diff options
Diffstat (limited to 'OpenSim')
9 files changed, 94 insertions, 49 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs index bb8825b..ee96b47 100644 --- a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs | |||
@@ -108,6 +108,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
108 | private int _bufferLength; | 108 | private int _bufferLength; |
109 | private bool _closing; | 109 | private bool _closing; |
110 | private bool _upgraded; | 110 | private bool _upgraded; |
111 | private int _maxPayloadBytes = 41943040; | ||
111 | 112 | ||
112 | private const string HandshakeAcceptText = | 113 | private const string HandshakeAcceptText = |
113 | "HTTP/1.1 101 Switching Protocols\r\n" + | 114 | "HTTP/1.1 101 Switching Protocols\r\n" + |
@@ -196,6 +197,15 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
196 | } | 197 | } |
197 | 198 | ||
198 | /// <summary> | 199 | /// <summary> |
200 | /// Max Payload Size in bytes. Defaults to 40MB, but could be set upon connection before calling handshake and upgrade. | ||
201 | /// </summary> | ||
202 | public int MaxPayloadSize | ||
203 | { | ||
204 | get { return _maxPayloadBytes; } | ||
205 | set { _maxPayloadBytes = value; } | ||
206 | } | ||
207 | |||
208 | /// <summary> | ||
199 | /// This triggers the websocket start the upgrade process | 209 | /// This triggers the websocket start the upgrade process |
200 | /// </summary> | 210 | /// </summary> |
201 | public void HandshakeAndUpgrade() | 211 | public void HandshakeAndUpgrade() |
@@ -367,7 +377,12 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
367 | if (headerread) | 377 | if (headerread) |
368 | { | 378 | { |
369 | _socketState.FrameComplete = false; | 379 | _socketState.FrameComplete = false; |
370 | 380 | if (pheader.PayloadLen > (ulong) _maxPayloadBytes) | |
381 | { | ||
382 | Close("Invalid Payload size"); | ||
383 | |||
384 | return; | ||
385 | } | ||
371 | if (pheader.PayloadLen > 0) | 386 | if (pheader.PayloadLen > 0) |
372 | { | 387 | { |
373 | if ((int) pheader.PayloadLen > _bufferPosition - offset) | 388 | if ((int) pheader.PayloadLen > _bufferPosition - offset) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 5675870..6742d99 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -790,7 +790,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; | 790 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; |
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 793 | handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; | |
794 | |||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 795 | OutPacket(handshake, ThrottleOutPacketType.Task); |
795 | } | 796 | } |
796 | 797 | ||
@@ -3571,6 +3572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3571 | 3572 | ||
3572 | avp.Sender.IsTrial = false; | 3573 | avp.Sender.IsTrial = false; |
3573 | avp.Sender.ID = agentID; | 3574 | avp.Sender.ID = agentID; |
3575 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; | ||
3574 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3576 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3575 | OutPacket(avp, ThrottleOutPacketType.Task); | 3577 | OutPacket(avp, ThrottleOutPacketType.Task); |
3576 | } | 3578 | } |
@@ -4192,7 +4194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4192 | pack.Stat = stats.StatsBlock; | 4194 | pack.Stat = stats.StatsBlock; |
4193 | 4195 | ||
4194 | pack.Header.Reliable = false; | 4196 | pack.Header.Reliable = false; |
4195 | 4197 | pack.RegionInfo = new SimStatsPacket.RegionInfoBlock[0]; | |
4196 | OutPacket(pack, ThrottleOutPacketType.Task); | 4198 | OutPacket(pack, ThrottleOutPacketType.Task); |
4197 | } | 4199 | } |
4198 | 4200 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 3ccf9f4..ab7e932 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -221,9 +221,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
221 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 221 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
222 | // inventory right now. | 222 | // inventory right now. |
223 | if (sp.PresenceType == PresenceType.Npc) | 223 | if (sp.PresenceType == PresenceType.Npc) |
224 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); | 224 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, true); |
225 | else | 225 | else |
226 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p); | 226 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p | (uint)0x80); |
227 | } | 227 | } |
228 | catch (Exception e) | 228 | catch (Exception e) |
229 | { | 229 | { |
@@ -283,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
283 | 283 | ||
284 | sp.ClearAttachments(); | 284 | sp.ClearAttachments(); |
285 | } | 285 | } |
286 | 286 | ||
287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) | 287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool append) |
288 | { | 288 | { |
289 | if (!Enabled) | 289 | if (!Enabled) |
290 | return false; | 290 | return false; |
291 | 291 | ||
292 | if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) | 292 | if (AttachObjectInternal(sp, group, attachmentPt, silent, temp, append)) |
293 | { | 293 | { |
294 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); | 294 | m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); |
295 | return true; | 295 | return true; |
@@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
298 | return false; | 298 | return false; |
299 | } | 299 | } |
300 | 300 | ||
301 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) | 301 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool append) |
302 | { | 302 | { |
303 | // m_log.DebugFormat( | 303 | // m_log.DebugFormat( |
304 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | 304 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", |
@@ -313,7 +313,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
313 | return false; | 313 | return false; |
314 | } | 314 | } |
315 | 315 | ||
316 | if (sp.GetAttachments(attachmentPt).Contains(group)) | 316 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
317 | if (attachments.Contains(group)) | ||
317 | { | 318 | { |
318 | // m_log.WarnFormat( | 319 | // m_log.WarnFormat( |
319 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | 320 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", |
@@ -322,22 +323,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
322 | return false; | 323 | return false; |
323 | } | 324 | } |
324 | 325 | ||
325 | // Remove any previous attachments | 326 | // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones |
326 | List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt); | 327 | while (attachments.Count >= 5) |
327 | string existingAttachmentScriptState = null; | 328 | { |
329 | if (attachments[0].FromItemID != UUID.Zero) | ||
330 | DetachSingleAttachmentToInv(sp, attachments[0]); | ||
331 | attachments.RemoveAt(0); | ||
332 | } | ||
328 | 333 | ||
329 | // At the moment we can only deal with a single attachment | 334 | // If we're not appending, remove the rest as well |
330 | if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) | 335 | if (attachments.Count != 0 && !append) |
331 | DetachSingleAttachmentToInv(sp, group); | 336 | { |
337 | foreach (SceneObjectGroup g in attachments) | ||
338 | { | ||
339 | if (g.FromItemID != UUID.Zero) | ||
340 | DetachSingleAttachmentToInv(sp, g); | ||
341 | } | ||
342 | } | ||
332 | 343 | ||
333 | lock (sp.AttachmentsSyncLock) | 344 | lock (sp.AttachmentsSyncLock) |
334 | { | 345 | { |
335 | Vector3 attachPos = group.AbsolutePosition; | 346 | Vector3 attachPos = group.AbsolutePosition; |
336 | |||
337 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
338 | // be removed when that functionality is implemented in opensim | ||
339 | attachmentPt &= 0x7f; | ||
340 | |||
341 | // If the attachment point isn't the same as the one previously used | 347 | // If the attachment point isn't the same as the one previously used |
342 | // set it's offset position = 0 so that it appears on the attachment point | 348 | // set it's offset position = 0 so that it appears on the attachment point |
343 | // and not in a weird location somewhere unknown. | 349 | // and not in a weird location somewhere unknown. |
@@ -365,16 +371,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
365 | group.AbsolutePosition = attachPos; | 371 | group.AbsolutePosition = attachPos; |
366 | 372 | ||
367 | if (sp.PresenceType != PresenceType.Npc) | 373 | if (sp.PresenceType != PresenceType.Npc) |
368 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); | 374 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append); |
369 | 375 | ||
370 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 376 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
371 | } | 377 | } |
372 | 378 | ||
373 | return true; | 379 | return true; |
374 | } | 380 | } |
375 | 381 | ||
376 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) | 382 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp, bool append) |
377 | { | 383 | { |
384 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
385 | |||
378 | // Add the new attachment to inventory if we don't already have it. | 386 | // Add the new attachment to inventory if we don't already have it. |
379 | if (!temp) | 387 | if (!temp) |
380 | { | 388 | { |
@@ -382,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
382 | if (newAttachmentItemID == UUID.Zero) | 390 | if (newAttachmentItemID == UUID.Zero) |
383 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | 391 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
384 | 392 | ||
385 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 393 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
386 | } | 394 | } |
387 | } | 395 | } |
388 | 396 | ||
@@ -395,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
395 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", | 403 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", |
396 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name); | 404 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name); |
397 | 405 | ||
398 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 406 | bool append = (AttachmentPt & 0x80) != 0; |
399 | // be removed when that functionality is implemented in opensim | ||
400 | AttachmentPt &= 0x7f; | 407 | AttachmentPt &= 0x7f; |
401 | 408 | ||
402 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). | 409 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). |
@@ -425,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
425 | return null; | 432 | return null; |
426 | } | 433 | } |
427 | 434 | ||
428 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); | 435 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); |
429 | } | 436 | } |
430 | 437 | ||
431 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 438 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -821,8 +828,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
821 | so.RemoveScriptInstances(true); | 828 | so.RemoveScriptInstances(true); |
822 | } | 829 | } |
823 | 830 | ||
824 | private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 831 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
825 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) | 832 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) |
826 | { | 833 | { |
827 | if (m_invAccessModule == null) | 834 | if (m_invAccessModule == null) |
828 | return null; | 835 | return null; |
@@ -875,7 +882,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
875 | // This will throw if the attachment fails | 882 | // This will throw if the attachment fails |
876 | try | 883 | try |
877 | { | 884 | { |
878 | AttachObjectInternal(sp, objatt, attachmentPt, false, false); | 885 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, append); |
879 | } | 886 | } |
880 | catch (Exception e) | 887 | catch (Exception e) |
881 | { | 888 | { |
@@ -911,7 +918,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
911 | /// <param name="AttachmentPt"></param> | 918 | /// <param name="AttachmentPt"></param> |
912 | /// <param name="itemID"></param> | 919 | /// <param name="itemID"></param> |
913 | /// <param name="att"></param> | 920 | /// <param name="att"></param> |
914 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 921 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att, bool append) |
915 | { | 922 | { |
916 | // m_log.DebugFormat( | 923 | // m_log.DebugFormat( |
917 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 924 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
@@ -934,7 +941,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
934 | if (item == null) | 941 | if (item == null) |
935 | return; | 942 | return; |
936 | 943 | ||
937 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 944 | int attFlag = append ? 0x80 : 0; |
945 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID); | ||
938 | if (changed && m_scene.AvatarFactory != null) | 946 | if (changed && m_scene.AvatarFactory != null) |
939 | { | 947 | { |
940 | // m_log.DebugFormat( | 948 | // m_log.DebugFormat( |
@@ -1018,12 +1026,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1018 | return; | 1026 | return; |
1019 | } | 1027 | } |
1020 | 1028 | ||
1021 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 1029 | bool append = (AttachmentPt & 0x80) != 0; |
1022 | // be removed when that functionality is implemented in opensim | ||
1023 | AttachmentPt &= 0x7f; | 1030 | AttachmentPt &= 0x7f; |
1024 | 1031 | ||
1025 | // Calls attach with a Zero position | 1032 | // Calls attach with a Zero position |
1026 | AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); | 1033 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, append)) |
1034 | { | ||
1035 | // m_log.Debug( | ||
1036 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
1037 | // + ", AttachmentPoint: " + AttachmentPt); | ||
1038 | |||
1039 | // Save avatar attachment information | ||
1040 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | ||
1041 | } | ||
1027 | } | 1042 | } |
1028 | catch (Exception e) | 1043 | catch (Exception e) |
1029 | { | 1044 | { |
@@ -1076,4 +1091,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1076 | 1091 | ||
1077 | #endregion | 1092 | #endregion |
1078 | } | 1093 | } |
1079 | } \ No newline at end of file | 1094 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 0ee01c7..f48bb6f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
198 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | 199 | m_numberOfAttachEventsFired = 0; |
200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
201 | 201 | ||
202 | // Check status on scene presence | 202 | // Check status on scene presence |
203 | Assert.That(sp.HasAttachments(), Is.True); | 203 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
254 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 254 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
255 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 255 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
256 | 256 | ||
257 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 257 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
258 | 258 | ||
259 | Assert.That(sp.HasAttachments(), Is.False); | 259 | Assert.That(sp.HasAttachments(), Is.False); |
260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 260 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
663 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | 663 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
664 | } | 664 | } |
665 | } | 665 | } |
666 | } \ No newline at end of file | 666 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 620ec22..46daab3 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | /// <param name="AttachmentPt"></param> | 83 | /// <param name="AttachmentPt"></param> |
84 | /// <param name="silent"></param> | 84 | /// <param name="silent"></param> |
85 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 85 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
86 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); | 86 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp, bool append); |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Rez an attachment from user inventory and change inventory status to match. | 89 | /// Rez an attachment from user inventory and change inventory status to match. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 14dac7a..3c91c5b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2741,7 +2741,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2741 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2742 | 2742 | ||
2743 | if (AttachmentsModule != null) | 2743 | if (AttachmentsModule != null) |
2744 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2744 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); |
2745 | } | 2745 | } |
2746 | else | 2746 | else |
2747 | { | 2747 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs index 1e7bc02..e9ddbbe 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); | 183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); |
184 | } | 184 | } |
185 | 185 | ||
186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true) ? 1 : 0; | 186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0; |
187 | } | 187 | } |
188 | } | 188 | } |
189 | } | 189 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ab087af..cf6f13e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2985,7 +2985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2985 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 2985 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
2986 | 2986 | ||
2987 | if (attachmentsModule != null) | 2987 | if (attachmentsModule != null) |
2988 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 2988 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); |
2989 | else | 2989 | else |
2990 | return false; | 2990 | return false; |
2991 | } | 2991 | } |
@@ -11787,4 +11787,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11787 | } | 11787 | } |
11788 | } | 11788 | } |
11789 | } | 11789 | } |
11790 | } \ No newline at end of file | 11790 | } |
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index 863fd93..6ca0b15 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -174,11 +174,18 @@ namespace OpenSim.Services.Interfaces | |||
174 | 174 | ||
175 | // Attachments | 175 | // Attachments |
176 | List<AvatarAttachment> attachments = appearance.GetAttachments(); | 176 | List<AvatarAttachment> attachments = appearance.GetAttachments(); |
177 | Dictionary<int, List<string>> atts = new Dictionary<int, List<string>>(); | ||
177 | foreach (AvatarAttachment attach in attachments) | 178 | foreach (AvatarAttachment attach in attachments) |
178 | { | 179 | { |
179 | if (attach.ItemID != UUID.Zero) | 180 | if (attach.ItemID != UUID.Zero) |
180 | Data["_ap_" + attach.AttachPoint] = attach.ItemID.ToString(); | 181 | { |
182 | if (!atts.ContainsKey(attach.AttachPoint)) | ||
183 | atts[attach.AttachPoint] = new List<string>(); | ||
184 | atts[attach.AttachPoint].Add(attach.ItemID.ToString()); | ||
185 | } | ||
181 | } | 186 | } |
187 | foreach (KeyValuePair<int, List<string>> kvp in atts) | ||
188 | Data["_ap_" + kvp.Key] = string.Join(",", kvp.Value.ToArray()); | ||
182 | } | 189 | } |
183 | 190 | ||
184 | public AvatarAppearance ToAvatarAppearance() | 191 | public AvatarAppearance ToAvatarAppearance() |
@@ -304,10 +311,16 @@ namespace OpenSim.Services.Interfaces | |||
304 | if (!Int32.TryParse(pointStr, out point)) | 311 | if (!Int32.TryParse(pointStr, out point)) |
305 | continue; | 312 | continue; |
306 | 313 | ||
307 | UUID uuid = UUID.Zero; | 314 | List<string> idList = new List<string>(_kvp.Value.Split(new char[] {','})); |
308 | UUID.TryParse(_kvp.Value, out uuid); | ||
309 | 315 | ||
310 | appearance.SetAttachment(point, uuid, UUID.Zero); | 316 | appearance.SetAttachment(point, UUID.Zero, UUID.Zero); |
317 | foreach (string id in idList) | ||
318 | { | ||
319 | UUID uuid = UUID.Zero; | ||
320 | UUID.TryParse(id, out uuid); | ||
321 | |||
322 | appearance.SetAttachment(point | 0x80, uuid, UUID.Zero); | ||
323 | } | ||
311 | } | 324 | } |
312 | 325 | ||
313 | if (appearance.Wearables[AvatarWearable.BODY].Count == 0) | 326 | if (appearance.Wearables[AvatarWearable.BODY].Count == 0) |