharacter.setBuoyancy", delegate() | 395 | Scene.TaintedObject("BSCharacter.setBuoyancy", delegate() |
370 | { | 396 | { |
371 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 397 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
372 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, LocalID, _buoyancy); | 398 | BulletSimAPI.SetObjectBuoyancy(Scene.WorldID, LocalID, _buoyancy); |
373 | }); | 399 | }); |
374 | } | 400 | } |
375 | } | 401 | } |
@@ -413,10 +439,10 @@ public class BSCharacter : PhysicsActor | |||
413 | _force.Y += force.Y; | 439 | _force.Y += force.Y; |
414 | _force.Z += force.Z; | 440 | _force.Z += force.Z; |
415 | // m_log.DebugFormat("{0}: AddForce. adding={1}, newForce={2}", LogHeader, force, _force); | 441 | // m_log.DebugFormat("{0}: AddForce. adding={1}, newForce={2}", LogHeader, force, _force); |
416 | _scene.TaintedObject("BSCharacter.AddForce", delegate() | 442 | Scene.TaintedObject("BSCharacter.AddForce", delegate() |
417 | { | 443 | { |
418 | DetailLog("{0},BSCharacter.setAddForce,taint,addedForce={1}", LocalID, _force); | 444 | DetailLog("{0},BSCharacter.setAddForce,taint,addedForce={1}", LocalID, _force); |
419 | BulletSimAPI.AddObjectForce2(Body.Ptr, _force); | 445 | BulletSimAPI.SetObjectForce2(BSBody.Ptr, _force); |
420 | }); | 446 | }); |
421 | } | 447 | } |
422 | else | 448 | else |
@@ -441,10 +467,16 @@ public class BSCharacter : PhysicsActor | |||
441 | 467 | ||
442 | Scene.TaintedObject("BSCharacter.SubscribeEvents", delegate() | 468 | Scene.TaintedObject("BSCharacter.SubscribeEvents", delegate() |
443 | { | 469 | { |
444 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 470 | BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
445 | }); | 471 | }); |
446 | } | 472 | } |
447 | } | 473 | } |
474 | |||
475 | public override void ZeroMotion() | ||
476 | { | ||
477 | return; | ||
478 | } | ||
479 | |||
448 | // Stop collision events | 480 | // Stop collision events |
449 | public override void UnSubscribeEvents() { | 481 | public override void UnSubscribeEvents() { |
450 | _subscribedEventsMs = 0; | 482 | _subscribedEventsMs = 0; |
@@ -478,7 +510,7 @@ public class BSCharacter : PhysicsActor | |||
478 | 510 | ||
479 | // The physics engine says that properties have updated. Update same and inform | 511 | // The physics engine says that properties have updated. Update same and inform |
480 | // the world that things have changed. | 512 | // the world that things have changed. |
481 | public void UpdateProperties(EntityProperties entprop) | 513 | public override void UpdateProperties(EntityProperties entprop) |
482 | { | 514 | { |
483 | _position = entprop.Position; | 515 | _position = entprop.Position; |
484 | _orientation = entprop.Rotation; | 516 | _orientation = entprop.Rotation; |
@@ -488,32 +520,33 @@ public class BSCharacter : PhysicsActor | |||
488 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 520 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
489 | // base.RequestPhysicsterseUpdate(); | 521 | // base.RequestPhysicsterseUpdate(); |
490 | 522 | ||
491 | /* | 523 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. |
492 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 524 | PositionSanityCheck2(); |
493 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 525 | |
494 | entprop.Acceleration, entprop.RotationalVelocity); | 526 | float heightHere = Scene.TerrainManager.GetTerrainHeightAtXYZ(_position); // only for debug |
495 | */ | 527 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5},terrain={6}", |
528 | LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity, heightHere); | ||
496 | } | 529 | } |
497 | 530 | ||
498 | // Called by the scene when a collision with this object is reported | 531 | // Called by the scene when a collision with this object is reported |
499 | // The collision, if it should be reported to the character, is placed in a collection | 532 | // The collision, if it should be reported to the character, is placed in a collection |
500 | // that will later be sent to the simulator when SendCollisions() is called. | 533 | // that will later be sent to the simulator when SendCollisions() is called. |
501 | CollisionEventUpdate collisionCollection = null; | 534 | CollisionEventUpdate collisionCollection = null; |
502 | public void Collide(uint collidingWith, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) | 535 | public override void Collide(uint collidingWith, BSPhysObject collidee, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) |
503 | { | 536 | { |
504 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); | 537 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); |
505 | 538 | ||
506 | // The following makes IsColliding() and IsCollidingGround() work | 539 | // The following makes IsColliding() and IsCollidingGround() work |
507 | _collidingStep = _scene.SimulationStep; | 540 | _collidingStep = Scene.SimulationStep; |
508 | if (collidingWith == BSScene.TERRAIN_ID || collidingWith == BSScene.GROUNDPLANE_ID) | 541 | if (collidingWith == BSScene.TERRAIN_ID || collidingWith == BSScene.GROUNDPLANE_ID) |
509 | { | 542 | { |
510 | _collidingGroundStep = _scene.SimulationStep; | 543 | _collidingGroundStep = Scene.SimulationStep; |
511 | } | 544 | } |
512 | // DetailLog("{0},BSCharacter.Collison,call,with={1}", LocalID, collidingWith); | 545 | // DetailLog("{0},BSCharacter.Collison,call,with={1}", LocalID, collidingWith); |
513 | 546 | ||
514 | // throttle collisions to the rate specified in the subscription | 547 | // throttle collisions to the rate specified in the subscription |
515 | if (_subscribedEventsMs != 0) { | 548 | if (_subscribedEventsMs != 0) { |
516 | int nowTime = _scene.SimulationNowTime; | 549 | int nowTime = Scene.SimulationNowTime; |
517 | if (nowTime >= _nextCollisionOkTime) { | 550 | if (nowTime >= _nextCollisionOkTime) { |
518 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; | 551 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; |
519 | 552 | ||
@@ -524,7 +557,7 @@ public class BSCharacter : PhysicsActor | |||
524 | } | 557 | } |
525 | } | 558 | } |
526 | 559 | ||
527 | public void SendCollisions() | 560 | public override void SendCollisions() |
528 | { | 561 | { |
529 | /* | 562 | /* |
530 | if (collisionCollection != null && collisionCollection.Count > 0) | 563 | if (collisionCollection != null && collisionCollection.Count > 0) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index 25084d8..2e15ced 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | |||
@@ -48,11 +48,10 @@ public abstract class BSConstraint : IDisposable | |||
48 | { | 48 | { |
49 | if (m_enabled) | 49 | if (m_enabled) |
50 | { | 50 | { |
51 | // BulletSimAPI.RemoveConstraint(m_world.ID, m_body1.ID, m_body2.ID); | 51 | m_enabled = false; |
52 | bool success = BulletSimAPI.DestroyConstraint2(m_world.Ptr, m_constraint.Ptr); | 52 | bool success = BulletSimAPI.DestroyConstraint2(m_world.Ptr, m_constraint.Ptr); |
53 | m_world.scene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success); | 53 | m_world.scene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success); |
54 | m_constraint.Ptr = System.IntPtr.Zero; | 54 | m_constraint.Ptr = System.IntPtr.Zero; |
55 | m_enabled = false; | ||
56 | } | 55 | } |
57 | } | 56 | } |
58 | 57 | ||
@@ -99,6 +98,10 @@ public abstract class BSConstraint : IDisposable | |||
99 | { | 98 | { |
100 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", | 99 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", |
101 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); | 100 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); |
101 | |||
102 | // Setting an object's mass to zero (making it static like when it's selected) | ||
103 | // automatically disables the constraints. | ||
104 | // If enabled, be sure to set the constraint itself to enabled. | ||
102 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); | 105 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); |
103 | } | 106 | } |
104 | else | 107 | else |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 5a9f135..8169e99 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
57 | private int frcount = 0; // Used to limit dynamics debug output to | 57 | private int frcount = 0; // Used to limit dynamics debug output to |
58 | // every 100th frame | 58 | // every 100th frame |
59 | 59 | ||
60 | private BSScene m_physicsScene; | ||
60 | private BSPrim m_prim; // the prim this dynamic controller belongs to | 61 | private BSPrim m_prim; // the prim this dynamic controller belongs to |
61 | 62 | ||
62 | // Vehicle properties | 63 | // Vehicle properties |
@@ -74,7 +75,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
74 | // HOVER_UP_ONLY | 75 | // HOVER_UP_ONLY |
75 | // LIMIT_MOTOR_UP | 76 | // LIMIT_MOTOR_UP |
76 | // LIMIT_ROLL_ONLY | 77 | // LIMIT_ROLL_ONLY |
77 | private VehicleFlag m_Hoverflags = (VehicleFlag)0; | ||
78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; | 78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; |
79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | 79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; |
80 | // Linear properties | 80 | // Linear properties |
@@ -124,15 +124,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
124 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 124 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
126 | 126 | ||
127 | public BSDynamics(BSPrim myPrim) | 127 | public BSDynamics(BSScene myScene, BSPrim myPrim) |
128 | { | 128 | { |
129 | m_physicsScene = myScene; | ||
129 | m_prim = myPrim; | 130 | m_prim = myPrim; |
130 | m_type = Vehicle.TYPE_NONE; | 131 | m_type = Vehicle.TYPE_NONE; |
131 | } | 132 | } |
132 | 133 | ||
133 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue, float timestep) | 134 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue, float timestep) |
134 | { | 135 | { |
135 | DetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 136 | VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
136 | switch (pParam) | 137 | switch (pParam) |
137 | { | 138 | { |
138 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 139 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
@@ -231,7 +232,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
231 | 232 | ||
232 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue, float timestep) | 233 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue, float timestep) |
233 | { | 234 | { |
234 | DetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 235 | VDetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
235 | switch (pParam) | 236 | switch (pParam) |
236 | { | 237 | { |
237 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | 238 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: |
@@ -266,7 +267,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
266 | 267 | ||
267 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | 268 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) |
268 | { | 269 | { |
269 | DetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 270 | VDetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
270 | switch (pParam) | 271 | switch (pParam) |
271 | { | 272 | { |
272 | case Vehicle.REFERENCE_FRAME: | 273 | case Vehicle.REFERENCE_FRAME: |
@@ -280,164 +281,27 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
280 | 281 | ||
281 | internal void ProcessVehicleFlags(int pParam, bool remove) | 282 | internal void ProcessVehicleFlags(int pParam, bool remove) |
282 | { | 283 | { |
283 | DetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); | 284 | VDetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); |
285 | VehicleFlag parm = (VehicleFlag)pParam; | ||
284 | if (remove) | 286 | if (remove) |
285 | { | 287 | { |
286 | if (pParam == -1) | 288 | if (pParam == -1) |
287 | { | 289 | { |
288 | m_flags = (VehicleFlag)0; | 290 | m_flags = (VehicleFlag)0; |
289 | m_Hoverflags = (VehicleFlag)0; | ||
290 | return; | ||
291 | } | 291 | } |
292 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | 292 | else |
293 | { | ||
294 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0) | ||
295 | m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
296 | } | ||
297 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
298 | { | ||
299 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0) | ||
300 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY); | ||
301 | } | ||
302 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
303 | { | ||
304 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0) | ||
305 | m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY); | ||
306 | } | ||
307 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
308 | { | ||
309 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0) | ||
310 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY); | ||
311 | } | ||
312 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
313 | { | ||
314 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0) | ||
315 | m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP); | ||
316 | } | ||
317 | if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY) | ||
318 | { | ||
319 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0) | ||
320 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | ||
321 | } | ||
322 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
323 | { | ||
324 | if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0) | ||
325 | m_flags &= ~(VehicleFlag.MOUSELOOK_BANK); | ||
326 | } | ||
327 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
328 | { | ||
329 | if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0) | ||
330 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER); | ||
331 | } | ||
332 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
333 | { | ||
334 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0) | ||
335 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP); | ||
336 | } | ||
337 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
338 | { | ||
339 | if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0) | ||
340 | m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED); | ||
341 | } | ||
342 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
343 | { | ||
344 | if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0) | ||
345 | m_flags &= ~(VehicleFlag.NO_X); | ||
346 | } | ||
347 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
348 | { | ||
349 | if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0) | ||
350 | m_flags &= ~(VehicleFlag.NO_Y); | ||
351 | } | ||
352 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
353 | { | ||
354 | if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0) | ||
355 | m_flags &= ~(VehicleFlag.NO_Z); | ||
356 | } | ||
357 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
358 | { | ||
359 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0) | ||
360 | m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT); | ||
361 | } | ||
362 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
363 | { | ||
364 | if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0) | ||
365 | m_flags &= ~(VehicleFlag.NO_DEFLECTION); | ||
366 | } | ||
367 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
368 | { | 293 | { |
369 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0) | 294 | m_flags &= ~parm; |
370 | m_flags &= ~(VehicleFlag.LOCK_ROTATION); | ||
371 | } | 295 | } |
372 | } | 296 | } |
373 | else | 297 | else { |
374 | { | 298 | m_flags |= parm; |
375 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
376 | { | ||
377 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags); | ||
378 | } | ||
379 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
380 | { | ||
381 | m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags); | ||
382 | } | ||
383 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
384 | { | ||
385 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags); | ||
386 | } | ||
387 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
388 | { | ||
389 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags); | ||
390 | } | ||
391 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
392 | { | ||
393 | m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags); | ||
394 | } | ||
395 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
396 | { | ||
397 | m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags); | ||
398 | } | ||
399 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
400 | { | ||
401 | m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags); | ||
402 | } | ||
403 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
404 | { | ||
405 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags); | ||
406 | } | ||
407 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
408 | { | ||
409 | m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags); | ||
410 | } | ||
411 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
412 | { | ||
413 | m_flags |= (VehicleFlag.NO_X); | ||
414 | } | ||
415 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
416 | { | ||
417 | m_flags |= (VehicleFlag.NO_Y); | ||
418 | } | ||
419 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
420 | { | ||
421 | m_flags |= (VehicleFlag.NO_Z); | ||
422 | } | ||
423 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
424 | { | ||
425 | m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT); | ||
426 | } | ||
427 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
428 | { | ||
429 | m_flags |= (VehicleFlag.NO_DEFLECTION); | ||
430 | } | ||
431 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
432 | { | ||
433 | m_flags |= (VehicleFlag.LOCK_ROTATION); | ||
434 | } | ||
435 | } | 299 | } |
436 | }//end ProcessVehicleFlags | 300 | }//end ProcessVehicleFlags |
437 | 301 | ||
438 | internal void ProcessTypeChange(Vehicle pType) | 302 | internal void ProcessTypeChange(Vehicle pType, float stepSize) |
439 | { | 303 | { |
440 | DetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); | 304 | VDetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); |
441 | // Set Defaults For Type | 305 | // Set Defaults For Type |
442 | m_type = pType; | 306 | m_type = pType; |
443 | switch (pType) | 307 | switch (pType) |
@@ -478,10 +342,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
478 | // m_bankingMix = 1; | 342 | // m_bankingMix = 1; |
479 | // m_bankingTimescale = 10; | 343 | // m_bankingTimescale = 10; |
480 | // m_referenceFrame = Quaternion.Identity; | 344 | // m_referenceFrame = Quaternion.Identity; |
481 | m_Hoverflags &= | 345 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); |
346 | m_flags &= | ||
482 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 347 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
483 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 348 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
484 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
485 | break; | 349 | break; |
486 | case Vehicle.TYPE_CAR: | 350 | case Vehicle.TYPE_CAR: |
487 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | 351 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); |
@@ -506,10 +370,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
506 | // m_bankingMix = 1; | 370 | // m_bankingMix = 1; |
507 | // m_bankingTimescale = 1; | 371 | // m_bankingTimescale = 1; |
508 | // m_referenceFrame = Quaternion.Identity; | 372 | // m_referenceFrame = Quaternion.Identity; |
509 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
510 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | 373 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | |
511 | VehicleFlag.LIMIT_MOTOR_UP); | 374 | VehicleFlag.LIMIT_MOTOR_UP); |
512 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY); | 375 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
376 | m_flags |= (VehicleFlag.HOVER_UP_ONLY); | ||
513 | break; | 377 | break; |
514 | case Vehicle.TYPE_BOAT: | 378 | case Vehicle.TYPE_BOAT: |
515 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | 379 | m_linearFrictionTimescale = new Vector3(10, 3, 2); |
@@ -534,12 +398,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
534 | // m_bankingMix = 0.8f; | 398 | // m_bankingMix = 0.8f; |
535 | // m_bankingTimescale = 1; | 399 | // m_bankingTimescale = 1; |
536 | // m_referenceFrame = Quaternion.Identity; | 400 | // m_referenceFrame = Quaternion.Identity; |
537 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | 401 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | |
538 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 402 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
539 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | 403 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); |
540 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | 404 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | |
541 | VehicleFlag.LIMIT_MOTOR_UP); | 405 | VehicleFlag.LIMIT_MOTOR_UP); |
542 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY); | 406 | m_flags |= (VehicleFlag.HOVER_WATER_ONLY); |
543 | break; | 407 | break; |
544 | case Vehicle.TYPE_AIRPLANE: | 408 | case Vehicle.TYPE_AIRPLANE: |
545 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | 409 | m_linearFrictionTimescale = new Vector3(200, 10, 5); |
@@ -564,7 +428,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
564 | // m_bankingMix = 0.7f; | 428 | // m_bankingMix = 0.7f; |
565 | // m_bankingTimescale = 2; | 429 | // m_bankingTimescale = 2; |
566 | // m_referenceFrame = Quaternion.Identity; | 430 | // m_referenceFrame = Quaternion.Identity; |
567 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 431 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
568 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 432 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
569 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 433 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
570 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 434 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
@@ -592,15 +456,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
592 | // m_bankingMix = 0.7f; | 456 | // m_bankingMix = 0.7f; |
593 | // m_bankingTimescale = 5; | 457 | // m_bankingTimescale = 5; |
594 | // m_referenceFrame = Quaternion.Identity; | 458 | // m_referenceFrame = Quaternion.Identity; |
595 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 459 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
596 | VehicleFlag.HOVER_UP_ONLY); | 460 | VehicleFlag.HOVER_UP_ONLY); |
597 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 461 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
598 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 462 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
599 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); | 463 | m_flags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); |
600 | break; | 464 | break; |
601 | } | 465 | } |
602 | }//end SetDefaultsForType | 466 | }//end SetDefaultsForType |
603 | 467 | ||
468 | // One step of the vehicle properties for the next 'pTimestep' seconds. | ||
604 | internal void Step(float pTimestep) | 469 | internal void Step(float pTimestep) |
605 | { | 470 | { |
606 | if (m_type == Vehicle.TYPE_NONE) return; | 471 | if (m_type == Vehicle.TYPE_NONE) return; |
@@ -613,7 +478,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
613 | MoveAngular(pTimestep); | 478 | MoveAngular(pTimestep); |
614 | LimitRotation(pTimestep); | 479 | LimitRotation(pTimestep); |
615 | 480 | ||
616 | DetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | 481 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", |
617 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); | 482 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); |
618 | }// end Step | 483 | }// end Step |
619 | 484 | ||
@@ -657,7 +522,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
657 | 522 | ||
658 | */ | 523 | */ |
659 | 524 | ||
660 | DetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},decay={4},dir={5},vel={6}", | 525 | VDetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},decay={4},dir={5},vel={6}", |
661 | m_prim.LocalID, origDir, origVel, addAmount, decayfraction, m_linearMotorDirection, m_lastLinearVelocityVector); | 526 | m_prim.LocalID, origDir, origVel, addAmount, decayfraction, m_linearMotorDirection, m_lastLinearVelocityVector); |
662 | } | 527 | } |
663 | else | 528 | else |
@@ -669,7 +534,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
669 | m_lastLinearVelocityVector = Vector3.Zero; | 534 | m_lastLinearVelocityVector = Vector3.Zero; |
670 | } | 535 | } |
671 | 536 | ||
672 | // convert requested object velocity to world-referenced vector | 537 | // convert requested object velocity to object relative vector |
673 | Quaternion rotq = m_prim.Orientation; | 538 | Quaternion rotq = m_prim.Orientation; |
674 | m_dir = m_lastLinearVelocityVector * rotq; | 539 | m_dir = m_lastLinearVelocityVector * rotq; |
675 | 540 | ||
@@ -722,42 +587,42 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
722 | if (changed) | 587 | if (changed) |
723 | { | 588 | { |
724 | m_prim.Position = pos; | 589 | m_prim.Position = pos; |
725 | DetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", | 590 | VDetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", |
726 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); | 591 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); |
727 | } | 592 | } |
728 | } | 593 | } |
729 | 594 | ||
730 | // If below the terrain, move us above the ground a little. | 595 | // If below the terrain, move us above the ground a little. |
731 | if (pos.Z < m_prim.Scene.GetTerrainHeightAtXYZ(pos)) | 596 | if (pos.Z < m_prim.Scene.TerrainManager.GetTerrainHeightAtXYZ(pos)) |
732 | { | 597 | { |
733 | pos.Z = m_prim.Scene.GetTerrainHeightAtXYZ(pos) + 2; | 598 | pos.Z = m_prim.Scene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 2; |
734 | m_prim.Position = pos; | 599 | m_prim.Position = pos; |
735 | DetailLog("{0},MoveLinear,terrainHeight,pos={1}", m_prim.LocalID, pos); | 600 | VDetailLog("{0},MoveLinear,terrainHeight,pos={1}", m_prim.LocalID, pos); |
736 | } | 601 | } |
737 | 602 | ||
738 | // Check if hovering | 603 | // Check if hovering |
739 | if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 604 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) |
740 | { | 605 | { |
741 | // We should hover, get the target height | 606 | // We should hover, get the target height |
742 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0) | 607 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) |
743 | { | 608 | { |
744 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevel() + m_VhoverHeight; | 609 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevel() + m_VhoverHeight; |
745 | } | 610 | } |
746 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | 611 | if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
747 | { | 612 | { |
748 | m_VhoverTargetHeight = m_prim.Scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | 613 | m_VhoverTargetHeight = m_prim.Scene.TerrainManager.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; |
749 | } | 614 | } |
750 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) | 615 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) |
751 | { | 616 | { |
752 | m_VhoverTargetHeight = m_VhoverHeight; | 617 | m_VhoverTargetHeight = m_VhoverHeight; |
753 | } | 618 | } |
754 | 619 | ||
755 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0) | 620 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) != 0) |
756 | { | 621 | { |
757 | // If body is aready heigher, use its height as target height | 622 | // If body is aready heigher, use its height as target height |
758 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | 623 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; |
759 | } | 624 | } |
760 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) | 625 | if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) |
761 | { | 626 | { |
762 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) | 627 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) |
763 | { | 628 | { |
@@ -779,7 +644,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
779 | } | 644 | } |
780 | } | 645 | } |
781 | 646 | ||
782 | DetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_dir, m_VhoverHeight, m_VhoverTargetHeight); | 647 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_dir, m_VhoverHeight, m_VhoverTargetHeight); |
783 | 648 | ||
784 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | 649 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped |
785 | // m_VhoverTimescale = 0f; // time to acheive height | 650 | // m_VhoverTimescale = 0f; // time to acheive height |
@@ -809,13 +674,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
809 | { | 674 | { |
810 | grav.Z = (float)(grav.Z * 1.125); | 675 | grav.Z = (float)(grav.Z * 1.125); |
811 | } | 676 | } |
812 | float terraintemp = m_prim.Scene.GetTerrainHeightAtXYZ(pos); | 677 | float terraintemp = m_prim.Scene.TerrainManager.GetTerrainHeightAtXYZ(pos); |
813 | float postemp = (pos.Z - terraintemp); | 678 | float postemp = (pos.Z - terraintemp); |
814 | if (postemp > 2.5f) | 679 | if (postemp > 2.5f) |
815 | { | 680 | { |
816 | grav.Z = (float)(grav.Z * 1.037125); | 681 | grav.Z = (float)(grav.Z * 1.037125); |
817 | } | 682 | } |
818 | DetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); | 683 | VDetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); |
819 | //End Experimental Values | 684 | //End Experimental Values |
820 | } | 685 | } |
821 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 686 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
@@ -844,7 +709,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
844 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); | 709 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); |
845 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; | 710 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; |
846 | 711 | ||
847 | DetailLog("{0},MoveLinear,done,pos={1},vel={2},force={3},decay={4}", | 712 | VDetailLog("{0},MoveLinear,done,pos={1},vel={2},force={3},decay={4}", |
848 | m_prim.LocalID, m_lastPositionVector, m_dir, grav, decayamount); | 713 | m_prim.LocalID, m_lastPositionVector, m_dir, grav, decayamount); |
849 | 714 | ||
850 | } // end MoveLinear() | 715 | } // end MoveLinear() |
@@ -870,13 +735,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
870 | // There are m_angularMotorApply steps. | 735 | // There are m_angularMotorApply steps. |
871 | Vector3 origAngularVelocity = m_angularMotorVelocity; | 736 | Vector3 origAngularVelocity = m_angularMotorVelocity; |
872 | // ramp up to new value | 737 | // ramp up to new value |
873 | // current velocity += error / (time to get there / step interval) | 738 | // current velocity += error / (time to get there / step interval) |
874 | // requested speed - last motor speed | 739 | // requested speed - last motor speed |
875 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); | 740 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); |
876 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); | 741 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); |
877 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); | 742 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); |
878 | 743 | ||
879 | DetailLog("{0},MoveAngular,angularMotorApply,apply={1},origvel={2},dir={3},vel={4}", | 744 | VDetailLog("{0},MoveAngular,angularMotorApply,apply={1},origvel={2},dir={3},vel={4}", |
880 | m_prim.LocalID,m_angularMotorApply,origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); | 745 | m_prim.LocalID,m_angularMotorApply,origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); |
881 | 746 | ||
882 | m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected | 747 | m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected |
@@ -887,6 +752,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
887 | // No motor recently applied, keep the body velocity | 752 | // No motor recently applied, keep the body velocity |
888 | // and decay the velocity | 753 | // and decay the velocity |
889 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); | 754 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); |
755 | if (m_angularMotorVelocity.LengthSquared() < 0.00001) | ||
756 | m_angularMotorVelocity = Vector3.Zero; | ||
890 | } // end motor section | 757 | } // end motor section |
891 | 758 | ||
892 | // Vertical attractor section | 759 | // Vertical attractor section |
@@ -924,7 +791,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
924 | vertattr.X += bounce * angularVelocity.X; | 791 | vertattr.X += bounce * angularVelocity.X; |
925 | vertattr.Y += bounce * angularVelocity.Y; | 792 | vertattr.Y += bounce * angularVelocity.Y; |
926 | 793 | ||
927 | DetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", | 794 | VDetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", |
928 | m_prim.LocalID, verterr, bounce, vertattr); | 795 | m_prim.LocalID, verterr, bounce, vertattr); |
929 | 796 | ||
930 | } // else vertical attractor is off | 797 | } // else vertical attractor is off |
@@ -942,13 +809,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
942 | { | 809 | { |
943 | m_lastAngularVelocity.X = 0; | 810 | m_lastAngularVelocity.X = 0; |
944 | m_lastAngularVelocity.Y = 0; | 811 | m_lastAngularVelocity.Y = 0; |
945 | DetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 812 | VDetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); |
946 | } | 813 | } |
947 | 814 | ||
948 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 815 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
949 | { | 816 | { |
950 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | 817 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. |
951 | DetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 818 | VDetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); |
952 | } | 819 | } |
953 | 820 | ||
954 | // apply friction | 821 | // apply friction |
@@ -958,7 +825,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
958 | // Apply to the body | 825 | // Apply to the body |
959 | m_prim.RotationalVelocity = m_lastAngularVelocity; | 826 | m_prim.RotationalVelocity = m_lastAngularVelocity; |
960 | 827 | ||
961 | DetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); | 828 | VDetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); |
962 | } //end MoveAngular | 829 | } //end MoveAngular |
963 | 830 | ||
964 | internal void LimitRotation(float timestep) | 831 | internal void LimitRotation(float timestep) |
@@ -1005,11 +872,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1005 | if (changed) | 872 | if (changed) |
1006 | m_prim.Orientation = m_rot; | 873 | m_prim.Orientation = m_rot; |
1007 | 874 | ||
1008 | DetailLog("{0},LimitRotation,done,changed={1},orig={2},new={3}", m_prim.LocalID, changed, rotq, m_rot); | 875 | VDetailLog("{0},LimitRotation,done,changed={1},orig={2},new={3}", m_prim.LocalID, changed, rotq, m_rot); |
1009 | } | 876 | } |
1010 | 877 | ||
1011 | // Invoke the detailed logger and output something if it's enabled. | 878 | // Invoke the detailed logger and output something if it's enabled. |
1012 | private void DetailLog(string msg, params Object[] args) | 879 | private void VDetailLog(string msg, params Object[] args) |
1013 | { | 880 | { |
1014 | if (m_prim.Scene.VehicleLoggingEnabled) | 881 | if (m_prim.Scene.VehicleLoggingEnabled) |
1015 | m_prim.Scene.PhysicsLogging.Write(msg, args); | 882 | m_prim.Scene.PhysicsLogging.Write(msg, args); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 087b9bb..5f6601d 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -36,14 +36,17 @@ public class BSLinkset | |||
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM LINKSET]"; | 37 | private static string LogHeader = "[BULLETSIM LINKSET]"; |
38 | 38 | ||
39 | private BSPrim m_linksetRoot; | 39 | private BSPhysObject m_linksetRoot; |
40 | public BSPrim LinksetRoot { get { return m_linksetRoot; } } | 40 | public BSPhysObject LinksetRoot { get { return m_linksetRoot; } } |
41 | 41 | ||
42 | private BSScene m_physicsScene; | 42 | private BSScene m_physicsScene; |
43 | public BSScene PhysicsScene { get { return m_physicsScene; } } | 43 | public BSScene PhysicsScene { get { return m_physicsScene; } } |
44 | 44 | ||
45 | static int m_nextLinksetID = 1; | ||
46 | public int LinksetID { get; private set; } | ||
47 | |||
45 | // The children under the root in this linkset | 48 | // The children under the root in this linkset |
46 | private List<BSPrim> m_children; | 49 | private List<BSPhysObject> m_children; |
47 | 50 | ||
48 | // We lock the diddling of linkset classes to prevent any badness. | 51 | // We lock the diddling of linkset classes to prevent any badness. |
49 | // This locks the modification of the instances of this class. Changes | 52 | // This locks the modification of the instances of this class. Changes |
@@ -71,19 +74,23 @@ public class BSLinkset | |||
71 | get { return ComputeLinksetGeometricCenter(); } | 74 | get { return ComputeLinksetGeometricCenter(); } |
72 | } | 75 | } |
73 | 76 | ||
74 | public BSLinkset(BSScene scene, BSPrim parent) | 77 | public BSLinkset(BSScene scene, BSPhysObject parent) |
75 | { | 78 | { |
76 | // A simple linkset of one (no children) | 79 | // A simple linkset of one (no children) |
80 | LinksetID = m_nextLinksetID++; | ||
81 | // We create LOTS of linksets. | ||
82 | if (m_nextLinksetID < 0) | ||
83 | m_nextLinksetID = 1; | ||
77 | m_physicsScene = scene; | 84 | m_physicsScene = scene; |
78 | m_linksetRoot = parent; | 85 | m_linksetRoot = parent; |
79 | m_children = new List<BSPrim>(); | 86 | m_children = new List<BSPhysObject>(); |
80 | m_mass = parent.MassRaw; | 87 | m_mass = parent.MassRaw; |
81 | } | 88 | } |
82 | 89 | ||
83 | // Link to a linkset where the child knows the parent. | 90 | // Link to a linkset where the child knows the parent. |
84 | // Parent changing should not happen so do some sanity checking. | 91 | // Parent changing should not happen so do some sanity checking. |
85 | // We return the parent's linkset so the child can track its membership. | 92 | // We return the parent's linkset so the child can track its membership. |
86 | public BSLinkset AddMeToLinkset(BSPrim child) | 93 | public BSLinkset AddMeToLinkset(BSPhysObject child) |
87 | { | 94 | { |
88 | lock (m_linksetActivityLock) | 95 | lock (m_linksetActivityLock) |
89 | { | 96 | { |
@@ -95,7 +102,7 @@ public class BSLinkset | |||
95 | // Remove a child from a linkset. | 102 | // Remove a child from a linkset. |
96 | // Returns a new linkset for the child which is a linkset of one (just the | 103 | // Returns a new linkset for the child which is a linkset of one (just the |
97 | // orphened child). | 104 | // orphened child). |
98 | public BSLinkset RemoveMeFromLinkset(BSPrim child) | 105 | public BSLinkset RemoveMeFromLinkset(BSPhysObject child) |
99 | { | 106 | { |
100 | lock (m_linksetActivityLock) | 107 | lock (m_linksetActivityLock) |
101 | { | 108 | { |
@@ -122,7 +129,7 @@ public class BSLinkset | |||
122 | } | 129 | } |
123 | 130 | ||
124 | // Return 'true' if the passed object is the root object of this linkset | 131 | // Return 'true' if the passed object is the root object of this linkset |
125 | public bool IsRoot(BSPrim requestor) | 132 | public bool IsRoot(BSPhysObject requestor) |
126 | { | 133 | { |
127 | return (requestor.LocalID == m_linksetRoot.LocalID); | 134 | return (requestor.LocalID == m_linksetRoot.LocalID); |
128 | } | 135 | } |
@@ -133,12 +140,12 @@ public class BSLinkset | |||
133 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } | 140 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } |
134 | 141 | ||
135 | // Return 'true' if this child is in this linkset | 142 | // Return 'true' if this child is in this linkset |
136 | public bool HasChild(BSPrim child) | 143 | public bool HasChild(BSPhysObject child) |
137 | { | 144 | { |
138 | bool ret = false; | 145 | bool ret = false; |
139 | lock (m_linksetActivityLock) | 146 | lock (m_linksetActivityLock) |
140 | { | 147 | { |
141 | foreach (BSPrim bp in m_children) | 148 | foreach (BSPhysObject bp in m_children) |
142 | { | 149 | { |
143 | if (child.LocalID == bp.LocalID) | 150 | if (child.LocalID == bp.LocalID) |
144 | { | 151 | { |
@@ -153,7 +160,7 @@ public class BSLinkset | |||
153 | private float ComputeLinksetMass() | 160 | private float ComputeLinksetMass() |
154 | { | 161 | { |
155 | float mass = m_linksetRoot.MassRaw; | 162 | float mass = m_linksetRoot.MassRaw; |
156 | foreach (BSPrim bp in m_children) | 163 | foreach (BSPhysObject bp in m_children) |
157 | { | 164 | { |
158 | mass += bp.MassRaw; | 165 | mass += bp.MassRaw; |
159 | } | 166 | } |
@@ -167,7 +174,7 @@ public class BSLinkset | |||
167 | 174 | ||
168 | lock (m_linksetActivityLock) | 175 | lock (m_linksetActivityLock) |
169 | { | 176 | { |
170 | foreach (BSPrim bp in m_children) | 177 | foreach (BSPhysObject bp in m_children) |
171 | { | 178 | { |
172 | com += bp.Position * bp.MassRaw; | 179 | com += bp.Position * bp.MassRaw; |
173 | totalMass += bp.MassRaw; | 180 | totalMass += bp.MassRaw; |
@@ -185,7 +192,7 @@ public class BSLinkset | |||
185 | 192 | ||
186 | lock (m_linksetActivityLock) | 193 | lock (m_linksetActivityLock) |
187 | { | 194 | { |
188 | foreach (BSPrim bp in m_children) | 195 | foreach (BSPhysObject bp in m_children) |
189 | { | 196 | { |
190 | com += bp.Position * bp.MassRaw; | 197 | com += bp.Position * bp.MassRaw; |
191 | } | 198 | } |
@@ -197,7 +204,7 @@ public class BSLinkset | |||
197 | 204 | ||
198 | // When physical properties are changed the linkset needs to recalculate | 205 | // When physical properties are changed the linkset needs to recalculate |
199 | // its internal properties. | 206 | // its internal properties. |
200 | public void Refresh(BSPrim requestor) | 207 | public void Refresh(BSPhysObject requestor) |
201 | { | 208 | { |
202 | // If there are no children, there aren't any constraints to recompute | 209 | // If there are no children, there aren't any constraints to recompute |
203 | if (!HasAnyChildren) | 210 | if (!HasAnyChildren) |
@@ -223,10 +230,10 @@ public class BSLinkset | |||
223 | float linksetMass = LinksetMass; | 230 | float linksetMass = LinksetMass; |
224 | lock (m_linksetActivityLock) | 231 | lock (m_linksetActivityLock) |
225 | { | 232 | { |
226 | foreach (BSPrim child in m_children) | 233 | foreach (BSPhysObject child in m_children) |
227 | { | 234 | { |
228 | BSConstraint constrain; | 235 | BSConstraint constrain; |
229 | if (m_physicsScene.Constraints.TryGetConstraint(LinksetRoot.Body, child.Body, out constrain)) | 236 | if (m_physicsScene.Constraints.TryGetConstraint(LinksetRoot.BSBody, child.BSBody, out constrain)) |
230 | { | 237 | { |
231 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", | 238 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", |
232 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); | 239 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); |
@@ -238,8 +245,8 @@ public class BSLinkset | |||
238 | // their constraints have not been created yet. | 245 | // their constraints have not been created yet. |
239 | // Caused by the fact that m_children is built at run time but building constraints | 246 | // Caused by the fact that m_children is built at run time but building constraints |
240 | // happens at taint time. | 247 | // happens at taint time. |
241 | // m_physicsScene.Logger.ErrorFormat("[BULLETSIM LINKSET] RecomputeLinksetConstraintVariables: constraint not found for root={0}, child={1}", | 248 | // m_physicsScene.Logger.ErrorFormat("{0} RecomputeLinksetConstraintVariables: constraint not found for root={1}, child={2}", |
242 | // m_linksetRoot.Body.ID, child.Body.ID); | 249 | // LogHeader, m_linksetRoot.Body.ID, child.Body.ID); |
243 | } | 250 | } |
244 | } | 251 | } |
245 | } | 252 | } |
@@ -248,18 +255,17 @@ public class BSLinkset | |||
248 | 255 | ||
249 | // I am the root of a linkset and a new child is being added | 256 | // I am the root of a linkset and a new child is being added |
250 | // Called while LinkActivity is locked. | 257 | // Called while LinkActivity is locked. |
251 | private void AddChildToLinkset(BSPrim child) | 258 | private void AddChildToLinkset(BSPhysObject child) |
252 | { | 259 | { |
253 | if (!HasChild(child)) | 260 | if (!HasChild(child)) |
254 | { | 261 | { |
255 | m_children.Add(child); | 262 | m_children.Add(child); |
256 | 263 | ||
257 | BSPrim rootx = LinksetRoot; // capture the root as of now | 264 | BSPhysObject rootx = LinksetRoot; // capture the root as of now |
258 | BSPrim childx = child; | 265 | BSPhysObject childx = child; |
259 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() | 266 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() |
260 | { | 267 | { |
261 | // DebugLog("{0}: AddChildToLinkset: adding child {1} to {2}", LogHeader, child.LocalID, m_linksetRoot.LocalID); | 268 | DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); |
262 | // DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
263 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child | 269 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child |
264 | }); | 270 | }); |
265 | } | 271 | } |
@@ -271,7 +277,7 @@ public class BSLinkset | |||
271 | // it's still connected to the linkset. | 277 | // it's still connected to the linkset. |
272 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information | 278 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information |
273 | // has to be updated also (like pointer to prim's parent). | 279 | // has to be updated also (like pointer to prim's parent). |
274 | private void RemoveChildFromOtherLinkset(BSPrim pchild) | 280 | private void RemoveChildFromOtherLinkset(BSPhysObject pchild) |
275 | { | 281 | { |
276 | pchild.Linkset = new BSLinkset(m_physicsScene, pchild); | 282 | pchild.Linkset = new BSLinkset(m_physicsScene, pchild); |
277 | RemoveChildFromLinkset(pchild); | 283 | RemoveChildFromLinkset(pchild); |
@@ -279,16 +285,15 @@ public class BSLinkset | |||
279 | 285 | ||
280 | // I am the root of a linkset and one of my children is being removed. | 286 | // I am the root of a linkset and one of my children is being removed. |
281 | // Safe to call even if the child is not really in my linkset. | 287 | // Safe to call even if the child is not really in my linkset. |
282 | private void RemoveChildFromLinkset(BSPrim child) | 288 | private void RemoveChildFromLinkset(BSPhysObject child) |
283 | { | 289 | { |
284 | if (m_children.Remove(child)) | 290 | if (m_children.Remove(child)) |
285 | { | 291 | { |
286 | BSPrim rootx = LinksetRoot; // capture the root as of now | 292 | BSPhysObject rootx = LinksetRoot; // capture the root as of now |
287 | BSPrim childx = child; | 293 | BSPhysObject childx = child; |
288 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() | 294 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() |
289 | { | 295 | { |
290 | // DebugLog("{0}: RemoveChildFromLinkset: Removing constraint to {1}", LogHeader, child.LocalID); | 296 | DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); |
291 | // DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
292 | 297 | ||
293 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | 298 | PhysicallyUnlinkAChildFromRoot(rootx, childx); |
294 | }); | 299 | }); |
@@ -305,7 +310,7 @@ public class BSLinkset | |||
305 | 310 | ||
306 | // Create a constraint between me (root of linkset) and the passed prim (the child). | 311 | // Create a constraint between me (root of linkset) and the passed prim (the child). |
307 | // Called at taint time! | 312 | // Called at taint time! |
308 | private void PhysicallyLinkAChildToRoot(BSPrim rootPrim, BSPrim childPrim) | 313 | private void PhysicallyLinkAChildToRoot(BSPhysObject rootPrim, BSPhysObject childPrim) |
309 | { | 314 | { |
310 | // Zero motion for children so they don't interpolate | 315 | // Zero motion for children so they don't interpolate |
311 | childPrim.ZeroMotion(); | 316 | childPrim.ZeroMotion(); |
@@ -319,19 +324,18 @@ public class BSLinkset | |||
319 | 324 | ||
320 | // create a constraint that allows no freedom of movement between the two objects | 325 | // create a constraint that allows no freedom of movement between the two objects |
321 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 326 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
322 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
323 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", | 327 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", |
324 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); | 328 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); |
325 | BS6DofConstraint constrain = new BS6DofConstraint( | 329 | BS6DofConstraint constrain = new BS6DofConstraint( |
326 | m_physicsScene.World, rootPrim.Body, childPrim.Body, | 330 | m_physicsScene.World, rootPrim.BSBody, childPrim.BSBody, |
327 | midPoint, | 331 | midPoint, |
328 | true, | 332 | true, |
329 | true | 333 | true |
330 | ); | 334 | ); |
331 | /* NOTE: attempt to build constraint with full frame computation, etc. | 335 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. |
332 | * Using the midpoint is easier since it lets the Bullet code use the transforms | 336 | * Using the midpoint is easier since it lets the Bullet code use the transforms |
333 | * of the objects. | 337 | * of the objects. |
334 | * Code left here as an example. | 338 | * Code left as a warning to future programmers. |
335 | // ================================================================================== | 339 | // ================================================================================== |
336 | // relative position normalized to the root prim | 340 | // relative position normalized to the root prim |
337 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); | 341 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); |
@@ -343,7 +347,6 @@ public class BSLinkset | |||
343 | 347 | ||
344 | // create a constraint that allows no freedom of movement between the two objects | 348 | // create a constraint that allows no freedom of movement between the two objects |
345 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 349 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
346 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
347 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 350 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
348 | BS6DofConstraint constrain = new BS6DofConstraint( | 351 | BS6DofConstraint constrain = new BS6DofConstraint( |
349 | PhysicsScene.World, rootPrim.Body, childPrim.Body, | 352 | PhysicsScene.World, rootPrim.Body, childPrim.Body, |
@@ -380,34 +383,24 @@ public class BSLinkset | |||
380 | 383 | ||
381 | // Remove linkage between myself and a particular child | 384 | // Remove linkage between myself and a particular child |
382 | // Called at taint time! | 385 | // Called at taint time! |
383 | private void PhysicallyUnlinkAChildFromRoot(BSPrim rootPrim, BSPrim childPrim) | 386 | private void PhysicallyUnlinkAChildFromRoot(BSPhysObject rootPrim, BSPhysObject childPrim) |
384 | { | 387 | { |
385 | // DebugLog("{0}: PhysicallyUnlinkAChildFromRoot: RemoveConstraint between root prim {1} and child prim {2}", | ||
386 | // LogHeader, rootPrim.LocalID, childPrim.LocalID); | ||
387 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 388 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
388 | 389 | ||
389 | // Find the constraint for this link and get rid of it from the overall collection and from my list | 390 | // Find the constraint for this link and get rid of it from the overall collection and from my list |
390 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body, childPrim.Body); | 391 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody, childPrim.BSBody); |
391 | 392 | ||
392 | // Make the child refresh its location | 393 | // Make the child refresh its location |
393 | BulletSimAPI.PushUpdate2(childPrim.Body.Ptr); | 394 | BulletSimAPI.PushUpdate2(childPrim.BSBody.Ptr); |
394 | } | 395 | } |
395 | 396 | ||
396 | // Remove linkage between myself and any possible children I might have | 397 | // Remove linkage between myself and any possible children I might have |
397 | // Called at taint time! | 398 | // Called at taint time! |
398 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPrim rootPrim) | 399 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPhysObject rootPrim) |
399 | { | 400 | { |
400 | // DebugLog("{0}: PhysicallyUnlinkAllChildren:", LogHeader); | ||
401 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); | 401 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); |
402 | 402 | ||
403 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body); | 403 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody); |
404 | } | ||
405 | |||
406 | // Invoke the detailed logger and output something if it's enabled. | ||
407 | private void DebugLog(string msg, params Object[] args) | ||
408 | { | ||
409 | if (m_physicsScene.ShouldDebugLog) | ||
410 | m_physicsScene.Logger.DebugFormat(msg, args); | ||
411 | } | 404 | } |
412 | 405 | ||
413 | // Invoke the detailed logger and output something if it's enabled. | 406 | // Invoke the detailed logger and output something if it's enabled. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs new file mode 100755 index 0000000..e411fcb --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OMV = OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
36 | { | ||
37 | // Class to wrap all objects. | ||
38 | // The rest of BulletSim doesn't need to keep checking for avatars or prims | ||
39 | // unless the difference is significant. | ||
40 | public abstract class BSPhysObject : PhysicsActor | ||
41 | { | ||
42 | public abstract BSLinkset Linkset { get; set; } | ||
43 | |||
44 | public abstract void Collide(uint collidingWith, BSPhysObject collidee, ActorTypes type, | ||
45 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth); | ||
46 | public abstract void SendCollisions(); | ||
47 | |||
48 | // Return the object mass without calculating it or side effects | ||
49 | public abstract float MassRaw { get; } | ||
50 | |||
51 | // Reference to the physical body (btCollisionObject) of this object | ||
52 | public abstract BulletBody BSBody { get; set; } | ||
53 | // Reference to the physical shape (btCollisionShape) of this object | ||
54 | public abstract BulletShape BSShape { get; set; } | ||
55 | |||
56 | public abstract void ZeroMotion(); | ||
57 | |||
58 | public virtual void StepVehicle(float timeStep) { } | ||
59 | |||
60 | public abstract void UpdateProperties(EntityProperties entprop); | ||
61 | |||
62 | public abstract void Destroy(); | ||
63 | } | ||
64 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 9c20004..6d0af63 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -37,13 +37,11 @@ using OpenSim.Region.Physics.ConvexDecompositionDotNet; | |||
37 | namespace OpenSim.Region.Physics.BulletSPlugin | 37 | namespace OpenSim.Region.Physics.BulletSPlugin |
38 | { | 38 | { |
39 | [Serializable] | 39 | [Serializable] |
40 | public sealed class BSPrim : PhysicsActor | 40 | public sealed class BSPrim : BSPhysObject |
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | private static readonly string LogHeader = "[BULLETS PRIM]"; | 43 | private static readonly string LogHeader = "[BULLETS PRIM]"; |
44 | 44 | ||
45 | private void DebugLog(string mm, params Object[] xx) { if (_scene.ShouldDebugLog) m_log.DebugFormat(mm, xx); } | ||
46 | |||
47 | private IMesh _mesh; | 45 | private IMesh _mesh; |
48 | private PrimitiveBaseShape _pbs; | 46 | private PrimitiveBaseShape _pbs; |
49 | private ShapeData.PhysicsShapeType _shapeType; | 47 | private ShapeData.PhysicsShapeType _shapeType; |
@@ -90,23 +88,16 @@ public sealed class BSPrim : PhysicsActor | |||
90 | private float _buoyancy; | 88 | private float _buoyancy; |
91 | 89 | ||
92 | // Membership in a linkset is controlled by this class. | 90 | // Membership in a linkset is controlled by this class. |
93 | private BSLinkset _linkset; | 91 | public override BSLinkset Linkset { get; set; } |
94 | public BSLinkset Linkset | ||
95 | { | ||
96 | get { return _linkset; } | ||
97 | set { _linkset = value; } | ||
98 | } | ||
99 | 92 | ||
100 | private int _subscribedEventsMs = 0; | 93 | private int _subscribedEventsMs = 0; |
101 | private int _nextCollisionOkTime = 0; | 94 | private int _nextCollisionOkTime = 0; |
102 | long _collidingStep; | 95 | long _collidingStep; |
103 | long _collidingGroundStep; | 96 | long _collidingGroundStep; |
97 | CollisionFlags m_currentCollisionFlags = 0; | ||
104 | 98 | ||
105 | private BulletBody m_body; | 99 | public override BulletBody BSBody { get; set; } |
106 | public BulletBody Body { | 100 | public override BulletShape BSShape { get; set; } |
107 | get { return m_body; } | ||
108 | set { m_body = value; } | ||
109 | } | ||
110 | 101 | ||
111 | private BSDynamics _vehicle; | 102 | private BSDynamics _vehicle; |
112 | 103 | ||
@@ -124,6 +115,7 @@ public sealed class BSPrim : PhysicsActor | |||
124 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); | 115 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); |
125 | _localID = localID; | 116 | _localID = localID; |
126 | _avName = primName; | 117 | _avName = primName; |
118 | _physicsActorType = (int)ActorTypes.Prim; | ||
127 | _scene = parent_scene; | 119 | _scene = parent_scene; |
128 | _position = pos; | 120 | _position = pos; |
129 | _size = size; | 121 | _size = size; |
@@ -141,8 +133,8 @@ public sealed class BSPrim : PhysicsActor | |||
141 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material | 133 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material |
142 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material | 134 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material |
143 | _restitution = _scene.Params.defaultRestitution; | 135 | _restitution = _scene.Params.defaultRestitution; |
144 | _linkset = new BSLinkset(_scene, this); // a linkset of one | 136 | Linkset = new BSLinkset(Scene, this); // a linkset of one |
145 | _vehicle = new BSDynamics(this); // add vehicleness | 137 | _vehicle = new BSDynamics(Scene, this); // add vehicleness |
146 | _mass = CalculateMass(); | 138 | _mass = CalculateMass(); |
147 | // do the actual object creation at taint time | 139 | // do the actual object creation at taint time |
148 | DetailLog("{0},BSPrim.constructor,call", LocalID); | 140 | DetailLog("{0},BSPrim.constructor,call", LocalID); |
@@ -153,23 +145,25 @@ public sealed class BSPrim : PhysicsActor | |||
153 | // Get the pointer to the physical body for this object. | 145 | // Get the pointer to the physical body for this object. |
154 | // At the moment, we're still letting BulletSim manage the creation and destruction | 146 | // At the moment, we're still letting BulletSim manage the creation and destruction |
155 | // of the object. Someday we'll move that into the C# code. | 147 | // of the object. Someday we'll move that into the C# code. |
156 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 148 | BSBody = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
149 | BSShape = new BulletShape(BulletSimAPI.GetCollisionShape2(BSBody.Ptr)); | ||
150 | m_currentCollisionFlags = BulletSimAPI.GetCollisionFlags2(BSBody.Ptr); | ||
157 | }); | 151 | }); |
158 | } | 152 | } |
159 | 153 | ||
160 | // called when this prim is being destroyed and we should free all the resources | 154 | // called when this prim is being destroyed and we should free all the resources |
161 | public void Destroy() | 155 | public override void Destroy() |
162 | { | 156 | { |
163 | // m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID); | 157 | // m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID); |
164 | 158 | ||
165 | // Undo any links between me and any other object | 159 | // Undo any links between me and any other object |
166 | BSPrim parentBefore = _linkset.LinksetRoot; | 160 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
167 | int childrenBefore = _linkset.NumberOfChildren; | 161 | int childrenBefore = Linkset.NumberOfChildren; |
168 | 162 | ||
169 | _linkset = _linkset.RemoveMeFromLinkset(this); | 163 | Linkset = Linkset.RemoveMeFromLinkset(this); |
170 | 164 | ||
171 | DetailLog("{0},BSPrim.Destroy,call,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}", | 165 | DetailLog("{0},BSPrim.Destroy,call,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}", |
172 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 166 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
173 | 167 | ||
174 | // Undo any vehicle properties | 168 | // Undo any vehicle properties |
175 | this.VehicleType = (int)Vehicle.TYPE_NONE; | 169 | this.VehicleType = (int)Vehicle.TYPE_NONE; |
@@ -193,7 +187,7 @@ public sealed class BSPrim : PhysicsActor | |||
193 | { | 187 | { |
194 | _mass = CalculateMass(); // changing size changes the mass | 188 | _mass = CalculateMass(); // changing size changes the mass |
195 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical); | 189 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical); |
196 | // DetailLog("{0}: BSPrim.setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical); | 190 | DetailLog("{0}: BSPrim.setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical); |
197 | RecreateGeomAndObject(); | 191 | RecreateGeomAndObject(); |
198 | }); | 192 | }); |
199 | } | 193 | } |
@@ -232,14 +226,13 @@ public sealed class BSPrim : PhysicsActor | |||
232 | BSPrim parent = obj as BSPrim; | 226 | BSPrim parent = obj as BSPrim; |
233 | if (parent != null) | 227 | if (parent != null) |
234 | { | 228 | { |
235 | DebugLog("{0}: link {1}/{2} to {3}", LogHeader, _avName, _localID, parent.LocalID); | 229 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
236 | BSPrim parentBefore = _linkset.LinksetRoot; | 230 | int childrenBefore = Linkset.NumberOfChildren; |
237 | int childrenBefore = _linkset.NumberOfChildren; | ||
238 | 231 | ||
239 | _linkset = parent.Linkset.AddMeToLinkset(this); | 232 | Linkset = parent.Linkset.AddMeToLinkset(this); |
240 | 233 | ||
241 | DetailLog("{0},BSPrim.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", | 234 | DetailLog("{0},BSPrim.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", |
242 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 235 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
243 | } | 236 | } |
244 | return; | 237 | return; |
245 | } | 238 | } |
@@ -248,16 +241,14 @@ public sealed class BSPrim : PhysicsActor | |||
248 | public override void delink() { | 241 | public override void delink() { |
249 | // TODO: decide if this parent checking needs to happen at taint time | 242 | // TODO: decide if this parent checking needs to happen at taint time |
250 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen | 243 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen |
251 | DebugLog("{0}: delink {1}/{2}. Parent={3}", LogHeader, _avName, _localID, | ||
252 | _linkset.LinksetRoot._avName+"/"+_linkset.LinksetRoot.LocalID.ToString()); | ||
253 | 244 | ||
254 | BSPrim parentBefore = _linkset.LinksetRoot; | 245 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
255 | int childrenBefore = _linkset.NumberOfChildren; | 246 | int childrenBefore = Linkset.NumberOfChildren; |
256 | 247 | ||
257 | _linkset = _linkset.RemoveMeFromLinkset(this); | 248 | Linkset = Linkset.RemoveMeFromLinkset(this); |
258 | 249 | ||
259 | DetailLog("{0},BSPrim.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", | 250 | DetailLog("{0},BSPrim.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", |
260 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 251 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
261 | return; | 252 | return; |
262 | } | 253 | } |
263 | 254 | ||
@@ -265,28 +256,28 @@ public sealed class BSPrim : PhysicsActor | |||
265 | // Do it to the properties so the values get set in the physics engine. | 256 | // Do it to the properties so the values get set in the physics engine. |
266 | // Push the setting of the values to the viewer. | 257 | // Push the setting of the values to the viewer. |
267 | // Called at taint time! | 258 | // Called at taint time! |
268 | public void ZeroMotion() | 259 | public override void ZeroMotion() |
269 | { | 260 | { |
270 | _velocity = OMV.Vector3.Zero; | 261 | _velocity = OMV.Vector3.Zero; |
271 | _acceleration = OMV.Vector3.Zero; | 262 | _acceleration = OMV.Vector3.Zero; |
272 | _rotationalVelocity = OMV.Vector3.Zero; | 263 | _rotationalVelocity = OMV.Vector3.Zero; |
273 | 264 | ||
274 | // Zero some other properties directly into the physics engine | 265 | // Zero some other properties directly into the physics engine |
275 | BulletSimAPI.SetVelocity2(Body.Ptr, OMV.Vector3.Zero); | 266 | BulletSimAPI.SetLinearVelocity2(BSBody.Ptr, OMV.Vector3.Zero); |
276 | BulletSimAPI.SetAngularVelocity2(Body.Ptr, OMV.Vector3.Zero); | 267 | BulletSimAPI.SetAngularVelocity2(BSBody.Ptr, OMV.Vector3.Zero); |
277 | BulletSimAPI.SetInterpolation2(Body.Ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); | 268 | BulletSimAPI.SetInterpolationVelocity2(BSBody.Ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); |
278 | BulletSimAPI.ClearForces2(Body.Ptr); | 269 | BulletSimAPI.ClearForces2(BSBody.Ptr); |
279 | } | 270 | } |
280 | 271 | ||
281 | public override void LockAngularMotion(OMV.Vector3 axis) | 272 | public override void LockAngularMotion(OMV.Vector3 axis) |
282 | { | 273 | { |
283 | // DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); | 274 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); |
284 | return; | 275 | return; |
285 | } | 276 | } |
286 | 277 | ||
287 | public override OMV.Vector3 Position { | 278 | public override OMV.Vector3 Position { |
288 | get { | 279 | get { |
289 | if (!_linkset.IsRoot(this)) | 280 | if (!Linkset.IsRoot(this)) |
290 | // child prims move around based on their parent. Need to get the latest location | 281 | // child prims move around based on their parent. Need to get the latest location |
291 | _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 282 | _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); |
292 | 283 | ||
@@ -299,7 +290,7 @@ public sealed class BSPrim : PhysicsActor | |||
299 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? | 290 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? |
300 | _scene.TaintedObject("BSPrim.setPosition", delegate() | 291 | _scene.TaintedObject("BSPrim.setPosition", delegate() |
301 | { | 292 | { |
302 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 293 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
303 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 294 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); |
304 | }); | 295 | }); |
305 | } | 296 | } |
@@ -311,23 +302,23 @@ public sealed class BSPrim : PhysicsActor | |||
311 | { | 302 | { |
312 | get | 303 | get |
313 | { | 304 | { |
314 | return _linkset.LinksetMass; | 305 | return Linkset.LinksetMass; |
315 | } | 306 | } |
316 | } | 307 | } |
317 | 308 | ||
318 | // used when we only want this prim's mass and not the linkset thing | 309 | // used when we only want this prim's mass and not the linkset thing |
319 | public float MassRaw { get { return _mass; } } | 310 | public override float MassRaw { get { return _mass; } } |
320 | 311 | ||
321 | // Is this used? | 312 | // Is this used? |
322 | public override OMV.Vector3 CenterOfMass | 313 | public override OMV.Vector3 CenterOfMass |
323 | { | 314 | { |
324 | get { return _linkset.CenterOfMass; } | 315 | get { return Linkset.CenterOfMass; } |
325 | } | 316 | } |
326 | 317 | ||
327 | // Is this used? | 318 | // Is this used? |
328 | public override OMV.Vector3 GeometricCenter | 319 | public override OMV.Vector3 GeometricCenter |
329 | { | 320 | { |
330 | get { return _linkset.GeometricCenter; } | 321 | get { return Linkset.GeometricCenter; } |
331 | } | 322 | } |
332 | 323 | ||
333 | public override OMV.Vector3 Force { | 324 | public override OMV.Vector3 Force { |
@@ -336,9 +327,9 @@ public sealed class BSPrim : PhysicsActor | |||
336 | _force = value; | 327 | _force = value; |
337 | _scene.TaintedObject("BSPrim.setForce", delegate() | 328 | _scene.TaintedObject("BSPrim.setForce", delegate() |
338 | { | 329 | { |
339 | // DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); | 330 | DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); |
340 | // BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); | 331 | // BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); |
341 | BulletSimAPI.SetObjectForce2(Body.Ptr, _force); | 332 | BulletSimAPI.SetObjectForce2(BSBody.Ptr, _force); |
342 | }); | 333 | }); |
343 | } | 334 | } |
344 | } | 335 | } |
@@ -354,7 +345,7 @@ public sealed class BSPrim : PhysicsActor | |||
354 | { | 345 | { |
355 | // Done at taint time so we're sure the physics engine is not using the variables | 346 | // Done at taint time so we're sure the physics engine is not using the variables |
356 | // Vehicle code changes the parameters for this vehicle type. | 347 | // Vehicle code changes the parameters for this vehicle type. |
357 | _vehicle.ProcessTypeChange(type); | 348 | _vehicle.ProcessTypeChange(type, Scene.LastSimulatedTimestep); |
358 | // Tell the scene about the vehicle so it will get processing each frame. | 349 | // Tell the scene about the vehicle so it will get processing each frame. |
359 | _scene.VehicleInSceneTypeChanged(this, type); | 350 | _scene.VehicleInSceneTypeChanged(this, type); |
360 | }); | 351 | }); |
@@ -391,7 +382,7 @@ public sealed class BSPrim : PhysicsActor | |||
391 | 382 | ||
392 | // Called each simulation step to advance vehicle characteristics. | 383 | // Called each simulation step to advance vehicle characteristics. |
393 | // Called from Scene when doing simulation step so we're in taint processing time. | 384 | // Called from Scene when doing simulation step so we're in taint processing time. |
394 | public void StepVehicle(float timeStep) | 385 | public override void StepVehicle(float timeStep) |
395 | { | 386 | { |
396 | if (IsPhysical) | 387 | if (IsPhysical) |
397 | _vehicle.Step(timeStep); | 388 | _vehicle.Step(timeStep); |
@@ -414,7 +405,7 @@ public sealed class BSPrim : PhysicsActor | |||
414 | _velocity = value; | 405 | _velocity = value; |
415 | _scene.TaintedObject("BSPrim.setVelocity", delegate() | 406 | _scene.TaintedObject("BSPrim.setVelocity", delegate() |
416 | { | 407 | { |
417 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); | 408 | DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); |
418 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, LocalID, _velocity); | 409 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, LocalID, _velocity); |
419 | }); | 410 | }); |
420 | } | 411 | } |
@@ -422,7 +413,7 @@ public sealed class BSPrim : PhysicsActor | |||
422 | public override OMV.Vector3 Torque { | 413 | public override OMV.Vector3 Torque { |
423 | get { return _torque; } | 414 | get { return _torque; } |
424 | set { _torque = value; | 415 | set { _torque = value; |
425 | // DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); | 416 | DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); |
426 | } | 417 | } |
427 | } | 418 | } |
428 | public override float CollisionScore { | 419 | public override float CollisionScore { |
@@ -436,7 +427,7 @@ public sealed class BSPrim : PhysicsActor | |||
436 | } | 427 | } |
437 | public override OMV.Quaternion Orientation { | 428 | public override OMV.Quaternion Orientation { |
438 | get { | 429 | get { |
439 | if (!_linkset.IsRoot(this)) | 430 | if (!Linkset.IsRoot(this)) |
440 | { | 431 | { |
441 | // Children move around because tied to parent. Get a fresh value. | 432 | // Children move around because tied to parent. Get a fresh value. |
442 | _orientation = BulletSimAPI.GetObjectOrientation(_scene.WorldID, LocalID); | 433 | _orientation = BulletSimAPI.GetObjectOrientation(_scene.WorldID, LocalID); |
@@ -449,15 +440,14 @@ public sealed class BSPrim : PhysicsActor | |||
449 | _scene.TaintedObject("BSPrim.setOrientation", delegate() | 440 | _scene.TaintedObject("BSPrim.setOrientation", delegate() |
450 | { | 441 | { |
451 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 442 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); |
452 | // DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 443 | DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
453 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 444 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); |
454 | }); | 445 | }); |
455 | } | 446 | } |
456 | } | 447 | } |
457 | public override int PhysicsActorType { | 448 | public override int PhysicsActorType { |
458 | get { return _physicsActorType; } | 449 | get { return _physicsActorType; } |
459 | set { _physicsActorType = value; | 450 | set { _physicsActorType = value; } |
460 | } | ||
461 | } | 451 | } |
462 | public override bool IsPhysical { | 452 | public override bool IsPhysical { |
463 | get { return _isPhysical; } | 453 | get { return _isPhysical; } |
@@ -484,30 +474,88 @@ public sealed class BSPrim : PhysicsActor | |||
484 | 474 | ||
485 | // Make gravity work if the object is physical and not selected | 475 | // Make gravity work if the object is physical and not selected |
486 | // No locking here because only called when it is safe | 476 | // No locking here because only called when it is safe |
477 | // There are four flags we're interested in: | ||
478 | // IsStatic: Object does not move, otherwise the object has mass and moves | ||
479 | // isSolid: other objects bounce off of this object | ||
480 | // isVolumeDetect: other objects pass through but can generate collisions | ||
481 | // collisionEvents: whether this object returns collision events | ||
487 | private void SetObjectDynamic() | 482 | private void SetObjectDynamic() |
488 | { | 483 | { |
489 | // RA: remove this for the moment. | 484 | // If it's becoming dynamic, it will need hullness |
490 | // The problem is that dynamic objects are hulls so if we are becoming physical | 485 | VerifyCorrectPhysicalShape(); |
491 | // the shape has to be checked and possibly built. | ||
492 | // Maybe a VerifyCorrectPhysicalShape() routine? | ||
493 | // RecreateGeomAndObject(); | ||
494 | 486 | ||
495 | // Bullet wants static objects to have a mass of zero | 487 | // Bullet wants static objects to have a mass of zero |
496 | float mass = IsStatic ? 0f : _mass; | 488 | float mass = IsStatic ? 0f : _mass; |
497 | 489 | ||
498 | BulletSimAPI.SetObjectProperties(_scene.WorldID, LocalID, IsStatic, IsSolid, SubscribedEvents(), mass); | 490 | BulletSimAPI.SetObjectProperties(_scene.WorldID, LocalID, IsStatic, IsSolid, SubscribedEvents(), mass); |
491 | /* | ||
492 | BulletSimAPI.RemoveObjectFromWorld2(Scene.World.Ptr, BSBody.Ptr); | ||
499 | 493 | ||
500 | // recompute any linkset parameters | 494 | // Set up the object physicalness (static or dynamic) |
501 | _linkset.Refresh(this); | 495 | MakeDynamic(); |
502 | 496 | ||
503 | CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); | 497 | // Make solid or not and arrange for collisions, etc |
504 | // DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); | 498 | MakeSolid(); |
499 | |||
500 | m_currentCollisionFlags = BulletSimAPI.GetCollisionFlags2(BSBody.Ptr); | ||
501 | |||
502 | BulletSimAPI.AddObjectToWorld2(Scene.World.Ptr, BSBody.Ptr); | ||
503 | */ | ||
504 | |||
505 | // Recompute any linkset parameters. | ||
506 | // When going from non-physical to physical, this re-enables the constraints that | ||
507 | // had been automatically disabled when the mass was set to zero. | ||
508 | Linkset.Refresh(this); | ||
509 | |||
510 | DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, m_currentCollisionFlags); | ||
511 | } | ||
512 | |||
513 | // "Making dynamic" means changing to and from static. | ||
514 | // When static, gravity does not effect the object and it is fixed in space. | ||
515 | // When dynamic, the object can fall and be pushed by others. | ||
516 | // This is independent of its 'solidness' which controls what passes through | ||
517 | // this object and what interacts with it. | ||
518 | private void MakeDynamic() | ||
519 | { | ||
520 | if (IsStatic) | ||
521 | { | ||
522 | // Become a Bullet 'static' object type | ||
523 | BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
524 | // Stop all movement | ||
525 | BulletSimAPI.ClearAllForces2(BSBody.Ptr); | ||
526 | // Mass is zero which disables a bunch of physics stuff in Bullet | ||
527 | BulletSimAPI.SetMassProps2(BSBody.Ptr, 0f, OMV.Vector3.Zero); | ||
528 | // There is no inertia in a static object | ||
529 | BulletSimAPI.UpdateInertiaTensor2(BSBody.Ptr); | ||
530 | // The activation state is 'sleeping' so Bullet will not try to act on it | ||
531 | BulletSimAPI.ForceActivationState2(BSBody.Ptr, ActivationState.ISLAND_SLEEPING); | ||
532 | } | ||
533 | else | ||
534 | { | ||
535 | // Not a Bullet static object | ||
536 | BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
537 | // A dynamic object has mass | ||
538 | BulletSimAPI.SetMassProps2(BSBody.Ptr, _mass, OMV.Vector3.Zero); | ||
539 | // The shape is interesting and has mass and a center of gravity | ||
540 | IntPtr collisionShapePtr = BulletSimAPI.GetCollisionShape2(BSBody.Ptr); | ||
541 | BulletSimAPI.CalculateLocalInertia2(collisionShapePtr, _mass, OMV.Vector3.Zero); | ||
542 | // Inertia is based on our new mass | ||
543 | BulletSimAPI.UpdateInertiaTensor2(BSBody.Ptr); | ||
544 | // Force activation of the object so Bullet will act on it. | ||
545 | BulletSimAPI.Activate2(BSBody.Ptr, true); | ||
546 | } | ||
547 | } | ||
548 | |||
549 | private void MakeSolid() | ||
550 | { | ||
505 | } | 551 | } |
506 | 552 | ||
507 | // prims don't fly | 553 | // prims don't fly |
508 | public override bool Flying { | 554 | public override bool Flying { |
509 | get { return _flying; } | 555 | get { return _flying; } |
510 | set { _flying = value; } | 556 | set { |
557 | _flying = value; | ||
558 | } | ||
511 | } | 559 | } |
512 | public override bool SetAlwaysRun { | 560 | public override bool SetAlwaysRun { |
513 | get { return _setAlwaysRun; } | 561 | get { return _setAlwaysRun; } |
@@ -558,7 +606,7 @@ public sealed class BSPrim : PhysicsActor | |||
558 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | 606 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); |
559 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() | 607 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() |
560 | { | 608 | { |
561 | // DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); | 609 | DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); |
562 | BulletSimAPI.SetObjectAngularVelocity(_scene.WorldID, LocalID, _rotationalVelocity); | 610 | BulletSimAPI.SetObjectAngularVelocity(_scene.WorldID, LocalID, _rotationalVelocity); |
563 | }); | 611 | }); |
564 | } | 612 | } |
@@ -575,7 +623,7 @@ public sealed class BSPrim : PhysicsActor | |||
575 | _buoyancy = value; | 623 | _buoyancy = value; |
576 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() | 624 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() |
577 | { | 625 | { |
578 | // DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 626 | DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
579 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); | 627 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); |
580 | }); | 628 | }); |
581 | } | 629 | } |
@@ -624,7 +672,7 @@ public sealed class BSPrim : PhysicsActor | |||
624 | } | 672 | } |
625 | else | 673 | else |
626 | { | 674 | { |
627 | m_log.WarnFormat("{0}: Got a NaN force applied to a Character", LogHeader); | 675 | m_log.WarnFormat("{0}: Got a NaN force applied to a prim. LocalID={1}", LogHeader, LocalID); |
628 | return; | 676 | return; |
629 | } | 677 | } |
630 | _scene.TaintedObject("BSPrim.AddForce", delegate() | 678 | _scene.TaintedObject("BSPrim.AddForce", delegate() |
@@ -638,17 +686,18 @@ public sealed class BSPrim : PhysicsActor | |||
638 | } | 686 | } |
639 | m_accumulatedForces.Clear(); | 687 | m_accumulatedForces.Clear(); |
640 | } | 688 | } |
641 | // DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, _force); | 689 | DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, _force); |
642 | BulletSimAPI.AddObjectForce2(Body.Ptr, fSum); | 690 | // For unknown reason, "ApplyCentralForce" is really additive. |
691 | BulletSimAPI.ApplyCentralForce2(BSBody.Ptr, fSum); | ||
643 | }); | 692 | }); |
644 | } | 693 | } |
645 | 694 | ||
646 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { | 695 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { |
647 | // DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); | 696 | DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); |
648 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); | 697 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); |
649 | } | 698 | } |
650 | public override void SetMomentum(OMV.Vector3 momentum) { | 699 | public override void SetMomentum(OMV.Vector3 momentum) { |
651 | // DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); | 700 | DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); |
652 | } | 701 | } |
653 | public override void SubscribeEvents(int ms) { | 702 | public override void SubscribeEvents(int ms) { |
654 | _subscribedEventsMs = ms; | 703 | _subscribedEventsMs = ms; |
@@ -659,7 +708,7 @@ public sealed class BSPrim : PhysicsActor | |||
659 | 708 | ||
660 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() | 709 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() |
661 | { | 710 | { |
662 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 711 | m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
663 | }); | 712 | }); |
664 | } | 713 | } |
665 | } | 714 | } |
@@ -667,7 +716,7 @@ public sealed class BSPrim : PhysicsActor | |||
667 | _subscribedEventsMs = 0; | 716 | _subscribedEventsMs = 0; |
668 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() | 717 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() |
669 | { | 718 | { |
670 | BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 719 | m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
671 | }); | 720 | }); |
672 | } | 721 | } |
673 | public override bool SubscribedEvents() { | 722 | public override bool SubscribedEvents() { |
@@ -992,7 +1041,7 @@ public sealed class BSPrim : PhysicsActor | |||
992 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); | 1041 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); |
993 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) | 1042 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) |
994 | { | 1043 | { |
995 | // DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); | 1044 | DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); |
996 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; | 1045 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; |
997 | // Bullet native objects are scaled by the Bullet engine so pass the size in | 1046 | // Bullet native objects are scaled by the Bullet engine so pass the size in |
998 | _scale = _size; | 1047 | _scale = _size; |
@@ -1006,7 +1055,7 @@ public sealed class BSPrim : PhysicsActor | |||
1006 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); | 1055 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); |
1007 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) | 1056 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) |
1008 | { | 1057 | { |
1009 | // DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); | 1058 | DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); |
1010 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; | 1059 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; |
1011 | _scale = _size; | 1060 | _scale = _size; |
1012 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? | 1061 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? |
@@ -1042,19 +1091,26 @@ public sealed class BSPrim : PhysicsActor | |||
1042 | // No locking here because this is done when we know physics is not simulating | 1091 | // No locking here because this is done when we know physics is not simulating |
1043 | private void CreateGeomMesh() | 1092 | private void CreateGeomMesh() |
1044 | { | 1093 | { |
1045 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; | 1094 | // level of detail based on size and type of the object |
1095 | float lod = _scene.MeshLOD; | ||
1096 | if (_pbs.SculptEntry) | ||
1097 | lod = _scene.SculptLOD; | ||
1098 | float maxAxis = Math.Max(_size.X, Math.Max(_size.Y, _size.Z)); | ||
1099 | if (maxAxis > _scene.MeshMegaPrimThreshold) | ||
1100 | lod = _scene.MeshMegaPrimLOD; | ||
1101 | |||
1046 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); | 1102 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); |
1047 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); | 1103 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); |
1048 | 1104 | ||
1049 | // if this new shape is the same as last time, don't recreate the mesh | 1105 | // if this new shape is the same as last time, don't recreate the mesh |
1050 | if (_meshKey == newMeshKey) return; | 1106 | if (_meshKey == newMeshKey) return; |
1051 | 1107 | ||
1052 | // DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); | 1108 | DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); |
1053 | // Since we're recreating new, get rid of any previously generated shape | 1109 | // Since we're recreating new, get rid of any previously generated shape |
1054 | if (_meshKey != 0) | 1110 | if (_meshKey != 0) |
1055 | { | 1111 | { |
1056 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); | 1112 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); |
1057 | // DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); | 1113 | DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); |
1058 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); | 1114 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); |
1059 | _mesh = null; | 1115 | _mesh = null; |
1060 | _meshKey = 0; | 1116 | _meshKey = 0; |
@@ -1084,7 +1140,7 @@ public sealed class BSPrim : PhysicsActor | |||
1084 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; | 1140 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; |
1085 | // meshes are already scaled by the meshmerizer | 1141 | // meshes are already scaled by the meshmerizer |
1086 | _scale = new OMV.Vector3(1f, 1f, 1f); | 1142 | _scale = new OMV.Vector3(1f, 1f, 1f); |
1087 | // DetailLog("{0},BSPrim.CreateGeomMesh,done", LocalID); | 1143 | DetailLog("{0},BSPrim.CreateGeomMesh,done", LocalID); |
1088 | return; | 1144 | return; |
1089 | } | 1145 | } |
1090 | 1146 | ||
@@ -1098,13 +1154,13 @@ public sealed class BSPrim : PhysicsActor | |||
1098 | // if the hull hasn't changed, don't rebuild it | 1154 | // if the hull hasn't changed, don't rebuild it |
1099 | if (newHullKey == _hullKey) return; | 1155 | if (newHullKey == _hullKey) return; |
1100 | 1156 | ||
1101 | // DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); | 1157 | DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); |
1102 | 1158 | ||
1103 | // Since we're recreating new, get rid of any previously generated shape | 1159 | // Since we're recreating new, get rid of any previously generated shape |
1104 | if (_hullKey != 0) | 1160 | if (_hullKey != 0) |
1105 | { | 1161 | { |
1106 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); | 1162 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); |
1107 | // DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); | 1163 | DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); |
1108 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); | 1164 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); |
1109 | _hullKey = 0; | 1165 | _hullKey = 0; |
1110 | } | 1166 | } |
@@ -1198,7 +1254,7 @@ public sealed class BSPrim : PhysicsActor | |||
1198 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; | 1254 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; |
1199 | // meshes are already scaled by the meshmerizer | 1255 | // meshes are already scaled by the meshmerizer |
1200 | _scale = new OMV.Vector3(1f, 1f, 1f); | 1256 | _scale = new OMV.Vector3(1f, 1f, 1f); |
1201 | // DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); | 1257 | DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); |
1202 | return; | 1258 | return; |
1203 | } | 1259 | } |
1204 | 1260 | ||
@@ -1210,6 +1266,27 @@ public sealed class BSPrim : PhysicsActor | |||
1210 | return; | 1266 | return; |
1211 | } | 1267 | } |
1212 | 1268 | ||
1269 | private void VerifyCorrectPhysicalShape() | ||
1270 | { | ||
1271 | if (IsStatic) | ||
1272 | { | ||
1273 | // if static, we don't need a hull so, if there is one, rebuild without it | ||
1274 | if (_hullKey != 0) | ||
1275 | { | ||
1276 | RecreateGeomAndObject(); | ||
1277 | } | ||
1278 | } | ||
1279 | else | ||
1280 | { | ||
1281 | // if not static, it will need a hull to efficiently collide with things | ||
1282 | if (_hullKey == 0) | ||
1283 | { | ||
1284 | RecreateGeomAndObject(); | ||
1285 | } | ||
1286 | |||
1287 | } | ||
1288 | } | ||
1289 | |||
1213 | // Create an object in Bullet if it has not already been created | 1290 | // Create an object in Bullet if it has not already been created |
1214 | // No locking here because this is done when the physics engine is not simulating | 1291 | // No locking here because this is done when the physics engine is not simulating |
1215 | // Returns 'true' if an object was actually created. | 1292 | // Returns 'true' if an object was actually created. |
@@ -1224,7 +1301,7 @@ public sealed class BSPrim : PhysicsActor | |||
1224 | bool ret = BulletSimAPI.CreateObject(_scene.WorldID, shape); | 1301 | bool ret = BulletSimAPI.CreateObject(_scene.WorldID, shape); |
1225 | 1302 | ||
1226 | // the CreateObject() may have recreated the rigid body. Make sure we have the latest. | 1303 | // the CreateObject() may have recreated the rigid body. Make sure we have the latest. |
1227 | Body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 1304 | BSBody = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
1228 | 1305 | ||
1229 | return ret; | 1306 | return ret; |
1230 | } | 1307 | } |
@@ -1277,7 +1354,7 @@ public sealed class BSPrim : PhysicsActor | |||
1277 | const float ACCELERATION_TOLERANCE = 0.01f; | 1354 | const float ACCELERATION_TOLERANCE = 0.01f; |
1278 | const float ROTATIONAL_VELOCITY_TOLERANCE = 0.01f; | 1355 | const float ROTATIONAL_VELOCITY_TOLERANCE = 0.01f; |
1279 | 1356 | ||
1280 | public void UpdateProperties(EntityProperties entprop) | 1357 | public override void UpdateProperties(EntityProperties entprop) |
1281 | { | 1358 | { |
1282 | /* | 1359 | /* |
1283 | UpdatedProperties changed = 0; | 1360 | UpdatedProperties changed = 0; |
@@ -1325,7 +1402,7 @@ public sealed class BSPrim : PhysicsActor | |||
1325 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. | 1402 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. |
1326 | 1403 | ||
1327 | // Updates only for individual prims and for the root object of a linkset. | 1404 | // Updates only for individual prims and for the root object of a linkset. |
1328 | if (_linkset.IsRoot(this)) | 1405 | if (Linkset.IsRoot(this)) |
1329 | { | 1406 | { |
1330 | // Assign to the local variables so the normal set action does not happen | 1407 | // Assign to the local variables so the normal set action does not happen |
1331 | _position = entprop.Position; | 1408 | _position = entprop.Position; |
@@ -1334,10 +1411,8 @@ public sealed class BSPrim : PhysicsActor | |||
1334 | _acceleration = entprop.Acceleration; | 1411 | _acceleration = entprop.Acceleration; |
1335 | _rotationalVelocity = entprop.RotationalVelocity; | 1412 | _rotationalVelocity = entprop.RotationalVelocity; |
1336 | 1413 | ||
1337 | // m_log.DebugFormat("{0}: RequestTerseUpdate. id={1}, ch={2}, pos={3}, rot={4}, vel={5}, acc={6}, rvel={7}", | 1414 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
1338 | // LogHeader, LocalID, changed, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | 1415 | LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); |
1339 | // DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | ||
1340 | // LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | ||
1341 | 1416 | ||
1342 | base.RequestPhysicsterseUpdate(); | 1417 | base.RequestPhysicsterseUpdate(); |
1343 | } | 1418 | } |
@@ -1353,8 +1428,9 @@ public sealed class BSPrim : PhysicsActor | |||
1353 | } | 1428 | } |
1354 | 1429 | ||
1355 | // I've collided with something | 1430 | // I've collided with something |
1431 | // Called at taint time from within the Step() function | ||
1356 | CollisionEventUpdate collisionCollection; | 1432 | CollisionEventUpdate collisionCollection; |
1357 | public void Collide(uint collidingWith, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | 1433 | public override void Collide(uint collidingWith, BSPhysObject collidee, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
1358 | { | 1434 | { |
1359 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); | 1435 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); |
1360 | 1436 | ||
@@ -1367,8 +1443,14 @@ public sealed class BSPrim : PhysicsActor | |||
1367 | 1443 | ||
1368 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); | 1444 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); |
1369 | 1445 | ||
1370 | // if someone is subscribed to collision events.... | 1446 | // prims in the same linkset cannot collide with each other |
1371 | if (_subscribedEventsMs != 0) { | 1447 | if (collidee != null && (this.Linkset.LinksetID == collidee.Linkset.LinksetID)) |
1448 | { | ||
1449 | return; | ||
1450 | } | ||
1451 | |||
1452 | // if someone has subscribed for collision events.... | ||
1453 | if (SubscribedEvents()) { | ||
1372 | // throttle the collisions to the number of milliseconds specified in the subscription | 1454 | // throttle the collisions to the number of milliseconds specified in the subscription |
1373 | int nowTime = _scene.SimulationNowTime; | 1455 | int nowTime = _scene.SimulationNowTime; |
1374 | if (nowTime >= _nextCollisionOkTime) { | 1456 | if (nowTime >= _nextCollisionOkTime) { |
@@ -1382,7 +1464,7 @@ public sealed class BSPrim : PhysicsActor | |||
1382 | } | 1464 | } |
1383 | 1465 | ||
1384 | // The scene is telling us it's time to pass our collected collisions into the simulator | 1466 | // The scene is telling us it's time to pass our collected collisions into the simulator |
1385 | public void SendCollisions() | 1467 | public override void SendCollisions() |
1386 | { | 1468 | { |
1387 | if (collisionCollection != null && collisionCollection.Count > 0) | 1469 | if (collisionCollection != null && collisionCollection.Count > 0) |
1388 | { | 1470 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a31c578..4a468af 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -39,8 +39,6 @@ using log4net; | |||
39 | using OpenMetaverse; | 39 | using OpenMetaverse; |
40 | 40 | ||
41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) | 41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) |
42 | // Debug linkset | ||
43 | // Test with multiple regions in one simulator | ||
44 | // Adjust character capsule size when height is adjusted (ScenePresence.SetHeight) | 42 | // Adjust character capsule size when height is adjusted (ScenePresence.SetHeight) |
45 | // Test sculpties | 43 | // Test sculpties |
46 | // Compute physics FPS reasonably | 44 | // Compute physics FPS reasonably |
@@ -54,10 +52,8 @@ using OpenMetaverse; | |||
54 | // Use collision masks for collision with terrain and phantom objects | 52 | // Use collision masks for collision with terrain and phantom objects |
55 | // Check out llVolumeDetect. Must do something for that. | 53 | // Check out llVolumeDetect. Must do something for that. |
56 | // Should prim.link() and prim.delink() membership checking happen at taint time? | 54 | // Should prim.link() and prim.delink() membership checking happen at taint time? |
57 | // changing the position and orientation of a linked prim must rebuild the constraint with the root. | ||
58 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once | 55 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once |
59 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect | 56 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect |
60 | // Implement the genCollisions feature in BulletSim::SetObjectProperties (don't pass up unneeded collisions) | ||
61 | // Implement LockAngularMotion | 57 | // Implement LockAngularMotion |
62 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) | 58 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) |
63 | // Does NeedsMeshing() really need to exclude all the different shapes? | 59 | // Does NeedsMeshing() really need to exclude all the different shapes? |
@@ -73,62 +69,61 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 69 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
74 | private static readonly string LogHeader = "[BULLETS SCENE]"; | 70 | private static readonly string LogHeader = "[BULLETS SCENE]"; |
75 | 71 | ||
76 | public void DebugLog(string mm, params Object[] xx) { if (ShouldDebugLog) m_log.DebugFormat(mm, xx); } | 72 | // The name of the region we're working for. |
73 | public string RegionName { get; private set; } | ||
77 | 74 | ||
78 | public string BulletSimVersion = "?"; | 75 | public string BulletSimVersion = "?"; |
79 | 76 | ||
80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); | 77 | public Dictionary<uint, BSPhysObject> PhysObjects = new Dictionary<uint, BSPhysObject>(); |
81 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); | 78 | |
79 | private HashSet<BSPhysObject> m_objectsWithCollisions = new HashSet<BSPhysObject>(); | ||
80 | // Following is a kludge and can be removed when avatar animation updating is | ||
81 | // moved to a better place. | ||
82 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); | 82 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); |
83 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); | 83 | |
84 | private List<BSPrim> m_vehicles = new List<BSPrim>(); | 84 | // List of all the objects that have vehicle properties and should be called |
85 | private float[] m_heightMap; | 85 | // to update each physics step. |
86 | private float m_waterLevel; | 86 | private List<BSPhysObject> m_vehicles = new List<BSPhysObject>(); |
87 | private uint m_worldID; | ||
88 | public uint WorldID { get { return m_worldID; } } | ||
89 | 87 | ||
90 | // let my minuions use my logger | 88 | // let my minuions use my logger |
91 | public ILog Logger { get { return m_log; } } | 89 | public ILog Logger { get { return m_log; } } |
92 | 90 | ||
93 | private bool m_initialized = false; | 91 | // If non-zero, the number of simulation steps between calls to the physics |
94 | 92 | // engine to output detailed physics stats. Debug logging level must be on also. | |
95 | private int m_detailedStatsStep = 0; | 93 | private int m_detailedStatsStep = 0; |
96 | 94 | ||
97 | public IMesher mesher; | 95 | public IMesher mesher; |
98 | private float m_meshLOD; | 96 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
99 | public float MeshLOD | 97 | public float MeshLOD { get; private set; } |
100 | { | 98 | public float MeshMegaPrimLOD { get; private set; } |
101 | get { return m_meshLOD; } | 99 | public float MeshMegaPrimThreshold { get; private set; } |
102 | } | 100 | public float SculptLOD { get; private set; } |
103 | private float m_sculptLOD; | ||
104 | public float SculptLOD | ||
105 | { | ||
106 | get { return m_sculptLOD; } | ||
107 | } | ||
108 | 101 | ||
109 | private BulletSim m_worldSim; | 102 | public uint WorldID { get; private set; } |
110 | public BulletSim World | 103 | public BulletSim World { get; private set; } |
111 | { | ||
112 | get { return m_worldSim; } | ||
113 | } | ||
114 | private BSConstraintCollection m_constraintCollection; | ||
115 | public BSConstraintCollection Constraints | ||
116 | { | ||
117 | get { return m_constraintCollection; } | ||
118 | } | ||
119 | 104 | ||
105 | // All the constraints that have been allocated in this instance. | ||
106 | public BSConstraintCollection Constraints { get; private set; } | ||
107 | |||
108 | // Simulation parameters | ||
120 | private int m_maxSubSteps; | 109 | private int m_maxSubSteps; |
121 | private float m_fixedTimeStep; | 110 | private float m_fixedTimeStep; |
122 | private long m_simulationStep = 0; | 111 | private long m_simulationStep = 0; |
123 | public long SimulationStep { get { return m_simulationStep; } } | 112 | public long SimulationStep { get { return m_simulationStep; } } |
124 | 113 | ||
114 | // The length of the last timestep we were asked to simulate. | ||
115 | // This is used by the vehicle code. Since the vehicle code is called | ||
116 | // once per simulation step, its constants need to be scaled by this. | ||
125 | public float LastSimulatedTimestep { get; private set; } | 117 | public float LastSimulatedTimestep { get; private set; } |
126 | 118 | ||
127 | // A value of the time now so all the collision and update routines do not have to get their own | 119 | // A value of the time now so all the collision and update routines do not have to get their own |
128 | // Set to 'now' just before all the prims and actors are called for collisions and updates | 120 | // Set to 'now' just before all the prims and actors are called for collisions and updates |
129 | private int m_simulationNowTime; | 121 | public int SimulationNowTime { get; private set; } |
130 | public int SimulationNowTime { get { return m_simulationNowTime; } } | 122 | |
123 | // True if initialized and ready to do simulation steps | ||
124 | private bool m_initialized = false; | ||
131 | 125 | ||
126 | // Pinned memory used to pass step information between managed and unmanaged | ||
132 | private int m_maxCollisionsPerFrame; | 127 | private int m_maxCollisionsPerFrame; |
133 | private CollisionDesc[] m_collisionArray; | 128 | private CollisionDesc[] m_collisionArray; |
134 | private GCHandle m_collisionArrayPinnedHandle; | 129 | private GCHandle m_collisionArrayPinnedHandle; |
@@ -145,6 +140,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
145 | 140 | ||
146 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero | 141 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero |
147 | public const uint GROUNDPLANE_ID = 1; | 142 | public const uint GROUNDPLANE_ID = 1; |
143 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here | ||
144 | |||
145 | private float m_waterLevel; | ||
146 | public BSTerrainManager TerrainManager { get; private set; } | ||
148 | 147 | ||
149 | public ConfigurationParameters Params | 148 | public ConfigurationParameters Params |
150 | { | 149 | { |
@@ -155,12 +154,12 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
155 | get { return new Vector3(0f, 0f, Params.gravity); } | 154 | get { return new Vector3(0f, 0f, Params.gravity); } |
156 | } | 155 | } |
157 | 156 | ||
158 | private float m_maximumObjectMass; | 157 | public float MaximumObjectMass { get; private set; } |
159 | public float MaximumObjectMass | ||
160 | { | ||
161 | get { return m_maximumObjectMass; } | ||
162 | } | ||
163 | 158 | ||
159 | // When functions in the unmanaged code must be called, it is only | ||
160 | // done at a known time just before the simulation step. The taint | ||
161 | // system saves all these function calls and executes them in | ||
162 | // order before the simulation. | ||
164 | public delegate void TaintCallback(); | 163 | public delegate void TaintCallback(); |
165 | private struct TaintCallbackEntry | 164 | private struct TaintCallbackEntry |
166 | { | 165 | { |
@@ -176,11 +175,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
176 | private Object _taintLock = new Object(); | 175 | private Object _taintLock = new Object(); |
177 | 176 | ||
178 | // A pointer to an instance if this structure is passed to the C++ code | 177 | // A pointer to an instance if this structure is passed to the C++ code |
178 | // Used to pass basic configuration values to the unmanaged code. | ||
179 | ConfigurationParameters[] m_params; | 179 | ConfigurationParameters[] m_params; |
180 | GCHandle m_paramsHandle; | 180 | GCHandle m_paramsHandle; |
181 | 181 | ||
182 | public bool ShouldDebugLog { get; private set; } | 182 | // Handle to the callback used by the unmanaged code to call into the managed code. |
183 | 183 | // Used for debug logging. | |
184 | // Need to store the handle in a persistant variable so it won't be freed. | ||
184 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; | 185 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; |
185 | 186 | ||
186 | // Sometimes you just have to log everything. | 187 | // Sometimes you just have to log everything. |
@@ -189,13 +190,15 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
189 | private string m_physicsLoggingDir; | 190 | private string m_physicsLoggingDir; |
190 | private string m_physicsLoggingPrefix; | 191 | private string m_physicsLoggingPrefix; |
191 | private int m_physicsLoggingFileMinutes; | 192 | private int m_physicsLoggingFileMinutes; |
193 | // 'true' of the vehicle code is to log lots of details | ||
194 | public bool VehicleLoggingEnabled { get; private set; } | ||
192 | 195 | ||
193 | private bool m_vehicleLoggingEnabled; | 196 | #region Construction and Initialization |
194 | public bool VehicleLoggingEnabled { get { return m_vehicleLoggingEnabled; } } | ||
195 | |||
196 | public BSScene(string identifier) | 197 | public BSScene(string identifier) |
197 | { | 198 | { |
198 | m_initialized = false; | 199 | m_initialized = false; |
200 | // we are passed the name of the region we're working for. | ||
201 | RegionName = identifier; | ||
199 | } | 202 | } |
200 | 203 | ||
201 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 204 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
@@ -213,6 +216,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
213 | m_updateArray = new EntityProperties[m_maxUpdatesPerFrame]; | 216 | m_updateArray = new EntityProperties[m_maxUpdatesPerFrame]; |
214 | m_updateArrayPinnedHandle = GCHandle.Alloc(m_updateArray, GCHandleType.Pinned); | 217 | m_updateArrayPinnedHandle = GCHandle.Alloc(m_updateArray, GCHandleType.Pinned); |
215 | 218 | ||
219 | mesher = meshmerizer; | ||
220 | _taintedObjects = new List<TaintCallbackEntry>(); | ||
221 | |||
216 | // Enable very detailed logging. | 222 | // Enable very detailed logging. |
217 | // By creating an empty logger when not logging, the log message invocation code | 223 | // By creating an empty logger when not logging, the log message invocation code |
218 | // can be left in and every call doesn't have to check for null. | 224 | // can be left in and every call doesn't have to check for null. |
@@ -225,38 +231,43 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
225 | PhysicsLogging = new Logging.LogWriter(); | 231 | PhysicsLogging = new Logging.LogWriter(); |
226 | } | 232 | } |
227 | 233 | ||
228 | // Get the version of the DLL | 234 | // If Debug logging level, enable logging from the unmanaged code |
229 | // TODO: this doesn't work yet. Something wrong with marshaling the returned string. | 235 | m_DebugLogCallbackHandle = null; |
230 | // BulletSimVersion = BulletSimAPI.GetVersion(); | ||
231 | // m_log.WarnFormat("{0}: BulletSim.dll version='{1}'", LogHeader, BulletSimVersion); | ||
232 | |||
233 | // if Debug, enable logging from the unmanaged code | ||
234 | if (m_log.IsDebugEnabled || PhysicsLogging.Enabled) | 236 | if (m_log.IsDebugEnabled || PhysicsLogging.Enabled) |
235 | { | 237 | { |
236 | m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", LogHeader); | 238 | m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", LogHeader); |
237 | if (PhysicsLogging.Enabled) | 239 | if (PhysicsLogging.Enabled) |
240 | // The handle is saved in a variable to make sure it doesn't get freed after this call | ||
238 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLoggerPhysLog); | 241 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLoggerPhysLog); |
239 | else | 242 | else |
240 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLogger); | 243 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLogger); |
241 | // the handle is saved in a variable to make sure it doesn't get freed after this call | ||
242 | BulletSimAPI.SetDebugLogCallback(m_DebugLogCallbackHandle); | ||
243 | } | 244 | } |
244 | 245 | ||
245 | _taintedObjects = new List<TaintCallbackEntry>(); | 246 | // Get the version of the DLL |
247 | // TODO: this doesn't work yet. Something wrong with marshaling the returned string. | ||
248 | // BulletSimVersion = BulletSimAPI.GetVersion(); | ||
249 | // m_log.WarnFormat("{0}: BulletSim.dll version='{1}'", LogHeader, BulletSimVersion); | ||
246 | 250 | ||
247 | mesher = meshmerizer; | 251 | // The bounding box for the simulated world. The origin is 0,0,0 unless we're |
248 | // The bounding box for the simulated world | 252 | // a child in a mega-region. |
253 | // Turns out that Bullet really doesn't care about the extents of the simulated | ||
254 | // area. It tracks active objects no matter where they are. | ||
249 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, 8192f); | 255 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, 8192f); |
250 | 256 | ||
251 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); | 257 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); |
252 | m_worldID = BulletSimAPI.Initialize(worldExtent, m_paramsHandle.AddrOfPinnedObject(), | 258 | WorldID = BulletSimAPI.Initialize(worldExtent, m_paramsHandle.AddrOfPinnedObject(), |
253 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), | 259 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), |
254 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject()); | 260 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), |
261 | m_DebugLogCallbackHandle); | ||
255 | 262 | ||
256 | // Initialization to support the transition to a new API which puts most of the logic | 263 | // Initialization to support the transition to a new API which puts most of the logic |
257 | // into the C# code so it is easier to modify and add to. | 264 | // into the C# code so it is easier to modify and add to. |
258 | m_worldSim = new BulletSim(m_worldID, this, BulletSimAPI.GetSimHandle2(m_worldID)); | 265 | World = new BulletSim(WorldID, this, BulletSimAPI.GetSimHandle2(WorldID)); |
259 | m_constraintCollection = new BSConstraintCollection(World); | 266 | |
267 | Constraints = new BSConstraintCollection(World); | ||
268 | |||
269 | TerrainManager = new BSTerrainManager(this); | ||
270 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | ||
260 | 271 | ||
261 | m_initialized = true; | 272 | m_initialized = true; |
262 | } | 273 | } |
@@ -281,10 +292,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
281 | // Very detailed logging for physics debugging | 292 | // Very detailed logging for physics debugging |
282 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); | 293 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); |
283 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); | 294 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); |
284 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-"); | 295 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-"); |
285 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); | 296 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); |
286 | // Very detailed logging for vehicle debugging | 297 | // Very detailed logging for vehicle debugging |
287 | m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); | 298 | VehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); |
299 | |||
300 | // Do any replacements in the parameters | ||
301 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); | ||
288 | } | 302 | } |
289 | } | 303 | } |
290 | } | 304 | } |
@@ -316,6 +330,38 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
316 | PhysicsLogging.Write("[BULLETS UNMANAGED]:" + msg); | 330 | PhysicsLogging.Write("[BULLETS UNMANAGED]:" + msg); |
317 | } | 331 | } |
318 | 332 | ||
333 | public override void Dispose() | ||
334 | { | ||
335 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | ||
336 | |||
337 | // make sure no stepping happens while we're deleting stuff | ||
338 | m_initialized = false; | ||
339 | |||
340 | TerrainManager.ReleaseGroundPlaneAndTerrain(); | ||
341 | |||
342 | foreach (KeyValuePair<uint, BSPhysObject> kvp in PhysObjects) | ||
343 | { | ||
344 | kvp.Value.Destroy(); | ||
345 | } | ||
346 | PhysObjects.Clear(); | ||
347 | |||
348 | // Now that the prims are all cleaned up, there should be no constraints left | ||
349 | if (Constraints != null) | ||
350 | { | ||
351 | Constraints.Dispose(); | ||
352 | Constraints = null; | ||
353 | } | ||
354 | |||
355 | // Anything left in the unmanaged code should be cleaned out | ||
356 | BulletSimAPI.Shutdown(WorldID); | ||
357 | |||
358 | // Not logging any more | ||
359 | PhysicsLogging.Close(); | ||
360 | } | ||
361 | #endregion // Construction and Initialization | ||
362 | |||
363 | #region Prim and Avatar addition and removal | ||
364 | |||
319 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 365 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
320 | { | 366 | { |
321 | m_log.ErrorFormat("{0}: CALL TO AddAvatar in BSScene. NOT IMPLEMENTED", LogHeader); | 367 | m_log.ErrorFormat("{0}: CALL TO AddAvatar in BSScene. NOT IMPLEMENTED", LogHeader); |
@@ -329,7 +375,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
329 | if (!m_initialized) return null; | 375 | if (!m_initialized) return null; |
330 | 376 | ||
331 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); | 377 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); |
332 | lock (m_avatars) m_avatars.Add(localID, actor); | 378 | lock (PhysObjects) PhysObjects.Add(localID, actor); |
379 | |||
380 | // TODO: Remove kludge someday. | ||
381 | // We must generate a collision for avatars whether they collide or not. | ||
382 | // This is required by OpenSim to update avatar animations, etc. | ||
383 | lock (m_avatarsWithCollisions) m_avatarsWithCollisions.Add(actor); | ||
384 | |||
333 | return actor; | 385 | return actor; |
334 | } | 386 | } |
335 | 387 | ||
@@ -344,7 +396,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
344 | { | 396 | { |
345 | try | 397 | try |
346 | { | 398 | { |
347 | lock (m_avatars) m_avatars.Remove(actor.LocalID); | 399 | lock (PhysObjects) PhysObjects.Remove(actor.LocalID); |
400 | // Remove kludge someday | ||
401 | lock (m_avatarsWithCollisions) m_avatarsWithCollisions.Remove(bsactor); | ||
348 | } | 402 | } |
349 | catch (Exception e) | 403 | catch (Exception e) |
350 | { | 404 | { |
@@ -362,11 +416,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
362 | BSPrim bsprim = prim as BSPrim; | 416 | BSPrim bsprim = prim as BSPrim; |
363 | if (bsprim != null) | 417 | if (bsprim != null) |
364 | { | 418 | { |
365 | // DetailLog("{0},RemovePrim,call", bsprim.LocalID); | 419 | DetailLog("{0},RemovePrim,call", bsprim.LocalID); |
366 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); | 420 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); |
367 | try | 421 | try |
368 | { | 422 | { |
369 | lock (m_prims) m_prims.Remove(bsprim.LocalID); | 423 | lock (PhysObjects) PhysObjects.Remove(bsprim.LocalID); |
370 | } | 424 | } |
371 | catch (Exception e) | 425 | catch (Exception e) |
372 | { | 426 | { |
@@ -388,10 +442,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
388 | 442 | ||
389 | if (!m_initialized) return null; | 443 | if (!m_initialized) return null; |
390 | 444 | ||
391 | // DetailLog("{0},AddPrimShape,call", localID); | 445 | DetailLog("{0},AddPrimShape,call", localID); |
392 | 446 | ||
393 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); | 447 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); |
394 | lock (m_prims) m_prims.Add(localID, prim); | 448 | lock (PhysObjects) PhysObjects.Add(localID, prim); |
395 | return prim; | 449 | return prim; |
396 | } | 450 | } |
397 | 451 | ||
@@ -400,6 +454,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
400 | // information call is not needed. | 454 | // information call is not needed. |
401 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } | 455 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } |
402 | 456 | ||
457 | #endregion // Prim and Avatar addition and removal | ||
458 | |||
459 | #region Simulation | ||
403 | // Simulate one timestep | 460 | // Simulate one timestep |
404 | public override float Simulate(float timeStep) | 461 | public override float Simulate(float timeStep) |
405 | { | 462 | { |
@@ -416,6 +473,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
416 | int simulateStartTime = Util.EnvironmentTickCount(); | 473 | int simulateStartTime = Util.EnvironmentTickCount(); |
417 | 474 | ||
418 | // update the prim states while we know the physics engine is not busy | 475 | // update the prim states while we know the physics engine is not busy |
476 | int numTaints = _taintedObjects.Count; | ||
419 | ProcessTaints(); | 477 | ProcessTaints(); |
420 | 478 | ||
421 | // Some of the prims operate with special vehicle properties | 479 | // Some of the prims operate with special vehicle properties |
@@ -427,15 +485,18 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
427 | int numSubSteps = 0; | 485 | int numSubSteps = 0; |
428 | try | 486 | try |
429 | { | 487 | { |
430 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 488 | numSubSteps = BulletSimAPI.PhysicsStep(WorldID, timeStep, m_maxSubSteps, m_fixedTimeStep, |
431 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 489 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
432 | // DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 490 | DetailLog("{0},Simulate,call, nTaints= {1}, substeps={2}, updates={3}, colliders={4}", |
491 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
433 | } | 492 | } |
434 | catch (Exception e) | 493 | catch (Exception e) |
435 | { | 494 | { |
436 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); | 495 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", |
437 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 496 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); |
438 | // updatedEntityCount = 0; | 497 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", |
498 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
499 | updatedEntityCount = 0; | ||
439 | collidersCount = 0; | 500 | collidersCount = 0; |
440 | } | 501 | } |
441 | 502 | ||
@@ -443,7 +504,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
443 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in | 504 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in |
444 | 505 | ||
445 | // Get a value for 'now' so all the collision and update routines don't have to get their own | 506 | // Get a value for 'now' so all the collision and update routines don't have to get their own |
446 | m_simulationNowTime = Util.EnvironmentTickCount(); | 507 | SimulationNowTime = Util.EnvironmentTickCount(); |
447 | 508 | ||
448 | // If there were collisions, process them by sending the event to the prim. | 509 | // If there were collisions, process them by sending the event to the prim. |
449 | // Collisions must be processed before updates. | 510 | // Collisions must be processed before updates. |
@@ -462,19 +523,16 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
462 | 523 | ||
463 | // The above SendCollision's batch up the collisions on the objects. | 524 | // The above SendCollision's batch up the collisions on the objects. |
464 | // Now push the collisions into the simulator. | 525 | // Now push the collisions into the simulator. |
465 | foreach (BSPrim bsp in m_primsWithCollisions) | 526 | foreach (BSPhysObject bsp in m_objectsWithCollisions) |
466 | bsp.SendCollisions(); | 527 | bsp.SendCollisions(); |
467 | m_primsWithCollisions.Clear(); | 528 | m_objectsWithCollisions.Clear(); |
468 | 529 | ||
469 | // This is a kludge to get avatar movement updated. | 530 | // This is a kludge to get avatar movement updated. |
470 | // Don't send collisions only if there were collisions -- send everytime. | ||
471 | // ODE sends collisions even if there are none and this is used to update | 531 | // ODE sends collisions even if there are none and this is used to update |
472 | // avatar animations and stuff. | 532 | // avatar animations and stuff. |
473 | // foreach (BSCharacter bsc in m_avatarsWithCollisions) | 533 | foreach (BSPhysObject bpo in m_avatarsWithCollisions) |
474 | // bsc.SendCollisions(); | 534 | bpo.SendCollisions(); |
475 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | 535 | // m_avatarsWithCollisions.Clear(); |
476 | kvp.Value.SendCollisions(); | ||
477 | m_avatarsWithCollisions.Clear(); | ||
478 | 536 | ||
479 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine | 537 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine |
480 | if (updatedEntityCount > 0) | 538 | if (updatedEntityCount > 0) |
@@ -482,16 +540,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
482 | for (int ii = 0; ii < updatedEntityCount; ii++) | 540 | for (int ii = 0; ii < updatedEntityCount; ii++) |
483 | { | 541 | { |
484 | EntityProperties entprop = m_updateArray[ii]; | 542 | EntityProperties entprop = m_updateArray[ii]; |
485 | BSPrim prim; | 543 | BSPhysObject pobj; |
486 | if (m_prims.TryGetValue(entprop.ID, out prim)) | 544 | if (PhysObjects.TryGetValue(entprop.ID, out pobj)) |
487 | { | 545 | { |
488 | prim.UpdateProperties(entprop); | 546 | pobj.UpdateProperties(entprop); |
489 | continue; | ||
490 | } | ||
491 | BSCharacter actor; | ||
492 | if (m_avatars.TryGetValue(entprop.ID, out actor)) | ||
493 | { | ||
494 | actor.UpdateProperties(entprop); | ||
495 | continue; | 547 | continue; |
496 | } | 548 | } |
497 | } | 549 | } |
@@ -521,56 +573,47 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
521 | } | 573 | } |
522 | 574 | ||
523 | // Something has collided | 575 | // Something has collided |
524 | private void SendCollision(uint localID, uint collidingWith, Vector3 collidePoint, Vector3 collideNormal, float penitration) | 576 | private void SendCollision(uint localID, uint collidingWith, Vector3 collidePoint, Vector3 collideNormal, float penetration) |
525 | { | 577 | { |
526 | if (localID == TERRAIN_ID || localID == GROUNDPLANE_ID) | 578 | if (localID <= TerrainManager.HighestTerrainID) |
527 | { | 579 | { |
528 | return; // don't send collisions to the terrain | 580 | return; // don't send collisions to the terrain |
529 | } | 581 | } |
530 | 582 | ||
583 | BSPhysObject collider = PhysObjects[localID]; | ||
584 | // TODO: as of this code, terrain was not in the physical object list. | ||
585 | // When BSTerrain is created and it will be in the list, we can remove | ||
586 | // the possibility that it's not there and just fetch the collidee. | ||
587 | BSPhysObject collidee = null; | ||
588 | |||
531 | ActorTypes type = ActorTypes.Prim; | 589 | ActorTypes type = ActorTypes.Prim; |
532 | if (collidingWith == TERRAIN_ID || collidingWith == GROUNDPLANE_ID) | 590 | if (collidingWith <= TerrainManager.HighestTerrainID) |
591 | { | ||
533 | type = ActorTypes.Ground; | 592 | type = ActorTypes.Ground; |
534 | else if (m_avatars.ContainsKey(collidingWith)) | ||
535 | type = ActorTypes.Agent; | ||
536 | |||
537 | BSPrim prim; | ||
538 | if (m_prims.TryGetValue(localID, out prim)) { | ||
539 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | ||
540 | m_primsWithCollisions.Add(prim); | ||
541 | return; | ||
542 | } | 593 | } |
543 | BSCharacter actor; | 594 | else |
544 | if (m_avatars.TryGetValue(localID, out actor)) { | 595 | { |
545 | actor.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | 596 | collidee = PhysObjects[collidingWith]; |
546 | m_avatarsWithCollisions.Add(actor); | 597 | if (collidee is BSCharacter) |
547 | return; | 598 | type = ActorTypes.Agent; |
548 | } | 599 | } |
600 | |||
601 | // DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith); | ||
602 | |||
603 | collider.Collide(collidingWith, collidee, type, collidePoint, collideNormal, penetration); | ||
604 | m_objectsWithCollisions.Add(collider); | ||
605 | |||
549 | return; | 606 | return; |
550 | } | 607 | } |
551 | 608 | ||
552 | public override void GetResults() { } | 609 | #endregion // Simulation |
553 | 610 | ||
554 | public override void SetTerrain(float[] heightMap) { | 611 | public override void GetResults() { } |
555 | m_heightMap = heightMap; | ||
556 | this.TaintedObject("BSScene.SetTerrain", delegate() | ||
557 | { | ||
558 | BulletSimAPI.SetHeightmap(m_worldID, m_heightMap); | ||
559 | }); | ||
560 | } | ||
561 | 612 | ||
562 | // Someday we will have complex terrain with caves and tunnels | 613 | #region Terrain |
563 | // For the moment, it's flat and convex | ||
564 | public float GetTerrainHeightAtXYZ(Vector3 loc) | ||
565 | { | ||
566 | return GetTerrainHeightAtXY(loc.X, loc.Y); | ||
567 | } | ||
568 | 614 | ||
569 | public float GetTerrainHeightAtXY(float tX, float tY) | 615 | public override void SetTerrain(float[] heightMap) { |
570 | { | 616 | TerrainManager.SetTerrain(heightMap); |
571 | if (tX < 0 || tX >= Constants.RegionSize || tY < 0 || tY >= Constants.RegionSize) | ||
572 | return 30; | ||
573 | return m_heightMap[((int)tX) * Constants.RegionSize + ((int)tY)]; | ||
574 | } | 617 | } |
575 | 618 | ||
576 | public override void SetWaterLevel(float baseheight) | 619 | public override void SetWaterLevel(float baseheight) |
@@ -588,39 +631,27 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
588 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); | 631 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); |
589 | } | 632 | } |
590 | 633 | ||
591 | public override void Dispose() | 634 | // Although no one seems to check this, I do support combining. |
635 | public override bool SupportsCombining() | ||
592 | { | 636 | { |
593 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | 637 | return TerrainManager.SupportsCombining(); |
594 | 638 | } | |
595 | // make sure no stepping happens while we're deleting stuff | 639 | // This call says I am a child to region zero in a mega-region. 'pScene' is that |
596 | m_initialized = false; | 640 | // of region zero, 'offset' is my offset from regions zero's origin, and |
597 | 641 | // 'extents' is the largest XY that is handled in my region. | |
598 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | 642 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) |
599 | { | 643 | { |
600 | kvp.Value.Destroy(); | 644 | TerrainManager.Combine(pScene, offset, extents); |
601 | } | 645 | } |
602 | m_avatars.Clear(); | ||
603 | |||
604 | foreach (KeyValuePair<uint, BSPrim> kvp in m_prims) | ||
605 | { | ||
606 | kvp.Value.Destroy(); | ||
607 | } | ||
608 | m_prims.Clear(); | ||
609 | |||
610 | // Now that the prims are all cleaned up, there should be no constraints left | ||
611 | if (m_constraintCollection != null) | ||
612 | { | ||
613 | m_constraintCollection.Dispose(); | ||
614 | m_constraintCollection = null; | ||
615 | } | ||
616 | |||
617 | // Anything left in the unmanaged code should be cleaned out | ||
618 | BulletSimAPI.Shutdown(WorldID); | ||
619 | 646 | ||
620 | // Not logging any more | 647 | // Unhook all the combining that I know about. |
621 | PhysicsLogging.Close(); | 648 | public override void UnCombine(PhysicsScene pScene) |
649 | { | ||
650 | TerrainManager.UnCombine(pScene); | ||
622 | } | 651 | } |
623 | 652 | ||
653 | #endregion // Terrain | ||
654 | |||
624 | public override Dictionary<uint, float> GetTopColliders() | 655 | public override Dictionary<uint, float> GetTopColliders() |
625 | { | 656 | { |
626 | return new Dictionary<uint, float>(); | 657 | return new Dictionary<uint, float>(); |
@@ -830,14 +861,14 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
830 | // no locking because only called when physics engine is not busy | 861 | // no locking because only called when physics engine is not busy |
831 | private void ProcessVehicles(float timeStep) | 862 | private void ProcessVehicles(float timeStep) |
832 | { | 863 | { |
833 | foreach (BSPrim prim in m_vehicles) | 864 | foreach (BSPhysObject pobj in m_vehicles) |
834 | { | 865 | { |
835 | prim.StepVehicle(timeStep); | 866 | pobj.StepVehicle(timeStep); |
836 | } | 867 | } |
837 | } | 868 | } |
838 | #endregion Vehicles | 869 | #endregion Vehicles |
839 | 870 | ||
840 | #region Parameters | 871 | #region INI and command line parameter processing |
841 | 872 | ||
842 | delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); | 873 | delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); |
843 | delegate float ParamGet(BSScene scene); | 874 | delegate float ParamGet(BSScene scene); |
@@ -897,16 +928,26 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
897 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, | 928 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, |
898 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), | 929 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), |
899 | 930 | ||
900 | new ParameterDefn("MeshLOD", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 931 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
901 | 8f, | 932 | 8f, |
902 | (s,cf,p,v) => { s.m_meshLOD = cf.GetInt(p, (int)v); }, | 933 | (s,cf,p,v) => { s.MeshLOD = (float)cf.GetInt(p, (int)v); }, |
903 | (s) => { return (float)s.m_meshLOD; }, | 934 | (s) => { return s.MeshLOD; }, |
904 | (s,p,l,v) => { s.m_meshLOD = (int)v; } ), | 935 | (s,p,l,v) => { s.MeshLOD = v; } ), |
905 | new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | 936 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", |
937 | 16f, | ||
938 | (s,cf,p,v) => { s.MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | ||
939 | (s) => { return s.MeshMegaPrimLOD; }, | ||
940 | (s,p,l,v) => { s.MeshMegaPrimLOD = v; } ), | ||
941 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", | ||
942 | 10f, | ||
943 | (s,cf,p,v) => { s.MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, | ||
944 | (s) => { return s.MeshMegaPrimThreshold; }, | ||
945 | (s,p,l,v) => { s.MeshMegaPrimThreshold = v; } ), | ||
946 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | ||
906 | 32f, | 947 | 32f, |
907 | (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); }, | 948 | (s,cf,p,v) => { s.SculptLOD = (float)cf.GetInt(p, (int)v); }, |
908 | (s) => { return (float)s.m_sculptLOD; }, | 949 | (s) => { return s.SculptLOD; }, |
909 | (s,p,l,v) => { s.m_sculptLOD = (int)v; } ), | 950 | (s,p,l,v) => { s.SculptLOD = v; } ), |
910 | 951 | ||
911 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", | 952 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", |
912 | 10f, | 953 | 10f, |
@@ -930,9 +971,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
930 | (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), | 971 | (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), |
931 | new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", | 972 | new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", |
932 | 10000.01f, | 973 | 10000.01f, |
933 | (s,cf,p,v) => { s.m_maximumObjectMass = cf.GetFloat(p, v); }, | 974 | (s,cf,p,v) => { s.MaximumObjectMass = cf.GetFloat(p, v); }, |
934 | (s) => { return (float)s.m_maximumObjectMass; }, | 975 | (s) => { return (float)s.MaximumObjectMass; }, |
935 | (s,p,l,v) => { s.m_maximumObjectMass = v; } ), | 976 | (s,p,l,v) => { s.MaximumObjectMass = v; } ), |
936 | 977 | ||
937 | new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", | 978 | new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", |
938 | 2200f, | 979 | 2200f, |
@@ -976,42 +1017,42 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
976 | 0f, | 1017 | 0f, |
977 | (s,cf,p,v) => { s.m_params[0].linearDamping = cf.GetFloat(p, v); }, | 1018 | (s,cf,p,v) => { s.m_params[0].linearDamping = cf.GetFloat(p, v); }, |
978 | (s) => { return s.m_params[0].linearDamping; }, | 1019 | (s) => { return s.m_params[0].linearDamping; }, |
979 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].linearDamping, p, l, v); } ), | 1020 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].linearDamping, p, l, v); } ), |
980 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", | 1021 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", |
981 | 0f, | 1022 | 0f, |
982 | (s,cf,p,v) => { s.m_params[0].angularDamping = cf.GetFloat(p, v); }, | 1023 | (s,cf,p,v) => { s.m_params[0].angularDamping = cf.GetFloat(p, v); }, |
983 | (s) => { return s.m_params[0].angularDamping; }, | 1024 | (s) => { return s.m_params[0].angularDamping; }, |
984 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].angularDamping, p, l, v); } ), | 1025 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].angularDamping, p, l, v); } ), |
985 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", | 1026 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", |
986 | 0.2f, | 1027 | 0.2f, |
987 | (s,cf,p,v) => { s.m_params[0].deactivationTime = cf.GetFloat(p, v); }, | 1028 | (s,cf,p,v) => { s.m_params[0].deactivationTime = cf.GetFloat(p, v); }, |
988 | (s) => { return s.m_params[0].deactivationTime; }, | 1029 | (s) => { return s.m_params[0].deactivationTime; }, |
989 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].deactivationTime, p, l, v); } ), | 1030 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].deactivationTime, p, l, v); } ), |
990 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", | 1031 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", |
991 | 0.8f, | 1032 | 0.8f, |
992 | (s,cf,p,v) => { s.m_params[0].linearSleepingThreshold = cf.GetFloat(p, v); }, | 1033 | (s,cf,p,v) => { s.m_params[0].linearSleepingThreshold = cf.GetFloat(p, v); }, |
993 | (s) => { return s.m_params[0].linearSleepingThreshold; }, | 1034 | (s) => { return s.m_params[0].linearSleepingThreshold; }, |
994 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].linearSleepingThreshold, p, l, v); } ), | 1035 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].linearSleepingThreshold, p, l, v); } ), |
995 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", | 1036 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", |
996 | 1.0f, | 1037 | 1.0f, |
997 | (s,cf,p,v) => { s.m_params[0].angularSleepingThreshold = cf.GetFloat(p, v); }, | 1038 | (s,cf,p,v) => { s.m_params[0].angularSleepingThreshold = cf.GetFloat(p, v); }, |
998 | (s) => { return s.m_params[0].angularSleepingThreshold; }, | 1039 | (s) => { return s.m_params[0].angularSleepingThreshold; }, |
999 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].angularSleepingThreshold, p, l, v); } ), | 1040 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].angularSleepingThreshold, p, l, v); } ), |
1000 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 1041 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
1001 | 0f, // set to zero to disable | 1042 | 0f, // set to zero to disable |
1002 | (s,cf,p,v) => { s.m_params[0].ccdMotionThreshold = cf.GetFloat(p, v); }, | 1043 | (s,cf,p,v) => { s.m_params[0].ccdMotionThreshold = cf.GetFloat(p, v); }, |
1003 | (s) => { return s.m_params[0].ccdMotionThreshold; }, | 1044 | (s) => { return s.m_params[0].ccdMotionThreshold; }, |
1004 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].ccdMotionThreshold, p, l, v); } ), | 1045 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].ccdMotionThreshold, p, l, v); } ), |
1005 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , | 1046 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , |
1006 | 0f, | 1047 | 0f, |
1007 | (s,cf,p,v) => { s.m_params[0].ccdSweptSphereRadius = cf.GetFloat(p, v); }, | 1048 | (s,cf,p,v) => { s.m_params[0].ccdSweptSphereRadius = cf.GetFloat(p, v); }, |
1008 | (s) => { return s.m_params[0].ccdSweptSphereRadius; }, | 1049 | (s) => { return s.m_params[0].ccdSweptSphereRadius; }, |
1009 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].ccdSweptSphereRadius, p, l, v); } ), | 1050 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].ccdSweptSphereRadius, p, l, v); } ), |
1010 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , | 1051 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , |
1011 | 0.1f, | 1052 | 0.1f, |
1012 | (s,cf,p,v) => { s.m_params[0].contactProcessingThreshold = cf.GetFloat(p, v); }, | 1053 | (s,cf,p,v) => { s.m_params[0].contactProcessingThreshold = cf.GetFloat(p, v); }, |
1013 | (s) => { return s.m_params[0].contactProcessingThreshold; }, | 1054 | (s) => { return s.m_params[0].contactProcessingThreshold; }, |
1014 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].contactProcessingThreshold, p, l, v); } ), | 1055 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); } ), |
1015 | 1056 | ||
1016 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , | 1057 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , |
1017 | 0.5f, | 1058 | 0.5f, |
@@ -1029,35 +1070,35 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1029 | (s) => { return s.m_params[0].terrainRestitution; }, | 1070 | (s) => { return s.m_params[0].terrainRestitution; }, |
1030 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; s.TaintedUpdateParameter(p,l,v); } ), | 1071 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; s.TaintedUpdateParameter(p,l,v); } ), |
1031 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", | 1072 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", |
1032 | 0.5f, | 1073 | 0.2f, |
1033 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, | 1074 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, |
1034 | (s) => { return s.m_params[0].avatarFriction; }, | 1075 | (s) => { return s.m_params[0].avatarFriction; }, |
1035 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarFriction, p, l, v); } ), | 1076 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), |
1036 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", | 1077 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", |
1037 | 60f, | 1078 | 60f, |
1038 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, | 1079 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, |
1039 | (s) => { return s.m_params[0].avatarDensity; }, | 1080 | (s) => { return s.m_params[0].avatarDensity; }, |
1040 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarDensity, p, l, v); } ), | 1081 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarDensity, p, l, v); } ), |
1041 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", | 1082 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", |
1042 | 0f, | 1083 | 0f, |
1043 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, | 1084 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, |
1044 | (s) => { return s.m_params[0].avatarRestitution; }, | 1085 | (s) => { return s.m_params[0].avatarRestitution; }, |
1045 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarRestitution, p, l, v); } ), | 1086 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ), |
1046 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", | 1087 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", |
1047 | 0.37f, | 1088 | 0.37f, |
1048 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, | 1089 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, |
1049 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, | 1090 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, |
1050 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), | 1091 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), |
1051 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", | 1092 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", |
1052 | 1.5f, | 1093 | 1.5f, |
1053 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, | 1094 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, |
1054 | (s) => { return s.m_params[0].avatarCapsuleHeight; }, | 1095 | (s) => { return s.m_params[0].avatarCapsuleHeight; }, |
1055 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarCapsuleHeight, p, l, v); } ), | 1096 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleHeight, p, l, v); } ), |
1056 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", | 1097 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", |
1057 | 0.1f, | 1098 | 0.1f, |
1058 | (s,cf,p,v) => { s.m_params[0].avatarContactProcessingThreshold = cf.GetFloat(p, v); }, | 1099 | (s,cf,p,v) => { s.m_params[0].avatarContactProcessingThreshold = cf.GetFloat(p, v); }, |
1059 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, | 1100 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, |
1060 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), | 1101 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), |
1061 | 1102 | ||
1062 | 1103 | ||
1063 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 1104 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
@@ -1137,12 +1178,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1137 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, | 1178 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, |
1138 | (s) => { return (float)s.m_detailedStatsStep; }, | 1179 | (s) => { return (float)s.m_detailedStatsStep; }, |
1139 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), | 1180 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), |
1140 | new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements", | ||
1141 | ConfigurationParameters.numericFalse, | ||
1142 | (s,cf,p,v) => { s.ShouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); }, | ||
1143 | (s) => { return s.NumericBool(s.ShouldDebugLog); }, | ||
1144 | (s,p,l,v) => { s.ShouldDebugLog = s.BoolNumeric(v); } ), | ||
1145 | |||
1146 | }; | 1181 | }; |
1147 | 1182 | ||
1148 | // Convert a boolean to our numeric true and false values | 1183 | // Convert a boolean to our numeric true and false values |
@@ -1200,6 +1235,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1200 | 1235 | ||
1201 | private PhysParameterEntry[] SettableParameters = new PhysParameterEntry[1]; | 1236 | private PhysParameterEntry[] SettableParameters = new PhysParameterEntry[1]; |
1202 | 1237 | ||
1238 | // This creates an array in the correct format for returning the list of | ||
1239 | // parameters. This is used by the 'list' option of the 'physics' command. | ||
1203 | private void BuildParameterTable() | 1240 | private void BuildParameterTable() |
1204 | { | 1241 | { |
1205 | if (SettableParameters.Length < ParameterDefinitions.Length) | 1242 | if (SettableParameters.Length < ParameterDefinitions.Length) |
@@ -1250,18 +1287,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1250 | } | 1287 | } |
1251 | 1288 | ||
1252 | // check to see if we are updating a parameter for a particular or all of the prims | 1289 | // check to see if we are updating a parameter for a particular or all of the prims |
1253 | protected void UpdateParameterPrims(ref float loc, string parm, uint localID, float val) | 1290 | protected void UpdateParameterObject(ref float loc, string parm, uint localID, float val) |
1254 | { | ||
1255 | List<uint> operateOn; | ||
1256 | lock (m_prims) operateOn = new List<uint>(m_prims.Keys); | ||
1257 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); | ||
1258 | } | ||
1259 | |||
1260 | // check to see if we are updating a parameter for a particular or all of the avatars | ||
1261 | protected void UpdateParameterAvatars(ref float loc, string parm, uint localID, float val) | ||
1262 | { | 1291 | { |
1263 | List<uint> operateOn; | 1292 | List<uint> operateOn; |
1264 | lock (m_avatars) operateOn = new List<uint>(m_avatars.Keys); | 1293 | lock (PhysObjects) operateOn = new List<uint>(PhysObjects.Keys); |
1265 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); | 1294 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); |
1266 | } | 1295 | } |
1267 | 1296 | ||
@@ -1284,7 +1313,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1284 | TaintedObject("BSScene.UpdateParameterSet", delegate() { | 1313 | TaintedObject("BSScene.UpdateParameterSet", delegate() { |
1285 | foreach (uint lID in objectIDs) | 1314 | foreach (uint lID in objectIDs) |
1286 | { | 1315 | { |
1287 | BulletSimAPI.UpdateParameter(m_worldID, lID, xparm, xval); | 1316 | BulletSimAPI.UpdateParameter(WorldID, lID, xparm, xval); |
1288 | } | 1317 | } |
1289 | }); | 1318 | }); |
1290 | break; | 1319 | break; |
@@ -1302,7 +1331,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1302 | string xparm = parm.ToLower(); | 1331 | string xparm = parm.ToLower(); |
1303 | float xval = val; | 1332 | float xval = val; |
1304 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { | 1333 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { |
1305 | BulletSimAPI.UpdateParameter(m_worldID, xlocalID, xparm, xval); | 1334 | BulletSimAPI.UpdateParameter(WorldID, xlocalID, xparm, xval); |
1306 | }); | 1335 | }); |
1307 | } | 1336 | } |
1308 | 1337 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs new file mode 100755 index 0000000..47d7199 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -0,0 +1,464 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework; | ||
33 | using OpenSim.Region.CoreModules; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
42 | { | ||
43 | public class BSTerrainManager | ||
44 | { | ||
45 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; | ||
46 | |||
47 | // These height values are fractional so the odd values will be | ||
48 | // noticable when debugging. | ||
49 | public const float HEIGHT_INITIALIZATION = 24.987f; | ||
50 | public const float HEIGHT_INITIAL_LASTHEIGHT = 24.876f; | ||
51 | public const float HEIGHT_GETHEIGHT_RET = 24.765f; | ||
52 | |||
53 | // If the min and max height are equal, we reduce the min by this | ||
54 | // amount to make sure that a bounding box is built for the terrain. | ||
55 | public const float HEIGHT_EQUAL_FUDGE = 0.2f; | ||
56 | |||
57 | public const float TERRAIN_COLLISION_MARGIN = 0.0f; | ||
58 | |||
59 | // Until the whole simulator is changed to pass us the region size, we rely on constants. | ||
60 | public Vector3 DefaultRegionSize = new Vector3(Constants.RegionSize, Constants.RegionSize, 0f); | ||
61 | |||
62 | // The scene that I am part of | ||
63 | private BSScene m_physicsScene; | ||
64 | |||
65 | // The ground plane created to keep thing from falling to infinity. | ||
66 | private BulletBody m_groundPlane; | ||
67 | |||
68 | // If doing mega-regions, if we're region zero we will be managing multiple | ||
69 | // region terrains since region zero does the physics for the whole mega-region. | ||
70 | private Dictionary<Vector2, BulletHeightMapInfo> m_heightMaps; | ||
71 | |||
72 | // True of the terrain has been modified. | ||
73 | // Used to force recalculation of terrain height after terrain has been modified | ||
74 | private bool m_terrainModified; | ||
75 | |||
76 | // If we are doing mega-regions, terrains are added from TERRAIN_ID to m_terrainCount. | ||
77 | // This is incremented before assigning to new region so it is the last ID allocated. | ||
78 | private uint m_terrainCount = BSScene.CHILDTERRAIN_ID - 1; | ||
79 | public uint HighestTerrainID { get {return m_terrainCount; } } | ||
80 | |||
81 | // If doing mega-regions, this holds our offset from region zero of | ||
82 | // the mega-regions. "parentScene" points to the PhysicsScene of region zero. | ||
83 | private Vector3 m_worldOffset; | ||
84 | // If the parent region (region 0), this is the extent of the combined regions | ||
85 | // relative to the origin of region zero | ||
86 | private Vector3 m_worldMax; | ||
87 | private PhysicsScene m_parentScene; | ||
88 | |||
89 | public BSTerrainManager(BSScene physicsScene) | ||
90 | { | ||
91 | m_physicsScene = physicsScene; | ||
92 | m_heightMaps = new Dictionary<Vector2,BulletHeightMapInfo>(); | ||
93 | m_terrainModified = false; | ||
94 | |||
95 | // Assume one region of default size | ||
96 | m_worldOffset = Vector3.Zero; | ||
97 | m_worldMax = new Vector3(DefaultRegionSize.X, DefaultRegionSize.Y, 4096f); | ||
98 | m_parentScene = null; | ||
99 | } | ||
100 | |||
101 | // Create the initial instance of terrain and the underlying ground plane. | ||
102 | // The objects are allocated in the unmanaged space and the pointers are tracked | ||
103 | // by the managed code. | ||
104 | // The terrains and the groundPlane are not added to the list of PhysObjects. | ||
105 | // This is called from the initialization routine so we presume it is | ||
106 | // safe to call Bullet in real time. We hope no one is moving prims around yet. | ||
107 | public void CreateInitialGroundPlaneAndTerrain() | ||
108 | { | ||
109 | // The ground plane is here to catch things that are trying to drop to negative infinity | ||
110 | BulletShape groundPlaneShape = new BulletShape(BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, TERRAIN_COLLISION_MARGIN)); | ||
111 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, | ||
112 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.Ptr, Vector3.Zero, Quaternion.Identity)); | ||
113 | BulletSimAPI.AddObjectToWorld2(m_physicsScene.World.Ptr, m_groundPlane.Ptr); | ||
114 | |||
115 | Vector3 minTerrainCoords = new Vector3(0f, 0f, HEIGHT_INITIALIZATION - HEIGHT_EQUAL_FUDGE); | ||
116 | Vector3 maxTerrainCoords = new Vector3(DefaultRegionSize.X, DefaultRegionSize.Y, HEIGHT_INITIALIZATION); | ||
117 | int totalHeights = (int)maxTerrainCoords.X * (int)maxTerrainCoords.Y; | ||
118 | float[] initialMap = new float[totalHeights]; | ||
119 | for (int ii = 0; ii < totalHeights; ii++) | ||
120 | { | ||
121 | initialMap[ii] = HEIGHT_INITIALIZATION; | ||
122 | } | ||
123 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, initialMap, minTerrainCoords, maxTerrainCoords, true); | ||
124 | } | ||
125 | |||
126 | // Release all the terrain structures we might have allocated | ||
127 | public void ReleaseGroundPlaneAndTerrain() | ||
128 | { | ||
129 | if (m_groundPlane.Ptr != IntPtr.Zero) | ||
130 | { | ||
131 | if (BulletSimAPI.RemoveObjectFromWorld2(m_physicsScene.World.Ptr, m_groundPlane.Ptr)) | ||
132 | { | ||
133 | BulletSimAPI.DestroyObject2(m_physicsScene.World.Ptr, m_groundPlane.Ptr); | ||
134 | } | ||
135 | m_groundPlane.Ptr = IntPtr.Zero; | ||
136 | } | ||
137 | |||
138 | ReleaseTerrain(); | ||
139 | } | ||
140 | |||
141 | // Release all the terrain we have allocated | ||
142 | public void ReleaseTerrain() | ||
143 | { | ||
144 | foreach (KeyValuePair<Vector2, BulletHeightMapInfo> kvp in m_heightMaps) | ||
145 | { | ||
146 | if (BulletSimAPI.RemoveObjectFromWorld2(m_physicsScene.World.Ptr, kvp.Value.terrainBody.Ptr)) | ||
147 | { | ||
148 | BulletSimAPI.DestroyObject2(m_physicsScene.World.Ptr, kvp.Value.terrainBody.Ptr); | ||
149 | BulletSimAPI.ReleaseHeightMapInfo2(kvp.Value.Ptr); | ||
150 | } | ||
151 | } | ||
152 | m_heightMaps.Clear(); | ||
153 | } | ||
154 | |||
155 | // The simulator wants to set a new heightmap for the terrain. | ||
156 | public void SetTerrain(float[] heightMap) { | ||
157 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
158 | { | ||
159 | // If a child of a mega-region, we shouldn't have any terrain allocated for us | ||
160 | ReleaseGroundPlaneAndTerrain(); | ||
161 | // If doing the mega-prim stuff and we are the child of the zero region, | ||
162 | // the terrain is added to our parent | ||
163 | if (m_parentScene is BSScene) | ||
164 | { | ||
165 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", | ||
166 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); | ||
167 | ((BSScene)m_parentScene).TerrainManager.UpdateOrCreateTerrain(BSScene.CHILDTERRAIN_ID, | ||
168 | heightMap, m_worldOffset, m_worldOffset+DefaultRegionSize, false); | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | // If not doing the mega-prim thing, just change the terrain | ||
174 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); | ||
175 | |||
176 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, heightMap, m_worldOffset, m_worldOffset+DefaultRegionSize, false); | ||
177 | } | ||
178 | } | ||
179 | |||
180 | // If called with no mapInfo for the terrain, this will create a new mapInfo and terrain | ||
181 | // based on the passed information. The 'id' should be either the terrain id or | ||
182 | // BSScene.CHILDTERRAIN_ID. If the latter, a new child terrain ID will be allocated and used. | ||
183 | // The latter feature is for creating child terrains for mega-regions. | ||
184 | // If called with a mapInfo in m_heightMaps but the terrain has no body yet (mapInfo.terrainBody.Ptr == 0) | ||
185 | // then a new body and shape is created and the mapInfo is filled. | ||
186 | // This call is used for doing the initial terrain creation. | ||
187 | // If called with a mapInfo in m_heightMaps and there is an existing terrain body, a new | ||
188 | // terrain shape is created and added to the body. | ||
189 | // This call is most often used to update the heightMap and parameters of the terrain. | ||
190 | // The 'doNow' boolean says whether to do all the unmanaged activities right now (like when | ||
191 | // calling this routine from initialization or taint-time routines) or whether to delay | ||
192 | // all the unmanaged activities to taint-time. | ||
193 | private void UpdateOrCreateTerrain(uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords, bool doNow) | ||
194 | { | ||
195 | DetailLog("{0},BSTerrainManager.UpdateOrCreateTerrain,call,minC={1},maxC={2},doNow={3}", | ||
196 | BSScene.DetailLogZero, minCoords, maxCoords, doNow); | ||
197 | |||
198 | float minZ = float.MaxValue; | ||
199 | float maxZ = float.MinValue; | ||
200 | Vector2 terrainRegionBase = new Vector2(minCoords.X, minCoords.Y); | ||
201 | |||
202 | int heightMapSize = heightMap.Length; | ||
203 | for (int ii = 0; ii < heightMapSize; ii++) | ||
204 | { | ||
205 | float height = heightMap[ii]; | ||
206 | if (height < minZ) minZ = height; | ||
207 | if (height > maxZ) maxZ = height; | ||
208 | } | ||
209 | |||
210 | // The shape of the terrain is from its base to its extents. | ||
211 | minCoords.Z = minZ; | ||
212 | maxCoords.Z = maxZ; | ||
213 | |||
214 | BulletHeightMapInfo mapInfo; | ||
215 | if (m_heightMaps.TryGetValue(terrainRegionBase, out mapInfo)) | ||
216 | { | ||
217 | // If this is terrain we know about, it's easy to update | ||
218 | |||
219 | mapInfo.heightMap = heightMap; | ||
220 | mapInfo.minCoords = minCoords; | ||
221 | mapInfo.maxCoords = maxCoords; | ||
222 | mapInfo.minZ = minZ; | ||
223 | mapInfo.maxZ = maxZ; | ||
224 | mapInfo.sizeX = maxCoords.X - minCoords.X; | ||
225 | mapInfo.sizeY = maxCoords.Y - minCoords.Y; | ||
226 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,call,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
227 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
228 | |||
229 | BSScene.TaintCallback rebuildOperation = delegate() | ||
230 | { | ||
231 | if (m_parentScene != null) | ||
232 | { | ||
233 | // It's possible that Combine() was called after this code was queued. | ||
234 | // If we are a child of combined regions, we don't create any terrain for us. | ||
235 | DetailLog("{0},UpdateOrCreateTerrain:AmACombineChild,taint", BSScene.DetailLogZero); | ||
236 | |||
237 | // Get rid of any terrain that may have been allocated for us. | ||
238 | ReleaseGroundPlaneAndTerrain(); | ||
239 | |||
240 | // I hate doing this, but just bail | ||
241 | return; | ||
242 | } | ||
243 | |||
244 | if (mapInfo.terrainBody.Ptr != IntPtr.Zero) | ||
245 | { | ||
246 | // Updating an existing terrain. | ||
247 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,taint,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
248 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
249 | |||
250 | // Remove from the dynamics world because we're going to mangle this object | ||
251 | BulletSimAPI.RemoveObjectFromWorld2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
252 | |||
253 | // Get rid of the old terrain | ||
254 | BulletSimAPI.DestroyObject2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
255 | BulletSimAPI.ReleaseHeightMapInfo2(mapInfo.Ptr); | ||
256 | mapInfo.Ptr = IntPtr.Zero; | ||
257 | |||
258 | /* | ||
259 | // NOTE: This routine is half here because I can't get the terrain shape replacement | ||
260 | // to work. In the short term, the above three lines completely delete the old | ||
261 | // terrain and the code below recreates one from scratch. | ||
262 | // Hopefully the Bullet community will help me out on this one. | ||
263 | |||
264 | // First, release the old collision shape (there is only one terrain) | ||
265 | BulletSimAPI.DeleteCollisionShape2(m_physicsScene.World.Ptr, mapInfo.terrainShape.Ptr); | ||
266 | |||
267 | // Fill the existing height map info with the new location and size information | ||
268 | BulletSimAPI.FillHeightMapInfo2(m_physicsScene.World.Ptr, mapInfo.Ptr, mapInfo.ID, | ||
269 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
270 | |||
271 | // Create a terrain shape based on the new info | ||
272 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | ||
273 | |||
274 | // Stuff the shape into the existing terrain body | ||
275 | BulletSimAPI.SetBodyShape2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr, mapInfo.terrainShape.Ptr); | ||
276 | */ | ||
277 | } | ||
278 | // else | ||
279 | { | ||
280 | // Creating a new terrain. | ||
281 | DetailLog("{0},UpdateOrCreateTerrain:CreateNewTerrain,taint,baseX={1},baseY={2},minZ={3},maxZ={4}", | ||
282 | BSScene.DetailLogZero, mapInfo.minCoords.X, mapInfo.minCoords.Y, minZ, maxZ); | ||
283 | |||
284 | mapInfo.ID = id; | ||
285 | mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(m_physicsScene.World.Ptr, mapInfo.ID, | ||
286 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
287 | |||
288 | // The terrain object initial position is at the center of the object | ||
289 | Vector3 centerPos; | ||
290 | centerPos.X = minCoords.X + (mapInfo.sizeX / 2f); | ||
291 | centerPos.Y = minCoords.Y + (mapInfo.sizeY / 2f); | ||
292 | centerPos.Z = minZ + ((maxZ - minZ) / 2f); | ||
293 | |||
294 | // Create the terrain shape from the mapInfo | ||
295 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | ||
296 | |||
297 | mapInfo.terrainBody = new BulletBody(mapInfo.ID, | ||
298 | BulletSimAPI.CreateBodyWithDefaultMotionState2(mapInfo.terrainShape.Ptr, | ||
299 | centerPos, Quaternion.Identity)); | ||
300 | } | ||
301 | |||
302 | // Make sure the entry is in the heightmap table | ||
303 | m_heightMaps[terrainRegionBase] = mapInfo; | ||
304 | |||
305 | // Set current terrain attributes | ||
306 | BulletSimAPI.SetFriction2(mapInfo.terrainBody.Ptr, m_physicsScene.Params.terrainFriction); | ||
307 | BulletSimAPI.SetHitFraction2(mapInfo.terrainBody.Ptr, m_physicsScene.Params.terrainHitFraction); | ||
308 | BulletSimAPI.SetRestitution2(mapInfo.terrainBody.Ptr, m_physicsScene.Params.terrainRestitution); | ||
309 | BulletSimAPI.SetCollisionFlags2(mapInfo.terrainBody.Ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
310 | |||
311 | BulletSimAPI.SetMassProps2(mapInfo.terrainBody.Ptr, 0f, Vector3.Zero); | ||
312 | BulletSimAPI.UpdateInertiaTensor2(mapInfo.terrainBody.Ptr); | ||
313 | |||
314 | // Return the new terrain to the world of physical objects | ||
315 | BulletSimAPI.AddObjectToWorld2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
316 | |||
317 | // redo its bounding box now that it is in the world | ||
318 | BulletSimAPI.UpdateSingleAabb2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
319 | |||
320 | // Make sure the new shape is processed. | ||
321 | BulletSimAPI.Activate2(mapInfo.terrainBody.Ptr, true); | ||
322 | }; | ||
323 | |||
324 | // There is the option to do the changes now (we're already in 'taint time'), or | ||
325 | // to do the Bullet operations later. | ||
326 | if (doNow) | ||
327 | rebuildOperation(); | ||
328 | else | ||
329 | m_physicsScene.TaintedObject("BSScene.UpdateOrCreateTerrain:UpdateExisting", rebuildOperation); | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | // We don't know about this terrain so either we are creating a new terrain or | ||
334 | // our mega-prim child is giving us a new terrain to add to the phys world | ||
335 | |||
336 | // if this is a child terrain, calculate a unique terrain id | ||
337 | uint newTerrainID = id; | ||
338 | if (newTerrainID >= BSScene.CHILDTERRAIN_ID) | ||
339 | newTerrainID = ++m_terrainCount; | ||
340 | |||
341 | float[] heightMapX = heightMap; | ||
342 | Vector3 minCoordsX = minCoords; | ||
343 | Vector3 maxCoordsX = maxCoords; | ||
344 | |||
345 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,call,id={1}, minC={2}, maxC={3}", | ||
346 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); | ||
347 | |||
348 | // Code that must happen at taint-time | ||
349 | BSScene.TaintCallback createOperation = delegate() | ||
350 | { | ||
351 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,taint,baseX={1},baseY={2}", BSScene.DetailLogZero, minCoords.X, minCoords.Y); | ||
352 | // Create a new mapInfo that will be filled with the new info | ||
353 | mapInfo = new BulletHeightMapInfo(id, heightMapX, | ||
354 | BulletSimAPI.CreateHeightMapInfo2(m_physicsScene.World.Ptr, newTerrainID, | ||
355 | minCoordsX, maxCoordsX, heightMapX, TERRAIN_COLLISION_MARGIN)); | ||
356 | // Put the unfilled heightmap info into the collection of same | ||
357 | m_heightMaps.Add(terrainRegionBase, mapInfo); | ||
358 | // Build the terrain | ||
359 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); | ||
360 | }; | ||
361 | |||
362 | // If already in taint-time, just call Bullet. Otherwise queue the operations for the safe time. | ||
363 | if (doNow) | ||
364 | createOperation(); | ||
365 | else | ||
366 | m_physicsScene.TaintedObject("BSScene.UpdateOrCreateTerrain:NewTerrain", createOperation); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | // Someday we will have complex terrain with caves and tunnels | ||
371 | public float GetTerrainHeightAtXYZ(Vector3 loc) | ||
372 | { | ||
373 | // For the moment, it's flat and convex | ||
374 | return GetTerrainHeightAtXY(loc.X, loc.Y); | ||
375 | } | ||
376 | |||
377 | // Given an X and Y, find the height of the terrain. | ||
378 | // Since we could be handling multiple terrains for a mega-region, | ||
379 | // the base of the region is calcuated assuming all regions are | ||
380 | // the same size and that is the default. | ||
381 | // Once the heightMapInfo is found, we have all the information to | ||
382 | // compute the offset into the array. | ||
383 | private float lastHeightTX = 999999f; | ||
384 | private float lastHeightTY = 999999f; | ||
385 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; | ||
386 | public float GetTerrainHeightAtXY(float tX, float tY) | ||
387 | { | ||
388 | // You'd be surprized at the number of times this routine is called | ||
389 | // with the same parameters as last time. | ||
390 | if (!m_terrainModified && lastHeightTX == tX && lastHeightTY == tY) | ||
391 | return lastHeight; | ||
392 | |||
393 | lastHeightTX = tX; | ||
394 | lastHeightTY = tY; | ||
395 | float ret = HEIGHT_GETHEIGHT_RET; | ||
396 | |||
397 | int offsetX = ((int)(tX / (int)DefaultRegionSize.X)) * (int)DefaultRegionSize.X; | ||
398 | int offsetY = ((int)(tY / (int)DefaultRegionSize.Y)) * (int)DefaultRegionSize.Y; | ||
399 | Vector2 terrainBaseXY = new Vector2(offsetX, offsetY); | ||
400 | |||
401 | BulletHeightMapInfo mapInfo; | ||
402 | if (m_heightMaps.TryGetValue(terrainBaseXY, out mapInfo)) | ||
403 | { | ||
404 | float regionX = tX - offsetX; | ||
405 | float regionY = tY - offsetY; | ||
406 | if (regionX >= mapInfo.sizeX || regionX < 0f) regionX = 0; | ||
407 | if (regionY >= mapInfo.sizeY || regionY < 0f) regionY = 0; | ||
408 | int mapIndex = (int)regionY * (int)mapInfo.sizeY + (int)regionX; | ||
409 | ret = mapInfo.heightMap[mapIndex]; | ||
410 | m_terrainModified = false; | ||
411 | // DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXY,bX={1},baseY={2},szX={3},szY={4},regX={5},regY={6},index={7},ht={8}", | ||
412 | // BSScene.DetailLogZero, offsetX, offsetY, mapInfo.sizeX, mapInfo.sizeY, regionX, regionY, mapIndex, ret); | ||
413 | } | ||
414 | else | ||
415 | { | ||
416 | m_physicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | ||
417 | LogHeader, m_physicsScene.RegionName, tX, tY); | ||
418 | } | ||
419 | lastHeight = ret; | ||
420 | return ret; | ||
421 | } | ||
422 | |||
423 | // Although no one seems to check this, I do support combining. | ||
424 | public bool SupportsCombining() | ||
425 | { | ||
426 | return true; | ||
427 | } | ||
428 | |||
429 | // This routine is called two ways: | ||
430 | // One with 'offset' and 'pScene' zero and null but 'extents' giving the maximum | ||
431 | // extent of the combined regions. This is to inform the parent of the size | ||
432 | // of the combined regions. | ||
433 | // and one with 'offset' as the offset of the child region to the base region, | ||
434 | // 'pScene' pointing to the parent and 'extents' of zero. This informs the | ||
435 | // child of its relative base and new parent. | ||
436 | public void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
437 | { | ||
438 | m_worldOffset = offset; | ||
439 | m_worldMax = extents; | ||
440 | m_parentScene = pScene; | ||
441 | if (pScene != null) | ||
442 | { | ||
443 | // We are a child. | ||
444 | // We want m_worldMax to be the highest coordinate of our piece of terrain. | ||
445 | m_worldMax = offset + DefaultRegionSize; | ||
446 | } | ||
447 | DetailLog("{0},BSTerrainManager.Combine,offset={1},extents={2},wOffset={3},wMax={4}", | ||
448 | BSScene.DetailLogZero, offset, extents, m_worldOffset, m_worldMax); | ||
449 | } | ||
450 | |||
451 | // Unhook all the combining that I know about. | ||
452 | public void UnCombine(PhysicsScene pScene) | ||
453 | { | ||
454 | // Just like ODE, for the moment a NOP | ||
455 | DetailLog("{0},BSTerrainManager.UnCombine", BSScene.DetailLogZero); | ||
456 | } | ||
457 | |||
458 | |||
459 | private void DetailLog(string msg, params Object[] args) | ||
460 | { | ||
461 | m_physicsScene.PhysicsLogging.Write(msg, args); | ||
462 | } | ||
463 | } | ||
464 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 504bd3c..e579cf2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -33,15 +33,25 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin { | 33 | namespace OpenSim.Region.Physics.BulletSPlugin { |
34 | 34 | ||
35 | // Classes to allow some type checking for the API | 35 | // Classes to allow some type checking for the API |
36 | // These hold pointers to allocated objects in the unmanaged space. | ||
37 | |||
38 | // The physics engine controller class created at initialization | ||
36 | public struct BulletSim | 39 | public struct BulletSim |
37 | { | 40 | { |
38 | public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; } | 41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) { worldID = worldId; scene = bss; Ptr = xx; } |
39 | public uint ID; | 42 | public uint worldID; |
40 | // The scene is only in here so very low level routines have a handle to print debug/error messages | 43 | // The scene is only in here so very low level routines have a handle to print debug/error messages |
41 | public BSScene scene; | 44 | public BSScene scene; |
42 | public IntPtr Ptr; | 45 | public IntPtr Ptr; |
43 | } | 46 | } |
44 | 47 | ||
48 | public struct BulletShape | ||
49 | { | ||
50 | public BulletShape(IntPtr xx) { Ptr = xx; } | ||
51 | public IntPtr Ptr; | ||
52 | } | ||
53 | |||
54 | // An allocated Bullet btRigidBody | ||
45 | public struct BulletBody | 55 | public struct BulletBody |
46 | { | 56 | { |
47 | public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; } | 57 | public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; } |
@@ -49,12 +59,41 @@ public struct BulletBody | |||
49 | public uint ID; | 59 | public uint ID; |
50 | } | 60 | } |
51 | 61 | ||
62 | // An allocated Bullet btConstraint | ||
52 | public struct BulletConstraint | 63 | public struct BulletConstraint |
53 | { | 64 | { |
54 | public BulletConstraint(IntPtr xx) { Ptr = xx; } | 65 | public BulletConstraint(IntPtr xx) { Ptr = xx; } |
55 | public IntPtr Ptr; | 66 | public IntPtr Ptr; |
56 | } | 67 | } |
57 | 68 | ||
69 | // An allocated HeightMapThing which hold various heightmap info | ||
70 | // Made a class rather than a struct so there would be only one | ||
71 | // instance of this and C# will pass around pointers rather | ||
72 | // than making copies. | ||
73 | public class BulletHeightMapInfo | ||
74 | { | ||
75 | public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { | ||
76 | ID = id; | ||
77 | Ptr = xx; | ||
78 | heightMap = hm; | ||
79 | terrainRegionBase = new Vector2(0f, 0f); | ||
80 | minCoords = new Vector3(100f, 100f, 25f); | ||
81 | maxCoords = new Vector3(101f, 101f, 26f); | ||
82 | minZ = maxZ = 0f; | ||
83 | sizeX = sizeY = 256f; | ||
84 | } | ||
85 | public uint ID; | ||
86 | public IntPtr Ptr; | ||
87 | public float[] heightMap; | ||
88 | public Vector2 terrainRegionBase; | ||
89 | public Vector3 minCoords; | ||
90 | public Vector3 maxCoords; | ||
91 | public float sizeX, sizeY; | ||
92 | public float minZ, maxZ; | ||
93 | public BulletShape terrainShape; | ||
94 | public BulletBody terrainBody; | ||
95 | } | ||
96 | |||
58 | // =============================================================================== | 97 | // =============================================================================== |
59 | [StructLayout(LayoutKind.Sequential)] | 98 | [StructLayout(LayoutKind.Sequential)] |
60 | public struct ConvexHull | 99 | public struct ConvexHull |
@@ -179,7 +218,20 @@ public struct ConfigurationParameters | |||
179 | public const float numericFalse = 0f; | 218 | public const float numericFalse = 0f; |
180 | } | 219 | } |
181 | 220 | ||
182 | // Values used by Bullet and BulletSim to control collisions | 221 | |
222 | // The states a bullet collision object can have | ||
223 | public enum ActivationState : uint | ||
224 | { | ||
225 | ACTIVE_TAG = 1, | ||
226 | ISLAND_SLEEPING, | ||
227 | WANTS_DEACTIVATION, | ||
228 | DISABLE_DEACTIVATION, | ||
229 | DISABLE_SIMULATION | ||
230 | } | ||
231 | |||
232 | // Values used by Bullet and BulletSim to control object properties. | ||
233 | // Bullet's "CollisionFlags" has more to do with operations on the | ||
234 | // object (if collisions happen, if gravity effects it, ...). | ||
183 | public enum CollisionFlags : uint | 235 | public enum CollisionFlags : uint |
184 | { | 236 | { |
185 | CF_STATIC_OBJECT = 1 << 0, | 237 | CF_STATIC_OBJECT = 1 << 0, |
@@ -194,8 +246,75 @@ public enum CollisionFlags : uint | |||
194 | BS_VOLUME_DETECT_OBJECT = 1 << 11, | 246 | BS_VOLUME_DETECT_OBJECT = 1 << 11, |
195 | BS_PHANTOM_OBJECT = 1 << 12, | 247 | BS_PHANTOM_OBJECT = 1 << 12, |
196 | BS_PHYSICAL_OBJECT = 1 << 13, | 248 | BS_PHYSICAL_OBJECT = 1 << 13, |
249 | BS_TERRAIN_OBJECT = 1 << 14, | ||
250 | BS_NONE = 0, | ||
251 | BS_ALL = 0xFFFFFFFF | ||
197 | }; | 252 | }; |
198 | 253 | ||
254 | // Values for collisions groups and masks | ||
255 | public enum CollisionFilterGroups : uint | ||
256 | { | ||
257 | NoneFilter = 0, | ||
258 | DefaultFilter = 1 << 0, | ||
259 | StaticFilter = 1 << 1, | ||
260 | KinematicFilter = 1 << 2, | ||
261 | DebrisFilter = 1 << 3, | ||
262 | SensorTrigger = 1 << 4, | ||
263 | CharacterFilter = 1 << 5, | ||
264 | AllFilter = 0xFFFFFFFF, | ||
265 | // Filter groups defined by BulletSim | ||
266 | GroundPlaneFilter = 1 << 10, | ||
267 | TerrainFilter = 1 << 11, | ||
268 | RaycastFilter = 1 << 12, | ||
269 | SolidFilter = 1 << 13, | ||
270 | }; | ||
271 | |||
272 | // For each type, we first clear and then set the collision flags | ||
273 | public enum ClearCollisionFlag : uint | ||
274 | { | ||
275 | Terrain = CollisionFlags.BS_ALL, | ||
276 | Phantom = CollisionFlags.BS_ALL, | ||
277 | VolumeDetect = CollisionFlags.BS_ALL, | ||
278 | PhysicalObject = CollisionFlags.BS_ALL, | ||
279 | StaticObject = CollisionFlags.BS_ALL | ||
280 | } | ||
281 | |||
282 | public enum SetCollisionFlag : uint | ||
283 | { | ||
284 | Terrain = CollisionFlags.CF_STATIC_OBJECT | ||
285 | | CollisionFlags.BS_TERRAIN_OBJECT, | ||
286 | Phantom = CollisionFlags.CF_STATIC_OBJECT | ||
287 | | CollisionFlags.BS_PHANTOM_OBJECT | ||
288 | | CollisionFlags.CF_NO_CONTACT_RESPONSE, | ||
289 | VolumeDetect = CollisionFlags.CF_STATIC_OBJECT | ||
290 | | CollisionFlags.BS_VOLUME_DETECT_OBJECT | ||
291 | | CollisionFlags.CF_NO_CONTACT_RESPONSE, | ||
292 | PhysicalObject = CollisionFlags.BS_PHYSICAL_OBJECT, | ||
293 | StaticObject = CollisionFlags.CF_STATIC_OBJECT, | ||
294 | } | ||
295 | |||
296 | // Collision filters used for different types of objects | ||
297 | public enum SetCollisionFilter : uint | ||
298 | { | ||
299 | Terrain = CollisionFilterGroups.AllFilter, | ||
300 | Phantom = CollisionFilterGroups.GroundPlaneFilter | ||
301 | | CollisionFilterGroups.TerrainFilter, | ||
302 | VolumeDetect = CollisionFilterGroups.AllFilter, | ||
303 | PhysicalObject = CollisionFilterGroups.AllFilter, | ||
304 | StaticObject = CollisionFilterGroups.AllFilter, | ||
305 | } | ||
306 | |||
307 | // Collision masks used for different types of objects | ||
308 | public enum SetCollisionMask : uint | ||
309 | { | ||
310 | Terrain = CollisionFilterGroups.AllFilter, | ||
311 | Phantom = CollisionFilterGroups.GroundPlaneFilter | ||
312 | | CollisionFilterGroups.TerrainFilter, | ||
313 | VolumeDetect = CollisionFilterGroups.AllFilter, | ||
314 | PhysicalObject = CollisionFilterGroups.AllFilter, | ||
315 | StaticObject = CollisionFilterGroups.AllFilter | ||
316 | } | ||
317 | |||
199 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 | 318 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 |
200 | // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2. | 319 | // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2. |
201 | public enum ConstraintParams : int | 320 | public enum ConstraintParams : int |
@@ -221,6 +340,10 @@ public enum ConstraintParamAxis : int | |||
221 | // =============================================================================== | 340 | // =============================================================================== |
222 | static class BulletSimAPI { | 341 | static class BulletSimAPI { |
223 | 342 | ||
343 | // Link back to the managed code for outputting log messages | ||
344 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
345 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
346 | |||
224 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 347 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
225 | [return: MarshalAs(UnmanagedType.LPStr)] | 348 | [return: MarshalAs(UnmanagedType.LPStr)] |
226 | public static extern string GetVersion(); | 349 | public static extern string GetVersion(); |
@@ -228,7 +351,11 @@ public static extern string GetVersion(); | |||
228 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 351 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
229 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, | 352 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, |
230 | int maxCollisions, IntPtr collisionArray, | 353 | int maxCollisions, IntPtr collisionArray, |
231 | int maxUpdates, IntPtr updateArray); | 354 | int maxUpdates, IntPtr updateArray, |
355 | DebugLogCallback logRoutine); | ||
356 | |||
357 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
358 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); | ||
232 | 359 | ||
233 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 360 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
234 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | 361 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); |
@@ -300,6 +427,7 @@ public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 veloc | |||
300 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 427 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
301 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); | 428 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); |
302 | 429 | ||
430 | // Set the current force acting on the object | ||
303 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 431 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
304 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); | 432 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); |
305 | 433 | ||
@@ -342,8 +470,6 @@ public static extern Vector3 RecoverFromPenetration(uint worldID, uint id); | |||
342 | public static extern void DumpBulletStatistics(); | 470 | public static extern void DumpBulletStatistics(); |
343 | 471 | ||
344 | // Log a debug message | 472 | // Log a debug message |
345 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
346 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
347 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 473 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
348 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | 474 | public static extern void SetDebugLogCallback(DebugLogCallback callback); |
349 | 475 | ||
@@ -358,6 +484,7 @@ public static extern void SetDebugLogCallback(DebugLogCallback callback); | |||
358 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt | 484 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt |
359 | // and the old code is removed. | 485 | // and the old code is removed. |
360 | 486 | ||
487 | // Functions use while converting from API1 to API2. Can be removed when totally converted. | ||
361 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 488 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
362 | public static extern IntPtr GetSimHandle2(uint worldID); | 489 | public static extern IntPtr GetSimHandle2(uint worldID); |
363 | 490 | ||
@@ -368,6 +495,7 @@ public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); | |||
368 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); | 495 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); |
369 | 496 | ||
370 | // =============================================================================== | 497 | // =============================================================================== |
498 | // Initialization and simulation | ||
371 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 499 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
372 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | 500 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, |
373 | int maxCollisions, IntPtr collisionArray, | 501 | int maxCollisions, IntPtr collisionArray, |
@@ -377,7 +505,7 @@ public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | |||
377 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); | 505 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); |
378 | 506 | ||
379 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 507 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
380 | public static extern void SetHeightmap2(IntPtr world, float[] heightmap); | 508 | public static extern void SetHeightMap2(IntPtr world, float[] heightmap); |
381 | 509 | ||
382 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 510 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
383 | public static extern void Shutdown2(IntPtr sim); | 511 | public static extern void Shutdown2(IntPtr sim); |
@@ -392,23 +520,69 @@ public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSt | |||
392 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 520 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
393 | public static extern bool PushUpdate2(IntPtr obj); | 521 | public static extern bool PushUpdate2(IntPtr obj); |
394 | 522 | ||
395 | /* | 523 | // ===================================================================================== |
524 | // Mesh, hull, shape and body creation helper routines | ||
525 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
526 | public static extern IntPtr CreateMeshShape2(IntPtr world, | ||
527 | int indicesCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | ||
528 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices ); | ||
529 | |||
530 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
531 | public static extern IntPtr CreateHullShape2(IntPtr world, | ||
532 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls); | ||
533 | |||
534 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
535 | public static extern IntPtr BuildHullShape2(IntPtr world, IntPtr meshShape); | ||
536 | |||
537 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
538 | public static extern IntPtr BuildNativeShape2(IntPtr world, | ||
539 | float shapeType, float collisionMargin, Vector3 scale); | ||
540 | |||
541 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
542 | public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); | ||
543 | |||
544 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
545 | public static extern IntPtr CreateBodyFromShape2(IntPtr sim, IntPtr shape, Vector3 pos, Quaternion rot); | ||
546 | |||
547 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
548 | public static extern IntPtr CreateBodyFromShapeAndInfo2(IntPtr sim, IntPtr shape, IntPtr constructionInfo); | ||
549 | |||
550 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
551 | public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, Vector3 pos, Quaternion rot); | ||
552 | |||
553 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
554 | public static extern IntPtr AllocateBodyInfo2(IntPtr obj); | ||
555 | |||
556 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
557 | public static extern void ReleaseBodyInfo2(IntPtr obj); | ||
558 | |||
559 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
560 | public static extern void DestroyObject2(IntPtr sim, IntPtr obj); | ||
561 | |||
562 | // ===================================================================================== | ||
563 | // Terrain creation and helper routines | ||
564 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
565 | public static extern void DumpMapInfo(IntPtr sim, IntPtr manInfo); | ||
566 | |||
396 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 567 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
397 | public static extern IntPtr CreateMesh2(IntPtr world, int indicesCount, int* indices, int verticesCount, float* vertices ); | 568 | public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords, |
569 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
398 | 570 | ||
399 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 571 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
400 | public static extern bool BuildHull2(IntPtr world, IntPtr mesh); | 572 | public static extern IntPtr FillHeightMapInfo2(IntPtr sim, IntPtr mapInfo, uint id, Vector3 minCoords, Vector3 maxCoords, |
573 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
401 | 574 | ||
402 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 575 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
403 | public static extern bool ReleaseHull2(IntPtr world, IntPtr mesh); | 576 | public static extern bool ReleaseHeightMapInfo2(IntPtr heightMapInfo); |
404 | 577 | ||
405 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 578 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
406 | public static extern bool DestroyMesh2(IntPtr world, IntPtr mesh); | 579 | public static extern IntPtr CreateGroundPlaneShape2(uint id, float height, float collisionMargin); |
407 | 580 | ||
408 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 581 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
409 | public static extern IntPtr CreateObject2(IntPtr world, ShapeData shapeData); | 582 | public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo); |
410 | */ | ||
411 | 583 | ||
584 | // ===================================================================================== | ||
585 | // Constraint creation and helper routines | ||
412 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 586 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
413 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, | 587 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, |
414 | Vector3 frame1loc, Quaternion frame1rot, | 588 | Vector3 frame1loc, Quaternion frame1rot, |
@@ -460,11 +634,108 @@ public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams | |||
460 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 634 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
461 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); | 635 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); |
462 | 636 | ||
637 | // ===================================================================================== | ||
638 | // btCollisionWorld entries | ||
463 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 639 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
464 | public static extern Vector3 AddObjectToWorld2(IntPtr world, IntPtr obj); | 640 | public static extern void UpdateSingleAabb2(IntPtr world, IntPtr obj); |
465 | 641 | ||
466 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 642 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
467 | public static extern Vector3 RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | 643 | public static extern void UpdateAabbs2(IntPtr world); |
644 | |||
645 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
646 | public static extern bool GetForceUpdateAllAabbs2(IntPtr world); | ||
647 | |||
648 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
649 | public static extern void SetForceUpdateAllAabbs2(IntPtr world, bool force); | ||
650 | |||
651 | // ===================================================================================== | ||
652 | // btDynamicsWorld entries | ||
653 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
654 | public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj); | ||
655 | |||
656 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
657 | public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | ||
658 | |||
659 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
660 | public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects); | ||
661 | |||
662 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
663 | public static extern bool RemoveConstraintFromWorld2(IntPtr world, IntPtr constrain); | ||
664 | // ===================================================================================== | ||
665 | // btCollisionObject entries | ||
666 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
667 | public static extern Vector3 GetAnisotripicFriction2(IntPtr constrain); | ||
668 | |||
669 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
670 | public static extern Vector3 SetAnisotripicFriction2(IntPtr constrain, Vector3 frict); | ||
671 | |||
672 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
673 | public static extern bool HasAnisotripicFriction2(IntPtr constrain); | ||
674 | |||
675 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
676 | public static extern void SetContactProcessingThreshold2(IntPtr obj, float val); | ||
677 | |||
678 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
679 | public static extern float GetContactProcessingThreshold2(IntPtr obj); | ||
680 | |||
681 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
682 | public static extern bool IsStaticObject2(IntPtr obj); | ||
683 | |||
684 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
685 | public static extern bool IsKinematicObject2(IntPtr obj); | ||
686 | |||
687 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
688 | public static extern bool IsStaticOrKinematicObject2(IntPtr obj); | ||
689 | |||
690 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
691 | public static extern bool HasContactResponse2(IntPtr obj); | ||
692 | |||
693 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
694 | public static extern void SetCollisionShape2(IntPtr sim, IntPtr obj, IntPtr shape); | ||
695 | |||
696 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
697 | public static extern IntPtr GetCollisionShape2(IntPtr obj); | ||
698 | |||
699 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
700 | public static extern int GetActivationState2(IntPtr obj); | ||
701 | |||
702 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
703 | public static extern void SetActivationState2(IntPtr obj, int state); | ||
704 | |||
705 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
706 | public static extern void SetDeactivationTime2(IntPtr obj, float dtime); | ||
707 | |||
708 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
709 | public static extern float GetDeactivationTime2(IntPtr obj); | ||
710 | |||
711 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
712 | public static extern void ForceActivationState2(IntPtr obj, ActivationState state); | ||
713 | |||
714 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
715 | public static extern void Activate2(IntPtr obj, bool forceActivation); | ||
716 | |||
717 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
718 | public static extern bool IsActive2(IntPtr obj); | ||
719 | |||
720 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
721 | public static extern void SetRestitution2(IntPtr obj, float val); | ||
722 | |||
723 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
724 | public static extern float GetRestitution2(IntPtr obj); | ||
725 | |||
726 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
727 | public static extern void SetFriction2(IntPtr obj, float val); | ||
728 | |||
729 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
730 | public static extern float GetFriction2(IntPtr obj); | ||
731 | |||
732 | /* Haven't defined the type 'Transform' | ||
733 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
734 | public static extern Transform GetWorldTransform2(IntPtr obj); | ||
735 | |||
736 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
737 | public static extern void setWorldTransform2(IntPtr obj, Transform trans); | ||
738 | */ | ||
468 | 739 | ||
469 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 740 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
470 | public static extern Vector3 GetPosition2(IntPtr obj); | 741 | public static extern Vector3 GetPosition2(IntPtr obj); |
@@ -473,86 +744,288 @@ public static extern Vector3 GetPosition2(IntPtr obj); | |||
473 | public static extern Quaternion GetOrientation2(IntPtr obj); | 744 | public static extern Quaternion GetOrientation2(IntPtr obj); |
474 | 745 | ||
475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 746 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
476 | public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); | 747 | public static extern void SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); |
477 | 748 | ||
478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 749 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
479 | public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity); | 750 | public static extern IntPtr GetBroadphaseHandle2(IntPtr obj); |
480 | 751 | ||
481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 752 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
482 | public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | 753 | public static extern void SetBroadphaseHandle2(IntPtr obj, IntPtr handle); |
483 | 754 | ||
755 | /* | ||
484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 756 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
485 | public static extern bool SetObjectForce2(IntPtr obj, Vector3 force); | 757 | public static extern Transform GetInterpolationWorldTransform2(IntPtr obj); |
486 | 758 | ||
487 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 759 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
488 | public static extern bool AddObjectForce2(IntPtr obj, Vector3 force); | 760 | public static extern void SetInterpolationWorldTransform2(IntPtr obj, Transform trans); |
761 | */ | ||
489 | 762 | ||
490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 763 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
491 | public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val); | 764 | public static extern void SetInterpolationLinearVelocity2(IntPtr obj, Vector3 vel); |
492 | 765 | ||
493 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 766 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
494 | public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val); | 767 | public static extern void SetInterpolationAngularVelocity2(IntPtr obj, Vector3 vel); |
495 | 768 | ||
496 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 769 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
497 | public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | 770 | public static extern void SetInterpolationVelocity2(IntPtr obj, Vector3 linearVel, Vector3 angularVel); |
498 | 771 | ||
499 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 772 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
500 | public static extern bool SetDeactivationTime2(IntPtr obj, float val); | 773 | public static extern float GetHitFraction2(IntPtr obj); |
501 | 774 | ||
502 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 775 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
503 | public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | 776 | public static extern void SetHitFraction2(IntPtr obj, float val); |
504 | 777 | ||
505 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 778 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
506 | public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val); | 779 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); |
507 | 780 | ||
508 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 781 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
509 | public static extern bool SetFriction2(IntPtr obj, float val); | 782 | public static extern CollisionFlags SetCollisionFlags2(IntPtr obj, CollisionFlags flags); |
510 | 783 | ||
511 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 784 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
512 | public static extern bool SetRestitution2(IntPtr obj, float val); | 785 | public static extern CollisionFlags AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); |
513 | 786 | ||
514 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 787 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
515 | public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val); | 788 | public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); |
516 | 789 | ||
517 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 790 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
518 | public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); | 791 | public static extern float GetCcdMotionThreshold2(IntPtr obj); |
519 | 792 | ||
520 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 793 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
521 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); | 794 | public static extern void SetCcdMotionThreshold2(IntPtr obj, float val); |
795 | |||
796 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
797 | public static extern float GetCcdSweepSphereRadius2(IntPtr obj); | ||
798 | |||
799 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
800 | public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val); | ||
801 | |||
802 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
803 | public static extern IntPtr GetUserPointer2(IntPtr obj); | ||
804 | |||
805 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
806 | public static extern void SetUserPointer2(IntPtr obj, IntPtr val); | ||
807 | |||
808 | // ===================================================================================== | ||
809 | // btRigidBody entries | ||
810 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
811 | public static extern void ApplyGravity2(IntPtr obj); | ||
812 | |||
813 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
814 | public static extern void SetGravity2(IntPtr obj, Vector3 val); | ||
815 | |||
816 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
817 | public static extern Vector3 GetGravity2(IntPtr obj); | ||
818 | |||
819 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
820 | public static extern void SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | ||
821 | |||
822 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
823 | public static extern float GetLinearDamping2(IntPtr obj); | ||
824 | |||
825 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
826 | public static extern float GetAngularDamping2(IntPtr obj); | ||
827 | |||
828 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
829 | public static extern float GetLinearSleepingThreshold2(IntPtr obj); | ||
830 | |||
831 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
832 | public static extern float GetAngularSleepingThreshold2(IntPtr obj); | ||
833 | |||
834 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
835 | public static extern void ApplyDamping2(IntPtr obj, float timeStep); | ||
836 | |||
837 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
838 | public static extern void SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | ||
839 | |||
840 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
841 | public static extern Vector3 GetLinearFactor2(IntPtr obj); | ||
842 | |||
843 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
844 | public static extern void SetLinearFactor2(IntPtr obj, Vector3 factor); | ||
845 | |||
846 | /* | ||
847 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
848 | public static extern void SetCenterOfMassTransform2(IntPtr obj, Transform trans); | ||
849 | */ | ||
850 | |||
851 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
852 | public static extern void SetCenterOfMassByPosRot2(IntPtr obj, Vector3 pos, Quaternion rot); | ||
853 | |||
854 | // Add a force to the object as if its mass is one. | ||
855 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
856 | public static extern void ApplyCentralForce2(IntPtr obj, Vector3 force); | ||
857 | |||
858 | // Set the force being applied to the object as if its mass is one. | ||
859 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
860 | public static extern void SetObjectForce2(IntPtr obj, Vector3 force); | ||
861 | |||
862 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
863 | public static extern Vector3 GetTotalForce2(IntPtr obj); | ||
864 | |||
865 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
866 | public static extern Vector3 GetTotalTorque2(IntPtr obj); | ||
867 | |||
868 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
869 | public static extern Vector3 GetInvInertiaDiagLocal2(IntPtr obj); | ||
870 | |||
871 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
872 | public static extern void SetInvInertiaDiagLocal2(IntPtr obj, Vector3 inert); | ||
873 | |||
874 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
875 | public static extern void SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | ||
876 | |||
877 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
878 | public static extern void ApplyTorque2(IntPtr obj, Vector3 torque); | ||
879 | |||
880 | // Apply force at the given point. Will add torque to the object. | ||
881 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
882 | public static extern void ApplyForce2(IntPtr obj, Vector3 force, Vector3 pos); | ||
883 | |||
884 | // Apply impulse to the object. Same as "ApplycentralForce" but force scaled by object's mass. | ||
885 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
886 | public static extern void ApplyCentralImpulse2(IntPtr obj, Vector3 imp); | ||
887 | |||
888 | // Apply impulse to the object's torque. Force is scaled by object's mass. | ||
889 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
890 | public static extern void ApplyTorqueImpulse2(IntPtr obj, Vector3 imp); | ||
891 | |||
892 | // Apply impulse at the point given. For is scaled by object's mass and effects both linear and angular forces. | ||
893 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
894 | public static extern void ApplyImpulse2(IntPtr obj, Vector3 imp, Vector3 pos); | ||
895 | |||
896 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
897 | public static extern void ClearForces2(IntPtr obj); | ||
898 | |||
899 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
900 | public static extern void ClearAllForces2(IntPtr obj); | ||
901 | |||
902 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
903 | public static extern void UpdateInertiaTensor2(IntPtr obj); | ||
904 | |||
905 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
906 | public static extern Vector3 GetCenterOfMassPosition2(IntPtr obj); | ||
907 | |||
908 | /* | ||
909 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
910 | public static extern Transform GetCenterOfMassTransform2(IntPtr obj); | ||
911 | */ | ||
912 | |||
913 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
914 | public static extern Vector3 GetLinearVelocity2(IntPtr obj); | ||
915 | |||
916 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
917 | public static extern Vector3 GetAngularVelocity2(IntPtr obj); | ||
918 | |||
919 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
920 | public static extern void SetLinearVelocity2(IntPtr obj, Vector3 val); | ||
921 | |||
922 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
923 | public static extern void SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | ||
924 | |||
925 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
926 | public static extern Vector3 GetVelocityInLocalPoint2(IntPtr obj, Vector3 pos); | ||
927 | |||
928 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
929 | public static extern void Translate2(IntPtr obj, Vector3 trans); | ||
930 | |||
931 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
932 | public static extern void UpdateDeactivation2(IntPtr obj, float timeStep); | ||
933 | |||
934 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
935 | public static extern bool WantsSleeping2(IntPtr obj); | ||
936 | |||
937 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
938 | public static extern void SetAngularFactor2(IntPtr obj, float factor); | ||
939 | |||
940 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
941 | public static extern void SetAngularFactorV2(IntPtr obj, Vector3 factor); | ||
942 | |||
943 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
944 | public static extern Vector3 GetAngularFactor2(IntPtr obj); | ||
945 | |||
946 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
947 | public static extern bool IsInWorld2(IntPtr obj); | ||
948 | |||
949 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
950 | public static extern void AddConstraintRef2(IntPtr obj, IntPtr constrain); | ||
951 | |||
952 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
953 | public static extern void RemoveConstraintRef2(IntPtr obj, IntPtr constrain); | ||
954 | |||
955 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
956 | public static extern IntPtr GetConstraintRef2(IntPtr obj, int index); | ||
957 | |||
958 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
959 | public static extern int GetNumConstraintRefs2(IntPtr obj); | ||
960 | |||
961 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
962 | public static extern Vector3 GetDeltaLinearVelocity2(IntPtr obj); | ||
963 | |||
964 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
965 | public static extern Vector3 GetDeltaAngularVelocity2(IntPtr obj); | ||
966 | |||
967 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
968 | public static extern Vector3 GetPushVelocity2(IntPtr obj); | ||
969 | |||
970 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
971 | public static extern Vector3 GetTurnVelocity2(IntPtr obj); | ||
972 | |||
973 | // ===================================================================================== | ||
974 | // btCollisionShape entries | ||
975 | |||
976 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
977 | public static extern float GetAngularMotionDisc2(IntPtr shape); | ||
978 | |||
979 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
980 | public static extern float GetContactBreakingThreshold2(IntPtr shape, float defaultFactor); | ||
981 | |||
982 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
983 | public static extern bool IsPolyhedral2(IntPtr shape); | ||
984 | |||
985 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
986 | public static extern bool IsConvex2d2(IntPtr shape); | ||
987 | |||
988 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
989 | public static extern bool IsConvex2(IntPtr shape); | ||
990 | |||
991 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
992 | public static extern bool IsNonMoving2(IntPtr shape); | ||
522 | 993 | ||
523 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 994 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
524 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags); | 995 | public static extern bool IsConcave2(IntPtr shape); |
525 | 996 | ||
526 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 997 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
527 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); | 998 | public static extern bool IsCompound2(IntPtr shape); |
528 | 999 | ||
529 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1000 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
530 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1001 | public static extern bool IsSoftBody2(IntPtr shape); |
531 | 1002 | ||
532 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1003 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
533 | public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | 1004 | public static extern bool IsInfinite2(IntPtr shape); |
534 | 1005 | ||
535 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1006 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
536 | public static extern bool UpdateInertiaTensor2(IntPtr obj); | 1007 | public static extern void SetLocalScaling2(IntPtr shape, Vector3 scale); |
537 | 1008 | ||
538 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1009 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
539 | public static extern bool SetGravity2(IntPtr obj, Vector3 val); | 1010 | public static extern Vector3 GetLocalScaling2(IntPtr shape); |
540 | 1011 | ||
541 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1012 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
542 | public static extern IntPtr ClearForces2(IntPtr obj); | 1013 | public static extern void CalculateLocalInertia2(IntPtr shape, float mass, Vector3 inertia); |
543 | 1014 | ||
544 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1015 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
545 | public static extern IntPtr ClearAllForces2(IntPtr obj); | 1016 | public static extern int GetShapeType2(IntPtr shape); |
546 | 1017 | ||
547 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1018 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
548 | public static extern bool SetMargin2(IntPtr obj, float val); | 1019 | public static extern void SetMargin2(IntPtr shape, float val); |
549 | 1020 | ||
550 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1021 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
551 | public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj); | 1022 | public static extern float GetMargin2(IntPtr shape); |
552 | 1023 | ||
553 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1024 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
554 | public static extern bool DestroyObject2(IntPtr world, uint id); | 1025 | public static extern void SetCollisionFilterMask(IntPtr shape, uint filter, uint mask); |
555 | 1026 | ||
1027 | // ===================================================================================== | ||
1028 | // Debugging | ||
556 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1029 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
557 | public static extern void DumpPhysicsStatistics2(IntPtr sim); | 1030 | public static extern void DumpPhysicsStatistics2(IntPtr sim); |
558 | 1031 | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 3144d76..190fca0 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -39,11 +39,8 @@ using OpenSim.Framework.Console; | |||
39 | using OpenSim.Region.Physics.Manager; | 39 | using OpenSim.Region.Physics.Manager; |
40 | using Mono.Addins; | 40 | using Mono.Addins; |
41 | 41 | ||
42 | [assembly: Addin("RegionCombinerModule", "0.1")] | ||
43 | [assembly: AddinDependency("OpenSim", "0.5")] | ||
44 | namespace OpenSim.Region.RegionCombinerModule | 42 | namespace OpenSim.Region.RegionCombinerModule |
45 | { | 43 | { |
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
47 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule | 44 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule |
48 | { | 45 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
diff --git a/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml new file mode 100644 index 0000000..13cb8b6 --- /dev/null +++ b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml | |||
@@ -0,0 +1,14 @@ | |||
1 | <Addin id="OpenSim.RegionModules.RegionCombinerModule" version="0.3"> | ||
2 | <Runtime> | ||
3 | <Import assembly="OpenSim.Region.RegionCombinerModule.dll"/> | ||
4 | </Runtime> | ||
5 | |||
6 | <Dependencies> | ||
7 | <Addin id="OpenSim" version="0.5" /> | ||
8 | </Dependencies> | ||
9 | |||
10 | <Extension path = "/OpenSim/RegionModules"> | ||
11 | <RegionModule id="RegionCombinerModule" type="OpenSim.Region.RegionCombinerModule.RegionCombinerModule" /> | ||
12 | </Extension> | ||
13 | |||
14 | </Addin> | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f9b4bfd..9570669 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -341,7 +341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
341 | return GetLinkParts(m_host, linkType); | 341 | return GetLinkParts(m_host, linkType); |
342 | } | 342 | } |
343 | 343 | ||
344 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 344 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
345 | { | 345 | { |
346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
@@ -426,14 +426,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
426 | return key; | 426 | return key; |
427 | } | 427 | } |
428 | 428 | ||
429 | // convert a LSL_Rotation to a Quaternion | ||
430 | public static Quaternion Rot2Quaternion(LSL_Rotation r) | ||
431 | { | ||
432 | Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
433 | q.Normalize(); | ||
434 | return q; | ||
435 | } | ||
436 | |||
437 | //These are the implementations of the various ll-functions used by the LSL scripts. | 429 | //These are the implementations of the various ll-functions used by the LSL scripts. |
438 | public LSL_Float llSin(double f) | 430 | public LSL_Float llSin(double f) |
439 | { | 431 | { |
@@ -1240,9 +1232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1240 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
1241 | { | 1233 | { |
1242 | m_host.AddScriptLPS(1); | 1234 | m_host.AddScriptLPS(1); |
1243 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 1235 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
1244 | (float)offset.y, | ||
1245 | (float)offset.z); | ||
1246 | 1236 | ||
1247 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 1237 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
1248 | LSL_Vector vsn = llGroundNormal(offset); | 1238 | LSL_Vector vsn = llGroundNormal(offset); |
@@ -1492,31 +1482,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | if (part == null || part.ParentGroup.IsDeleted) | 1482 | if (part == null || part.ParentGroup.IsDeleted) |
1493 | return; | 1483 | return; |
1494 | 1484 | ||
1495 | if (scale.x < 0.01) | 1485 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
1496 | scale.x = 0.01; | ||
1497 | if (scale.y < 0.01) | ||
1498 | scale.y = 0.01; | ||
1499 | if (scale.z < 0.01) | ||
1500 | scale.z = 0.01; | ||
1501 | |||
1502 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; | 1486 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
1503 | |||
1504 | if (pa != null && pa.IsPhysical) | 1487 | if (pa != null && pa.IsPhysical) |
1505 | { | 1488 | { |
1506 | if (scale.x > World.m_maxPhys) | 1489 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
1507 | scale.x = World.m_maxPhys; | 1490 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
1508 | if (scale.y > World.m_maxPhys) | 1491 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
1509 | scale.y = World.m_maxPhys; | 1492 | } |
1510 | if (scale.z > World.m_maxPhys) | 1493 | else |
1511 | scale.z = World.m_maxPhys; | 1494 | { |
1495 | // If not physical, then we clamp the scale to the non-physical min/max | ||
1496 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); | ||
1497 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); | ||
1498 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); | ||
1512 | } | 1499 | } |
1513 | |||
1514 | if (scale.x > World.m_maxNonphys) | ||
1515 | scale.x = World.m_maxNonphys; | ||
1516 | if (scale.y > World.m_maxNonphys) | ||
1517 | scale.y = World.m_maxNonphys; | ||
1518 | if (scale.z > World.m_maxNonphys) | ||
1519 | scale.z = World.m_maxNonphys; | ||
1520 | 1500 | ||
1521 | Vector3 tmp = part.Scale; | 1501 | Vector3 tmp = part.Scale; |
1522 | tmp.X = (float)scale.x; | 1502 | tmp.X = (float)scale.x; |
@@ -1590,7 +1570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1590 | if (face == ScriptBaseClass.ALL_SIDES) | 1570 | if (face == ScriptBaseClass.ALL_SIDES) |
1591 | face = SceneObjectPart.ALL_SIDES; | 1571 | face = SceneObjectPart.ALL_SIDES; |
1592 | 1572 | ||
1593 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 1573 | m_host.SetFaceColorAlpha(face, color, null); |
1594 | } | 1574 | } |
1595 | 1575 | ||
1596 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1576 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -2202,7 +2182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2202 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2182 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2203 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2183 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2204 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2184 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2205 | pos.z > 4096 // return FALSE if altitude than 4096m | 2185 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2206 | ) | 2186 | ) |
2207 | ) | 2187 | ) |
2208 | { | 2188 | { |
@@ -2213,14 +2193,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2213 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. | 2193 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
2214 | 2194 | ||
2215 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; | 2195 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
2216 | LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); | 2196 | LandData here = World.GetLandData(objectPos); |
2217 | LandData there = World.GetLandData((float)pos.x, (float)pos.y); | 2197 | LandData there = World.GetLandData(pos); |
2218 | 2198 | ||
2219 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. | 2199 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
2220 | 2200 | ||
2221 | bool sameParcel = here.GlobalID == there.GlobalID; | 2201 | bool sameParcel = here.GlobalID == there.GlobalID; |
2222 | 2202 | ||
2223 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2203 | if (!sameParcel && !World.Permissions.CanRezObject( |
2204 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) | ||
2224 | { | 2205 | { |
2225 | return 0; | 2206 | return 0; |
2226 | } | 2207 | } |
@@ -2279,16 +2260,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | if (part.ParentGroup.RootPart == part) | 2260 | if (part.ParentGroup.RootPart == part) |
2280 | { | 2261 | { |
2281 | SceneObjectGroup parent = part.ParentGroup; | 2262 | SceneObjectGroup parent = part.ParentGroup; |
2282 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2263 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2283 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) | ||
2284 | return; | 2264 | return; |
2285 | Util.FireAndForget(delegate(object x) { | 2265 | Util.FireAndForget(delegate(object x) { |
2286 | parent.UpdateGroupPosition(dest); | 2266 | parent.UpdateGroupPosition((Vector3)toPos); |
2287 | }); | 2267 | }); |
2288 | } | 2268 | } |
2289 | else | 2269 | else |
2290 | { | 2270 | { |
2291 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2271 | part.OffsetPosition = (Vector3)toPos; |
2292 | SceneObjectGroup parent = part.ParentGroup; | 2272 | SceneObjectGroup parent = part.ParentGroup; |
2293 | parent.HasGroupChanged = true; | 2273 | parent.HasGroupChanged = true; |
2294 | parent.ScheduleGroupForTerseUpdate(); | 2274 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2326,7 +2306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2326 | pos = part.AbsolutePosition; | 2306 | pos = part.AbsolutePosition; |
2327 | } | 2307 | } |
2328 | 2308 | ||
2329 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2309 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
2310 | |||
2311 | return new LSL_Vector(pos); | ||
2330 | } | 2312 | } |
2331 | 2313 | ||
2332 | public void llSetRot(LSL_Rotation rot) | 2314 | public void llSetRot(LSL_Rotation rot) |
@@ -2334,26 +2316,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2334 | m_host.AddScriptLPS(1); | 2316 | m_host.AddScriptLPS(1); |
2335 | 2317 | ||
2336 | // try to let this work as in SL... | 2318 | // try to let this work as in SL... |
2337 | if (m_host.LinkNum < 2) | 2319 | if (m_host.ParentID == 0) |
2338 | { | 2320 | { |
2339 | // Special case: If we are root, rotate complete SOG to new | 2321 | // special case: If we are root, rotate complete SOG to new rotation |
2340 | // rotation. | 2322 | SetRot(m_host, rot); |
2341 | // We are root if the link number is 0 (single prim) or 1 | ||
2342 | // (root prim). ParentID may be nonzero in attachments and | ||
2343 | // using it would cause attachments and HUDs to rotate | ||
2344 | // to the wrong positions. | ||
2345 | |||
2346 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2347 | } | 2323 | } |
2348 | else | 2324 | else |
2349 | { | 2325 | { |
2350 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2326 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2351 | SceneObjectPart rootPart; | 2327 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; |
2352 | if (m_host.ParentGroup != null) // better safe than sorry | 2328 | if (rootPart != null) // better safe than sorry |
2353 | { | 2329 | { |
2354 | rootPart = m_host.ParentGroup.RootPart; | 2330 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
2355 | if (rootPart != null) | ||
2356 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2357 | } | 2331 | } |
2358 | } | 2332 | } |
2359 | 2333 | ||
@@ -2363,8 +2337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | public void llSetLocalRot(LSL_Rotation rot) | 2337 | public void llSetLocalRot(LSL_Rotation rot) |
2364 | { | 2338 | { |
2365 | m_host.AddScriptLPS(1); | 2339 | m_host.AddScriptLPS(1); |
2366 | 2340 | SetRot(m_host, rot); | |
2367 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2368 | ScriptSleep(200); | 2341 | ScriptSleep(200); |
2369 | } | 2342 | } |
2370 | 2343 | ||
@@ -2476,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2476 | if (local != 0) | 2449 | if (local != 0) |
2477 | force *= llGetRot(); | 2450 | force *= llGetRot(); |
2478 | 2451 | ||
2479 | m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); | 2452 | m_host.ParentGroup.RootPart.SetForce(force); |
2480 | } | 2453 | } |
2481 | } | 2454 | } |
2482 | 2455 | ||
@@ -2488,10 +2461,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2488 | 2461 | ||
2489 | if (!m_host.ParentGroup.IsDeleted) | 2462 | if (!m_host.ParentGroup.IsDeleted) |
2490 | { | 2463 | { |
2491 | Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); | 2464 | force = m_host.ParentGroup.RootPart.GetForce(); |
2492 | force.x = tmpForce.X; | ||
2493 | force.y = tmpForce.Y; | ||
2494 | force.z = tmpForce.Z; | ||
2495 | } | 2465 | } |
2496 | 2466 | ||
2497 | return force; | 2467 | return force; |
@@ -2500,8 +2470,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | public LSL_Integer llTarget(LSL_Vector position, double range) | 2470 | public LSL_Integer llTarget(LSL_Vector position, double range) |
2501 | { | 2471 | { |
2502 | m_host.AddScriptLPS(1); | 2472 | m_host.AddScriptLPS(1); |
2503 | return m_host.ParentGroup.registerTargetWaypoint( | 2473 | return m_host.ParentGroup.registerTargetWaypoint(position, |
2504 | new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | 2474 | (float)range); |
2505 | } | 2475 | } |
2506 | 2476 | ||
2507 | public void llTargetRemove(int number) | 2477 | public void llTargetRemove(int number) |
@@ -2513,8 +2483,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | 2483 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
2514 | { | 2484 | { |
2515 | m_host.AddScriptLPS(1); | 2485 | m_host.AddScriptLPS(1); |
2516 | return m_host.ParentGroup.registerRotTargetWaypoint( | 2486 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
2517 | new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error); | ||
2518 | } | 2487 | } |
2519 | 2488 | ||
2520 | public void llRotTargetRemove(int number) | 2489 | public void llRotTargetRemove(int number) |
@@ -2526,7 +2495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2526 | public void llMoveToTarget(LSL_Vector target, double tau) | 2495 | public void llMoveToTarget(LSL_Vector target, double tau) |
2527 | { | 2496 | { |
2528 | m_host.AddScriptLPS(1); | 2497 | m_host.AddScriptLPS(1); |
2529 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | 2498 | m_host.MoveToTarget(target, (float)tau); |
2530 | } | 2499 | } |
2531 | 2500 | ||
2532 | public void llStopMoveToTarget() | 2501 | public void llStopMoveToTarget() |
@@ -2539,7 +2508,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2539 | { | 2508 | { |
2540 | m_host.AddScriptLPS(1); | 2509 | m_host.AddScriptLPS(1); |
2541 | //No energy force yet | 2510 | //No energy force yet |
2542 | Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); | 2511 | Vector3 v = force; |
2543 | if (v.Length() > 20000.0f) | 2512 | if (v.Length() > 20000.0f) |
2544 | { | 2513 | { |
2545 | v.Normalize(); | 2514 | v.Normalize(); |
@@ -2552,13 +2521,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2552 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2521 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2553 | { | 2522 | { |
2554 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
2555 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2524 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2556 | } | 2525 | } |
2557 | 2526 | ||
2558 | public void llSetTorque(LSL_Vector torque, int local) | 2527 | public void llSetTorque(LSL_Vector torque, int local) |
2559 | { | 2528 | { |
2560 | m_host.AddScriptLPS(1); | 2529 | m_host.AddScriptLPS(1); |
2561 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2530 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2562 | } | 2531 | } |
2563 | 2532 | ||
2564 | public LSL_Vector llGetTorque() | 2533 | public LSL_Vector llGetTorque() |
@@ -3123,13 +3092,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | return; | 3092 | return; |
3124 | } | 3093 | } |
3125 | 3094 | ||
3126 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
3127 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
3128 | |||
3129 | // need the magnitude later | 3095 | // need the magnitude later |
3130 | // float velmag = (float)Util.GetMagnitude(llvel); | 3096 | // float velmag = (float)Util.GetMagnitude(llvel); |
3131 | 3097 | ||
3132 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); | 3098 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
3133 | 3099 | ||
3134 | // If either of these are null, then there was an unknown error. | 3100 | // If either of these are null, then there was an unknown error. |
3135 | if (new_group == null) | 3101 | if (new_group == null) |
@@ -3156,11 +3122,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | 3122 | ||
3157 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3123 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3158 | 3124 | ||
3159 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3125 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
3160 | { | 3126 | { |
3161 | float groupmass = new_group.GetMass(); | 3127 | float groupmass = new_group.GetMass(); |
3162 | llvel *= -groupmass; | 3128 | vel *= -groupmass; |
3163 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3129 | llApplyImpulse(vel, 0); |
3164 | } | 3130 | } |
3165 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3131 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3166 | return; | 3132 | return; |
@@ -3211,7 +3177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3211 | return; | 3177 | return; |
3212 | } | 3178 | } |
3213 | 3179 | ||
3214 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | 3180 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); |
3215 | } | 3181 | } |
3216 | } | 3182 | } |
3217 | 3183 | ||
@@ -3637,7 +3603,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | } | 3603 | } |
3638 | else | 3604 | else |
3639 | { | 3605 | { |
3640 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | 3606 | m_host.RotLookAt(target, (float)strength, (float)damping); |
3641 | } | 3607 | } |
3642 | } | 3608 | } |
3643 | 3609 | ||
@@ -3718,7 +3684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3718 | 3684 | ||
3719 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3685 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3720 | { | 3686 | { |
3721 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3687 | part.UpdateAngularVelocity(axis * spinrate); |
3722 | } | 3688 | } |
3723 | 3689 | ||
3724 | public LSL_Integer llGetStartParameter() | 3690 | public LSL_Integer llGetStartParameter() |
@@ -3928,7 +3894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3928 | try | 3894 | try |
3929 | { | 3895 | { |
3930 | foreach (SceneObjectPart part in parts) | 3896 | foreach (SceneObjectPart part in parts) |
3931 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3897 | part.SetFaceColorAlpha(face, color, null); |
3932 | } | 3898 | } |
3933 | finally | 3899 | finally |
3934 | { | 3900 | { |
@@ -4398,9 +4364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4398 | public void llSetText(string text, LSL_Vector color, double alpha) | 4364 | public void llSetText(string text, LSL_Vector color, double alpha) |
4399 | { | 4365 | { |
4400 | m_host.AddScriptLPS(1); | 4366 | m_host.AddScriptLPS(1); |
4401 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | 4367 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
4402 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
4403 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
4404 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | 4368 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); |
4405 | //m_host.ParentGroup.HasGroupChanged = true; | 4369 | //m_host.ParentGroup.HasGroupChanged = true; |
4406 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); | 4370 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); |
@@ -4616,14 +4580,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4616 | ScriptSleep(5000); | 4580 | ScriptSleep(5000); |
4617 | } | 4581 | } |
4618 | 4582 | ||
4619 | public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) | 4583 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4620 | { | 4584 | { |
4621 | m_host.AddScriptLPS(1); | 4585 | m_host.AddScriptLPS(1); |
4622 | UUID agentId = new UUID(); | 4586 | UUID agentId = new UUID(); |
4623 | 4587 | ||
4624 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4625 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4626 | |||
4627 | if (UUID.TryParse(agent, out agentId)) | 4588 | if (UUID.TryParse(agent, out agentId)) |
4628 | { | 4589 | { |
4629 | ScenePresence presence = World.GetScenePresence(agentId); | 4590 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4652,15 +4613,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4652 | } | 4613 | } |
4653 | } | 4614 | } |
4654 | 4615 | ||
4655 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) | 4616 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4656 | { | 4617 | { |
4657 | m_host.AddScriptLPS(1); | 4618 | m_host.AddScriptLPS(1); |
4658 | UUID agentId = new UUID(); | 4619 | UUID agentId = new UUID(); |
4659 | 4620 | ||
4660 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4621 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
4661 | 4622 | ||
4662 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4663 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4664 | if (UUID.TryParse(agent, out agentId)) | 4623 | if (UUID.TryParse(agent, out agentId)) |
4665 | { | 4624 | { |
4666 | ScenePresence presence = World.GetScenePresence(agentId); | 4625 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4957,7 +4916,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4957 | distance_attenuation = 1f / normalized_units; | 4916 | distance_attenuation = 1f / normalized_units; |
4958 | } | 4917 | } |
4959 | 4918 | ||
4960 | Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); | 4919 | Vector3 applied_linear_impulse = impulse; |
4961 | { | 4920 | { |
4962 | float impulse_length = applied_linear_impulse.Length(); | 4921 | float impulse_length = applied_linear_impulse.Length(); |
4963 | 4922 | ||
@@ -5605,25 +5564,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5605 | /// separated list. There is a space after | 5564 | /// separated list. There is a space after |
5606 | /// each comma. | 5565 | /// each comma. |
5607 | /// </summary> | 5566 | /// </summary> |
5608 | |||
5609 | public LSL_String llList2CSV(LSL_List src) | 5567 | public LSL_String llList2CSV(LSL_List src) |
5610 | { | 5568 | { |
5611 | |||
5612 | string ret = String.Empty; | ||
5613 | int x = 0; | ||
5614 | |||
5615 | m_host.AddScriptLPS(1); | 5569 | m_host.AddScriptLPS(1); |
5616 | 5570 | ||
5617 | if (src.Data.Length > 0) | 5571 | return string.Join(", ", |
5618 | { | 5572 | (new List<object>(src.Data)).ConvertAll<string>(o => |
5619 | ret = src.Data[x++].ToString(); | 5573 | { |
5620 | for (; x < src.Data.Length; x++) | 5574 | return o.ToString(); |
5621 | { | 5575 | }).ToArray()); |
5622 | ret += ", "+src.Data[x].ToString(); | ||
5623 | } | ||
5624 | } | ||
5625 | |||
5626 | return ret; | ||
5627 | } | 5576 | } |
5628 | 5577 | ||
5629 | /// <summary> | 5578 | /// <summary> |
@@ -6296,19 +6245,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6296 | m_host.AddScriptLPS(1); | 6245 | m_host.AddScriptLPS(1); |
6297 | 6246 | ||
6298 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6247 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6299 | if (parts.Count > 0) | 6248 | |
6249 | try | ||
6300 | { | 6250 | { |
6301 | try | 6251 | foreach (SceneObjectPart part in parts) |
6302 | { | ||
6303 | foreach (var part in parts) | ||
6304 | { | ||
6305 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6306 | } | ||
6307 | } | ||
6308 | finally | ||
6309 | { | 6252 | { |
6253 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6310 | } | 6254 | } |
6311 | } | 6255 | } |
6256 | finally | ||
6257 | { | ||
6258 | } | ||
6312 | } | 6259 | } |
6313 | 6260 | ||
6314 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) | 6261 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
@@ -6526,9 +6473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6526 | 6473 | ||
6527 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get | 6474 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
6528 | //the height of that point on the plane. The resulting vector gives the slope. | 6475 | //the height of that point on the plane. The resulting vector gives the slope. |
6529 | Vector3 vsl = new Vector3(); | 6476 | Vector3 vsl = vsn; |
6530 | vsl.X = (float)vsn.x; | ||
6531 | vsl.Y = (float)vsn.y; | ||
6532 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); | 6477 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
6533 | vsl.Normalize(); | 6478 | vsl.Normalize(); |
6534 | //Normalization might be overkill here | 6479 | //Normalization might be overkill here |
@@ -6539,9 +6484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6539 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6484 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
6540 | { | 6485 | { |
6541 | m_host.AddScriptLPS(1); | 6486 | m_host.AddScriptLPS(1); |
6542 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 6487 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
6543 | (float)offset.y, | ||
6544 | (float)offset.z); | ||
6545 | // Clamp to valid position | 6488 | // Clamp to valid position |
6546 | if (pos.X < 0) | 6489 | if (pos.X < 0) |
6547 | pos.X = 0; | 6490 | pos.X = 0; |
@@ -6706,7 +6649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6706 | 6649 | ||
6707 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6650 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6708 | 6651 | ||
6709 | foreach (var part in parts) | 6652 | foreach (SceneObjectPart part in parts) |
6710 | { | 6653 | { |
6711 | SetParticleSystem(part, rules); | 6654 | SetParticleSystem(part, rules); |
6712 | } | 6655 | } |
@@ -6995,8 +6938,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6995 | 6938 | ||
6996 | if (!m_host.ParentGroup.IsDeleted) | 6939 | if (!m_host.ParentGroup.IsDeleted) |
6997 | { | 6940 | { |
6998 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, | 6941 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
6999 | new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); | ||
7000 | } | 6942 | } |
7001 | } | 6943 | } |
7002 | 6944 | ||
@@ -7008,7 +6950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7008 | 6950 | ||
7009 | if (!m_host.ParentGroup.IsDeleted) | 6951 | if (!m_host.ParentGroup.IsDeleted) |
7010 | { | 6952 | { |
7011 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); | 6953 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
7012 | } | 6954 | } |
7013 | } | 6955 | } |
7014 | 6956 | ||
@@ -7038,8 +6980,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7038 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6980 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
7039 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | 6981 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
7040 | 6982 | ||
7041 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6983 | part.SitTargetPosition = offset; |
7042 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6984 | part.SitTargetOrientation = rot; |
7043 | part.ParentGroup.HasGroupChanged = true; | 6985 | part.ParentGroup.HasGroupChanged = true; |
7044 | } | 6986 | } |
7045 | 6987 | ||
@@ -7142,13 +7084,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7142 | public void llSetCameraEyeOffset(LSL_Vector offset) | 7084 | public void llSetCameraEyeOffset(LSL_Vector offset) |
7143 | { | 7085 | { |
7144 | m_host.AddScriptLPS(1); | 7086 | m_host.AddScriptLPS(1); |
7145 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7087 | m_host.SetCameraEyeOffset(offset); |
7146 | } | 7088 | } |
7147 | 7089 | ||
7148 | public void llSetCameraAtOffset(LSL_Vector offset) | 7090 | public void llSetCameraAtOffset(LSL_Vector offset) |
7149 | { | 7091 | { |
7150 | m_host.AddScriptLPS(1); | 7092 | m_host.AddScriptLPS(1); |
7151 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7093 | m_host.SetCameraAtOffset(offset); |
7152 | } | 7094 | } |
7153 | 7095 | ||
7154 | public LSL_String llDumpList2String(LSL_List src, string seperator) | 7096 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
@@ -7170,7 +7112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7170 | public LSL_Integer llScriptDanger(LSL_Vector pos) | 7112 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
7171 | { | 7113 | { |
7172 | m_host.AddScriptLPS(1); | 7114 | m_host.AddScriptLPS(1); |
7173 | bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | 7115 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
7174 | if (result) | 7116 | if (result) |
7175 | { | 7117 | { |
7176 | return 1; | 7118 | return 1; |
@@ -7752,7 +7694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7752 | { | 7694 | { |
7753 | m_host.AddScriptLPS(1); | 7695 | m_host.AddScriptLPS(1); |
7754 | 7696 | ||
7755 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); | 7697 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
7756 | 7698 | ||
7757 | ScriptSleep(200); | 7699 | ScriptSleep(200); |
7758 | } | 7700 | } |
@@ -7761,10 +7703,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7761 | { | 7703 | { |
7762 | m_host.AddScriptLPS(1); | 7704 | m_host.AddScriptLPS(1); |
7763 | 7705 | ||
7764 | setLinkPrimParams(linknumber, rules); | 7706 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7707 | |||
7708 | ScriptSleep(200); | ||
7765 | } | 7709 | } |
7766 | 7710 | ||
7767 | private void setLinkPrimParams(int linknumber, LSL_List rules) | 7711 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7768 | { | 7712 | { |
7769 | List<object> parts = new List<object>(); | 7713 | List<object> parts = new List<object>(); |
7770 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | 7714 | List<SceneObjectPart> prims = GetLinkParts(linknumber); |
@@ -7775,15 +7719,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7775 | parts.Add(p); | 7719 | parts.Add(p); |
7776 | 7720 | ||
7777 | LSL_List remaining = null; | 7721 | LSL_List remaining = null; |
7722 | uint rulesParsed = 0; | ||
7778 | 7723 | ||
7779 | if (parts.Count > 0) | 7724 | if (parts.Count > 0) |
7780 | { | 7725 | { |
7781 | foreach (object part in parts) | 7726 | foreach (object part in parts) |
7782 | { | 7727 | { |
7783 | if (part is SceneObjectPart) | 7728 | if (part is SceneObjectPart) |
7784 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7729 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7785 | else | 7730 | else |
7786 | remaining = SetPrimParams((ScenePresence)part, rules); | 7731 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7787 | } | 7732 | } |
7788 | 7733 | ||
7789 | while ((object)remaining != null && remaining.Length > 2) | 7734 | while ((object)remaining != null && remaining.Length > 2) |
@@ -7802,9 +7747,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7802 | foreach (object part in parts) | 7747 | foreach (object part in parts) |
7803 | { | 7748 | { |
7804 | if (part is SceneObjectPart) | 7749 | if (part is SceneObjectPart) |
7805 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7750 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7806 | else | 7751 | else |
7807 | remaining = SetPrimParams((ScenePresence)part, rules); | 7752 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7808 | } | 7753 | } |
7809 | } | 7754 | } |
7810 | } | 7755 | } |
@@ -7842,6 +7787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7842 | 7787 | ||
7843 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7788 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7844 | { | 7789 | { |
7790 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7845 | llSetLinkPrimitiveParamsFast(linknumber, rules); | 7791 | llSetLinkPrimitiveParamsFast(linknumber, rules); |
7846 | ScriptSleep(200); | 7792 | ScriptSleep(200); |
7847 | } | 7793 | } |
@@ -7869,195 +7815,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7869 | return new Vector3((float)x, (float)y, (float)z); | 7815 | return new Vector3((float)x, (float)y, (float)z); |
7870 | } | 7816 | } |
7871 | 7817 | ||
7872 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) | 7818 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7873 | { | ||
7874 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7875 | |||
7876 | int idx = 0; | ||
7877 | |||
7878 | bool positionChanged = false; | ||
7879 | Vector3 finalPos = Vector3.Zero; | ||
7880 | |||
7881 | try | ||
7882 | { | ||
7883 | while (idx < rules.Length) | ||
7884 | { | ||
7885 | int code = rules.GetLSLIntegerItem(idx++); | ||
7886 | |||
7887 | int remain = rules.Length - idx; | ||
7888 | |||
7889 | switch (code) | ||
7890 | { | ||
7891 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7892 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7893 | { | ||
7894 | if (remain < 1) | ||
7895 | return null; | ||
7896 | |||
7897 | LSL_Vector v; | ||
7898 | v = rules.GetVector3Item(idx++); | ||
7899 | |||
7900 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7901 | if (part == null) | ||
7902 | break; | ||
7903 | |||
7904 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7905 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7906 | if (part.LinkNum > 1) | ||
7907 | { | ||
7908 | localRot = GetPartLocalRot(part); | ||
7909 | localPos = GetPartLocalPos(part); | ||
7910 | } | ||
7911 | |||
7912 | v -= localPos; | ||
7913 | v /= localRot; | ||
7914 | |||
7915 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7916 | |||
7917 | v = v + 2 * sitOffset; | ||
7918 | |||
7919 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7920 | av.SendAvatarDataToAllAgents(); | ||
7921 | |||
7922 | } | ||
7923 | break; | ||
7924 | |||
7925 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7926 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7927 | { | ||
7928 | if (remain < 1) | ||
7929 | return null; | ||
7930 | |||
7931 | LSL_Rotation r; | ||
7932 | r = rules.GetQuaternionItem(idx++); | ||
7933 | |||
7934 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7935 | if (part == null) | ||
7936 | break; | ||
7937 | |||
7938 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7939 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7940 | |||
7941 | if (part.LinkNum > 1) | ||
7942 | localRot = GetPartLocalRot(part); | ||
7943 | |||
7944 | r = r * llGetRootRotation() / localRot; | ||
7945 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7946 | av.SendAvatarDataToAllAgents(); | ||
7947 | } | ||
7948 | break; | ||
7949 | |||
7950 | // parse rest doing nothing but number of parameters error check | ||
7951 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7952 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7953 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7954 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7955 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7956 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7957 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7958 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7959 | if (remain < 1) | ||
7960 | return null; | ||
7961 | idx++; | ||
7962 | break; | ||
7963 | |||
7964 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7965 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7966 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7967 | if (remain < 2) | ||
7968 | return null; | ||
7969 | idx += 2; | ||
7970 | break; | ||
7971 | |||
7972 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7973 | if (remain < 3) | ||
7974 | return null; | ||
7975 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7976 | remain = rules.Length - idx; | ||
7977 | switch (code) | ||
7978 | { | ||
7979 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7980 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7981 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7982 | if (remain < 6) | ||
7983 | return null; | ||
7984 | idx += 6; | ||
7985 | break; | ||
7986 | |||
7987 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7988 | if (remain < 5) | ||
7989 | return null; | ||
7990 | idx += 5; | ||
7991 | break; | ||
7992 | |||
7993 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7994 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7995 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7996 | if (remain < 11) | ||
7997 | return null; | ||
7998 | idx += 11; | ||
7999 | break; | ||
8000 | |||
8001 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
8002 | if (remain < 2) | ||
8003 | return null; | ||
8004 | idx += 2; | ||
8005 | break; | ||
8006 | } | ||
8007 | break; | ||
8008 | |||
8009 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8010 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8011 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8012 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
8013 | if (remain < 3) | ||
8014 | return null; | ||
8015 | idx += 3; | ||
8016 | break; | ||
8017 | |||
8018 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8019 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8020 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8021 | if (remain < 5) | ||
8022 | return null; | ||
8023 | idx += 5; | ||
8024 | break; | ||
8025 | |||
8026 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8027 | if (remain < 7) | ||
8028 | return null; | ||
8029 | |||
8030 | idx += 7; | ||
8031 | break; | ||
8032 | |||
8033 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8034 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8035 | return null; | ||
8036 | |||
8037 | return rules.GetSublist(idx, -1); | ||
8038 | } | ||
8039 | } | ||
8040 | } | ||
8041 | |||
8042 | finally | ||
8043 | { | ||
8044 | if (positionChanged) | ||
8045 | { | ||
8046 | av.OffsetPosition = finalPos; | ||
8047 | // av.SendAvatarDataToAllAgents(); | ||
8048 | av.SendTerseUpdateToAllClients(); | ||
8049 | positionChanged = false; | ||
8050 | } | ||
8051 | } | ||
8052 | return null; | ||
8053 | } | ||
8054 | |||
8055 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
8056 | { | 7819 | { |
8057 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 7820 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
8058 | return null; | 7821 | return null; |
8059 | 7822 | ||
8060 | int idx = 0; | 7823 | int idx = 0; |
7824 | int idxStart = 0; | ||
8061 | 7825 | ||
8062 | SceneObjectGroup parentgrp = part.ParentGroup; | 7826 | SceneObjectGroup parentgrp = part.ParentGroup; |
8063 | 7827 | ||
@@ -8068,9 +7832,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8068 | { | 7832 | { |
8069 | while (idx < rules.Length) | 7833 | while (idx < rules.Length) |
8070 | { | 7834 | { |
7835 | ++rulesParsed; | ||
8071 | int code = rules.GetLSLIntegerItem(idx++); | 7836 | int code = rules.GetLSLIntegerItem(idx++); |
8072 | 7837 | ||
8073 | int remain = rules.Length - idx; | 7838 | int remain = rules.Length - idx; |
7839 | idxStart = idx; | ||
8074 | 7840 | ||
8075 | int face; | 7841 | int face; |
8076 | LSL_Vector v; | 7842 | LSL_Vector v; |
@@ -8100,18 +7866,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8100 | return null; | 7866 | return null; |
8101 | 7867 | ||
8102 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7868 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8103 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
8104 | // try to let this work as in SL... | 7869 | // try to let this work as in SL... |
8105 | if (rootPart == part) | 7870 | if (part.ParentID == 0) |
8106 | { | 7871 | { |
8107 | // special case: If we are root, rotate complete SOG to new rotation | 7872 | // special case: If we are root, rotate complete SOG to new rotation |
8108 | SetRot(part, Rot2Quaternion(q)); | 7873 | SetRot(part, q); |
8109 | } | 7874 | } |
8110 | else | 7875 | else |
8111 | { | 7876 | { |
8112 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7877 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
8113 | // sounds like sl bug that we need to replicate | 7878 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
8114 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7879 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
8115 | } | 7880 | } |
8116 | 7881 | ||
8117 | break; | 7882 | break; |
@@ -8285,8 +8050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8285 | LSL_Vector color=rules.GetVector3Item(idx++); | 8050 | LSL_Vector color=rules.GetVector3Item(idx++); |
8286 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 8051 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
8287 | 8052 | ||
8288 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 8053 | part.SetFaceColorAlpha(face, color, alpha); |
8289 | SetAlpha(part, alpha, face); | ||
8290 | 8054 | ||
8291 | break; | 8055 | break; |
8292 | 8056 | ||
@@ -8434,9 +8198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8434 | string primText = rules.GetLSLStringItem(idx++); | 8198 | string primText = rules.GetLSLStringItem(idx++); |
8435 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 8199 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
8436 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 8200 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
8437 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 8201 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
8438 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | ||
8439 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | ||
8440 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 8202 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
8441 | 8203 | ||
8442 | break; | 8204 | break; |
@@ -8455,8 +8217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8455 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8217 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8456 | if (remain < 1) | 8218 | if (remain < 1) |
8457 | return null; | 8219 | return null; |
8458 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8220 | SetRot(part, rules.GetQuaternionItem(idx++)); |
8459 | SetRot(part, Rot2Quaternion(lr)); | ||
8460 | break; | 8221 | break; |
8461 | case (int)ScriptBaseClass.PRIM_OMEGA: | 8222 | case (int)ScriptBaseClass.PRIM_OMEGA: |
8462 | if (remain < 3) | 8223 | if (remain < 3) |
@@ -8466,7 +8227,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8466 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8227 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
8467 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8228 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
8468 | break; | 8229 | break; |
8469 | 8230 | case (int)ScriptBaseClass.PRIM_SLICE: | |
8231 | if (remain < 1) | ||
8232 | return null; | ||
8233 | LSL_Vector slice = rules.GetVector3Item(idx++); | ||
8234 | part.UpdateSlice((float)slice.x, (float)slice.y); | ||
8235 | break; | ||
8470 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8236 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8471 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8237 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
8472 | return null; | 8238 | return null; |
@@ -8475,6 +8241,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8475 | } | 8241 | } |
8476 | } | 8242 | } |
8477 | } | 8243 | } |
8244 | catch (InvalidCastException e) | ||
8245 | { | ||
8246 | ShoutError(string.Format( | ||
8247 | "{0} error running rule #{1}: arg #{2} ", | ||
8248 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
8249 | } | ||
8478 | finally | 8250 | finally |
8479 | { | 8251 | { |
8480 | if (positionChanged) | 8252 | if (positionChanged) |
@@ -8483,12 +8255,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8483 | { | 8255 | { |
8484 | SceneObjectGroup parent = part.ParentGroup; | 8256 | SceneObjectGroup parent = part.ParentGroup; |
8485 | Util.FireAndForget(delegate(object x) { | 8257 | Util.FireAndForget(delegate(object x) { |
8486 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8258 | parent.UpdateGroupPosition(currentPosition); |
8487 | }); | 8259 | }); |
8488 | } | 8260 | } |
8489 | else | 8261 | else |
8490 | { | 8262 | { |
8491 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | 8263 | part.OffsetPosition = currentPosition; |
8492 | SceneObjectGroup parent = part.ParentGroup; | 8264 | SceneObjectGroup parent = part.ParentGroup; |
8493 | parent.HasGroupChanged = true; | 8265 | parent.HasGroupChanged = true; |
8494 | parent.ScheduleGroupForTerseUpdate(); | 8266 | parent.ScheduleGroupForTerseUpdate(); |
@@ -8866,7 +8638,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8866 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8638 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8867 | { | 8639 | { |
8868 | m_host.AddScriptLPS(1); | 8640 | m_host.AddScriptLPS(1); |
8869 | return GetLinkPrimitiveParams(m_host, rules); | 8641 | |
8642 | LSL_List result = new LSL_List(); | ||
8643 | |||
8644 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | ||
8645 | |||
8646 | while (remaining != null && remaining.Length > 2) | ||
8647 | { | ||
8648 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
8649 | rules = remaining.GetSublist(1, -1); | ||
8650 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
8651 | |||
8652 | foreach (SceneObjectPart part in parts) | ||
8653 | remaining = GetPrimParams(part, rules, ref result); | ||
8654 | } | ||
8655 | |||
8656 | return result; | ||
8870 | } | 8657 | } |
8871 | 8658 | ||
8872 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8659 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
@@ -8876,294 +8663,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8876 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | 8663 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8877 | // keep other options as before | 8664 | // keep other options as before |
8878 | 8665 | ||
8879 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8666 | List<SceneObjectPart> parts; |
8880 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | 8667 | List<ScenePresence> avatars; |
8881 | 8668 | ||
8882 | LSL_List res = new LSL_List(); | 8669 | LSL_List res = new LSL_List(); |
8670 | LSL_List remaining = null; | ||
8883 | 8671 | ||
8884 | if (parts.Count > 0) | 8672 | while (rules.Length > 0) |
8885 | { | 8673 | { |
8886 | foreach (var part in parts) | 8674 | parts = GetLinkParts(linknumber); |
8675 | avatars = GetLinkAvatars(linknumber); | ||
8676 | |||
8677 | remaining = null; | ||
8678 | foreach (SceneObjectPart part in parts) | ||
8887 | { | 8679 | { |
8888 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8680 | remaining = GetPrimParams(part, rules, ref res); |
8889 | res += partRes; | ||
8890 | } | 8681 | } |
8891 | } | ||
8892 | if (avatars.Count > 0) | ||
8893 | { | ||
8894 | foreach (ScenePresence avatar in avatars) | 8682 | foreach (ScenePresence avatar in avatars) |
8895 | { | 8683 | { |
8896 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | 8684 | remaining = GetPrimParams(avatar, rules, ref res); |
8897 | res += avaRes; | ||
8898 | } | 8685 | } |
8899 | } | ||
8900 | return res; | ||
8901 | } | ||
8902 | |||
8903 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8904 | { | ||
8905 | // avatars case | ||
8906 | // replies as SL wiki | ||
8907 | |||
8908 | LSL_List res = new LSL_List(); | ||
8909 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8910 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8911 | 8686 | ||
8912 | int idx = 0; | 8687 | if (remaining != null && remaining.Length > 0) |
8913 | while (idx < rules.Length) | ||
8914 | { | ||
8915 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8916 | int remain = rules.Length - idx; | ||
8917 | |||
8918 | switch (code) | ||
8919 | { | 8688 | { |
8920 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8689 | linknumber = remaining.GetLSLIntegerItem(0); |
8921 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | 8690 | rules = remaining.GetSublist(1, -1); |
8922 | break; | ||
8923 | |||
8924 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8925 | res.Add(new LSL_Integer(0)); | ||
8926 | break; | ||
8927 | |||
8928 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8929 | res.Add(new LSL_Integer(0)); | ||
8930 | break; | ||
8931 | |||
8932 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8933 | res.Add(new LSL_Integer(0)); | ||
8934 | break; | ||
8935 | |||
8936 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8937 | |||
8938 | Vector3 pos = avatar.OffsetPosition; | ||
8939 | |||
8940 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8941 | pos -= sitOffset; | ||
8942 | |||
8943 | if( sitPart != null) | ||
8944 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8945 | |||
8946 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8947 | break; | ||
8948 | |||
8949 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8950 | // as in llGetAgentSize above | ||
8951 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8952 | break; | ||
8953 | |||
8954 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8955 | Quaternion rot = avatar.Rotation; | ||
8956 | if (sitPart != null) | ||
8957 | { | ||
8958 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8959 | } | ||
8960 | |||
8961 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8962 | break; | ||
8963 | |||
8964 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8965 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8966 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8967 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8968 | res.Add(new LSL_Float(0.0f)); | ||
8969 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8970 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8971 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8972 | break; | ||
8973 | |||
8974 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8975 | if (remain < 1) | ||
8976 | return res; | ||
8977 | |||
8978 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8979 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8980 | { | ||
8981 | for (face = 0; face < 21; face++) | ||
8982 | { | ||
8983 | res.Add(new LSL_String("")); | ||
8984 | res.Add(new LSL_Vector(0,0,0)); | ||
8985 | res.Add(new LSL_Vector(0,0,0)); | ||
8986 | res.Add(new LSL_Float(0.0)); | ||
8987 | } | ||
8988 | } | ||
8989 | else | ||
8990 | { | ||
8991 | if (face >= 0 && face < 21) | ||
8992 | { | ||
8993 | res.Add(new LSL_String("")); | ||
8994 | res.Add(new LSL_Vector(0,0,0)); | ||
8995 | res.Add(new LSL_Vector(0,0,0)); | ||
8996 | res.Add(new LSL_Float(0.0)); | ||
8997 | } | ||
8998 | } | ||
8999 | break; | ||
9000 | |||
9001 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
9002 | if (remain < 1) | ||
9003 | return res; | ||
9004 | |||
9005 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9006 | |||
9007 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9008 | { | ||
9009 | for (face = 0; face < 21; face++) | ||
9010 | { | ||
9011 | res.Add(new LSL_Vector(0,0,0)); | ||
9012 | res.Add(new LSL_Float(0)); | ||
9013 | } | ||
9014 | } | ||
9015 | else | ||
9016 | { | ||
9017 | res.Add(new LSL_Vector(0,0,0)); | ||
9018 | res.Add(new LSL_Float(0)); | ||
9019 | } | ||
9020 | break; | ||
9021 | |||
9022 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
9023 | if (remain < 1) | ||
9024 | return res; | ||
9025 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9026 | |||
9027 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9028 | { | ||
9029 | for (face = 0; face < 21; face++) | ||
9030 | { | ||
9031 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9032 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9033 | } | ||
9034 | } | ||
9035 | else | ||
9036 | { | ||
9037 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9038 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9039 | } | ||
9040 | break; | ||
9041 | |||
9042 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9043 | if (remain < 1) | ||
9044 | return res; | ||
9045 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9046 | |||
9047 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9048 | { | ||
9049 | for (face = 0; face < 21; face++) | ||
9050 | { | ||
9051 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9052 | } | ||
9053 | } | ||
9054 | else | ||
9055 | { | ||
9056 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9057 | } | ||
9058 | break; | ||
9059 | |||
9060 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9061 | res.Add(new LSL_Integer(0)); | ||
9062 | res.Add(new LSL_Integer(0));// softness | ||
9063 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9064 | res.Add(new LSL_Float(0.0f)); // friction | ||
9065 | res.Add(new LSL_Float(0.0f)); // wind | ||
9066 | res.Add(new LSL_Float(0.0f)); // tension | ||
9067 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9068 | break; | ||
9069 | |||
9070 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9071 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9072 | if (remain < 1) | ||
9073 | return res; | ||
9074 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9075 | |||
9076 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9077 | { | ||
9078 | for (face = 0; face < 21; face++) | ||
9079 | { | ||
9080 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9081 | } | ||
9082 | } | ||
9083 | else | ||
9084 | { | ||
9085 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9086 | } | ||
9087 | break; | ||
9088 | |||
9089 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9090 | res.Add(new LSL_Integer(0)); | ||
9091 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9092 | res.Add(new LSL_Float(0f)); // intensity | ||
9093 | res.Add(new LSL_Float(0f)); // radius | ||
9094 | res.Add(new LSL_Float(0f)); // falloff | ||
9095 | break; | ||
9096 | |||
9097 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9098 | if (remain < 1) | ||
9099 | return res; | ||
9100 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9101 | |||
9102 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9103 | { | ||
9104 | for (face = 0; face < 21; face++) | ||
9105 | { | ||
9106 | res.Add(new LSL_Float(0f)); | ||
9107 | } | ||
9108 | } | ||
9109 | else | ||
9110 | { | ||
9111 | res.Add(new LSL_Float(0f)); | ||
9112 | } | ||
9113 | break; | ||
9114 | |||
9115 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9116 | res.Add(new LSL_String("")); | ||
9117 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9118 | res.Add(new LSL_Float(1.0f)); | ||
9119 | break; | ||
9120 | |||
9121 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9122 | res.Add(new LSL_String(avatar.Name)); | ||
9123 | break; | ||
9124 | |||
9125 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9126 | res.Add(new LSL_String("")); | ||
9127 | break; | ||
9128 | |||
9129 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9130 | Quaternion lrot = avatar.Rotation; | ||
9131 | |||
9132 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9133 | { | ||
9134 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9135 | } | ||
9136 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9137 | break; | ||
9138 | |||
9139 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9140 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9141 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9142 | lpos -= lsitOffset; | ||
9143 | |||
9144 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9145 | { | ||
9146 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9147 | } | ||
9148 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9149 | break; | ||
9150 | |||
9151 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9152 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9153 | return res; | ||
9154 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9155 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9156 | |||
9157 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9158 | return res; | ||
9159 | } | 8691 | } |
9160 | } | 8692 | } |
8693 | |||
9161 | return res; | 8694 | return res; |
9162 | } | 8695 | } |
9163 | 8696 | ||
9164 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 8697 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
9165 | { | 8698 | { |
9166 | LSL_List res = new LSL_List(); | ||
9167 | int idx=0; | 8699 | int idx=0; |
9168 | while (idx < rules.Length) | 8700 | while (idx < rules.Length) |
9169 | { | 8701 | { |
@@ -9301,7 +8833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9301 | 8833 | ||
9302 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 8834 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
9303 | if (remain < 1) | 8835 | if (remain < 1) |
9304 | return res; | 8836 | return null; |
9305 | 8837 | ||
9306 | int face = (int)rules.GetLSLIntegerItem(idx++); | 8838 | int face = (int)rules.GetLSLIntegerItem(idx++); |
9307 | Primitive.TextureEntry tex = part.Shape.Textures; | 8839 | Primitive.TextureEntry tex = part.Shape.Textures; |
@@ -9341,7 +8873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9341 | 8873 | ||
9342 | case (int)ScriptBaseClass.PRIM_COLOR: | 8874 | case (int)ScriptBaseClass.PRIM_COLOR: |
9343 | if (remain < 1) | 8875 | if (remain < 1) |
9344 | return res; | 8876 | return null; |
9345 | 8877 | ||
9346 | face=(int)rules.GetLSLIntegerItem(idx++); | 8878 | face=(int)rules.GetLSLIntegerItem(idx++); |
9347 | 8879 | ||
@@ -9370,7 +8902,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9370 | 8902 | ||
9371 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8903 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
9372 | if (remain < 1) | 8904 | if (remain < 1) |
9373 | return res; | 8905 | return null; |
8906 | |||
9374 | face = (int)rules.GetLSLIntegerItem(idx++); | 8907 | face = (int)rules.GetLSLIntegerItem(idx++); |
9375 | 8908 | ||
9376 | tex = part.Shape.Textures; | 8909 | tex = part.Shape.Textures; |
@@ -9426,7 +8959,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9426 | 8959 | ||
9427 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8960 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
9428 | if (remain < 1) | 8961 | if (remain < 1) |
9429 | return res; | 8962 | return null; |
8963 | |||
9430 | face = (int)rules.GetLSLIntegerItem(idx++); | 8964 | face = (int)rules.GetLSLIntegerItem(idx++); |
9431 | 8965 | ||
9432 | tex = part.Shape.Textures; | 8966 | tex = part.Shape.Textures; |
@@ -9480,7 +9014,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9480 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9014 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9481 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 9015 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
9482 | if (remain < 1) | 9016 | if (remain < 1) |
9483 | return res; | 9017 | return null; |
9018 | |||
9484 | face = (int)rules.GetLSLIntegerItem(idx++); | 9019 | face = (int)rules.GetLSLIntegerItem(idx++); |
9485 | 9020 | ||
9486 | tex = part.Shape.Textures; | 9021 | tex = part.Shape.Textures; |
@@ -9528,7 +9063,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9528 | 9063 | ||
9529 | case (int)ScriptBaseClass.PRIM_GLOW: | 9064 | case (int)ScriptBaseClass.PRIM_GLOW: |
9530 | if (remain < 1) | 9065 | if (remain < 1) |
9531 | return res; | 9066 | return null; |
9067 | |||
9532 | face = (int)rules.GetLSLIntegerItem(idx++); | 9068 | face = (int)rules.GetLSLIntegerItem(idx++); |
9533 | 9069 | ||
9534 | tex = part.Shape.Textures; | 9070 | tex = part.Shape.Textures; |
@@ -9572,18 +9108,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9108 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
9573 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9109 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
9574 | break; | 9110 | break; |
9575 | 9111 | case (int)ScriptBaseClass.PRIM_SLICE: | |
9112 | PrimType prim_type = part.GetPrimType(); | ||
9113 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); | ||
9114 | res.Add(new LSL_Vector( | ||
9115 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, | ||
9116 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, | ||
9117 | 0 | ||
9118 | )); | ||
9119 | break; | ||
9576 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 9120 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
9577 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 9121 | if(remain < 3) |
9578 | return res; | 9122 | return null; |
9579 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 9123 | |
9580 | LSL_List new_rules = rules.GetSublist(idx, -1); | 9124 | return rules.GetSublist(idx, -1); |
9581 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9582 | res += tres; | ||
9583 | return res; | ||
9584 | } | 9125 | } |
9585 | } | 9126 | } |
9586 | return res; | 9127 | |
9128 | return null; | ||
9587 | } | 9129 | } |
9588 | 9130 | ||
9589 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) | 9131 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
@@ -10983,20 +10525,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10983 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) | 10525 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10984 | { | 10526 | { |
10985 | case ParcelMediaCommandEnum.Url: | 10527 | case ParcelMediaCommandEnum.Url: |
10986 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10528 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
10987 | break; | 10529 | break; |
10988 | case ParcelMediaCommandEnum.Desc: | 10530 | case ParcelMediaCommandEnum.Desc: |
10989 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | 10531 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
10990 | break; | 10532 | break; |
10991 | case ParcelMediaCommandEnum.Texture: | 10533 | case ParcelMediaCommandEnum.Texture: |
10992 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | 10534 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
10993 | break; | 10535 | break; |
10994 | case ParcelMediaCommandEnum.Type: | 10536 | case ParcelMediaCommandEnum.Type: |
10995 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | 10537 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
10996 | break; | 10538 | break; |
10997 | case ParcelMediaCommandEnum.Size: | 10539 | case ParcelMediaCommandEnum.Size: |
10998 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); | 10540 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
10999 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); | 10541 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
11000 | break; | 10542 | break; |
11001 | default: | 10543 | default: |
11002 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 10544 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
@@ -11166,9 +10708,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11166 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10708 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
11167 | if (avatar != null) | 10709 | if (avatar != null) |
11168 | { | 10710 | { |
11169 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, | 10711 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
11170 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10712 | simname, pos, lookAt); |
11171 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | ||
11172 | } | 10713 | } |
11173 | 10714 | ||
11174 | ScriptSleep(1000); | 10715 | ScriptSleep(1000); |
@@ -11353,31 +10894,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11353 | public LSL_Float llListStatistics(int operation, LSL_List src) | 10894 | public LSL_Float llListStatistics(int operation, LSL_List src) |
11354 | { | 10895 | { |
11355 | m_host.AddScriptLPS(1); | 10896 | m_host.AddScriptLPS(1); |
11356 | LSL_List nums = LSL_List.ToDoubleList(src); | ||
11357 | switch (operation) | 10897 | switch (operation) |
11358 | { | 10898 | { |
11359 | case ScriptBaseClass.LIST_STAT_RANGE: | 10899 | case ScriptBaseClass.LIST_STAT_RANGE: |
11360 | return nums.Range(); | 10900 | return src.Range(); |
11361 | case ScriptBaseClass.LIST_STAT_MIN: | 10901 | case ScriptBaseClass.LIST_STAT_MIN: |
11362 | return nums.Min(); | 10902 | return src.Min(); |
11363 | case ScriptBaseClass.LIST_STAT_MAX: | 10903 | case ScriptBaseClass.LIST_STAT_MAX: |
11364 | return nums.Max(); | 10904 | return src.Max(); |
11365 | case ScriptBaseClass.LIST_STAT_MEAN: | 10905 | case ScriptBaseClass.LIST_STAT_MEAN: |
11366 | return nums.Mean(); | 10906 | return src.Mean(); |
11367 | case ScriptBaseClass.LIST_STAT_MEDIAN: | 10907 | case ScriptBaseClass.LIST_STAT_MEDIAN: |
11368 | return nums.Median(); | 10908 | return LSL_List.ToDoubleList(src).Median(); |
11369 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: | 10909 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: |
11370 | return nums.NumericLength(); | 10910 | return src.NumericLength(); |
11371 | case ScriptBaseClass.LIST_STAT_STD_DEV: | 10911 | case ScriptBaseClass.LIST_STAT_STD_DEV: |
11372 | return nums.StdDev(); | 10912 | return src.StdDev(); |
11373 | case ScriptBaseClass.LIST_STAT_SUM: | 10913 | case ScriptBaseClass.LIST_STAT_SUM: |
11374 | return nums.Sum(); | 10914 | return src.Sum(); |
11375 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: | 10915 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: |
11376 | return nums.SumSqrs(); | 10916 | return src.SumSqrs(); |
11377 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: | 10917 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: |
11378 | return nums.GeometricMean(); | 10918 | return src.GeometricMean(); |
11379 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: | 10919 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: |
11380 | return nums.HarmonicMean(); | 10920 | return src.HarmonicMean(); |
11381 | default: | 10921 | default: |
11382 | return 0.0; | 10922 | return 0.0; |
11383 | } | 10923 | } |
@@ -11735,7 +11275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11735 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | 11275 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
11736 | { | 11276 | { |
11737 | m_host.AddScriptLPS(1); | 11277 | m_host.AddScriptLPS(1); |
11738 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 11278 | LandData land = World.GetLandData(pos); |
11739 | if (land == null) | 11279 | if (land == null) |
11740 | { | 11280 | { |
11741 | return new LSL_List(0); | 11281 | return new LSL_List(0); |
@@ -11903,13 +11443,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11903 | else | 11443 | else |
11904 | rot = obj.GetWorldRotation(); | 11444 | rot = obj.GetWorldRotation(); |
11905 | 11445 | ||
11906 | LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | 11446 | LSL_Rotation objrot = new LSL_Rotation(rot); |
11907 | ret.Add(objrot); | 11447 | ret.Add(objrot); |
11908 | } | 11448 | } |
11909 | break; | 11449 | break; |
11910 | case ScriptBaseClass.OBJECT_VELOCITY: | 11450 | case ScriptBaseClass.OBJECT_VELOCITY: |
11911 | Vector3 ovel = obj.Velocity; | 11451 | ret.Add(new LSL_Vector(obj.Velocity)); |
11912 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
11913 | break; | 11452 | break; |
11914 | case ScriptBaseClass.OBJECT_OWNER: | 11453 | case ScriptBaseClass.OBJECT_OWNER: |
11915 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11454 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -12122,7 +11661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12122 | return tid.ToString(); | 11661 | return tid.ToString(); |
12123 | } | 11662 | } |
12124 | 11663 | ||
12125 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11664 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
12126 | { | 11665 | { |
12127 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11666 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12128 | if (obj == null) | 11667 | if (obj == null) |
@@ -12131,28 +11670,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12131 | if (obj.OwnerID != m_host.OwnerID) | 11670 | if (obj.OwnerID != m_host.OwnerID) |
12132 | return; | 11671 | return; |
12133 | 11672 | ||
12134 | LSL_List remaining = SetPrimParams(obj, rules); | 11673 | uint rulesParsed = 0; |
11674 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); | ||
12135 | 11675 | ||
12136 | while ((object)remaining != null && remaining.Length > 2) | 11676 | while ((object)remaining != null && remaining.Length > 2) |
12137 | { | 11677 | { |
12138 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); | 11678 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
12139 | LSL_List newrules = remaining.GetSublist(1, -1); | 11679 | LSL_List newrules = remaining.GetSublist(1, -1); |
12140 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ | 11680 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
12141 | remaining = SetPrimParams(part, newrules); | 11681 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
12142 | } | 11682 | } |
12143 | } | 11683 | } |
12144 | } | 11684 | } |
12145 | 11685 | ||
12146 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11686 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
12147 | { | 11687 | { |
12148 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11688 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12149 | if (obj == null) | ||
12150 | return new LSL_List(); | ||
12151 | 11689 | ||
12152 | if (obj.OwnerID != m_host.OwnerID) | 11690 | LSL_List result = new LSL_List(); |
12153 | return new LSL_List(); | 11691 | |
11692 | if (obj != null && obj.OwnerID != m_host.OwnerID) | ||
11693 | { | ||
11694 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | ||
11695 | |||
11696 | while (remaining != null && remaining.Length > 2) | ||
11697 | { | ||
11698 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
11699 | rules = remaining.GetSublist(1, -1); | ||
11700 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
11701 | |||
11702 | foreach (SceneObjectPart part in parts) | ||
11703 | remaining = GetPrimParams(part, rules, ref result); | ||
11704 | } | ||
11705 | } | ||
12154 | 11706 | ||
12155 | return GetLinkPrimitiveParams(obj, rules); | 11707 | return result; |
12156 | } | 11708 | } |
12157 | 11709 | ||
12158 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | 11710 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
@@ -12515,8 +12067,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12515 | 12067 | ||
12516 | m_host.AddScriptLPS(1); | 12068 | m_host.AddScriptLPS(1); |
12517 | 12069 | ||
12518 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); | 12070 | Vector3 rayStart = start; |
12519 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); | 12071 | Vector3 rayEnd = end; |
12520 | Vector3 dir = rayEnd - rayStart; | 12072 | Vector3 dir = rayEnd - rayStart; |
12521 | 12073 | ||
12522 | float dist = Vector3.Mag(dir); | 12074 | float dist = Vector3.Mag(dir); |
@@ -13090,6 +12642,455 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13090 | } | 12642 | } |
13091 | } | 12643 | } |
13092 | } | 12644 | } |
12645 | |||
12646 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12647 | { | ||
12648 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12649 | |||
12650 | int idx = 0; | ||
12651 | int idxStart = 0; | ||
12652 | |||
12653 | bool positionChanged = false; | ||
12654 | Vector3 finalPos = Vector3.Zero; | ||
12655 | |||
12656 | try | ||
12657 | { | ||
12658 | while (idx < rules.Length) | ||
12659 | { | ||
12660 | ++rulesParsed; | ||
12661 | int code = rules.GetLSLIntegerItem(idx++); | ||
12662 | |||
12663 | int remain = rules.Length - idx; | ||
12664 | idxStart = idx; | ||
12665 | |||
12666 | switch (code) | ||
12667 | { | ||
12668 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12669 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12670 | { | ||
12671 | if (remain < 1) | ||
12672 | return null; | ||
12673 | |||
12674 | LSL_Vector v; | ||
12675 | v = rules.GetVector3Item(idx++); | ||
12676 | |||
12677 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12678 | if (part == null) | ||
12679 | break; | ||
12680 | |||
12681 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12682 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12683 | if (part.LinkNum > 1) | ||
12684 | { | ||
12685 | localRot = GetPartLocalRot(part); | ||
12686 | localPos = GetPartLocalPos(part); | ||
12687 | } | ||
12688 | |||
12689 | v -= localPos; | ||
12690 | v /= localRot; | ||
12691 | |||
12692 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12693 | |||
12694 | v = v + 2 * sitOffset; | ||
12695 | |||
12696 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12697 | av.SendAvatarDataToAllAgents(); | ||
12698 | |||
12699 | } | ||
12700 | break; | ||
12701 | |||
12702 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12703 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12704 | { | ||
12705 | if (remain < 1) | ||
12706 | return null; | ||
12707 | |||
12708 | LSL_Rotation r; | ||
12709 | r = rules.GetQuaternionItem(idx++); | ||
12710 | |||
12711 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12712 | if (part == null) | ||
12713 | break; | ||
12714 | |||
12715 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12716 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12717 | |||
12718 | if (part.LinkNum > 1) | ||
12719 | localRot = GetPartLocalRot(part); | ||
12720 | |||
12721 | r = r * llGetRootRotation() / localRot; | ||
12722 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12723 | av.SendAvatarDataToAllAgents(); | ||
12724 | } | ||
12725 | break; | ||
12726 | |||
12727 | // parse rest doing nothing but number of parameters error check | ||
12728 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12729 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12730 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12731 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12732 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12733 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12734 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12735 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12736 | if (remain < 1) | ||
12737 | return null; | ||
12738 | idx++; | ||
12739 | break; | ||
12740 | |||
12741 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12742 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12743 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12744 | if (remain < 2) | ||
12745 | return null; | ||
12746 | idx += 2; | ||
12747 | break; | ||
12748 | |||
12749 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12750 | if (remain < 3) | ||
12751 | return null; | ||
12752 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12753 | remain = rules.Length - idx; | ||
12754 | switch (code) | ||
12755 | { | ||
12756 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12757 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12758 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12759 | if (remain < 6) | ||
12760 | return null; | ||
12761 | idx += 6; | ||
12762 | break; | ||
12763 | |||
12764 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12765 | if (remain < 5) | ||
12766 | return null; | ||
12767 | idx += 5; | ||
12768 | break; | ||
12769 | |||
12770 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12771 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12772 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12773 | if (remain < 11) | ||
12774 | return null; | ||
12775 | idx += 11; | ||
12776 | break; | ||
12777 | |||
12778 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12779 | if (remain < 2) | ||
12780 | return null; | ||
12781 | idx += 2; | ||
12782 | break; | ||
12783 | } | ||
12784 | break; | ||
12785 | |||
12786 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12787 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12788 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12789 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12790 | if (remain < 3) | ||
12791 | return null; | ||
12792 | idx += 3; | ||
12793 | break; | ||
12794 | |||
12795 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12796 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12797 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12798 | if (remain < 5) | ||
12799 | return null; | ||
12800 | idx += 5; | ||
12801 | break; | ||
12802 | |||
12803 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12804 | if (remain < 7) | ||
12805 | return null; | ||
12806 | |||
12807 | idx += 7; | ||
12808 | break; | ||
12809 | |||
12810 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12811 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12812 | return null; | ||
12813 | |||
12814 | return rules.GetSublist(idx, -1); | ||
12815 | } | ||
12816 | } | ||
12817 | } | ||
12818 | catch (InvalidCastException e) | ||
12819 | { | ||
12820 | ShoutError(string.Format( | ||
12821 | "{0} error running rule #{1}: arg #{2} ", | ||
12822 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12823 | } | ||
12824 | finally | ||
12825 | { | ||
12826 | if (positionChanged) | ||
12827 | { | ||
12828 | av.OffsetPosition = finalPos; | ||
12829 | // av.SendAvatarDataToAllAgents(); | ||
12830 | av.SendTerseUpdateToAllClients(); | ||
12831 | positionChanged = false; | ||
12832 | } | ||
12833 | } | ||
12834 | return null; | ||
12835 | } | ||
12836 | |||
12837 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12838 | { | ||
12839 | // avatars case | ||
12840 | // replies as SL wiki | ||
12841 | |||
12842 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12843 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12844 | |||
12845 | int idx = 0; | ||
12846 | while (idx < rules.Length) | ||
12847 | { | ||
12848 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12849 | int remain = rules.Length - idx; | ||
12850 | |||
12851 | switch (code) | ||
12852 | { | ||
12853 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12854 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12855 | break; | ||
12856 | |||
12857 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12858 | res.Add(new LSL_Integer(0)); | ||
12859 | break; | ||
12860 | |||
12861 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12862 | res.Add(new LSL_Integer(0)); | ||
12863 | break; | ||
12864 | |||
12865 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12866 | res.Add(new LSL_Integer(0)); | ||
12867 | break; | ||
12868 | |||
12869 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12870 | |||
12871 | Vector3 pos = avatar.OffsetPosition; | ||
12872 | |||
12873 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12874 | pos -= sitOffset; | ||
12875 | |||
12876 | if( sitPart != null) | ||
12877 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12878 | |||
12879 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12880 | break; | ||
12881 | |||
12882 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12883 | // as in llGetAgentSize above | ||
12884 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12885 | break; | ||
12886 | |||
12887 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12888 | Quaternion rot = avatar.Rotation; | ||
12889 | if (sitPart != null) | ||
12890 | { | ||
12891 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12892 | } | ||
12893 | |||
12894 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12895 | break; | ||
12896 | |||
12897 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12898 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12899 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12900 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12901 | res.Add(new LSL_Float(0.0f)); | ||
12902 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12903 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12904 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12908 | if (remain < 1) | ||
12909 | return null; | ||
12910 | |||
12911 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12912 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12913 | { | ||
12914 | for (face = 0; face < 21; face++) | ||
12915 | { | ||
12916 | res.Add(new LSL_String("")); | ||
12917 | res.Add(new LSL_Vector(0,0,0)); | ||
12918 | res.Add(new LSL_Vector(0,0,0)); | ||
12919 | res.Add(new LSL_Float(0.0)); | ||
12920 | } | ||
12921 | } | ||
12922 | else | ||
12923 | { | ||
12924 | if (face >= 0 && face < 21) | ||
12925 | { | ||
12926 | res.Add(new LSL_String("")); | ||
12927 | res.Add(new LSL_Vector(0,0,0)); | ||
12928 | res.Add(new LSL_Vector(0,0,0)); | ||
12929 | res.Add(new LSL_Float(0.0)); | ||
12930 | } | ||
12931 | } | ||
12932 | break; | ||
12933 | |||
12934 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12935 | if (remain < 1) | ||
12936 | return null; | ||
12937 | |||
12938 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12939 | |||
12940 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12941 | { | ||
12942 | for (face = 0; face < 21; face++) | ||
12943 | { | ||
12944 | res.Add(new LSL_Vector(0,0,0)); | ||
12945 | res.Add(new LSL_Float(0)); | ||
12946 | } | ||
12947 | } | ||
12948 | else | ||
12949 | { | ||
12950 | res.Add(new LSL_Vector(0,0,0)); | ||
12951 | res.Add(new LSL_Float(0)); | ||
12952 | } | ||
12953 | break; | ||
12954 | |||
12955 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12956 | if (remain < 1) | ||
12957 | return null; | ||
12958 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12959 | |||
12960 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12961 | { | ||
12962 | for (face = 0; face < 21; face++) | ||
12963 | { | ||
12964 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12965 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12966 | } | ||
12967 | } | ||
12968 | else | ||
12969 | { | ||
12970 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12971 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12972 | } | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12976 | if (remain < 1) | ||
12977 | return null; | ||
12978 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12979 | |||
12980 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12981 | { | ||
12982 | for (face = 0; face < 21; face++) | ||
12983 | { | ||
12984 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12985 | } | ||
12986 | } | ||
12987 | else | ||
12988 | { | ||
12989 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12990 | } | ||
12991 | break; | ||
12992 | |||
12993 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12994 | res.Add(new LSL_Integer(0)); | ||
12995 | res.Add(new LSL_Integer(0));// softness | ||
12996 | res.Add(new LSL_Float(0.0f)); // gravity | ||
12997 | res.Add(new LSL_Float(0.0f)); // friction | ||
12998 | res.Add(new LSL_Float(0.0f)); // wind | ||
12999 | res.Add(new LSL_Float(0.0f)); // tension | ||
13000 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13001 | break; | ||
13002 | |||
13003 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13004 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13005 | if (remain < 1) | ||
13006 | return null; | ||
13007 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13008 | |||
13009 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13010 | { | ||
13011 | for (face = 0; face < 21; face++) | ||
13012 | { | ||
13013 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13014 | } | ||
13015 | } | ||
13016 | else | ||
13017 | { | ||
13018 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13019 | } | ||
13020 | break; | ||
13021 | |||
13022 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13023 | res.Add(new LSL_Integer(0)); | ||
13024 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13025 | res.Add(new LSL_Float(0f)); // intensity | ||
13026 | res.Add(new LSL_Float(0f)); // radius | ||
13027 | res.Add(new LSL_Float(0f)); // falloff | ||
13028 | break; | ||
13029 | |||
13030 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13031 | if (remain < 1) | ||
13032 | return null; | ||
13033 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13034 | |||
13035 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13036 | { | ||
13037 | for (face = 0; face < 21; face++) | ||
13038 | { | ||
13039 | res.Add(new LSL_Float(0f)); | ||
13040 | } | ||
13041 | } | ||
13042 | else | ||
13043 | { | ||
13044 | res.Add(new LSL_Float(0f)); | ||
13045 | } | ||
13046 | break; | ||
13047 | |||
13048 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13049 | res.Add(new LSL_String("")); | ||
13050 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13051 | res.Add(new LSL_Float(1.0f)); | ||
13052 | break; | ||
13053 | |||
13054 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13055 | res.Add(new LSL_String(avatar.Name)); | ||
13056 | break; | ||
13057 | |||
13058 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13059 | res.Add(new LSL_String("")); | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13063 | Quaternion lrot = avatar.Rotation; | ||
13064 | |||
13065 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13066 | { | ||
13067 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13068 | } | ||
13069 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13073 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13074 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13075 | lpos -= lsitOffset; | ||
13076 | |||
13077 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13078 | { | ||
13079 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13080 | } | ||
13081 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13082 | break; | ||
13083 | |||
13084 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13085 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13086 | return null; | ||
13087 | |||
13088 | return rules.GetSublist(idx, -1); | ||
13089 | } | ||
13090 | } | ||
13091 | |||
13092 | return null; | ||
13093 | } | ||
13093 | } | 13094 | } |
13094 | 13095 | ||
13095 | public class NotecardCache | 13096 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 795de80..ceb4660 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
305 | idx++; | 305 | idx++; |
306 | iV = rules.GetVector3Item(idx); | 306 | iV = rules.GetVector3Item(idx); |
307 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 307 | wl.cloudDetailXYDensity = iV; |
308 | break; | 308 | break; |
309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
310 | idx++; | 310 | idx++; |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
330 | idx++; | 330 | idx++; |
331 | iV = rules.GetVector3Item(idx); | 331 | iV = rules.GetVector3Item(idx); |
332 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 332 | wl.cloudXYDensity = iV; |
333 | break; | 333 | break; |
334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
335 | idx++; | 335 | idx++; |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
385 | idx++; | 385 | idx++; |
386 | iV = rules.GetVector3Item(idx); | 386 | iV = rules.GetVector3Item(idx); |
387 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 387 | wl.reflectionWaveletScale = iV; |
388 | break; | 388 | break; |
389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
390 | idx++; | 390 | idx++; |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
422 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 422 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
423 | idx++; | 423 | idx++; |
424 | iV = rules.GetVector3Item(idx); | 424 | iV = rules.GetVector3Item(idx); |
425 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 425 | wl.waterColor = iV; |
426 | break; | 426 | break; |
427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
428 | idx++; | 428 | idx++; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7844c75..6809c09 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
254 | 254 | ||
255 | object[] convertedParms = new object[parms.Length]; | 255 | object[] convertedParms = new object[parms.Length]; |
256 | for (int i = 0; i < parms.Length; i++) | 256 | for (int i = 0; i < parms.Length; i++) |
257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i]); | 257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname); |
258 | 258 | ||
259 | // now call the function, the contract with the function is that it will always return | 259 | // now call the function, the contract with the function is that it will always return |
260 | // non-null but don't trust it completely | 260 | // non-null but don't trust it completely |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
294 | 294 | ||
295 | /// <summary> | 295 | /// <summary> |
296 | /// </summary> | 296 | /// </summary> |
297 | protected object ConvertFromLSL(object lslparm, Type type) | 297 | protected object ConvertFromLSL(object lslparm, Type type, string fname) |
298 | { | 298 | { |
299 | // ---------- String ---------- | 299 | // ---------- String ---------- |
300 | if (lslparm is LSL_String) | 300 | if (lslparm is LSL_String) |
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
310 | // ---------- Integer ---------- | 310 | // ---------- Integer ---------- |
311 | else if (lslparm is LSL_Integer) | 311 | else if (lslparm is LSL_Integer) |
312 | { | 312 | { |
313 | if (type == typeof(int)) | 313 | if (type == typeof(int) || type == typeof(float)) |
314 | return (int)(LSL_Integer)lslparm; | 314 | return (int)(LSL_Integer)lslparm; |
315 | } | 315 | } |
316 | 316 | ||
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
333 | { | 333 | { |
334 | if (type == typeof(OpenMetaverse.Quaternion)) | 334 | if (type == typeof(OpenMetaverse.Quaternion)) |
335 | { | 335 | { |
336 | LSL_Rotation rot = (LSL_Rotation)lslparm; | 336 | return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm); |
337 | return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
338 | } | 337 | } |
339 | } | 338 | } |
340 | 339 | ||
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
343 | { | 342 | { |
344 | if (type == typeof(OpenMetaverse.Vector3)) | 343 | if (type == typeof(OpenMetaverse.Vector3)) |
345 | { | 344 | { |
346 | LSL_Vector vect = (LSL_Vector)lslparm; | 345 | return (OpenMetaverse.Vector3)((LSL_Vector)lslparm); |
347 | return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
348 | } | 346 | } |
349 | } | 347 | } |
350 | 348 | ||
@@ -367,23 +365,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
367 | result[i] = new UUID((LSL_Key)plist[i]); | 365 | result[i] = new UUID((LSL_Key)plist[i]); |
368 | else if (plist[i] is LSL_Rotation) | 366 | else if (plist[i] is LSL_Rotation) |
369 | { | 367 | { |
370 | LSL_Rotation rot = (LSL_Rotation)plist[i]; | 368 | result[i] = (OpenMetaverse.Quaternion)( |
371 | result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | 369 | (LSL_Rotation)plist[i]); |
372 | } | 370 | } |
373 | else if (plist[i] is LSL_Vector) | 371 | else if (plist[i] is LSL_Vector) |
374 | { | 372 | { |
375 | LSL_Vector vect = (LSL_Vector)plist[i]; | 373 | result[i] = (OpenMetaverse.Vector3)( |
376 | result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | 374 | (LSL_Vector)plist[i]); |
377 | } | 375 | } |
378 | else | 376 | else |
379 | MODError("unknown LSL list element type"); | 377 | MODError(String.Format("{0}: unknown LSL list element type", fname)); |
380 | } | 378 | } |
381 | 379 | ||
382 | return result; | 380 | return result; |
383 | } | 381 | } |
384 | } | 382 | } |
385 | 383 | ||
386 | MODError(String.Format("parameter type mismatch; expecting {0}",type.Name)); | 384 | MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname)); |
387 | return null; | 385 | return null; |
388 | } | 386 | } |
389 | 387 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 2f02f1f..160e2df 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
141 | internal bool m_debuggerSafe = false; | 141 | internal bool m_debuggerSafe = false; |
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 143 | ||
144 | protected IUrlModule m_UrlModule = null; | ||
145 | |||
144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 146 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
145 | { | 147 | { |
146 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
@@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_item = item; | 150 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
150 | 152 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
154 | |||
151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 155 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
152 | m_OSFunctionsEnabled = true; | 156 | m_OSFunctionsEnabled = true; |
153 | 157 | ||
@@ -782,10 +786,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
782 | 786 | ||
783 | // We will launch the teleport on a new thread so that when the script threads are terminated | 787 | // We will launch the teleport on a new thread so that when the script threads are terminated |
784 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 788 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
785 | Util.FireAndForget( | 789 | Util.FireAndForget(o => World.RequestTeleportLocation( |
786 | o => World.RequestTeleportLocation(presence.ControllingClient, regionName, | 790 | presence.ControllingClient, regionName, position, |
787 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 791 | lookat, (uint)TPFlags.ViaLocation)); |
788 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
789 | 792 | ||
790 | ScriptSleep(5000); | 793 | ScriptSleep(5000); |
791 | 794 | ||
@@ -828,10 +831,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
828 | 831 | ||
829 | // We will launch the teleport on a new thread so that when the script threads are terminated | 832 | // We will launch the teleport on a new thread so that when the script threads are terminated |
830 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 833 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
831 | Util.FireAndForget( | 834 | Util.FireAndForget(o => World.RequestTeleportLocation( |
832 | o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | 835 | presence.ControllingClient, regionHandle, |
833 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 836 | position, lookat, (uint)TPFlags.ViaLocation)); |
834 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
835 | 837 | ||
836 | ScriptSleep(5000); | 838 | ScriptSleep(5000); |
837 | 839 | ||
@@ -1680,6 +1682,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1680 | return; | 1682 | return; |
1681 | } | 1683 | } |
1682 | 1684 | ||
1685 | MessageObject(objUUID, message); | ||
1686 | } | ||
1687 | |||
1688 | private void MessageObject(UUID objUUID, string message) | ||
1689 | { | ||
1683 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; | 1690 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; |
1684 | 1691 | ||
1685 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); | 1692 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); |
@@ -2259,11 +2266,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); | 2266 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); |
2260 | m_host.AddScriptLPS(1); | 2267 | m_host.AddScriptLPS(1); |
2261 | InitLSL(); | 2268 | InitLSL(); |
2269 | // One needs to cast m_LSL_Api because we're using functions not | ||
2270 | // on the ILSL_Api interface. | ||
2271 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | ||
2262 | LSL_List retVal = new LSL_List(); | 2272 | LSL_List retVal = new LSL_List(); |
2263 | List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); | 2273 | LSL_List remaining = null; |
2274 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | ||
2264 | foreach (SceneObjectPart part in parts) | 2275 | foreach (SceneObjectPart part in parts) |
2265 | { | 2276 | { |
2266 | retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); | 2277 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); |
2278 | } | ||
2279 | |||
2280 | while (remaining != null && remaining.Length > 2) | ||
2281 | { | ||
2282 | linknumber = remaining.GetLSLIntegerItem(0); | ||
2283 | rules = remaining.GetSublist(1, -1); | ||
2284 | parts = LSL_Api.GetLinkParts(linknumber); | ||
2285 | |||
2286 | foreach (SceneObjectPart part in parts) | ||
2287 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); | ||
2267 | } | 2288 | } |
2268 | return retVal; | 2289 | return retVal; |
2269 | } | 2290 | } |
@@ -2355,7 +2376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2355 | ownerID = m_host.OwnerID; | 2376 | ownerID = m_host.OwnerID; |
2356 | UUID x = module.CreateNPC(firstname, | 2377 | UUID x = module.CreateNPC(firstname, |
2357 | lastname, | 2378 | lastname, |
2358 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2379 | position, |
2359 | ownerID, | 2380 | ownerID, |
2360 | senseAsAgent, | 2381 | senseAsAgent, |
2361 | World, | 2382 | World, |
@@ -2478,7 +2499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2478 | return new LSL_Vector(0, 0, 0); | 2499 | return new LSL_Vector(0, 0, 0); |
2479 | } | 2500 | } |
2480 | 2501 | ||
2481 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) | 2502 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
2482 | { | 2503 | { |
2483 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); | 2504 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); |
2484 | m_host.AddScriptLPS(1); | 2505 | m_host.AddScriptLPS(1); |
@@ -2493,7 +2514,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2493 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2514 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2494 | return; | 2515 | return; |
2495 | 2516 | ||
2496 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | ||
2497 | module.MoveToTarget(npcId, World, pos, false, true, false); | 2517 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2498 | } | 2518 | } |
2499 | } | 2519 | } |
@@ -2513,11 +2533,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2533 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2514 | return; | 2534 | return; |
2515 | 2535 | ||
2516 | Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
2517 | module.MoveToTarget( | 2536 | module.MoveToTarget( |
2518 | new UUID(npc.m_string), | 2537 | new UUID(npc.m_string), |
2519 | World, | 2538 | World, |
2520 | pos, | 2539 | target, |
2521 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2540 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2522 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, | 2541 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2523 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | 2542 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); |
@@ -2569,7 +2588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2569 | ScenePresence sp = World.GetScenePresence(npcId); | 2588 | ScenePresence sp = World.GetScenePresence(npcId); |
2570 | 2589 | ||
2571 | if (sp != null) | 2590 | if (sp != null) |
2572 | sp.Rotation = LSL_Api.Rot2Quaternion(rotation); | 2591 | sp.Rotation = rotation; |
2573 | } | 2592 | } |
2574 | } | 2593 | } |
2575 | 2594 | ||
@@ -2929,7 +2948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2929 | avatar.SpeedModifier = (float)SpeedModifier; | 2948 | avatar.SpeedModifier = (float)SpeedModifier; |
2930 | } | 2949 | } |
2931 | 2950 | ||
2932 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2951 | public void osKickAvatar(string FirstName, string SurName, string alert) |
2933 | { | 2952 | { |
2934 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2953 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2935 | m_host.AddScriptLPS(1); | 2954 | m_host.AddScriptLPS(1); |
@@ -2943,10 +2962,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2943 | sp.ControllingClient.Kick(alert); | 2962 | sp.ControllingClient.Kick(alert); |
2944 | 2963 | ||
2945 | // ...and close on our side | 2964 | // ...and close on our side |
2946 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2965 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
2947 | } | 2966 | } |
2948 | }); | 2967 | }); |
2949 | } | 2968 | } |
2969 | |||
2970 | public LSL_Float osGetHealth(string avatar) | ||
2971 | { | ||
2972 | CheckThreatLevel(ThreatLevel.None, "osGetHealth"); | ||
2973 | m_host.AddScriptLPS(1); | ||
2974 | |||
2975 | LSL_Float health = new LSL_Float(-1); | ||
2976 | ScenePresence presence = World.GetScenePresence(new UUID(avatar)); | ||
2977 | if (presence != null) health = presence.Health; | ||
2978 | return health; | ||
2979 | } | ||
2950 | 2980 | ||
2951 | public void osCauseDamage(string avatar, double damage) | 2981 | public void osCauseDamage(string avatar, double damage) |
2952 | { | 2982 | { |
@@ -2959,7 +2989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2959 | ScenePresence presence = World.GetScenePresence(avatarId); | 2989 | ScenePresence presence = World.GetScenePresence(avatarId); |
2960 | if (presence != null) | 2990 | if (presence != null) |
2961 | { | 2991 | { |
2962 | LandData land = World.GetLandData((float)pos.X, (float)pos.Y); | 2992 | LandData land = World.GetLandData(pos); |
2963 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) | 2993 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) |
2964 | { | 2994 | { |
2965 | float health = presence.Health; | 2995 | float health = presence.Health; |
@@ -3006,7 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3006 | m_host.AddScriptLPS(1); | 3036 | m_host.AddScriptLPS(1); |
3007 | InitLSL(); | 3037 | InitLSL(); |
3008 | 3038 | ||
3009 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 3039 | return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); |
3010 | } | 3040 | } |
3011 | 3041 | ||
3012 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 3042 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
@@ -3015,7 +3045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3015 | m_host.AddScriptLPS(1); | 3045 | m_host.AddScriptLPS(1); |
3016 | InitLSL(); | 3046 | InitLSL(); |
3017 | 3047 | ||
3018 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); | 3048 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); |
3019 | } | 3049 | } |
3020 | 3050 | ||
3021 | /// <summary> | 3051 | /// <summary> |
@@ -3247,6 +3277,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3247 | } | 3277 | } |
3248 | } | 3278 | } |
3249 | 3279 | ||
3280 | #region Attachment commands | ||
3281 | |||
3250 | public void osForceAttachToAvatar(int attachmentPoint) | 3282 | public void osForceAttachToAvatar(int attachmentPoint) |
3251 | { | 3283 | { |
3252 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); | 3284 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); |
@@ -3336,6 +3368,175 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3336 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3368 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3337 | } | 3369 | } |
3338 | 3370 | ||
3371 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
3372 | { | ||
3373 | CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments"); | ||
3374 | |||
3375 | m_host.AddScriptLPS(1); | ||
3376 | |||
3377 | UUID targetUUID; | ||
3378 | ScenePresence target; | ||
3379 | LSL_List resp = new LSL_List(); | ||
3380 | |||
3381 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3382 | { | ||
3383 | foreach (object point in attachmentPoints.Data) | ||
3384 | { | ||
3385 | LSL_Integer ipoint = new LSL_Integer( | ||
3386 | (point is LSL_Integer || point is int || point is uint) ? | ||
3387 | (int)point : | ||
3388 | 0 | ||
3389 | ); | ||
3390 | resp.Add(ipoint); | ||
3391 | if (ipoint == 0) | ||
3392 | { | ||
3393 | // indicates zero attachments | ||
3394 | resp.Add(new LSL_Integer(0)); | ||
3395 | } | ||
3396 | else | ||
3397 | { | ||
3398 | // gets the number of attachments on the attachment point | ||
3399 | resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count)); | ||
3400 | } | ||
3401 | } | ||
3402 | } | ||
3403 | |||
3404 | return resp; | ||
3405 | } | ||
3406 | |||
3407 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options) | ||
3408 | { | ||
3409 | CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments"); | ||
3410 | m_host.AddScriptLPS(1); | ||
3411 | |||
3412 | UUID targetUUID; | ||
3413 | ScenePresence target; | ||
3414 | |||
3415 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3416 | { | ||
3417 | List<int> aps = new List<int>(); | ||
3418 | foreach (object point in attachmentPoints.Data) | ||
3419 | { | ||
3420 | int ipoint; | ||
3421 | if (int.TryParse(point.ToString(), out ipoint)) | ||
3422 | { | ||
3423 | aps.Add(ipoint); | ||
3424 | } | ||
3425 | } | ||
3426 | |||
3427 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | ||
3428 | |||
3429 | bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL); | ||
3430 | bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0; | ||
3431 | |||
3432 | if (msgAll && invertPoints) | ||
3433 | { | ||
3434 | return; | ||
3435 | } | ||
3436 | else if (msgAll || invertPoints) | ||
3437 | { | ||
3438 | attachments = target.GetAttachments(); | ||
3439 | } | ||
3440 | else | ||
3441 | { | ||
3442 | foreach (int point in aps) | ||
3443 | { | ||
3444 | if (point > 0) | ||
3445 | { | ||
3446 | attachments.AddRange(target.GetAttachments((uint)point)); | ||
3447 | } | ||
3448 | } | ||
3449 | } | ||
3450 | |||
3451 | // if we have no attachments at this point, exit now | ||
3452 | if (attachments.Count == 0) | ||
3453 | { | ||
3454 | return; | ||
3455 | } | ||
3456 | |||
3457 | List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>(); | ||
3458 | |||
3459 | if (invertPoints) | ||
3460 | { | ||
3461 | foreach (SceneObjectGroup attachment in attachments) | ||
3462 | { | ||
3463 | if (aps.Contains((int)attachment.AttachmentPoint)) | ||
3464 | { | ||
3465 | ignoreThese.Add(attachment); | ||
3466 | } | ||
3467 | } | ||
3468 | } | ||
3469 | |||
3470 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3471 | { | ||
3472 | attachments.Remove(attachment); | ||
3473 | } | ||
3474 | ignoreThese.Clear(); | ||
3475 | |||
3476 | // if inverting removed all attachments to check, exit now | ||
3477 | if (attachments.Count < 1) | ||
3478 | { | ||
3479 | return; | ||
3480 | } | ||
3481 | |||
3482 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0) | ||
3483 | { | ||
3484 | foreach (SceneObjectGroup attachment in attachments) | ||
3485 | { | ||
3486 | if (attachment.RootPart.CreatorID != m_host.CreatorID) | ||
3487 | { | ||
3488 | ignoreThese.Add(attachment); | ||
3489 | } | ||
3490 | } | ||
3491 | |||
3492 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3493 | { | ||
3494 | attachments.Remove(attachment); | ||
3495 | } | ||
3496 | ignoreThese.Clear(); | ||
3497 | |||
3498 | // if filtering by same object creator removed all | ||
3499 | // attachments to check, exit now | ||
3500 | if (attachments.Count == 0) | ||
3501 | { | ||
3502 | return; | ||
3503 | } | ||
3504 | } | ||
3505 | |||
3506 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0) | ||
3507 | { | ||
3508 | foreach (SceneObjectGroup attachment in attachments) | ||
3509 | { | ||
3510 | if (attachment.RootPart.CreatorID != m_item.CreatorID) | ||
3511 | { | ||
3512 | ignoreThese.Add(attachment); | ||
3513 | } | ||
3514 | } | ||
3515 | |||
3516 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3517 | { | ||
3518 | attachments.Remove(attachment); | ||
3519 | } | ||
3520 | ignoreThese.Clear(); | ||
3521 | |||
3522 | // if filtering by object creator must match originating | ||
3523 | // script creator removed all attachments to check, | ||
3524 | // exit now | ||
3525 | if (attachments.Count == 0) | ||
3526 | { | ||
3527 | return; | ||
3528 | } | ||
3529 | } | ||
3530 | |||
3531 | foreach (SceneObjectGroup attachment in attachments) | ||
3532 | { | ||
3533 | MessageObject(attachment.RootPart.UUID, message); | ||
3534 | } | ||
3535 | } | ||
3536 | } | ||
3537 | |||
3538 | #endregion | ||
3539 | |||
3339 | /// <summary> | 3540 | /// <summary> |
3340 | /// Checks if thing is a UUID. | 3541 | /// Checks if thing is a UUID. |
3341 | /// </summary> | 3542 | /// </summary> |
@@ -3385,5 +3586,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3385 | 3586 | ||
3386 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3587 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3387 | } | 3588 | } |
3589 | |||
3590 | /// <summary> | ||
3591 | /// Sets the response type for an HTTP request/response | ||
3592 | /// </summary> | ||
3593 | /// <returns></returns> | ||
3594 | public void osSetContentType(LSL_Key id, string type) | ||
3595 | { | ||
3596 | CheckThreatLevel(ThreatLevel.High,"osSetResponseType"); | ||
3597 | if (m_UrlModule != null) | ||
3598 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
3599 | } | ||
3388 | } | 3600 | } |
3389 | } | 3601 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 678f9d5..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
352 | q = avatar.Rotation; | 352 | q = avatar.Rotation; |
353 | } | 353 | } |
354 | 354 | ||
355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
358 | 358 | ||
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | try | 429 | try |
430 | { | 430 | { |
431 | Vector3 diff = toRegionPos - fromRegionPos; | 431 | Vector3 diff = toRegionPos - fromRegionPos; |
432 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 432 | double dot = LSL_Types.Vector3.Dot(forward_dir, diff); |
433 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 433 | double mag_obj = LSL_Types.Vector3.Mag(diff); |
434 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
435 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 434 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
436 | } | 435 | } |
437 | catch | 436 | catch |
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
483 | q = avatar.Rotation; | 482 | q = avatar.Rotation; |
484 | } | 483 | } |
485 | 484 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
487 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 486 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
488 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 487 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
489 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); | 488 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); |
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
564 | double ang_obj = 0; | 563 | double ang_obj = 0; |
565 | try | 564 | try |
566 | { | 565 | { |
567 | Vector3 diff = toRegionPos - fromRegionPos; | 566 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3( |
568 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 567 | toRegionPos - fromRegionPos); |
569 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 568 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
570 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 569 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
571 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 570 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index af35258..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | 430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); |
431 | 431 | ||
432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
435 | } | 435 | } |
436 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 8c34ed3..0ea363a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | 41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces |
42 | { | 42 | { |
43 | /// <summary> | ||
44 | /// To permit region owners to enable the extended scripting functionality | ||
45 | /// of OSSL, without allowing malicious scripts to access potentially | ||
46 | /// troublesome functions, each OSSL function is assigned a threat level, | ||
47 | /// and access to the functions is granted or denied based on a default | ||
48 | /// threshold set in OpenSim.ini (which can be overridden for individual | ||
49 | /// functions on a case-by-case basis) | ||
50 | /// </summary> | ||
43 | public enum ThreatLevel | 51 | public enum ThreatLevel |
44 | { | 52 | { |
53 | // Not documented, presumably means permanently disabled ? | ||
45 | NoAccess = -1, | 54 | NoAccess = -1, |
55 | |||
56 | /// <summary> | ||
57 | /// Function is no threat at all. It doesn't constitute a threat to | ||
58 | /// either users or the system and has no known side effects. | ||
59 | /// </summary> | ||
46 | None = 0, | 60 | None = 0, |
61 | |||
62 | /// <summary> | ||
63 | /// Abuse of this command can cause a nuisance to the region operator, | ||
64 | /// such as log message spew. | ||
65 | /// </summary> | ||
47 | Nuisance = 1, | 66 | Nuisance = 1, |
67 | |||
68 | /// <summary> | ||
69 | /// Extreme levels of abuse of this function can cause impaired | ||
70 | /// functioning of the region, or very gullible users can be tricked | ||
71 | /// into experiencing harmless effects. | ||
72 | /// </summary> | ||
48 | VeryLow = 2, | 73 | VeryLow = 2, |
74 | |||
75 | /// <summary> | ||
76 | /// Intentional abuse can cause crashes or malfunction under certain | ||
77 | /// circumstances, which can be easily rectified; or certain users can | ||
78 | /// be tricked into certain situations in an avoidable manner. | ||
79 | /// </summary> | ||
49 | Low = 3, | 80 | Low = 3, |
81 | |||
82 | /// <summary> | ||
83 | /// Intentional abuse can cause denial of service and crashes with | ||
84 | /// potential of data or state loss; or trusting users can be tricked | ||
85 | /// into embarrassing or uncomfortable situations. | ||
86 | /// </summary> | ||
50 | Moderate = 4, | 87 | Moderate = 4, |
88 | |||
89 | /// <summary> | ||
90 | /// Casual abuse can cause impaired functionality or temporary denial | ||
91 | /// of service conditions. Intentional abuse can easily cause crashes | ||
92 | /// with potential data loss, or can be used to trick experienced and | ||
93 | /// cautious users into unwanted situations, or changes global data | ||
94 | /// permanently and without undo ability. | ||
95 | /// </summary> | ||
51 | High = 5, | 96 | High = 5, |
97 | |||
98 | /// <summary> | ||
99 | /// Even normal use may, depending on the number of instances, or | ||
100 | /// frequency of use, result in severe service impairment or crash | ||
101 | /// with loss of data, or can be used to cause unwanted or harmful | ||
102 | /// effects on users without giving the user a means to avoid it. | ||
103 | /// </summary> | ||
52 | VeryHigh = 6, | 104 | VeryHigh = 6, |
105 | |||
106 | /// <summary> | ||
107 | /// Even casual use is a danger to region stability, or function allows | ||
108 | /// console or OS command execution, or function allows taking money | ||
109 | /// without consent, or allows deletion or modification of user data, | ||
110 | /// or allows the compromise of sensitive data by design. | ||
111 | /// </summary> | ||
53 | Severe = 7 | 112 | Severe = 7 |
54 | }; | 113 | }; |
55 | 114 | ||
@@ -98,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
98 | void osAvatarPlayAnimation(string avatar, string animation); | 157 | void osAvatarPlayAnimation(string avatar, string animation); |
99 | void osAvatarStopAnimation(string avatar, string animation); | 158 | void osAvatarStopAnimation(string avatar, string animation); |
100 | 159 | ||
101 | // Attachment commands | 160 | #region Attachment commands |
102 | 161 | ||
103 | /// <summary> | 162 | /// <summary> |
104 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH | 163 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH |
@@ -133,6 +192,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
133 | /// <remarks>Nothing happens if the object is not attached.</remarks> | 192 | /// <remarks>Nothing happens if the object is not attached.</remarks> |
134 | void osForceDetachFromAvatar(); | 193 | void osForceDetachFromAvatar(); |
135 | 194 | ||
195 | /// <summary> | ||
196 | /// Returns a strided list of the specified attachment points and the number of attachments on those points. | ||
197 | /// </summary> | ||
198 | /// <param name="avatar">avatar UUID</param> | ||
199 | /// <param name="attachmentPoints">list of ATTACH_* constants</param> | ||
200 | /// <returns></returns> | ||
201 | LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints); | ||
202 | |||
203 | /// <summary> | ||
204 | /// Sends a specified message to the specified avatar's attachments on | ||
205 | /// the specified attachment points. | ||
206 | /// </summary> | ||
207 | /// <remarks> | ||
208 | /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. | ||
209 | /// </remarks> | ||
210 | /// <param name="avatar">avatar UUID</param> | ||
211 | /// <param name="message">message string</param> | ||
212 | /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param> | ||
213 | /// <param name="flags">flags further constraining the attachments to deliver the message to.</param> | ||
214 | void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags); | ||
215 | |||
216 | #endregion | ||
217 | |||
136 | //texture draw functions | 218 | //texture draw functions |
137 | string osMovePen(string drawList, int x, int y); | 219 | string osMovePen(string drawList, int x, int y); |
138 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); | 220 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); |
@@ -258,6 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
258 | int osGetSimulatorMemory(); | 340 | int osGetSimulatorMemory(); |
259 | void osKickAvatar(string FirstName,string SurName,string alert); | 341 | void osKickAvatar(string FirstName,string SurName,string alert); |
260 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); | 342 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); |
343 | LSL_Float osGetHealth(string avatar); | ||
261 | void osCauseHealing(string avatar, double healing); | 344 | void osCauseHealing(string avatar, double healing); |
262 | void osCauseDamage(string avatar, double damage); | 345 | void osCauseDamage(string avatar, double damage); |
263 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); | 346 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); |
@@ -305,5 +388,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
305 | /// </summary> | 388 | /// </summary> |
306 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> | 389 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> |
307 | LSL_Key osGetRezzingObject(); | 390 | LSL_Key osGetRezzingObject(); |
391 | |||
392 | /// <summary> | ||
393 | /// Sets the response type for an HTTP request/response | ||
394 | /// </summary> | ||
395 | /// <returns></returns> | ||
396 | void osSetContentType(LSL_Key id, string type); | ||
308 | } | 397 | } |
309 | } | 398 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index f989cc6..c788407 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -237,6 +237,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
237 | public const int ATTACH_HUD_BOTTOM = 37; | 237 | public const int ATTACH_HUD_BOTTOM = 37; |
238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; | 238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; |
239 | 239 | ||
240 | #region osMessageAttachments constants | ||
241 | |||
242 | /// <summary> | ||
243 | /// Instructs osMessageAttachements to send the message to attachments | ||
244 | /// on every point. | ||
245 | /// </summary> | ||
246 | /// <remarks> | ||
247 | /// One might expect this to be named OS_ATTACH_ALL, but then one might | ||
248 | /// also expect functions designed to attach or detach or get | ||
249 | /// attachments to work with it too. Attaching a no-copy item to | ||
250 | /// many attachments could be dangerous. | ||
251 | /// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the | ||
252 | /// message from being sent. | ||
253 | /// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or | ||
254 | /// OS_ATTACH_MSG_SCRIPT_CREATOR, could result in no message being | ||
255 | /// sent- this is expected behaviour. | ||
256 | /// </remarks> | ||
257 | public const int OS_ATTACH_MSG_ALL = -65535; | ||
258 | |||
259 | /// <summary> | ||
260 | /// Instructs osMessageAttachements to invert how the attachment points | ||
261 | /// list should be treated (e.g. go from inclusive operation to | ||
262 | /// exclusive operation). | ||
263 | /// </summary> | ||
264 | /// <remarks> | ||
265 | /// This might be used if you want to deliver a message to one set of | ||
266 | /// attachments and a different message to everything else. With | ||
267 | /// this flag, you only need to build one explicit list for both calls. | ||
268 | /// </remarks> | ||
269 | public const int OS_ATTACH_MSG_INVERT_POINTS = 1; | ||
270 | |||
271 | /// <summary> | ||
272 | /// Instructs osMessageAttachments to only send the message to | ||
273 | /// attachments with a CreatorID that matches the host object CreatorID | ||
274 | /// </summary> | ||
275 | /// <remarks> | ||
276 | /// This would be used if distributed in an object vendor/updater server. | ||
277 | /// </remarks> | ||
278 | public const int OS_ATTACH_MSG_OBJECT_CREATOR = 2; | ||
279 | |||
280 | /// <summary> | ||
281 | /// Instructs osMessageAttachments to only send the message to | ||
282 | /// attachments with a CreatorID that matches the sending script CreatorID | ||
283 | /// </summary> | ||
284 | /// <remarks> | ||
285 | /// This might be used if the script is distributed independently of a | ||
286 | /// containing object. | ||
287 | /// </remarks> | ||
288 | public const int OS_ATTACH_MSG_SCRIPT_CREATOR = 4; | ||
289 | |||
290 | #endregion | ||
291 | |||
240 | public const int LAND_LEVEL = 0; | 292 | public const int LAND_LEVEL = 0; |
241 | public const int LAND_RAISE = 1; | 293 | public const int LAND_RAISE = 1; |
242 | public const int LAND_LOWER = 2; | 294 | public const int LAND_LOWER = 2; |
@@ -329,6 +381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
329 | public const int PRIM_OMEGA = 32; | 381 | public const int PRIM_OMEGA = 32; |
330 | public const int PRIM_POS_LOCAL = 33; | 382 | public const int PRIM_POS_LOCAL = 33; |
331 | public const int PRIM_LINK_TARGET = 34; | 383 | public const int PRIM_LINK_TARGET = 34; |
384 | public const int PRIM_SLICE = 35; | ||
332 | public const int PRIM_TEXGEN_DEFAULT = 0; | 385 | public const int PRIM_TEXGEN_DEFAULT = 0; |
333 | public const int PRIM_TEXGEN_PLANAR = 1; | 386 | public const int PRIM_TEXGEN_PLANAR = 1; |
334 | 387 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 94405d2..52ca3da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); | 289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); |
290 | } | 290 | } |
291 | 291 | ||
292 | // Avatar functions | 292 | #region Attachment commands |
293 | 293 | ||
294 | public void osForceAttachToAvatar(int attachmentPoint) | 294 | public void osForceAttachToAvatar(int attachmentPoint) |
295 | { | 295 | { |
@@ -311,6 +311,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
311 | m_OSSL_Functions.osForceDetachFromAvatar(); | 311 | m_OSSL_Functions.osForceDetachFromAvatar(); |
312 | } | 312 | } |
313 | 313 | ||
314 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
315 | { | ||
316 | return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints); | ||
317 | } | ||
318 | |||
319 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags) | ||
320 | { | ||
321 | m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags); | ||
322 | } | ||
323 | |||
324 | #endregion | ||
325 | |||
314 | // Texture Draw functions | 326 | // Texture Draw functions |
315 | 327 | ||
316 | public string osMovePen(string drawList, int x, int y) | 328 | public string osMovePen(string drawList, int x, int y) |
@@ -865,7 +877,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
865 | { | 877 | { |
866 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); | 878 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); |
867 | } | 879 | } |
868 | 880 | ||
881 | public LSL_Float osGetHealth(string avatar) | ||
882 | { | ||
883 | return m_OSSL_Functions.osGetHealth(avatar); | ||
884 | } | ||
885 | |||
869 | public void osCauseDamage(string avatar, double damage) | 886 | public void osCauseDamage(string avatar, double damage) |
870 | { | 887 | { |
871 | m_OSSL_Functions.osCauseDamage(avatar, damage); | 888 | m_OSSL_Functions.osCauseDamage(avatar, damage); |
@@ -950,5 +967,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
950 | { | 967 | { |
951 | return m_OSSL_Functions.osGetRezzingObject(); | 968 | return m_OSSL_Functions.osGetRezzingObject(); |
952 | } | 969 | } |
970 | |||
971 | public void osSetContentType(LSL_Key id, string type) | ||
972 | { | ||
973 | m_OSSL_Functions.osSetContentType(id,type); | ||
974 | } | ||
953 | } | 975 | } |
954 | } | 976 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 17a0d69..03be2ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
546 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 546 | "OpenSim.Region.ScriptEngine.Shared.dll")); |
547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); | 548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); |
549 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | ||
550 | "OpenMetaverseTypes.dll")); | ||
549 | 551 | ||
550 | if (lang == enumCompileType.yp) | 552 | if (lang == enumCompileType.yp) |
551 | { | 553 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 9e5fb24..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
164 | else | 164 | else |
165 | { | 165 | { |
166 | // Set the values from the touch data provided by the client | 166 | // Set the values from the touch data provided by the client |
167 | touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z); | 167 | touchST = new LSL_Types.Vector3(value.STCoord); |
168 | touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z); | 168 | touchUV = new LSL_Types.Vector3(value.UVCoord); |
169 | touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z); | 169 | touchNormal = new LSL_Types.Vector3(value.Normal); |
170 | touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z); | 170 | touchBinormal = new LSL_Types.Vector3(value.Binormal); |
171 | touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z); | 171 | touchPos = new LSL_Types.Vector3(value.Position); |
172 | touchFace = value.FaceIndex; | 172 | touchFace = value.FaceIndex; |
173 | } | 173 | } |
174 | } | 174 | } |
@@ -189,19 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | Country = account.UserCountry; | 189 | Country = account.UserCountry; |
190 | 190 | ||
191 | Owner = Key; | 191 | Owner = Key; |
192 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
193 | presence.AbsolutePosition.X, | ||
194 | presence.AbsolutePosition.Y, | ||
195 | presence.AbsolutePosition.Z); | ||
196 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
197 | presence.Rotation.X, | 194 | presence.Rotation.X, |
198 | presence.Rotation.Y, | 195 | presence.Rotation.Y, |
199 | presence.Rotation.Z, | 196 | presence.Rotation.Z, |
200 | presence.Rotation.W); | 197 | presence.Rotation.W); |
201 | Velocity = new LSL_Types.Vector3( | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
202 | presence.Velocity.X, | ||
203 | presence.Velocity.Y, | ||
204 | presence.Velocity.Z); | ||
205 | 199 | ||
206 | Type = 0x01; // Avatar | 200 | Type = 0x01; // Avatar |
207 | if (presence.PresenceType == PresenceType.Npc) | 201 | if (presence.PresenceType == PresenceType.Npc) |
@@ -254,16 +248,12 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
254 | } | 248 | } |
255 | } | 249 | } |
256 | 250 | ||
257 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, | 251 | Position = new LSL_Types.Vector3(part.AbsolutePosition); |
258 | part.AbsolutePosition.Y, | ||
259 | part.AbsolutePosition.Z); | ||
260 | 252 | ||
261 | Quaternion wr = part.ParentGroup.GroupRotation; | 253 | Quaternion wr = part.ParentGroup.GroupRotation; |
262 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | 254 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); |
263 | 255 | ||
264 | Velocity = new LSL_Types.Vector3(part.Velocity.X, | 256 | Velocity = new LSL_Types.Vector3(part.Velocity); |
265 | part.Velocity.Y, | ||
266 | part.Velocity.Z); | ||
267 | } | 257 | } |
268 | } | 258 | } |
269 | 259 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 8adf4c5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -31,6 +31,11 @@ using System.Globalization; | |||
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
34 | using OpenMetaverse; | ||
35 | using OMV_Vector3 = OpenMetaverse.Vector3; | ||
36 | using OMV_Vector3d = OpenMetaverse.Vector3d; | ||
37 | using OMV_Quaternion = OpenMetaverse.Quaternion; | ||
38 | |||
34 | namespace OpenSim.Region.ScriptEngine.Shared | 39 | namespace OpenSim.Region.ScriptEngine.Shared |
35 | { | 40 | { |
36 | [Serializable] | 41 | [Serializable] |
@@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
54 | z = (float)vector.z; | 59 | z = (float)vector.z; |
55 | } | 60 | } |
56 | 61 | ||
62 | public Vector3(OMV_Vector3 vector) | ||
63 | { | ||
64 | x = vector.X; | ||
65 | y = vector.Y; | ||
66 | z = vector.Z; | ||
67 | } | ||
68 | |||
69 | public Vector3(OMV_Vector3d vector) | ||
70 | { | ||
71 | x = vector.X; | ||
72 | y = vector.Y; | ||
73 | z = vector.Z; | ||
74 | } | ||
75 | |||
57 | public Vector3(double X, double Y, double Z) | 76 | public Vector3(double X, double Y, double Z) |
58 | { | 77 | { |
59 | x = X; | 78 | x = X; |
@@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
109 | return new list(new object[] { vec }); | 128 | return new list(new object[] { vec }); |
110 | } | 129 | } |
111 | 130 | ||
131 | public static implicit operator OMV_Vector3(Vector3 vec) | ||
132 | { | ||
133 | return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z); | ||
134 | } | ||
135 | |||
136 | public static implicit operator Vector3(OMV_Vector3 vec) | ||
137 | { | ||
138 | return new Vector3(vec); | ||
139 | } | ||
140 | |||
141 | public static implicit operator OMV_Vector3d(Vector3 vec) | ||
142 | { | ||
143 | return new OMV_Vector3d(vec.x, vec.y, vec.z); | ||
144 | } | ||
145 | |||
146 | public static implicit operator Vector3(OMV_Vector3d vec) | ||
147 | { | ||
148 | return new Vector3(vec); | ||
149 | } | ||
150 | |||
112 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 151 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
113 | { | 152 | { |
114 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 153 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
@@ -322,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
322 | s = 1; | 361 | s = 1; |
323 | } | 362 | } |
324 | 363 | ||
364 | public Quaternion(OMV_Quaternion rot) | ||
365 | { | ||
366 | x = rot.X; | ||
367 | y = rot.Y; | ||
368 | z = rot.Z; | ||
369 | s = rot.W; | ||
370 | } | ||
371 | |||
325 | #endregion | 372 | #endregion |
326 | 373 | ||
327 | #region Overriders | 374 | #region Overriders |
@@ -368,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
368 | return new list(new object[] { r }); | 415 | return new list(new object[] { r }); |
369 | } | 416 | } |
370 | 417 | ||
418 | public static implicit operator OMV_Quaternion(Quaternion rot) | ||
419 | { | ||
420 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
421 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
422 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
423 | OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
424 | omvrot.Normalize(); | ||
425 | return omvrot; | ||
426 | } | ||
427 | |||
428 | public static implicit operator Quaternion(OMV_Quaternion rot) | ||
429 | { | ||
430 | return new Quaternion(rot); | ||
431 | } | ||
432 | |||
371 | public static bool operator ==(Quaternion lhs, Quaternion rhs) | 433 | public static bool operator ==(Quaternion lhs, Quaternion rhs) |
372 | { | 434 | { |
373 | // Return true if the fields match: | 435 | // Return true if the fields match: |
@@ -562,12 +624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
562 | else if (m_data[itemIndex] is LSL_Types.LSLString) | 624 | else if (m_data[itemIndex] is LSL_Types.LSLString) |
563 | return new LSLInteger(m_data[itemIndex].ToString()); | 625 | return new LSLInteger(m_data[itemIndex].ToString()); |
564 | else | 626 | else |
565 | throw new InvalidCastException(); | 627 | throw new InvalidCastException(string.Format( |
628 | "{0} expected but {1} given", | ||
629 | typeof(LSL_Types.LSLInteger).Name, | ||
630 | m_data[itemIndex] != null ? | ||
631 | m_data[itemIndex].GetType().Name : "null")); | ||
566 | } | 632 | } |
567 | 633 | ||
568 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) | 634 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) |
569 | { | 635 | { |
570 | return (LSL_Types.Vector3)m_data[itemIndex]; | 636 | if(m_data[itemIndex] is LSL_Types.Vector3) |
637 | return (LSL_Types.Vector3)m_data[itemIndex]; | ||
638 | else | ||
639 | throw new InvalidCastException(string.Format( | ||
640 | "{0} expected but {1} given", | ||
641 | typeof(LSL_Types.Vector3).Name, | ||
642 | m_data[itemIndex] != null ? | ||
643 | m_data[itemIndex].GetType().Name : "null")); | ||
571 | } | 644 | } |
572 | 645 | ||
573 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) | 646 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 5c4174e..cee10df 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -152,9 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
152 | det[0] = new DetectParams(); | 152 | det[0] = new DetectParams(); |
153 | det[0].Key = remoteClient.AgentId; | 153 | det[0].Key = remoteClient.AgentId; |
154 | det[0].Populate(myScriptEngine.World); | 154 | det[0].Populate(myScriptEngine.World); |
155 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, | 155 | det[0].OffsetPos = offsetPos; |
156 | offsetPos.Y, | ||
157 | offsetPos.Z); | ||
158 | 156 | ||
159 | if (originalID == 0) | 157 | if (originalID == 0) |
160 | { | 158 | { |
@@ -298,9 +296,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
298 | foreach (DetectedObject detobj in col.Colliders) | 296 | foreach (DetectedObject detobj in col.Colliders) |
299 | { | 297 | { |
300 | DetectParams d = new DetectParams(); | 298 | DetectParams d = new DetectParams(); |
301 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 299 | d.Position = detobj.posVector; |
302 | detobj.posVector.Y, | ||
303 | detobj.posVector.Z); | ||
304 | d.Populate(myScriptEngine.World); | 300 | d.Populate(myScriptEngine.World); |
305 | det.Add(d); | 301 | det.Add(d); |
306 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 302 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -318,9 +314,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
318 | foreach (DetectedObject detobj in col.Colliders) | 314 | foreach (DetectedObject detobj in col.Colliders) |
319 | { | 315 | { |
320 | DetectParams d = new DetectParams(); | 316 | DetectParams d = new DetectParams(); |
321 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 317 | d.Position = detobj.posVector; |
322 | detobj.posVector.Y, | ||
323 | detobj.posVector.Z); | ||
324 | d.Populate(myScriptEngine.World); | 318 | d.Populate(myScriptEngine.World); |
325 | det.Add(d); | 319 | det.Add(d); |
326 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 320 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -337,9 +331,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
337 | foreach (DetectedObject detobj in col.Colliders) | 331 | foreach (DetectedObject detobj in col.Colliders) |
338 | { | 332 | { |
339 | DetectParams d = new DetectParams(); | 333 | DetectParams d = new DetectParams(); |
340 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 334 | d.Position = detobj.posVector; |
341 | detobj.posVector.Y, | ||
342 | detobj.posVector.Z); | ||
343 | d.Populate(myScriptEngine.World); | 335 | d.Populate(myScriptEngine.World); |
344 | det.Add(d); | 336 | det.Add(d); |
345 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 337 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -381,8 +373,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
381 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 373 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
382 | "at_target", new object[] { | 374 | "at_target", new object[] { |
383 | new LSL_Types.LSLInteger(handle), | 375 | new LSL_Types.LSLInteger(handle), |
384 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), | 376 | new LSL_Types.Vector3(targetpos), |
385 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, | 377 | new LSL_Types.Vector3(atpos) }, |
386 | new DetectParams[0])); | 378 | new DetectParams[0])); |
387 | } | 379 | } |
388 | 380 | ||
@@ -399,8 +391,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
399 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 391 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
400 | "at_rot_target", new object[] { | 392 | "at_rot_target", new object[] { |
401 | new LSL_Types.LSLInteger(handle), | 393 | new LSL_Types.LSLInteger(handle), |
402 | new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), | 394 | new LSL_Types.Quaternion(targetrot), |
403 | new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, | 395 | new LSL_Types.Quaternion(atrot) }, |
404 | new DetectParams[0])); | 396 | new DetectParams[0])); |
405 | } | 397 | } |
406 | 398 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f6cb7df..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -656,7 +656,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 656 | if (m_Assemblies.ContainsKey(instance.AssetID)) |
657 | { | 657 | { |
658 | string assembly = m_Assemblies[instance.AssetID]; | 658 | string assembly = m_Assemblies[instance.AssetID]; |
659 | instance.SaveState(assembly); | 659 | |
660 | try | ||
661 | { | ||
662 | instance.SaveState(assembly); | ||
663 | } | ||
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
660 | } | 672 | } |
661 | 673 | ||
662 | // Clear the event queue and abort the instance thread | 674 | // Clear the event queue and abort the instance thread |
@@ -778,7 +790,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
778 | assembly = m_Assemblies[i.AssetID]; | 790 | assembly = m_Assemblies[i.AssetID]; |
779 | 791 | ||
780 | 792 | ||
781 | i.SaveState(assembly); | 793 | try |
794 | { | ||
795 | i.SaveState(assembly); | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error( | ||
800 | string.Format( | ||
801 | "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
802 | i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name) | ||
803 | , e); | ||
804 | } | ||
782 | } | 805 | } |
783 | 806 | ||
784 | instances.Clear(); | 807 | instances.Clear(); |
@@ -971,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
971 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
972 | // working properly for the session. | 995 | // working properly for the session. |
973 | System.Threading.Thread.Sleep(m_StartDelay); | 996 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
974 | } | 999 | } |
975 | 1000 | ||
976 | object[] o; | 1001 | object[] o; |
@@ -986,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
986 | if (m_InitialStartup) | 1011 | if (m_InitialStartup) |
987 | if (scriptsStarted % 50 == 0) | 1012 | if (scriptsStarted % 50 == 0) |
988 | m_log.InfoFormat( | 1013 | m_log.InfoFormat( |
989 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
990 | } | 1015 | } |
991 | } | 1016 | } |
992 | 1017 | ||
993 | if (m_InitialStartup) | 1018 | if (m_InitialStartup) |
994 | m_log.InfoFormat( | 1019 | m_log.InfoFormat( |
995 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
996 | 1021 | ||
997 | // NOTE: Despite having a lockless queue, this lock is required | 1022 | // NOTE: Despite having a lockless queue, this lock is required |
998 | // to make sure there is never no compile thread while there | 1023 | // to make sure there is never no compile thread while there |
@@ -1053,10 +1078,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1053 | return false; | 1078 | return false; |
1054 | } | 1079 | } |
1055 | 1080 | ||
1056 | UUID assetID = item.AssetID; | 1081 | m_log.DebugFormat( |
1082 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1083 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1084 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1057 | 1085 | ||
1058 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | 1086 | UUID assetID = item.AssetID; |
1059 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
1060 | 1087 | ||
1061 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 1088 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
1062 | 1089 | ||
@@ -1235,10 +1262,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1235 | item.Name, startParam, postOnRez, | 1262 | item.Name, startParam, postOnRez, |
1236 | stateSource, m_MaxScriptQueue); | 1263 | stateSource, m_MaxScriptQueue); |
1237 | 1264 | ||
1238 | m_log.DebugFormat( | 1265 | // m_log.DebugFormat( |
1239 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1240 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
1241 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1242 | 1269 | ||
1243 | if (presence != null) | 1270 | if (presence != null) |
1244 | { | 1271 | { |
@@ -1554,9 +1581,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1554 | else if (p[i] is string) | 1581 | else if (p[i] is string) |
1555 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1582 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1556 | else if (p[i] is Vector3) | 1583 | else if (p[i] is Vector3) |
1557 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1584 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1558 | else if (p[i] is Quaternion) | 1585 | else if (p[i] is Quaternion) |
1559 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1586 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1560 | else if (p[i] is float) | 1587 | else if (p[i] is float) |
1561 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1588 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1562 | else | 1589 | else |
@@ -1580,9 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1580 | else if (p[i] is string) | 1607 | else if (p[i] is string) |
1581 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1608 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1582 | else if (p[i] is Vector3) | 1609 | else if (p[i] is Vector3) |
1583 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1610 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1584 | else if (p[i] is Quaternion) | 1611 | else if (p[i] is Quaternion) |
1585 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1612 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1586 | else if (p[i] is float) | 1613 | else if (p[i] is float) |
1587 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1614 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1588 | else | 1615 | else |
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs index b137c05..0cff6ed 100644 --- a/OpenSim/Server/Base/ServicesServerBase.cs +++ b/OpenSim/Server/Base/ServicesServerBase.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Threading; | 32 | using System.Threading; |
@@ -71,10 +72,17 @@ namespace OpenSim.Server.Base | |||
71 | // | 72 | // |
72 | private string m_pidFile = String.Empty; | 73 | private string m_pidFile = String.Empty; |
73 | 74 | ||
75 | /// <summary> | ||
76 | /// Time at which this server was started | ||
77 | /// </summary> | ||
78 | protected DateTime m_startuptime; | ||
79 | |||
74 | // Handle all the automagical stuff | 80 | // Handle all the automagical stuff |
75 | // | 81 | // |
76 | public ServicesServerBase(string prompt, string[] args) | 82 | public ServicesServerBase(string prompt, string[] args) |
77 | { | 83 | { |
84 | m_startuptime = DateTime.Now; | ||
85 | |||
78 | // Save raw arguments | 86 | // Save raw arguments |
79 | // | 87 | // |
80 | m_Arguments = args; | 88 | m_Arguments = args; |
@@ -250,6 +258,10 @@ namespace OpenSim.Server.Base | |||
250 | "command-script <script>", | 258 | "command-script <script>", |
251 | "Run a command script from file", HandleScript); | 259 | "Run a command script from file", HandleScript); |
252 | 260 | ||
261 | MainConsole.Instance.Commands.AddCommand("General", false, "show uptime", | ||
262 | "show uptime", | ||
263 | "Show server uptime", HandleShow); | ||
264 | |||
253 | 265 | ||
254 | // Allow derived classes to perform initialization that | 266 | // Allow derived classes to perform initialization that |
255 | // needs to be done after the console has opened | 267 | // needs to be done after the console has opened |
@@ -345,5 +357,34 @@ namespace OpenSim.Server.Base | |||
345 | { | 357 | { |
346 | } | 358 | } |
347 | } | 359 | } |
360 | |||
361 | public virtual void HandleShow(string module, string[] cmd) | ||
362 | { | ||
363 | List<string> args = new List<string>(cmd); | ||
364 | |||
365 | args.RemoveAt(0); | ||
366 | |||
367 | string[] showParams = args.ToArray(); | ||
368 | |||
369 | switch (showParams[0]) | ||
370 | { | ||
371 | case "uptime": | ||
372 | MainConsole.Instance.Output(GetUptimeReport()); | ||
373 | break; | ||
374 | } | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Return a report about the uptime of this server | ||
379 | /// </summary> | ||
380 | /// <returns></returns> | ||
381 | protected string GetUptimeReport() | ||
382 | { | ||
383 | StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now)); | ||
384 | sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime)); | ||
385 | sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime)); | ||
386 | |||
387 | return sb.ToString(); | ||
388 | } | ||
348 | } | 389 | } |
349 | } | 390 | } |
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs index 0e4d794..67a10b0 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
112 | // m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking"); | 112 | // m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking"); |
113 | 113 | ||
114 | Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); | 114 | Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); |
115 | Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0); | 115 | Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
116 | 116 | ||
117 | OSDMap extraData = new OSDMap | 117 | OSDMap extraData = new OSDMap |
118 | { | 118 | { |
@@ -297,7 +297,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
297 | List<GridRegion> foundRegions = new List<GridRegion>(); | 297 | List<GridRegion> foundRegions = new List<GridRegion>(); |
298 | 298 | ||
299 | Vector3d minPosition = new Vector3d(xmin, ymin, 0.0); | 299 | Vector3d minPosition = new Vector3d(xmin, ymin, 0.0); |
300 | Vector3d maxPosition = new Vector3d(xmax, ymax, 4096.0); | 300 | Vector3d maxPosition = new Vector3d(xmax, ymax, Constants.RegionHeight); |
301 | 301 | ||
302 | NameValueCollection requestArgs = new NameValueCollection | 302 | NameValueCollection requestArgs = new NameValueCollection |
303 | { | 303 | { |
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index aab403a..5bdea06 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs | |||
@@ -137,9 +137,14 @@ namespace OpenSim.Services.GridService | |||
137 | if (regionInfos.RegionID == UUID.Zero) | 137 | if (regionInfos.RegionID == UUID.Zero) |
138 | return "Invalid RegionID - cannot be zero UUID"; | 138 | return "Invalid RegionID - cannot be zero UUID"; |
139 | 139 | ||
140 | // This needs better sanity testing. What if regionInfo is registering in | ||
141 | // overlapping coords? | ||
142 | RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); | 140 | RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); |
141 | if ((region != null) && (region.RegionID != regionInfos.RegionID)) | ||
142 | { | ||
143 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.", | ||
144 | regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); | ||
145 | return "Region overlaps another region"; | ||
146 | } | ||
147 | |||
143 | if (region != null) | 148 | if (region != null) |
144 | { | 149 | { |
145 | // There is a preexisting record | 150 | // There is a preexisting record |
@@ -176,19 +181,36 @@ namespace OpenSim.Services.GridService | |||
176 | } | 181 | } |
177 | } | 182 | } |
178 | 183 | ||
179 | if ((region != null) && (region.RegionID != regionInfos.RegionID)) | 184 | // If we get here, the destination is clear. Now for the real check. |
185 | |||
186 | if (!m_AllowDuplicateNames) | ||
180 | { | 187 | { |
181 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.", | 188 | List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID); |
182 | regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); | 189 | if (dupe != null && dupe.Count > 0) |
183 | return "Region overlaps another region"; | 190 | { |
191 | foreach (RegionData d in dupe) | ||
192 | { | ||
193 | if (d.RegionID != regionInfos.RegionID) | ||
194 | { | ||
195 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.", | ||
196 | regionInfos.RegionName, regionInfos.RegionID); | ||
197 | return "Duplicate region name"; | ||
198 | } | ||
199 | } | ||
200 | } | ||
184 | } | 201 | } |
185 | 202 | ||
203 | // If there is an old record for us, delete it if it is elsewhere. | ||
204 | region = m_Database.Get(regionInfos.RegionID, scopeID); | ||
186 | if ((region != null) && (region.RegionID == regionInfos.RegionID) && | 205 | if ((region != null) && (region.RegionID == regionInfos.RegionID) && |
187 | ((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY))) | 206 | ((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY))) |
188 | { | 207 | { |
189 | if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0) | 208 | if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0) |
190 | return "Can't move this region"; | 209 | return "Can't move this region"; |
191 | 210 | ||
211 | if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.LockedOut) != 0) | ||
212 | return "Region locked out"; | ||
213 | |||
192 | // Region reregistering in other coordinates. Delete the old entry | 214 | // Region reregistering in other coordinates. Delete the old entry |
193 | m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.", | 215 | m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.", |
194 | regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY); | 216 | regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY); |
@@ -203,23 +225,6 @@ namespace OpenSim.Services.GridService | |||
203 | } | 225 | } |
204 | } | 226 | } |
205 | 227 | ||
206 | if (!m_AllowDuplicateNames) | ||
207 | { | ||
208 | List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID); | ||
209 | if (dupe != null && dupe.Count > 0) | ||
210 | { | ||
211 | foreach (RegionData d in dupe) | ||
212 | { | ||
213 | if (d.RegionID != regionInfos.RegionID) | ||
214 | { | ||
215 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.", | ||
216 | regionInfos.RegionName, regionInfos.RegionID); | ||
217 | return "Duplicate region name"; | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | } | ||
222 | |||
223 | // Everything is ok, let's register | 228 | // Everything is ok, let's register |
224 | RegionData rdata = RegionInfo2RegionData(regionInfos); | 229 | RegionData rdata = RegionInfo2RegionData(regionInfos); |
225 | rdata.ScopeID = scopeID; | 230 | rdata.ScopeID = scopeID; |
@@ -227,8 +232,6 @@ namespace OpenSim.Services.GridService | |||
227 | if (region != null) | 232 | if (region != null) |
228 | { | 233 | { |
229 | int oldFlags = Convert.ToInt32(region.Data["flags"]); | 234 | int oldFlags = Convert.ToInt32(region.Data["flags"]); |
230 | if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0) | ||
231 | return "Region locked out"; | ||
232 | 235 | ||
233 | oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation; | 236 | oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation; |
234 | 237 | ||
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 7518b86..309dab4 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Services.InventoryService | |||
94 | 94 | ||
95 | m_Database = LoadPlugin<IXInventoryData>(dllName, | 95 | m_Database = LoadPlugin<IXInventoryData>(dllName, |
96 | new Object[] {connString, String.Empty}); | 96 | new Object[] {connString, String.Empty}); |
97 | |||
97 | if (m_Database == null) | 98 | if (m_Database == null) |
98 | throw new Exception("Could not find a storage interface in the given module"); | 99 | throw new Exception("Could not find a storage interface in the given module"); |
99 | } | 100 | } |
@@ -229,10 +230,28 @@ namespace OpenSim.Services.InventoryService | |||
229 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 230 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
230 | { | 231 | { |
231 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | 232 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); |
233 | |||
234 | InventoryFolderBase rootFolder = GetRootFolder(principalID); | ||
235 | |||
236 | if (rootFolder == null) | ||
237 | { | ||
238 | m_log.WarnFormat( | ||
239 | "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}", | ||
240 | principalID, type); | ||
241 | |||
242 | return null; | ||
243 | } | ||
244 | |||
245 | return GetSystemFolderForType(rootFolder, type); | ||
246 | } | ||
247 | |||
248 | private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) | ||
249 | { | ||
250 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | ||
232 | 251 | ||
233 | XInventoryFolder[] folders = m_Database.GetFolders( | 252 | XInventoryFolder[] folders = m_Database.GetFolders( |
234 | new string[] { "agentID", "type"}, | 253 | new string[] { "agentID", "parentFolderID", "type"}, |
235 | new string[] { principalID.ToString(), ((int)type).ToString() }); | 254 | new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() }); |
236 | 255 | ||
237 | if (folders.Length == 0) | 256 | if (folders.Length == 0) |
238 | { | 257 | { |
@@ -308,22 +327,38 @@ namespace OpenSim.Services.InventoryService | |||
308 | if (check != null) | 327 | if (check != null) |
309 | return false; | 328 | return false; |
310 | 329 | ||
311 | if (folder.Type == (short)AssetType.Folder | 330 | if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown) |
312 | || folder.Type == (short)AssetType.Unknown | ||
313 | || folder.Type == (short)AssetType.OutfitFolder | ||
314 | || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) | ||
315 | { | 331 | { |
316 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); | 332 | InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); |
317 | return m_Database.StoreFolder(xFolder); | 333 | |
318 | } | 334 | if (rootFolder == null) |
319 | else | 335 | { |
320 | { | 336 | m_log.WarnFormat( |
321 | m_log.WarnFormat( | 337 | "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}", |
322 | "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}", | 338 | folder.Owner, folder.Type); |
323 | folder.Type, folder.Name, folder.ParentID, folder.Owner); | 339 | |
340 | return false; | ||
341 | } | ||
342 | |||
343 | // Check we're not trying to add this as a system folder. | ||
344 | if (folder.ParentID == rootFolder.ID) | ||
345 | { | ||
346 | InventoryFolderBase existingSystemFolder | ||
347 | = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); | ||
348 | |||
349 | if (existingSystemFolder != null) | ||
350 | { | ||
351 | m_log.WarnFormat( | ||
352 | "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}", | ||
353 | folder.Type, folder.Name, folder.ParentID, folder.Owner); | ||
354 | |||
355 | return false; | ||
356 | } | ||
357 | } | ||
324 | } | 358 | } |
325 | 359 | ||
326 | return false; | 360 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
361 | return m_Database.StoreFolder(xFolder); | ||
327 | } | 362 | } |
328 | 363 | ||
329 | public virtual bool UpdateFolder(InventoryFolderBase folder) | 364 | public virtual bool UpdateFolder(InventoryFolderBase folder) |
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 7598cc3..fc49169 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common | |||
245 | config.AddConfig("Modules"); | 245 | config.AddConfig("Modules"); |
246 | config.AddConfig("InventoryService"); | 246 | config.AddConfig("InventoryService"); |
247 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); | 247 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); |
248 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); | 248 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService"); |
249 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | 249 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
250 | 250 | ||
251 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); | 251 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index b3a7c9e..87d9410 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common | |||
199 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 199 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
200 | 200 | ||
201 | InventoryFolderBase newFolder | 201 | InventoryFolderBase newFolder |
202 | = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID); | 202 | = new InventoryFolderBase( |
203 | UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | ||
204 | |||
203 | inventoryService.AddFolder(newFolder); | 205 | inventoryService.AddFolder(newFolder); |
204 | 206 | ||
205 | if (components.Length > 1) | 207 | if (components.Length > 1) |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 6add130..4e3bc67 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -935,12 +935,12 @@ namespace OpenSim.Tests.Common.Mock | |||
935 | Close(); | 935 | Close(); |
936 | } | 936 | } |
937 | 937 | ||
938 | public void Close(bool c) | 938 | public void Close() |
939 | { | 939 | { |
940 | Close(); | 940 | Close(true, false); |
941 | } | 941 | } |
942 | 942 | ||
943 | public void Close() | 943 | public void Close(bool sendStop, bool force) |
944 | { | 944 | { |
945 | // Fire the callback for this connection closing | 945 | // Fire the callback for this connection closing |
946 | // This is necesary to get the presence detector to notice that a client has logged out. | 946 | // This is necesary to get the presence detector to notice that a client has logged out. |
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs new file mode 100644 index 0000000..bca5979 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | |||
37 | namespace OpenSim.Tests.Common.Mock | ||
38 | { | ||
39 | public class TestXInventoryDataPlugin : IXInventoryData | ||
40 | { | ||
41 | private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>(); | ||
42 | private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>(); | ||
43 | |||
44 | public TestXInventoryDataPlugin(string conn, string realm) {} | ||
45 | |||
46 | public XInventoryItem[] GetItems(string[] fields, string[] vals) | ||
47 | { | ||
48 | List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList()); | ||
49 | |||
50 | return origItems.Select(i => i.Clone()).ToArray(); | ||
51 | } | ||
52 | |||
53 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) | ||
54 | { | ||
55 | List<XInventoryFolder> origFolders | ||
56 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); | ||
57 | |||
58 | return origFolders.Select(f => f.Clone()).ToArray(); | ||
59 | } | ||
60 | |||
61 | private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities) | ||
62 | { | ||
63 | List<T> entities = inputEntities; | ||
64 | |||
65 | for (int i = 0; i < fields.Length; i++) | ||
66 | { | ||
67 | entities | ||
68 | = entities.Where( | ||
69 | e => | ||
70 | { | ||
71 | FieldInfo fi = typeof(T).GetField(fields[i]); | ||
72 | if (fi == null) | ||
73 | throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i])); | ||
74 | |||
75 | return fi.GetValue(e).ToString() == vals[i]; | ||
76 | } | ||
77 | ).ToList(); | ||
78 | } | ||
79 | |||
80 | return entities; | ||
81 | } | ||
82 | |||
83 | public bool StoreFolder(XInventoryFolder folder) | ||
84 | { | ||
85 | m_allFolders[folder.folderID] = folder.Clone(); | ||
86 | |||
87 | // Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID); | ||
88 | |||
89 | return true; | ||
90 | } | ||
91 | |||
92 | public bool StoreItem(XInventoryItem item) | ||
93 | { | ||
94 | m_allItems[item.inventoryID] = item.Clone(); | ||
95 | |||
96 | // Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID); | ||
97 | |||
98 | return true; | ||
99 | } | ||
100 | |||
101 | public bool DeleteFolders(string field, string val) | ||
102 | { | ||
103 | return DeleteFolders(new string[] { field }, new string[] { val }); | ||
104 | } | ||
105 | |||
106 | public bool DeleteFolders(string[] fields, string[] vals) | ||
107 | { | ||
108 | XInventoryFolder[] foldersToDelete = GetFolders(fields, vals); | ||
109 | Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID)); | ||
110 | |||
111 | return true; | ||
112 | } | ||
113 | |||
114 | public bool DeleteItems(string field, string val) | ||
115 | { | ||
116 | return DeleteItems(new string[] { field }, new string[] { val }); | ||
117 | } | ||
118 | |||
119 | public bool DeleteItems(string[] fields, string[] vals) | ||
120 | { | ||
121 | XInventoryItem[] itemsToDelete = GetItems(fields, vals); | ||
122 | Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID)); | ||
123 | |||
124 | return true; | ||
125 | } | ||
126 | |||
127 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } | ||
128 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } | ||
129 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } | ||
130 | } | ||
131 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs index 30121fe..57da802 100644 --- a/OpenSim/Tests/Common/TestHelpers.cs +++ b/OpenSim/Tests/Common/TestHelpers.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common | |||
95 | public static void EnableLogging() | 95 | public static void EnableLogging() |
96 | { | 96 | { |
97 | log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream); | 97 | log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream); |
98 | EnableLoggingConfigStream.Position = 0; | ||
98 | } | 99 | } |
99 | 100 | ||
100 | /// <summary> | 101 | /// <summary> |
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs index 731df68..627765b 100644 --- a/OpenSim/Tests/Torture/NPCTortureTests.cs +++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs | |||
@@ -47,10 +47,10 @@ using OpenSim.Services.AvatarService; | |||
47 | using OpenSim.Tests.Common; | 47 | using OpenSim.Tests.Common; |
48 | using OpenSim.Tests.Common.Mock; | 48 | using OpenSim.Tests.Common.Mock; |
49 | 49 | ||
50 | namespace OpenSim.Tests.Torture | 50 | namespace OpenSim.Tests.Performance |
51 | { | 51 | { |
52 | /// <summary> | 52 | /// <summary> |
53 | /// NPC torture tests | 53 | /// NPC performance tests |
54 | /// </summary> | 54 | /// </summary> |
55 | /// <remarks> | 55 | /// <remarks> |
56 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | 56 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
@@ -58,7 +58,7 @@ namespace OpenSim.Tests.Torture | |||
58 | /// earlier tests. | 58 | /// earlier tests. |
59 | /// </remarks> | 59 | /// </remarks> |
60 | [TestFixture] | 60 | [TestFixture] |
61 | public class NPCTortureTests | 61 | public class NPCPerformanceTests |
62 | { | 62 | { |
63 | private TestScene scene; | 63 | private TestScene scene; |
64 | private AvatarFactoryModule afm; | 64 | private AvatarFactoryModule afm; |
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs index 195d47b..2264d86 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs | |||
@@ -36,10 +36,10 @@ using OpenSim.Region.Framework.Scenes; | |||
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | 38 | ||
39 | namespace OpenSim.Tests.Torture | 39 | namespace OpenSim.Tests.Performance |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Object torture tests | 42 | /// Object performance tests |
43 | /// </summary> | 43 | /// </summary> |
44 | /// <remarks> | 44 | /// <remarks> |
45 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | 45 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
@@ -47,7 +47,7 @@ namespace OpenSim.Tests.Torture | |||
47 | /// earlier tests. | 47 | /// earlier tests. |
48 | /// </remarks> | 48 | /// </remarks> |
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class ObjectTortureTests | 50 | public class ObjectPerformanceTests |
51 | { | 51 | { |
52 | [TearDown] | 52 | [TearDown] |
53 | public void TearDown() | 53 | public void TearDown() |
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs index 24f278f..d708abd 100644 --- a/OpenSim/Tests/Torture/ScriptTortureTests.cs +++ b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs | |||
@@ -42,10 +42,10 @@ using OpenSim.Region.ScriptEngine.XEngine; | |||
42 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
43 | using OpenSim.Tests.Common.Mock; | 43 | using OpenSim.Tests.Common.Mock; |
44 | 44 | ||
45 | namespace OpenSim.Tests.Torture | 45 | namespace OpenSim.Tests.Performance |
46 | { | 46 | { |
47 | /// <summary> | 47 | /// <summary> |
48 | /// Script torture tests | 48 | /// Script performance tests |
49 | /// </summary> | 49 | /// </summary> |
50 | /// <remarks> | 50 | /// <remarks> |
51 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | 51 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Torture | |||
53 | /// earlier tests. | 53 | /// earlier tests. |
54 | /// </remarks> | 54 | /// </remarks> |
55 | [TestFixture] | 55 | [TestFixture] |
56 | public class ScriptTortureTests | 56 | public class ScriptPerformanceTests |
57 | { | 57 | { |
58 | private TestScene m_scene; | 58 | private TestScene m_scene; |
59 | private XEngine m_xEngine; | 59 | private XEngine m_xEngine; |
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs new file mode 100644 index 0000000..1f220c0 --- /dev/null +++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs | |||
@@ -0,0 +1,132 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Linq; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.Assets; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
40 | using OpenSim.Region.CoreModules.Scripting.VectorRender; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
43 | using OpenSim.Tests.Common; | ||
44 | using OpenSim.Tests.Common.Mock; | ||
45 | |||
46 | namespace OpenSim.Tests.Stress | ||
47 | { | ||
48 | [TestFixture] | ||
49 | public class VectorRenderModuleStressTests : OpenSimTestCase | ||
50 | { | ||
51 | public Scene Scene { get; private set; } | ||
52 | public DynamicTextureModule Dtm { get; private set; } | ||
53 | public VectorRenderModule Vrm { get; private set; } | ||
54 | |||
55 | private void SetupScene(bool reuseTextures) | ||
56 | { | ||
57 | Scene = new SceneHelpers().SetupScene(); | ||
58 | |||
59 | Dtm = new DynamicTextureModule(); | ||
60 | Dtm.ReuseTextures = reuseTextures; | ||
61 | |||
62 | Vrm = new VectorRenderModule(); | ||
63 | |||
64 | SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm); | ||
65 | } | ||
66 | |||
67 | [Test] | ||
68 | public void TestConcurrentRepeatedDraw() | ||
69 | { | ||
70 | int threads = 4; | ||
71 | TestHelpers.InMethod(); | ||
72 | |||
73 | SetupScene(false); | ||
74 | |||
75 | List<Drawer> drawers = new List<Drawer>(); | ||
76 | |||
77 | for (int i = 0; i < threads; i++) | ||
78 | { | ||
79 | Drawer d = new Drawer(this, i); | ||
80 | drawers.Add(d); | ||
81 | Console.WriteLine("Starting drawer {0}", i); | ||
82 | Util.FireAndForget(o => d.Draw()); | ||
83 | } | ||
84 | |||
85 | Thread.Sleep(10 * 60 * 1000); | ||
86 | |||
87 | drawers.ForEach(d => d.Ready = false); | ||
88 | drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1)); | ||
89 | } | ||
90 | |||
91 | class Drawer | ||
92 | { | ||
93 | public int Number { get; private set; } | ||
94 | public int Pass { get; private set; } | ||
95 | public bool Ready { get; set; } | ||
96 | |||
97 | private VectorRenderModuleStressTests m_tests; | ||
98 | |||
99 | public Drawer(VectorRenderModuleStressTests tests, int number) | ||
100 | { | ||
101 | m_tests = tests; | ||
102 | Number = number; | ||
103 | Ready = true; | ||
104 | } | ||
105 | |||
106 | public void Draw() | ||
107 | { | ||
108 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene); | ||
109 | |||
110 | while (Ready) | ||
111 | { | ||
112 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
113 | |||
114 | // Ensure unique text | ||
115 | string text = string.Format("{0:D2}{1}", Number, Pass); | ||
116 | |||
117 | m_tests.Dtm.AddDynamicTextureData( | ||
118 | m_tests.Scene.RegionInfo.RegionID, | ||
119 | so.UUID, | ||
120 | m_tests.Vrm.GetContentType(), | ||
121 | string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text), | ||
122 | "", | ||
123 | 0); | ||
124 | |||
125 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
126 | |||
127 | Pass++; | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | } \ No newline at end of file | ||