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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs2
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs6
3 files changed, 13 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a9f9d60..4ab719d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3485,6 +3485,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3485 /// </summary> 3485 /// </summary>
3486 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3486 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3487 { 3487 {
3488 if (entity is SceneObjectPart)
3489 {
3490 SceneObjectPart e = (SceneObjectPart)entity;
3491 SceneObjectGroup g = e.ParentGroup;
3492 if (g.RootPart.Shape.State > 30) // HUD
3493 if (g.OwnerID != AgentId)
3494 return; // Don't send updates for other people's HUDs
3495 }
3496
3488 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3497 double priority = m_prioritizer.GetUpdatePriority(this, entity);
3489 3498
3490 lock (m_entityUpdates.SyncRoot) 3499 lock (m_entityUpdates.SyncRoot)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 0d04491..98545f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
153 153
154 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 154 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
155 { 155 {
156 m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); 156 //m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
157 157
158 Scene scene = FindClientScene(client.AgentId); 158 Scene scene = FindClientScene(client.AgentId);
159 159
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 1604c4b..2105be1 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -1332,10 +1332,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1332 _parent_scene.waitForSpaceUnlock(m_targetSpace); 1332 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1333 try 1333 try
1334 { 1334 {
1335 if (prim_geom == IntPtr.Zero) 1335 // if (prim_geom == IntPtr.Zero) // setGeom takes care of phys engine recreate and prim_geom pointer
1336 { 1336 // {
1337 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); 1337 SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
1338 } 1338 // }
1339 } 1339 }
1340 catch (AccessViolationException) 1340 catch (AccessViolationException)
1341 { 1341 {