diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 2 |
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 4d7bc0c..46c22ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -459,7 +459,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
459 | SceneObjectPart[] parts = grp.Parts; | 459 | SceneObjectPart[] parts = grp.Parts; |
460 | for (int i = 0; i < parts.Length; i++) | 460 | for (int i = 0; i < parts.Length; i++) |
461 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); | 461 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); |
462 | SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID); | ||
463 | } | 462 | } |
464 | 463 | ||
465 | lock (SceneObjectGroupsByLocalPartID) | 464 | lock (SceneObjectGroupsByLocalPartID) |
@@ -467,7 +466,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | SceneObjectPart[] parts = grp.Parts; | 466 | SceneObjectPart[] parts = grp.Parts; |
468 | for (int i = 0; i < parts.Length; i++) | 467 | for (int i = 0; i < parts.Length; i++) |
469 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); | 468 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); |
470 | SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId); | ||
471 | } | 469 | } |
472 | 470 | ||
473 | return Entities.Remove(uuid); | 471 | return Entities.Remove(uuid); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 9586877..80f198d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
135 | 135 | ||
136 | // Now delete the scene object and check again | 136 | // Now delete the scene object and check again |
137 | scene.DeleteSceneObject(so, false); | 137 | scene.DeleteSceneObject(so, false); |
138 | 138 | ||
139 | Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Null); | 139 | Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Null); |
140 | Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Null); | 140 | Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Null); |
141 | } | 141 | } |