diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index d5f271d..2290c44 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -366,8 +366,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
366 | // called on textures update | 366 | // called on textures update |
367 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | 367 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) |
368 | { | 368 | { |
369 | bool defonly = true; // are we only using default textures | ||
370 | |||
371 | // uploaded baked textures will be in assets local cache | 369 | // uploaded baked textures will be in assets local cache |
372 | IAssetService cache = m_scene.AssetService; | 370 | IAssetService cache = m_scene.AssetService; |
373 | 371 | ||
@@ -409,8 +407,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
409 | continue; | 407 | continue; |
410 | } | 408 | } |
411 | 409 | ||
412 | defonly = false; // found a non-default texture reference | ||
413 | |||
414 | if(sp.Appearance.Texture.FaceTextures[idx].TextureID == wearableCache[idx].TextureID) | 410 | if(sp.Appearance.Texture.FaceTextures[idx].TextureID == wearableCache[idx].TextureID) |
415 | { | 411 | { |
416 | if(wearableCache[idx].CacheId != cacheItems[i].CacheId) | 412 | if(wearableCache[idx].CacheId != cacheItems[i].CacheId) |
@@ -479,14 +475,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
479 | sp.Appearance.WearableCacheItems[j].TextureID); | 475 | sp.Appearance.WearableCacheItems[j].TextureID); |
480 | } | 476 | } |
481 | 477 | ||
482 | // If we only found default textures, then the appearance is not cached | 478 | return (hits == cacheItems.Length); |
483 | return (defonly ? false : true); | ||
484 | } | 479 | } |
485 | 480 | ||
486 | // called when we get a new root avatar | 481 | // called when we get a new root avatar |
487 | public bool ValidateBakedTextureCache(IScenePresence sp) | 482 | public bool ValidateBakedTextureCache(IScenePresence sp) |
488 | { | 483 | { |
489 | bool defonly = true; // are we only using default textures | ||
490 | int hits = 0; | 484 | int hits = 0; |
491 | 485 | ||
492 | lock (m_setAppearanceLock) | 486 | lock (m_setAppearanceLock) |
@@ -557,10 +551,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
557 | 551 | ||
558 | // this should be removed | 552 | // this should be removed |
559 | if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 553 | if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
560 | { | ||
561 | defonly = false; // found a non-default texture reference | ||
562 | hits++; | 554 | hits++; |
563 | } | 555 | |
564 | continue; | 556 | continue; |
565 | } | 557 | } |
566 | else | 558 | else |
@@ -608,7 +600,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
608 | } | 600 | } |
609 | else | 601 | else |
610 | hits++; | 602 | hits++; |
611 | defonly = false; // found a non-default texture reference | ||
612 | } | 603 | } |
613 | } | 604 | } |
614 | } | 605 | } |
@@ -616,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
616 | sp.Appearance.WearableCacheItems = wearableCache; | 607 | sp.Appearance.WearableCacheItems = wearableCache; |
617 | } | 608 | } |
618 | 609 | ||
619 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2} {3}", sp.Name, sp.UUID, hits, defonly.ToString()); | 610 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits); |
620 | // debug | 611 | // debug |
621 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | 612 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) |
622 | { | 613 | { |
@@ -627,10 +618,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
627 | sp.Appearance.WearableCacheItems[j].TextureID); | 618 | sp.Appearance.WearableCacheItems[j].TextureID); |
628 | } | 619 | } |
629 | 620 | ||
630 | // If we only found default textures, then the appearance is not cached | ||
631 | // return (defonly ? false : true); | ||
632 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional | 621 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional |
633 | } | 622 | } |
623 | |||
634 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 624 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
635 | { | 625 | { |
636 | int texturesRebaked = 0; | 626 | int texturesRebaked = 0; |