diff options
Diffstat (limited to 'OpenSim')
4 files changed, 111 insertions, 33 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a353909..dac3306 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -927,6 +927,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | 927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); |
928 | else | 928 | else |
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | 929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
930 | } | 931 | } |
931 | 932 | ||
932 | #region BinaryStats | 933 | #region BinaryStats |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 51dcb67..8bc81ae 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -86,7 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
86 | /// <value> | 86 | /// <value> |
87 | /// Land objects keyed by local id | 87 | /// Land objects keyed by local id |
88 | /// </value> | 88 | /// </value> |
89 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | 89 | // private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); |
90 | |||
91 | //ubit: removed the readonly so i can move it around | ||
92 | private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | ||
90 | 93 | ||
91 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 94 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
92 | 95 | ||
@@ -242,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
242 | { | 245 | { |
243 | LandData newData = data.Copy(); | 246 | LandData newData = data.Copy(); |
244 | newData.LocalID = local_id; | 247 | newData.LocalID = local_id; |
248 | ILandObject landobj = null; | ||
245 | 249 | ||
246 | lock (m_landList) | 250 | lock (m_landList) |
247 | { | 251 | { |
248 | if (m_landList.ContainsKey(local_id)) | 252 | if (m_landList.ContainsKey(local_id)) |
249 | { | 253 | { |
250 | m_landList[local_id].LandData = newData; | 254 | m_landList[local_id].LandData = newData; |
251 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); | 255 | landobj = m_landList[local_id]; |
256 | // m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); | ||
252 | } | 257 | } |
253 | } | 258 | } |
259 | if(landobj != null) | ||
260 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj); | ||
254 | } | 261 | } |
255 | 262 | ||
256 | public bool AllowedForcefulBans | 263 | public bool AllowedForcefulBans |
@@ -280,14 +287,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
280 | protected ILandObject CreateDefaultParcel() | 287 | protected ILandObject CreateDefaultParcel() |
281 | { | 288 | { |
282 | m_log.DebugFormat( | 289 | m_log.DebugFormat( |
283 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 290 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
284 | 291 | ||
285 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 292 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
286 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 293 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
287 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 294 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
288 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 295 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
289 | 296 | ||
290 | return AddLandObject(fullSimParcel); | 297 | return AddLandObject(fullSimParcel); |
291 | } | 298 | } |
292 | 299 | ||
293 | public List<ILandObject> AllParcels() | 300 | public List<ILandObject> AllParcels() |
@@ -617,21 +624,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
617 | /// </summary> | 624 | /// </summary> |
618 | public void Clear(bool setupDefaultParcel) | 625 | public void Clear(bool setupDefaultParcel) |
619 | { | 626 | { |
627 | Dictionary<int, ILandObject> landworkList; | ||
628 | // move to work pointer since we are deleting it all | ||
620 | lock (m_landList) | 629 | lock (m_landList) |
621 | { | 630 | { |
622 | foreach (ILandObject lo in m_landList.Values) | 631 | landworkList = m_landList; |
623 | { | 632 | m_landList = new Dictionary<int, ILandObject>(); |
624 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | 633 | } |
625 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | ||
626 | } | ||
627 | 634 | ||
628 | m_landList.Clear(); | 635 | // this 2 methods have locks (now) |
636 | ResetSimLandObjects(); | ||
629 | 637 | ||
630 | ResetSimLandObjects(); | 638 | if (setupDefaultParcel) |
639 | CreateDefaultParcel(); | ||
631 | 640 | ||
632 | if (setupDefaultParcel) | 641 | // fire outside events unlocked |
633 | CreateDefaultParcel(); | 642 | foreach (ILandObject lo in landworkList.Values) |
643 | { | ||
644 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | ||
645 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | ||
634 | } | 646 | } |
647 | landworkList.Clear(); | ||
648 | |||
635 | } | 649 | } |
636 | 650 | ||
637 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 651 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
@@ -1324,20 +1338,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1324 | 1338 | ||
1325 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1339 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1326 | { | 1340 | { |
1341 | Dictionary<int, ILandObject> landworkList; | ||
1342 | // move to work pointer since we are deleting it all | ||
1343 | lock (m_landList) | ||
1344 | { | ||
1345 | landworkList = m_landList; | ||
1346 | m_landList = new Dictionary<int, ILandObject>(); | ||
1347 | } | ||
1348 | |||
1349 | //Remove all the land objects in the sim and then process our new data | ||
1350 | foreach (int n in landworkList.Keys) | ||
1351 | { | ||
1352 | m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID); | ||
1353 | } | ||
1354 | landworkList.Clear(); | ||
1355 | |||
1327 | lock (m_landList) | 1356 | lock (m_landList) |
1328 | { | 1357 | { |
1329 | //Remove all the land objects in the sim and then process our new data | ||
1330 | foreach (int n in m_landList.Keys) | ||
1331 | { | ||
1332 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID); | ||
1333 | } | ||
1334 | m_landIDList.Initialize(); | 1358 | m_landIDList.Initialize(); |
1335 | m_landList.Clear(); | 1359 | m_landList.Clear(); |
1360 | } | ||
1336 | 1361 | ||
1337 | for (int i = 0; i < data.Count; i++) | 1362 | for (int i = 0; i < data.Count; i++) |
1338 | { | 1363 | { |
1339 | IncomingLandObjectFromStorage(data[i]); | 1364 | IncomingLandObjectFromStorage(data[i]); |
1340 | } | ||
1341 | } | 1365 | } |
1342 | } | 1366 | } |
1343 | 1367 | ||
@@ -1366,7 +1390,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1366 | 1390 | ||
1367 | public void EventManagerOnNoLandDataFromStorage() | 1391 | public void EventManagerOnNoLandDataFromStorage() |
1368 | { | 1392 | { |
1369 | lock (m_landList) | 1393 | // called methods already have locks |
1394 | // lock (m_landList) | ||
1370 | { | 1395 | { |
1371 | ResetSimLandObjects(); | 1396 | ResetSimLandObjects(); |
1372 | CreateDefaultParcel(); | 1397 | CreateDefaultParcel(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 431b903..e970543 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -422,6 +422,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | ); | 422 | ); |
423 | } | 423 | } |
424 | 424 | ||
425 | private class DescendentsRequestData | ||
426 | { | ||
427 | public IClientAPI RemoteClient; | ||
428 | public UUID FolderID; | ||
429 | public UUID OwnerID; | ||
430 | public bool FetchFolders; | ||
431 | public bool FetchItems; | ||
432 | public int SortOrder; | ||
433 | } | ||
434 | |||
435 | private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>(); | ||
436 | private Object m_descendentsRequestLock = new Object(); | ||
437 | private bool m_descendentsRequestProcessing = false; | ||
438 | |||
425 | /// <summary> | 439 | /// <summary> |
426 | /// Tell the client about the various child items and folders contained in the requested folder. | 440 | /// Tell the client about the various child items and folders contained in the requested folder. |
427 | /// </summary> | 441 | /// </summary> |
@@ -458,17 +472,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | } | 472 | } |
459 | } | 473 | } |
460 | 474 | ||
461 | // We're going to send the reply async, because there may be | 475 | lock (m_descendentsRequestLock) |
462 | // an enormous quantity of packets -- basically the entire inventory! | 476 | { |
463 | // We don't want to block the client thread while all that is happening. | 477 | if (!m_descendentsRequestProcessing) |
464 | SendInventoryDelegate d = SendInventoryAsync; | 478 | { |
465 | d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); | 479 | m_descendentsRequestProcessing = true; |
480 | |||
481 | // We're going to send the reply async, because there may be | ||
482 | // an enormous quantity of packets -- basically the entire inventory! | ||
483 | // We don't want to block the client thread while all that is happening. | ||
484 | SendInventoryDelegate d = SendInventoryAsync; | ||
485 | d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); | ||
486 | |||
487 | return; | ||
488 | } | ||
489 | |||
490 | DescendentsRequestData req = new DescendentsRequestData(); | ||
491 | req.RemoteClient = remoteClient; | ||
492 | req.FolderID = folderID; | ||
493 | req.OwnerID = ownerID; | ||
494 | req.FetchFolders = fetchFolders; | ||
495 | req.FetchItems = fetchItems; | ||
496 | req.SortOrder = sortOrder; | ||
497 | |||
498 | m_descendentsRequestQueue.Enqueue(req); | ||
499 | } | ||
466 | } | 500 | } |
467 | 501 | ||
468 | delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); | 502 | delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); |
469 | 503 | ||
470 | void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | 504 | void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
471 | { | 505 | { |
506 | Thread.Sleep(20); | ||
472 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); | 507 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); |
473 | } | 508 | } |
474 | 509 | ||
@@ -476,6 +511,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | { | 511 | { |
477 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; | 512 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; |
478 | d.EndInvoke(iar); | 513 | d.EndInvoke(iar); |
514 | |||
515 | lock (m_descendentsRequestLock) | ||
516 | { | ||
517 | if (m_descendentsRequestQueue.Count > 0) | ||
518 | { | ||
519 | DescendentsRequestData req = m_descendentsRequestQueue.Dequeue(); | ||
520 | |||
521 | d = SendInventoryAsync; | ||
522 | d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d); | ||
523 | |||
524 | return; | ||
525 | } | ||
526 | |||
527 | m_descendentsRequestProcessing = false; | ||
528 | } | ||
479 | } | 529 | } |
480 | 530 | ||
481 | /// <summary> | 531 | /// <summary> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 207d062..d5e611c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5475,7 +5475,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5475 | // for completion and should LSL_Key ever be implemented | 5475 | // for completion and should LSL_Key ever be implemented |
5476 | // as it's own struct | 5476 | // as it's own struct |
5477 | else if (!(src.Data[index] is LSL_String || | 5477 | else if (!(src.Data[index] is LSL_String || |
5478 | src.Data[index] is LSL_Key)) | 5478 | src.Data[index] is LSL_Key || |
5479 | src.Data[index] is String)) | ||
5479 | { | 5480 | { |
5480 | return ""; | 5481 | return ""; |
5481 | } | 5482 | } |
@@ -12818,7 +12819,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12818 | public void llCollisionSprite(string impact_sprite) | 12819 | public void llCollisionSprite(string impact_sprite) |
12819 | { | 12820 | { |
12820 | m_host.AddScriptLPS(1); | 12821 | m_host.AddScriptLPS(1); |
12821 | NotImplemented("llCollisionSprite"); | 12822 | // Viewer 2.0 broke this and it's likely LL has no intention |
12823 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
12822 | } | 12824 | } |
12823 | 12825 | ||
12824 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12826 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |