diff options
Diffstat (limited to 'OpenSim')
3 files changed, 70 insertions, 39 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index ca6459b..dedf00d 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -5,7 +5,7 @@ using System.Reflection; | |||
5 | 5 | ||
6 | namespace OpenSim.Region.ScriptEngine.Common | 6 | namespace OpenSim.Region.ScriptEngine.Common |
7 | { | 7 | { |
8 | public class Executor: MarshalByRefObject | 8 | public class Executor : MarshalByRefObject |
9 | { | 9 | { |
10 | /* TODO: | 10 | /* TODO: |
11 | * | 11 | * |
@@ -16,10 +16,12 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
16 | */ | 16 | */ |
17 | 17 | ||
18 | private IScript m_Script; | 18 | private IScript m_Script; |
19 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); | ||
19 | 20 | ||
20 | public Executor(IScript Script) | 21 | public Executor(IScript Script) |
21 | { | 22 | { |
22 | m_Script = Script; | 23 | m_Script = Script; |
24 | |||
23 | } | 25 | } |
24 | public void ExecuteEvent(string FunctionName, object[] args) | 26 | public void ExecuteEvent(string FunctionName, object[] args) |
25 | { | 27 | { |
@@ -34,23 +36,51 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
34 | //} | 36 | //} |
35 | //} | 37 | //} |
36 | 38 | ||
37 | Type type = m_Script.GetType(); | ||
38 | 39 | ||
39 | Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + m_Script.State() + "_event_" + FunctionName + "\""); | ||
40 | 40 | ||
41 | string EventName = m_Script.State() + "_event_" + FunctionName; | ||
42 | |||
43 | //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); | ||
44 | |||
45 | Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); | ||
46 | |||
47 | if (Events.ContainsKey(EventName) == false) | ||
48 | { | ||
49 | // Not found, create | ||
50 | Type type = m_Script.GetType(); | ||
51 | try | ||
52 | { | ||
53 | MethodInfo mi = type.GetMethod(EventName); | ||
54 | Events.Add(EventName, mi); | ||
55 | } | ||
56 | catch (Exception e) | ||
57 | { | ||
58 | // Event name not found, cache it as not found | ||
59 | Events.Add(EventName, null); | ||
60 | } | ||
61 | } | ||
62 | |||
63 | // Get event | ||
64 | MethodInfo ev = null; | ||
65 | Events.TryGetValue(EventName, out ev); | ||
66 | |||
67 | if (ev == null) // No event by that name! | ||
68 | return; | ||
69 | |||
70 | // Found | ||
41 | try | 71 | try |
42 | { | 72 | { |
43 | type.InvokeMember(m_Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, m_Script, args); | 73 | // Invoke it |
74 | ev.Invoke(m_Script, args); | ||
75 | |||
44 | } | 76 | } |
45 | catch (Exception e) | 77 | catch (Exception e) |
46 | { | 78 | { |
47 | // TODO: Send to correct place | 79 | // TODO: Send to correct place |
48 | Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); | 80 | Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); |
49 | } | 81 | } |
50 | |||
51 | |||
52 | } | 82 | } |
53 | 83 | ||
54 | |||
55 | } | 84 | } |
85 | |||
56 | } | 86 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs index 77c859f..1218b19 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -14,7 +14,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
14 | { | 14 | { |
15 | public class AppDomainManager | 15 | public class AppDomainManager |
16 | { | 16 | { |
17 | private int MaxScriptsPerAppDomain = 1; | 17 | private int MaxScriptsPerAppDomain = 3; |
18 | /// <summary> | 18 | /// <summary> |
19 | /// Internal list of all AppDomains | 19 | /// Internal list of all AppDomains |
20 | /// </summary> | 20 | /// </summary> |
@@ -22,7 +22,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
22 | /// <summary> | 22 | /// <summary> |
23 | /// Structure to keep track of data around AppDomain | 23 | /// Structure to keep track of data around AppDomain |
24 | /// </summary> | 24 | /// </summary> |
25 | private struct AppDomainStructure | 25 | private class AppDomainStructure |
26 | { | 26 | { |
27 | /// <summary> | 27 | /// <summary> |
28 | /// The AppDomain itself | 28 | /// The AppDomain itself |
@@ -57,33 +57,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
57 | /// <returns>Free AppDomain</returns> | 57 | /// <returns>Free AppDomain</returns> |
58 | private AppDomainStructure GetFreeAppDomain() | 58 | private AppDomainStructure GetFreeAppDomain() |
59 | { | 59 | { |
60 | FreeAppDomains(); | 60 | FreeAppDomains(); // Outsite lock, has its own GetLock |
61 | lock(GetLock) { | 61 | lock (GetLock) |
62 | { | ||
62 | // Current full? | 63 | // Current full? |
63 | if (CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) | 64 | if (CurrentAD != null && CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) |
64 | { | 65 | { |
65 | // Add it to AppDomains list and empty current | 66 | // Add it to AppDomains list and empty current |
66 | AppDomains.Add(CurrentAD); | 67 | AppDomains.Add(CurrentAD); |
67 | CurrentAD = new AppDomainStructure(); | 68 | CurrentAD = null; |
68 | } | 69 | } |
69 | // No current | 70 | // No current |
70 | if (CurrentAD.CurrentAppDomain == null) | 71 | if (CurrentAD == null) |
71 | { | 72 | { |
72 | // Create a new current AppDomain | 73 | // Create a new current AppDomain |
73 | CurrentAD = new AppDomainStructure(); | 74 | CurrentAD = new AppDomainStructure(); |
74 | CurrentAD.ScriptsWaitingUnload = 0; // to avoid compile warning for not in use | 75 | CurrentAD.CurrentAppDomain = PrepareNewAppDomain(); |
75 | CurrentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
76 | |||
77 | |||
78 | } | 76 | } |
79 | 77 | ||
80 | // Increase number of scripts loaded into this | 78 | Console.WriteLine("Scripts loaded in this Appdomain: " + CurrentAD.ScriptsLoaded); |
81 | // TODO: | ||
82 | // - We assume that every time someone wants an AppDomain they will load into it | ||
83 | // if this assumption is wrong we end up with a miscount and will never unload it. | ||
84 | // | ||
85 | |||
86 | // Return AppDomain | ||
87 | return CurrentAD; | 79 | return CurrentAD; |
88 | } // lock | 80 | } // lock |
89 | } | 81 | } |
@@ -143,19 +135,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
143 | 135 | ||
144 | 136 | ||
145 | 137 | ||
146 | public OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName, IScriptHost host) | 138 | public OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName) |
147 | { | 139 | { |
148 | //LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script"); | 140 | // Find next available AppDomain to put it in |
149 | //Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory); | ||
150 | // * Find next available AppDomain to put it in | ||
151 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | 141 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); |
152 | 142 | ||
153 | 143 | if (FreeAppDomain == null) Console.WriteLine("FreeAppDomain == null"); | |
144 | if (FreeAppDomain.CurrentAppDomain == null) Console.WriteLine("FreeAppDomain.CurrentAppDomain == null"); | ||
154 | LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | 145 | LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); |
155 | //LSL_BuiltIn_Commands_Interface mbrt = (LSL_BuiltIn_Commands_Interface)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | ||
156 | //Type mytype = mbrt.GetType(); | 146 | //Type mytype = mbrt.GetType(); |
157 | //Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | 147 | Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); |
158 | 148 | ||
149 | // Increase script count in tihs AppDomain | ||
159 | FreeAppDomain.ScriptsLoaded++; | 150 | FreeAppDomain.ScriptsLoaded++; |
160 | 151 | ||
161 | //mbrt.Start(); | 152 | //mbrt.Start(); |
@@ -169,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
169 | /// Increase "dead script" counter for an AppDomain | 160 | /// Increase "dead script" counter for an AppDomain |
170 | /// </summary> | 161 | /// </summary> |
171 | /// <param name="ad"></param> | 162 | /// <param name="ad"></param> |
172 | [Obsolete("Needs fixing!!!")] | 163 | [Obsolete("Needs fixing, needs a real purpose in life!!!")] |
173 | public void StopScript(AppDomain ad) | 164 | public void StopScript(AppDomain ad) |
174 | { | 165 | { |
175 | lock (FreeLock) | 166 | lock (FreeLock) |
@@ -188,10 +179,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
188 | if (ads.CurrentAppDomain == ad) | 179 | if (ads.CurrentAppDomain == ad) |
189 | { | 180 | { |
190 | // Found it - messy code to increase structure | 181 | // Found it - messy code to increase structure |
191 | AppDomainStructure ads2 = ads; | 182 | //AppDomainStructure ads2 = ads; |
192 | ads2.ScriptsWaitingUnload++; | 183 | ads.ScriptsWaitingUnload++; |
193 | AppDomains.Remove(ads); | 184 | //AppDomains.Remove(ads); |
194 | AppDomains.Add(ads2); | 185 | //AppDomains.Add(ads2); |
195 | return; | 186 | return; |
196 | } | 187 | } |
197 | } // foreach | 188 | } // foreach |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 9a65b5c..4879fb2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -34,6 +34,7 @@ using System.Reflection; | |||
34 | using System.Runtime.Remoting; | 34 | using System.Runtime.Remoting; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
36 | using OpenSim.Region.Environment.Scenes.Scripting; | 36 | using OpenSim.Region.Environment.Scenes.Scripting; |
37 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; | ||
37 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 38 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; |
38 | using OpenSim.Region.ScriptEngine.Common; | 39 | using OpenSim.Region.ScriptEngine.Common; |
39 | 40 | ||
@@ -176,7 +177,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
176 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); | 177 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); |
177 | 178 | ||
178 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); | 179 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); |
179 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName, ObjectID); | 180 | long before; |
181 | before = GC.GetTotalMemory(true); | ||
182 | LSL_BaseClass Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | ||
183 | Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); | ||
184 | before = GC.GetTotalMemory(true); | ||
185 | Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | ||
186 | Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); | ||
187 | before = GC.GetTotalMemory(true); | ||
188 | Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | ||
189 | Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); | ||
180 | 190 | ||
181 | 191 | ||
182 | // Add it to our temporary active script keeper | 192 | // Add it to our temporary active script keeper |
@@ -184,7 +194,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
184 | SetScript(ObjectID, ScriptID, Script); | 194 | SetScript(ObjectID, ScriptID, Script); |
185 | // We need to give (untrusted) assembly a private instance of BuiltIns | 195 | // We need to give (untrusted) assembly a private instance of BuiltIns |
186 | // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. | 196 | // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. |
187 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands(this, ObjectID); | 197 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, ObjectID); |
188 | 198 | ||
189 | // Start the script - giving it BuiltIns | 199 | // Start the script - giving it BuiltIns |
190 | Script.Start(LSLB); | 200 | Script.Start(LSLB); |