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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs19
-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs4
3 files changed, 23 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bb820aa..29966f9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2575,7 +2575,7 @@ namespace OpenSim.Region.Framework.Scenes
2575 // only send update from root agents to other clients; children are only "listening posts" 2575 // only send update from root agents to other clients; children are only "listening posts"
2576 if (IsChildAgent) 2576 if (IsChildAgent)
2577 { 2577 {
2578 m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); 2578 m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent");
2579 return; 2579 return;
2580 } 2580 }
2581 2581
@@ -2632,10 +2632,10 @@ namespace OpenSim.Region.Framework.Scenes
2632 // only send update from root agents to other clients; children are only "listening posts" 2632 // only send update from root agents to other clients; children are only "listening posts"
2633 if (IsChildAgent) 2633 if (IsChildAgent)
2634 { 2634 {
2635 m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); 2635 m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent");
2636 return; 2636 return;
2637 } 2637 }
2638 2638
2639 int count = 0; 2639 int count = 0;
2640 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2640 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2641 { 2641 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 2cef8a9..f8120aa 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -98,7 +98,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
98 "Show appearance information for each avatar in the simulator.", 98 "Show appearance information for each avatar in the simulator.",
99 "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", 99 "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
100 ShowAppearanceInfo); 100 ShowAppearanceInfo);
101 } 101
102 scene.AddCommand(
103 this, "appearance send",
104 "appearance send",
105 "Send appearance data for each avatar in the simulator to viewers.",
106 SendAppearance);
107 }
108
109 private void SendAppearance(string module, string[] cmd)
110 {
111 lock (m_scenes)
112 {
113 foreach (Scene scene in m_scenes.Values)
114 {
115 scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
116 }
117 }
118 }
102 119
103 protected void ShowAppearanceInfo(string module, string[] cmd) 120 protected void ShowAppearanceInfo(string module, string[] cmd)
104 { 121 {
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 14e9cca..a8b2426 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -124,11 +124,11 @@ namespace pCampBot
124 } 124 }
125 125
126 // TODO: unused: Vector3 pos = client.Self.SimPosition; 126 // TODO: unused: Vector3 pos = client.Self.SimPosition;
127 Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255)); 127 Vector3 newpos = new Vector3(somthing.Next(1, 254), somthing.Next(1, 254), somthing.Next(1, 254));
128 client.Self.Movement.TurnToward(newpos); 128 client.Self.Movement.TurnToward(newpos);
129 129
130 client.Self.Movement.AtPos = true; 130 client.Self.Movement.AtPos = true;
131 Thread.Sleep(somthing.Next(3000,13000)); 131 Thread.Sleep(somthing.Next(3000, 13000));
132 client.Self.Movement.AtPos = false; 132 client.Self.Movement.AtPos = false;
133 client.Self.Jump(true); 133 client.Self.Jump(true);
134 134