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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs26
1 files changed, 6 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index aea47e6..a70c8fa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Framework.Scenes
236 236
237 public bool IgnoreUndoUpdate = false; 237 public bool IgnoreUndoUpdate = false;
238 238
239 private PrimFlags LocalFlags; 239 public PrimFlags LocalFlags;
240 240
241 private float m_damage = -1.0f; 241 private float m_damage = -1.0f;
242 private byte[] m_TextureAnimation; 242 private byte[] m_TextureAnimation;
@@ -904,32 +904,18 @@ namespace OpenSim.Region.Framework.Scenes
904 public Color Color 904 public Color Color
905 { 905 {
906 get { return m_color; } 906 get { return m_color; }
907 set 907 set { m_color = value; }
908 {
909 m_color = value;
910
911 /* ScheduleFullUpdate() need not be called b/c after
912 * setting the color, the text will be set, so then
913 * ScheduleFullUpdate() will be called. */
914 //ScheduleFullUpdate();
915 }
916 } 908 }
917 909
918 public string Text 910 public string Text
919 { 911 {
920 get 912 get
921 { 913 {
922 string returnstr = m_text; 914 if (m_text.Length > 255)
923 if (returnstr.Length > 255) 915 return m_text.Substring(0, 254);
924 { 916 return m_text;
925 returnstr = returnstr.Substring(0, 254);
926 }
927 return returnstr;
928 }
929 set
930 {
931 m_text = value;
932 } 917 }
918 set { m_text = value; }
933 } 919 }
934 920
935 921