diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 29 |
3 files changed, 66 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6a3fb24..d2e41f8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -413,18 +413,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | 413 | ||
414 | if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid | 414 | if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid |
415 | { | 415 | { |
416 | // Create a set of base permissions that will not include export if the user | ||
417 | // is not allowed to change the export flag. | ||
418 | bool denyExportChange = false; | ||
419 | |||
420 | m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions); | ||
421 | |||
422 | // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export | ||
423 | if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner) | ||
424 | denyExportChange = true; | ||
425 | |||
426 | m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange); | ||
427 | |||
428 | // If it is already set, force it set and also force full perm | ||
429 | // else prevent setting it. It can and should never be set unless | ||
430 | // set in base, so the condition above is valid | ||
431 | if (denyExportChange) | ||
432 | { | ||
433 | // If we are not allowed to change it, then force it to the | ||
434 | // original item's setting and if it was on, also force full perm | ||
435 | if ((item.EveryOnePermissions & (uint)PermissionMask.Export) != 0) | ||
436 | { | ||
437 | itemUpd.NextPermissions = (uint)(PermissionMask.All); | ||
438 | itemUpd.EveryOnePermissions |= (uint)PermissionMask.Export; | ||
439 | } | ||
440 | else | ||
441 | { | ||
442 | itemUpd.EveryOnePermissions &= ~(uint)PermissionMask.Export; | ||
443 | } | ||
444 | } | ||
445 | else | ||
446 | { | ||
447 | // If the new state is exportable, force full perm | ||
448 | if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0) | ||
449 | { | ||
450 | m_log.InfoFormat("[XXX]: Force full perm"); | ||
451 | itemUpd.NextPermissions = (uint)(PermissionMask.All); | ||
452 | } | ||
453 | } | ||
454 | |||
416 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 455 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
417 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; | 456 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; |
418 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; | 457 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
458 | |||
419 | if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions)) | 459 | if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions)) |
420 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; | 460 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; |
421 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; | 461 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; |
462 | |||
422 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) | 463 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) |
423 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; | 464 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; |
424 | |||
425 | // m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags); | ||
426 | |||
427 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; | 465 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; |
466 | |||
428 | item.GroupID = itemUpd.GroupID; | 467 | item.GroupID = itemUpd.GroupID; |
429 | item.GroupOwned = itemUpd.GroupOwned; | 468 | item.GroupOwned = itemUpd.GroupOwned; |
430 | item.CreationDate = itemUpd.CreationDate; | 469 | item.CreationDate = itemUpd.CreationDate; |
@@ -446,6 +485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | item.SaleType = itemUpd.SaleType; | 485 | item.SaleType = itemUpd.SaleType; |
447 | 486 | ||
448 | InventoryService.UpdateItem(item); | 487 | InventoryService.UpdateItem(item); |
488 | remoteClient.SendBulkUpdateInventory(item); | ||
449 | } | 489 | } |
450 | 490 | ||
451 | if (UUID.Zero != transactionID) | 491 | if (UUID.Zero != transactionID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index b109b4f..69fb6df 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3468,7 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3468 | 3468 | ||
3469 | public void AdjustChildPrimPermissions() | 3469 | public void AdjustChildPrimPermissions() |
3470 | { | 3470 | { |
3471 | uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits | 3471 | uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits |
3472 | uint foldedPerms = RootPart.OwnerMask & 3; | 3472 | uint foldedPerms = RootPart.OwnerMask & 3; |
3473 | 3473 | ||
3474 | ForEachPart(part => | 3474 | ForEachPart(part => |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9265805..c2f0792 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -470,8 +470,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | private uint _category; | 470 | private uint _category; |
471 | private Int32 _creationDate; | 471 | private Int32 _creationDate; |
472 | private uint _parentID = 0; | 472 | private uint _parentID = 0; |
473 | private uint _baseMask = (uint)PermissionMask.All; | 473 | private uint _baseMask = (uint)(PermissionMask.All | PermissionMask.Export); |
474 | private uint _ownerMask = (uint)PermissionMask.All; | 474 | private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export); |
475 | private uint _groupMask = (uint)PermissionMask.None; | 475 | private uint _groupMask = (uint)PermissionMask.None; |
476 | private uint _everyoneMask = (uint)PermissionMask.None; | 476 | private uint _everyoneMask = (uint)PermissionMask.None; |
477 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); | 477 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
@@ -4319,10 +4319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4319 | 4319 | ||
4320 | public void TrimPermissions() | 4320 | public void TrimPermissions() |
4321 | { | 4321 | { |
4322 | BaseMask &= (uint)PermissionMask.All; | 4322 | BaseMask &= (uint)(PermissionMask.All | PermissionMask.Export); |
4323 | OwnerMask &= (uint)PermissionMask.All; | 4323 | OwnerMask &= (uint)(PermissionMask.All | PermissionMask.Export); |
4324 | GroupMask &= (uint)PermissionMask.All; | 4324 | GroupMask &= (uint)PermissionMask.All; |
4325 | EveryoneMask &= (uint)PermissionMask.All; | 4325 | EveryoneMask &= (uint)(PermissionMask.All | PermissionMask.Export); |
4326 | NextOwnerMask &= (uint)PermissionMask.All; | 4326 | NextOwnerMask &= (uint)PermissionMask.All; |
4327 | } | 4327 | } |
4328 | 4328 | ||
@@ -4425,10 +4425,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4425 | baseMask; | 4425 | baseMask; |
4426 | break; | 4426 | break; |
4427 | case 8: | 4427 | case 8: |
4428 | // Trying to set export permissions - extra checks | ||
4429 | if (set && (mask & (uint)PermissionMask.Export) != 0) | ||
4430 | { | ||
4431 | if ((OwnerMask & (uint)PermissionMask.Export) == 0 || (BaseMask & (uint)PermissionMask.Export) == 0 || (NextOwnerMask & (uint)PermissionMask.All) != (uint)PermissionMask.All) | ||
4432 | mask &= ~(uint)PermissionMask.Export; | ||
4433 | } | ||
4428 | EveryoneMask = ApplyMask(EveryoneMask, set, mask) & | 4434 | EveryoneMask = ApplyMask(EveryoneMask, set, mask) & |
4429 | baseMask; | 4435 | baseMask; |
4430 | break; | 4436 | break; |
4431 | case 16: | 4437 | case 16: |
4438 | // Force full perm if export | ||
4439 | if ((EveryoneMask & (uint)PermissionMask.Export) != 0) | ||
4440 | { | ||
4441 | NextOwnerMask = (uint)PermissionMask.All; | ||
4442 | break; | ||
4443 | } | ||
4432 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & | 4444 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & |
4433 | baseMask; | 4445 | baseMask; |
4434 | // Prevent the client from creating no copy, no transfer | 4446 | // Prevent the client from creating no copy, no transfer |
@@ -5225,9 +5237,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5225 | 5237 | ||
5226 | public void ApplyNextOwnerPermissions() | 5238 | public void ApplyNextOwnerPermissions() |
5227 | { | 5239 | { |
5228 | BaseMask &= NextOwnerMask; | 5240 | // Export needs to be preserved in the base and everyone |
5241 | // mask, but removed in the owner mask as a next owner | ||
5242 | // can never change the export status | ||
5243 | BaseMask &= NextOwnerMask | (uint)PermissionMask.Export; | ||
5229 | OwnerMask &= NextOwnerMask; | 5244 | OwnerMask &= NextOwnerMask; |
5230 | EveryoneMask &= NextOwnerMask; | 5245 | EveryoneMask &= NextOwnerMask | (uint)PermissionMask.Export; |
5231 | 5246 | ||
5232 | Inventory.ApplyNextOwnerPermissions(); | 5247 | Inventory.ApplyNextOwnerPermissions(); |
5233 | } | 5248 | } |