diff options
Diffstat (limited to 'OpenSim')
32 files changed, 943 insertions, 428 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs index 575fd21..62c38d3 100644 --- a/OpenSim/Data/MSSQL/MSSQLManager.cs +++ b/OpenSim/Data/MSSQL/MSSQLManager.cs | |||
@@ -104,6 +104,11 @@ namespace OpenSim.Data.MSSQL | |||
104 | { | 104 | { |
105 | return SqlDbType.BigInt; | 105 | return SqlDbType.BigInt; |
106 | } | 106 | } |
107 | if (type == typeof(DateTime)) | ||
108 | { | ||
109 | return SqlDbType.DateTime; | ||
110 | } | ||
111 | |||
107 | return SqlDbType.VarChar; | 112 | return SqlDbType.VarChar; |
108 | } | 113 | } |
109 | 114 | ||
diff --git a/OpenSim/Data/Null/NullFriendsData.cs b/OpenSim/Data/Null/NullFriendsData.cs index 0a4b242..473999f 100644 --- a/OpenSim/Data/Null/NullFriendsData.cs +++ b/OpenSim/Data/Null/NullFriendsData.cs | |||
@@ -28,6 +28,9 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net; | ||
31 | using OpenMetaverse; | 34 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
33 | using OpenSim.Data; | 36 | using OpenSim.Data; |
@@ -36,12 +39,26 @@ namespace OpenSim.Data.Null | |||
36 | { | 39 | { |
37 | public class NullFriendsData : IFriendsData | 40 | public class NullFriendsData : IFriendsData |
38 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
39 | private static List<FriendsData> m_Data = new List<FriendsData>(); | 44 | private static List<FriendsData> m_Data = new List<FriendsData>(); |
40 | 45 | ||
41 | public NullFriendsData(string connectionString, string realm) | 46 | public NullFriendsData(string connectionString, string realm) |
42 | { | 47 | { |
43 | } | 48 | } |
44 | 49 | ||
50 | /// <summary> | ||
51 | /// Clear all friends data | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This is required by unit tests to clear the static data between test runs. | ||
55 | /// </remarks> | ||
56 | public static void Clear() | ||
57 | { | ||
58 | lock (m_Data) | ||
59 | m_Data.Clear(); | ||
60 | } | ||
61 | |||
45 | public FriendsData[] GetFriends(UUID principalID) | 62 | public FriendsData[] GetFriends(UUID principalID) |
46 | { | 63 | { |
47 | return GetFriends(principalID.ToString()); | 64 | return GetFriends(principalID.ToString()); |
@@ -56,20 +73,30 @@ namespace OpenSim.Data.Null | |||
56 | /// <returns></returns> | 73 | /// <returns></returns> |
57 | public FriendsData[] GetFriends(string userID) | 74 | public FriendsData[] GetFriends(string userID) |
58 | { | 75 | { |
59 | List<FriendsData> lst = m_Data.FindAll(fdata => | 76 | lock (m_Data) |
60 | { | 77 | { |
61 | return fdata.PrincipalID == userID.ToString(); | 78 | List<FriendsData> lst = m_Data.FindAll(fdata => |
62 | }); | ||
63 | |||
64 | if (lst != null) | ||
65 | { | ||
66 | lst.ForEach(f => | ||
67 | { | 79 | { |
68 | FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); | 80 | return fdata.PrincipalID == userID.ToString(); |
69 | if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; } | ||
70 | }); | 81 | }); |
71 | 82 | ||
72 | return lst.ToArray(); | 83 | if (lst != null) |
84 | { | ||
85 | lst.ForEach(f => | ||
86 | { | ||
87 | FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); | ||
88 | if (f2 != null) | ||
89 | f.Data["TheirFlags"] = f2.Data["Flags"]; | ||
90 | |||
91 | // m_log.DebugFormat( | ||
92 | // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}", | ||
93 | // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID); | ||
94 | }); | ||
95 | |||
96 | // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID); | ||
97 | |||
98 | return lst.ToArray(); | ||
99 | } | ||
73 | } | 100 | } |
74 | 101 | ||
75 | return new FriendsData[0]; | 102 | return new FriendsData[0]; |
@@ -80,7 +107,11 @@ namespace OpenSim.Data.Null | |||
80 | if (data == null) | 107 | if (data == null) |
81 | return false; | 108 | return false; |
82 | 109 | ||
83 | m_Data.Add(data); | 110 | // m_log.DebugFormat( |
111 | // "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]); | ||
112 | |||
113 | lock (m_Data) | ||
114 | m_Data.Add(data); | ||
84 | 115 | ||
85 | return true; | 116 | return true; |
86 | } | 117 | } |
@@ -92,14 +123,21 @@ namespace OpenSim.Data.Null | |||
92 | 123 | ||
93 | public bool Delete(string userID, string friendID) | 124 | public bool Delete(string userID, string friendID) |
94 | { | 125 | { |
95 | List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); | 126 | lock (m_Data) |
96 | if (lst != null) | ||
97 | { | 127 | { |
98 | FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; }); | 128 | List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); |
99 | if (friendID != null) | 129 | if (lst != null) |
100 | { | 130 | { |
101 | m_Data.Remove(friend); | 131 | FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; }); |
102 | return true; | 132 | if (friendID != null) |
133 | { | ||
134 | // m_log.DebugFormat( | ||
135 | // "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}", | ||
136 | // friend.Friend, friend.Data["Flags"], friend.PrincipalID); | ||
137 | |||
138 | m_Data.Remove(friend); | ||
139 | return true; | ||
140 | } | ||
103 | } | 141 | } |
104 | } | 142 | } |
105 | 143 | ||
diff --git a/OpenSim/Data/Null/NullPresenceData.cs b/OpenSim/Data/Null/NullPresenceData.cs index 91f1cc5..c06c223 100644 --- a/OpenSim/Data/Null/NullPresenceData.cs +++ b/OpenSim/Data/Null/NullPresenceData.cs | |||
@@ -110,7 +110,6 @@ namespace OpenSim.Data.Null | |||
110 | return false; | 110 | return false; |
111 | } | 111 | } |
112 | 112 | ||
113 | |||
114 | public PresenceData[] Get(string field, string data) | 113 | public PresenceData[] Get(string field, string data) |
115 | { | 114 | { |
116 | if (Instance != this) | 115 | if (Instance != this) |
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 1d806fc..1f03ec5 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests | |||
244 | SceneObjectPart[] newparts = newsog.Parts; | 244 | SceneObjectPart[] newparts = newsog.Parts; |
245 | Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); | 245 | Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); |
246 | 246 | ||
247 | Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))"); | 247 | Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))"); |
248 | Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))"); | 248 | Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))"); |
249 | Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))"); | 249 | Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))"); |
250 | Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))"); | 250 | Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))"); |
251 | } | 251 | } |
252 | 252 | ||
253 | [Test] | 253 | [Test] |
diff --git a/OpenSim/Framework/ICallingCardModule.cs b/OpenSim/Framework/ICallingCardModule.cs deleted file mode 100644 index 17e6de35..0000000 --- a/OpenSim/Framework/ICallingCardModule.cs +++ /dev/null | |||
@@ -1,13 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenMetaverse; | ||
5 | using OpenSim.Framework; | ||
6 | |||
7 | namespace OpenSim.Framework | ||
8 | { | ||
9 | public interface ICallingCardModule | ||
10 | { | ||
11 | UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID); | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 881f815..2be78da 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -301,9 +301,9 @@ namespace OpenSim.Framework | |||
301 | public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID); | 301 | public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID); |
302 | 302 | ||
303 | public delegate void FriendActionDelegate( | 303 | public delegate void FriendActionDelegate( |
304 | IClientAPI remoteClient, UUID agentID, UUID transactionID, List<UUID> callingCardFolders); | 304 | IClientAPI remoteClient, UUID transactionID, List<UUID> callingCardFolders); |
305 | 305 | ||
306 | public delegate void FriendshipTermination(IClientAPI remoteClient, UUID agentID, UUID ExID); | 306 | public delegate void FriendshipTermination(IClientAPI remoteClient, UUID ExID); |
307 | 307 | ||
308 | public delegate void MoneyTransferRequest( | 308 | public delegate void MoneyTransferRequest( |
309 | UUID sourceID, UUID destID, int amount, int transactionType, string description); | 309 | UUID sourceID, UUID destID, int amount, int transactionType, string description); |
@@ -464,7 +464,7 @@ namespace OpenSim.Framework | |||
464 | public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes); | 464 | public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes); |
465 | public delegate void MuteListRequest(IClientAPI client, uint muteCRC); | 465 | public delegate void MuteListRequest(IClientAPI client, uint muteCRC); |
466 | public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); | 466 | public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); |
467 | public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights); | 467 | public delegate void GrantUserFriendRights(IClientAPI client, UUID target, int rights); |
468 | public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); | 468 | public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); |
469 | 469 | ||
470 | public delegate void AgentFOV(IClientAPI client, float verticalAngle); | 470 | public delegate void AgentFOV(IClientAPI client, float verticalAngle); |
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs index 63ec257..016a174 100644 --- a/OpenSim/Framework/Servers/VersionInfo.cs +++ b/OpenSim/Framework/Servers/VersionInfo.cs | |||
@@ -39,7 +39,8 @@ namespace OpenSim | |||
39 | RC1, | 39 | RC1, |
40 | RC2, | 40 | RC2, |
41 | Release, | 41 | Release, |
42 | Post_Fixes | 42 | Post_Fixes, |
43 | Extended | ||
43 | } | 44 | } |
44 | 45 | ||
45 | public static string Version | 46 | public static string Version |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 54fc7f4..0496b7d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5913,7 +5913,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5913 | // My guess is this is the folder to stick the calling card into | 5913 | // My guess is this is the folder to stick the calling card into |
5914 | List<UUID> callingCardFolders = new List<UUID>(); | 5914 | List<UUID> callingCardFolders = new List<UUID>(); |
5915 | 5915 | ||
5916 | UUID agentID = afriendpack.AgentData.AgentID; | ||
5917 | UUID transactionID = afriendpack.TransactionBlock.TransactionID; | 5916 | UUID transactionID = afriendpack.TransactionBlock.TransactionID; |
5918 | 5917 | ||
5919 | for (int fi = 0; fi < afriendpack.FolderData.Length; fi++) | 5918 | for (int fi = 0; fi < afriendpack.FolderData.Length; fi++) |
@@ -5924,10 +5923,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5924 | FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest; | 5923 | FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest; |
5925 | if (handlerApproveFriendRequest != null) | 5924 | if (handlerApproveFriendRequest != null) |
5926 | { | 5925 | { |
5927 | handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders); | 5926 | handlerApproveFriendRequest(this, transactionID, callingCardFolders); |
5928 | } | 5927 | } |
5929 | return true; | ||
5930 | 5928 | ||
5929 | return true; | ||
5931 | } | 5930 | } |
5932 | 5931 | ||
5933 | private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack) | 5932 | private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack) |
@@ -5946,7 +5945,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5946 | if (OnDenyFriendRequest != null) | 5945 | if (OnDenyFriendRequest != null) |
5947 | { | 5946 | { |
5948 | OnDenyFriendRequest(this, | 5947 | OnDenyFriendRequest(this, |
5949 | dfriendpack.AgentData.AgentID, | ||
5950 | dfriendpack.TransactionBlock.TransactionID, | 5948 | dfriendpack.TransactionBlock.TransactionID, |
5951 | null); | 5949 | null); |
5952 | } | 5950 | } |
@@ -5966,14 +5964,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5966 | } | 5964 | } |
5967 | #endregion | 5965 | #endregion |
5968 | 5966 | ||
5969 | UUID listOwnerAgentID = tfriendpack.AgentData.AgentID; | ||
5970 | UUID exFriendID = tfriendpack.ExBlock.OtherID; | 5967 | UUID exFriendID = tfriendpack.ExBlock.OtherID; |
5971 | FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship; | 5968 | FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship; |
5972 | if (TerminateFriendshipHandler != null) | 5969 | if (TerminateFriendshipHandler != null) |
5973 | { | 5970 | { |
5974 | TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID); | 5971 | TerminateFriendshipHandler(this, exFriendID); |
5975 | return true; | 5972 | return true; |
5976 | } | 5973 | } |
5974 | |||
5977 | return false; | 5975 | return false; |
5978 | } | 5976 | } |
5979 | 5977 | ||
@@ -11378,12 +11376,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11378 | return true; | 11376 | return true; |
11379 | } | 11377 | } |
11380 | #endregion | 11378 | #endregion |
11379 | |||
11381 | GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights; | 11380 | GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights; |
11382 | if (GrantUserRightsHandler != null) | 11381 | if (GrantUserRightsHandler != null) |
11383 | GrantUserRightsHandler(this, | 11382 | GrantUserRightsHandler(this, |
11384 | GrantUserRights.AgentData.AgentID, | ||
11385 | GrantUserRights.Rights[0].AgentRelated, | 11383 | GrantUserRights.Rights[0].AgentRelated, |
11386 | GrantUserRights.Rights[0].RelatedRights); | 11384 | GrantUserRights.Rights[0].RelatedRights); |
11385 | |||
11387 | return true; | 11386 | return true; |
11388 | } | 11387 | } |
11389 | 11388 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs index 5e2a651..d942e87 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Reflection; | 30 | using System.Reflection; |
4 | using log4net; | 31 | using log4net; |
@@ -10,7 +37,7 @@ using OpenSim.Region.Framework.Scenes; | |||
10 | using OpenSim.Services.Interfaces; | 37 | using OpenSim.Services.Interfaces; |
11 | using Mono.Addins; | 38 | using Mono.Addins; |
12 | 39 | ||
13 | namespace Careminster.XCallingCard.Modules | 40 | namespace OpenSim.Region.CoreModules.Avatar.Friends |
14 | { | 41 | { |
15 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")] | 42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")] |
16 | public class CallingCardModule : ISharedRegionModule, ICallingCardModule | 43 | public class CallingCardModule : ISharedRegionModule, ICallingCardModule |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 4cc0e19..f64c161 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -51,12 +51,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
51 | { | 51 | { |
52 | public class FriendsModule : ISharedRegionModule, IFriendsModule | 52 | public class FriendsModule : ISharedRegionModule, IFriendsModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
54 | protected bool m_Enabled = false; | 56 | protected bool m_Enabled = false; |
55 | 57 | ||
56 | protected class UserFriendData | 58 | protected class UserFriendData |
57 | { | 59 | { |
58 | public UUID PrincipalID; | 60 | public UUID PrincipalID; |
59 | public FriendInfo[] Friends; | 61 | public FriendInfo[] Friends; |
62 | public int Refcount; | ||
60 | 63 | ||
61 | public bool IsFriend(string friend) | 64 | public bool IsFriend(string friend) |
62 | { | 65 | { |
@@ -71,7 +74,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
71 | } | 74 | } |
72 | 75 | ||
73 | protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; | 76 | protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; |
74 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
75 | 77 | ||
76 | protected List<Scene> m_Scenes = new List<Scene>(); | 78 | protected List<Scene> m_Scenes = new List<Scene>(); |
77 | 79 | ||
@@ -108,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
108 | } | 110 | } |
109 | } | 111 | } |
110 | 112 | ||
111 | protected IFriendsService FriendsService | 113 | public IFriendsService FriendsService |
112 | { | 114 | { |
113 | get | 115 | get |
114 | { | 116 | { |
@@ -155,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
155 | InitModule(config); | 157 | InitModule(config); |
156 | 158 | ||
157 | m_Enabled = true; | 159 | m_Enabled = true; |
158 | m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name); | 160 | m_log.DebugFormat("[FRIENDS MODULE]: {0} enabled.", Name); |
159 | } | 161 | } |
160 | } | 162 | } |
161 | } | 163 | } |
@@ -200,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
200 | if (!m_Enabled) | 202 | if (!m_Enabled) |
201 | return; | 203 | return; |
202 | 204 | ||
203 | m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name); | 205 | // m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name); |
204 | 206 | ||
205 | m_Scenes.Add(scene); | 207 | m_Scenes.Add(scene); |
206 | scene.RegisterModuleInterface<IFriendsModule>(this); | 208 | scene.RegisterModuleInterface<IFriendsModule>(this); |
@@ -211,14 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
211 | scene.EventManager.OnClientLogin += OnClientLogin; | 213 | scene.EventManager.OnClientLogin += OnClientLogin; |
212 | } | 214 | } |
213 | 215 | ||
214 | public virtual void RegionLoaded(Scene scene) | 216 | public virtual void RegionLoaded(Scene scene) {} |
215 | { | ||
216 | scene.AddCommand( | ||
217 | "Friends", this, "friends show cache", | ||
218 | "friends show cache [<first-name> <last-name>]", | ||
219 | "Show the friends cache for the given user", | ||
220 | HandleFriendsShowCacheCommand); | ||
221 | } | ||
222 | 217 | ||
223 | public void RemoveRegion(Scene scene) | 218 | public void RemoveRegion(Scene scene) |
224 | { | 219 | { |
@@ -240,13 +235,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
240 | 235 | ||
241 | #endregion | 236 | #endregion |
242 | 237 | ||
243 | public virtual uint GetFriendPerms(UUID principalID, UUID friendID) | 238 | public virtual int GetRightsGrantedByFriend(UUID principalID, UUID friendID) |
244 | { | 239 | { |
245 | FriendInfo[] friends = GetFriends(principalID); | 240 | FriendInfo[] friends = GetFriendsFromCache(principalID); |
246 | FriendInfo finfo = GetFriend(friends, friendID); | 241 | FriendInfo finfo = GetFriend(friends, friendID); |
247 | if (finfo != null) | 242 | if (finfo != null) |
248 | { | 243 | { |
249 | return (uint)finfo.TheirFlags; | 244 | return finfo.TheirFlags; |
250 | } | 245 | } |
251 | 246 | ||
252 | return 0; | 247 | return 0; |
@@ -254,15 +249,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
254 | 249 | ||
255 | private void OnNewClient(IClientAPI client) | 250 | private void OnNewClient(IClientAPI client) |
256 | { | 251 | { |
257 | if (client.SceneAgent.IsChildAgent) | ||
258 | return; | ||
259 | |||
260 | client.OnInstantMessage += OnInstantMessage; | 252 | client.OnInstantMessage += OnInstantMessage; |
261 | client.OnApproveFriendRequest += OnApproveFriendRequest; | 253 | client.OnApproveFriendRequest += OnApproveFriendRequest; |
262 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 254 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
263 | client.OnTerminateFriendship += (thisClient, agentID, exfriendID) => RemoveFriendship(thisClient, exfriendID); | 255 | client.OnTerminateFriendship += RemoveFriendship; |
264 | client.OnGrantUserRights += OnGrantUserRights; | 256 | client.OnGrantUserRights += GrantRights; |
265 | 257 | ||
258 | // We need to cache information for child agents as well as root agents so that friend edit/move/delete | ||
259 | // permissions will work across borders where both regions are on different simulators. | ||
260 | // | ||
266 | // Do not do this asynchronously. If we do, then subsequent code can outrace CacheFriends() and | 261 | // Do not do this asynchronously. If we do, then subsequent code can outrace CacheFriends() and |
267 | // return misleading results from the still empty friends cache. | 262 | // return misleading results from the still empty friends cache. |
268 | // If we absolutely need to do this asynchronously, then a signalling mechanism is needed so that calls | 263 | // If we absolutely need to do this asynchronously, then a signalling mechanism is needed so that calls |
@@ -283,14 +278,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
283 | UUID agentID = client.AgentId; | 278 | UUID agentID = client.AgentId; |
284 | lock (m_Friends) | 279 | lock (m_Friends) |
285 | { | 280 | { |
286 | UserFriendData friendsData = new UserFriendData(); | 281 | UserFriendData friendsData; |
287 | friendsData.PrincipalID = agentID; | 282 | if (m_Friends.TryGetValue(agentID, out friendsData)) |
288 | friendsData.Friends = GetFriendsFromService(client); | 283 | { |
284 | friendsData.Refcount++; | ||
285 | return false; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | friendsData = new UserFriendData(); | ||
290 | friendsData.PrincipalID = agentID; | ||
291 | friendsData.Friends = GetFriendsFromService(client); | ||
292 | friendsData.Refcount = 1; | ||
289 | 293 | ||
290 | m_Friends[agentID] = friendsData; | 294 | m_Friends[agentID] = friendsData; |
295 | return true; | ||
296 | } | ||
291 | } | 297 | } |
292 | |||
293 | return true; | ||
294 | } | 298 | } |
295 | 299 | ||
296 | private void OnClientClosed(UUID agentID, Scene scene) | 300 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -300,17 +304,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
300 | { | 304 | { |
301 | // do this for root agents closing out | 305 | // do this for root agents closing out |
302 | StatusChange(agentID, false); | 306 | StatusChange(agentID, false); |
307 | } | ||
303 | 308 | ||
304 | lock (m_Friends) | 309 | lock (m_Friends) |
305 | m_Friends.Remove(agentID); | 310 | { |
311 | UserFriendData friendsData; | ||
312 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
313 | { | ||
314 | friendsData.Refcount--; | ||
315 | if (friendsData.Refcount <= 0) | ||
316 | m_Friends.Remove(agentID); | ||
317 | } | ||
306 | } | 318 | } |
307 | } | 319 | } |
308 | 320 | ||
309 | private void OnMakeRootAgent(ScenePresence sp) | 321 | private void OnMakeRootAgent(ScenePresence sp) |
310 | { | 322 | { |
311 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event | 323 | RecacheFriends(sp.ControllingClient); |
312 | // is on the critical path for transferring an avatar from one region to another. | ||
313 | CacheFriends(sp.ControllingClient); | ||
314 | } | 324 | } |
315 | 325 | ||
316 | private void OnClientLogin(IClientAPI client) | 326 | private void OnClientLogin(IClientAPI client) |
@@ -339,18 +349,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
339 | 349 | ||
340 | // Send the friends online | 350 | // Send the friends online |
341 | List<UUID> online = GetOnlineFriends(agentID); | 351 | List<UUID> online = GetOnlineFriends(agentID); |
342 | if (online.Count > 0) | ||
343 | { | ||
344 | m_log.DebugFormat( | ||
345 | "[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", | ||
346 | client.Name, client.Scene.RegionInfo.RegionName, online.Count); | ||
347 | 352 | ||
353 | if (online.Count > 0) | ||
348 | client.SendAgentOnline(online.ToArray()); | 354 | client.SendAgentOnline(online.ToArray()); |
349 | } | ||
350 | 355 | ||
351 | // Send outstanding friendship offers | 356 | // Send outstanding friendship offers |
352 | List<string> outstanding = new List<string>(); | 357 | List<string> outstanding = new List<string>(); |
353 | FriendInfo[] friends = GetFriends(agentID); | 358 | FriendInfo[] friends = GetFriendsFromCache(agentID); |
354 | foreach (FriendInfo fi in friends) | 359 | foreach (FriendInfo fi in friends) |
355 | { | 360 | { |
356 | if (fi.TheirFlags == -1) | 361 | if (fi.TheirFlags == -1) |
@@ -406,23 +411,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
406 | List<UUID> GetOnlineFriends(UUID userID) | 411 | List<UUID> GetOnlineFriends(UUID userID) |
407 | { | 412 | { |
408 | List<string> friendList = new List<string>(); | 413 | List<string> friendList = new List<string>(); |
409 | List<UUID> online = new List<UUID>(); | ||
410 | 414 | ||
411 | FriendInfo[] friends = GetFriends(userID); | 415 | FriendInfo[] friends = GetFriendsFromCache(userID); |
412 | foreach (FriendInfo fi in friends) | 416 | foreach (FriendInfo fi in friends) |
413 | { | 417 | { |
414 | if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1)) | 418 | if (((fi.TheirFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1)) |
415 | friendList.Add(fi.Friend); | 419 | friendList.Add(fi.Friend); |
416 | } | 420 | } |
417 | 421 | ||
422 | List<UUID> online = new List<UUID>(); | ||
423 | |||
418 | if (friendList.Count > 0) | 424 | if (friendList.Count > 0) |
419 | GetOnlineFriends(userID, friendList, online); | 425 | GetOnlineFriends(userID, friendList, online); |
420 | 426 | ||
427 | // m_log.DebugFormat( | ||
428 | // "[FRIENDS MODULE]: User {0} has {1} friends online", userID, online.Count); | ||
429 | |||
421 | return online; | 430 | return online; |
422 | } | 431 | } |
423 | 432 | ||
424 | protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | 433 | protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) |
425 | { | 434 | { |
435 | // m_log.DebugFormat( | ||
436 | // "[FRIENDS MODULE]: Looking for online presence of {0} users for {1}", friendList.Count, userID); | ||
437 | |||
426 | PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); | 438 | PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); |
427 | foreach (PresenceInfo pi in presence) | 439 | foreach (PresenceInfo pi in presence) |
428 | { | 440 | { |
@@ -473,13 +485,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
473 | /// <param name="online"></param> | 485 | /// <param name="online"></param> |
474 | private void StatusChange(UUID agentID, bool online) | 486 | private void StatusChange(UUID agentID, bool online) |
475 | { | 487 | { |
476 | FriendInfo[] friends = GetFriends(agentID); | 488 | FriendInfo[] friends = GetFriendsFromCache(agentID); |
477 | if (friends.Length > 0) | 489 | if (friends.Length > 0) |
478 | { | 490 | { |
479 | List<FriendInfo> friendList = new List<FriendInfo>(); | 491 | List<FriendInfo> friendList = new List<FriendInfo>(); |
480 | foreach (FriendInfo fi in friends) | 492 | foreach (FriendInfo fi in friends) |
481 | { | 493 | { |
482 | if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1)) | 494 | if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1)) |
483 | friendList.Add(fi); | 495 | friendList.Add(fi); |
484 | } | 496 | } |
485 | 497 | ||
@@ -545,7 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
545 | m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName); | 557 | m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName); |
546 | 558 | ||
547 | // Check that the friendship doesn't exist yet | 559 | // Check that the friendship doesn't exist yet |
548 | FriendInfo[] finfos = GetFriends(principalID); | 560 | FriendInfo[] finfos = GetFriendsFromCache(principalID); |
549 | if (finfos != null) | 561 | if (finfos != null) |
550 | { | 562 | { |
551 | FriendInfo f = GetFriend(finfos, friendID); | 563 | FriendInfo f = GetFriend(finfos, friendID); |
@@ -598,7 +610,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
598 | return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; | 610 | return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName; |
599 | } | 611 | } |
600 | 612 | ||
601 | protected virtual void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) | 613 | protected virtual void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
602 | { | 614 | { |
603 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID); | 615 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID); |
604 | 616 | ||
@@ -616,7 +628,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
616 | } | 628 | } |
617 | 629 | ||
618 | // Update the local cache. | 630 | // Update the local cache. |
619 | CacheFriends(client); | 631 | RecacheFriends(client); |
620 | 632 | ||
621 | // | 633 | // |
622 | // Notify the friend | 634 | // Notify the friend |
@@ -643,18 +655,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
643 | } | 655 | } |
644 | } | 656 | } |
645 | 657 | ||
646 | private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) | 658 | private void OnDenyFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
647 | { | 659 | { |
648 | m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID); | 660 | m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", client.AgentId, friendID); |
649 | 661 | ||
650 | DeleteFriendship(agentID, friendID); | 662 | DeleteFriendship(client.AgentId, friendID); |
651 | 663 | ||
652 | // | 664 | // |
653 | // Notify the friend | 665 | // Notify the friend |
654 | // | 666 | // |
655 | 667 | ||
656 | // Try local | 668 | // Try local |
657 | if (LocalFriendshipDenied(agentID, client.Name, friendID)) | 669 | if (LocalFriendshipDenied(client.AgentId, client.Name, friendID)) |
658 | return; | 670 | return; |
659 | 671 | ||
660 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | 672 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); |
@@ -665,7 +677,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
665 | { | 677 | { |
666 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 678 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); |
667 | if (region != null) | 679 | if (region != null) |
668 | m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID); | 680 | m_FriendsSimConnector.FriendshipDenied(region, client.AgentId, client.Name, friendID); |
669 | else | 681 | else |
670 | m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID); | 682 | m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID); |
671 | } | 683 | } |
@@ -678,7 +690,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
678 | client.SendAlertMessage("Unable to terminate friendship on this sim."); | 690 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
679 | 691 | ||
680 | // Update local cache | 692 | // Update local cache |
681 | CacheFriends(client); | 693 | RecacheFriends(client); |
682 | 694 | ||
683 | client.SendTerminateFriend(exfriendID); | 695 | client.SendTerminateFriend(exfriendID); |
684 | 696 | ||
@@ -702,23 +714,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
702 | } | 714 | } |
703 | } | 715 | } |
704 | 716 | ||
705 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) | 717 | public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights) |
706 | { | 718 | { |
707 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | 719 | UUID requester = remoteClient.AgentId; |
708 | 720 | ||
709 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); | 721 | m_log.DebugFormat( |
722 | "[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", | ||
723 | requester, rights, friendID); | ||
724 | |||
725 | FriendInfo[] friends = GetFriendsFromCache(requester); | ||
710 | if (friends.Length == 0) | 726 | if (friends.Length == 0) |
711 | { | 727 | { |
712 | return; | 728 | return; |
713 | } | 729 | } |
714 | 730 | ||
715 | // Let's find the friend in this user's friend list | 731 | // Let's find the friend in this user's friend list |
716 | FriendInfo friend = GetFriend(friends, target); | 732 | FriendInfo friend = GetFriend(friends, friendID); |
717 | 733 | ||
718 | if (friend != null) // Found it | 734 | if (friend != null) // Found it |
719 | { | 735 | { |
720 | // Store it on the DB | 736 | // Store it on the DB |
721 | if (!StoreRights(requester, target, rights)) | 737 | if (!StoreRights(requester, friendID, rights)) |
722 | { | 738 | { |
723 | remoteClient.SendAlertMessage("Unable to grant rights."); | 739 | remoteClient.SendAlertMessage("Unable to grant rights."); |
724 | return; | 740 | return; |
@@ -729,17 +745,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
729 | friend.MyFlags = rights; | 745 | friend.MyFlags = rights; |
730 | 746 | ||
731 | // Always send this back to the original client | 747 | // Always send this back to the original client |
732 | remoteClient.SendChangeUserRights(requester, target, rights); | 748 | remoteClient.SendChangeUserRights(requester, friendID, rights); |
733 | 749 | ||
734 | // | 750 | // |
735 | // Notify the friend | 751 | // Notify the friend |
736 | // | 752 | // |
737 | 753 | ||
738 | // Try local | 754 | // Try local |
739 | if (LocalGrantRights(requester, target, myFlags, rights)) | 755 | if (LocalGrantRights(requester, friendID, myFlags, rights)) |
740 | return; | 756 | return; |
741 | 757 | ||
742 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() }); | 758 | PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); |
743 | if (friendSessions != null && friendSessions.Length > 0) | 759 | if (friendSessions != null && friendSessions.Length > 0) |
744 | { | 760 | { |
745 | PresenceInfo friendSession = friendSessions[0]; | 761 | PresenceInfo friendSession = friendSessions[0]; |
@@ -748,12 +764,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
748 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 764 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); |
749 | // TODO: You might want to send the delta to save the lookup | 765 | // TODO: You might want to send the delta to save the lookup |
750 | // on the other end!! | 766 | // on the other end!! |
751 | m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights); | 767 | m_FriendsSimConnector.GrantRights(region, requester, friendID, myFlags, rights); |
752 | } | 768 | } |
753 | } | 769 | } |
754 | } | 770 | } |
755 | else | 771 | else |
756 | m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester); | 772 | { |
773 | m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", friendID, requester); | ||
774 | } | ||
757 | } | 775 | } |
758 | 776 | ||
759 | protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | 777 | protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) |
@@ -797,9 +815,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
797 | ccm.CreateCallingCard(friendID, userID, UUID.Zero); | 815 | ccm.CreateCallingCard(friendID, userID, UUID.Zero); |
798 | } | 816 | } |
799 | 817 | ||
800 | |||
801 | // Update the local cache | 818 | // Update the local cache |
802 | CacheFriends(friendClient); | 819 | RecacheFriends(friendClient); |
803 | 820 | ||
804 | // we're done | 821 | // we're done |
805 | return true; | 822 | return true; |
@@ -832,7 +849,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
832 | // the friend in this sim as root agent | 849 | // the friend in this sim as root agent |
833 | friendClient.SendTerminateFriend(exfriendID); | 850 | friendClient.SendTerminateFriend(exfriendID); |
834 | // update local cache | 851 | // update local cache |
835 | CacheFriends(friendClient); | 852 | RecacheFriends(friendClient); |
836 | // we're done | 853 | // we're done |
837 | return true; | 854 | return true; |
838 | } | 855 | } |
@@ -891,20 +908,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
891 | #endregion | 908 | #endregion |
892 | 909 | ||
893 | #region Get / Set friends in several flavours | 910 | #region Get / Set friends in several flavours |
894 | /// <summary> | 911 | |
895 | /// Get friends from local cache only | 912 | public FriendInfo[] GetFriendsFromCache(UUID userID) |
896 | /// </summary> | ||
897 | /// <param name="agentID"></param> | ||
898 | /// <returns> | ||
899 | /// An empty array if the user has no friends or friends have not been cached. | ||
900 | /// </returns> | ||
901 | protected FriendInfo[] GetFriends(UUID agentID) | ||
902 | { | 913 | { |
903 | UserFriendData friendsData; | 914 | UserFriendData friendsData; |
904 | 915 | ||
905 | lock (m_Friends) | 916 | lock (m_Friends) |
906 | { | 917 | { |
907 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 918 | if (m_Friends.TryGetValue(userID, out friendsData)) |
908 | return friendsData.Friends; | 919 | return friendsData.Friends; |
909 | } | 920 | } |
910 | 921 | ||
@@ -922,23 +933,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
922 | // Update local cache | 933 | // Update local cache |
923 | lock (m_Friends) | 934 | lock (m_Friends) |
924 | { | 935 | { |
925 | FriendInfo[] friends = GetFriends(friendID); | 936 | FriendInfo[] friends = GetFriendsFromCache(friendID); |
926 | FriendInfo finfo = GetFriend(friends, userID); | 937 | FriendInfo finfo = GetFriend(friends, userID); |
927 | finfo.TheirFlags = rights; | 938 | finfo.TheirFlags = rights; |
928 | } | 939 | } |
929 | } | 940 | } |
930 | 941 | ||
931 | protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client) | 942 | public virtual FriendInfo[] GetFriendsFromService(IClientAPI client) |
932 | { | 943 | { |
933 | return FriendsService.GetFriends(client.AgentId); | 944 | return FriendsService.GetFriends(client.AgentId); |
934 | } | 945 | } |
935 | 946 | ||
936 | /// <summary> | 947 | protected void RecacheFriends(IClientAPI client) |
937 | /// Are friends cached on this simulator for a particular user? | 948 | { |
938 | /// </summary> | 949 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event |
939 | /// <param name="userID"></param> | 950 | // is on the critical path for transferring an avatar from one region to another. |
940 | /// <returns></returns> | 951 | UUID agentID = client.AgentId; |
941 | protected bool AreFriendsCached(UUID userID) | 952 | lock (m_Friends) |
953 | { | ||
954 | UserFriendData friendsData; | ||
955 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
956 | friendsData.Friends = GetFriendsFromService(client); | ||
957 | } | ||
958 | } | ||
959 | |||
960 | public bool AreFriendsCached(UUID userID) | ||
942 | { | 961 | { |
943 | lock (m_Friends) | 962 | lock (m_Friends) |
944 | return m_Friends.ContainsKey(userID); | 963 | return m_Friends.ContainsKey(userID); |
@@ -957,8 +976,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
957 | 976 | ||
958 | protected virtual void StoreFriendships(UUID agentID, UUID friendID) | 977 | protected virtual void StoreFriendships(UUID agentID, UUID friendID) |
959 | { | 978 | { |
960 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1); | 979 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), (int)FriendRights.CanSeeOnline); |
961 | FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1); | 980 | FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), (int)FriendRights.CanSeeOnline); |
962 | } | 981 | } |
963 | 982 | ||
964 | protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID) | 983 | protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID) |
@@ -969,61 +988,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
969 | } | 988 | } |
970 | 989 | ||
971 | #endregion | 990 | #endregion |
972 | |||
973 | protected void HandleFriendsShowCacheCommand(string module, string[] cmd) | ||
974 | { | ||
975 | if (cmd.Length != 5) | ||
976 | { | ||
977 | MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]"); | ||
978 | return; | ||
979 | } | ||
980 | |||
981 | string firstName = cmd[3]; | ||
982 | string lastName = cmd[4]; | ||
983 | |||
984 | IUserManagement umModule = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
985 | UUID userId = umModule.GetUserIdByName(firstName, lastName); | ||
986 | |||
987 | // UserAccount ua | ||
988 | // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName); | ||
989 | |||
990 | if (userId == UUID.Zero) | ||
991 | { | ||
992 | MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName); | ||
993 | return; | ||
994 | } | ||
995 | |||
996 | if (!AreFriendsCached(userId)) | ||
997 | { | ||
998 | MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName); | ||
999 | return; | ||
1000 | } | ||
1001 | |||
1002 | MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName); | ||
1003 | |||
1004 | MainConsole.Instance.OutputFormat("UUID\n"); | ||
1005 | |||
1006 | FriendInfo[] friends = GetFriends(userId); | ||
1007 | |||
1008 | foreach (FriendInfo friend in friends) | ||
1009 | { | ||
1010 | // MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString()); | ||
1011 | |||
1012 | // string friendFirstName, friendLastName; | ||
1013 | // | ||
1014 | // UserAccount friendUa | ||
1015 | // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID); | ||
1016 | |||
1017 | UUID friendId; | ||
1018 | string friendName; | ||
1019 | |||
1020 | if (UUID.TryParse(friend.Friend, out friendId)) | ||
1021 | friendName = umModule.GetUserName(friendId); | ||
1022 | else | ||
1023 | friendName = friend.Friend; | ||
1024 | |||
1025 | MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags); | ||
1026 | } | ||
1027 | } | ||
1028 | } | 991 | } |
1029 | } | 992 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 7bc3018..9a6d277 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -105,12 +105,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
105 | 105 | ||
106 | #endregion | 106 | #endregion |
107 | 107 | ||
108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders) | 108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
109 | { | 109 | { |
110 | // Update the local cache. Yes, we need to do it right here | 110 | // Update the local cache. Yes, we need to do it right here |
111 | // because the HGFriendsService placed something on the DB | 111 | // because the HGFriendsService placed something on the DB |
112 | // from under the sim | 112 | // from under the sim |
113 | base.OnApproveFriendRequest(client, agentID, friendID, callingCardFolders); | 113 | base.OnApproveFriendRequest(client, friendID, callingCardFolders); |
114 | } | 114 | } |
115 | 115 | ||
116 | protected override bool CacheFriends(IClientAPI client) | 116 | protected override bool CacheFriends(IClientAPI client) |
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
121 | { | 121 | { |
122 | UUID agentID = client.AgentId; | 122 | UUID agentID = client.AgentId; |
123 | // we do this only for the root agent | 123 | // we do this only for the root agent |
124 | if (!client.SceneAgent.IsChildAgent) | 124 | if (m_Friends[agentID].Refcount == 1) |
125 | { | 125 | { |
126 | // We need to preload the user management cache with the names | 126 | // We need to preload the user management cache with the names |
127 | // of foreign friends, just like we do with SOPs' creators | 127 | // of foreign friends, just like we do with SOPs' creators |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
163 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); | 163 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); |
164 | if (account == null) // foreign | 164 | if (account == null) // foreign |
165 | { | 165 | { |
166 | FriendInfo[] friends = GetFriends(client.AgentId); | 166 | FriendInfo[] friends = GetFriendsFromCache(client.AgentId); |
167 | foreach (FriendInfo f in friends) | 167 | foreach (FriendInfo f in friends) |
168 | { | 168 | { |
169 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | 169 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); |
@@ -300,8 +300,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
300 | return null; | 300 | return null; |
301 | } | 301 | } |
302 | 302 | ||
303 | 303 | public override FriendInfo[] GetFriendsFromService(IClientAPI client) | |
304 | protected override FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
305 | { | 304 | { |
306 | // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name); | 305 | // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name); |
307 | Boolean agentIsLocal = true; | 306 | Boolean agentIsLocal = true; |
@@ -346,7 +345,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
346 | 345 | ||
347 | if (agentIsLocal) // agent is local, friend is foreigner | 346 | if (agentIsLocal) // agent is local, friend is foreigner |
348 | { | 347 | { |
349 | FriendInfo[] finfos = GetFriends(agentID); | 348 | FriendInfo[] finfos = GetFriendsFromCache(agentID); |
350 | FriendInfo finfo = GetFriend(finfos, friendID); | 349 | FriendInfo finfo = GetFriend(finfos, friendID); |
351 | if (finfo != null) | 350 | if (finfo != null) |
352 | { | 351 | { |
@@ -426,14 +425,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | 425 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); |
427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | 426 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); |
428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 427 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
429 | CacheFriends(agentClient); | 428 | RecacheFriends(agentClient); |
430 | } | 429 | } |
431 | if (friendClient != null) | 430 | if (friendClient != null) |
432 | { | 431 | { |
433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | 432 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); |
434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | 433 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); |
435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 434 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
436 | CacheFriends(friendClient); | 435 | RecacheFriends(friendClient); |
437 | } | 436 | } |
438 | 437 | ||
439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | 438 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", |
@@ -453,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
453 | bool confirming = false; | 452 | bool confirming = false; |
454 | if (friendUUI == string.Empty) | 453 | if (friendUUI == string.Empty) |
455 | { | 454 | { |
456 | finfos = GetFriends(agentID); | 455 | finfos = GetFriendsFromCache(agentID); |
457 | foreach (FriendInfo finfo in finfos) | 456 | foreach (FriendInfo finfo in finfos) |
458 | { | 457 | { |
459 | if (finfo.TheirFlags == -1) | 458 | if (finfo.TheirFlags == -1) |
@@ -546,7 +545,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
546 | // Delete any previous friendship relations | 545 | // Delete any previous friendship relations |
547 | FriendInfo[] finfos = null; | 546 | FriendInfo[] finfos = null; |
548 | FriendInfo f = null; | 547 | FriendInfo f = null; |
549 | finfos = GetFriends(a1); | 548 | finfos = GetFriendsFromCache(a1); |
550 | if (finfos != null) | 549 | if (finfos != null) |
551 | { | 550 | { |
552 | f = GetFriend(finfos, a2); | 551 | f = GetFriend(finfos, a2); |
@@ -558,7 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
558 | } | 557 | } |
559 | } | 558 | } |
560 | 559 | ||
561 | finfos = GetFriends(a2); | 560 | finfos = GetFriendsFromCache(a2); |
562 | if (finfos != null) | 561 | if (finfos != null) |
563 | { | 562 | { |
564 | f = GetFriend(finfos, a1); | 563 | f = GetFriend(finfos, a1); |
@@ -595,7 +594,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
595 | if (agentIsLocal) // agent is local, 'friend' is foreigner | 594 | if (agentIsLocal) // agent is local, 'friend' is foreigner |
596 | { | 595 | { |
597 | // We need to look for its information in the friends list itself | 596 | // We need to look for its information in the friends list itself |
598 | FriendInfo[] finfos = GetFriends(agentID); | 597 | FriendInfo[] finfos = GetFriendsFromCache(agentID); |
599 | FriendInfo finfo = GetFriend(finfos, exfriendID); | 598 | FriendInfo finfo = GetFriend(finfos, exfriendID); |
600 | if (finfo != null) | 599 | if (finfo != null) |
601 | { | 600 | { |
@@ -639,7 +638,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
639 | private string GetUUI(UUID localUser, UUID foreignUser) | 638 | private string GetUUI(UUID localUser, UUID foreignUser) |
640 | { | 639 | { |
641 | // Let's see if the user is here by any chance | 640 | // Let's see if the user is here by any chance |
642 | FriendInfo[] finfos = GetFriends(localUser); | 641 | FriendInfo[] finfos = GetFriendsFromCache(localUser); |
643 | if (finfos != EMPTY_FRIENDS) // friend is here, cool | 642 | if (finfos != EMPTY_FRIENDS) // friend is here, cool |
644 | { | 643 | { |
645 | FriendInfo finfo = GetFriend(finfos, foreignUser); | 644 | FriendInfo finfo = GetFriend(finfos, foreignUser); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index 682fbab..45b4264 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Data.Null; | ||
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Region.CoreModules.Avatar.Friends; | 35 | using OpenSim.Region.CoreModules.Avatar.Friends; |
35 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
@@ -44,9 +45,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
44 | private FriendsModule m_fm; | 45 | private FriendsModule m_fm; |
45 | private TestScene m_scene; | 46 | private TestScene m_scene; |
46 | 47 | ||
48 | [TestFixtureSetUp] | ||
49 | public void FixtureInit() | ||
50 | { | ||
51 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
52 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
53 | } | ||
54 | |||
55 | [TestFixtureTearDown] | ||
56 | public void TearDown() | ||
57 | { | ||
58 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
59 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
60 | // tests really shouldn't). | ||
61 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
62 | } | ||
63 | |||
47 | [SetUp] | 64 | [SetUp] |
48 | public void Init() | 65 | public void Init() |
49 | { | 66 | { |
67 | // We must clear friends data between tests since Data.Null holds it in static properties. This is necessary | ||
68 | // so that different services and simulator can share the data in standalone mode. This is pretty horrible | ||
69 | // effectively the statics are global variables. | ||
70 | NullFriendsData.Clear(); | ||
71 | |||
50 | IConfigSource config = new IniConfigSource(); | 72 | IConfigSource config = new IniConfigSource(); |
51 | config.AddConfig("Modules"); | 73 | config.AddConfig("Modules"); |
52 | // Not strictly necessary since FriendsModule assumes it is the default (!) | 74 | // Not strictly necessary since FriendsModule assumes it is the default (!) |
@@ -62,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
62 | } | 84 | } |
63 | 85 | ||
64 | [Test] | 86 | [Test] |
65 | public void TestNoFriends() | 87 | public void TestLoginWithNoFriends() |
66 | { | 88 | { |
67 | TestHelpers.InMethod(); | 89 | TestHelpers.InMethod(); |
68 | // log4net.Config.XmlConfigurator.Configure(); | 90 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -76,6 +98,76 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
76 | } | 98 | } |
77 | 99 | ||
78 | [Test] | 100 | [Test] |
101 | public void TestLoginWithOfflineFriends() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | // log4net.Config.XmlConfigurator.Configure(); | ||
105 | |||
106 | UUID user1Id = TestHelpers.ParseTail(0x1); | ||
107 | UUID user2Id = TestHelpers.ParseTail(0x2); | ||
108 | |||
109 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id); | ||
110 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); | ||
111 | // | ||
112 | // m_fm.AddFriendship(user1Id, user2Id); | ||
113 | |||
114 | ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id); | ||
115 | ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id); | ||
116 | |||
117 | m_fm.AddFriendship(sp1.ControllingClient, user2Id); | ||
118 | |||
119 | // Not necessary for this test. CanSeeOnline is automatically granted. | ||
120 | // m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline); | ||
121 | |||
122 | // We must logout from the client end so that the presence service is correctly updated by the presence | ||
123 | // detector. This is listening to the OnConnectionClosed event on the client. | ||
124 | ((TestClient)sp1.ControllingClient).Logout(); | ||
125 | ((TestClient)sp2.ControllingClient).Logout(); | ||
126 | // m_scene.RemoveClient(sp1.UUID, true); | ||
127 | // m_scene.RemoveClient(sp2.UUID, true); | ||
128 | |||
129 | ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id); | ||
130 | |||
131 | // We don't expect to receive notifications of offline friends on login, just online. | ||
132 | Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0)); | ||
133 | Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0)); | ||
134 | } | ||
135 | |||
136 | [Test] | ||
137 | public void TestLoginWithOnlineFriends() | ||
138 | { | ||
139 | TestHelpers.InMethod(); | ||
140 | // log4net.Config.XmlConfigurator.Configure(); | ||
141 | |||
142 | UUID user1Id = TestHelpers.ParseTail(0x1); | ||
143 | UUID user2Id = TestHelpers.ParseTail(0x2); | ||
144 | |||
145 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id); | ||
146 | // UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); | ||
147 | // | ||
148 | // m_fm.AddFriendship(user1Id, user2Id); | ||
149 | |||
150 | ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id); | ||
151 | ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id); | ||
152 | |||
153 | m_fm.AddFriendship(sp1.ControllingClient, user2Id); | ||
154 | |||
155 | // Not necessary for this test. CanSeeOnline is automatically granted. | ||
156 | // m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline); | ||
157 | |||
158 | // We must logout from the client end so that the presence service is correctly updated by the presence | ||
159 | // detector. This is listening to the OnConnectionClosed event on the client. | ||
160 | // ((TestClient)sp1.ControllingClient).Logout(); | ||
161 | ((TestClient)sp2.ControllingClient).Logout(); | ||
162 | // m_scene.RemoveClient(user2Id, true); | ||
163 | |||
164 | ScenePresence sp2Redux = SceneHelpers.AddScenePresence(m_scene, user2Id); | ||
165 | |||
166 | Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0)); | ||
167 | Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1)); | ||
168 | } | ||
169 | |||
170 | [Test] | ||
79 | public void TestAddFriendshipWhileOnline() | 171 | public void TestAddFriendshipWhileOnline() |
80 | { | 172 | { |
81 | TestHelpers.InMethod(); | 173 | TestHelpers.InMethod(); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 192d55f..aa99692 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -966,6 +966,30 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
966 | } | 966 | } |
967 | } | 967 | } |
968 | 968 | ||
969 | int primcount = 0; | ||
970 | foreach (SceneObjectGroup g in objlist) | ||
971 | primcount += g.PrimCount; | ||
972 | |||
973 | if (!m_Scene.Permissions.CanRezObject( | ||
974 | primcount, remoteClient.AgentId, pos) | ||
975 | && !isAttachment) | ||
976 | { | ||
977 | // The client operates in no fail mode. It will | ||
978 | // have already removed the item from the folder | ||
979 | // if it's no copy. | ||
980 | // Put it back if it's not an attachment | ||
981 | // | ||
982 | if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment)) | ||
983 | remoteClient.SendBulkUpdateInventory(item); | ||
984 | |||
985 | ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
986 | remoteClient.SendAlertMessage(string.Format( | ||
987 | "Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.", | ||
988 | item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName)); | ||
989 | |||
990 | return false; | ||
991 | } | ||
992 | |||
969 | for (int i = 0; i < objlist.Count; i++) | 993 | for (int i = 0; i < objlist.Count; i++) |
970 | { | 994 | { |
971 | SceneObjectGroup so = objlist[i]; | 995 | SceneObjectGroup so = objlist[i]; |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index ef9b4e0..176c86d 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -319,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
319 | // Send message to avatar | 319 | // Send message to avatar |
320 | if (channel == 0) | 320 | if (channel == 0) |
321 | { | 321 | { |
322 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false); | 322 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false); |
323 | } | 323 | } |
324 | 324 | ||
325 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | 325 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index e2e383f..ccfbf78 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -27,14 +27,12 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | 30 | using log4net; | |
31 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
34 | 35 | ||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | 36 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence |
39 | { | 37 | { |
40 | public class PresenceDetector | 38 | public class PresenceDetector |
@@ -97,7 +95,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
97 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | 95 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
98 | m_PresenceService.LogoutAgent(client.SessionId); | 96 | m_PresenceService.LogoutAgent(client.SessionId); |
99 | } | 97 | } |
100 | |||
101 | } | 98 | } |
102 | } | 99 | } |
103 | } | 100 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 4a654a3..82ccaf8 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -487,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
487 | return false; | 487 | return false; |
488 | } | 488 | } |
489 | 489 | ||
490 | protected bool IsFriendWithPerms(UUID user,UUID objectOwner) | 490 | protected bool IsFriendWithPerms(UUID user, UUID objectOwner) |
491 | { | 491 | { |
492 | if (user == UUID.Zero) | 492 | if (user == UUID.Zero) |
493 | return false; | 493 | return false; |
@@ -495,11 +495,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
495 | if (m_friendsModule == null) | 495 | if (m_friendsModule == null) |
496 | return false; | 496 | return false; |
497 | 497 | ||
498 | uint friendPerms = m_friendsModule.GetFriendPerms(user, objectOwner); | 498 | int friendPerms = m_friendsModule.GetRightsGrantedByFriend(user, objectOwner); |
499 | if ((friendPerms & (uint)FriendRights.CanModifyObjects) != 0) | 499 | return (friendPerms & (int)FriendRights.CanModifyObjects) != 0; |
500 | return true; | ||
501 | |||
502 | return false; | ||
503 | } | 500 | } |
504 | 501 | ||
505 | protected bool IsEstateManager(UUID user) | 502 | protected bool IsEstateManager(UUID user) |
@@ -508,6 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
508 | 505 | ||
509 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); | 506 | return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); |
510 | } | 507 | } |
508 | |||
511 | #endregion | 509 | #endregion |
512 | 510 | ||
513 | public bool PropagatePermissions() | 511 | public bool PropagatePermissions() |
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs index ab8e1bf..f5f35bb 100644 --- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs +++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation | |||
79 | } | 79 | } |
80 | 80 | ||
81 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | 81 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
82 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); | 82 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); |
83 | 83 | ||
84 | // if grass or tree, make phantom | 84 | // if grass or tree, make phantom |
85 | //rootPart.TrimPermissions(); | 85 | //rootPart.TrimPermissions(); |
diff --git a/OpenSim/Region/Framework/Interfaces/ICallingCardModule.cs b/OpenSim/Region/Framework/Interfaces/ICallingCardModule.cs new file mode 100644 index 0000000..69682ac --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ICallingCardModule.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | |||
34 | namespace OpenSim.Framework | ||
35 | { | ||
36 | public interface ICallingCardModule | ||
37 | { | ||
38 | UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID); | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 061799e..7e87006 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -25,15 +25,32 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
30 | using System.Collections.Generic; | 31 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; |
31 | 32 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 33 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 34 | { |
34 | public interface IFriendsModule | 35 | public interface IFriendsModule |
35 | { | 36 | { |
36 | /// <summary> | 37 | /// <summary> |
38 | /// Are friends cached on this simulator for a particular user? | ||
39 | /// </summary> | ||
40 | /// <param name="userID"></param> | ||
41 | /// <returns></returns> | ||
42 | bool AreFriendsCached(UUID userID); | ||
43 | |||
44 | /// <summary> | ||
45 | /// Get friends from local cache only | ||
46 | /// </summary> | ||
47 | /// <param name="userID"></param> | ||
48 | /// <returns> | ||
49 | /// An empty array if the user has no friends or friends have not been cached. | ||
50 | /// </returns> | ||
51 | FriendInfo[] GetFriendsFromCache(UUID userID); | ||
52 | |||
53 | /// <summary> | ||
37 | /// Add a friendship between two users. | 54 | /// Add a friendship between two users. |
38 | /// </summary> | 55 | /// </summary> |
39 | /// <remarks> | 56 | /// <remarks> |
@@ -55,7 +72,27 @@ namespace OpenSim.Region.Framework.Interfaces | |||
55 | /// <param name="exFriendID"></param> | 72 | /// <param name="exFriendID"></param> |
56 | void RemoveFriendship(IClientAPI client, UUID exFriendID); | 73 | void RemoveFriendship(IClientAPI client, UUID exFriendID); |
57 | 74 | ||
58 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 75 | /// <summary> |
76 | /// Get permissions granted by a friend. | ||
77 | /// </summary> | ||
78 | /// <param name="userID">The user.</param> | ||
79 | /// <param name="friendID">The friend that granted.</param> | ||
80 | /// <returns>The permissions. These come from the FriendRights enum.</returns> | ||
81 | int GetRightsGrantedByFriend(UUID userID, UUID friendID); | ||
82 | |||
83 | /// <summary> | ||
84 | /// Grant permissions for a friend. | ||
85 | /// </summary> | ||
86 | /// <remarks> | ||
87 | /// This includes giving them the ability to see when the user is online and permission to edit the user's | ||
88 | /// objects. | ||
89 | /// Granting lower permissions than the friend currently has will rescind the extra permissions. | ||
90 | /// </remarks> | ||
91 | /// <param name="remoteClient">The user granting the permissions.</param> | ||
92 | /// <param name="friendID">The friend.</param> | ||
93 | /// <param name="perms">These come from the FriendRights enum.</param> | ||
94 | void GrantRights(IClientAPI remoteClient, UUID friendID, int perms); | ||
95 | |||
59 | bool SendFriendsOnlineIfNeeded(IClientAPI client); | 96 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |
60 | } | 97 | } |
61 | } | 98 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cf3270d..539ca14 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1883,7 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1883 | { | 1883 | { |
1884 | AddRestoredSceneObject(group, true, true); | 1884 | AddRestoredSceneObject(group, true, true); |
1885 | EventManager.TriggerOnSceneObjectLoaded(group); | 1885 | EventManager.TriggerOnSceneObjectLoaded(group); |
1886 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1886 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
1887 | rootPart.Flags &= ~PrimFlags.Scripted; | 1887 | rootPart.Flags &= ~PrimFlags.Scripted; |
1888 | rootPart.TrimPermissions(); | 1888 | rootPart.TrimPermissions(); |
1889 | 1889 | ||
@@ -2031,10 +2031,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2031 | if (Permissions.CanRezObject(1, ownerID, pos)) | 2031 | if (Permissions.CanRezObject(1, ownerID, pos)) |
2032 | { | 2032 | { |
2033 | // rez ON the ground, not IN the ground | 2033 | // rez ON the ground, not IN the ground |
2034 | // pos.Z += 0.25F; The rez point should now be correct so that its not in the ground | 2034 | // pos.Z += 0.25F; The rez point should now be correct so that its not in the ground |
2035 | 2035 | ||
2036 | AddNewPrim(ownerID, groupID, pos, rot, shape); | 2036 | AddNewPrim(ownerID, groupID, pos, rot, shape); |
2037 | } | 2037 | } |
2038 | else | ||
2039 | { | ||
2040 | IClientAPI client = null; | ||
2041 | if (TryGetClient(ownerID, out client)) | ||
2042 | client.SendAlertMessage("You cannot create objects here."); | ||
2043 | } | ||
2038 | } | 2044 | } |
2039 | 2045 | ||
2040 | public virtual SceneObjectGroup AddNewPrim( | 2046 | public virtual SceneObjectGroup AddNewPrim( |
@@ -4348,7 +4354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4348 | { | 4354 | { |
4349 | if (ent is SceneObjectGroup) | 4355 | if (ent is SceneObjectGroup) |
4350 | { | 4356 | { |
4351 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | 4357 | SceneObjectPart part = ((SceneObjectGroup)ent).GetPart(((SceneObjectGroup)ent).UUID); |
4352 | if (part != null) | 4358 | if (part != null) |
4353 | { | 4359 | { |
4354 | if (part.Name == cmdparams[2]) | 4360 | if (part.Name == cmdparams[2]) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index ccc3f32..9fdbc54 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -941,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | 941 | ||
942 | if (sog != null) | 942 | if (sog != null) |
943 | { | 943 | { |
944 | if (sog.HasChildPrim(localID)) | 944 | if (sog.ContainsPart(localID)) |
945 | { | 945 | { |
946 | // m_log.DebugFormat( | 946 | // m_log.DebugFormat( |
947 | // "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.", | 947 | // "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.", |
@@ -969,7 +969,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
969 | if (ent is SceneObjectGroup) | 969 | if (ent is SceneObjectGroup) |
970 | { | 970 | { |
971 | sog = (SceneObjectGroup)ent; | 971 | sog = (SceneObjectGroup)ent; |
972 | if (sog.HasChildPrim(localID)) | 972 | if (sog.ContainsPart(localID)) |
973 | { | 973 | { |
974 | lock (SceneObjectGroupsByLocalPartID) | 974 | lock (SceneObjectGroupsByLocalPartID) |
975 | SceneObjectGroupsByLocalPartID[localID] = sog; | 975 | SceneObjectGroupsByLocalPartID[localID] = sog; |
@@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1007 | if (ent is SceneObjectGroup) | 1007 | if (ent is SceneObjectGroup) |
1008 | { | 1008 | { |
1009 | sog = (SceneObjectGroup)ent; | 1009 | sog = (SceneObjectGroup)ent; |
1010 | if (sog.HasChildPrim(fullID)) | 1010 | if (sog.ContainsPart(fullID)) |
1011 | { | 1011 | { |
1012 | lock (SceneObjectGroupsByFullPartID) | 1012 | lock (SceneObjectGroupsByFullPartID) |
1013 | SceneObjectGroupsByFullPartID[fullID] = sog; | 1013 | SceneObjectGroupsByFullPartID[fullID] = sog; |
@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1096 | SceneObjectGroup group = GetGroupByPrim(localID); | 1096 | SceneObjectGroup group = GetGroupByPrim(localID); |
1097 | if (group == null) | 1097 | if (group == null) |
1098 | return null; | 1098 | return null; |
1099 | return group.GetChildPart(localID); | 1099 | return group.GetPart(localID); |
1100 | } | 1100 | } |
1101 | 1101 | ||
1102 | /// <summary> | 1102 | /// <summary> |
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1143 | SceneObjectGroup group = GetGroupByPrim(fullID); | 1143 | SceneObjectGroup group = GetGroupByPrim(fullID); |
1144 | if (group == null) | 1144 | if (group == null) |
1145 | return null; | 1145 | return null; |
1146 | return group.GetChildPart(fullID); | 1146 | return group.GetPart(fullID); |
1147 | } | 1147 | } |
1148 | 1148 | ||
1149 | /// <summary> | 1149 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f3660a5..2effa25 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | 92 | ||
93 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; | 93 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; |
94 | 94 | ||
95 | SceneObjectPart part = GetChildPart(localID); | 95 | SceneObjectPart part = GetPart(localID); |
96 | if (part != null) | 96 | if (part != null) |
97 | { | 97 | { |
98 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 98 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | /// <returns>null if the item does not exist</returns> | 166 | /// <returns>null if the item does not exist</returns> |
167 | public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) | 167 | public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) |
168 | { | 168 | { |
169 | SceneObjectPart part = GetChildPart(primID); | 169 | SceneObjectPart part = GetPart(primID); |
170 | if (part != null) | 170 | if (part != null) |
171 | { | 171 | { |
172 | return part.Inventory.GetInventoryItem(itemID); | 172 | return part.Inventory.GetInventoryItem(itemID); |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> | 190 | /// <returns>false if the item did not exist, true if the update occurred succesfully</returns> |
191 | public bool UpdateInventoryItem(TaskInventoryItem item) | 191 | public bool UpdateInventoryItem(TaskInventoryItem item) |
192 | { | 192 | { |
193 | SceneObjectPart part = GetChildPart(item.ParentPartID); | 193 | SceneObjectPart part = GetPart(item.ParentPartID); |
194 | if (part != null) | 194 | if (part != null) |
195 | { | 195 | { |
196 | part.Inventory.UpdateInventoryItem(item); | 196 | part.Inventory.UpdateInventoryItem(item); |
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | 210 | ||
211 | public int RemoveInventoryItem(uint localID, UUID itemID) | 211 | public int RemoveInventoryItem(uint localID, UUID itemID) |
212 | { | 212 | { |
213 | SceneObjectPart part = GetChildPart(localID); | 213 | SceneObjectPart part = GetPart(localID); |
214 | if (part != null) | 214 | if (part != null) |
215 | { | 215 | { |
216 | int type = part.Inventory.RemoveInventoryItem(itemID); | 216 | int type = part.Inventory.RemoveInventoryItem(itemID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 90ad098..11fd721 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -412,6 +412,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | return m_parts.ContainsKey(partID); | 412 | return m_parts.ContainsKey(partID); |
413 | } | 413 | } |
414 | 414 | ||
415 | /// <summary> | ||
416 | /// Does this group contain the given part? | ||
417 | /// should be able to remove these methods once we have a entity index in scene | ||
418 | /// </summary> | ||
419 | /// <param name="localID"></param> | ||
420 | /// <returns></returns> | ||
421 | public bool ContainsPart(uint localID) | ||
422 | { | ||
423 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
424 | for (int i = 0; i < parts.Length; i++) | ||
425 | { | ||
426 | if (parts[i].LocalId == localID) | ||
427 | return true; | ||
428 | } | ||
429 | |||
430 | return false; | ||
431 | } | ||
432 | |||
415 | /// <value> | 433 | /// <value> |
416 | /// The root part of this scene object | 434 | /// The root part of this scene object |
417 | /// </value> | 435 | /// </value> |
@@ -1636,7 +1654,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1636 | 1654 | ||
1637 | public UUID GetPartsFullID(uint localID) | 1655 | public UUID GetPartsFullID(uint localID) |
1638 | { | 1656 | { |
1639 | SceneObjectPart part = GetChildPart(localID); | 1657 | SceneObjectPart part = GetPart(localID); |
1640 | if (part != null) | 1658 | if (part != null) |
1641 | { | 1659 | { |
1642 | return part.UUID; | 1660 | return part.UUID; |
@@ -1652,7 +1670,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | } | 1670 | } |
1653 | else | 1671 | else |
1654 | { | 1672 | { |
1655 | SceneObjectPart part = GetChildPart(localId); | 1673 | SceneObjectPart part = GetPart(localId); |
1656 | OnGrabPart(part, offsetPos, remoteClient); | 1674 | OnGrabPart(part, offsetPos, remoteClient); |
1657 | } | 1675 | } |
1658 | } | 1676 | } |
@@ -2513,8 +2531,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2513 | /// Get a part with a given UUID | 2531 | /// Get a part with a given UUID |
2514 | /// </summary> | 2532 | /// </summary> |
2515 | /// <param name="primID"></param> | 2533 | /// <param name="primID"></param> |
2516 | /// <returns>null if a child part with the primID was not found</returns> | 2534 | /// <returns>null if a part with the primID was not found</returns> |
2517 | public SceneObjectPart GetChildPart(UUID primID) | 2535 | public SceneObjectPart GetPart(UUID primID) |
2518 | { | 2536 | { |
2519 | SceneObjectPart childPart; | 2537 | SceneObjectPart childPart; |
2520 | m_parts.TryGetValue(primID, out childPart); | 2538 | m_parts.TryGetValue(primID, out childPart); |
@@ -2525,8 +2543,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2525 | /// Get a part with a given local ID | 2543 | /// Get a part with a given local ID |
2526 | /// </summary> | 2544 | /// </summary> |
2527 | /// <param name="localID"></param> | 2545 | /// <param name="localID"></param> |
2528 | /// <returns>null if a child part with the local ID was not found</returns> | 2546 | /// <returns>null if a part with the local ID was not found</returns> |
2529 | public SceneObjectPart GetChildPart(uint localID) | 2547 | public SceneObjectPart GetPart(uint localID) |
2530 | { | 2548 | { |
2531 | SceneObjectPart[] parts = m_parts.GetArray(); | 2549 | SceneObjectPart[] parts = m_parts.GetArray(); |
2532 | for (int i = 0; i < parts.Length; i++) | 2550 | for (int i = 0; i < parts.Length; i++) |
@@ -2538,35 +2556,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2538 | return null; | 2556 | return null; |
2539 | } | 2557 | } |
2540 | 2558 | ||
2541 | /// <summary> | ||
2542 | /// Does this group contain the child prim | ||
2543 | /// should be able to remove these methods once we have a entity index in scene | ||
2544 | /// </summary> | ||
2545 | /// <param name="primID"></param> | ||
2546 | /// <returns></returns> | ||
2547 | public bool HasChildPrim(UUID primID) | ||
2548 | { | ||
2549 | return m_parts.ContainsKey(primID); | ||
2550 | } | ||
2551 | |||
2552 | /// <summary> | ||
2553 | /// Does this group contain the child prim | ||
2554 | /// should be able to remove these methods once we have a entity index in scene | ||
2555 | /// </summary> | ||
2556 | /// <param name="localID"></param> | ||
2557 | /// <returns></returns> | ||
2558 | public bool HasChildPrim(uint localID) | ||
2559 | { | ||
2560 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
2561 | for (int i = 0; i < parts.Length; i++) | ||
2562 | { | ||
2563 | if (parts[i].LocalId == localID) | ||
2564 | return true; | ||
2565 | } | ||
2566 | |||
2567 | return false; | ||
2568 | } | ||
2569 | |||
2570 | #endregion | 2559 | #endregion |
2571 | 2560 | ||
2572 | #region Packet Handlers | 2561 | #region Packet Handlers |
@@ -2720,7 +2709,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2720 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2709 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2721 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) | 2710 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) |
2722 | { | 2711 | { |
2723 | SceneObjectPart linkPart = GetChildPart(partID); | 2712 | SceneObjectPart linkPart = GetPart(partID); |
2724 | 2713 | ||
2725 | if (linkPart != null) | 2714 | if (linkPart != null) |
2726 | { | 2715 | { |
@@ -3024,7 +3013,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3024 | /// <param name="localID"></param> | 3013 | /// <param name="localID"></param> |
3025 | public void SetPartName(string name, uint localID) | 3014 | public void SetPartName(string name, uint localID) |
3026 | { | 3015 | { |
3027 | SceneObjectPart part = GetChildPart(localID); | 3016 | SceneObjectPart part = GetPart(localID); |
3028 | if (part != null) | 3017 | if (part != null) |
3029 | { | 3018 | { |
3030 | part.Name = name; | 3019 | part.Name = name; |
@@ -3033,7 +3022,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3033 | 3022 | ||
3034 | public void SetPartDescription(string des, uint localID) | 3023 | public void SetPartDescription(string des, uint localID) |
3035 | { | 3024 | { |
3036 | SceneObjectPart part = GetChildPart(localID); | 3025 | SceneObjectPart part = GetPart(localID); |
3037 | if (part != null) | 3026 | if (part != null) |
3038 | { | 3027 | { |
3039 | part.Description = des; | 3028 | part.Description = des; |
@@ -3042,7 +3031,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | 3031 | ||
3043 | public void SetPartText(string text, uint localID) | 3032 | public void SetPartText(string text, uint localID) |
3044 | { | 3033 | { |
3045 | SceneObjectPart part = GetChildPart(localID); | 3034 | SceneObjectPart part = GetPart(localID); |
3046 | if (part != null) | 3035 | if (part != null) |
3047 | { | 3036 | { |
3048 | part.SetText(text); | 3037 | part.SetText(text); |
@@ -3051,7 +3040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3051 | 3040 | ||
3052 | public void SetPartText(string text, UUID partID) | 3041 | public void SetPartText(string text, UUID partID) |
3053 | { | 3042 | { |
3054 | SceneObjectPart part = GetChildPart(partID); | 3043 | SceneObjectPart part = GetPart(partID); |
3055 | if (part != null) | 3044 | if (part != null) |
3056 | { | 3045 | { |
3057 | part.SetText(text); | 3046 | part.SetText(text); |
@@ -3060,7 +3049,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3060 | 3049 | ||
3061 | public string GetPartName(uint localID) | 3050 | public string GetPartName(uint localID) |
3062 | { | 3051 | { |
3063 | SceneObjectPart part = GetChildPart(localID); | 3052 | SceneObjectPart part = GetPart(localID); |
3064 | if (part != null) | 3053 | if (part != null) |
3065 | { | 3054 | { |
3066 | return part.Name; | 3055 | return part.Name; |
@@ -3070,7 +3059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | 3059 | ||
3071 | public string GetPartDescription(uint localID) | 3060 | public string GetPartDescription(uint localID) |
3072 | { | 3061 | { |
3073 | SceneObjectPart part = GetChildPart(localID); | 3062 | SceneObjectPart part = GetPart(localID); |
3074 | if (part != null) | 3063 | if (part != null) |
3075 | { | 3064 | { |
3076 | return part.Description; | 3065 | return part.Description; |
@@ -3088,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3088 | /// <param name="SetVolumeDetect"></param> | 3077 | /// <param name="SetVolumeDetect"></param> |
3089 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) | 3078 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) |
3090 | { | 3079 | { |
3091 | SceneObjectPart selectionPart = GetChildPart(localID); | 3080 | SceneObjectPart selectionPart = GetPart(localID); |
3092 | 3081 | ||
3093 | if (SetTemporary && Scene != null) | 3082 | if (SetTemporary && Scene != null) |
3094 | { | 3083 | { |
@@ -3148,7 +3137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3148 | 3137 | ||
3149 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) | 3138 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) |
3150 | { | 3139 | { |
3151 | SceneObjectPart part = GetChildPart(localID); | 3140 | SceneObjectPart part = GetPart(localID); |
3152 | if (part != null) | 3141 | if (part != null) |
3153 | { | 3142 | { |
3154 | part.UpdateExtraParam(type, inUse, data); | 3143 | part.UpdateExtraParam(type, inUse, data); |
@@ -3173,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3173 | /// <param name="textureEntry"></param> | 3162 | /// <param name="textureEntry"></param> |
3174 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) | 3163 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) |
3175 | { | 3164 | { |
3176 | SceneObjectPart part = GetChildPart(localID); | 3165 | SceneObjectPart part = GetPart(localID); |
3177 | if (part != null) | 3166 | if (part != null) |
3178 | { | 3167 | { |
3179 | part.UpdateTextureEntry(textureEntry); | 3168 | part.UpdateTextureEntry(textureEntry); |
@@ -3205,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3205 | /// <param name="shapeBlock"></param> | 3194 | /// <param name="shapeBlock"></param> |
3206 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | 3195 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) |
3207 | { | 3196 | { |
3208 | SceneObjectPart part = GetChildPart(localID); | 3197 | SceneObjectPart part = GetPart(localID); |
3209 | if (part != null) | 3198 | if (part != null) |
3210 | { | 3199 | { |
3211 | part.UpdateShape(shapeBlock); | 3200 | part.UpdateShape(shapeBlock); |
@@ -3395,7 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3395 | 3384 | ||
3396 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3385 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
3397 | { | 3386 | { |
3398 | SceneObjectPart part = GetChildPart(localID); | 3387 | SceneObjectPart part = GetPart(localID); |
3399 | 3388 | ||
3400 | if (part != null) | 3389 | if (part != null) |
3401 | { | 3390 | { |
@@ -3508,7 +3497,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3508 | /// <param name="localID"></param> | 3497 | /// <param name="localID"></param> |
3509 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3498 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
3510 | { | 3499 | { |
3511 | SceneObjectPart part = GetChildPart(localID); | 3500 | SceneObjectPart part = GetPart(localID); |
3501 | |||
3512 | SceneObjectPart[] parts = m_parts.GetArray(); | 3502 | SceneObjectPart[] parts = m_parts.GetArray(); |
3513 | 3503 | ||
3514 | if (part != null) | 3504 | if (part != null) |
@@ -3537,7 +3527,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3537 | /// <param name="localID"></param> | 3527 | /// <param name="localID"></param> |
3538 | public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) | 3528 | public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) |
3539 | { | 3529 | { |
3540 | SceneObjectPart part = GetChildPart(localID); | 3530 | SceneObjectPart part = GetPart(localID); |
3541 | if (part != null) | 3531 | if (part != null) |
3542 | { | 3532 | { |
3543 | if (m_rootPart.PhysActor != null) | 3533 | if (m_rootPart.PhysActor != null) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index ac44ce9..a2649ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -815,7 +815,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
815 | 815 | ||
816 | group.ResetIDs(); | 816 | group.ResetIDs(); |
817 | 817 | ||
818 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 818 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
819 | 819 | ||
820 | // Since renaming the item in the inventory does not affect the name stored | 820 | // Since renaming the item in the inventory does not affect the name stored |
821 | // in the serialization, transfer the correct name from the inventory to the | 821 | // in the serialization, transfer the correct name from the inventory to the |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs new file mode 100644 index 0000000..e68f9d0 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs | |||
@@ -0,0 +1,189 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using NDesk.Options; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Statistics; | ||
41 | using OpenSim.Region.ClientStack.LindenUDP; | ||
42 | using OpenSim.Region.CoreModules.Avatar.Friends; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; | ||
47 | |||
48 | namespace OpenSim.Region.OptionalModules.Avatar.Friends | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// A module that just holds commands for inspecting avatar appearance. | ||
52 | /// </summary> | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")] | ||
54 | public class FriendsCommandsModule : ISharedRegionModule | ||
55 | { | ||
56 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
57 | |||
58 | private Scene m_scene; | ||
59 | private IFriendsModule m_friendsModule; | ||
60 | private IUserManagement m_userManagementModule; | ||
61 | |||
62 | // private IAvatarFactoryModule m_avatarFactory; | ||
63 | |||
64 | public string Name { get { return "Appearance Information Module"; } } | ||
65 | |||
66 | public Type ReplaceableInterface { get { return null; } } | ||
67 | |||
68 | public void Initialise(IConfigSource source) | ||
69 | { | ||
70 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE"); | ||
71 | } | ||
72 | |||
73 | public void PostInitialise() | ||
74 | { | ||
75 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE"); | ||
76 | } | ||
77 | |||
78 | public void Close() | ||
79 | { | ||
80 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE"); | ||
81 | } | ||
82 | |||
83 | public void AddRegion(Scene scene) | ||
84 | { | ||
85 | // m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
86 | } | ||
87 | |||
88 | public void RemoveRegion(Scene scene) | ||
89 | { | ||
90 | // m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
91 | } | ||
92 | |||
93 | public void RegionLoaded(Scene scene) | ||
94 | { | ||
95 | // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
96 | |||
97 | if (m_scene == null) | ||
98 | m_scene = scene; | ||
99 | |||
100 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | ||
101 | m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); | ||
102 | |||
103 | if (m_friendsModule != null && m_userManagementModule != null) | ||
104 | { | ||
105 | m_scene.AddCommand( | ||
106 | "Friends", this, "friends show", | ||
107 | "friends show [--cache] <first-name> <last-name>", | ||
108 | "Show the friends for the given user if they exist.\n", | ||
109 | "The --cache option will show locally cached information for that user.", | ||
110 | HandleFriendsShowCommand); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | protected void HandleFriendsShowCommand(string module, string[] cmd) | ||
115 | { | ||
116 | Dictionary<string, object> options = new Dictionary<string, object>(); | ||
117 | OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; }); | ||
118 | |||
119 | List<string> mainParams = optionSet.Parse(cmd); | ||
120 | |||
121 | if (mainParams.Count != 4) | ||
122 | { | ||
123 | MainConsole.Instance.OutputFormat("Usage: friends show [--cache] <first-name> <last-name>"); | ||
124 | return; | ||
125 | } | ||
126 | |||
127 | string firstName = mainParams[2]; | ||
128 | string lastName = mainParams[3]; | ||
129 | |||
130 | UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName); | ||
131 | |||
132 | // UserAccount ua | ||
133 | // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName); | ||
134 | |||
135 | if (userId == UUID.Zero) | ||
136 | { | ||
137 | MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName); | ||
138 | return; | ||
139 | } | ||
140 | |||
141 | FriendInfo[] friends; | ||
142 | |||
143 | if (options.ContainsKey("cache")) | ||
144 | { | ||
145 | if (!m_friendsModule.AreFriendsCached(userId)) | ||
146 | { | ||
147 | MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName); | ||
148 | return; | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | friends = m_friendsModule.GetFriendsFromCache(userId); | ||
153 | } | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | // FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't | ||
158 | // just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that | ||
159 | // can't currently be changed because of HGFriendsModule code that takes the scene from the client. | ||
160 | friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId); | ||
161 | } | ||
162 | |||
163 | MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); | ||
164 | |||
165 | MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags"); | ||
166 | |||
167 | foreach (FriendInfo friend in friends) | ||
168 | { | ||
169 | // MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString()); | ||
170 | |||
171 | // string friendFirstName, friendLastName; | ||
172 | // | ||
173 | // UserAccount friendUa | ||
174 | // = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID); | ||
175 | |||
176 | UUID friendId; | ||
177 | string friendName; | ||
178 | |||
179 | if (UUID.TryParse(friend.Friend, out friendId)) | ||
180 | friendName = m_userManagementModule.GetUserName(friendId); | ||
181 | else | ||
182 | friendName = friend.Friend; | ||
183 | |||
184 | MainConsole.Instance.OutputFormat( | ||
185 | "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags); | ||
186 | } | ||
187 | } | ||
188 | } | ||
189 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index a17eb41..51b0592 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
510 | } | 510 | } |
511 | 511 | ||
512 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | 512 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
513 | SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); | 513 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); |
514 | 514 | ||
515 | rootPart.AddFlag(PrimFlags.Phantom); | 515 | rootPart.AddFlag(PrimFlags.Phantom); |
516 | 516 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4d7c40e..edfc0ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4214,7 +4214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4214 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 4214 | World.ForEachRootScenePresence(delegate(ScenePresence presence) |
4215 | { | 4215 | { |
4216 | SceneObjectPart sitPart = presence.ParentPart; | 4216 | SceneObjectPart sitPart = presence.ParentPart; |
4217 | if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId)) | 4217 | if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId)) |
4218 | nametable.Add(presence.ControllingClient.Name); | 4218 | nametable.Add(presence.ControllingClient.Name); |
4219 | }); | 4219 | }); |
4220 | 4220 | ||
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs index a999886..cb686e2 100644 --- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | ||
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using log4net; | 32 | using log4net; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -58,6 +59,8 @@ namespace OpenSim.Services.HypergridService | |||
58 | 59 | ||
59 | private UserAccountCache m_Cache; | 60 | private UserAccountCache m_Cache; |
60 | 61 | ||
62 | private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID,List<XInventoryFolder>>(); | ||
63 | |||
61 | public HGSuitcaseInventoryService(IConfigSource config, string configName) | 64 | public HGSuitcaseInventoryService(IConfigSource config, string configName) |
62 | : base(config, configName) | 65 | : base(config, configName) |
63 | { | 66 | { |
@@ -147,16 +150,17 @@ namespace OpenSim.Services.HypergridService | |||
147 | return GetRootFolder(principalID); | 150 | return GetRootFolder(principalID); |
148 | } | 151 | } |
149 | 152 | ||
150 | // | ||
151 | // Use the inherited methods | ||
152 | // | ||
153 | public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID) | 153 | public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID) |
154 | { | 154 | { |
155 | InventoryCollection coll = null; | 155 | InventoryCollection coll = null; |
156 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
156 | XInventoryFolder root = GetRootXFolder(principalID); | 157 | XInventoryFolder root = GetRootXFolder(principalID); |
158 | |||
159 | if (!IsWithinSuitcaseTree(folderID, root, suitcase)) | ||
160 | return new InventoryCollection(); | ||
161 | |||
157 | if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase | 162 | if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase |
158 | { | 163 | { |
159 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
160 | if (suitcase != null) | 164 | if (suitcase != null) |
161 | { | 165 | { |
162 | coll = base.GetFolderContent(principalID, suitcase.folderID); | 166 | coll = base.GetFolderContent(principalID, suitcase.folderID); |
@@ -180,68 +184,69 @@ namespace OpenSim.Services.HypergridService | |||
180 | return coll; | 184 | return coll; |
181 | } | 185 | } |
182 | 186 | ||
183 | //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) | 187 | public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) |
184 | //{ | 188 | { |
185 | //} | 189 | // Let's do a bit of sanity checking, more than the base service does |
190 | // make sure the given folder exists under the suitcase tree of this user | ||
191 | XInventoryFolder root = GetRootXFolder(principalID); | ||
192 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
186 | 193 | ||
187 | //public override bool AddFolder(InventoryFolderBase folder) | 194 | if (!IsWithinSuitcaseTree(folderID, root, suitcase)) |
188 | //{ | 195 | return new List<InventoryItemBase>(); |
189 | // // Check if it's under the Suitcase folder | 196 | |
190 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | 197 | return base.GetFolderItems(principalID, folderID); |
191 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | 198 | } |
192 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
193 | |||
194 | // foreach (InventoryFolderBase f in suitDescendents) | ||
195 | // if (folder.ParentID == f.ID) | ||
196 | // { | ||
197 | // XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||
198 | // return m_Database.StoreFolder(xFolder); | ||
199 | // } | ||
200 | // return false; | ||
201 | //} | ||
202 | 199 | ||
203 | private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root) | 200 | public override bool AddFolder(InventoryFolderBase folder) |
204 | { | 201 | { |
205 | List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); | 202 | // Let's do a bit of sanity checking, more than the base service does |
206 | if (direct == null) | 203 | // make sure the given folder's parent folder exists under the suitcase tree of this user |
207 | return new List<InventoryFolderBase>(); | 204 | XInventoryFolder root = GetRootXFolder(folder.Owner); |
205 | XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); | ||
208 | 206 | ||
209 | List<InventoryFolderBase> indirect = new List<InventoryFolderBase>(); | 207 | if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase)) |
210 | foreach (InventoryFolderBase f in direct) | 208 | return false; |
211 | indirect.AddRange(GetDescendents(lst, f.ID)); | ||
212 | 209 | ||
213 | direct.AddRange(indirect); | 210 | // OK, it's legit |
214 | return direct; | 211 | // Check if it's under the Root folder directly |
212 | if (folder.ParentID == root.folderID) | ||
213 | { | ||
214 | // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead | ||
215 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner); | ||
216 | folder.ParentID = suitcase.folderID; | ||
217 | } | ||
218 | |||
219 | return base.AddFolder(folder); | ||
220 | } | ||
221 | |||
222 | public bool UpdateFolder(InventoryFolderBase folder) | ||
223 | { | ||
224 | XInventoryFolder root = GetRootXFolder(folder.Owner); | ||
225 | XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); | ||
226 | |||
227 | if (!IsWithinSuitcaseTree(folder.ID, root, suitcase)) | ||
228 | return false; | ||
229 | |||
230 | return base.UpdateFolder(folder); | ||
215 | } | 231 | } |
216 | 232 | ||
217 | // Use inherited method | 233 | public override bool MoveFolder(InventoryFolderBase folder) |
218 | //public bool UpdateFolder(InventoryFolderBase folder) | 234 | { |
219 | //{ | 235 | XInventoryFolder root = GetRootXFolder(folder.Owner); |
220 | //} | 236 | XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); |
221 | 237 | ||
222 | //public override bool MoveFolder(InventoryFolderBase folder) | 238 | if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase)) |
223 | //{ | 239 | return false; |
224 | // XInventoryFolder[] x = m_Database.GetFolders( | 240 | |
225 | // new string[] { "folderID" }, | 241 | if (folder.ParentID == root.folderID) |
226 | // new string[] { folder.ID.ToString() }); | 242 | { |
227 | 243 | // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead | |
228 | // if (x.Length == 0) | 244 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner); |
229 | // return false; | 245 | folder.ParentID = suitcase.folderID; |
230 | 246 | } | |
231 | // // Check if it's under the Suitcase folder | 247 | |
232 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | 248 | return base.MoveFolder(folder); |
233 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | 249 | } |
234 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
235 | |||
236 | // foreach (InventoryFolderBase f in suitDescendents) | ||
237 | // if (folder.ParentID == f.ID) | ||
238 | // { | ||
239 | // x[0].parentFolderID = folder.ParentID; | ||
240 | // return m_Database.StoreFolder(x[0]); | ||
241 | // } | ||
242 | |||
243 | // return false; | ||
244 | //} | ||
245 | 250 | ||
246 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | 251 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) |
247 | { | 252 | { |
@@ -255,78 +260,110 @@ namespace OpenSim.Services.HypergridService | |||
255 | return false; | 260 | return false; |
256 | } | 261 | } |
257 | 262 | ||
258 | // Unfortunately we need to use the inherited method because of how DeRez works. | 263 | public override bool AddItem(InventoryItemBase item) |
259 | // The viewer sends the folderID hard-wired in the derez message | 264 | { |
260 | //public override bool AddItem(InventoryItemBase item) | 265 | // Let's do a bit of sanity checking, more than the base service does |
261 | //{ | 266 | // make sure the given folder's parent folder exists under the suitcase tree of this user |
262 | // // Check if it's under the Suitcase folder | 267 | XInventoryFolder root = GetRootXFolder(item.Owner); |
263 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | 268 | XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner); |
264 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
265 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
266 | 269 | ||
267 | // foreach (InventoryFolderBase f in suitDescendents) | 270 | if (!IsWithinSuitcaseTree(item.Folder, root, suitcase)) |
268 | // if (item.Folder == f.ID) | 271 | return false; |
269 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
270 | 272 | ||
271 | // return false; | 273 | // OK, it's legit |
272 | //} | 274 | // Check if it's under the Root folder directly |
275 | if (item.Folder == root.folderID) | ||
276 | { | ||
277 | // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead | ||
278 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner); | ||
279 | item.Folder = suitcase.folderID; | ||
280 | } | ||
273 | 281 | ||
274 | //public override bool UpdateItem(InventoryItemBase item) | 282 | return base.AddItem(item); |
275 | //{ | ||
276 | // // Check if it's under the Suitcase folder | ||
277 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
278 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
279 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
280 | 283 | ||
281 | // foreach (InventoryFolderBase f in suitDescendents) | 284 | } |
282 | // if (item.Folder == f.ID) | ||
283 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
284 | 285 | ||
285 | // return false; | 286 | public override bool UpdateItem(InventoryItemBase item) |
286 | //} | 287 | { |
288 | XInventoryFolder root = GetRootXFolder(item.Owner); | ||
289 | XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner); | ||
287 | 290 | ||
288 | //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) | 291 | if (!IsWithinSuitcaseTree(item.Folder, root, suitcase)) |
289 | //{ | 292 | return false; |
290 | // // Principal is b0rked. *sigh* | 293 | |
291 | // // | 294 | return base.UpdateItem(item); |
292 | // // Let's assume they all have the same principal | 295 | } |
293 | // // Check if it's under the Suitcase folder | 296 | |
294 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner); | 297 | public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
295 | // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); | 298 | { |
296 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | 299 | // Principal is b0rked. *sigh* |
297 | 300 | ||
298 | // foreach (InventoryItemBase i in items) | 301 | XInventoryFolder root = GetRootXFolder(items[0].Owner); |
299 | // { | 302 | XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner); |
300 | // foreach (InventoryFolderBase f in suitDescendents) | 303 | |
301 | // if (i.Folder == f.ID) | 304 | if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase)) |
302 | // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); | 305 | return false; |
303 | // } | 306 | |
304 | 307 | foreach (InventoryItemBase it in items) | |
305 | // return true; | 308 | if (it.Folder == root.folderID) |
306 | //} | 309 | { |
310 | // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead | ||
311 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner); | ||
312 | it.Folder = suitcase.folderID; | ||
313 | } | ||
314 | |||
315 | return base.MoveItems(principalID, items); | ||
316 | |||
317 | } | ||
307 | 318 | ||
308 | // Let these pass. Use inherited methods. | 319 | // Let these pass. Use inherited methods. |
309 | //public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | 320 | public override bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
310 | //{ | 321 | { |
311 | //} | 322 | return false; |
323 | } | ||
312 | 324 | ||
313 | //public override InventoryItemBase GetItem(InventoryItemBase item) | 325 | public override InventoryItemBase GetItem(InventoryItemBase item) |
314 | //{ | 326 | { |
315 | // InventoryItemBase it = base.GetItem(item); | 327 | InventoryItemBase it = base.GetItem(item); |
316 | // if (it != null) | 328 | XInventoryFolder root = GetRootXFolder(it.Owner); |
317 | // { | 329 | XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner); |
318 | // UserAccount user = m_Cache.GetUser(it.CreatorId); | ||
319 | |||
320 | // // Adjust the creator data | ||
321 | // if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) | ||
322 | // it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; | ||
323 | // } | ||
324 | // return it; | ||
325 | //} | ||
326 | 330 | ||
327 | //public InventoryFolderBase GetFolder(InventoryFolderBase folder) | 331 | if (it != null) |
328 | //{ | 332 | { |
329 | //} | 333 | if (!IsWithinSuitcaseTree(it.Folder, root, suitcase)) |
334 | return null; | ||
335 | |||
336 | if (it.Folder == suitcase.folderID) | ||
337 | it.Folder = root.folderID; | ||
338 | |||
339 | // UserAccount user = m_Cache.GetUser(it.CreatorId); | ||
340 | |||
341 | // // Adjust the creator data | ||
342 | // if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) | ||
343 | // it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; | ||
344 | //} | ||
345 | } | ||
346 | |||
347 | return it; | ||
348 | } | ||
349 | |||
350 | public override InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
351 | { | ||
352 | InventoryFolderBase f = base.GetFolder(folder); | ||
353 | XInventoryFolder root = GetRootXFolder(f.Owner); | ||
354 | XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner); | ||
355 | |||
356 | if (f != null) | ||
357 | { | ||
358 | if (!IsWithinSuitcaseTree(f.ID, root, suitcase)) | ||
359 | return null; | ||
360 | |||
361 | if (f.ParentID == suitcase.folderID) | ||
362 | f.ParentID = root.folderID; | ||
363 | } | ||
364 | |||
365 | return f; | ||
366 | } | ||
330 | 367 | ||
331 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) | 368 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) |
332 | //{ | 369 | //{ |
@@ -336,6 +373,19 @@ namespace OpenSim.Services.HypergridService | |||
336 | //{ | 373 | //{ |
337 | //} | 374 | //} |
338 | 375 | ||
376 | #region Auxiliary functions | ||
377 | private XInventoryFolder GetXFolder(UUID userID, UUID folderID) | ||
378 | { | ||
379 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
380 | new string[] { "agentID", "folderID" }, | ||
381 | new string[] { userID.ToString(), folderID.ToString() }); | ||
382 | |||
383 | if (folders.Length == 0) | ||
384 | return null; | ||
385 | |||
386 | return folders[0]; | ||
387 | } | ||
388 | |||
339 | private XInventoryFolder GetRootXFolder(UUID principalID) | 389 | private XInventoryFolder GetRootXFolder(UUID principalID) |
340 | { | 390 | { |
341 | XInventoryFolder[] folders = m_Database.GetFolders( | 391 | XInventoryFolder[] folders = m_Database.GetFolders( |
@@ -364,5 +414,53 @@ namespace OpenSim.Services.HypergridService | |||
364 | suitcase.folderID = rootID; | 414 | suitcase.folderID = rootID; |
365 | suitcase.parentFolderID = UUID.Zero; | 415 | suitcase.parentFolderID = UUID.Zero; |
366 | } | 416 | } |
417 | |||
418 | private List<XInventoryFolder> GetFolderTree(UUID root) | ||
419 | { | ||
420 | List<XInventoryFolder> t = null; | ||
421 | if (m_SuitcaseTrees.TryGetValue(root, out t)) | ||
422 | return t; | ||
423 | |||
424 | t = GetFolderTreeRecursive(root); | ||
425 | m_SuitcaseTrees.AddOrUpdate(root, t, 120); | ||
426 | return t; | ||
427 | } | ||
428 | |||
429 | private List<XInventoryFolder> GetFolderTreeRecursive(UUID root) | ||
430 | { | ||
431 | List<XInventoryFolder> tree = new List<XInventoryFolder>(); | ||
432 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
433 | new string[] { "parentFolderID" }, | ||
434 | new string[] { root.ToString() }); | ||
435 | |||
436 | if (folders == null || (folders != null && folders.Length == 0)) | ||
437 | return tree; // empty tree | ||
438 | else | ||
439 | { | ||
440 | foreach (XInventoryFolder f in folders) | ||
441 | { | ||
442 | tree.Add(f); | ||
443 | tree.AddRange(GetFolderTreeRecursive(f.folderID)); | ||
444 | } | ||
445 | return tree; | ||
446 | } | ||
447 | |||
448 | } | ||
449 | |||
450 | private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase) | ||
451 | { | ||
452 | List<XInventoryFolder> tree = new List<XInventoryFolder>(); | ||
453 | tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder | ||
454 | tree.AddRange(GetFolderTree(suitcase.folderID)); | ||
455 | XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl) | ||
456 | { | ||
457 | if (fl.folderID == folderID) return true; | ||
458 | else return false; | ||
459 | }); | ||
460 | |||
461 | if (f == null) return false; | ||
462 | else return true; | ||
463 | } | ||
464 | #endregion | ||
367 | } | 465 | } |
368 | } | 466 | } |
diff --git a/OpenSim/Services/Interfaces/IFriendsService.cs b/OpenSim/Services/Interfaces/IFriendsService.cs index 1664f3b..d0d3b10 100644 --- a/OpenSim/Services/Interfaces/IFriendsService.cs +++ b/OpenSim/Services/Interfaces/IFriendsService.cs | |||
@@ -36,7 +36,15 @@ namespace OpenSim.Services.Interfaces | |||
36 | { | 36 | { |
37 | public UUID PrincipalID; | 37 | public UUID PrincipalID; |
38 | public string Friend; | 38 | public string Friend; |
39 | |||
40 | /// <summary> | ||
41 | /// The permissions that this user has granted to the friend. | ||
42 | /// </summary> | ||
39 | public int MyFlags; | 43 | public int MyFlags; |
44 | |||
45 | /// <summary> | ||
46 | /// The permissions that the friend has granted to this user. | ||
47 | /// </summary> | ||
40 | public int TheirFlags; | 48 | public int TheirFlags; |
41 | 49 | ||
42 | public FriendInfo() | 50 | public FriendInfo() |
@@ -51,7 +59,7 @@ namespace OpenSim.Services.Interfaces | |||
51 | Friend = string.Empty; | 59 | Friend = string.Empty; |
52 | if (kvp.ContainsKey("Friend") && kvp["Friend"] != null) | 60 | if (kvp.ContainsKey("Friend") && kvp["Friend"] != null) |
53 | Friend = kvp["Friend"].ToString(); | 61 | Friend = kvp["Friend"].ToString(); |
54 | MyFlags = 0; | 62 | MyFlags = (int)FriendRights.None; |
55 | if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null) | 63 | if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null) |
56 | Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags); | 64 | Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags); |
57 | TheirFlags = 0; | 65 | TheirFlags = 0; |
diff --git a/OpenSim/Services/PresenceService/PresenceService.cs b/OpenSim/Services/PresenceService/PresenceService.cs index c8ac38e..ed2703e 100644 --- a/OpenSim/Services/PresenceService/PresenceService.cs +++ b/OpenSim/Services/PresenceService/PresenceService.cs | |||
@@ -151,11 +151,12 @@ namespace OpenSim.Services.PresenceService | |||
151 | 151 | ||
152 | info.Add(ret); | 152 | info.Add(ret); |
153 | } | 153 | } |
154 | |||
155 | // m_log.DebugFormat( | ||
156 | // "[PRESENCE SERVICE]: GetAgents for {0} found {1} presences", userIDStr, data.Length); | ||
154 | } | 157 | } |
155 | 158 | ||
156 | // m_log.DebugFormat("[PRESENCE SERVICE]: GetAgents for {0} userIDs found {1} presences", userIDs.Length, info.Count); | ||
157 | return info.ToArray(); | 159 | return info.ToArray(); |
158 | } | 160 | } |
159 | |||
160 | } | 161 | } |
161 | } | 162 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 7bf08ae..318758d 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -369,8 +369,11 @@ namespace OpenSim.Tests.Common | |||
369 | agentData.AgentID = agentId; | 369 | agentData.AgentID = agentId; |
370 | agentData.firstname = firstName; | 370 | agentData.firstname = firstName; |
371 | agentData.lastname = "testlastname"; | 371 | agentData.lastname = "testlastname"; |
372 | agentData.SessionID = UUID.Zero; | 372 | |
373 | agentData.SecureSessionID = UUID.Zero; | 373 | // XXX: Sessions must be unique, otherwise one presence can overwrite another in NullPresenceData. |
374 | agentData.SessionID = UUID.Random(); | ||
375 | agentData.SecureSessionID = UUID.Random(); | ||
376 | |||
374 | agentData.circuitcode = 123; | 377 | agentData.circuitcode = 123; |
375 | agentData.BaseFolder = UUID.Zero; | 378 | agentData.BaseFolder = UUID.Zero; |
376 | agentData.InventoryFolder = UUID.Zero; | 379 | agentData.InventoryFolder = UUID.Zero; |
@@ -416,7 +419,10 @@ namespace OpenSim.Tests.Common | |||
416 | // We emulate the proper login sequence here by doing things in four stages | 419 | // We emulate the proper login sequence here by doing things in four stages |
417 | 420 | ||
418 | // Stage 0: login | 421 | // Stage 0: login |
419 | scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | 422 | // We need to punch through to the underlying service because scene will not, correctly, let us call it |
423 | // through it's reference to the LPSC | ||
424 | LocalPresenceServicesConnector lpsc = (LocalPresenceServicesConnector)scene.PresenceService; | ||
425 | lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | ||
420 | 426 | ||
421 | // Stages 1 & 2 | 427 | // Stages 1 & 2 |
422 | ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); | 428 | ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 64dd1e4..6a7cb0a 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -349,15 +349,9 @@ namespace OpenSim.Tests.Common.Mock | |||
349 | get { return m_agentId; } | 349 | get { return m_agentId; } |
350 | } | 350 | } |
351 | 351 | ||
352 | public UUID SessionId | 352 | public UUID SessionId { get; set; } |
353 | { | ||
354 | get { return UUID.Zero; } | ||
355 | } | ||
356 | 353 | ||
357 | public UUID SecureSessionId | 354 | public UUID SecureSessionId { get; set; } |
358 | { | ||
359 | get { return UUID.Zero; } | ||
360 | } | ||
361 | 355 | ||
362 | public virtual string FirstName | 356 | public virtual string FirstName |
363 | { | 357 | { |
@@ -381,11 +375,9 @@ namespace OpenSim.Tests.Common.Mock | |||
381 | get { return true; } | 375 | get { return true; } |
382 | set { } | 376 | set { } |
383 | } | 377 | } |
384 | public bool IsLoggingOut | 378 | |
385 | { | 379 | public bool IsLoggingOut { get; set; } |
386 | get { return false; } | 380 | |
387 | set { } | ||
388 | } | ||
389 | public UUID ActiveGroupId | 381 | public UUID ActiveGroupId |
390 | { | 382 | { |
391 | get { return UUID.Zero; } | 383 | get { return UUID.Zero; } |
@@ -451,6 +443,8 @@ namespace OpenSim.Tests.Common.Mock | |||
451 | m_lastName = agentData.lastname; | 443 | m_lastName = agentData.lastname; |
452 | m_circuitCode = agentData.circuitcode; | 444 | m_circuitCode = agentData.circuitcode; |
453 | m_scene = scene; | 445 | m_scene = scene; |
446 | SessionId = agentData.SessionID; | ||
447 | SecureSessionId = agentData.SecureSessionID; | ||
454 | CapsSeedUrl = agentData.CapsPath; | 448 | CapsSeedUrl = agentData.CapsPath; |
455 | 449 | ||
456 | ReceivedOfflineNotifications = new List<UUID>(); | 450 | ReceivedOfflineNotifications = new List<UUID>(); |
@@ -902,12 +896,29 @@ namespace OpenSim.Tests.Common.Mock | |||
902 | { | 896 | { |
903 | } | 897 | } |
904 | 898 | ||
905 | public void Close() | 899 | /// <summary> |
900 | /// This is a TestClient only method to do shutdown tasks that are normally carried out by LLUDPServer.RemoveClient() | ||
901 | /// </summary> | ||
902 | public void Logout() | ||
903 | { | ||
904 | // We must set this here so that the presence is removed from the PresenceService by the PresenceDetector | ||
905 | IsLoggingOut = true; | ||
906 | |||
907 | Close(); | ||
908 | } | ||
909 | |||
910 | public void Close(bool c) | ||
906 | { | 911 | { |
907 | Close(true); | 912 | Close(); |
908 | } | 913 | } |
909 | public void Close(bool sendStop) | 914 | |
915 | public void Close() | ||
910 | { | 916 | { |
917 | // Fire the callback for this connection closing | ||
918 | // This is necesary to get the presence detector to notice that a client has logged out. | ||
919 | if (OnConnectionClosed != null) | ||
920 | OnConnectionClosed(this); | ||
921 | |||
911 | m_scene.RemoveClient(AgentId, true); | 922 | m_scene.RemoveClient(AgentId, true); |
912 | } | 923 | } |
913 | 924 | ||