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-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs175
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs24
4 files changed, 163 insertions, 66 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 20b9cf1..9a38f23 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -708,7 +708,12 @@ namespace OpenSim.Framework
708 return _lightColorR; 708 return _lightColorR;
709 } 709 }
710 set { 710 set {
711 _lightColorR = value; 711 if (value < 0)
712 _lightColorR = 0;
713 else if (value > 1.0f)
714 _lightColorR = 1.0f;
715 else
716 _lightColorR = value;
712 } 717 }
713 } 718 }
714 719
@@ -717,7 +722,12 @@ namespace OpenSim.Framework
717 return _lightColorG; 722 return _lightColorG;
718 } 723 }
719 set { 724 set {
720 _lightColorG = value; 725 if (value < 0)
726 _lightColorG = 0;
727 else if (value > 1.0f)
728 _lightColorG = 1.0f;
729 else
730 _lightColorG = value;
721 } 731 }
722 } 732 }
723 733
@@ -726,7 +736,12 @@ namespace OpenSim.Framework
726 return _lightColorB; 736 return _lightColorB;
727 } 737 }
728 set { 738 set {
729 _lightColorB = value; 739 if (value < 0)
740 _lightColorB = 0;
741 else if (value > 1.0f)
742 _lightColorB = 1.0f;
743 else
744 _lightColorB = value;
730 } 745 }
731 } 746 }
732 747
@@ -735,7 +750,12 @@ namespace OpenSim.Framework
735 return _lightColorA; 750 return _lightColorA;
736 } 751 }
737 set { 752 set {
738 _lightColorA = value; 753 if (value < 0)
754 _lightColorA = 0;
755 else if (value > 1.0f)
756 _lightColorA = 1.0f;
757 else
758 _lightColorA = value;
739 } 759 }
740 } 760 }
741 761
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5ec64d5..9fd3318 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -31,16 +31,40 @@ using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using System;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Specialized;
38using System.Reflection;
39using System.IO;
40using System.Web;
41using System.Xml;
42using log4net;
43using Mono.Addins;
44using OpenMetaverse.Messages.Linden;
45using OpenMetaverse.StructuredData;
46using OpenSim.Framework.Capabilities;
47using OpenSim.Framework.Servers;
48using OpenSim.Framework.Servers.HttpServer;
49using Caps = OpenSim.Framework.Capabilities.Caps;
50using OSDArray = OpenMetaverse.StructuredData.OSDArray;
51using OSDMap = OpenMetaverse.StructuredData.OSDMap;
34 52
35namespace OpenSim.Region.CoreModules.Avatar.Gods 53namespace OpenSim.Region.CoreModules.Avatar.Gods
36{ 54{
37 public class GodsModule : IRegionModule, IGodsModule 55 public class GodsModule : IRegionModule, IGodsModule
38 { 56 {
57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59
39 /// <summary>Special UUID for actions that apply to all agents</summary> 60 /// <summary>Special UUID for actions that apply to all agents</summary>
40 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 61 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
41 62
42 protected Scene m_scene; 63 protected Scene m_scene;
43 protected IDialogModule m_dialogModule; 64 protected IDialogModule m_dialogModule;
65
66 protected Dictionary<UUID, string> m_capsDict =
67 new Dictionary<UUID, string>();
44 68
45 public void Initialise(Scene scene, IConfigSource source) 69 public void Initialise(Scene scene, IConfigSource source)
46 { 70 {
@@ -48,6 +72,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
48 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); 72 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
49 m_scene.RegisterModuleInterface<IGodsModule>(this); 73 m_scene.RegisterModuleInterface<IGodsModule>(this);
50 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 74 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
75 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
76 m_scene.EventManager.OnClientClosed += OnClientClosed;
51 } 77 }
52 78
53 public void PostInitialise() {} 79 public void PostInitialise() {}
@@ -67,6 +93,50 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
67 client.OnRequestGodlikePowers -= RequestGodlikePowers; 93 client.OnRequestGodlikePowers -= RequestGodlikePowers;
68 } 94 }
69 95
96 private void OnClientClosed(UUID agentID, Scene scene)
97 {
98 m_capsDict.Remove(agentID);
99 }
100
101 private void OnRegisterCaps(UUID agentID, Caps caps)
102 {
103 string uri = "/CAPS/" + UUID.Random();
104 m_capsDict[agentID] = uri;
105
106 caps.RegisterHandler("UntrustedSimulatorMessage",
107 new RestStreamHandler("POST", uri,
108 HandleUntrustedSimulatorMessage));
109 }
110
111 private string HandleUntrustedSimulatorMessage(string request,
112 string path, string param, OSHttpRequest httpRequest,
113 OSHttpResponse httpResponse)
114 {
115 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
116
117 string message = osd["message"].AsString();
118
119 if (message == "GodKickUser")
120 {
121 OSDMap body = (OSDMap)osd["body"];
122 OSDArray userInfo = (OSDArray)body["UserInfo"];
123 OSDMap userData = (OSDMap)userInfo[0];
124
125 UUID agentID = userData["AgentID"].AsUUID();
126 UUID godID = userData["GodID"].AsUUID();
127 UUID godSessionID = userData["GodSessionID"].AsUUID();
128 uint kickFlags = userData["KickFlags"].AsUInteger();
129 string reason = userData["Reason"].AsString();
130
131 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
132 }
133 else
134 {
135 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
136 }
137 return String.Empty;
138 }
139
70 public void RequestGodlikePowers( 140 public void RequestGodlikePowers(
71 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 141 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
72 { 142 {
@@ -115,71 +185,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
115 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 185 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
116 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 186 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
117 { 187 {
118 UUID kickUserID = ALL_AGENTS; 188 if (!m_scene.Permissions.IsGod(godID))
119 189 return;
190
191 ScenePresence god = m_scene.GetScenePresence(godID);
192 if (god == null || god.ControllingClient.SessionId != sessionID)
193 return;
194
120 ScenePresence sp = m_scene.GetScenePresence(agentID); 195 ScenePresence sp = m_scene.GetScenePresence(agentID);
121 196
122 if (sp != null || agentID == kickUserID) 197 switch (kickflags)
123 { 198 {
124 if (m_scene.Permissions.IsGod(godID)) 199 case 0:
200 if (sp != null)
125 { 201 {
126 if (kickflags == 0) 202 KickPresence(sp, Utils.BytesToString(reason));
127 {
128 if (agentID == kickUserID)
129 {
130 string reasonStr = Utils.BytesToString(reason);
131
132 m_scene.ForEachClient(
133 delegate(IClientAPI controller)
134 {
135 if (controller.AgentId != godID)
136 controller.Kick(reasonStr);
137 }
138 );
139
140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachScenePresence(
144 delegate(ScenePresence p)
145 {
146 if (p.UUID != godID && !p.IsChildAgent)
147 {
148 // Possibly this should really be p.Close() though that method doesn't send a close
149 // to the client
150 p.ControllingClient.Close();
151 }
152 }
153 );
154 }
155 else
156 {
157 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
158
159 sp.ControllingClient.Kick(Utils.BytesToString(reason));
160 sp.ControllingClient.Close();
161 }
162 }
163
164 if (kickflags == 1)
165 {
166 sp.AllowMovement = false;
167 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
168 m_dialogModule.SendAlertToUser(godID, "User Frozen");
169 }
170
171 if (kickflags == 2)
172 {
173 sp.AllowMovement = true;
174 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
175 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
176 }
177 } 203 }
178 else 204 else if (agentID == ALL_AGENTS)
205 {
206 m_scene.ForEachScenePresence(
207 delegate(ScenePresence p)
208 {
209 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
210 KickPresence(p, Utils.BytesToString(reason));
211 }
212 );
213 }
214 break;
215 case 1:
216 if (sp != null)
179 { 217 {
180 m_dialogModule.SendAlertToUser(godID, "Kick request denied"); 218 sp.AllowMovement = false;
219 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
220 m_dialogModule.SendAlertToUser(godID, "User Frozen");
181 } 221 }
222 break;
223 case 2:
224 if (sp != null)
225 {
226 sp.AllowMovement = true;
227 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
228 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
229 }
230 break;
231 default:
232 break;
182 } 233 }
183 } 234 }
235
236 private void KickPresence(ScenePresence sp, string reason)
237 {
238 if (sp.IsChildAgent)
239 return;
240 sp.ControllingClient.Kick(reason);
241 sp.Scene.IncomingCloseAgent(sp.UUID);
242 }
184 } 243 }
185} \ No newline at end of file 244}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b8ad3ca..927f78d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1866,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes
1866 Quaternion partIRot = Quaternion.Inverse(partRot); 1866 Quaternion partIRot = Quaternion.Inverse(partRot);
1867 1867
1868 Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av 1868 Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
1869 Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av 1869 Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av
1870 1870
1871 1871
1872 if (m_physicsActor == null) 1872 if (m_physicsActor == null)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 47492ea..805b344 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3023,9 +3023,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3023 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); 3023 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3024 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); 3024 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3025 */ 3025 */
3026 // Send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. 3026 if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical)
3027 Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); 3027 {
3028 m_host.RotLookAt(q, (float)strength, (float)damping); 3028 // Part is non-phys, convert this to a llSetRot()
3029 Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z);
3030 Vector3 dir = tgt - m_host.GroupPosition;
3031 dir.Normalize();
3032 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
3033 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
3034 float terot = (float)Math.Atan2(-dir.Z, txy);
3035 LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot);
3036 LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
3037 LSL_Types.Quaternion spin = llEuler2Rot(az);
3038 LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
3039 llSetRot(rot);
3040 }
3041 else
3042 {
3043 // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
3044 Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
3045 m_host.RotLookAt(q, (float)strength, (float)damping);
3046 }
3029 3047
3030 } 3048 }
3031 3049