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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs4
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs14
-rw-r--r--OpenSim/Framework/Communications/Tests/LoginServiceTests.cs9
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs11
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs32
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs47
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs51
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs45
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs39
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs141
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs11
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs59
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs28
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs42
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs46
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs1209
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs158
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs96
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
-rw-r--r--OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs16
-rw-r--r--OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs14
-rw-r--r--OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs2
-rw-r--r--OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs49
-rw-r--r--OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs9
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs24
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs27
-rw-r--r--OpenSim/Tests/Common/Mock/TestInventoryService.cs9
34 files changed, 992 insertions, 1349 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 8ee1b1a..ca641d0 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -747,7 +747,7 @@ namespace OpenSim.Framework.Communications.Cache
747 747
748 InventoryItemBase itemInfo = null; 748 InventoryItemBase itemInfo = null;
749 749
750 itemInfo = m_InventoryService.QueryItem(item); 750 itemInfo = m_InventoryService.GetItem(item);
751 751
752 if (itemInfo != null) 752 if (itemInfo != null)
753 { 753 {
@@ -784,7 +784,7 @@ namespace OpenSim.Framework.Communications.Cache
784 784
785 InventoryFolderBase folderInfo = null; 785 InventoryFolderBase folderInfo = null;
786 786
787 folderInfo = m_InventoryService.QueryFolder(folder); 787 folderInfo = m_InventoryService.GetFolder(folder);
788 788
789 if (folderInfo != null) 789 if (folderInfo != null)
790 { 790 {
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
index fe88cf5..670c9ff 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
@@ -186,14 +186,14 @@ namespace OpenSim.Framework.Communications.Tests
186 186
187 Assert.That( 187 Assert.That(
188 userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False); 188 userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
189 Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); 189 Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
190 Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False); 190 Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
191 Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null); 191 Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
192 192
193 // 2: Try a folder create that should work 193 // 2: Try a folder create that should work
194 Assert.That( 194 Assert.That(
195 userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True); 195 userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
196 Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null); 196 Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
197 Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True); 197 Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
198 } 198 }
199 199
@@ -228,7 +228,7 @@ namespace OpenSim.Framework.Communications.Tests
228 Assert.That(newFolderName1, Is.EqualTo(folder1.Name)); 228 Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
229 Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type)); 229 Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
230 230
231 InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder); 231 InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder);
232 Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name)); 232 Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
233 Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type)); 233 Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
234 } 234 }
@@ -254,7 +254,7 @@ namespace OpenSim.Framework.Communications.Tests
254 Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True); 254 Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
255 Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False); 255 Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
256 256
257 InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder2); 257 InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2);
258 Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name)); 258 Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
259 Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type)); 259 Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
260 Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID)); 260 Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
@@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications.Tests
296 InventoryFolderBase myFolder = new InventoryFolderBase(); 296 InventoryFolderBase myFolder = new InventoryFolderBase();
297 myFolder.ID = folderToMoveId; 297 myFolder.ID = folderToMoveId;
298 Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True); 298 Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
299 Assert.That(myScene.InventoryService.QueryFolder(myFolder).ParentID, Is.EqualTo(folder2Id)); 299 Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
300 300
301 Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False); 301 Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
302 } 302 }
@@ -322,13 +322,13 @@ namespace OpenSim.Framework.Communications.Tests
322 myFolder.ID = folder1Id; 322 myFolder.ID = folder1Id;
323 323
324 userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); 324 userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
325 Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null); 325 Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
326 326
327 // Test purge 327 // Test purge
328 userInfo.PurgeFolder(rootFolder.ID); 328 userInfo.PurgeFolder(rootFolder.ID);
329 329
330 Assert.That(rootFolder.RequestListOfFolders(), Is.Empty); 330 Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
331 Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); 331 Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
332 } 332 }
333 } 333 }
334} \ No newline at end of file 334} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index b1b7809..22dcef9 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -552,12 +552,12 @@ namespace OpenSim.Framework.Communications.Tests
552 return false; 552 return false;
553 } 553 }
554 554
555 public InventoryItemBase QueryItem(InventoryItemBase item) 555 public InventoryItemBase GetItem(InventoryItemBase item)
556 { 556 {
557 return null; 557 return null;
558 } 558 }
559 559
560 public InventoryFolderBase QueryFolder(InventoryFolderBase folder) 560 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
561 { 561 {
562 return null; 562 return null;
563 } 563 }
@@ -575,5 +575,10 @@ namespace OpenSim.Framework.Communications.Tests
575 root.ParentID = UUID.Zero; 575 root.ParentID = UUID.Zero;
576 return root; 576 return root;
577 } 577 }
578
579 public int GetAssetPermissions(UUID userID, UUID assetID)
580 {
581 return 1;
582 }
578 } 583 }
579} 584}
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 4307fe2..b5bf92f 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -354,7 +354,16 @@ namespace OpenSim.Framework
354 } 354 }
355 } 355 }
356 protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 356 protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
357 357
358 public InventoryItemBase()
359 {
360 }
361
362 public InventoryItemBase(UUID id)
363 {
364 ID = id;
365 }
366
358 public object Clone() 367 public object Clone()
359 { 368 {
360 return MemberwiseClone(); 369 return MemberwiseClone();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 7633b7b..6dda5aa 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -2156,16 +2156,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2156 2156
2157 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase) 2157 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
2158 { 2158 {
2159 // XXX: Nasty temporary move that will be resolved shortly
2160 InventoryFolderImpl folder = (InventoryFolderImpl)folderBase;
2161
2162 // We will use the same transaction id for all the separate packets to be sent out in this update. 2159 // We will use the same transaction id for all the separate packets to be sent out in this update.
2163 UUID transactionId = UUID.Random(); 2160 UUID transactionId = UUID.Random();
2164 2161
2165 List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks 2162 List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks
2166 = new List<BulkUpdateInventoryPacket.FolderDataBlock>(); 2163 = new List<BulkUpdateInventoryPacket.FolderDataBlock>();
2167 2164
2168 SendBulkUpdateInventoryFolderRecursive(folder, ref folderDataBlocks, transactionId); 2165 SendBulkUpdateInventoryFolderRecursive(folderBase, ref folderDataBlocks, transactionId);
2169 2166
2170 if (folderDataBlocks.Count > 0) 2167 if (folderDataBlocks.Count > 0)
2171 { 2168 {
@@ -2191,17 +2188,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2191 /// <param name="folderDataBlocks"></param> 2188 /// <param name="folderDataBlocks"></param>
2192 /// <param name="transactionId"></param> 2189 /// <param name="transactionId"></param>
2193 private void SendBulkUpdateInventoryFolderRecursive( 2190 private void SendBulkUpdateInventoryFolderRecursive(
2194 InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks, 2191 InventoryFolderBase folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks,
2195 UUID transactionId) 2192 UUID transactionId)
2196 { 2193 {
2197 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); 2194 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
2198 2195
2199 const int MAX_ITEMS_PER_PACKET = 5; 2196 const int MAX_ITEMS_PER_PACKET = 5;
2200 2197
2198 IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
2201 // If there are any items then we have to start sending them off in this packet - the next folder will have 2199 // If there are any items then we have to start sending them off in this packet - the next folder will have
2202 // to be in its own bulk update packet. Also, we can only fit 5 items in a packet (at least this was the limit 2200 // to be in its own bulk update packet. Also, we can only fit 5 items in a packet (at least this was the limit
2203 // being used on the Linden grid at 20081203). 2201 // being used on the Linden grid at 20081203).
2204 List<InventoryItemBase> items = folder.RequestListOfItems(); 2202 InventoryCollection contents = invService.GetFolderContent(AgentId, folder.ID); // folder.RequestListOfItems();
2203 List<InventoryItemBase> items = contents.Items;
2205 while (items.Count > 0) 2204 while (items.Count > 0)
2206 { 2205 {
2207 BulkUpdateInventoryPacket bulkUpdate 2206 BulkUpdateInventoryPacket bulkUpdate
@@ -2233,8 +2232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2233 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder)); 2232 folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
2234 } 2233 }
2235 2234
2236 List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); 2235 List<InventoryFolderBase> subFolders = contents.Folders;
2237 foreach (InventoryFolderImpl subFolder in subFolders) 2236 foreach (InventoryFolderBase subFolder in subFolders)
2238 { 2237 {
2239 SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId); 2238 SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId);
2240 } 2239 }
@@ -6609,20 +6608,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6609 } 6608 }
6610 else // Agent 6609 else // Agent
6611 { 6610 {
6612 CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId); 6611 //InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
6613 if (userInfo == null) 6612 IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
6614 { 6613 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(itemID));
6615 m_log.ErrorFormat(
6616 "[CLIENT]: Could not resolve user {0} for caps inventory update",
6617 AgentId);
6618
6619 break;
6620 }
6621
6622 if (userInfo.RootFolder == null)
6623 break;
6624
6625 InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
6626 if (assetRequestItem == null) 6614 if (assetRequestItem == null)
6627 { 6615 {
6628 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 6616 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 8d586c4..c9ee54f 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -192,40 +192,29 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
192 { 192 {
193 if (XferUploaders.ContainsKey(transactionID)) 193 if (XferUploaders.ContainsKey(transactionID))
194 { 194 {
195 CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( 195 UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
196 remoteClient.AgentId);
197 196
198 if (userInfo != null) 197 AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
199 {
200 UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
201
202 AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
203
204 if (asset == null)
205 {
206 asset = GetTransactionAsset(transactionID);
207 }
208
209 if (asset != null && asset.FullID == assetID)
210 {
211 // Assets never get updated, new ones get created
212 asset.FullID = UUID.Random();
213 asset.Name = item.Name;
214 asset.Description = item.Description;
215 asset.Type = (sbyte)item.AssetType;
216 item.AssetID = asset.FullID;
217
218 Manager.MyScene.AssetService.Store(asset);
219 }
220 198
221 userInfo.UpdateItem(item); 199 if (asset == null)
200 {
201 asset = GetTransactionAsset(transactionID);
222 } 202 }
223 else 203
204 if (asset != null && asset.FullID == assetID)
224 { 205 {
225 m_log.ErrorFormat( 206 // Assets never get updated, new ones get created
226 "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update", 207 asset.FullID = UUID.Random();
227 remoteClient.AgentId); 208 asset.Name = item.Name;
209 asset.Description = item.Description;
210 asset.Type = (sbyte)item.AssetType;
211 item.AssetID = asset.FullID;
212
213 Manager.MyScene.AssetService.Store(asset);
228 } 214 }
215
216 IInventoryService invService = Manager.MyScene.InventoryService;
217 invService.UpdateItem(item);
229 } 218 }
230 } 219 }
231 } 220 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index afd9f5a..e192b81 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -32,6 +32,7 @@ using log4net;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Services.Interfaces;
35 36
36namespace OpenSim.Region.CoreModules.Agent.AssetTransaction 37namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
37{ 38{
@@ -214,39 +215,31 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
214 private void DoCreateItem(uint callbackID) 215 private void DoCreateItem(uint callbackID)
215 { 216 {
216 m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); 217 m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
217 CachedUserInfo userInfo =
218 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
219 ourClient.AgentId);
220 218
221 if (userInfo != null) 219 IInventoryService invService = m_userTransactions.Manager.MyScene.InventoryService;
222 { 220
223 InventoryItemBase item = new InventoryItemBase(); 221 InventoryItemBase item = new InventoryItemBase();
224 item.Owner = ourClient.AgentId; 222 item.Owner = ourClient.AgentId;
225 item.CreatorId = ourClient.AgentId.ToString(); 223 item.CreatorId = ourClient.AgentId.ToString();
226 item.ID = UUID.Random(); 224 item.ID = UUID.Random();
227 item.AssetID = m_asset.FullID; 225 item.AssetID = m_asset.FullID;
228 item.Description = m_description; 226 item.Description = m_description;
229 item.Name = m_name; 227 item.Name = m_name;
230 item.AssetType = type; 228 item.AssetType = type;
231 item.InvType = invType; 229 item.InvType = invType;
232 item.Folder = InventFolder; 230 item.Folder = InventFolder;
233 item.BasePermissions = 0x7fffffff; 231 item.BasePermissions = 0x7fffffff;
234 item.CurrentPermissions = 0x7fffffff; 232 item.CurrentPermissions = 0x7fffffff;
235 item.GroupPermissions=0; 233 item.GroupPermissions=0;
236 item.EveryOnePermissions=0; 234 item.EveryOnePermissions=0;
237 item.NextPermissions = nextPerm; 235 item.NextPermissions = nextPerm;
238 item.Flags = (uint) wearableType; 236 item.Flags = (uint) wearableType;
239 item.CreationDate = Util.UnixTimeSinceEpoch(); 237 item.CreationDate = Util.UnixTimeSinceEpoch();
240 238
241 userInfo.AddItem(item); 239 if (invService.AddItem(item))
242 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 240 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
243 }
244 else 241 else
245 { 242 ourClient.SendAlertMessage("Unable to create inventory item");
246 m_log.ErrorFormat(
247 "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
248 ourClient.AgentId);
249 }
250 } 243 }
251 244
252 /// <summary> 245 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
index fa5369f..71ff28c 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -37,6 +37,7 @@ using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>; 39using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
40using OpenSim.Services.Interfaces;
40 41
41namespace OpenSim.Region.CoreModules.Agent.TextureDownload 42namespace OpenSim.Region.CoreModules.Agent.TextureDownload
42{ 43{
@@ -217,11 +218,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
217 if (profile == null) // Deny unknown user 218 if (profile == null) // Deny unknown user
218 return; 219 return;
219 220
220 if (profile.RootFolder == null) // Deny no inventory 221 IInventoryService invService = scene.InventoryService;
222 if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory
221 return; 223 return;
222 224
223 if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned 225 // Diva 2009-08-13: this test doesn't make any sense to many devs
224 return; 226 //if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
227 //{
228 // m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}");
229 // return;
230 //}
225 231
226 m_log.Debug("Texture preview"); 232 m_log.Debug("Texture preview");
227 } 233 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 33dc7a5..582beee 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -34,6 +34,7 @@ using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory 39namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
39{ 40{
@@ -115,9 +116,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
115 } 116 }
116 117
117 118
118 public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance) 119 public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
119 { 120 {
120 if (profile.RootFolder != null) 121 IInventoryService invService = m_scene.InventoryService;
122
123 if (invService.GetRootFolder(userID) != null)
121 { 124 {
122 for (int i = 0; i < 13; i++) 125 for (int i = 0; i < 13; i++)
123 { 126 {
@@ -127,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
127 } 130 }
128 else 131 else
129 { 132 {
130 InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID); 133 InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
131 134
132 if (baseItem != null) 135 if (baseItem != null)
133 { 136 {
@@ -143,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
143 } 146 }
144 else 147 else
145 { 148 {
146 m_log.Error("[APPEARANCE]: you have no inventory, appearance stuff isn't going to work"); 149 m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID);
147 } 150 }
148 } 151 }
149 152
@@ -163,8 +166,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
163 return; 166 return;
164 } 167 }
165 168
166 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
167
168 AvatarAppearance avatAppearance = null; 169 AvatarAppearance avatAppearance = null;
169 if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) 170 if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
170 { 171 {
@@ -174,34 +175,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 175
175 //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); 176 //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
176 177
177 if (profile != null) 178 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
178 { 179 {
179 if (profile.RootFolder != null) 180 if (wear.Type < 13)
180 { 181 {
181 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 182 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
182 {
183 if (wear.Type < 13)
184 {
185 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
186 }
187 }
188
189 SetAppearanceAssets(profile, ref avatAppearance);
190
191 m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
192 avatar.Appearance = avatAppearance;
193 }
194 else
195 {
196 m_log.WarnFormat(
197 "[APPEARANCE]: Inventory has not yet been received for {0}, cannot set wearables",
198 clientView.Name);
199 } 183 }
200 } 184 }
201 else 185
202 { 186 SetAppearanceAssets(avatar.UUID, ref avatAppearance);
203 m_log.WarnFormat("[APPEARANCE]: Cannot set wearables for {0}, no user profile found", clientView.Name); 187
204 } 188 m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
189 avatar.Appearance = avatAppearance;
205 } 190 }
206 191
207 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 192 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index b6250a2..49b2b5c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -39,6 +39,7 @@ using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache; 39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Services.Interfaces;
42 43
43namespace OpenSim.Region.CoreModules.Avatar.Friends 44namespace OpenSim.Region.CoreModules.Avatar.Friends
44{ 45{
@@ -654,8 +655,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
654 initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID }); 655 initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID });
655 656
656 // find the folder for the friend... 657 // find the folder for the friend...
657 InventoryFolderImpl folder = 658 //InventoryFolderImpl folder =
658 initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard); 659 // initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard);
660 IInventoryService invService = initiator.Scene.InventoryService;
661 InventoryFolderBase folder = invService.GetFolderForType(toAgentID, AssetType.CallingCard);
659 if (folder != null) 662 if (folder != null)
660 { 663 {
661 // ... and add the calling card 664 // ... and add the calling card
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index 102feaf..a68db1b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework;
33using OpenSim.Framework.Communications.Cache; 33using OpenSim.Framework.Communications.Cache;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Services.Interfaces;
36 37
37namespace OpenSim.Region.CoreModules.Avatar.Gestures 38namespace OpenSim.Region.CoreModules.Avatar.Gestures
38{ 39{
@@ -62,42 +63,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
62 63
63 public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) 64 public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
64 { 65 {
65 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); 66 IInventoryService invService = m_scene.InventoryService;
66 67
67 if (userInfo != null) 68 InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
69 if (item != null)
68 { 70 {
69 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); 71 item.Flags = 1;
70 if (item != null) 72 invService.UpdateItem(item);
71 {
72 item.Flags = 1;
73 userInfo.UpdateItem(item);
74 }
75 else
76 m_log.ErrorFormat(
77 "[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name);
78 } 73 }
79 else 74 else
80 m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name); 75 m_log.WarnFormat(
76 "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
81 } 77 }
82 78
83 public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) 79 public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
84 { 80 {
85 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); 81 IInventoryService invService = m_scene.InventoryService;
86 82
87 if (userInfo != null) 83 InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
84 if (item != null)
88 { 85 {
89 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); 86 item.Flags = 0;
90 if (item != null) 87 invService.UpdateItem(item);
91 {
92 item.Flags = 0;
93 userInfo.UpdateItem(item);
94 }
95 else
96 m_log.ErrorFormat(
97 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
98 } 88 }
99 else 89 else
100 m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name); 90 m_log.ErrorFormat(
91 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
101 } 92 }
102 } 93 }
103} \ No newline at end of file 94} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 811d4cc..5315c11 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38 39
39namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer 40namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
40{ 41{
@@ -154,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
154 "into agent {1}'s inventory", 155 "into agent {1}'s inventory",
155 folderID, new UUID(im.toAgentID)); 156 folderID, new UUID(im.toAgentID));
156 157
157 InventoryFolderImpl folderCopy 158 InventoryFolderBase folderCopy
158 = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); 159 = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero);
159 160
160 if (folderCopy == null) 161 if (folderCopy == null)
@@ -247,52 +248,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
247 // It will have been pushed to the client, too 248 // It will have been pushed to the client, too
248 // 249 //
249 250
250 CachedUserInfo userInfo = 251 //CachedUserInfo userInfo =
251 scene.CommsManager.UserProfileCacheService. 252 // scene.CommsManager.UserProfileCacheService.
252 GetUserDetails(client.AgentId); 253 // GetUserDetails(client.AgentId);
254 IInventoryService invService = scene.InventoryService;
253 255
254 if (userInfo != null) 256 InventoryFolderBase trashFolder =
255 { 257 invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
256 InventoryFolderImpl trashFolder = 258
257 userInfo.FindFolderForType((int)AssetType.TrashFolder); 259 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
258
259 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
260
261 InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID);
262 InventoryFolderBase folder = null;
263 260
264 if (item != null && trashFolder != null) 261 InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
265 { 262 InventoryFolderBase folder = null;
266 item.Folder = trashFolder.ID; 263
267 264 if (item != null && trashFolder != null)
268 userInfo.DeleteItem(inventoryEntityID); 265 {
266 item.Folder = trashFolder.ID;
269 267
270 scene.AddInventoryItem(client, item); 268 // Diva comment: can't we just update this item???
271 } 269 invService.DeleteItem(item);
272 else 270 scene.AddInventoryItem(client, item);
271 }
272 else
273 {
274 folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
275
276 if (folder != null & trashFolder != null)
273 { 277 {
274 folder = userInfo.RootFolder.FindFolder(inventoryEntityID); 278 folder.ParentID = trashFolder.ID;
275 279 invService.MoveFolder(folder);
276 if (folder != null & trashFolder != null)
277 {
278 userInfo.MoveFolder(inventoryEntityID, trashFolder.ID);
279 }
280 } 280 }
281 }
282
283 if ((null == item && null == folder) | null == trashFolder)
284 {
285 string reason = String.Empty;
281 286
282 if ((null == item && null == folder) | null == trashFolder) 287 if (trashFolder == null)
283 { 288 reason += " Trash folder not found.";
284 string reason = String.Empty; 289 if (item == null)
285 290 reason += " Item not found.";
286 if (trashFolder == null) 291 if (folder == null)
287 reason += " Trash folder not found."; 292 reason += " Folder not found.";
288 if (item == null) 293
289 reason += " Item not found."; 294 client.SendAgentAlertMessage("Unable to delete "+
290 if (folder == null) 295 "received inventory" + reason, false);
291 reason += " Folder not found.";
292
293 client.SendAgentAlertMessage("Unable to delete "+
294 "received inventory" + reason, false);
295 }
296 } 296 }
297 297
298 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 298 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
@@ -405,17 +405,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
405 return; 405 return;
406 } 406 }
407 407
408 CachedUserInfo userInfo = 408 //CachedUserInfo userInfo =
409 scene.CommsManager.UserProfileCacheService. 409 // scene.CommsManager.UserProfileCacheService.
410 GetUserDetails(user.ControllingClient.AgentId); 410 // GetUserDetails(user.ControllingClient.AgentId);
411 411
412 if (userInfo == null) 412 //if (userInfo == null)
413 { 413 //{
414 m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient"); 414 // m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
415 return; 415 // return;
416 } 416 //}
417 417
418 AssetType assetType = (AssetType)msg.binaryBucket[0]; 418 AssetType assetType = (AssetType)msg.binaryBucket[0];
419 IInventoryService invService = scene.InventoryService;
419 420
420 if (AssetType.Folder == assetType) 421 if (AssetType.Folder == assetType)
421 { 422 {
@@ -425,31 +426,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
425 folder.ID = folderID; 426 folder.ID = folderID;
426 folder.Owner = user.ControllingClient.AgentId; 427 folder.Owner = user.ControllingClient.AgentId;
427 428
428 // Fetch from database 429 // Fetch from service
429 // 430 //
430 if (!userInfo.QueryFolder(folder)) 431 folder = invService.GetFolder(folder);
432 if (folder == null)
431 { 433 {
432 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); 434 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
433 return; 435 return;
434 } 436 }
435 437
436 // Get folder info 438 user.ControllingClient.SendBulkUpdateInventory(folder);
437 //
438 InventoryFolderImpl folderInfo = userInfo.RootFolder.FindFolder(folder.ID);
439 if (folderInfo == null)
440 {
441 m_log.Debug("[INVENTORY TRANSFER] Can't retrieve folder to give");
442 return;
443 }
444
445 user.ControllingClient.SendBulkUpdateInventory(folderInfo);
446 439
447 // This unelegant, slow kludge is to reload the folders and 440 //// This unelegant, slow kludge is to reload the folders and
448 // items. Since a folder give can transfer subfolders and 441 //// items. Since a folder give can transfer subfolders and
449 // items, this is the easiest way to pull that stuff in 442 //// items, this is the easiest way to pull that stuff in
450 // 443 ////
451 userInfo.DropInventory(); 444 //userInfo.DropInventory();
452 userInfo.FetchInventory(); 445 //userInfo.FetchInventory();
453 446
454 // Deliver message 447 // Deliver message
455 // 448 //
@@ -463,20 +456,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
463 item.ID = itemID; 456 item.ID = itemID;
464 item.Owner = user.ControllingClient.AgentId; 457 item.Owner = user.ControllingClient.AgentId;
465 458
466 // Fetch from database 459 // Fetch from service
467 //
468 if (!userInfo.QueryItem(item))
469 {
470 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
471 return;
472 }
473
474 // Get item info
475 // 460 //
476 item = userInfo.RootFolder.FindItem(item.ID); 461 item = invService.GetItem(item);
477 if (item == null) 462 if (item == null)
478 { 463 {
479 m_log.Debug("[INVENTORY TRANSFER] Can't retrieve item to give"); 464 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
480 return; 465 return;
481 } 466 }
482 467
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
index 375faf5..ef5ffe1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
@@ -82,7 +82,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
82 /// </summary> 82 /// </summary>
83 /// <param name="userID"></param> 83 /// <param name="userID"></param>
84 /// <returns>null if no root folder was found</returns> 84 /// <returns>null if no root folder was found</returns>
85 public abstract InventoryFolderBase GetRootFolder(UUID userID); 85 public InventoryFolderBase GetRootFolder(UUID userID)
86 {
87 // Root folder is here as system type Folder.
88 return m_cache.GetFolderForType(userID, AssetType.Folder);
89 }
86 90
87 public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); 91 public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
88 92
@@ -184,9 +188,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
184 /// <returns>true if the item was successfully deleted</returns> 188 /// <returns>true if the item was successfully deleted</returns>
185 public abstract bool DeleteItem(InventoryItemBase item); 189 public abstract bool DeleteItem(InventoryItemBase item);
186 190
187 public abstract InventoryItemBase QueryItem(InventoryItemBase item); 191 public abstract InventoryItemBase GetItem(InventoryItemBase item);
188 192
189 public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder); 193 public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
190 194
191 /// <summary> 195 /// <summary>
192 /// Does the given user have an inventory structure? 196 /// Does the given user have an inventory structure?
@@ -202,5 +206,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
202 /// <returns></returns> 206 /// <returns></returns>
203 public abstract List<InventoryItemBase> GetActiveGestures(UUID userId); 207 public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
204 208
209 public abstract int GetAssetPermissions(UUID userID, UUID assetID);
205 } 210 }
206} 211}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 62b9bed..59b2019 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -238,7 +238,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
238 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) 238 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
239 { 239 {
240 if (IsLocalGridUser(userID)) 240 if (IsLocalGridUser(userID))
241 return GetSystemFoldersLocal(userID); 241 {
242 // This is not pretty, but it will have to do for now
243 if (m_GridService is BaseInventoryConnector)
244 {
245 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetSystemsFolders redirected to RemoteInventoryServiceConnector module");
246 return ((BaseInventoryConnector)m_GridService).GetSystemFolders(userID);
247 }
248 else
249 {
250 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetSystemsFolders redirected to GetSystemFoldersLocal");
251 return GetSystemFoldersLocal(userID);
252 }
253 }
242 else 254 else
243 { 255 {
244 UUID sessionID = GetSessionID(userID); 256 UUID sessionID = GetSessionID(userID);
@@ -263,6 +275,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
263 folders[(AssetType)folder.Type] = folder; 275 folders[(AssetType)folder.Type] = folder;
264 } 276 }
265 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count); 277 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
278 // Put the root folder there, as type Folder
279 folders[AssetType.Folder] = root;
266 return folders; 280 return folders;
267 } 281 }
268 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID); 282 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);
@@ -387,13 +401,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
387 } 401 }
388 } 402 }
389 403
390 public override InventoryItemBase QueryItem(InventoryItemBase item) 404 public override InventoryItemBase GetItem(InventoryItemBase item)
391 { 405 {
392 if (item == null) 406 if (item == null)
393 return null; 407 return null;
394 408 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetItem {0} for user {1}", item.ID, item.Owner);
395 if (IsLocalGridUser(item.Owner)) 409 if (IsLocalGridUser(item.Owner))
396 return m_GridService.QueryItem(item); 410 return m_GridService.GetItem(item);
397 else 411 else
398 { 412 {
399 UUID sessionID = GetSessionID(item.Owner); 413 UUID sessionID = GetSessionID(item.Owner);
@@ -402,13 +416,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
402 } 416 }
403 } 417 }
404 418
405 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) 419 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
406 { 420 {
407 if (folder == null) 421 if (folder == null)
408 return null; 422 return null;
409 423
410 if (IsLocalGridUser(folder.Owner)) 424 if (IsLocalGridUser(folder.Owner))
411 return m_GridService.QueryFolder(folder); 425 return m_GridService.GetFolder(folder);
412 else 426 else
413 { 427 {
414 UUID sessionID = GetSessionID(folder.Owner); 428 UUID sessionID = GetSessionID(folder.Owner);
@@ -422,39 +436,56 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
422 return false; 436 return false;
423 } 437 }
424 438
425 public override InventoryFolderBase GetRootFolder(UUID userID) 439 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
426 { 440 {
427 return null; 441 return new List<InventoryItemBase>();
428 } 442 }
429 443
430 public override List<InventoryItemBase> GetActiveGestures(UUID userId) 444 public override int GetAssetPermissions(UUID userID, UUID assetID)
431 { 445 {
432 return new List<InventoryItemBase>(); 446 if (IsLocalGridUser(userID))
447 return m_GridService.GetAssetPermissions(userID, assetID);
448 else
449 {
450 UUID sessionID = GetSessionID(userID);
451 string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
452 return m_HGService.GetAssetPermissions(uri, assetID, sessionID);
453 }
433 } 454 }
434 455
435 #endregion 456 #endregion
436 457
437 private UUID GetSessionID(UUID userID) 458 private UUID GetSessionID(UUID userID)
438 { 459 {
439 ScenePresence sp = m_Scene.GetScenePresence(userID); 460 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
440 if (sp != null) 461 if (uinfo != null)
441 return sp.ControllingClient.SessionId; 462 return uinfo.SessionID;
442 463
464 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: user profile for {0} not found", userID);
443 return UUID.Zero; 465 return UUID.Zero;
444 } 466 }
445 467
446 private bool IsLocalGridUser(UUID userID) 468 private bool IsLocalGridUser(UUID userID)
447 { 469 {
448 if (m_UserProfileService == null) 470 if (m_UserProfileService == null)
471 {
472 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, no profile service. Returning false.");
449 return false; 473 return false;
474 }
450 475
451 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID); 476 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
452 if (uinfo == null) 477 if (uinfo == null)
478 {
479 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, no profile for user {0}. Returning true.", userID);
453 return true; 480 return true;
481 }
454 482
455 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI); 483 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
484 string uri = m_LocalGridInventoryURI.TrimEnd('/');
485
486 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, comparing {0} to {1}.", userInventoryServerURI, uri);
456 487
457 if ((userInventoryServerURI == m_LocalGridInventoryURI) || (userInventoryServerURI == "")) 488 if ((userInventoryServerURI == uri) || (userInventoryServerURI == ""))
458 { 489 {
459 return true; 490 return true;
460 } 491 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index c16e92e..c8f04a5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
91 Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID); 91 Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
92 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", 92 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
93 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); 93 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
94
94 if (folders.Count > 0) 95 if (folders.Count > 0)
95 lock (m_InventoryCache) 96 lock (m_InventoryCache)
96 m_InventoryCache.Add(presence.UUID, folders); 97 m_InventoryCache.Add(presence.UUID, folders);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 6efe903..2fbc5fe 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -201,8 +201,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
201 foreach (InventoryFolderBase folder in content.Folders) 201 foreach (InventoryFolderBase folder in content.Folders)
202 { 202 {
203 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) 203 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
204 {
205 m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
204 folders[(AssetType)folder.Type] = folder; 206 folders[(AssetType)folder.Type] = folder;
207 }
205 } 208 }
209 // Put the root folder there, as type Folder
210 folders[AssetType.Folder] = root;
211 m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
212
206 return folders; 213 return folders;
207 } 214 }
208 } 215 }
@@ -292,14 +299,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
292 return m_InventoryService.DeleteItem(item); 299 return m_InventoryService.DeleteItem(item);
293 } 300 }
294 301
295 public override InventoryItemBase QueryItem(InventoryItemBase item) 302 public override InventoryItemBase GetItem(InventoryItemBase item)
296 { 303 {
297 return m_InventoryService.QueryItem(item); 304 return m_InventoryService.GetItem(item);
298 } 305 }
299 306
300 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) 307 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
301 { 308 {
302 return m_InventoryService.QueryFolder(folder); 309 return m_InventoryService.GetFolder(folder);
303 } 310 }
304 311
305 /// <summary> 312 /// <summary>
@@ -312,19 +319,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
312 return m_InventoryService.HasInventoryForUser(userID); 319 return m_InventoryService.HasInventoryForUser(userID);
313 } 320 }
314 321
315 /// <summary> 322 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
316 /// Retrieve the root inventory folder for the given user.
317 /// </summary>
318 /// <param name="userID"></param>
319 /// <returns>null if no root folder was found</returns>
320 public override InventoryFolderBase GetRootFolder(UUID userID)
321 { 323 {
322 return m_InventoryService.GetRootFolder(userID); 324 return m_InventoryService.GetActiveGestures(userId);
323 } 325 }
324 326
325 public override List<InventoryItemBase> GetActiveGestures(UUID userId) 327 public override int GetAssetPermissions(UUID userID, UUID assetID)
326 { 328 {
327 return m_InventoryService.GetActiveGestures(userId); 329 return m_InventoryService.GetAssetPermissions(userID, assetID);
328 } 330 }
329 #endregion IInventoryService 331 #endregion IInventoryService
330 } 332 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index f87aab9..bef716b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Statistics; 34using OpenSim.Framework.Statistics;
35using OpenSim.Framework.Communications.Cache;
35using OpenSim.Services.Connectors; 36using OpenSim.Services.Connectors;
36using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
48 private bool m_Enabled = false; 49 private bool m_Enabled = false;
49 private bool m_Initialized = false; 50 private bool m_Initialized = false;
50 private Scene m_Scene; 51 private Scene m_Scene;
52 private UserProfileCacheService m_UserProfileService;
51 private InventoryServicesConnector m_RemoteConnector; 53 private InventoryServicesConnector m_RemoteConnector;
52 54
53 public Type ReplaceableInterface 55 public Type ReplaceableInterface
@@ -104,12 +106,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
104 106
105 public void AddRegion(Scene scene) 107 public void AddRegion(Scene scene)
106 { 108 {
109 m_Scene = scene;
110 m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
111
107 if (!m_Enabled) 112 if (!m_Enabled)
108 return; 113 return;
109 114
110 if (!m_Initialized) 115 if (!m_Initialized)
111 { 116 {
112 m_Scene = scene;
113 // ugh! 117 // ugh!
114 scene.CommsManager.UserProfileCacheService.SetInventoryService(this); 118 scene.CommsManager.UserProfileCacheService.SetInventoryService(this);
115 scene.CommsManager.UserService.SetInventoryService(this); 119 scene.CommsManager.UserService.SetInventoryService(this);
@@ -130,6 +134,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
130 134
131 public void RegionLoaded(Scene scene) 135 public void RegionLoaded(Scene scene)
132 { 136 {
137 m_UserProfileService = m_Scene.CommsManager.UserProfileCacheService;
138 if (m_UserProfileService != null)
139 m_log.Debug("[XXXX] Set m_UserProfileService in " + m_Scene.RegionInfo.RegionName);
140
133 if (!m_Enabled) 141 if (!m_Enabled)
134 return; 142 return;
135 143
@@ -273,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
273 return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID); 281 return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
274 } 282 }
275 283
276 public override InventoryItemBase QueryItem(InventoryItemBase item) 284 public override InventoryItemBase GetItem(InventoryItemBase item)
277 { 285 {
278 if (item == null) 286 if (item == null)
279 return null; 287 return null;
@@ -282,7 +290,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
282 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); 290 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
283 } 291 }
284 292
285 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) 293 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
286 { 294 {
287 if (folder == null) 295 if (folder == null)
288 return null; 296 return null;
@@ -296,25 +304,39 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
296 return false; 304 return false;
297 } 305 }
298 306
299 public override InventoryFolderBase GetRootFolder(UUID userID) 307 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
300 { 308 {
301 return null; 309 return new List<InventoryItemBase>();
302 } 310 }
303 311
304 public override List<InventoryItemBase> GetActiveGestures(UUID userId) 312 public override int GetAssetPermissions(UUID userID, UUID assetID)
305 { 313 {
306 return new List<InventoryItemBase>(); 314 UUID sessionID = GetSessionID(userID);
315 return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
307 } 316 }
308 317
318
309 #endregion 319 #endregion
310 320
311 private UUID GetSessionID(UUID userID) 321 private UUID GetSessionID(UUID userID)
312 { 322 {
313 ScenePresence sp = m_Scene.GetScenePresence(userID); 323 if (m_Scene == null)
314 if (sp != null) 324 {
315 return sp.ControllingClient.SessionId; 325 m_log.Debug("[INVENTORY CONNECTOR]: OOPS! scene is null");
326 }
316 327
328 if (m_UserProfileService == null)
329 {
330 m_log.Debug("[INVENTORY CONNECTOR]: OOPS! UserProfileCacheService is null");
331 return UUID.Zero;
332 }
333
334 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
335 if (uinfo != null)
336 return uinfo.SessionID;
337 m_log.DebugFormat("[INVENTORY CONNECTOR]: user profile for {0} not found", userID);
317 return UUID.Zero; 338 return UUID.Zero;
339
318 } 340 }
319 341
320 } 342 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 6db9cbf..9c71b41 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38 39
39// Temporary fix of wrong GroupPowers constants in OpenMetaverse library 40// Temporary fix of wrong GroupPowers constants in OpenMetaverse library
40enum GroupPowers : long 41enum GroupPowers : long
@@ -964,19 +965,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
964 965
965 if (objectID == UUID.Zero) // User inventory 966 if (objectID == UUID.Zero) // User inventory
966 { 967 {
967 CachedUserInfo userInfo = 968 IInventoryService invService = m_scene.InventoryService;
968 scene.CommsManager.UserProfileCacheService.GetUserDetails(user); 969 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
969
970 if (userInfo == null)
971 {
972 m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for edit notecard check", user);
973 return false;
974 }
975
976 if (userInfo.RootFolder == null)
977 return false;
978
979 InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard);
980 if (assetRequestItem == null) // Library item 970 if (assetRequestItem == null) // Library item
981 { 971 {
982 assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 972 assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
@@ -1394,19 +1384,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1394 1384
1395 if (objectID == UUID.Zero) // User inventory 1385 if (objectID == UUID.Zero) // User inventory
1396 { 1386 {
1397 CachedUserInfo userInfo = 1387 IInventoryService invService = m_scene.InventoryService;
1398 scene.CommsManager.UserProfileCacheService.GetUserDetails(user); 1388 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
1399
1400 if (userInfo == null)
1401 {
1402 m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for administrator check", user);
1403 return false;
1404 }
1405
1406 if (userInfo.RootFolder == null)
1407 return false;
1408
1409 InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(script);
1410 if (assetRequestItem == null) // Library item 1389 if (assetRequestItem == null) // Library item
1411 { 1390 {
1412 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); 1391 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
@@ -1499,19 +1478,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1499 1478
1500 if (objectID == UUID.Zero) // User inventory 1479 if (objectID == UUID.Zero) // User inventory
1501 { 1480 {
1502 CachedUserInfo userInfo = 1481 IInventoryService invService = m_scene.InventoryService;
1503 scene.CommsManager.UserProfileCacheService.GetUserDetails(user); 1482 InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
1504
1505 if (userInfo == null)
1506 {
1507 m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for view notecard check", user);
1508 return false;
1509 }
1510
1511 if (userInfo.RootFolder == null)
1512 return false;
1513
1514 InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard);
1515 if (assetRequestItem == null) // Library item 1483 if (assetRequestItem == null) // Library item
1516 { 1484 {
1517 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); 1485 assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 4224198..5d65f98 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -201,31 +201,31 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
201 } 201 }
202 } 202 }
203 203
204 public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) 204 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
205 { 205 //{
206 InventoryClient invCli = null; 206 // InventoryClient invCli = null;
207 string inventoryURL = UserInventoryURL(item.Owner); 207 // string inventoryURL = UserInventoryURL(item.Owner);
208 if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli)) 208 // if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
209 { 209 // {
210 m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL); 210 // m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
211 invCli = new InventoryClient(inventoryURL); 211 // invCli = new InventoryClient(inventoryURL);
212 m_inventoryServers.Add(inventoryURL, invCli); 212 // m_inventoryServers.Add(inventoryURL, invCli);
213 } 213 // }
214 214
215 item = invCli.GetInventoryItem(item); 215 // item = invCli.GetInventoryItem(item);
216 if (item != null) 216 // if (item != null)
217 { 217 // {
218 // Change the folder, stick it in root folder, all items flattened out here in this region cache 218 // // Change the folder, stick it in root folder, all items flattened out here in this region cache
219 item.Folder = rootFolder; 219 // item.Folder = rootFolder;
220 //userInfo.AddItem(item); don't use this, it calls back to the inventory server 220 // //userInfo.AddItem(item); don't use this, it calls back to the inventory server
221 lock (userInfo.RootFolder.Items) 221 // lock (userInfo.RootFolder.Items)
222 { 222 // {
223 userInfo.RootFolder.Items[item.ID] = item; 223 // userInfo.RootFolder.Items[item.ID] = item;
224 } 224 // }
225 225
226 } 226 // }
227 return item; 227 // return item;
228 } 228 //}
229 229
230 public void Post(UUID assetID, UUID ownerID) 230 public void Post(UUID assetID, UUID ownerID)
231 { 231 {
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index cb6794e..dd6928f 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -117,25 +117,20 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
117 117
118 if (fromTaskID.Equals(UUID.Zero)) 118 if (fromTaskID.Equals(UUID.Zero))
119 { 119 {
120 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 120 InventoryItemBase item = new InventoryItemBase(itemID);
121 if (userInfo != null) 121 item.Owner = remoteClient.AgentId;
122 item = InventoryService.GetItem(item);
123 //if (item == null)
124 //{ // Fetch the item
125 // item = new InventoryItemBase();
126 // item.Owner = remoteClient.AgentId;
127 // item.ID = itemID;
128 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
129 //}
130 if (item != null)
122 { 131 {
123 if (userInfo.RootFolder != null) 132 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
124 { 133
125 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
126 if (item == null)
127 { // Fetch the item
128 item = new InventoryItemBase();
129 item.Owner = remoteClient.AgentId;
130 item.ID = itemID;
131 item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
132 }
133 if (item != null)
134 {
135 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
136
137 }
138 }
139 } 134 }
140 } 135 }
141 136
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index facd301..a941a74 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -80,17 +80,12 @@ namespace OpenSim.Region.Framework.Scenes
80 80
81 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) 81 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
82 { 82 {
83 CachedUserInfo userInfo 83 if (InventoryService.AddItem(item))
84 = CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
85 if (userInfo != null)
86 {
87 userInfo.AddItem(item);
88 return true; 84 return true;
89 }
90 else 85 else
91 { 86 {
92 m_log.ErrorFormat( 87 m_log.WarnFormat(
93 "[AGENT INVENTORY]: Agent was not found for add of item {1} {2}", item.Name, item.ID); 88 "[AGENT INVENTORY]: Unable to add item {1} to agent {2} inventory", item.Name, AgentId);
94 89
95 return false; 90 return false;
96 } 91 }
@@ -98,13 +93,9 @@ namespace OpenSim.Region.Framework.Scenes
98 93
99 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 94 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
100 { 95 {
101 CachedUserInfo userInfo
102 = CommsManager.UserProfileCacheService.GetUserDetails(AgentID);
103 96
104 if (userInfo != null) 97 if (InventoryService.AddItem(item))
105 { 98 {
106 userInfo.AddItem(item);
107
108 int userlevel = 0; 99 int userlevel = 0;
109 if (Permissions.IsGod(AgentID)) 100 if (Permissions.IsGod(AgentID))
110 { 101 {
@@ -120,8 +111,8 @@ namespace OpenSim.Region.Framework.Scenes
120 } 111 }
121 else 112 else
122 { 113 {
123 m_log.ErrorFormat( 114 m_log.WarnFormat(
124 "[AGENT INVENTORY]: Agent {1} was not found for add of item {2} {3}", 115 "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}",
125 AgentID, item.Name, item.ID); 116 AgentID, item.Name, item.ID);
126 117
127 return; 118 return;
@@ -136,20 +127,8 @@ namespace OpenSim.Region.Framework.Scenes
136 /// in which the item is to be placed.</param> 127 /// in which the item is to be placed.</param>
137 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 128 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
138 { 129 {
139 CachedUserInfo userInfo 130 AddInventoryItem(remoteClient.AgentId, item);
140 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 131 remoteClient.SendInventoryItemCreateUpdate(item, 0);
141
142 if (userInfo != null)
143 {
144 AddInventoryItem(remoteClient.AgentId, item);
145 remoteClient.SendInventoryItemCreateUpdate(item, 0);
146 }
147 else
148 {
149 m_log.ErrorFormat(
150 "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
151 remoteClient.AgentId);
152 }
153 } 132 }
154 133
155 /// <summary> 134 /// <summary>
@@ -161,47 +140,40 @@ namespace OpenSim.Region.Framework.Scenes
161 /// <returns></returns> 140 /// <returns></returns>
162 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
163 { 142 {
164 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 143 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
165 if (userInfo != null) 144
145 if (item != null)
166 { 146 {
167 if (userInfo.RootFolder != null) 147 if ((InventoryType)item.InvType == InventoryType.Notecard)
168 { 148 {
169 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 149 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
170
171 if (item != null)
172 { 150 {
173 if ((InventoryType)item.InvType == InventoryType.Notecard) 151 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
174 { 152 return UUID.Zero;
175 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId)) 153 }
176 {
177 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
178 return UUID.Zero;
179 }
180 154
181 remoteClient.SendAgentAlertMessage("Notecard saved", false); 155 remoteClient.SendAgentAlertMessage("Notecard saved", false);
182 } 156 }
183 else if ((InventoryType)item.InvType == InventoryType.LSL) 157 else if ((InventoryType)item.InvType == InventoryType.LSL)
184 { 158 {
185 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId)) 159 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
186 { 160 {
187 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); 161 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
188 return UUID.Zero; 162 return UUID.Zero;
189 } 163 }
190 164
191 remoteClient.SendAgentAlertMessage("Script saved", false); 165 remoteClient.SendAgentAlertMessage("Script saved", false);
192 } 166 }
193 167
194 AssetBase asset = 168 AssetBase asset =
195 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); 169 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
196 item.AssetID = asset.FullID; 170 item.AssetID = asset.FullID;
197 AssetService.Store(asset); 171 AssetService.Store(asset);
198 172
199 userInfo.UpdateItem(item); 173 InventoryService.UpdateItem(item);
200 174
201 // remoteClient.SendInventoryItemCreateUpdate(item); 175 // remoteClient.SendInventoryItemCreateUpdate(item);
202 return (asset.FullID); 176 return (asset.FullID);
203 }
204 }
205 } 177 }
206 else 178 else
207 { 179 {
@@ -343,63 +315,52 @@ namespace OpenSim.Region.Framework.Scenes
343 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
344 UUID itemID, InventoryItemBase itemUpd) 316 UUID itemID, InventoryItemBase itemUpd)
345 { 317 {
346 CachedUserInfo userInfo 318 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
347 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
348 319
349 if (userInfo != null && userInfo.RootFolder != null) 320 if (item != null)
350 { 321 {
351 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 322 if (UUID.Zero == transactionID)
352
353 if (item != null)
354 { 323 {
355 if (UUID.Zero == transactionID) 324 item.Name = itemUpd.Name;
356 { 325 item.Description = itemUpd.Description;
357 item.Name = itemUpd.Name; 326 item.NextPermissions = itemUpd.NextPermissions;
358 item.Description = itemUpd.Description; 327 item.CurrentPermissions |= 8; // Slam!
359 item.NextPermissions = itemUpd.NextPermissions; 328 item.EveryOnePermissions = itemUpd.EveryOnePermissions;
360 item.CurrentPermissions |= 8; // Slam! 329 item.GroupPermissions = itemUpd.GroupPermissions;
361 item.EveryOnePermissions = itemUpd.EveryOnePermissions;
362 item.GroupPermissions = itemUpd.GroupPermissions;
363
364 item.GroupID = itemUpd.GroupID;
365 item.GroupOwned = itemUpd.GroupOwned;
366 item.CreationDate = itemUpd.CreationDate;
367 // The client sends zero if its newly created?
368
369 if (itemUpd.CreationDate == 0)
370 item.CreationDate = Util.UnixTimeSinceEpoch();
371 else
372 item.CreationDate = itemUpd.CreationDate;
373 330
374 // TODO: Check if folder changed and move item 331 item.GroupID = itemUpd.GroupID;
375 //item.NextPermissions = itemUpd.Folder; 332 item.GroupOwned = itemUpd.GroupOwned;
376 item.InvType = itemUpd.InvType; 333 item.CreationDate = itemUpd.CreationDate;
377 item.SalePrice = itemUpd.SalePrice; 334 // The client sends zero if its newly created?
378 item.SaleType = itemUpd.SaleType;
379 item.Flags = itemUpd.Flags;
380 335
381 userInfo.UpdateItem(item); 336 if (itemUpd.CreationDate == 0)
382 } 337 item.CreationDate = Util.UnixTimeSinceEpoch();
383 else 338 else
384 { 339 item.CreationDate = itemUpd.CreationDate;
385 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 340
386 if (agentTransactions != null) 341 // TODO: Check if folder changed and move item
387 { 342 //item.NextPermissions = itemUpd.Folder;
388 agentTransactions.HandleItemUpdateFromTransaction( 343 item.InvType = itemUpd.InvType;
389 remoteClient, transactionID, item); 344 item.SalePrice = itemUpd.SalePrice;
390 } 345 item.SaleType = itemUpd.SaleType;
391 } 346 item.Flags = itemUpd.Flags;
347
348 InventoryService.UpdateItem(item);
392 } 349 }
393 else 350 else
394 { 351 {
395 m_log.Error( 352 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
396 "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update."); 353 if (agentTransactions != null)
354 {
355 agentTransactions.HandleItemUpdateFromTransaction(
356 remoteClient, transactionID, item);
357 }
397 } 358 }
398 } 359 }
399 else 360 else
400 { 361 {
401 m_log.Error( 362 m_log.Error(
402 "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); 363 "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update.");
403 } 364 }
404 } 365 }
405 366
@@ -445,123 +406,85 @@ namespace OpenSim.Region.Framework.Scenes
445 public virtual InventoryItemBase GiveInventoryItem( 406 public virtual InventoryItemBase GiveInventoryItem(
446 UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) 407 UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
447 { 408 {
448 // Retrieve the item from the sender
449 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
450
451 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
452 410
453 if (senderUserInfo == null) 411 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
454 {
455 m_log.ErrorFormat(
456 "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
457
458 return null;
459 }
460 412
461 if (senderUserInfo.RootFolder != null) 413 if ((item != null) && (item.Owner == senderId))
462 { 414 {
463 InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); 415 if (!Permissions.BypassPermissions())
464
465 if (item != null)
466 { 416 {
467 if (!Permissions.BypassPermissions()) 417 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
468 { 418 return null;
469 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 419 }
470 return null;
471 }
472 420
473 CachedUserInfo recipientUserInfo 421 // Insert a copy of the item into the recipient
474 = CommsManager.UserProfileCacheService.GetUserDetails(recipient); 422 InventoryItemBase itemCopy = new InventoryItemBase();
423 itemCopy.Owner = recipient;
424 itemCopy.CreatorId = item.CreatorId;
425 itemCopy.ID = UUID.Random();
426 itemCopy.AssetID = item.AssetID;
427 itemCopy.Description = item.Description;
428 itemCopy.Name = item.Name;
429 itemCopy.AssetType = item.AssetType;
430 itemCopy.InvType = item.InvType;
431 itemCopy.Folder = recipientFolderId;
475 432
476 if (recipientUserInfo != null) 433 if (Permissions.PropagatePermissions())
434 {
435 if (item.InvType == (int)InventoryType.Object)
477 { 436 {
478 if (!recipientUserInfo.HasReceivedInventory) 437 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
479 recipientUserInfo.FetchInventory(); 438 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
480
481 // Insert a copy of the item into the recipient
482 InventoryItemBase itemCopy = new InventoryItemBase();
483 itemCopy.Owner = recipient;
484 itemCopy.CreatorId = item.CreatorId;
485 itemCopy.ID = UUID.Random();
486 itemCopy.AssetID = item.AssetID;
487 itemCopy.Description = item.Description;
488 itemCopy.Name = item.Name;
489 itemCopy.AssetType = item.AssetType;
490 itemCopy.InvType = item.InvType;
491 itemCopy.Folder = recipientFolderId;
492
493 if (Permissions.PropagatePermissions())
494 {
495 if (item.InvType == (int)InventoryType.Object)
496 {
497 itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
498 itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
499 }
500 else
501 {
502 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
503 }
504
505 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
506 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
507 {
508 itemCopy.BasePermissions &= item.NextPermissions;
509 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
510 itemCopy.CurrentPermissions |= 8;
511 }
512
513 itemCopy.NextPermissions = item.NextPermissions;
514 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
515 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
516 }
517 else
518 {
519 itemCopy.CurrentPermissions = item.CurrentPermissions;
520 itemCopy.NextPermissions = item.NextPermissions;
521 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
522 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
523 itemCopy.BasePermissions = item.BasePermissions;
524 }
525
526 itemCopy.GroupID = UUID.Zero;
527 itemCopy.GroupOwned = false;
528 itemCopy.Flags = item.Flags;
529 itemCopy.SalePrice = item.SalePrice;
530 itemCopy.SaleType = item.SaleType;
531
532 recipientUserInfo.AddItem(itemCopy);
533
534 if (!Permissions.BypassPermissions())
535 {
536 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
537 senderUserInfo.DeleteItem(itemId);
538 }
539
540 return itemCopy;
541 } 439 }
542 else 440 else
543 { 441 {
544 m_log.ErrorFormat( 442 itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
545 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0} of item {1}, {2} from {3}",
546 recipient, item.Name,
547 item.ID, senderId);
548 } 443 }
444
445 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
446 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
447 {
448 itemCopy.BasePermissions &= item.NextPermissions;
449 itemCopy.CurrentPermissions = itemCopy.BasePermissions;
450 itemCopy.CurrentPermissions |= 8;
451 }
452
453 itemCopy.NextPermissions = item.NextPermissions;
454 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
455 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
549 } 456 }
550 else 457 else
551 { 458 {
552 m_log.ErrorFormat( 459 itemCopy.CurrentPermissions = item.CurrentPermissions;
553 "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); 460 itemCopy.NextPermissions = item.NextPermissions;
461 itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
462 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
463 itemCopy.BasePermissions = item.BasePermissions;
464 }
465
466 itemCopy.GroupID = UUID.Zero;
467 itemCopy.GroupOwned = false;
468 itemCopy.Flags = item.Flags;
469 itemCopy.SalePrice = item.SalePrice;
470 itemCopy.SaleType = item.SaleType;
554 471
555 return null; 472 InventoryService.AddItem(itemCopy);
473
474 if (!Permissions.BypassPermissions())
475 {
476 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
477 InventoryService.DeleteItem(new InventoryItemBase(itemId));
556 } 478 }
479
480 return itemCopy;
557 } 481 }
558 else 482 else
559 { 483 {
560 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); 484 m_log.WarnFormat("[AGENT INVENTORY]: Failed to find item {0} or item does not belong to giver ", itemId);
561 return null; 485 return null;
562 } 486 }
563 487
564 return null;
565 } 488 }
566 489
567 /// <summary> 490 /// <summary>
@@ -578,31 +501,11 @@ namespace OpenSim.Region.Framework.Scenes
578 /// <returns> 501 /// <returns>
579 /// The inventory folder copy given, null if the copy was unsuccessful 502 /// The inventory folder copy given, null if the copy was unsuccessful
580 /// </returns> 503 /// </returns>
581 public virtual InventoryFolderImpl GiveInventoryFolder( 504 public virtual InventoryFolderBase GiveInventoryFolder(
582 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) 505 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
583 { 506 {
584 // Retrieve the folder from the sender 507 //// Retrieve the folder from the sender
585 CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); 508 InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
586
587 if (null == senderUserInfo)
588 {
589 m_log.ErrorFormat(
590 "[AGENT INVENTORY]: Failed to find sending user {0} for folder {1}", senderId, folderId);
591
592 return null;
593 }
594
595 if (!senderUserInfo.HasReceivedInventory)
596 {
597 m_log.DebugFormat(
598 "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
599 senderId);
600
601 return null;
602 }
603
604 InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
605
606 if (null == folder) 509 if (null == folder)
607 { 510 {
608 m_log.ErrorFormat( 511 m_log.ErrorFormat(
@@ -611,48 +514,37 @@ namespace OpenSim.Region.Framework.Scenes
611 return null; 514 return null;
612 } 515 }
613 516
614 CachedUserInfo recipientUserInfo
615 = CommsManager.UserProfileCacheService.GetUserDetails(recipientId);
616
617 if (null == recipientUserInfo)
618 {
619 m_log.ErrorFormat(
620 "[AGENT INVENTORY]: Failed to find receiving user {0} for folder {1}", recipientId, folderId);
621
622 return null;
623 }
624 517
625 if (!recipientUserInfo.HasReceivedInventory) 518 if (recipientParentFolderId == UUID.Zero)
626 { 519 {
627 recipientUserInfo.FetchInventory(); 520 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
628 if (!WaitForInventory(recipientUserInfo)) 521 if (recipientRootFolder != null)
522 recipientParentFolderId = recipientRootFolder.ID;
523 else
524 {
525 m_log.WarnFormat("[AGENT INVENTORY]: Unable to find root folder for receiving agent");
629 return null; 526 return null;
527 }
630 } 528 }
631 529
632 if (recipientParentFolderId == UUID.Zero)
633 recipientParentFolderId = recipientUserInfo.RootFolder.ID;
634
635 UUID newFolderId = UUID.Random(); 530 UUID newFolderId = UUID.Random();
636 recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); 531 InventoryFolderBase newFolder = new InventoryFolderBase(newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
637 532 InventoryService.AddFolder(newFolder);
638 // XXX: Messy - we should really get this back in the CreateFolder call
639 InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
640 533
641 // Give all the subfolders 534 // Give all the subfolders
642 List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); 535 InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
643 foreach (InventoryFolderImpl childFolder in subFolders) 536 foreach (InventoryFolderBase childFolder in contents.Folders)
644 { 537 {
645 GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); 538 GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID);
646 } 539 }
647 540
648 // Give all the items 541 // Give all the items
649 List<InventoryItemBase> items = folder.RequestListOfItems(); 542 foreach (InventoryItemBase item in contents.Items)
650 foreach (InventoryItemBase item in items)
651 { 543 {
652 GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); 544 GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID);
653 } 545 }
654 546
655 return copiedFolder; 547 return newFolder;
656 } 548 }
657 549
658 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, 550 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID,
@@ -666,24 +558,9 @@ namespace OpenSim.Region.Framework.Scenes
666 558
667 if (item == null) 559 if (item == null)
668 { 560 {
669 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); 561 item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
670 if (userInfo == null)
671 {
672 m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString());
673 return;
674 }
675 562
676 if (userInfo.RootFolder != null) 563 if (item == null)
677 {
678 item = userInfo.RootFolder.FindItem(oldItemID);
679
680 if (item == null)
681 {
682 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
683 return;
684 }
685 }
686 else
687 { 564 {
688 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); 565 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
689 return; 566 return;
@@ -759,41 +636,24 @@ namespace OpenSim.Region.Framework.Scenes
759 m_log.DebugFormat( 636 m_log.DebugFormat(
760 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
761 638
762 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 639 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
763 640
764 if (userInfo == null) 641 if (item != null)
765 {
766 m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
767
768 return;
769 }
770
771 if (userInfo.RootFolder != null)
772 { 642 {
773 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 643 if (newName != String.Empty)
774
775 if (item != null)
776 { 644 {
777 if (newName != String.Empty) 645 item.Name = newName;
778 {
779 item.Name = newName;
780 }
781 item.Folder = folderID;
782
783 userInfo.DeleteItem(item.ID);
784
785 AddInventoryItem(remoteClient, item);
786 } 646 }
787 else 647 item.Folder = folderID;
788 {
789 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
790 648
791 return; 649 // Diva comment: can't we just update?
792 } 650 InventoryService.DeleteItem(item);
651
652 AddInventoryItem(remoteClient, item);
793 } 653 }
794 else 654 else
795 { 655 {
796 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); 656 m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
797 657
798 return; 658 return;
799 } 659 }
@@ -830,37 +690,32 @@ namespace OpenSim.Region.Framework.Scenes
830 IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, 690 IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
831 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 691 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
832 { 692 {
833 CachedUserInfo userInfo 693 InventoryItemBase item = new InventoryItemBase();
834 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 694 item.Owner = remoteClient.AgentId;
835 695 item.CreatorId = creatorID;
836 if (userInfo != null) 696 item.ID = UUID.Random();
837 { 697 item.AssetID = asset.FullID;
838 InventoryItemBase item = new InventoryItemBase(); 698 item.Description = asset.Description;
839 item.Owner = remoteClient.AgentId; 699 item.Name = name;
840 item.CreatorId = creatorID; 700 item.Flags = flags;
841 item.ID = UUID.Random(); 701 item.AssetType = asset.Type;
842 item.AssetID = asset.FullID; 702 item.InvType = invType;
843 item.Description = asset.Description; 703 item.Folder = folderID;
844 item.Name = name; 704 item.CurrentPermissions = currentMask;
845 item.Flags = flags; 705 item.NextPermissions = nextOwnerMask;
846 item.AssetType = asset.Type; 706 item.EveryOnePermissions = everyoneMask;
847 item.InvType = invType; 707 item.GroupPermissions = groupMask;
848 item.Folder = folderID; 708 item.BasePermissions = baseMask;
849 item.CurrentPermissions = currentMask; 709 item.CreationDate = creationDate;
850 item.NextPermissions = nextOwnerMask; 710
851 item.EveryOnePermissions = everyoneMask; 711 if (InventoryService.AddItem(item))
852 item.GroupPermissions = groupMask;
853 item.BasePermissions = baseMask;
854 item.CreationDate = creationDate;
855
856 userInfo.AddItem(item);
857 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 712 remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
858 }
859 else 713 else
860 { 714 {
715 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
861 m_log.WarnFormat( 716 m_log.WarnFormat(
862 "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", 717 "Failed to add item for {0} in CreateNewInventoryItem!",
863 remoteClient.Name, remoteClient.AgentId); 718 remoteClient.Name);
864 } 719 }
865 } 720 }
866 721
@@ -941,19 +796,7 @@ namespace OpenSim.Region.Framework.Scenes
941 /// <param name="itemID"></param> 796 /// <param name="itemID"></param>
942 private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) 797 private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID)
943 { 798 {
944 CachedUserInfo userInfo 799 InventoryService.DeleteItem(new InventoryItemBase(itemID));
945 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
946
947 if (userInfo == null)
948 {
949 m_log.WarnFormat(
950 "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}",
951 remoteClient.Name, remoteClient.AgentId, itemID);
952
953 return;
954 }
955
956 userInfo.DeleteItem(itemID);
957 } 800 }
958 801
959 /// <summary> 802 /// <summary>
@@ -964,28 +807,15 @@ namespace OpenSim.Region.Framework.Scenes
964 /// <param name="folderID"></param> 807 /// <param name="folderID"></param>
965 private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID) 808 private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID)
966 { 809 {
967 CachedUserInfo userInfo 810 // Unclear is this handler is ever called by the Linden client, but it might
968 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
969 811
970 if (userInfo == null) 812 InventoryFolderBase folder = new InventoryFolderBase(folderID);
813 folder.Owner = remoteClient.AgentId;
814 InventoryFolderBase trash = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
815 if (trash != null)
971 { 816 {
972 m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); 817 folder.ParentID = trash.ID;
973 return; 818 InventoryService.MoveFolder(folder);
974 }
975
976 if (userInfo.RootFolder != null)
977 {
978 InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID);
979
980 if (folder != null)
981 {
982 m_log.WarnFormat(
983 "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}",
984 remoteClient.Name, remoteClient.AgentId, folderID);
985
986 // doesn't work just yet, commented out. will fix in next patch.
987 // userInfo.DeleteItem(folder);
988 }
989 } 819 }
990 } 820 }
991 821
@@ -1202,20 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes
1202 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); 1032 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
1203 } 1033 }
1204 else 1034 else
1205 { 1035 {
1206 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
1207 if (profile == null || profile.RootFolder == null)
1208 {
1209 m_log.ErrorFormat(
1210 "[PRIM INVENTORY]: " +
1211 "Avatar {0} cannot be found to add item",
1212 avatarId);
1213 return null;
1214 }
1215
1216 if (!profile.HasReceivedInventory)
1217 profile.FetchInventory();
1218
1219 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); 1036 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
1220 1037
1221 if (agentItem == null) 1038 if (agentItem == null)
@@ -1332,19 +1149,12 @@ namespace OpenSim.Region.Framework.Scenes
1332 1149
1333 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1150 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1334 { 1151 {
1335 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); 1152 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1336 if (profile == null || profile.RootFolder == null)
1337 {
1338 m_log.ErrorFormat(
1339 "[PRIM INVENTORY]: " +
1340 "Avatar {0} cannot be found to add items",
1341 destID);
1342 return UUID.Zero;
1343 }
1344 1153
1345 UUID newFolderID = UUID.Random(); 1154 UUID newFolderID = UUID.Random();
1346 1155
1347 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); 1156 InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, 0xff, rootFolder.ID, rootFolder.Version);
1157 InventoryService.AddFolder(newFolder);
1348 1158
1349 foreach (UUID itemID in items) 1159 foreach (UUID itemID in items)
1350 { 1160 {
@@ -1358,19 +1168,27 @@ namespace OpenSim.Region.Framework.Scenes
1358 } 1168 }
1359 } 1169 }
1360 1170
1361 ScenePresence avatar; 1171 ScenePresence avatar = null;
1362
1363 if (TryGetAvatar(destID, out avatar)) 1172 if (TryGetAvatar(destID, out avatar))
1364 { 1173 {
1365 profile.SendInventoryDecendents(avatar.ControllingClient, 1174 //profile.SendInventoryDecendents(avatar.ControllingClient,
1366 profile.RootFolder.ID, true, false); 1175 // profile.RootFolder.ID, true, false);
1367 profile.SendInventoryDecendents(avatar.ControllingClient, 1176 //profile.SendInventoryDecendents(avatar.ControllingClient,
1368 newFolderID, false, true); 1177 // newFolderID, false, true);
1178
1179 SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false);
1180 SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
1369 } 1181 }
1370 1182
1371 return newFolderID; 1183 return newFolderID;
1372 } 1184 }
1373 1185
1186 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
1187 {
1188 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1189 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems);
1190 }
1191
1374 /// <summary> 1192 /// <summary>
1375 /// Update an item in a prim (task) inventory. 1193 /// Update an item in a prim (task) inventory.
1376 /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see> 1194 /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see>
@@ -1406,39 +1224,33 @@ namespace OpenSim.Region.Framework.Scenes
1406 UUID copyID = UUID.Random(); 1224 UUID copyID = UUID.Random();
1407 if (itemID != UUID.Zero) 1225 if (itemID != UUID.Zero)
1408 { 1226 {
1409 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1227 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1410 1228
1411 if (userInfo != null && userInfo.RootFolder != null) 1229 // Try library
1230 if (null == item)
1412 { 1231 {
1413 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1232 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1414 1233 }
1415 // Try library
1416 // XXX clumsy, possibly should be one call
1417 if (null == item)
1418 {
1419 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1420 }
1421 1234
1422 if (item != null) 1235 if (item != null)
1423 { 1236 {
1424 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); 1237 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
1425 m_log.InfoFormat( 1238 m_log.InfoFormat(
1426 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 1239 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
1427 item.Name, primLocalID, remoteClient.Name); 1240 item.Name, primLocalID, remoteClient.Name);
1428 part.GetProperties(remoteClient); 1241 part.GetProperties(remoteClient);
1429 if (!Permissions.BypassPermissions()) 1242 if (!Permissions.BypassPermissions())
1430 {
1431 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1432 RemoveInventoryItem(remoteClient, itemID);
1433 }
1434 }
1435 else
1436 { 1243 {
1437 m_log.ErrorFormat( 1244 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1438 "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!", 1245 RemoveInventoryItem(remoteClient, itemID);
1439 itemID, remoteClient.Name);
1440 } 1246 }
1441 } 1247 }
1248 else
1249 {
1250 m_log.ErrorFormat(
1251 "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
1252 itemID, remoteClient.Name);
1253 }
1442 } 1254 }
1443 } 1255 }
1444 else // Updating existing item with new perms etc 1256 else // Updating existing item with new perms etc
@@ -1475,53 +1287,48 @@ namespace OpenSim.Region.Framework.Scenes
1475 1287
1476 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
1477 { 1289 {
1478 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1290 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1479 1291
1480 if (userInfo != null && userInfo.RootFolder != null) 1292 // Try library
1293 // XXX clumsy, possibly should be one call
1294 if (null == item)
1481 { 1295 {
1482 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1296 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1483 1297 }
1484 // Try library
1485 // XXX clumsy, possibly should be one call
1486 if (null == item)
1487 {
1488 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
1489 }
1490 1298
1491 if (item != null) 1299 if (item != null)
1300 {
1301 SceneObjectPart part = GetSceneObjectPart(localID);
1302 if (part != null)
1492 { 1303 {
1493 SceneObjectPart part = GetSceneObjectPart(localID); 1304 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1494 if (part != null) 1305 return;
1495 {
1496 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1497 return;
1498 1306
1499 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1307 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1500 // TODO: switch to posting on_rez here when scripts 1308 // TODO: switch to posting on_rez here when scripts
1501 // have state in inventory 1309 // have state in inventory
1502 part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); 1310 part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
1503 1311
1504 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1312 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1505 // "Rezzed script {0} into prim local ID {1} for user {2}", 1313 // "Rezzed script {0} into prim local ID {1} for user {2}",
1506 // item.inventoryName, localID, remoteClient.Name); 1314 // item.inventoryName, localID, remoteClient.Name);
1507 part.GetProperties(remoteClient); 1315 part.GetProperties(remoteClient);
1508 }
1509 else
1510 {
1511 m_log.ErrorFormat(
1512 "[PRIM INVENTORY]: " +
1513 "Could not rez script {0} into prim local ID {1} for user {2}"
1514 + " because the prim could not be found in the region!",
1515 item.Name, localID, remoteClient.Name);
1516 }
1517 } 1316 }
1518 else 1317 else
1519 { 1318 {
1520 m_log.ErrorFormat( 1319 m_log.ErrorFormat(
1521 "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", 1320 "[PRIM INVENTORY]: " +
1522 itemID, remoteClient.Name); 1321 "Could not rez script {0} into prim local ID {1} for user {2}"
1322 + " because the prim could not be found in the region!",
1323 item.Name, localID, remoteClient.Name);
1523 } 1324 }
1524 } 1325 }
1326 else
1327 {
1328 m_log.ErrorFormat(
1329 "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
1330 itemID, remoteClient.Name);
1331 }
1525 } 1332 }
1526 else // script has been rezzed directly into a prim's inventory 1333 else // script has been rezzed directly into a prim's inventory
1527 { 1334 {
@@ -1811,26 +1618,6 @@ namespace OpenSim.Region.Framework.Scenes
1811 } 1618 }
1812 } 1619 }
1813 1620
1814 private bool WaitForInventory(CachedUserInfo info)
1815 {
1816 // 200 Seconds wait. This is called in the context of the
1817 // background delete thread, so we can afford to waste time
1818 // here.
1819 //
1820 int count = 200;
1821
1822 while (count > 0)
1823 {
1824 System.Threading.Thread.Sleep(100);
1825 count--;
1826 if (info.HasReceivedInventory)
1827 return true;
1828 }
1829 m_log.DebugFormat("Timed out waiting for inventory of user {0}",
1830 info.UserProfile.ID.ToString());
1831 return false;
1832 }
1833
1834 /// <summary> 1621 /// <summary>
1835 /// Delete a scene object from a scene and place in the given avatar's inventory. 1622 /// Delete a scene object from a scene and place in the given avatar's inventory.
1836 /// Returns the UUID of the newly created asset. 1623 /// Returns the UUID of the newly created asset.
@@ -1848,7 +1635,7 @@ namespace OpenSim.Region.Framework.Scenes
1848 1635
1849 // Get the user info of the item destination 1636 // Get the user info of the item destination
1850 // 1637 //
1851 CachedUserInfo userInfo; 1638 UUID userID = UUID.Zero;
1852 1639
1853 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 1640 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
1854 action == DeRezAction.SaveToExistingUserInventoryItem) 1641 action == DeRezAction.SaveToExistingUserInventoryItem)
@@ -1859,28 +1646,19 @@ namespace OpenSim.Region.Framework.Scenes
1859 if (remoteClient == null) 1646 if (remoteClient == null)
1860 return UUID.Zero; 1647 return UUID.Zero;
1861 1648
1862 userInfo = CommsManager.UserProfileCacheService.GetUserDetails( 1649 userID = remoteClient.AgentId;
1863 remoteClient.AgentId);
1864 } 1650 }
1865 else 1651 else
1866 { 1652 {
1867 // All returns / deletes go to the object owner 1653 // All returns / deletes go to the object owner
1868 // 1654 //
1869 userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
1870 objectGroup.RootPart.OwnerID);
1871 }
1872 1655
1873 if (userInfo == null) // Can't proceed 1656 userID = objectGroup.RootPart.OwnerID;
1874 {
1875 return UUID.Zero;
1876 } 1657 }
1877 1658
1878 if (!userInfo.HasReceivedInventory) 1659 if (userID == UUID.Zero) // Can't proceed
1879 { 1660 {
1880 // Async inventory requests will queue, but they will never 1661 return UUID.Zero;
1881 // execute unless inventory is actually fetched
1882 //
1883 userInfo.FetchInventory();
1884 } 1662 }
1885 1663
1886 // If we're returning someone's item, it goes back to the 1664 // If we're returning someone's item, it goes back to the
@@ -1894,8 +1672,11 @@ namespace OpenSim.Region.Framework.Scenes
1894 1672
1895 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1673 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1896 { 1674 {
1897 item = userInfo.RootFolder.FindItem( 1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
1898 objectGroup.RootPart.FromUserInventoryItemID); 1676 item = InventoryService.GetItem(item);
1677
1678 //item = userInfo.RootFolder.FindItem(
1679 // objectGroup.RootPart.FromUserInventoryItemID);
1899 1680
1900 if (null == item) 1681 if (null == item)
1901 { 1682 {
@@ -1920,53 +1701,36 @@ namespace OpenSim.Region.Framework.Scenes
1920 // have to wait for the inventory to find 1701 // have to wait for the inventory to find
1921 // the destination folder 1702 // the destination folder
1922 // 1703 //
1923 if (!WaitForInventory(userInfo)) 1704 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1924 return UUID.Zero;
1925 folder = userInfo.FindFolderForType(
1926 (int)AssetType.LostAndFoundFolder);
1927 } 1705 }
1928 else 1706 else
1929 { 1707 {
1930 // Assume inventory skeleton was loaded during login 1708 // Assume inventory skeleton was loaded during login
1931 // and all folders can be found 1709 // and all folders can be found
1932 // 1710 //
1933 folder = userInfo.FindFolderForType( 1711 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1934 (int)AssetType.TrashFolder);
1935 } 1712 }
1936 } 1713 }
1937 else if (action == DeRezAction.Return) 1714 else if (action == DeRezAction.Return)
1938 { 1715 {
1939 // Wait if needed
1940 //
1941 if (!userInfo.HasReceivedInventory)
1942 {
1943 if (!WaitForInventory(userInfo))
1944 return UUID.Zero;
1945 }
1946 1716
1947 // Dump to lost + found unconditionally 1717 // Dump to lost + found unconditionally
1948 // 1718 //
1949 folder = userInfo.FindFolderForType( 1719 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1950 (int)AssetType.LostAndFoundFolder);
1951 } 1720 }
1952 1721
1953 if (folderID == UUID.Zero && folder == null) 1722 if (folderID == UUID.Zero && folder == null)
1954 { 1723 {
1955 // Catch all. Use lost & found 1724 // Catch all. Use lost & found
1956 // 1725 //
1957 if (!userInfo.HasReceivedInventory)
1958 {
1959 if (!WaitForInventory(userInfo))
1960 return UUID.Zero;
1961 }
1962 1726
1963 folder = userInfo.FindFolderForType( 1727 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1964 (int)AssetType.LostAndFoundFolder);
1965 } 1728 }
1966 1729
1967 if (folder == null) // None of the above 1730 if (folder == null) // None of the above
1968 { 1731 {
1969 folder = userInfo.RootFolder.FindFolder(folderID); 1732 //folder = userInfo.RootFolder.FindFolder(folderID);
1733 folder = new InventoryFolderBase(folderID);
1970 1734
1971 if (folder == null) // Nowhere to put it 1735 if (folder == null) // Nowhere to put it
1972 { 1736 {
@@ -1979,7 +1743,7 @@ namespace OpenSim.Region.Framework.Scenes
1979 item.ID = UUID.Random(); 1743 item.ID = UUID.Random();
1980 item.InvType = (int)InventoryType.Object; 1744 item.InvType = (int)InventoryType.Object;
1981 item.Folder = folder.ID; 1745 item.Folder = folder.ID;
1982 item.Owner = userInfo.UserProfile.ID; 1746 item.Owner = userID;
1983 } 1747 }
1984 1748
1985 AssetBase asset = CreateAsset( 1749 AssetBase asset = CreateAsset(
@@ -1993,7 +1757,7 @@ namespace OpenSim.Region.Framework.Scenes
1993 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1757 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1994 { 1758 {
1995 item.AssetID = asset.FullID; 1759 item.AssetID = asset.FullID;
1996 userInfo.UpdateItem(item); 1760 InventoryService.UpdateItem(item);
1997 } 1761 }
1998 else 1762 else
1999 { 1763 {
@@ -2034,7 +1798,7 @@ namespace OpenSim.Region.Framework.Scenes
2034 item.Name = asset.Name; 1798 item.Name = asset.Name;
2035 item.AssetType = asset.Type; 1799 item.AssetType = asset.Type;
2036 1800
2037 userInfo.AddItem(item); 1801 InventoryService.AddItem(item);
2038 1802
2039 if (remoteClient != null && item.Owner == remoteClient.AgentId) 1803 if (remoteClient != null && item.Owner == remoteClient.AgentId)
2040 { 1804 {
@@ -2053,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
2053 return assetID; 1817 return assetID;
2054 } 1818 }
2055 1819
2056 public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) 1820 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
2057 { 1821 {
2058 SceneObjectGroup objectGroup = grp; 1822 SceneObjectGroup objectGroup = grp;
2059 if (objectGroup != null) 1823 if (objectGroup != null)
@@ -2070,65 +1834,29 @@ namespace OpenSim.Region.Framework.Scenes
2070 1834
2071 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
2072 1836
2073 CachedUserInfo userInfo = 1837 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
2074 CommsManager.UserProfileCacheService.GetUserDetails(agentID); 1838
2075 if (userInfo != null && userInfo.RootFolder != null) 1839 if (item != null)
2076 { 1840 {
2077 Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); 1841 AssetBase asset = CreateAsset(
2078 searchfolders.Enqueue(userInfo.RootFolder); 1842 objectGroup.GetPartName(objectGroup.LocalId),
1843 objectGroup.GetPartDescription(objectGroup.LocalId),
1844 (sbyte)AssetType.Object,
1845 Utils.StringToBytes(sceneObjectXml));
1846 AssetService.Store(asset);
2079 1847
2080 UUID foundFolder = UUID.Zero; 1848 item.AssetID = asset.FullID;
2081 InventoryItemBase item = null; 1849 item.Description = asset.Description;
1850 item.Name = asset.Name;
1851 item.AssetType = asset.Type;
1852 item.InvType = (int)InventoryType.Object;
2082 1853
2083 // search through folders to find the asset. 1854 InventoryService.UpdateItem(item);
2084 while (searchfolders.Count > 0)
2085 {
2086 InventoryFolderImpl fld = searchfolders.Dequeue();
2087 lock (fld)
2088 {
2089 if (fld != null)
2090 {
2091 if (fld.Items.ContainsKey(assetID))
2092 {
2093 item = fld.Items[assetID];
2094 foundFolder = fld.ID;
2095 searchfolders.Clear();
2096 break;
2097 }
2098 else
2099 {
2100 foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls())
2101 {
2102 searchfolders.Enqueue(subfld);
2103 }
2104 }
2105 }
2106 }
2107 }
2108 1855
2109 if (foundFolder != UUID.Zero && item != null) 1856 // this gets called when the agent loggs off!
1857 if (remoteClient != null)
2110 { 1858 {
2111 AssetBase asset = CreateAsset( 1859 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2112 objectGroup.GetPartName(objectGroup.LocalId),
2113 objectGroup.GetPartDescription(objectGroup.LocalId),
2114 (sbyte)AssetType.Object,
2115 Utils.StringToBytes(sceneObjectXml));
2116 AssetService.Store(asset);
2117
2118 item.AssetID = asset.FullID;
2119 item.Description = asset.Description;
2120 item.Name = asset.Name;
2121 item.AssetType = asset.Type;
2122 item.InvType = (int)InventoryType.Object;
2123 item.Folder = foundFolder;
2124
2125 userInfo.UpdateItem(item);
2126
2127 // this gets called when the agent loggs off!
2128 if (remoteClient != null)
2129 {
2130 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2131 }
2132 } 1860 }
2133 } 1861 }
2134 } 1862 }
@@ -2140,59 +1868,54 @@ namespace OpenSim.Region.Framework.Scenes
2140 if (grp != null) 1868 if (grp != null)
2141 { 1869 {
2142 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 1870 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
1871
1872 AssetBase asset = CreateAsset(
1873 grp.GetPartName(grp.LocalId),
1874 grp.GetPartDescription(grp.LocalId),
1875 (sbyte)AssetType.Object,
1876 Utils.StringToBytes(sceneObjectXml));
1877 AssetService.Store(asset);
2143 1878
2144 CachedUserInfo userInfo = 1879 InventoryItemBase item = new InventoryItemBase();
2145 CommsManager.UserProfileCacheService.GetUserDetails(AgentId); 1880 item.CreatorId = grp.RootPart.CreatorID.ToString();
2146 1881 item.Owner = remoteClient.AgentId;
2147 if (userInfo != null) 1882 item.ID = UUID.Random();
2148 { 1883 item.AssetID = asset.FullID;
2149 AssetBase asset = CreateAsset( 1884 item.Description = asset.Description;
2150 grp.GetPartName(grp.LocalId), 1885 item.Name = asset.Name;
2151 grp.GetPartDescription(grp.LocalId), 1886 item.AssetType = asset.Type;
2152 (sbyte)AssetType.Object, 1887 item.InvType = (int)InventoryType.Object;
2153 Utils.StringToBytes(sceneObjectXml));
2154 AssetService.Store(asset);
2155
2156 InventoryItemBase item = new InventoryItemBase();
2157 item.CreatorId = grp.RootPart.CreatorID.ToString();
2158 item.Owner = remoteClient.AgentId;
2159 item.ID = UUID.Random();
2160 item.AssetID = asset.FullID;
2161 item.Description = asset.Description;
2162 item.Name = asset.Name;
2163 item.AssetType = asset.Type;
2164 item.InvType = (int)InventoryType.Object;
2165 1888
2166 item.Folder = UUID.Zero; // Objects folder! 1889 item.Folder = UUID.Zero; // Objects folder!
2167 1890
2168 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) 1891 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2169 { 1892 {
2170 item.BasePermissions = grp.RootPart.NextOwnerMask; 1893 item.BasePermissions = grp.RootPart.NextOwnerMask;
2171 item.CurrentPermissions = grp.RootPart.NextOwnerMask; 1894 item.CurrentPermissions = grp.RootPart.NextOwnerMask;
2172 item.NextPermissions = grp.RootPart.NextOwnerMask; 1895 item.NextPermissions = grp.RootPart.NextOwnerMask;
2173 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; 1896 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2174 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; 1897 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2175 } 1898 }
2176 else 1899 else
2177 { 1900 {
2178 item.BasePermissions = grp.RootPart.BaseMask; 1901 item.BasePermissions = grp.RootPart.BaseMask;
2179 item.CurrentPermissions = grp.RootPart.OwnerMask; 1902 item.CurrentPermissions = grp.RootPart.OwnerMask;
2180 item.NextPermissions = grp.RootPart.NextOwnerMask; 1903 item.NextPermissions = grp.RootPart.NextOwnerMask;
2181 item.EveryOnePermissions = grp.RootPart.EveryoneMask; 1904 item.EveryOnePermissions = grp.RootPart.EveryoneMask;
2182 item.GroupPermissions = grp.RootPart.GroupMask; 1905 item.GroupPermissions = grp.RootPart.GroupMask;
2183 } 1906 }
2184 item.CreationDate = Util.UnixTimeSinceEpoch(); 1907 item.CreationDate = Util.UnixTimeSinceEpoch();
2185 1908
2186 // sets assetID so client can show asset as 'attached' in inventory 1909 // sets assetID so client can show asset as 'attached' in inventory
2187 grp.SetFromAssetID(item.ID); 1910 grp.SetFromAssetID(item.ID);
2188 1911
2189 userInfo.AddItem(item); 1912 if (InventoryService.AddItem(item))
2190 remoteClient.SendInventoryItemCreateUpdate(item, 0); 1913 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1914 else
1915 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2191 1916
2192 itemID = item.ID; 1917 itemID = item.ID;
2193 return item.AssetID; 1918 return item.AssetID;
2194 }
2195 return UUID.Zero;
2196 } 1919 }
2197 return UUID.Zero; 1920 return UUID.Zero;
2198 } 1921 }
@@ -2261,180 +1984,164 @@ namespace OpenSim.Region.Framework.Scenes
2261 BypassRayCast, bRayEndIsIntersection,true,scale, false); 1984 BypassRayCast, bRayEndIsIntersection,true,scale, false);
2262 1985
2263 // Rez object 1986 // Rez object
2264 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 1987 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
2265 if (userInfo != null) 1988
1989 if (item != null)
2266 { 1990 {
2267 // Do NOT use HasReceivedInventory here, this is called 1991 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2268 // from within ItemReceive during login for attachments. 1992
2269 // Using HasReceivedInventory here will break attachment 1993 if (rezAsset != null)
2270 // persistence!
2271 //
2272 if (userInfo.RootFolder != null)
2273 { 1994 {
2274 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 1995 UUID itemId = UUID.Zero;
2275 1996
2276 if (item != null) 1997 // If we have permission to copy then link the rezzed object back to the user inventory
1998 // item that it came from. This allows us to enable 'save object to inventory'
1999 if (!Permissions.BypassPermissions())
2277 { 2000 {
2278 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); 2001 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
2279
2280 if (rezAsset != null)
2281 { 2002 {
2282 UUID itemId = UUID.Zero; 2003 itemId = item.ID;
2283 2004 }
2284 // If we have permission to copy then link the rezzed object back to the user inventory 2005 }
2285 // item that it came from. This allows us to enable 'save object to inventory' 2006 else
2286 if (!Permissions.BypassPermissions()) 2007 {
2287 { 2008 // Brave new fullperm world
2288 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) 2009 //
2289 { 2010 itemId = item.ID;
2290 itemId = item.ID; 2011 }
2291 }
2292 }
2293 else
2294 {
2295 // Brave new fullperm world
2296 //
2297 itemId = item.ID;
2298 }
2299
2300 string xmlData = Utils.BytesToString(rezAsset.Data);
2301 SceneObjectGroup group
2302 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2303 2012
2304 if (!Permissions.CanRezObject( 2013 string xmlData = Utils.BytesToString(rezAsset.Data);
2305 group.Children.Count, remoteClient.AgentId, pos) 2014 SceneObjectGroup group
2306 && !attachment) 2015 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2307 {
2308 return null;
2309 }
2310 2016
2311 group.ResetIDs(); 2017 if (!Permissions.CanRezObject(
2018 group.Children.Count, remoteClient.AgentId, pos)
2019 && !attachment)
2020 {
2021 return null;
2022 }
2312 2023
2313 if (attachment) 2024 group.ResetIDs();
2314 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2315 2025
2316 AddNewSceneObject(group, true); 2026 if (attachment)
2027 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2317 2028
2318 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 2029 AddNewSceneObject(group, true);
2319 // if attachment we set it's asset id so object updates can reflect that
2320 // if not, we set it's position in world.
2321 if (!attachment)
2322 {
2323 float offsetHeight = 0;
2324 pos = GetNewRezLocation(
2325 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2326 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2327 pos.Z += offsetHeight;
2328 group.AbsolutePosition = pos;
2329 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2330 2030
2331 } 2031 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
2332 else 2032 // if attachment we set it's asset id so object updates can reflect that
2333 { 2033 // if not, we set it's position in world.
2334 group.SetFromAssetID(itemID); 2034 if (!attachment)
2335 } 2035 {
2036 float offsetHeight = 0;
2037 pos = GetNewRezLocation(
2038 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2039 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2040 pos.Z += offsetHeight;
2041 group.AbsolutePosition = pos;
2042 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2336 2043
2337 SceneObjectPart rootPart = null; 2044 }
2338 try 2045 else
2339 { 2046 {
2340 rootPart = group.GetChildPart(group.UUID); 2047 group.SetFromAssetID(itemID);
2341 } 2048 }
2342 catch (NullReferenceException)
2343 {
2344 string isAttachment = "";
2345 2049
2346 if (attachment) 2050 SceneObjectPart rootPart = null;
2347 isAttachment = " Object was an attachment"; 2051 try
2052 {
2053 rootPart = group.GetChildPart(group.UUID);
2054 }
2055 catch (NullReferenceException)
2056 {
2057 string isAttachment = "";
2348 2058
2349 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 2059 if (attachment)
2350 } 2060 isAttachment = " Object was an attachment";
2351 2061
2352 // Since renaming the item in the inventory does not affect the name stored 2062 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
2353 // in the serialization, transfer the correct name from the inventory to the 2063 }
2354 // object itself before we rez.
2355 rootPart.Name = item.Name;
2356 rootPart.Description = item.Description;
2357 2064
2358 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); 2065 // Since renaming the item in the inventory does not affect the name stored
2066 // in the serialization, transfer the correct name from the inventory to the
2067 // object itself before we rez.
2068 rootPart.Name = item.Name;
2069 rootPart.Description = item.Description;
2359 2070
2360 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 2071 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
2361 if (rootPart.OwnerID != item.Owner)
2362 {
2363 //Need to kill the for sale here
2364 rootPart.ObjectSaleType = 0;
2365 rootPart.SalePrice = 10;
2366 2072
2367 if (Permissions.PropagatePermissions()) 2073 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
2368 { 2074 if (rootPart.OwnerID != item.Owner)
2369 if ((item.CurrentPermissions & 8) != 0) 2075 {
2370 { 2076 //Need to kill the for sale here
2371 foreach (SceneObjectPart part in partList) 2077 rootPart.ObjectSaleType = 0;
2372 { 2078 rootPart.SalePrice = 10;
2373 part.EveryoneMask = item.EveryOnePermissions;
2374 part.NextOwnerMask = item.NextPermissions;
2375 part.GroupMask = 0; // DO NOT propagate here
2376 }
2377 }
2378 group.ApplyNextOwnerPermissions();
2379 }
2380 }
2381 2079
2382 foreach (SceneObjectPart part in partList) 2080 if (Permissions.PropagatePermissions())
2081 {
2082 if ((item.CurrentPermissions & 8) != 0)
2383 { 2083 {
2384 if (part.OwnerID != item.Owner) 2084 foreach (SceneObjectPart part in partList)
2385 {
2386 part.LastOwnerID = part.OwnerID;
2387 part.OwnerID = item.Owner;
2388 part.Inventory.ChangeInventoryOwner(item.Owner);
2389 }
2390 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2391 { 2085 {
2392 part.EveryoneMask = item.EveryOnePermissions; 2086 part.EveryoneMask = item.EveryOnePermissions;
2393 part.NextOwnerMask = item.NextPermissions; 2087 part.NextOwnerMask = item.NextPermissions;
2394
2395 part.GroupMask = 0; // DO NOT propagate here 2088 part.GroupMask = 0; // DO NOT propagate here
2396 } 2089 }
2397 } 2090 }
2091 group.ApplyNextOwnerPermissions();
2092 }
2093 }
2398 2094
2399 rootPart.TrimPermissions(); 2095 foreach (SceneObjectPart part in partList)
2096 {
2097 if (part.OwnerID != item.Owner)
2098 {
2099 part.LastOwnerID = part.OwnerID;
2100 part.OwnerID = item.Owner;
2101 part.Inventory.ChangeInventoryOwner(item.Owner);
2102 }
2103 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2104 {
2105 part.EveryoneMask = item.EveryOnePermissions;
2106 part.NextOwnerMask = item.NextPermissions;
2400 2107
2401 if (!attachment) 2108 part.GroupMask = 0; // DO NOT propagate here
2402 { 2109 }
2403 if (group.RootPart.Shape.PCode == (byte)PCode.Prim) 2110 }
2404 {
2405 group.ClearPartAttachmentData();
2406 }
2407 }
2408 2111
2409 if (!attachment) 2112 rootPart.TrimPermissions();
2410 {
2411 // Fire on_rez
2412 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2413 2113
2414 rootPart.ScheduleFullUpdate(); 2114 if (!attachment)
2415 } 2115 {
2116 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
2117 {
2118 group.ClearPartAttachmentData();
2119 }
2120 }
2416 2121
2417 if (!Permissions.BypassPermissions()) 2122 if (!attachment)
2418 { 2123 {
2419 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2124 // Fire on_rez
2420 { 2125 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2421 // If this is done on attachments, no 2126
2422 // copy ones will be lost, so avoid it 2127 rootPart.ScheduleFullUpdate();
2423 // 2128 }
2424 if (!attachment)
2425 userInfo.DeleteItem(item.ID);
2426 }
2427 }
2428 2129
2429 return rootPart.ParentGroup; 2130 if (!Permissions.BypassPermissions())
2131 {
2132 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2133 {
2134 // If this is done on attachments, no
2135 // copy ones will be lost, so avoid it
2136 //
2137 if (!attachment)
2138 InventoryService.DeleteItem(item);
2430 } 2139 }
2431 } 2140 }
2141
2142 return rootPart.ParentGroup;
2432 } 2143 }
2433 else
2434 m_log.WarnFormat("[AGENT INVENTORY]: Root folder not found in {0}", RegionInfo.RegionName);
2435 } 2144 }
2436 else
2437 m_log.WarnFormat("[AGENT INVENTORY]: User profile not found in {0}", RegionInfo.RegionName);
2438 2145
2439 return null; 2146 return null;
2440 } 2147 }
@@ -2681,13 +2388,9 @@ namespace OpenSim.Region.Framework.Scenes
2681 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2388 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2682 } 2389 }
2683 part.ParentGroup.DetachToGround(); 2390 part.ParentGroup.DetachToGround();
2684 CachedUserInfo userInfo = 2391
2685 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 2392 InventoryService.DeleteItem(new InventoryItemBase(inventoryID));
2686 if (userInfo != null) 2393 remoteClient.SendRemoveInventoryItem(inventoryID);
2687 {
2688 userInfo.DeleteItem(inventoryID);
2689 remoteClient.SendRemoveInventoryItem(inventoryID);
2690 }
2691 } 2394 }
2692 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 2395 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
2693 } 2396 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 113918d..bcc9bcb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -382,31 +382,13 @@ namespace OpenSim.Region.Framework.Scenes
382 return; 382 return;
383 } 383 }
384 384
385 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 385 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
386 386
387 if (null == userProfile) 387 if (item != null)
388 {
389 m_log.ErrorFormat(
390 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
391 remoteClient.Name, remoteClient.AgentId);
392 return;
393 }
394
395 if (userProfile.HasReceivedInventory)
396 { 388 {
397 InventoryItemBase item = null; 389 remoteClient.SendInventoryItemDetails(ownerID, item);
398 if (userProfile.RootFolder == null)
399 m_log.ErrorFormat(
400 "[AGENT INVENTORY]: User {0} {1} does not have a root folder.",
401 remoteClient.Name, remoteClient.AgentId);
402 else
403 item = userProfile.RootFolder.FindItem(itemID);
404
405 if (item != null)
406 {
407 remoteClient.SendInventoryItemDetails(ownerID, item);
408 }
409 } 390 }
391 // else shouldn't we send an alert message?
410 } 392 }
411 393
412 /// <summary> 394 /// <summary>
@@ -435,23 +417,14 @@ namespace OpenSim.Region.Framework.Scenes
435 return; 417 return;
436 } 418 }
437 419
438 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 420 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
439
440 if (null == userProfile)
441 {
442 m_log.ErrorFormat(
443 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
444 remoteClient.Name, remoteClient.AgentId);
445 return;
446 }
447
448 userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
449 } 421 }
450 422
451 /// <summary> 423 /// <summary>
452 /// Handle the caps inventory descendents fetch. 424 /// Handle the caps inventory descendents fetch.
453 /// 425 ///
454 /// Since the folder structure is sent to the client on login, I believe we only need to handle items. 426 /// Since the folder structure is sent to the client on login, I believe we only need to handle items.
427 /// Diva comment 8/13/2009: what if someone gave us a folder in the meantime??
455 /// </summary> 428 /// </summary>
456 /// <param name="agentID"></param> 429 /// <param name="agentID"></param>
457 /// <param name="folderID"></param> 430 /// <param name="folderID"></param>
@@ -477,59 +450,10 @@ namespace OpenSim.Region.Framework.Scenes
477 { 450 {
478 return fold.RequestListOfItems(); 451 return fold.RequestListOfItems();
479 } 452 }
480
481 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(agentID);
482
483 if (null == userProfile)
484 {
485 m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
486 return null;
487 }
488
489 // XXX: When a client crosses into a scene, their entire inventory is fetched
490 // asynchronously. If the client makes a request before the inventory is received, we need
491 // to give the inventory a chance to come in.
492 //
493 // This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
494 // in CAPS as doing this with the udp request, since here it won't hold up other packets.
495 // In fact, here we'll be generous and try for longer.
496 if (!userProfile.HasReceivedInventory)
497 {
498 int attempts = 0;
499 while (attempts++ < 30)
500 {
501 m_log.DebugFormat(
502 "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
503 attempts, folderID, agentID);
504
505 Thread.Sleep(2000);
506 453
507 if (userProfile.HasReceivedInventory) 454 InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID);
508 { 455 return contents.Items;
509 break;
510 }
511 }
512 }
513 456
514 if (userProfile.HasReceivedInventory)
515 {
516 if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
517 {
518 return fold.RequestListOfItems();
519 }
520 else
521 {
522 m_log.WarnFormat(
523 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
524 folderID, agentID);
525 return null;
526 }
527 }
528 else
529 {
530 m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
531 return null;
532 }
533 } 457 }
534 458
535 /// <summary> 459 /// <summary>
@@ -543,19 +467,10 @@ namespace OpenSim.Region.Framework.Scenes
543 public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, 467 public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType,
544 string folderName, UUID parentID) 468 string folderName, UUID parentID)
545 { 469 {
546 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 470 InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, remoteClient.AgentId, (short)folderType, parentID, 1);
547 471 if (!InventoryService.AddFolder(folder))
548 if (null == userProfile)
549 {
550 m_log.ErrorFormat(
551 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
552 remoteClient.Name, remoteClient.AgentId);
553 return;
554 }
555
556 if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
557 { 472 {
558 m_log.ErrorFormat( 473 m_log.WarnFormat(
559 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", 474 "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
560 remoteClient.Name, remoteClient.AgentId); 475 remoteClient.Name, remoteClient.AgentId);
561 } 476 }
@@ -598,36 +513,10 @@ namespace OpenSim.Region.Framework.Scenes
598 } 513 }
599 } 514 }
600 515
601 /// <summary>
602 /// Handle an inventory folder move request from the client.
603 /// </summary>
604 /// <param name="remoteClient"></param>
605 /// <param name="folderID"></param>
606 /// <param name="parentID"></param>
607 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) 516 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
608 { 517 {
609 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
610
611 if (null == userProfile)
612 {
613 m_log.ErrorFormat(
614 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
615 remoteClient.Name, remoteClient.AgentId);
616 return;
617 }
618
619 if (!userProfile.MoveFolder(folderID, parentID))
620 {
621 m_log.ErrorFormat(
622 "[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
623 folderID, parentID, remoteClient.Name);
624 }
625 }
626
627 public void HandleMoveInventoryFolder2(IClientAPI remoteClient, UUID folderID, UUID parentID)
628 {
629 InventoryFolderBase folder = new InventoryFolderBase(folderID); 518 InventoryFolderBase folder = new InventoryFolderBase(folderID);
630 folder = InventoryService.QueryFolder(folder); 519 folder = InventoryService.GetFolder(folder);
631 if (folder != null) 520 if (folder != null)
632 { 521 {
633 folder.ParentID = parentID; 522 folder.ParentID = parentID;
@@ -647,27 +536,8 @@ namespace OpenSim.Region.Framework.Scenes
647 /// </summary> 536 /// </summary>
648 /// <param name="remoteClient"></param> 537 /// <param name="remoteClient"></param>
649 /// <param name="folderID"></param> 538 /// <param name="folderID"></param>
650 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
651 {
652 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
653
654 if (null == userProfile)
655 {
656 m_log.ErrorFormat(
657 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
658 remoteClient.Name, remoteClient.AgentId);
659 return;
660 }
661
662 if (!userProfile.PurgeFolder(folderID))
663 {
664 m_log.ErrorFormat(
665 "[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
666 remoteClient.Name, remoteClient.AgentId);
667 }
668 }
669 539
670 public void HandlePurgeInventoryDescendents2(IClientAPI remoteClient, UUID folderID) 540 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
671 { 541 {
672 InventoryFolderBase folder = new InventoryFolderBase(folderID); 542 InventoryFolderBase folder = new InventoryFolderBase(folderID);
673 543
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 18d7bad..107a4a4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3672,59 +3672,53 @@ namespace OpenSim.Region.Framework.Scenes
3672 case 2: // Sell a copy 3672 case 2: // Sell a copy
3673 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group); 3673 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
3674 3674
3675 CachedUserInfo userInfo = 3675 uint perms=group.GetEffectivePermissions();
3676 CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
3677 3676
3678 if (userInfo != null) 3677 if ((perms & (uint)PermissionMask.Transfer) == 0)
3679 { 3678 {
3680 uint perms=group.GetEffectivePermissions(); 3679 m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
3681 3680 return false;
3682 if ((perms & (uint)PermissionMask.Transfer) == 0) 3681 }
3683 {
3684 m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
3685 return false;
3686 }
3687 3682
3688 AssetBase asset = CreateAsset( 3683 AssetBase asset = CreateAsset(
3689 group.GetPartName(localID), 3684 group.GetPartName(localID),
3690 group.GetPartDescription(localID), 3685 group.GetPartDescription(localID),
3691 (sbyte)AssetType.Object, 3686 (sbyte)AssetType.Object,
3692 Utils.StringToBytes(sceneObjectXml)); 3687 Utils.StringToBytes(sceneObjectXml));
3693 AssetService.Store(asset); 3688 AssetService.Store(asset);
3694 3689
3695 InventoryItemBase item = new InventoryItemBase(); 3690 InventoryItemBase item = new InventoryItemBase();
3696 item.CreatorId = part.CreatorID.ToString(); 3691 item.CreatorId = part.CreatorID.ToString();
3697 3692
3698 item.ID = UUID.Random(); 3693 item.ID = UUID.Random();
3699 item.Owner = remoteClient.AgentId; 3694 item.Owner = remoteClient.AgentId;
3700 item.AssetID = asset.FullID; 3695 item.AssetID = asset.FullID;
3701 item.Description = asset.Description; 3696 item.Description = asset.Description;
3702 item.Name = asset.Name; 3697 item.Name = asset.Name;
3703 item.AssetType = asset.Type; 3698 item.AssetType = asset.Type;
3704 item.InvType = (int)InventoryType.Object; 3699 item.InvType = (int)InventoryType.Object;
3705 item.Folder = categoryID; 3700 item.Folder = categoryID;
3706 3701
3707 uint nextPerms=(perms & 7) << 13; 3702 uint nextPerms=(perms & 7) << 13;
3708 if ((nextPerms & (uint)PermissionMask.Copy) == 0) 3703 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
3709 perms &= ~(uint)PermissionMask.Copy; 3704 perms &= ~(uint)PermissionMask.Copy;
3710 if ((nextPerms & (uint)PermissionMask.Transfer) == 0) 3705 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
3711 perms &= ~(uint)PermissionMask.Transfer; 3706 perms &= ~(uint)PermissionMask.Transfer;
3712 if ((nextPerms & (uint)PermissionMask.Modify) == 0) 3707 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
3713 perms &= ~(uint)PermissionMask.Modify; 3708 perms &= ~(uint)PermissionMask.Modify;
3714 3709
3715 item.BasePermissions = perms & part.NextOwnerMask; 3710 item.BasePermissions = perms & part.NextOwnerMask;
3716 item.CurrentPermissions = perms & part.NextOwnerMask; 3711 item.CurrentPermissions = perms & part.NextOwnerMask;
3717 item.NextPermissions = part.NextOwnerMask; 3712 item.NextPermissions = part.NextOwnerMask;
3718 item.EveryOnePermissions = part.EveryoneMask & 3713 item.EveryOnePermissions = part.EveryoneMask &
3719 part.NextOwnerMask; 3714 part.NextOwnerMask;
3720 item.GroupPermissions = part.GroupMask & 3715 item.GroupPermissions = part.GroupMask &
3721 part.NextOwnerMask; 3716 part.NextOwnerMask;
3722 item.CurrentPermissions |= 8; // Slam! 3717 item.CurrentPermissions |= 8; // Slam!
3723 item.CreationDate = Util.UnixTimeSinceEpoch(); 3718 item.CreationDate = Util.UnixTimeSinceEpoch();
3724 3719
3725 userInfo.AddItem(item); 3720 if (InventoryService.AddItem(item))
3726 remoteClient.SendInventoryItemCreateUpdate(item, 0); 3721 remoteClient.SendInventoryItemCreateUpdate(item, 0);
3727 }
3728 else 3722 else
3729 { 3723 {
3730 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); 3724 m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
@@ -3739,8 +3733,8 @@ namespace OpenSim.Region.Framework.Scenes
3739 3733
3740 foreach (UUID invID in invList) 3734 foreach (UUID invID in invList)
3741 { 3735 {
3742 TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); 3736 TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
3743 if ((item.CurrentPermissions & 3737 if ((item1.CurrentPermissions &
3744 (uint)PermissionMask.Transfer) == 0) 3738 (uint)PermissionMask.Transfer) == 0)
3745 { 3739 {
3746 okToSell = false; 3740 okToSell = false;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index c1e39a9..65c97e8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1086,11 +1086,11 @@ namespace OpenSim.Region.Framework.Scenes
1086 1086
1087 public bool WaitForCallback(UUID id) 1087 public bool WaitForCallback(UUID id)
1088 { 1088 {
1089 int count = 20; 1089 int count = 200;
1090 while (m_agentsInTransit.Contains(id) && count-- > 0) 1090 while (m_agentsInTransit.Contains(id) && count-- > 0)
1091 { 1091 {
1092 //m_log.Debug(" >>> Waiting... " + count); 1092 //m_log.Debug(" >>> Waiting... " + count);
1093 Thread.Sleep(1000); 1093 Thread.Sleep(100);
1094 } 1094 }
1095 1095
1096 if (count > 0) 1096 if (count > 0)
@@ -1207,16 +1207,16 @@ namespace OpenSim.Region.Framework.Scenes
1207 { 1207 {
1208 pos = pos + (agent.Velocity); 1208 pos = pos + (agent.Velocity);
1209 1209
1210 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1210 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1211 if (userInfo != null) 1211 //if (userInfo != null)
1212 { 1212 //{
1213 userInfo.DropInventory(); 1213 // userInfo.DropInventory();
1214 } 1214 //}
1215 else 1215 //else
1216 { 1216 //{
1217 m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}", 1217 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1218 agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); 1218 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1219 } 1219 //}
1220 1220
1221 //bool crossingSuccessful = 1221 //bool crossingSuccessful =
1222 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, 1222 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
@@ -1315,11 +1315,11 @@ namespace OpenSim.Region.Framework.Scenes
1315 } 1315 }
1316 else // Not successful 1316 else // Not successful
1317 { 1317 {
1318 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1318 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1319 if (userInfo != null) 1319 //if (userInfo != null)
1320 { 1320 //{
1321 userInfo.FetchInventory(); 1321 // userInfo.FetchInventory();
1322 } 1322 //}
1323 agent.RestoreInCurrentScene(); 1323 agent.RestoreInCurrentScene();
1324 } 1324 }
1325 // In any case 1325 // In any case
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0e0999a..9599379 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -542,7 +542,7 @@ namespace OpenSim.Region.Framework.Scenes
542 group.DetachToInventoryPrep(); 542 group.DetachToInventoryPrep();
543 m_log.Debug("[DETACH]: Saving attachpoint: " + 543 m_log.Debug("[DETACH]: Saving attachpoint: " +
544 ((uint)group.GetAttachmentPoint()).ToString()); 544 ((uint)group.GetAttachmentPoint()).ToString());
545 m_parentScene.updateKnownAsset(remoteClient, group, 545 m_parentScene.UpdateKnownItem(remoteClient, group,
546 group.GetFromAssetID(), group.OwnerID); 546 group.GetFromAssetID(), group.OwnerID);
547 m_parentScene.DeleteSceneObject(group, false); 547 m_parentScene.DeleteSceneObject(group, false);
548 return; 548 return;
@@ -1307,7 +1307,7 @@ namespace OpenSim.Region.Framework.Scenes
1307 group.UpdateGroupPosition(pos); 1307 group.UpdateGroupPosition(pos);
1308 group.RootPart.IsAttachment = false; 1308 group.RootPart.IsAttachment = false;
1309 group.AbsolutePosition = group.RootPart.AttachedPos; 1309 group.AbsolutePosition = group.RootPart.AttachedPos;
1310 m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID); 1310 m_parentScene.UpdateKnownItem(remoteClient, group, group.GetFromAssetID(), group.OwnerID);
1311 group.SetAttachmentPoint(attachmentPoint); 1311 group.SetAttachmentPoint(attachmentPoint);
1312 1312
1313 } 1313 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4695df7..fc8b62e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -833,11 +833,11 @@ namespace OpenSim.Region.Framework.Scenes
833 833
834 m_scene.SwapRootAgentCount(false); 834 m_scene.SwapRootAgentCount(false);
835 835
836 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); 836 //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
837 if (userInfo != null) 837 //if (userInfo != null)
838 userInfo.FetchInventory(); 838 // userInfo.FetchInventory();
839 else 839 //else
840 m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); 840 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
841 841
842 // On the next prim update, all objects will be sent 842 // On the next prim update, all objects will be sent
843 // 843 //
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
index 8d104ac..30b3cae 100644
--- a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs
@@ -110,11 +110,11 @@ namespace OpenSim.Server.Handlers.Inventory
110 110
111 m_httpServer.AddStreamHandler( 111 m_httpServer.AddStreamHandler(
112 new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>( 112 new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
113 "POST", "/QueryItem/", m_InventoryService.QueryItem, CheckAuthSession)); 113 "POST", "/QueryItem/", m_InventoryService.GetItem, CheckAuthSession));
114 114
115 m_httpServer.AddStreamHandler( 115 m_httpServer.AddStreamHandler(
116 new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>( 116 new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>(
117 "POST", "/QueryFolder/", m_InventoryService.QueryFolder, CheckAuthSession)); 117 "POST", "/QueryFolder/", m_InventoryService.GetFolder, CheckAuthSession));
118 118
119 m_httpServer.AddStreamHandler( 119 m_httpServer.AddStreamHandler(
120 new RestDeserialiseTrustedHandler<Guid, bool>( 120 new RestDeserialiseTrustedHandler<Guid, bool>(
@@ -153,6 +153,11 @@ namespace OpenSim.Server.Handlers.Inventory
153 m_httpServer.AddStreamHandler( 153 m_httpServer.AddStreamHandler(
154 new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>> 154 new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
155 ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource)); 155 ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
156
157 m_httpServer.AddStreamHandler(
158 new RestDeserialiseTrustedHandler<InventoryItemBase, int>
159 ("POST", "/AssetPermissions/", GetAssetPermissions, CheckTrustSource));
160
156 } 161 }
157 162
158 #region Wrappers for converting the Guid parameter 163 #region Wrappers for converting the Guid parameter
@@ -185,6 +190,8 @@ namespace OpenSim.Server.Handlers.Inventory
185 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) 190 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
186 folders[(AssetType)folder.Type] = folder; 191 folders[(AssetType)folder.Type] = folder;
187 } 192 }
193 // Put the root folder there, as type Folder
194 folders[AssetType.Folder] = root;
188 return folders; 195 return folders;
189 } 196 }
190 } 197 }
@@ -235,6 +242,11 @@ namespace OpenSim.Server.Handlers.Inventory
235 return m_InventoryService.GetInventorySkeleton(userID); 242 return m_InventoryService.GetInventorySkeleton(userID);
236 } 243 }
237 244
245 public int GetAssetPermissions(InventoryItemBase item)
246 {
247 return m_InventoryService.GetAssetPermissions(item.Owner, item.AssetID);
248 }
249
238 #endregion 250 #endregion
239 251
240 /// <summary> 252 /// <summary>
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
index f6d1500..94b4ad9 100644
--- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Services.Connectors.Inventory
149 /// <returns></returns> 149 /// <returns></returns>
150 public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID) 150 public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
151 { 151 {
152 m_log.Debug("[HGInventory]: GetSystemFolders " + id); 152 m_log.Debug("[HGInventory]: GetFolderContent " + id);
153 string url = string.Empty; 153 string url = string.Empty;
154 string userID = string.Empty; 154 string userID = string.Empty;
155 155
@@ -279,5 +279,17 @@ namespace OpenSim.Services.Connectors.Inventory
279 return null; 279 return null;
280 } 280 }
281 281
282 public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
283 {
284 string url = string.Empty;
285 string userID = string.Empty;
286
287 if (StringToUrlAndUserID(id, out url, out userID))
288 {
289 ISessionAuthInventoryService connector = GetConnector(url);
290 return connector.GetAssetPermissions(userID, assetID, sessionID);
291 }
292 return 0;
293 }
282 } 294 }
283} 295}
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
index 973cb0a..f50bcf5 100644
--- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
+++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
@@ -120,5 +120,7 @@ namespace OpenSim.Services.Connectors
120 120
121 InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id); 121 InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
122 122
123 int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
124
123 } 125 }
124} 126}
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
index e41b427..4907015 100644
--- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
@@ -163,21 +163,21 @@ namespace OpenSim.Services.Connectors
163 /// <returns></returns> 163 /// <returns></returns>
164 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID) 164 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
165 { 165 {
166 // !!! Not just yet. 166 try
167 //try 167 {
168 //{ 168 List<InventoryFolderBase> folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
169 // List<InventoryFolderBase> folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject( 169 "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
170 // "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); 170
171 // Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>(); 171 Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
172 // foreach (InventoryFolderBase f in folders) 172 foreach (InventoryFolderBase f in folders)
173 // dFolders[(AssetType)f.Type] = f; 173 dFolders[(AssetType)f.Type] = f;
174 // return dFolders; 174 return dFolders;
175 //} 175 }
176 //catch (Exception e) 176 catch (Exception e)
177 //{ 177 {
178 // m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}", 178 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}",
179 // e.Source, e.Message); 179 e.Source, e.Message);
180 //} 180 }
181 181
182 return new Dictionary<AssetType, InventoryFolderBase>(); 182 return new Dictionary<AssetType, InventoryFolderBase>();
183 } 183 }
@@ -348,6 +348,25 @@ namespace OpenSim.Services.Connectors
348 return null; 348 return null;
349 } 349 }
350 350
351 public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
352 {
353 try
354 {
355 InventoryItemBase item = new InventoryItemBase();
356 item.Owner = new UUID(userID);
357 item.AssetID = assetID;
358 return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
359 "POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
360 }
361 catch (Exception e)
362 {
363 m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
364 e.Source, e.Message);
365 }
366
367 return 0;
368 }
369
351 #endregion 370 #endregion
352 371
353 /// <summary> 372 /// <summary>
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
index 22289aa..5cbd307 100644
--- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
@@ -156,12 +156,12 @@ namespace OpenSim.Services.Connectors
156 return false; 156 return false;
157 } 157 }
158 158
159 public InventoryItemBase QueryItem(InventoryItemBase item) 159 public InventoryItemBase GetItem(InventoryItemBase item)
160 { 160 {
161 return null; 161 return null;
162 } 162 }
163 163
164 public InventoryFolderBase QueryFolder(InventoryFolderBase folder) 164 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
165 { 165 {
166 return null; 166 return null;
167 } 167 }
@@ -176,5 +176,10 @@ namespace OpenSim.Services.Connectors
176 return null; 176 return null;
177 } 177 }
178 178
179 public int GetAssetPermissions(UUID userID, UUID assetID)
180 {
181 return 0;
182 }
183
179 } 184 }
180} 185}
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index 8058aa7..a89a238 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -149,9 +149,19 @@ namespace OpenSim.Services.Interfaces
149 /// <returns>true if the item was successfully deleted</returns> 149 /// <returns>true if the item was successfully deleted</returns>
150 bool DeleteItem(InventoryItemBase item); 150 bool DeleteItem(InventoryItemBase item);
151 151
152 InventoryItemBase QueryItem(InventoryItemBase item); 152 /// <summary>
153 /// Get an item, given by its UUID
154 /// </summary>
155 /// <param name="item"></param>
156 /// <returns></returns>
157 InventoryItemBase GetItem(InventoryItemBase item);
153 158
154 InventoryFolderBase QueryFolder(InventoryFolderBase folder); 159 /// <summary>
160 /// Get a folder, given by its UUID
161 /// </summary>
162 /// <param name="folder"></param>
163 /// <returns></returns>
164 InventoryFolderBase GetFolder(InventoryFolderBase folder);
155 165
156 /// <summary> 166 /// <summary>
157 /// Does the given user have an inventory structure? 167 /// Does the given user have an inventory structure?
@@ -166,5 +176,15 @@ namespace OpenSim.Services.Interfaces
166 /// <param name="userId"></param> 176 /// <param name="userId"></param>
167 /// <returns></returns> 177 /// <returns></returns>
168 List<InventoryItemBase> GetActiveGestures(UUID userId); 178 List<InventoryItemBase> GetActiveGestures(UUID userId);
179
180 /// <summary>
181 /// Get the union of permissions of all inventory items
182 /// that hold the given assetID.
183 /// </summary>
184 /// <param name="userID"></param>
185 /// <param name="assetID"></param>
186 /// <returns>The permissions or 0 if no such asset is found in
187 /// the user's inventory</returns>
188 int GetAssetPermissions(UUID userID, UUID assetID);
169 } 189 }
170} 190}
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index a9ecda4..65c2d96 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -398,7 +398,7 @@ namespace OpenSim.Services.InventoryService
398 return true; 398 return true;
399 } 399 }
400 400
401 public virtual InventoryItemBase QueryItem(InventoryItemBase item) 401 public virtual InventoryItemBase GetItem(InventoryItemBase item)
402 { 402 {
403 InventoryItemBase result = m_Database.queryInventoryItem(item.ID); 403 InventoryItemBase result = m_Database.queryInventoryItem(item.ID);
404 if (result != null) 404 if (result != null)
@@ -407,7 +407,7 @@ namespace OpenSim.Services.InventoryService
407 return null; 407 return null;
408 } 408 }
409 409
410 public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item) 410 public virtual InventoryFolderBase GetFolder(InventoryFolderBase item)
411 { 411 {
412 InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID); 412 InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID);
413 if (result != null) 413 if (result != null)
@@ -465,6 +465,29 @@ namespace OpenSim.Services.InventoryService
465 return null; 465 return null;
466 } 466 }
467 467
468 public int GetAssetPermissions(UUID userID, UUID assetID)
469 {
470 InventoryFolderBase parent = GetRootFolder(userID);
471 return FindAssetPerms(parent, assetID);
472 }
473
474 private int FindAssetPerms(InventoryFolderBase folder, UUID assetID)
475 {
476 InventoryCollection contents = GetFolderContent(folder.Owner, folder.ID);
477
478 int perms = 0;
479 foreach (InventoryItemBase item in contents.Items)
480 {
481 if (item.AssetID == assetID)
482 perms = (int)item.CurrentPermissions | perms;
483 }
484
485 foreach (InventoryFolderBase subfolder in contents.Folders)
486 perms = perms | FindAssetPerms(subfolder, assetID);
487
488 return perms;
489 }
490
468 /// <summary> 491 /// <summary>
469 /// Used to create a new user inventory. 492 /// Used to create a new user inventory.
470 /// </summary> 493 /// </summary>
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
index 6635700..ba9cbe9 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryService.cs
+++ b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
@@ -148,12 +148,12 @@ namespace OpenSim.Tests.Common.Mock
148 return false; 148 return false;
149 } 149 }
150 150
151 public InventoryItemBase QueryItem(InventoryItemBase item) 151 public InventoryItemBase GetItem(InventoryItemBase item)
152 { 152 {
153 return null; 153 return null;
154 } 154 }
155 155
156 public InventoryFolderBase QueryFolder(InventoryFolderBase folder) 156 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
157 { 157 {
158 return null; 158 return null;
159 } 159 }
@@ -171,5 +171,10 @@ namespace OpenSim.Tests.Common.Mock
171 root.ParentID = UUID.Zero; 171 root.ParentID = UUID.Zero;
172 return root; 172 return root;
173 } 173 }
174
175 public int GetAssetPermissions(UUID userID, UUID assetID)
176 {
177 return 1;
178 }
174 } 179 }
175} 180}