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-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index e0f36a2..c3efbda 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1055,7 +1055,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1055 } 1055 }
1056 else 1056 else
1057 { 1057 {
1058 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1058 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1059 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 1059 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
1060 { 1060 {
1061 OSDMap responsemapdata = new OSDMap(); 1061 OSDMap responsemapdata = new OSDMap();