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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs70
2 files changed, 84 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 663c9ae..5b9438b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
1582// } 1582// }
1583// } 1583// }
1584 1584
1585 if (update_movementflag && ParentID == 0) 1585// if (update_movementflag && ParentID == 0)
1586 Animator.UpdateMovementAnimations(); 1586// Animator.UpdateMovementAnimations();
1587 } 1587 }
1588 1588
1589 m_scene.EventManager.TriggerOnClientMovement(this); 1589 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -3279,8 +3279,18 @@ namespace OpenSim.Region.Framework.Scenes
3279 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); 3279 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3280 } 3280 }
3281 3281
3282 // Event called by the physics plugin to tell the avatar about a collision. 3282 /// <summary>
3283 private void PhysicsCollisionUpdate(EventArgs e) 3283 /// Event called by the physics plugin to tell the avatar about a collision.
3284 /// </summary>
3285 /// <remarks>
3286 /// This function is called continuously, even when there are no collisions. If the avatar is walking on the
3287 /// ground or a prim then there will be collision information between the avatar and the surface.
3288 ///
3289 /// FIXME: However, we can't safely avoid calling this yet where there are no collisions without analyzing whether
3290 /// any part of this method is relying on an every-frame call.
3291 /// </remarks>
3292 /// <param name="e"></param>
3293 public void PhysicsCollisionUpdate(EventArgs e)
3284 { 3294 {
3285 if (IsChildAgent) 3295 if (IsChildAgent)
3286 return; 3296 return;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
new file mode 100644
index 0000000..4a0533c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -0,0 +1,70 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Nini.Config;
35using NUnit.Framework;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.CoreModules.Framework.EntityTransfer;
42using OpenSim.Region.CoreModules.World.Serialiser;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
44using OpenSim.Region.Physics.Manager;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47
48namespace OpenSim.Region.Framework.Scenes.Tests
49{
50 /// <summary>
51 /// Scene presence animation tests
52 /// </summary>
53 [TestFixture]
54 public class ScenePresenceAnimationTests
55 {
56 [Test]
57 public void TestFlyingAnimation()
58 {
59 TestHelpers.InMethod();
60// log4net.Config.XmlConfigurator.Configure();
61
62 TestScene scene = SceneHelpers.SetupScene();
63 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
64 sp.PhysicsActor.Flying = true;
65 sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
66
67 Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER"));
68 }
69 }
70} \ No newline at end of file