diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e8ad0f2..1ede7ae 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -178,7 +178,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
178 | sbyte assetType, | 178 | sbyte assetType, |
179 | byte wearableType, uint nextOwnerMask, int creationDate) | 179 | byte wearableType, uint nextOwnerMask, int creationDate) |
180 | { | 180 | { |
181 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); | 181 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name, |
182 | folderID, transactionID); | ||
182 | 183 | ||
183 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 184 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
184 | return; | 185 | return; |
@@ -220,6 +221,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
220 | m_Scene.CreateNewInventoryItem( | 221 | m_Scene.CreateNewInventoryItem( |
221 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, | 222 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, |
222 | name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); | 223 | name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); |
224 | m_log.DebugFormat("Asset stored and inventory item created"); | ||
223 | } | 225 | } |
224 | else | 226 | else |
225 | { | 227 | { |