diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | 76 |
2 files changed, 87 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9293aeb..f344dcc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1646,10 +1646,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | // The part ID is the folder ID! | 1646 | // The part ID is the folder ID! |
1647 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | 1647 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); |
1648 | if (part == null) | 1648 | if (part == null) |
1649 | { | ||
1650 | // m_log.DebugFormat( | ||
1651 | // "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script", | ||
1652 | // itemBase.Folder, agentID); | ||
1653 | |||
1649 | return null; | 1654 | return null; |
1655 | } | ||
1650 | 1656 | ||
1651 | if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID)) | 1657 | if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID)) |
1658 | { | ||
1659 | // m_log.DebugFormat( | ||
1660 | // "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID); | ||
1661 | |||
1652 | return null; | 1662 | return null; |
1663 | } | ||
1653 | 1664 | ||
1654 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1665 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1655 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1666 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs new file mode 100644 index 0000000..6f99abd --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Tests.Common; | ||
38 | using OpenSim.Tests.Common.Mock; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
41 | { | ||
42 | [TestFixture] | ||
43 | public class SceneObjectScriptTests | ||
44 | { | ||
45 | [Test] | ||
46 | public void TestAddScript() | ||
47 | { | ||
48 | TestHelpers.InMethod(); | ||
49 | // log4net.Config.XmlConfigurator.Configure(); | ||
50 | |||
51 | UUID userId = TestHelpers.ParseTail(0x1); | ||
52 | UUID itemId = TestHelpers.ParseTail(0x2); | ||
53 | string itemName = "Test Script Item"; | ||
54 | |||
55 | Scene scene = SceneHelpers.SetupScene(); | ||
56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | ||
57 | scene.AddNewSceneObject(so, true); | ||
58 | |||
59 | InventoryItemBase itemTemplate = new InventoryItemBase(); | ||
60 | itemTemplate.Name = itemName; | ||
61 | itemTemplate.Folder = so.UUID; | ||
62 | itemTemplate.InvType = (int)InventoryType.LSL; | ||
63 | |||
64 | SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); | ||
65 | |||
66 | Assert.That(partWhereScriptAdded, Is.Not.Null); | ||
67 | |||
68 | IEntityInventory primInventory = partWhereScriptAdded.Inventory; | ||
69 | Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); | ||
70 | Assert.That(primInventory.ContainsScripts(), Is.True); | ||
71 | |||
72 | IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName); | ||
73 | Assert.That(primItems.Count, Is.EqualTo(1)); | ||
74 | } | ||
75 | } | ||
76 | } \ No newline at end of file | ||