diff options
Diffstat (limited to 'OpenSim')
37 files changed, 331 insertions, 144 deletions
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs index 9aa95af..aa4c6aa 100644 --- a/OpenSim/Framework/Tests/AnimationTests.cs +++ b/OpenSim/Framework/Tests/AnimationTests.cs | |||
@@ -33,7 +33,6 @@ using OpenMetaverse.StructuredData; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Tests.Common; | 34 | using OpenSim.Tests.Common; |
35 | using OpenSim.Tests.Common.Mock; | 35 | using OpenSim.Tests.Common.Mock; |
36 | using OpenSim.Tests.Common.Setup; | ||
37 | using Animation = OpenSim.Framework.Animation; | 36 | using Animation = OpenSim.Framework.Animation; |
38 | 37 | ||
39 | namespace OpenSim.Framework.Tests | 38 | namespace OpenSim.Framework.Tests |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 5ba08ee..aadeedb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
44 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
50 | { | 49 | { |
@@ -104,7 +103,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
104 | Scene scene = SceneSetupHelpers.SetupScene(); | 103 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 104 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
106 | 105 | ||
107 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
108 | 107 | ||
109 | MemoryStream archiveWriteStream = new MemoryStream(); | 108 | MemoryStream archiveWriteStream = new MemoryStream(); |
110 | 109 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 52232a0..d97311a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
44 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
50 | { | 49 | { |
@@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
72 | TestHelper.InMethod(); | 71 | TestHelper.InMethod(); |
73 | // log4net.Config.XmlConfigurator.Configure(); | 72 | // log4net.Config.XmlConfigurator.Configure(); |
74 | 73 | ||
75 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | 74 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); |
76 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | 75 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); |
77 | 76 | ||
78 | InventoryItemBase coaItem | 77 | InventoryItemBase coaItem |
@@ -138,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
138 | string userLastName = "Stirrup"; | 137 | string userLastName = "Stirrup"; |
139 | string userPassword = "troll"; | 138 | string userPassword = "troll"; |
140 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 139 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
141 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | 140 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
142 | 141 | ||
143 | // Create asset | 142 | // Create asset |
144 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 143 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
@@ -229,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
229 | TestHelper.InMethod(); | 228 | TestHelper.InMethod(); |
230 | // log4net.Config.XmlConfigurator.Configure(); | 229 | // log4net.Config.XmlConfigurator.Configure(); |
231 | 230 | ||
232 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); | 231 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); |
233 | 232 | ||
234 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); | 233 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); |
235 | InventoryItemBase foundItem1 | 234 | InventoryItemBase foundItem1 |
@@ -261,8 +260,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
261 | TestHelper.InMethod(); | 260 | TestHelper.InMethod(); |
262 | // log4net.Config.XmlConfigurator.Configure(); | 261 | // log4net.Config.XmlConfigurator.Configure(); |
263 | 262 | ||
264 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 263 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
265 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 264 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
266 | 265 | ||
267 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 266 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
268 | InventoryItemBase foundItem1 | 267 | InventoryItemBase foundItem1 |
@@ -294,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
294 | TestHelper.InMethod(); | 293 | TestHelper.InMethod(); |
295 | // log4net.Config.XmlConfigurator.Configure(); | 294 | // log4net.Config.XmlConfigurator.Configure(); |
296 | 295 | ||
297 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password"); | 296 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password"); |
298 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); | 297 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); |
299 | 298 | ||
300 | InventoryItemBase foundItem1 | 299 | InventoryItemBase foundItem1 |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index c7dae52..127d5f8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
44 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
50 | { | 49 | { |
@@ -71,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
71 | string userLastName = "Stirrup"; | 70 | string userLastName = "Stirrup"; |
72 | string userPassword = "troll"; | 71 | string userPassword = "troll"; |
73 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 72 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
74 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | 73 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); |
75 | 74 | ||
76 | // Create asset | 75 | // Create asset |
77 | SceneObjectGroup object1; | 76 | SceneObjectGroup object1; |
@@ -184,8 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
184 | 183 | ||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 184 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
186 | 185 | ||
187 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | 186 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); |
188 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 187 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
189 | 188 | ||
190 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 189 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
191 | InventoryItemBase foundItem1 | 190 | InventoryItemBase foundItem1 |
@@ -194,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 193 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
195 | 194 | ||
196 | // Now try loading to a root child folder | 195 | // Now try loading to a root child folder |
197 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); | 196 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); |
198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | 197 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); |
199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | 198 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); |
200 | 199 | ||
@@ -203,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | 202 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); |
204 | 203 | ||
205 | // Now try loading to a more deeply nested folder | 204 | // Now try loading to a more deeply nested folder |
206 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); | 205 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); |
207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | 206 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); |
208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | 207 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); |
209 | 208 | ||
@@ -226,7 +225,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
226 | Scene scene = SceneSetupHelpers.SetupScene(); | 225 | Scene scene = SceneSetupHelpers.SetupScene(); |
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 226 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
228 | 227 | ||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | 228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); |
230 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | 229 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); |
231 | 230 | ||
232 | InventoryItemBase foundItem1 | 231 | InventoryItemBase foundItem1 |
@@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
255 | string userFirstName = "Jock"; | 254 | string userFirstName = "Jock"; |
256 | string userLastName = "Stirrup"; | 255 | string userLastName = "Stirrup"; |
257 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 256 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
258 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | 257 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); |
259 | 258 | ||
260 | // Create asset | 259 | // Create asset |
261 | SceneObjectGroup object1; | 260 | SceneObjectGroup object1; |
@@ -328,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
328 | // log4net.Config.XmlConfigurator.Configure(); | 327 | // log4net.Config.XmlConfigurator.Configure(); |
329 | 328 | ||
330 | Scene scene = SceneSetupHelpers.SetupScene(); | 329 | Scene scene = SceneSetupHelpers.SetupScene(); |
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
332 | 331 | ||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
334 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | 333 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); |
@@ -395,13 +394,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
395 | //log4net.Config.XmlConfigurator.Configure(); | 394 | //log4net.Config.XmlConfigurator.Configure(); |
396 | 395 | ||
397 | Scene scene = SceneSetupHelpers.SetupScene(); | 396 | Scene scene = SceneSetupHelpers.SetupScene(); |
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
399 | 398 | ||
400 | string folder1ExistingName = "a"; | 399 | string folder1ExistingName = "a"; |
401 | string folder2Name = "b"; | 400 | string folder2Name = "b"; |
402 | 401 | ||
403 | InventoryFolderBase folder1 | 402 | InventoryFolderBase folder1 |
404 | = UserInventoryTestUtils.CreateInventoryFolder( | 403 | = UserInventoryHelpers.CreateInventoryFolder( |
405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 404 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
406 | 405 | ||
407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 406 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
@@ -446,13 +445,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
446 | // log4net.Config.XmlConfigurator.Configure(); | 445 | // log4net.Config.XmlConfigurator.Configure(); |
447 | 446 | ||
448 | Scene scene = SceneSetupHelpers.SetupScene(); | 447 | Scene scene = SceneSetupHelpers.SetupScene(); |
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
450 | 449 | ||
451 | string folder1ExistingName = "a"; | 450 | string folder1ExistingName = "a"; |
452 | string folder2Name = "b"; | 451 | string folder2Name = "b"; |
453 | 452 | ||
454 | InventoryFolderBase folder1 | 453 | InventoryFolderBase folder1 |
455 | = UserInventoryTestUtils.CreateInventoryFolder( | 454 | = UserInventoryHelpers.CreateInventoryFolder( |
456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 455 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
457 | 456 | ||
458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 457 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 8d53cf1..733ad25 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -45,7 +45,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
45 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
46 | using OpenSim.Tests.Common; | 46 | using OpenSim.Tests.Common; |
47 | using OpenSim.Tests.Common.Mock; | 47 | using OpenSim.Tests.Common.Mock; |
48 | using OpenSim.Tests.Common.Setup; | ||
49 | 48 | ||
50 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | 49 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests |
51 | { | 50 | { |
@@ -73,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
73 | string userFirstName = "Jock"; | 72 | string userFirstName = "Jock"; |
74 | string userLastName = "Stirrup"; | 73 | string userLastName = "Stirrup"; |
75 | string userPassword = "troll"; | 74 | string userPassword = "troll"; |
76 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); | 75 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); |
77 | 76 | ||
78 | AgentCircuitData acd = new AgentCircuitData(); | 77 | AgentCircuitData acd = new AgentCircuitData(); |
79 | acd.AgentID = m_userId; | 78 | acd.AgentID = m_userId; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 7128d2b..150a4d5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | |||
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
42 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | 44 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index e471f75..4556df3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | |||
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
42 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests | 44 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 729e9f7..2eb2861 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -43,7 +43,6 @@ using OpenSim.Region.Framework.Scenes; | |||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Tests.Common; | 44 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 45 | using OpenSim.Tests.Common.Mock; |
46 | using OpenSim.Tests.Common.Setup; | ||
47 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | 46 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; |
48 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; | 47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; |
49 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; | 48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 67b00ac..a3aa38d 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Region.Framework.Interfaces; | |||
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
40 | using OpenSim.Tests.Common.Setup; | ||
41 | 40 | ||
42 | namespace OpenSim.Region.CoreModules.World.Land.Tests | 41 | namespace OpenSim.Region.CoreModules.World.Land.Tests |
43 | { | 42 | { |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index 5b85830..d5b7082 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | using OpenSim.Region.Framework.Scenes.Serialization; | 40 | using OpenSim.Region.Framework.Scenes.Serialization; |
41 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | 44 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index a866fd9..4f752ab 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Scenes.Serialization; | 36 | using OpenSim.Region.Framework.Scenes.Serialization; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenSim.Tests.Common.Setup; | ||
39 | 38 | ||
40 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | 39 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests |
41 | { | 40 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 431f3dc..0b92818 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2145,19 +2145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2145 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2145 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2146 | } | 2146 | } |
2147 | 2147 | ||
2148 | AddNewSceneObject(group, true); | 2148 | AddNewSceneObject(group, true, pos, rot, vel); |
2149 | |||
2150 | group.AbsolutePosition = pos; | ||
2151 | group.Velocity = vel; | ||
2152 | |||
2153 | if (rot != null) | ||
2154 | group.UpdateGroupRotationR((Quaternion)rot); | ||
2155 | |||
2156 | // TODO: This needs to be refactored with the similar code in | ||
2157 | // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
2158 | // possibly by allowing this method to take a null rotation. | ||
2159 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2160 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2161 | 2149 | ||
2162 | // We can only call this after adding the scene object, since the scene object references the scene | 2150 | // We can only call this after adding the scene object, since the scene object references the scene |
2163 | // to find out if scripts should be activated at all. | 2151 | // to find out if scripts should be activated at all. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 313a469..1d2092e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2014,16 +2014,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | /// <summary> | 2014 | /// <summary> |
2015 | /// Add a newly created object to the scene. | 2015 | /// Add a newly created object to the scene. |
2016 | /// </summary> | 2016 | /// </summary> |
2017 | /// | 2017 | /// <remarks> |
2018 | /// This method does not send updates to the client - callers need to handle this themselves. | 2018 | /// This method does not send updates to the client - callers need to handle this themselves. |
2019 | /// </remarks> | ||
2019 | /// <param name="sceneObject"></param> | 2020 | /// <param name="sceneObject"></param> |
2020 | /// <param name="attachToBackup"></param> | 2021 | /// <param name="attachToBackup"></param> |
2021 | /// <param name="pos">Position of the object</param> | 2022 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> |
2022 | /// <param name="rot">Rotation of the object</param> | 2023 | /// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param> |
2023 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | 2024 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> |
2024 | /// <returns></returns> | 2025 | /// <returns></returns> |
2025 | public bool AddNewSceneObject( | 2026 | public bool AddNewSceneObject( |
2026 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 2027 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
2027 | { | 2028 | { |
2028 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) | 2029 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
2029 | { | 2030 | { |
@@ -4436,7 +4437,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4436 | // } | 4437 | // } |
4437 | 4438 | ||
4438 | /// <summary> | 4439 | /// <summary> |
4439 | /// Get a named prim contained in this scene (will return the first | 4440 | /// Get a group via its UUID |
4441 | /// </summary> | ||
4442 | /// <param name="fullID"></param> | ||
4443 | /// <returns>null if no group with that name exists</returns> | ||
4444 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) | ||
4445 | { | ||
4446 | return m_sceneGraph.GetSceneObjectGroup(fullID); | ||
4447 | } | ||
4448 | |||
4449 | /// <summary> | ||
4450 | /// Get a group by name from the scene (will return the first | ||
4451 | /// found, if there are more than one prim with the same name) | ||
4452 | /// </summary> | ||
4453 | /// <param name="name"></param> | ||
4454 | /// <returns>null if no group with that name exists</returns> | ||
4455 | public SceneObjectGroup GetSceneObjectGroup(string name) | ||
4456 | { | ||
4457 | return m_sceneGraph.GetSceneObjectGroup(name); | ||
4458 | } | ||
4459 | |||
4460 | /// <summary> | ||
4461 | /// Get a prim by name from the scene (will return the first | ||
4440 | /// found, if there are more than one prim with the same name) | 4462 | /// found, if there are more than one prim with the same name) |
4441 | /// </summary> | 4463 | /// </summary> |
4442 | /// <param name="name"></param> | 4464 | /// <param name="name"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 3d6057b..c0236f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -352,25 +352,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
352 | /// This method does not send updates to the client - callers need to handle this themselves. | 352 | /// This method does not send updates to the client - callers need to handle this themselves. |
353 | /// <param name="sceneObject"></param> | 353 | /// <param name="sceneObject"></param> |
354 | /// <param name="attachToBackup"></param> | 354 | /// <param name="attachToBackup"></param> |
355 | /// <param name="pos">Position of the object</param> | 355 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> |
356 | /// <param name="rot">Rotation of the object</param> | 356 | /// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param> |
357 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | 357 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> |
358 | /// <returns></returns> | 358 | /// <returns></returns> |
359 | public bool AddNewSceneObject( | 359 | public bool AddNewSceneObject( |
360 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 360 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
361 | { | 361 | { |
362 | AddNewSceneObject(sceneObject, true, false); | 362 | AddNewSceneObject(sceneObject, true, false); |
363 | 363 | ||
364 | // we set it's position in world. | 364 | if (pos != null) |
365 | sceneObject.AbsolutePosition = pos; | 365 | sceneObject.AbsolutePosition = (Vector3)pos; |
366 | 366 | ||
367 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) | 367 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) |
368 | { | 368 | { |
369 | sceneObject.ClearPartAttachmentData(); | 369 | sceneObject.ClearPartAttachmentData(); |
370 | } | 370 | } |
371 | 371 | ||
372 | sceneObject.UpdateGroupRotationR(rot); | 372 | if (rot != null) |
373 | 373 | sceneObject.UpdateGroupRotationR((Quaternion)rot); | |
374 | |||
374 | //group.ApplyPhysics(m_physicalPrim); | 375 | //group.ApplyPhysics(m_physicalPrim); |
375 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | 376 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) |
376 | { | 377 | { |
@@ -385,6 +386,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | /// Add an object to the scene. This will both update the scene, and send information about the | 386 | /// Add an object to the scene. This will both update the scene, and send information about the |
386 | /// new object to all clients interested in the scene. | 387 | /// new object to all clients interested in the scene. |
387 | /// </summary> | 388 | /// </summary> |
389 | /// <remarks> | ||
390 | /// The object's stored position, rotation and velocity are used. | ||
391 | /// </remarks> | ||
388 | /// <param name="sceneObject"></param> | 392 | /// <param name="sceneObject"></param> |
389 | /// <param name="attachToBackup"> | 393 | /// <param name="attachToBackup"> |
390 | /// If true, the object is made persistent into the scene. | 394 | /// If true, the object is made persistent into the scene. |
@@ -1048,6 +1052,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
1048 | } | 1052 | } |
1049 | 1053 | ||
1050 | /// <summary> | 1054 | /// <summary> |
1055 | /// Get a group in the scene | ||
1056 | /// </summary> | ||
1057 | /// <param name="fullID">UUID of the group</param> | ||
1058 | /// <returns>null if no such group was found</returns> | ||
1059 | protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID) | ||
1060 | { | ||
1061 | lock (SceneObjectGroupsByFullID) | ||
1062 | { | ||
1063 | if (SceneObjectGroupsByFullID.ContainsKey(fullID)) | ||
1064 | return SceneObjectGroupsByFullID[fullID]; | ||
1065 | } | ||
1066 | |||
1067 | return null; | ||
1068 | } | ||
1069 | |||
1070 | /// <summary> | ||
1071 | /// Get a group by name from the scene (will return the first | ||
1072 | /// found, if there are more than one prim with the same name) | ||
1073 | /// </summary> | ||
1074 | /// <param name="name"></param> | ||
1075 | /// <returns>null if the part was not found</returns> | ||
1076 | protected internal SceneObjectGroup GetSceneObjectGroup(string name) | ||
1077 | { | ||
1078 | SceneObjectGroup so = null; | ||
1079 | |||
1080 | Entities.Find( | ||
1081 | delegate(EntityBase entity) | ||
1082 | { | ||
1083 | if (entity is SceneObjectGroup) | ||
1084 | { | ||
1085 | if (entity.Name == name) | ||
1086 | { | ||
1087 | so = (SceneObjectGroup)entity; | ||
1088 | return true; | ||
1089 | } | ||
1090 | } | ||
1091 | |||
1092 | return false; | ||
1093 | } | ||
1094 | ); | ||
1095 | |||
1096 | return so; | ||
1097 | } | ||
1098 | |||
1099 | /// <summary> | ||
1051 | /// Get a part contained in this scene. | 1100 | /// Get a part contained in this scene. |
1052 | /// </summary> | 1101 | /// </summary> |
1053 | /// <param name="localID"></param> | 1102 | /// <param name="localID"></param> |
@@ -1061,7 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | } | 1110 | } |
1062 | 1111 | ||
1063 | /// <summary> | 1112 | /// <summary> |
1064 | /// Get a named prim contained in this scene (will return the first | 1113 | /// Get a prim by name from the scene (will return the first |
1065 | /// found, if there are more than one prim with the same name) | 1114 | /// found, if there are more than one prim with the same name) |
1066 | /// </summary> | 1115 | /// </summary> |
1067 | /// <param name="name"></param> | 1116 | /// <param name="name"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs index 855b589..cff649b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs | |||
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
44 | using OpenSim.Tests.Common; | 44 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 45 | using OpenSim.Tests.Common.Mock; |
46 | using OpenSim.Tests.Common.Setup; | ||
47 | 46 | ||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | 47 | namespace OpenSim.Region.Framework.Scenes.Tests |
49 | { | 48 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index 667b74e..f69a4b4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Framework; | |||
37 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Tests.Common; | 39 | using OpenSim.Tests.Common; |
40 | using OpenSim.Tests.Common.Setup; | ||
41 | 40 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 42 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index ca635d7..895f2bb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications; | |||
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Tests.Common; | 35 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Mock; | 36 | using OpenSim.Tests.Common.Mock; |
37 | using OpenSim.Tests.Common.Setup; | ||
38 | 37 | ||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
40 | { | 39 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index a6a95ef..0a82c4f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications; | |||
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Tests.Common; | 35 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Mock; | 36 | using OpenSim.Tests.Common.Mock; |
37 | using OpenSim.Tests.Common.Setup; | ||
38 | 37 | ||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
40 | { | 39 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 0d26026..5357a06 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Region.CoreModules.World.Permissions; | |||
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
40 | using OpenSim.Tests.Common.Setup; | ||
41 | 40 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 42 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index bdfcd1d..cb1d531 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | using OpenSim.Tests.Common.Setup; | ||
39 | using log4net; | 38 | using log4net; |
40 | 39 | ||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index 8876a43..77bd4c2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; | 40 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; |
41 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.Framework.Scenes.Tests | 44 | namespace OpenSim.Region.Framework.Scenes.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index efb757f..03ac252 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.Framework.Scenes.Tests | 48 | namespace OpenSim.Region.Framework.Scenes.Tests |
50 | { | 49 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index abcce66..13d93f9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
44 | using OpenSim.Tests.Common; | 44 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 45 | using OpenSim.Tests.Common.Mock; |
46 | using OpenSim.Tests.Common.Setup; | ||
47 | 46 | ||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | 47 | namespace OpenSim.Region.Framework.Scenes.Tests |
49 | { | 48 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index dd28416..1b5a54e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -36,7 +36,6 @@ using OpenSim.Region.Framework.Interfaces; | |||
36 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 36 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenSim.Tests.Common.Mock; | 38 | using OpenSim.Tests.Common.Mock; |
39 | using OpenSim.Tests.Common.Setup; | ||
40 | using System.Threading; | 39 | using System.Threading; |
41 | 40 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 2aef4b0..f4e14d4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -46,55 +46,55 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | |||
46 | using OpenSim.Services.Interfaces; | 46 | using OpenSim.Services.Interfaces; |
47 | using OpenSim.Tests.Common; | 47 | using OpenSim.Tests.Common; |
48 | using OpenSim.Tests.Common.Mock; | 48 | using OpenSim.Tests.Common.Mock; |
49 | using OpenSim.Tests.Common.Setup; | ||
50 | 49 | ||
51 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
52 | { | 51 | { |
53 | [TestFixture] | 52 | [TestFixture] |
54 | public class TaskInventoryTests | 53 | public class TaskInventoryTests |
55 | { | 54 | { |
56 | protected UserAccount CreateUser(Scene scene) | 55 | [Test] |
57 | { | 56 | public void TestRezObjectFromInventoryItem() |
58 | string userFirstName = "Jock"; | ||
59 | string userLastName = "Stirrup"; | ||
60 | string userPassword = "troll"; | ||
61 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
62 | return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
63 | } | ||
64 | |||
65 | protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId) | ||
66 | { | ||
67 | string part1Name = "part1"; | ||
68 | UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000"); | ||
69 | SceneObjectPart part1 | ||
70 | = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
71 | { Name = part1Name, UUID = part1Id }; | ||
72 | return new SceneObjectGroup(part1); | ||
73 | } | ||
74 | |||
75 | protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part) | ||
76 | { | 57 | { |
77 | AssetNotecard nc = new AssetNotecard(); | 58 | TestHelper.InMethod(); |
78 | nc.BodyText = "Hello World!"; | 59 | // log4net.Config.XmlConfigurator.Configure(); |
79 | nc.Encode(); | ||
80 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
81 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
82 | AssetBase ncAsset | ||
83 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
84 | scene.AssetService.Store(ncAsset); | ||
85 | TaskInventoryItem ncItem | ||
86 | = new TaskInventoryItem | ||
87 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | ||
88 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
89 | part.Inventory.AddInventoryItem(ncItem, true); | ||
90 | 60 | ||
91 | return ncItem; | 61 | Scene scene = SceneSetupHelpers.SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||
63 | SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); | ||
64 | SceneObjectPart sop1 = sog1.RootPart; | ||
65 | |||
66 | // Create an object embedded inside the first | ||
67 | UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
68 | TaskInventoryItem taskSceneObjectItem | ||
69 | = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId); | ||
70 | |||
71 | scene.AddSceneObject(sog1); | ||
72 | |||
73 | Vector3 rezPos = new Vector3(10, 10, 10); | ||
74 | Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f); | ||
75 | Vector3 rezVel = new Vector3(2, 2, 2); | ||
76 | |||
77 | scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0); | ||
78 | |||
79 | SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso"); | ||
80 | |||
81 | Assert.That(rezzedObject, Is.Not.Null); | ||
82 | Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos)); | ||
83 | |||
84 | // Velocity doesn't get applied, probably because there is no physics in tests (yet) | ||
85 | // Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel)); | ||
86 | Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero)); | ||
87 | |||
88 | // Confusingly, this isn't the rezzedObject.Rotation | ||
89 | Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot)); | ||
92 | } | 90 | } |
93 | 91 | ||
94 | /// <summary> | 92 | /// <summary> |
95 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | 93 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. |
96 | /// </summary> | 94 | /// </summary> |
95 | /// <remarks> | ||
97 | /// This should place it in the most suitable user folder. | 96 | /// This should place it in the most suitable user folder. |
97 | /// </remarks> | ||
98 | [Test] | 98 | [Test] |
99 | public void TestMoveTaskInventoryItem() | 99 | public void TestMoveTaskInventoryItem() |
100 | { | 100 | { |
@@ -102,10 +102,11 @@ namespace OpenSim.Region.Framework.Tests | |||
102 | // log4net.Config.XmlConfigurator.Configure(); | 102 | // log4net.Config.XmlConfigurator.Configure(); |
103 | 103 | ||
104 | Scene scene = SceneSetupHelpers.SetupScene(); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | UserAccount user1 = CreateUser(scene); | 105 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 106 | SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); |
107 | SceneObjectPart sop1 = sog1.RootPart; | 107 | SceneObjectPart sop1 = sog1.RootPart; |
108 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | 108 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); |
109 | |||
109 | InventoryFolderBase folder | 110 | InventoryFolderBase folder |
110 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | 111 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; |
111 | 112 | ||
@@ -128,10 +129,10 @@ namespace OpenSim.Region.Framework.Tests | |||
128 | // log4net.Config.XmlConfigurator.Configure(); | 129 | // log4net.Config.XmlConfigurator.Configure(); |
129 | 130 | ||
130 | Scene scene = SceneSetupHelpers.SetupScene(); | 131 | Scene scene = SceneSetupHelpers.SetupScene(); |
131 | UserAccount user1 = CreateUser(scene); | 132 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 133 | SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); |
133 | SceneObjectPart sop1 = sog1.RootPart; | 134 | SceneObjectPart sop1 = sog1.RootPart; |
134 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | 135 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); |
135 | 136 | ||
136 | // Perform test | 137 | // Perform test |
137 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | 138 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index dbf9e0f..4da8df1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -33,7 +33,6 @@ using OpenSim.Framework; | |||
33 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
35 | using OpenSim.Tests.Common; | 35 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Setup; | ||
37 | using OpenSim.Tests.Common.Mock; | 36 | using OpenSim.Tests.Common.Mock; |
38 | 37 | ||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index 6de97b7..ee52a39 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | using OpenSim.Tests.Common.Setup; | ||
39 | 38 | ||
40 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests | 39 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests |
41 | { | 40 | { |
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index b74d6e7..ec9f157 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -278,21 +278,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
278 | { | 278 | { |
279 | string sRegionName; | 279 | string sRegionName; |
280 | string sRegionLabel; | 280 | string sRegionLabel; |
281 | string prepend; | 281 | // string prepend; |
282 | AutoBackupModuleState state; | 282 | AutoBackupModuleState state; |
283 | 283 | ||
284 | if (parseDefault) | 284 | if (parseDefault) |
285 | { | 285 | { |
286 | sRegionName = null; | 286 | sRegionName = null; |
287 | sRegionLabel = "DEFAULT"; | 287 | sRegionLabel = "DEFAULT"; |
288 | prepend = ""; | 288 | // prepend = ""; |
289 | state = this.m_defaultState; | 289 | state = this.m_defaultState; |
290 | } | 290 | } |
291 | else | 291 | else |
292 | { | 292 | { |
293 | sRegionName = scene.RegionInfo.RegionName; | 293 | sRegionName = scene.RegionInfo.RegionName; |
294 | sRegionLabel = sRegionName; | 294 | sRegionLabel = sRegionName; |
295 | prepend = sRegionName + "."; | 295 | // prepend = sRegionName + "."; |
296 | state = null; | 296 | state = null; |
297 | } | 297 | } |
298 | 298 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c240edf..64eb6d0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3635,12 +3635,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3635 | return m_ScriptEngine.GetStartParameter(m_itemID); | 3635 | return m_ScriptEngine.GetStartParameter(m_itemID); |
3636 | } | 3636 | } |
3637 | 3637 | ||
3638 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | ||
3639 | { | ||
3640 | m_host.AddScriptLPS(1); | ||
3641 | NotImplemented("llGodLikeRezObject"); | ||
3642 | } | ||
3643 | |||
3644 | public void llRequestPermissions(string agent, int perm) | 3638 | public void llRequestPermissions(string agent, int perm) |
3645 | { | 3639 | { |
3646 | UUID agentID = new UUID(); | 3640 | UUID agentID = new UUID(); |
@@ -4618,12 +4612,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4618 | m_host.CollisionSoundVolume = (float)impact_volume; | 4612 | m_host.CollisionSoundVolume = (float)impact_volume; |
4619 | } | 4613 | } |
4620 | 4614 | ||
4621 | public void llCollisionSprite(string impact_sprite) | ||
4622 | { | ||
4623 | m_host.AddScriptLPS(1); | ||
4624 | NotImplemented("llCollisionSprite"); | ||
4625 | } | ||
4626 | |||
4627 | public LSL_String llGetAnimation(string id) | 4615 | public LSL_String llGetAnimation(string id) |
4628 | { | 4616 | { |
4629 | // This should only return a value if the avatar is in the same region | 4617 | // This should only return a value if the avatar is in the same region |
@@ -5963,11 +5951,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5963 | ScriptSleep(100); | 5951 | ScriptSleep(100); |
5964 | } | 5952 | } |
5965 | 5953 | ||
5966 | public void llSetSoundQueueing(int queue) | ||
5967 | { | ||
5968 | m_host.AddScriptLPS(1); | ||
5969 | } | ||
5970 | |||
5971 | public void llSetSoundRadius(double radius) | 5954 | public void llSetSoundRadius(double radius) |
5972 | { | 5955 | { |
5973 | m_host.AddScriptLPS(1); | 5956 | m_host.AddScriptLPS(1); |
@@ -11000,6 +10983,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11000 | { | 10983 | { |
11001 | m_SayShoutCount = 0; | 10984 | m_SayShoutCount = 0; |
11002 | } | 10985 | } |
10986 | |||
10987 | #region Not Implemented | ||
10988 | // | ||
10989 | // Listing the unimplemented lsl functions here, please move | ||
10990 | // them from this region as they are completed | ||
10991 | // | ||
10992 | public void llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
10993 | { | ||
10994 | m_host.AddScriptLPS(1); | ||
10995 | NotImplemented("llCastRay"); | ||
10996 | |||
10997 | } | ||
10998 | |||
10999 | public void llGetEnv(LSL_String name) | ||
11000 | { | ||
11001 | m_host.AddScriptLPS(1); | ||
11002 | NotImplemented("llGetEnv"); | ||
11003 | |||
11004 | } | ||
11005 | |||
11006 | public void llGetSPMaxMemory() | ||
11007 | { | ||
11008 | m_host.AddScriptLPS(1); | ||
11009 | NotImplemented("llGetSPMaxMemory"); | ||
11010 | |||
11011 | } | ||
11012 | |||
11013 | public virtual void llGetUsedMemory() | ||
11014 | { | ||
11015 | m_host.AddScriptLPS(1); | ||
11016 | NotImplemented("llGetUsedMemory"); | ||
11017 | |||
11018 | } | ||
11019 | |||
11020 | public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg ) | ||
11021 | { | ||
11022 | m_host.AddScriptLPS(1); | ||
11023 | NotImplemented("llRegionSayTo"); | ||
11024 | |||
11025 | } | ||
11026 | |||
11027 | public void llScriptProfiler( LSL_Integer flags ) | ||
11028 | { | ||
11029 | m_host.AddScriptLPS(1); | ||
11030 | //NotImplemented("llScriptProfiler"); | ||
11031 | |||
11032 | } | ||
11033 | |||
11034 | public void llSetSoundQueueing(int queue) | ||
11035 | { | ||
11036 | m_host.AddScriptLPS(1); | ||
11037 | } | ||
11038 | |||
11039 | public void llCollisionSprite(string impact_sprite) | ||
11040 | { | ||
11041 | m_host.AddScriptLPS(1); | ||
11042 | NotImplemented("llCollisionSprite"); | ||
11043 | } | ||
11044 | |||
11045 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | ||
11046 | { | ||
11047 | m_host.AddScriptLPS(1); | ||
11048 | NotImplemented("llGodLikeRezObject"); | ||
11049 | } | ||
11050 | |||
11051 | #endregion | ||
11003 | } | 11052 | } |
11004 | 11053 | ||
11005 | public class NotecardCache | 11054 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 1d55b95..80b60a4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -29,7 +29,6 @@ using System.Collections.Generic; | |||
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using OpenSim.Tests.Common; | 30 | using OpenSim.Tests.Common; |
31 | using OpenSim.Region.ScriptEngine.Shared; | 31 | using OpenSim.Region.ScriptEngine.Shared; |
32 | using OpenSim.Tests.Common.Setup; | ||
33 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
34 | using Nini.Config; | 33 | using Nini.Config; |
35 | using OpenSim.Region.ScriptEngine.Shared.Api; | 34 | using OpenSim.Region.ScriptEngine.Shared.Api; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index 045abb4..b635d5c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using OpenSim.Tests.Common.Setup; | ||
33 | using OpenSim.Tests.Common.Mock; | 32 | using OpenSim.Tests.Common.Mock; |
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenMetaverse; | 34 | using OpenMetaverse; |
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs index d572249..aa55bcd 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs | |||
@@ -56,10 +56,24 @@ namespace OpenSim.Tests.Common | |||
56 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | 56 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); |
57 | scene.AssetService.Store(asset); | 57 | scene.AssetService.Store(asset); |
58 | return asset; | 58 | return asset; |
59 | } | 59 | } |
60 | |||
61 | /// <summary> | ||
62 | /// Create an asset from the given object. | ||
63 | /// </summary> | ||
64 | /// <param name="assetUuidTail"> | ||
65 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
66 | /// will be used. | ||
67 | /// </param> | ||
68 | /// <param name="sog"></param> | ||
69 | /// <returns></returns> | ||
70 | public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog) | ||
71 | { | ||
72 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog); | ||
73 | } | ||
60 | 74 | ||
61 | /// <summary> | 75 | /// <summary> |
62 | /// Create an asset from the given scene object. | 76 | /// Create an asset from the given object. |
63 | /// </summary> | 77 | /// </summary> |
64 | /// <param name="assetUuid"></param> | 78 | /// <param name="assetUuid"></param> |
65 | /// <param name="sog"></param> | 79 | /// <param name="sog"></param> |
@@ -76,7 +90,7 @@ namespace OpenSim.Tests.Common | |||
76 | /// <summary> | 90 | /// <summary> |
77 | /// Create an asset from the given scene object. | 91 | /// Create an asset from the given scene object. |
78 | /// </summary> | 92 | /// </summary> |
79 | /// <param name="assetUuidTailZ"> | 93 | /// <param name="assetUuidTail"> |
80 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | 94 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" |
81 | /// will be used. | 95 | /// will be used. |
82 | /// </param> | 96 | /// </param> |
diff --git a/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs index eaf8b39..49c99c5 100644 --- a/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs +++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs | |||
@@ -34,9 +34,9 @@ using OpenSim.Framework.Servers; | |||
34 | using OpenSim.Framework.Servers.HttpServer; | 34 | using OpenSim.Framework.Servers.HttpServer; |
35 | using OpenSim.Tests.Common.Mock; | 35 | using OpenSim.Tests.Common.Mock; |
36 | 36 | ||
37 | namespace OpenSim.Tests.Common.Setup | 37 | namespace OpenSim.Tests.Common |
38 | { | 38 | { |
39 | public class BaseRequestHandlerTestHelper | 39 | public class BaseRequestHandlerHelpers |
40 | { | 40 | { |
41 | private static string[] m_emptyStringArray = new string[] { }; | 41 | private static string[] m_emptyStringArray = new string[] { }; |
42 | 42 | ||
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs index d122409..bef0481 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs | |||
@@ -49,7 +49,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | |||
49 | using OpenSim.Services.Interfaces; | 49 | using OpenSim.Services.Interfaces; |
50 | using OpenSim.Tests.Common.Mock; | 50 | using OpenSim.Tests.Common.Mock; |
51 | 51 | ||
52 | namespace OpenSim.Tests.Common.Setup | 52 | namespace OpenSim.Tests.Common |
53 | { | 53 | { |
54 | /// <summary> | 54 | /// <summary> |
55 | /// Helpers for setting up scenes. | 55 | /// Helpers for setting up scenes. |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs new file mode 100644 index 0000000..5215c34 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -0,0 +1,89 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenMetaverse.Assets; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Utility functions for carrying out task inventory tests. | ||
39 | /// </summary> | ||
40 | /// | ||
41 | public static class TaskInventoryHelpers | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Add a notecard item to the given part. | ||
45 | /// </summary> | ||
46 | /// <param name="scene"></param> | ||
47 | /// <param name="part"></param> | ||
48 | /// <returns>The item that was added</returns> | ||
49 | public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part) | ||
50 | { | ||
51 | AssetNotecard nc = new AssetNotecard(); | ||
52 | nc.BodyText = "Hello World!"; | ||
53 | nc.Encode(); | ||
54 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
55 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
56 | AssetBase ncAsset | ||
57 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
58 | scene.AssetService.Store(ncAsset); | ||
59 | TaskInventoryItem ncItem | ||
60 | = new TaskInventoryItem | ||
61 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | ||
62 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
63 | part.Inventory.AddInventoryItem(ncItem, true); | ||
64 | |||
65 | return ncItem; | ||
66 | } | ||
67 | |||
68 | /// <summary> | ||
69 | /// Add a scene object item to the given part. | ||
70 | /// </summary> | ||
71 | /// <param name="scene"></param> | ||
72 | /// <param name="sop"></param> | ||
73 | /// <param name="itemName"></param> | ||
74 | /// <param name="id"></param> | ||
75 | public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) | ||
76 | { | ||
77 | SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); | ||
78 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | ||
79 | scene.AssetService.Store(taskSceneObjectAsset); | ||
80 | TaskInventoryItem taskSceneObjectItem | ||
81 | = new TaskInventoryItem | ||
82 | { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id, | ||
83 | Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; | ||
84 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | ||
85 | |||
86 | return taskSceneObjectItem; | ||
87 | } | ||
88 | } | ||
89 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs index d01521d..8cfad79 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | |||
@@ -31,12 +31,12 @@ using OpenSim.Framework.Communications; | |||
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | using OpenSim.Services.Interfaces; | 32 | using OpenSim.Services.Interfaces; |
33 | 33 | ||
34 | namespace OpenSim.Tests.Common.Setup | 34 | namespace OpenSim.Tests.Common |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Utility functions for carrying out user profile related tests. | 37 | /// Utility functions for carrying out user profile related tests. |
38 | /// </summary> | 38 | /// </summary> |
39 | public static class UserProfileTestUtils | 39 | public static class UserAccountHelpers |
40 | { | 40 | { |
41 | // /// <summary> | 41 | // /// <summary> |
42 | // /// Create a test user with a standard inventory | 42 | // /// Create a test user with a standard inventory |
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index 135c50e..0419134 100644 --- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -34,9 +34,9 @@ using OpenSim.Services.Interfaces; | |||
34 | namespace OpenSim.Tests.Common | 34 | namespace OpenSim.Tests.Common |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Utility functions for carrying out user inventory related tests. | 37 | /// Utility functions for carrying out user inventory tests. |
38 | /// </summary> | 38 | /// </summary> |
39 | public static class UserInventoryTestUtils | 39 | public static class UserInventoryHelpers |
40 | { | 40 | { |
41 | public static readonly string PATH_DELIMITER = "/"; | 41 | public static readonly string PATH_DELIMITER = "/"; |
42 | 42 | ||