diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 |
2 files changed, 29 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f0d8181..8c51077 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -6651,6 +6651,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6651 | } | 6651 | } |
6652 | #endregion | 6652 | #endregion |
6653 | 6653 | ||
6654 | if (SceneAgent.IsChildAgent) | ||
6655 | { | ||
6656 | SendCantSitBecauseChildAgentResponse(); | ||
6657 | return true; | ||
6658 | } | ||
6659 | |||
6654 | AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; | 6660 | AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; |
6655 | 6661 | ||
6656 | if (handlerAgentRequestSit != null) | 6662 | if (handlerAgentRequestSit != null) |
@@ -6675,6 +6681,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6675 | } | 6681 | } |
6676 | #endregion | 6682 | #endregion |
6677 | 6683 | ||
6684 | if (SceneAgent.IsChildAgent) | ||
6685 | { | ||
6686 | SendCantSitBecauseChildAgentResponse(); | ||
6687 | return true; | ||
6688 | } | ||
6689 | |||
6678 | AgentSit handlerAgentSit = OnAgentSit; | 6690 | AgentSit handlerAgentSit = OnAgentSit; |
6679 | if (handlerAgentSit != null) | 6691 | if (handlerAgentSit != null) |
6680 | { | 6692 | { |
@@ -6684,6 +6696,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6684 | return true; | 6696 | return true; |
6685 | } | 6697 | } |
6686 | 6698 | ||
6699 | /// <summary> | ||
6700 | /// Used when a child agent gets a sit response which should not be fulfilled. | ||
6701 | /// </summary> | ||
6702 | private void SendCantSitBecauseChildAgentResponse() | ||
6703 | { | ||
6704 | SendAlertMessage("Try moving closer. Can't sit on object because it is not in the same region as you."); | ||
6705 | } | ||
6706 | |||
6687 | private bool HandleSoundTrigger(IClientAPI sender, Packet Pack) | 6707 | private bool HandleSoundTrigger(IClientAPI sender, Packet Pack) |
6688 | { | 6708 | { |
6689 | SoundTriggerPacket soundTriggerPacket = (SoundTriggerPacket)Pack; | 6709 | SoundTriggerPacket soundTriggerPacket = (SoundTriggerPacket)Pack; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 37e5286..4fc207a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2297,6 +2297,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2297 | 2297 | ||
2298 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2298 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2299 | { | 2299 | { |
2300 | if (IsChildAgent) | ||
2301 | return; | ||
2302 | |||
2300 | if (ParentID != 0) | 2303 | if (ParentID != 0) |
2301 | { | 2304 | { |
2302 | if (ParentPart.UUID == targetID) | 2305 | if (ParentPart.UUID == targetID) |
@@ -2523,6 +2526,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2523 | 2526 | ||
2524 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2527 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2525 | { | 2528 | { |
2529 | if (IsChildAgent) | ||
2530 | return; | ||
2531 | |||
2526 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2532 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2527 | 2533 | ||
2528 | if (part != null) | 2534 | if (part != null) |
@@ -2583,6 +2589,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2583 | 2589 | ||
2584 | public void HandleAgentSitOnGround() | 2590 | public void HandleAgentSitOnGround() |
2585 | { | 2591 | { |
2592 | if (IsChildAgent) | ||
2593 | return; | ||
2594 | |||
2586 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. | 2595 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. |
2587 | m_AngularVelocity = Vector3.Zero; | 2596 | m_AngularVelocity = Vector3.Zero; |
2588 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 2597 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |