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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 90c95da..37353c1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3257,7 +3257,7 @@ namespace OpenSim.Region.Framework.Scenes
3257 float distanceError = Vector3.Distance(OffsetPosition, expectedPosition); 3257 float distanceError = Vector3.Distance(OffsetPosition, expectedPosition);
3258 3258
3259 float speed = Velocity.Length(); 3259 float speed = Velocity.Length();
3260 float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); 3260 float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
3261 3261
3262// m_log.DebugFormat( 3262// m_log.DebugFormat(
3263// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}", 3263// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
@@ -3269,7 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes
3269 3269
3270 if (speed < 0.01f // allow rotation updates if avatar position is unchanged 3270 if (speed < 0.01f // allow rotation updates if avatar position is unchanged
3271 || Math.Abs(distanceError) > distanceErrorThreshold 3271 || Math.Abs(distanceError) > distanceErrorThreshold
3272 || velocidyDiff > 0.01f) // did velocity change from last update? 3272 || velocityDiff > 0.01f) // did velocity change from last update?
3273 { 3273 {
3274// m_log.DebugFormat( 3274// m_log.DebugFormat(
3275// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}", 3275// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",