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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiUserTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs36
11 files changed, 82 insertions, 45 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 5fb995b..f0dc238 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
546 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); 546 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
547 TaskInventoryItem scriptItem 547 TaskInventoryItem scriptItem
548 = TaskInventoryHelpers.AddScript( 548 = TaskInventoryHelpers.AddScript(
549 scene, 549 scene.AssetService,
550 so.RootPart, 550 so.RootPart,
551 "scriptItem", 551 "scriptItem",
552 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); 552 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
@@ -659,7 +659,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
659 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); 659 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
660 TaskInventoryItem scriptTaskItem 660 TaskInventoryItem scriptTaskItem
661 = TaskInventoryHelpers.AddScript( 661 = TaskInventoryHelpers.AddScript(
662 scene, 662 scene.AssetService,
663 so.RootPart, 663 so.RootPart,
664 "scriptItem", 664 "scriptItem",
665 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); 665 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 9655d19..8ec6974 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Tests
64 64
65 // Create an object embedded inside the first 65 // Create an object embedded inside the first
66 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); 66 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
67 TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID); 67 TaskInventoryHelpers.AddSceneObject(scene.AssetService, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
68 68
69 TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId); 69 TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
70 Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId)); 70 Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Tests
88 // Create an object embedded inside the first 88 // Create an object embedded inside the first
89 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); 89 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
90 TaskInventoryItem taskSceneObjectItem 90 TaskInventoryItem taskSceneObjectItem
91 = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID); 91 = TaskInventoryHelpers.AddSceneObject(scene.AssetService, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
92 92
93 scene.AddSceneObject(sog1); 93 scene.AddSceneObject(sog1);
94 94
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Tests
129 SceneObjectPart sop1 = sog1.RootPart; 129 SceneObjectPart sop1 = sog1.RootPart;
130 TaskInventoryItem sopItem1 130 TaskInventoryItem sopItem1
131 = TaskInventoryHelpers.AddNotecard( 131 = TaskInventoryHelpers.AddNotecard(
132 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 132 scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
133 133
134 InventoryFolderBase folder 134 InventoryFolderBase folder
135 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 135 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Framework.Tests
162 SceneObjectPart sop1 = sog1.RootPart; 162 SceneObjectPart sop1 = sog1.RootPart;
163 TaskInventoryItem sopItem1 163 TaskInventoryItem sopItem1
164 = TaskInventoryHelpers.AddNotecard( 164 = TaskInventoryHelpers.AddNotecard(
165 scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 165 scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
166 166
167 // Perform test 167 // Perform test
168 string message; 168 string message;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 4ae27d7..0b41039 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
89 { 89 {
90 TestHelpers.InMethod(); 90 TestHelpers.InMethod();
91// TestHelpers.EnableLogging(); 91// TestHelpers.EnableLogging();
92 92
93 UUID ownerId = TestHelpers.ParseTail(0x10); 93 UUID ownerId = TestHelpers.ParseTail(0x10);
94 UUID embeddedId = TestHelpers.ParseTail(0x20); 94 UUID embeddedId = TestHelpers.ParseTail(0x20);
95 UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21); 95 UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21);
@@ -120,5 +120,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
120 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId)); 120 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId));
121 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(secondLevelEmbeddedId)); 121 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(secondLevelEmbeddedId));
122 } 122 }
123
124 [Test]
125 public void TestTaskItem()
126 {
127 TestHelpers.InMethod();
128 TestHelpers.EnableLogging();
129
130 UUID ownerId = TestHelpers.ParseTail(0x10);
131 UUID embeddedId = TestHelpers.ParseTail(0x20);
132 UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21);
133 UUID missingEmbeddedId = TestHelpers.ParseTail(0x22);
134 UUID ncAssetId = TestHelpers.ParseTail(0x30);
135
136 AssetBase ncAsset
137 = AssetHelpers.CreateNotecardAsset(
138 ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId));
139 m_assetService.Store(ncAsset);
140
141 AssetBase embeddedAsset
142 = AssetHelpers.CreateNotecardAsset(embeddedId, string.Format("{0} We'll meet again.", secondLevelEmbeddedId));
143 m_assetService.Store(embeddedAsset);
144
145 AssetBase secondLevelEmbeddedAsset
146 = AssetHelpers.CreateNotecardAsset(secondLevelEmbeddedId, "Don't know where, don't know when.");
147 m_assetService.Store(secondLevelEmbeddedAsset);
148
149 m_uuidGatherer.AddForInspection(ncAssetId);
150 m_uuidGatherer.GatherAll();
151
152 // foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys)
153 // System.Console.WriteLine("key : {0}", key);
154
155 Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(3));
156 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(ncAssetId));
157 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(embeddedId));
158 Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(secondLevelEmbeddedId));
159 }
123 } 160 }
124} \ No newline at end of file 161} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
index 14e45ff..e35de9c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
100 SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine, m_urlModule); 100 SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine, m_urlModule);
101 101
102 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); 102 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
103 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene, so.RootPart); 103 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, so.RootPart);
104 104
105 // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm. 105 // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
106 // Possibly this could be done and we could obtain it directly from the MockScriptEngine. 106 // Possibly this could be done and we could obtain it directly from the MockScriptEngine.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index 9fd8532..3ff4c6b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
91 91
92 // Create an object embedded inside the first 92 // Create an object embedded inside the first
93 UUID itemId = TestHelpers.ParseTail(0x20); 93 UUID itemId = TestHelpers.ParseTail(0x20);
94 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); 94 TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
95 95
96 LSL_Api api = new LSL_Api(); 96 LSL_Api api = new LSL_Api();
97 api.Initialize(m_engine, so1.RootPart, null, null); 97 api.Initialize(m_engine, so1.RootPart, null, null);
@@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
131 131
132 // Create an object embedded inside the first 132 // Create an object embedded inside the first
133 UUID itemId = TestHelpers.ParseTail(0x20); 133 UUID itemId = TestHelpers.ParseTail(0x20);
134 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id); 134 TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
135 135
136 // Create a second object 136 // Create a second object
137 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); 137 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
@@ -188,7 +188,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
188 188
189 // Create an object embedded inside the first 189 // Create an object embedded inside the first
190 UUID itemId = TestHelpers.ParseTail(0x20); 190 UUID itemId = TestHelpers.ParseTail(0x20);
191 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id); 191 TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
192 192
193 UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); 193 UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
194 194
@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
223 // Create an object embedded inside the first 223 // Create an object embedded inside the first
224 UUID itemId = TestHelpers.ParseTail(0x20); 224 UUID itemId = TestHelpers.ParseTail(0x20);
225 TaskInventoryItem tii 225 TaskInventoryItem tii
226 = TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id); 226 = TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
227 tii.NextPermissions &= ~((uint)PermissionMask.Modify); 227 tii.NextPermissions &= ~((uint)PermissionMask.Modify);
228 228
229 UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); 229 UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
@@ -251,7 +251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
251 m_scene.AddSceneObject(sourceSo); 251 m_scene.AddSceneObject(sourceSo);
252 LSL_Api api = new LSL_Api(); 252 LSL_Api api = new LSL_Api();
253 api.Initialize(m_engine, sourceSo.RootPart, null, null); 253 api.Initialize(m_engine, sourceSo.RootPart, null, null);
254 TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World"); 254 TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
255 255
256 SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id); 256 SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
257 SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id); 257 SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
index f347869..b6f5e09 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
92 // FIXME: This should really be a script item (with accompanying script) 92 // FIXME: This should really be a script item (with accompanying script)
93 TaskInventoryItem grp1Item 93 TaskInventoryItem grp1Item
94 = TaskInventoryHelpers.AddNotecard( 94 = TaskInventoryHelpers.AddNotecard(
95 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 95 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
96 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 96 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
97 97
98 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); 98 SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
126 // FIXME: This should really be a script item (with accompanying script) 126 // FIXME: This should really be a script item (with accompanying script)
127 TaskInventoryItem grp1Item 127 TaskInventoryItem grp1Item
128 = TaskInventoryHelpers.AddNotecard( 128 = TaskInventoryHelpers.AddNotecard(
129 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 129 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
130 130
131 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 131 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
132 132
@@ -155,7 +155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
155 // FIXME: This should really be a script item (with accompanying script) 155 // FIXME: This should really be a script item (with accompanying script)
156 TaskInventoryItem grp1Item 156 TaskInventoryItem grp1Item
157 = TaskInventoryHelpers.AddNotecard( 157 = TaskInventoryHelpers.AddNotecard(
158 m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 158 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
159 159
160 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 160 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
161 161
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
index b9028ab..2ac12cb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
61 SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine); 61 SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine);
62 62
63 m_so = SceneHelpers.AddSceneObject(m_scene); 63 m_so = SceneHelpers.AddSceneObject(m_scene);
64 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene, m_so.RootPart); 64 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, m_so.RootPart);
65 65
66 // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm. 66 // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
67 // Possibly this could be done and we could obtain it directly from the MockScriptEngine. 67 // Possibly this could be done and we could obtain it directly from the MockScriptEngine.
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
77 string[] ncLines = { "One", "Twoè", "Three" }; 77 string[] ncLines = { "One", "Twoè", "Three" };
78 78
79 TaskInventoryItem ncItem 79 TaskInventoryItem ncItem
80 = TaskInventoryHelpers.AddNotecard(m_scene, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines)); 80 = TaskInventoryHelpers.AddNotecard(m_scene.AssetService, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines));
81 81
82 AssertValidNotecardLine(ncItem.Name, 0, ncLines[0]); 82 AssertValidNotecardLine(ncItem.Name, 0, ncLines[0]);
83 AssertValidNotecardLine(ncItem.Name, 2, ncLines[2]); 83 AssertValidNotecardLine(ncItem.Name, 2, ncLines[2]);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
102 { 102 {
103 TestHelpers.InMethod(); 103 TestHelpers.InMethod();
104 104
105 TaskInventoryItem ncItem = TaskInventoryHelpers.AddScript(m_scene, m_so.RootPart, "nc1", "Not important"); 105 TaskInventoryItem ncItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, m_so.RootPart, "nc1", "Not important");
106 106
107 AssertInValidNotecardLine(ncItem.Name, 0); 107 AssertInValidNotecardLine(ncItem.Name, 0);
108 } 108 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiUserTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiUserTests.cs
index 6424ea1..40082b5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiUserTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiUserTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
68 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, userId); 68 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
69 69
70 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; 70 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
71 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, part); 71 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
72 72
73 LSL_Api apiGrp1 = new LSL_Api(); 73 LSL_Api apiGrp1 = new LSL_Api();
74 apiGrp1.Initialize(m_engine, part, scriptItem, null); 74 apiGrp1.Initialize(m_engine, part, scriptItem, null);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
index caba4a4..2fe558a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
96 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); 96 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
97 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); 97 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
98 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 98 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
99 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 99 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
100 100
101 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); 101 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
102 OSSL_Api osslApi = new OSSL_Api(); 102 OSSL_Api osslApi = new OSSL_Api();
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
105// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); 105// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
106 106
107 // Create an object embedded inside the first 107 // Create an object embedded inside the first
108 TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); 108 TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
109 109
110 osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); 110 osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
111 111
@@ -142,7 +142,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
142 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); 142 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
143 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); 143 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
144 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 144 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
145 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 145 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
146 146
147 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); 147 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
148 OSSL_Api osslApi = new OSSL_Api(); 148 OSSL_Api osslApi = new OSSL_Api();
@@ -150,7 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
150 150
151 // Create an object embedded inside the first 151 // Create an object embedded inside the first
152 TaskInventoryHelpers.AddNotecard( 152 TaskInventoryHelpers.AddNotecard(
153 m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!"); 153 m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!");
154 154
155 bool exceptionCaught = false; 155 bool exceptionCaught = false;
156 156
@@ -190,7 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
190 190
191 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); 191 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1);
192 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 192 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
193 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 193 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
194 194
195 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); 195 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
196 OSSL_Api osslApi = new OSSL_Api(); 196 OSSL_Api osslApi = new OSSL_Api();
@@ -198,7 +198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
198 198
199 // Create an object embedded inside the first 199 // Create an object embedded inside the first
200 TaskInventoryHelpers.AddSceneObject( 200 TaskInventoryHelpers.AddSceneObject(
201 m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); 201 m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
202 202
203 ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); 203 ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);
204 204
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
index 5b7e5f7..2ef4058 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.Tests
114 114
115 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); 115 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
116 TaskInventoryHelpers.AddScript( 116 TaskInventoryHelpers.AddScript(
117 scene, 117 scene.AssetService,
118 so.RootPart, 118 so.RootPart,
119 "scriptItem", 119 "scriptItem",
120 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); 120 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index b4bd50b..a15127e 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Tests.Common
43 /// <summary> 43 /// <summary>
44 /// Add a notecard item to the given part. 44 /// Add a notecard item to the given part.
45 /// </summary> 45 /// </summary>
46 /// <param name="scene"></param> 46 /// <param name="assetService"></param>
47 /// <param name="part"></param> 47 /// <param name="part"></param>
48 /// <param name="itemName"></param> 48 /// <param name="itemName"></param>
49 /// <param name="itemIDFrag">UUID or UUID stem</param> 49 /// <param name="itemIDFrag">UUID or UUID stem</param>
@@ -51,16 +51,16 @@ namespace OpenSim.Tests.Common
51 /// <param name="text">The tex to put in the notecard.</param> 51 /// <param name="text">The tex to put in the notecard.</param>
52 /// <returns>The item that was added</returns> 52 /// <returns>The item that was added</returns>
53 public static TaskInventoryItem AddNotecard( 53 public static TaskInventoryItem AddNotecard(
54 Scene scene, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text) 54 IAssetService assetService, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text)
55 { 55 {
56 return AddNotecard( 56 return AddNotecard(
57 scene, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text); 57 assetService, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text);
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
61 /// Add a notecard item to the given part. 61 /// Add a notecard item to the given part.
62 /// </summary> 62 /// </summary>
63 /// <param name="scene"></param> 63 /// <param name="assetService"></param>
64 /// <param name="part"></param> 64 /// <param name="part"></param>
65 /// <param name="itemName"></param> 65 /// <param name="itemName"></param>
66 /// <param name="itemID"></param> 66 /// <param name="itemID"></param>
@@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
68 /// <param name="text">The tex to put in the notecard.</param> 68 /// <param name="text">The tex to put in the notecard.</param>
69 /// <returns>The item that was added</returns> 69 /// <returns>The item that was added</returns>
70 public static TaskInventoryItem AddNotecard( 70 public static TaskInventoryItem AddNotecard(
71 Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text) 71 IAssetService assetService, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text)
72 { 72 {
73 AssetNotecard nc = new AssetNotecard(); 73 AssetNotecard nc = new AssetNotecard();
74 nc.BodyText = text; 74 nc.BodyText = text;
@@ -76,7 +76,7 @@ namespace OpenSim.Tests.Common
76 76
77 AssetBase ncAsset 77 AssetBase ncAsset
78 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); 78 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
79 scene.AssetService.Store(ncAsset); 79 assetService.Store(ncAsset);
80 80
81 TaskInventoryItem ncItem 81 TaskInventoryItem ncItem
82 = new TaskInventoryItem 82 = new TaskInventoryItem
@@ -94,12 +94,12 @@ namespace OpenSim.Tests.Common
94 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these 94 /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
95 /// functions more than once in a test. 95 /// functions more than once in a test.
96 /// </remarks> 96 /// </remarks>
97 /// <param name="scene"></param> 97 /// <param name="assetService"></param>
98 /// <param name="part"></param> 98 /// <param name="part"></param>
99 /// <returns>The item that was added</returns> 99 /// <returns>The item that was added</returns>
100 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) 100 public static TaskInventoryItem AddScript(IAssetService assetService, SceneObjectPart part)
101 { 101 {
102 return AddScript(scene, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }"); 102 return AddScript(assetService, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }");
103 } 103 }
104 104
105 /// <summary> 105 /// <summary>
@@ -109,15 +109,15 @@ namespace OpenSim.Tests.Common
109 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather 109 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
110 /// than a random component. 110 /// than a random component.
111 /// </remarks> 111 /// </remarks>
112 /// <param name="scene"></param> 112 /// <param name="assetService"></param>
113 /// <param name="part"></param> 113 /// <param name="part"></param>
114 /// <param name="scriptName">Name of the script to add</param> 114 /// <param name="scriptName">Name of the script to add</param>
115 /// <param name="scriptSource">LSL script source</param> 115 /// <param name="scriptSource">LSL script source</param>
116 /// <returns>The item that was added</returns> 116 /// <returns>The item that was added</returns>
117 public static TaskInventoryItem AddScript( 117 public static TaskInventoryItem AddScript(
118 Scene scene, SceneObjectPart part, string scriptName, string scriptSource) 118 IAssetService assetService, SceneObjectPart part, string scriptName, string scriptSource)
119 { 119 {
120 return AddScript(scene, part, UUID.Random(), UUID.Random(), scriptName, scriptSource); 120 return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource);
121 } 121 }
122 122
123 /// <summary> 123 /// <summary>
@@ -127,7 +127,7 @@ namespace OpenSim.Tests.Common
127 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather 127 /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather
128 /// than a random component. 128 /// than a random component.
129 /// </remarks> 129 /// </remarks>
130 /// <param name="scene"></param> 130 /// <param name="assetService"></param>
131 /// <param name="part"></param> 131 /// <param name="part"></param>
132 /// <param name="itemId">Item UUID for the script</param> 132 /// <param name="itemId">Item UUID for the script</param>
133 /// <param name="assetId">Asset UUID for the script</param> 133 /// <param name="assetId">Asset UUID for the script</param>
@@ -135,7 +135,7 @@ namespace OpenSim.Tests.Common
135 /// <param name="scriptSource">LSL script source</param> 135 /// <param name="scriptSource">LSL script source</param>
136 /// <returns>The item that was added</returns> 136 /// <returns>The item that was added</returns>
137 public static TaskInventoryItem AddScript( 137 public static TaskInventoryItem AddScript(
138 Scene scene, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource) 138 IAssetService assetService, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource)
139 { 139 {
140 AssetScriptText ast = new AssetScriptText(); 140 AssetScriptText ast = new AssetScriptText();
141 ast.Source = scriptSource; 141 ast.Source = scriptSource;
@@ -143,7 +143,7 @@ namespace OpenSim.Tests.Common
143 143
144 AssetBase asset 144 AssetBase asset
145 = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero); 145 = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero);
146 scene.AssetService.Store(asset); 146 assetService.Store(asset);
147 TaskInventoryItem item 147 TaskInventoryItem item
148 = new TaskInventoryItem 148 = new TaskInventoryItem
149 { Name = scriptName, AssetID = assetId, ItemID = itemId, 149 { Name = scriptName, AssetID = assetId, ItemID = itemId,
@@ -162,17 +162,17 @@ namespace OpenSim.Tests.Common
162 /// functions more than once in a test. 162 /// functions more than once in a test.
163 /// </remarks> 163 /// </remarks>
164 /// 164 ///
165 /// <param name="scene"></param> 165 /// <param name="assetService"></param>
166 /// <param name="sop"></param> 166 /// <param name="sop"></param>
167 /// <param name="itemName"></param> 167 /// <param name="itemName"></param>
168 /// <param name="id"></param> 168 /// <param name="id"></param>
169 /// <param name="userId"></param> 169 /// <param name="userId"></param>
170 public static TaskInventoryItem AddSceneObject( 170 public static TaskInventoryItem AddSceneObject(
171 Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId) 171 IAssetService assetService, SceneObjectPart sop, string itemName, UUID id, UUID userId)
172 { 172 {
173 SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); 173 SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
174 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); 174 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
175 scene.AssetService.Store(taskSceneObjectAsset); 175 assetService.Store(taskSceneObjectAsset);
176 TaskInventoryItem taskSceneObjectItem 176 TaskInventoryItem taskSceneObjectItem
177 = new TaskInventoryItem 177 = new TaskInventoryItem
178 { Name = itemName, 178 { Name = itemName,