diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/TaskInventoryDictionary.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 218 |
2 files changed, 128 insertions, 104 deletions
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs index 4b9a509..6b65fba 100644 --- a/OpenSim/Framework/TaskInventoryDictionary.cs +++ b/OpenSim/Framework/TaskInventoryDictionary.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.Diagnostics; | ||
33 | using System.Xml.Schema; | 34 | using System.Xml.Schema; |
34 | using System.Xml.Serialization; | 35 | using System.Xml.Serialization; |
35 | using log4net; | 36 | using log4net; |
@@ -90,6 +91,19 @@ namespace OpenSim.Framework | |||
90 | if (m_itemLock.RecursiveReadCount > 0) | 91 | if (m_itemLock.RecursiveReadCount > 0) |
91 | { | 92 | { |
92 | m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | 93 | m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); |
94 | try | ||
95 | { | ||
96 | StackTrace stackTrace = new StackTrace(); // get call stack | ||
97 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
98 | |||
99 | // write call stack method names | ||
100 | foreach (StackFrame stackFrame in stackFrames) | ||
101 | { | ||
102 | m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name); // write method name | ||
103 | } | ||
104 | } | ||
105 | catch | ||
106 | {} | ||
93 | m_itemLock.ExitReadLock(); | 107 | m_itemLock.ExitReadLock(); |
94 | } | 108 | } |
95 | if (m_itemLock.RecursiveWriteCount > 0) | 109 | if (m_itemLock.RecursiveWriteCount > 0) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c3f4b7..4f6bc52 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Threading; | 33 | using System.Threading; |
33 | using System.Xml; | 34 | using System.Xml; |
34 | using System.Xml.Serialization; | 35 | using System.Xml.Serialization; |
@@ -138,6 +139,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | 139 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); |
139 | try | 140 | try |
140 | { | 141 | { |
142 | StackTrace stackTrace = new StackTrace(); // get call stack | ||
143 | StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) | ||
144 | |||
145 | // write call stack method names | ||
146 | foreach (StackFrame stackFrame in stackFrames) | ||
147 | { | ||
148 | m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name); // write method name | ||
149 | } | ||
150 | |||
141 | m_partsLock.ExitReadLock(); | 151 | m_partsLock.ExitReadLock(); |
142 | } | 152 | } |
143 | catch { } // Ignore errors, to allow resync | 153 | catch { } // Ignore errors, to allow resync |
@@ -317,7 +327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | private bool m_scriptListens_notAtTarget = false; | 327 | private bool m_scriptListens_notAtTarget = false; |
318 | 328 | ||
319 | private bool m_scriptListens_atRotTarget = false; | 329 | private bool m_scriptListens_atRotTarget = false; |
320 | private bool m_scriptListens_notAtRotTarget = false; | 330 | private bool m_scriptListens_notAtRotTarget = false; |
321 | public bool m_dupeInProgress = false; | 331 | public bool m_dupeInProgress = false; |
322 | internal Dictionary<UUID, string> m_savedScriptState = null; | 332 | internal Dictionary<UUID, string> m_savedScriptState = null; |
323 | 333 | ||
@@ -475,21 +485,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | { | 485 | { |
476 | part.IgnoreUndoUpdate = false; | 486 | part.IgnoreUndoUpdate = false; |
477 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); | 487 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); |
478 | part.GroupPosition = val; | 488 | part.GroupPosition = val; |
479 | if (!m_dupeInProgress) | 489 | if (!m_dupeInProgress) |
480 | { | 490 | { |
481 | part.TriggerScriptChangedEvent(Changed.POSITION); | 491 | part.TriggerScriptChangedEvent(Changed.POSITION); |
492 | } | ||
493 | } | ||
494 | if (!m_dupeInProgress) | ||
495 | { | ||
496 | foreach (ScenePresence av in m_linkedAvatars) | ||
497 | { | ||
498 | Vector3 offset = m_parts[av.LinkedPrim].GetWorldPosition() - av.ParentPosition; | ||
499 | av.AbsolutePosition += offset; | ||
500 | av.ParentPosition = m_parts[av.LinkedPrim].GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
501 | av.SendFullUpdateToAllClients(); | ||
482 | } | 502 | } |
483 | } | ||
484 | if (!m_dupeInProgress) | ||
485 | { | ||
486 | foreach (ScenePresence av in m_linkedAvatars) | ||
487 | { | ||
488 | Vector3 offset = m_parts[av.LinkedPrim].GetWorldPosition() - av.ParentPosition; | ||
489 | av.AbsolutePosition += offset; | ||
490 | av.ParentPosition = m_parts[av.LinkedPrim].GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
491 | av.SendFullUpdateToAllClients(); | ||
492 | } | ||
493 | } | 503 | } |
494 | 504 | ||
495 | //if (m_rootPart.PhysActor != null) | 505 | //if (m_rootPart.PhysActor != null) |
@@ -1805,95 +1815,95 @@ namespace OpenSim.Region.Framework.Scenes | |||
1805 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> | 1815 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
1806 | /// <returns></returns> | 1816 | /// <returns></returns> |
1807 | public SceneObjectGroup Copy(bool userExposed) | 1817 | public SceneObjectGroup Copy(bool userExposed) |
1808 | { | 1818 | { |
1809 | SceneObjectGroup dupe; | 1819 | SceneObjectGroup dupe; |
1810 | try | 1820 | try |
1811 | { | 1821 | { |
1812 | m_dupeInProgress = true; | 1822 | m_dupeInProgress = true; |
1813 | dupe = (SceneObjectGroup)MemberwiseClone(); | 1823 | dupe = (SceneObjectGroup)MemberwiseClone(); |
1814 | dupe.m_isBackedUp = false; | 1824 | dupe.m_isBackedUp = false; |
1815 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1825 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1816 | 1826 | ||
1817 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 1827 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1818 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 1828 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1819 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 1829 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
1820 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | 1830 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state |
1821 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | 1831 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, |
1822 | // then restore it's attachment state | 1832 | // then restore it's attachment state |
1823 | 1833 | ||
1824 | // This is only necessary when userExposed is false! | 1834 | // This is only necessary when userExposed is false! |
1825 | 1835 | ||
1826 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1836 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; |
1827 | 1837 | ||
1828 | if (!userExposed) | 1838 | if (!userExposed) |
1829 | dupe.RootPart.IsAttachment = true; | 1839 | dupe.RootPart.IsAttachment = true; |
1830 | 1840 | ||
1831 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1841 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1832 | 1842 | ||
1833 | if (!userExposed) | 1843 | if (!userExposed) |
1834 | { | 1844 | { |
1835 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | 1845 | dupe.RootPart.IsAttachment = previousAttachmentStatus; |
1836 | } | 1846 | } |
1837 | 1847 | ||
1838 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1848 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1839 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1849 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1840 | 1850 | ||
1841 | if (userExposed) | 1851 | if (userExposed) |
1842 | dupe.m_rootPart.TrimPermissions(); | 1852 | dupe.m_rootPart.TrimPermissions(); |
1843 | 1853 | ||
1844 | /// may need to create a new Physics actor. | 1854 | /// may need to create a new Physics actor. |
1845 | if (dupe.RootPart.PhysActor != null && userExposed) | 1855 | if (dupe.RootPart.PhysActor != null && userExposed) |
1846 | { | 1856 | { |
1847 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; | 1857 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; |
1848 | 1858 | ||
1849 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | 1859 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( |
1850 | dupe.RootPart.Name, | 1860 | dupe.RootPart.Name, |
1851 | pbs, | 1861 | pbs, |
1852 | dupe.RootPart.AbsolutePosition, | 1862 | dupe.RootPart.AbsolutePosition, |
1853 | dupe.RootPart.Scale, | 1863 | dupe.RootPart.Scale, |
1854 | dupe.RootPart.RotationOffset, | 1864 | dupe.RootPart.RotationOffset, |
1855 | dupe.RootPart.PhysActor.IsPhysical); | 1865 | dupe.RootPart.PhysActor.IsPhysical); |
1856 | 1866 | ||
1857 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | 1867 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; |
1858 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 1868 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
1859 | } | 1869 | } |
1860 | 1870 | ||
1861 | List<SceneObjectPart> partList; | 1871 | List<SceneObjectPart> partList; |
1862 | 1872 | ||
1863 | lockPartsForRead(true); | 1873 | lockPartsForRead(true); |
1864 | 1874 | ||
1865 | partList = new List<SceneObjectPart>(m_parts.Values); | 1875 | partList = new List<SceneObjectPart>(m_parts.Values); |
1866 | 1876 | ||
1867 | lockPartsForRead(false); | 1877 | lockPartsForRead(false); |
1868 | 1878 | ||
1869 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1879 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1870 | { | 1880 | { |
1871 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1881 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1872 | } | 1882 | } |
1873 | ); | 1883 | ); |
1874 | 1884 | ||
1875 | foreach (SceneObjectPart part in partList) | 1885 | foreach (SceneObjectPart part in partList) |
1876 | { | 1886 | { |
1877 | if (part.UUID != m_rootPart.UUID) | 1887 | if (part.UUID != m_rootPart.UUID) |
1878 | { | 1888 | { |
1879 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 1889 | SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1880 | 1890 | ||
1881 | newPart.LinkNum = part.LinkNum; | 1891 | newPart.LinkNum = part.LinkNum; |
1882 | } | 1892 | } |
1883 | } | 1893 | } |
1884 | 1894 | ||
1885 | if (userExposed) | 1895 | if (userExposed) |
1886 | { | 1896 | { |
1887 | dupe.UpdateParentIDs(); | 1897 | dupe.UpdateParentIDs(); |
1888 | dupe.HasGroupChanged = true; | 1898 | dupe.HasGroupChanged = true; |
1889 | dupe.AttachToBackup(); | 1899 | dupe.AttachToBackup(); |
1890 | 1900 | ||
1891 | ScheduleGroupForFullUpdate(); | 1901 | ScheduleGroupForFullUpdate(); |
1892 | } | 1902 | } |
1893 | } | 1903 | } |
1894 | finally | 1904 | finally |
1895 | { | 1905 | { |
1896 | m_dupeInProgress = false; | 1906 | m_dupeInProgress = false; |
1897 | } | 1907 | } |
1898 | return dupe; | 1908 | return dupe; |
1899 | } | 1909 | } |