diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Modules/SunModule.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/SunModule.cs b/OpenSim/Region/Environment/Modules/SunModule.cs index 6b5488d..233c83c 100644 --- a/OpenSim/Region/Environment/Modules/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/SunModule.cs | |||
@@ -40,8 +40,9 @@ namespace OpenSim.Region.Environment.Modules | |||
40 | { | 40 | { |
41 | public class SunModule : IRegionModule | 41 | public class SunModule : IRegionModule |
42 | { | 42 | { |
43 | private static double m_real_day = 24.0; | 43 | private const double m_real_day = 24.0; |
44 | private int m_frame_mod = 100; | 44 | private const int m_default_frame = 100; |
45 | private int m_frame_mod; | ||
45 | private double m_day_length; | 46 | private double m_day_length; |
46 | private int m_dilation; | 47 | private int m_dilation; |
47 | private int m_frame; | 48 | private int m_frame; |
@@ -57,11 +58,11 @@ namespace OpenSim.Region.Environment.Modules | |||
57 | 58 | ||
58 | // Just in case they don't have the stanzas | 59 | // Just in case they don't have the stanzas |
59 | try { | 60 | try { |
60 | m_day_length = config.Configs["Sun"].GetDouble("day_length", 24.0); | 61 | m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day); |
61 | m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", 100); | 62 | m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame); |
62 | } catch (Exception) { | 63 | } catch (Exception) { |
63 | m_day_length = 0.5; | 64 | m_day_length = m_real_day; |
64 | m_frame_mod = 100; | 65 | m_frame_mod = m_default_frame; |
65 | } | 66 | } |
66 | 67 | ||
67 | m_dilation = (int)(m_real_day / m_day_length); | 68 | m_dilation = (int)(m_real_day / m_day_length); |
@@ -109,7 +110,11 @@ namespace OpenSim.Region.Environment.Modules | |||
109 | m_frame = 0; | 110 | m_frame = 0; |
110 | } | 111 | } |
111 | 112 | ||
112 | // Hour of the Day figures out the hour of the day as a float. The intent here is that we seed hour of the day with real time when the simulator starts, then run time forward faster based on time dilation factor. This means that ticks don't get out of hand | 113 | // Hour of the Day figures out the hour of the day as a float. |
114 | // The intent here is that we seed hour of the day with real | ||
115 | // time when the simulator starts, then run time forward | ||
116 | // faster based on time dilation factor. This means that | ||
117 | // ticks don't get out of hand | ||
113 | private double HourOfTheDay() | 118 | private double HourOfTheDay() |
114 | { | 119 | { |
115 | long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; | 120 | long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; |