diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/Tests/RegionTests.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | 6 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 23 |
7 files changed, 34 insertions, 29 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 474609b..55b9b4d 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -1081,7 +1081,7 @@ namespace OpenSim.Data.Tests | |||
1081 | sop.Shape = PrimitiveBaseShape.Default; | 1081 | sop.Shape = PrimitiveBaseShape.Default; |
1082 | 1082 | ||
1083 | SceneObjectGroup sog = new SceneObjectGroup(sop); | 1083 | SceneObjectGroup sog = new SceneObjectGroup(sop); |
1084 | sog.SetScene(scene); | 1084 | // sog.SetScene(scene); |
1085 | 1085 | ||
1086 | return sog; | 1086 | return sog; |
1087 | } | 1087 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5c7bca0..ec911a5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2554,8 +2554,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2554 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2554 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2555 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2555 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2556 | { | 2556 | { |
2557 | sceneObject.SetScene(this); | ||
2558 | |||
2559 | // Force allocation of new LocalId | 2557 | // Force allocation of new LocalId |
2560 | // | 2558 | // |
2561 | SceneObjectPart[] parts = sceneObject.Parts; | 2559 | SceneObjectPart[] parts = sceneObject.Parts; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bc9a585..2be5364 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -355,9 +355,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
355 | 355 | ||
356 | if (Entities.ContainsKey(sceneObject.UUID)) | 356 | if (Entities.ContainsKey(sceneObject.UUID)) |
357 | { | 357 | { |
358 | // m_log.DebugFormat( | 358 | m_log.DebugFormat( |
359 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", | 359 | "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", |
360 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); | 360 | m_parentScene.RegionInfo.RegionName, sceneObject.UUID); |
361 | 361 | ||
362 | return false; | 362 | return false; |
363 | } | 363 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 96cc376..4e0e183 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1055,16 +1055,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1055 | { | 1055 | { |
1056 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); | 1056 | return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); |
1057 | } | 1057 | } |
1058 | |||
1059 | /// <summary> | ||
1060 | /// Added as a way for the storage provider to reset the scene, | ||
1061 | /// most likely a better way to do this sort of thing but for now... | ||
1062 | /// </summary> | ||
1063 | /// <param name="scene"></param> | ||
1064 | public void SetScene(Scene scene) | ||
1065 | { | ||
1066 | m_scene = scene; | ||
1067 | } | ||
1068 | 1058 | ||
1069 | /// <summary> | 1059 | /// <summary> |
1070 | /// Set a part to act as the root part for this scene object | 1060 | /// Set a part to act as the root part for this scene object |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index 3965734..c8718d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
79 | /// Test creation of an NPC where the appearance data comes from a notecard | 79 | /// Test creation of an NPC where the appearance data comes from a notecard |
80 | /// </summary> | 80 | /// </summary> |
81 | [Test] | 81 | [Test] |
82 | public void TestOsNpcCreateFromNotecard() | 82 | public void TestOsNpcCreateUsingAppearanceFromNotecard() |
83 | { | 83 | { |
84 | TestHelpers.InMethod(); | 84 | TestHelpers.InMethod(); |
85 | // log4net.Config.XmlConfigurator.Configure(); | 85 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
90 | 90 | ||
91 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 91 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
92 | sp.Appearance.AvatarHeight = newHeight; | 92 | sp.Appearance.AvatarHeight = newHeight; |
93 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 93 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
94 | SceneObjectPart part = so.RootPart; | 94 | SceneObjectPart part = so.RootPart; |
95 | m_scene.AddSceneObject(so); | 95 | m_scene.AddSceneObject(so); |
96 | 96 | ||
@@ -114,10 +114,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
114 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. | 114 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. |
115 | /// </summary> | 115 | /// </summary> |
116 | [Test] | 116 | [Test] |
117 | public void TestOsNpcCreateFromAvatar() | 117 | public void TestOsNpcCreateUsingAppearanceFromAvatar() |
118 | { | 118 | { |
119 | TestHelpers.InMethod(); | 119 | TestHelpers.InMethod(); |
120 | // log4net.Config.XmlConfigurator.Configure(); | 120 | // TestHelpers.EnableLogging(); |
121 | 121 | ||
122 | // Store an avatar with a different height from default in a notecard. | 122 | // Store an avatar with a different height from default in a notecard. |
123 | UUID userId = TestHelpers.ParseTail(0x1); | 123 | UUID userId = TestHelpers.ParseTail(0x1); |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
125 | 125 | ||
126 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 126 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
127 | sp.Appearance.AvatarHeight = newHeight; | 127 | sp.Appearance.AvatarHeight = newHeight; |
128 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 128 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
129 | SceneObjectPart part = so.RootPart; | 129 | SceneObjectPart part = so.RootPart; |
130 | m_scene.AddSceneObject(so); | 130 | m_scene.AddSceneObject(so); |
131 | 131 | ||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
156 | 156 | ||
157 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 157 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
158 | sp.Appearance.AvatarHeight = newHeight; | 158 | sp.Appearance.AvatarHeight = newHeight; |
159 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 159 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
160 | SceneObjectPart part = so.RootPart; | 160 | SceneObjectPart part = so.RootPart; |
161 | m_scene.AddSceneObject(so); | 161 | m_scene.AddSceneObject(so); |
162 | 162 | ||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
197 | 197 | ||
198 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId); | 198 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId); |
199 | sp.Appearance.AvatarHeight = newHeight; | 199 | sp.Appearance.AvatarHeight = newHeight; |
200 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId); | 200 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10); |
201 | SceneObjectPart part = so.RootPart; | 201 | SceneObjectPart part = so.RootPart; |
202 | m_scene.AddSceneObject(so); | 202 | m_scene.AddSceneObject(so); |
203 | 203 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 813e53b..25679a6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | |||
@@ -97,11 +97,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
97 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 97 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
98 | sp.Appearance.AvatarHeight = newHeight; | 98 | sp.Appearance.AvatarHeight = newHeight; |
99 | 99 | ||
100 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 100 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
101 | SceneObjectPart part = so.RootPart; | 101 | SceneObjectPart part = so.RootPart; |
102 | m_scene.AddSceneObject(so); | 102 | m_scene.AddSceneObject(so); |
103 | 103 | ||
104 | SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId); | 104 | SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20); |
105 | SceneObjectPart otherPart = otherSo.RootPart; | 105 | SceneObjectPart otherPart = otherSo.RootPart; |
106 | m_scene.AddSceneObject(otherSo); | 106 | m_scene.AddSceneObject(otherSo); |
107 | 107 | ||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
148 | 148 | ||
149 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 149 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
150 | sp.Appearance.AvatarHeight = newHeight; | 150 | sp.Appearance.AvatarHeight = newHeight; |
151 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 151 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); |
152 | SceneObjectPart part = so.RootPart; | 152 | SceneObjectPart part = so.RootPart; |
153 | m_scene.AddSceneObject(so); | 153 | m_scene.AddSceneObject(so); |
154 | 154 | ||
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 3a2e420..d5354cb 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -601,19 +601,36 @@ namespace OpenSim.Tests.Common | |||
601 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | 601 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
602 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; | 602 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; |
603 | } | 603 | } |
604 | 604 | ||
605 | /// <summary> | 605 | /// <summary> |
606 | /// Create a scene object but do not add it to the scene. | 606 | /// Create a scene object but do not add it to the scene. |
607 | /// </summary> | 607 | /// </summary> |
608 | /// <remarks> | 608 | /// <remarks> |
609 | /// UUID always starts at 00000000-0000-0000-0000-000000000001 | 609 | /// UUID always starts at 00000000-0000-0000-0000-000000000001. For some purposes, (e.g. serializing direct |
610 | /// to another object's inventory) we do not need a scene unique ID. So it would be better to add the | ||
611 | /// UUID when we actually add an object to a scene rather than on creation. | ||
610 | /// </remarks> | 612 | /// </remarks> |
611 | /// <param name="parts">The number of parts that should be in the scene object</param> | 613 | /// <param name="parts">The number of parts that should be in the scene object</param> |
612 | /// <param name="ownerId"></param> | 614 | /// <param name="ownerId"></param> |
613 | /// <returns></returns> | 615 | /// <returns></returns> |
614 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) | 616 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) |
615 | { | 617 | { |
616 | return CreateSceneObject(parts, ownerId, "", 0x1); | 618 | return CreateSceneObject(parts, ownerId, 0x1); |
619 | } | ||
620 | |||
621 | /// <summary> | ||
622 | /// Create a scene object but do not add it to the scene. | ||
623 | /// </summary> | ||
624 | /// <param name="parts">The number of parts that should be in the scene object</param> | ||
625 | /// <param name="ownerId"></param> | ||
626 | /// <param name="uuidTail"> | ||
627 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
628 | /// will be given to the root part, and incremented for each part thereafter. | ||
629 | /// </param> | ||
630 | /// <returns></returns> | ||
631 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) | ||
632 | { | ||
633 | return CreateSceneObject(parts, ownerId, "", uuidTail); | ||
617 | } | 634 | } |
618 | 635 | ||
619 | /// <summary> | 636 | /// <summary> |