diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
2 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5e1c768..ed6f68a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | public bool DEBUG = false; | ||
68 | 69 | ||
69 | public SynchronizeSceneHandler SynchronizeScene; | 70 | public SynchronizeSceneHandler SynchronizeScene; |
70 | public SimStatsReporter StatsReporter; | 71 | public SimStatsReporter StatsReporter; |
@@ -650,6 +651,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | // | 651 | // |
651 | IConfig startupConfig = m_config.Configs["Startup"]; | 652 | IConfig startupConfig = m_config.Configs["Startup"]; |
652 | 653 | ||
654 | DEBUG = startupConfig.GetBoolean("DEBUG", false); | ||
655 | |||
653 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 656 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
654 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 657 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
655 | if (!m_useBackup) | 658 | if (!m_useBackup) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d58484e..1869417 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3841,7 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3841 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 3841 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
3842 | if (land != null) | 3842 | if (land != null) |
3843 | { | 3843 | { |
3844 | TeleportFlagsDebug(); | 3844 | if (Scene.DEBUG) |
3845 | TeleportFlagsDebug(); | ||
3846 | |||
3845 | // If we come in via login, landmark or map, we want to | 3847 | // If we come in via login, landmark or map, we want to |
3846 | // honor landing points. If we come in via Lure, we want | 3848 | // honor landing points. If we come in via Lure, we want |
3847 | // to ignore them. | 3849 | // to ignore them. |