diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 5cf8953..2fe4d68 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -234,7 +234,7 @@ public class BSCharacter : BSPhysObject | |||
234 | _position.Z = terrainHeight + 2.0f; | 234 | _position.Z = terrainHeight + 2.0f; |
235 | ret = true; | 235 | ret = true; |
236 | } | 236 | } |
237 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) == 0) | 237 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) |
238 | { | 238 | { |
239 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); | 239 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); |
240 | if (Position.Z < waterHeight) | 240 | if (Position.Z < waterHeight) |