diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 282b677..ad64b55 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -168,8 +168,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | 168 | ||
169 | #region various statistic googly moogly | 169 | #region various statistic googly moogly |
170 | 170 | ||
171 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently | ||
172 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. | ||
173 | int reportedFPS = m_fps * 5; | ||
174 | |||
171 | // save the reported value so there is something available for llGetRegionFPS | 175 | // save the reported value so there is something available for llGetRegionFPS |
172 | lastReportedSimFPS = (float)m_fps / statsUpdateFactor; | 176 | lastReportedSimFPS = reportedFPS / statsUpdateFactor; |
173 | 177 | ||
174 | float physfps = ((m_pfps / 1000)); | 178 | float physfps = ((m_pfps / 1000)); |
175 | 179 | ||
@@ -200,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
200 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 204 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
201 | 205 | ||
202 | sb[1].StatID = (uint) Stats.SimFPS; | 206 | sb[1].StatID = (uint) Stats.SimFPS; |
203 | sb[1].StatValue = m_fps/statsUpdateFactor; | 207 | sb[1].StatValue = reportedFPS / statsUpdateFactor; |
204 | 208 | ||
205 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 209 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
206 | sb[2].StatValue = physfps / statsUpdateFactor; | 210 | sb[2].StatValue = physfps / statsUpdateFactor; |