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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs90
2 files changed, 99 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index f98337d..b162bb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -229,12 +229,18 @@ namespace OpenSim.Region.ClientStack.Linden
229 lock (queue) 229 lock (queue)
230 queue.Enqueue(ev); 230 queue.Enqueue(ev);
231 } 231 }
232 else 232 else if (DebugLevel > 0)
233 { 233 {
234 OSDMap evMap = (OSDMap)ev; 234 ScenePresence sp = m_scene.GetScenePresence(avatarID);
235 m_log.WarnFormat( 235
236 "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} when placing message {1} in region {2}", 236 // This assumes that an NPC should never have a queue.
237 avatarID, evMap["message"], m_scene.Name); 237 if (sp != null && sp.PresenceType != PresenceType.Npc)
238 {
239 OSDMap evMap = (OSDMap)ev;
240 m_log.WarnFormat(
241 "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} {1} when placing message {2} in region {3}",
242 sp.Name, sp.UUID, evMap["message"], m_scene.Name);
243 }
238 } 244 }
239 } 245 }
240 catch (NullReferenceException e) 246 catch (NullReferenceException e)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
index 9e24bce..fb24f58 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Net; 31using System.Net;
31using log4net.Config; 32using log4net.Config;
@@ -33,11 +34,14 @@ using Nini.Config;
33using NUnit.Framework; 34using NUnit.Framework;
34using OpenMetaverse; 35using OpenMetaverse;
35using OpenMetaverse.Packets; 36using OpenMetaverse.Packets;
37using OpenMetaverse.StructuredData;
36using OpenSim.Framework; 38using OpenSim.Framework;
37using OpenSim.Framework.Servers; 39using OpenSim.Framework.Servers;
38using OpenSim.Framework.Servers.HttpServer; 40using OpenSim.Framework.Servers.HttpServer;
39using OpenSim.Region.ClientStack.Linden; 41using OpenSim.Region.ClientStack.Linden;
40using OpenSim.Region.CoreModules.Framework; 42using OpenSim.Region.CoreModules.Framework;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
43 47
@@ -47,6 +51,8 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
47 public class EventQueueTests : OpenSimTestCase 51 public class EventQueueTests : OpenSimTestCase
48 { 52 {
49 private TestScene m_scene; 53 private TestScene m_scene;
54 private EventQueueGetModule m_eqgMod;
55 private NPCModule m_npcMod;
50 56
51 [SetUp] 57 [SetUp]
52 public override void SetUp() 58 public override void SetUp()
@@ -69,10 +75,15 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
69 config.Configs["Startup"].Set("EventQueue", "true"); 75 config.Configs["Startup"].Set("EventQueue", "true");
70 76
71 CapabilitiesModule capsModule = new CapabilitiesModule(); 77 CapabilitiesModule capsModule = new CapabilitiesModule();
72 EventQueueGetModule eqgModule = new EventQueueGetModule(); 78 m_eqgMod = new EventQueueGetModule();
79
80 // For NPC test support
81 config.AddConfig("NPC");
82 config.Configs["NPC"].Set("Enabled", "true");
83 m_npcMod = new NPCModule();
73 84
74 m_scene = new SceneHelpers().SetupScene(); 85 m_scene = new SceneHelpers().SetupScene();
75 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); 86 SceneHelpers.SetupSceneModules(m_scene, config, capsModule, m_eqgMod, m_npcMod);
76 } 87 }
77 88
78 [Test] 89 [Test]
@@ -101,5 +112,80 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
101 // TODO: Add more assertions for the other aspects of event queues 112 // TODO: Add more assertions for the other aspects of event queues
102 Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); 113 Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
103 } 114 }
115
116 [Test]
117 public void TestEnqueueMessage()
118 {
119 TestHelpers.InMethod();
120// log4net.Config.XmlConfigurator.Configure();
121
122 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
123
124 string messageName = "TestMessage";
125
126 m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), sp.UUID);
127
128 Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
129
130 Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
131
132// Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
133
134 OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]);
135 OSDArray eventsOsd = (OSDArray)rawOsd["events"];
136
137 bool foundUpdate = false;
138 foreach (OSD osd in eventsOsd)
139 {
140 OSDMap eventOsd = (OSDMap)osd;
141
142 if (eventOsd["message"] == messageName)
143 foundUpdate = true;
144 }
145
146 Assert.That(foundUpdate, Is.True, string.Format("Did not find {0} in response", messageName));
147 }
148
149 /// <summary>
150 /// Test an attempt to put a message on the queue of a user that is not in the region.
151 /// </summary>
152 [Test]
153 public void TestEnqueueMessageNoUser()
154 {
155 TestHelpers.InMethod();
156 TestHelpers.EnableLogging();
157
158 string messageName = "TestMessage";
159
160 m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), TestHelpers.ParseTail(0x1));
161
162 Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, TestHelpers.ParseTail(0x1));
163
164 Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway));
165 }
166
167 /// <summary>
168 /// NPCs do not currently have an event queue but a caller may try to send a message anyway, so check behaviour.
169 /// </summary>
170 [Test]
171 public void TestEnqueueMessageToNpc()
172 {
173 TestHelpers.InMethod();
174// TestHelpers.EnableLogging();
175
176 UUID npcId
177 = m_npcMod.CreateNPC(
178 "John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, new AvatarAppearance());
179
180 ScenePresence npc = m_scene.GetScenePresence(npcId);
181
182 string messageName = "TestMessage";
183
184 m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), npc.UUID);
185
186 Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, npc.UUID);
187
188 Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway));
189 }
104 } 190 }
105} \ No newline at end of file 191} \ No newline at end of file