diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 8 |
3 files changed, 18 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 37ab581..4446fa4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2967,10 +2967,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2967 | { | 2967 | { |
2968 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) | 2968 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2969 | { | 2969 | { |
2970 | //// check if a previously decoded sculpt map has been cached | 2970 | // check if a previously decoded sculpt map has been cached |
2971 | //if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) | 2971 | if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) |
2972 | // part.SculptTextureCallback(part.Shape.SculptTexture, null); | 2972 | { |
2973 | //else | 2973 | m_log.Debug("[SCULPT]: found cached sculpt map - calling AssetReceived"); |
2974 | part.SculptTextureCallback(part.Shape.SculptTexture, null); | ||
2975 | } | ||
2976 | else | ||
2974 | m_scene.AssetService.Get( | 2977 | m_scene.AssetService.Get( |
2975 | part.Shape.SculptTexture.ToString(), part, AssetReceived); | 2978 | part.Shape.SculptTexture.ToString(), part, AssetReceived); |
2976 | } | 2979 | } |
@@ -2982,10 +2985,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2982 | 2985 | ||
2983 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 2986 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
2984 | { | 2987 | { |
2985 | if (asset != null) | 2988 | SceneObjectPart sop = (SceneObjectPart)sender; |
2989 | |||
2990 | if (sop != null) | ||
2986 | { | 2991 | { |
2987 | SceneObjectPart sop = (SceneObjectPart)sender; | 2992 | if (asset != null) |
2988 | if (sop != null) | ||
2989 | sop.SculptTextureCallback(asset.FullID, asset); | 2993 | sop.SculptTextureCallback(asset.FullID, asset); |
2990 | } | 2994 | } |
2991 | } | 2995 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 093dd73..71d4d33 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2269,9 +2269,9 @@ if (m_shape != null) { | |||
2269 | if (m_shape.SculptEntry) | 2269 | if (m_shape.SculptEntry) |
2270 | { | 2270 | { |
2271 | // commented out for sculpt map caching test - null could mean a cached sculpt map has been found | 2271 | // commented out for sculpt map caching test - null could mean a cached sculpt map has been found |
2272 | if (texture != null) | 2272 | //if (texture != null) |
2273 | { | 2273 | { |
2274 | //if (texture != null) | 2274 | if (texture != null) |
2275 | m_shape.SculptData = texture.Data; | 2275 | m_shape.SculptData = texture.Data; |
2276 | 2276 | ||
2277 | if (PhysActor != null) | 2277 | if (PhysActor != null) |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 6832507..f3e79c9 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
71 | private const string baseDir = null; //"rawFiles"; | 71 | private const string baseDir = null; //"rawFiles"; |
72 | #endif | 72 | #endif |
73 | 73 | ||
74 | private bool cacheSculptMaps = false; | 74 | private bool cacheSculptMaps = true; |
75 | private string decodedScultMapPath = "j2kDecodeCache"; | 75 | private string decodedScultMapPath = "j2kDecodeCache"; |
76 | 76 | ||
77 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 77 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
@@ -184,8 +184,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
184 | 184 | ||
185 | if (primShape.SculptEntry) | 185 | if (primShape.SculptEntry) |
186 | { | 186 | { |
187 | if (primShape.SculptData.Length == 0) | 187 | //if (primShape.SculptData.Length == 0) |
188 | return null; | 188 | // return null; |
189 | 189 | ||
190 | if (cacheSculptMaps && primShape.SculptTexture != null) | 190 | if (cacheSculptMaps && primShape.SculptTexture != null) |
191 | { | 191 | { |
@@ -196,6 +196,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
196 | { | 196 | { |
197 | idata = Image.FromFile(decodedSculptFileName); | 197 | idata = Image.FromFile(decodedSculptFileName); |
198 | } | 198 | } |
199 | else if (primShape.SculptData.Length == 0) | ||
200 | return null; | ||
199 | } | 201 | } |
200 | catch (Exception e) | 202 | catch (Exception e) |
201 | { | 203 | { |