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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs130
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs30
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
11 files changed, 201 insertions, 78 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index ebcdd62..b0e3655 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5200,7 +5200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5200 args.Channel = ch; 5200 args.Channel = ch;
5201 args.From = String.Empty; 5201 args.From = String.Empty;
5202 args.Message = Utils.BytesToString(msg); 5202 args.Message = Utils.BytesToString(msg);
5203 args.Type = ChatTypeEnum.Shout; 5203 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5204 args.Position = new Vector3(); 5204 args.Position = new Vector3();
5205 args.Scene = Scene; 5205 args.Scene = Scene;
5206 args.Sender = this; 5206 args.Sender = this;
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f58904f..16ca3f9 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -73,8 +73,6 @@ namespace OpenSim.Region.Framework.Interfaces
73 /// </summary> 73 /// </summary>
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID);
77
78 /// <summary> 76 /// <summary>
79 /// Stop all the scripts in this entity. 77 /// Stop all the scripts in this entity.
80 /// </summary> 78 /// </summary>
@@ -104,6 +102,8 @@ namespace OpenSim.Region.Framework.Interfaces
104 /// <param name="stateSource"></param> 102 /// <param name="stateSource"></param>
105 void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 103 void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
106 104
105 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
106
107 /// <summary> 107 /// <summary>
108 /// Stop a script which is in this prim's inventory. 108 /// Stop a script which is in this prim's inventory.
109 /// </summary> 109 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b04871e..6c57d18 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes
271 { 271 {
272 // Needs to determine which engine was running it and use that 272 // Needs to determine which engine was running it and use that
273 // 273 //
274 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 274 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
275 errors = part.Inventory.GetScriptErrors(item.ItemID);
276 } 275 }
277 else 276 else
278 { 277 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 55f4550..db073e8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -158,6 +158,20 @@ namespace OpenSim.Region.Framework.Scenes
158 158
159 public IXfer XferManager; 159 public IXfer XferManager;
160 160
161 protected ISnmpModule m_snmpService = null;
162 public ISnmpModule SnmpService
163 {
164 get
165 {
166 if (m_snmpService == null)
167 {
168 m_snmpService = RequestModuleInterface<ISnmpModule>();
169 }
170
171 return m_snmpService;
172 }
173 }
174
161 protected IAssetService m_AssetService; 175 protected IAssetService m_AssetService;
162 protected IAuthorizationService m_AuthorizationService; 176 protected IAuthorizationService m_AuthorizationService;
163 177
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 5f84252..04626d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1032,7 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes
1032 1032
1033 public bool WaitForCallback(UUID id) 1033 public bool WaitForCallback(UUID id)
1034 { 1034 {
1035 int count = 200; 1035 int count = 400;
1036 while (m_agentsInTransit.Contains(id) && count-- > 0) 1036 while (m_agentsInTransit.Contains(id) && count-- > 0)
1037 { 1037 {
1038 //m_log.Debug(" >>> Waiting... " + count); 1038 //m_log.Debug(" >>> Waiting... " + count);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 5d00917..d03b464 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
46 46
47 private string m_inventoryFileName = String.Empty; 47 private string m_inventoryFileName = String.Empty;
48 private int m_inventoryFileNameSerial = 0; 48 private int m_inventoryFileNameSerial = 0;
49
50 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
49 51
50 /// <value> 52 /// <value>
51 /// The part to which the inventory belongs. 53 /// The part to which the inventory belongs.
@@ -211,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
211 } 213 }
212 } 214 }
213 215
214 public ArrayList GetScriptErrors(UUID itemID) 216 private ArrayList GetScriptErrors(UUID itemID)
215 { 217 {
216 ArrayList ret = new ArrayList(); 218 ArrayList ret = new ArrayList();
217 219
@@ -270,7 +272,10 @@ namespace OpenSim.Region.Framework.Scenes
270 // item.Name, item.ItemID, Name, UUID); 272 // item.Name, item.ItemID, Name, UUID);
271 273
272 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 274 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
275 {
276 StoreScriptError(item.ItemID, "no permission");
273 return; 277 return;
278 }
274 279
275 m_part.AddFlag(PrimFlags.Scripted); 280 m_part.AddFlag(PrimFlags.Scripted);
276 281
@@ -285,6 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
285 m_items.LockItemsForWrite(false); 290 m_items.LockItemsForWrite(false);
286 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 291 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
287 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 292 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
293 StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
288 m_part.ParentGroup.AddActiveScriptCount(1); 294 m_part.ParentGroup.AddActiveScriptCount(1);
289 m_part.ScheduleFullUpdate(); 295 m_part.ScheduleFullUpdate();
290 return; 296 return;
@@ -294,11 +300,13 @@ namespace OpenSim.Region.Framework.Scenes
294 { 300 {
295 if (null == asset) 301 if (null == asset)
296 { 302 {
303 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
304 StoreScriptError(item.ItemID, msg);
297 m_log.ErrorFormat( 305 m_log.ErrorFormat(
298 "[PRIM INVENTORY]: " + 306 "[PRIM INVENTORY]: " +
299 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 307 "Couldn't start script {0}, {1} at {2} in {3} since {4}",
300 item.Name, item.ItemID, m_part.AbsolutePosition, 308 item.Name, item.ItemID, m_part.AbsolutePosition,
301 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); 309 m_part.ParentGroup.Scene.RegionInfo.RegionName, msg);
302 } 310 }
303 else 311 else
304 { 312 {
@@ -311,11 +319,16 @@ namespace OpenSim.Region.Framework.Scenes
311 string script = Utils.BytesToString(asset.Data); 319 string script = Utils.BytesToString(asset.Data);
312 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 320 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
313 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 321 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
322 StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
314 m_part.ParentGroup.AddActiveScriptCount(1); 323 m_part.ParentGroup.AddActiveScriptCount(1);
315 m_part.ScheduleFullUpdate(); 324 m_part.ScheduleFullUpdate();
316 } 325 }
317 }); 326 });
318 } 327 }
328 else
329 {
330 StoreScriptError(item.ItemID, "scripts disabled");
331 }
319 } 332 }
320 333
321 private void RestoreSavedScriptState(UUID oldID, UUID newID) 334 private void RestoreSavedScriptState(UUID oldID, UUID newID)
@@ -392,24 +405,71 @@ namespace OpenSim.Region.Framework.Scenes
392 else 405 else
393 { 406 {
394 m_items.LockItemsForRead(false); 407 m_items.LockItemsForRead(false);
408 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
409 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
410 StoreScriptError(itemId, msg);
395 m_log.ErrorFormat( 411 m_log.ErrorFormat(
396 "[PRIM INVENTORY]: " + 412 "[PRIM INVENTORY]: " +
397 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 413 "Couldn't start script with ID {0} since it {1}", itemId, msg);
398 itemId, m_part.Name, m_part.UUID,
399 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
400 } 414 }
401 } 415 }
402 else 416 else
403 { 417 {
404 m_items.LockItemsForRead(false); 418 m_items.LockItemsForRead(false);
419 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
420 StoreScriptError(itemId, msg);
405 m_log.ErrorFormat( 421 m_log.ErrorFormat(
406 "[PRIM INVENTORY]: " + 422 "[PRIM INVENTORY]: " +
407 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", 423 "Couldn't start script with ID {0} since it {1}", itemId, msg);
408 itemId, m_part.Name, m_part.UUID);
409 } 424 }
410 425
411 } 426 }
412 427
428 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
429 {
430 ArrayList errors;
431
432 lock (m_scriptErrors)
433 {
434 m_scriptErrors.Remove(itemId);
435 }
436 CreateScriptInstance(itemId, startParam, postOnRez, engine, stateSource);
437 lock (m_scriptErrors)
438 {
439 while (!m_scriptErrors.TryGetValue(itemId, out errors))
440 {
441 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
442 {
443 m_log.ErrorFormat(
444 "[PRIM INVENTORY]: " +
445 "timedout waiting for script {0} errors", itemId);
446 if (!m_scriptErrors.TryGetValue(itemId, out errors))
447 {
448 errors = new ArrayList(1);
449 errors.Add("timedout waiting for errors");
450 }
451 break;
452 }
453 }
454 m_scriptErrors.Remove(itemId);
455 }
456 return errors;
457 }
458 private void StoreScriptErrors(UUID itemId, ArrayList errors)
459 {
460 lock (m_scriptErrors)
461 {
462 m_scriptErrors[itemId] = errors;
463 System.Threading.Monitor.PulseAll(m_scriptErrors);
464 }
465 }
466 private void StoreScriptError(UUID itemId, string message)
467 {
468 ArrayList errors = new ArrayList(1);
469 errors.Add(message);
470 StoreScriptErrors(itemId, errors);
471 }
472
413 /// <summary> 473 /// <summary>
414 /// Stop a script which is in this prim's inventory. 474 /// Stop a script which is in this prim's inventory.
415 /// </summary> 475 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index 99973b4..9f829da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -86,6 +86,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
86 } 86 }
87 87
88 /// <summary> 88 /// <summary>
89 /// Like osGetAgents but returns enough info for a radar
90 /// </summary>
91 /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
92 public LSL_List cmGetAvatarList()
93 {
94 LSL_List result = new LSL_List();
95 foreach (ScenePresence avatar in World.GetAvatars())
96 {
97 if (avatar.UUID != m_host.OwnerID)
98 {
99 if (avatar.IsChildAgent == false)
100 {
101 result.Add(avatar.UUID);
102 result.Add(avatar.PhysicsActor.Position);
103 result.Add(avatar.Name);
104 }
105 }
106 }
107 return result;
108 }
109
110 /// <summary>
89 /// Get the current Windlight scene 111 /// Get the current Windlight scene
90 /// </summary> 112 /// </summary>
91 /// <returns>List of windlight parameters</returns> 113 /// <returns>List of windlight parameters</returns>
@@ -229,10 +251,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
229 251
230 return values; 252 return values;
231 253
232 } 254 }
233 255
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules) 256 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 { 257 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); 258 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237 259
238 LSL_List values = new LSL_List(); 260 LSL_List values = new LSL_List();
@@ -244,9 +266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
244 LSL_Types.Vector3 iV; 266 LSL_Types.Vector3 iV;
245 switch (rule) 267 switch (rule)
246 { 268 {
247 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: 269 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
248 idx++; 270 idx++;
249 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); 271 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
250 break; 272 break;
251 case (int)ScriptBaseClass.WL_AMBIENT: 273 case (int)ScriptBaseClass.WL_AMBIENT:
252 idx++; 274 idx++;
@@ -419,58 +441,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
419 { 441 {
420 CMShoutError("Careminster functions are not enabled."); 442 CMShoutError("Careminster functions are not enabled.");
421 return 0; 443 return 0;
422 } 444 }
423 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 445 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
424 { 446 {
425 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners."); 447 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
426 return 0; 448 return 0;
449 }
450 int success = 0;
451 m_host.AddScriptLPS(1);
452 if (Meta7WindlightModule.EnableWindlight)
453 {
454 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
455 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
456 success = 1;
457 }
458 else
459 {
460 CMShoutError("Windlight module is disabled");
461 return 0;
462 }
463 return success;
464 }
465 /// <summary>
466 /// Set the current Windlight scene to a target avatar
467 /// </summary>
468 /// <param name="rules"></param>
469 /// <returns>success: true or false</returns>
470 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
471 {
472 if (!m_CMFunctionsEnabled)
473 {
474 CMShoutError("Careminster functions are not enabled.");
475 return 0;
476 }
477 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
478 {
479 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
480 return 0;
427 } 481 }
428 int success = 0; 482 int success = 0;
429 m_host.AddScriptLPS(1); 483 m_host.AddScriptLPS(1);
430 if (Meta7WindlightModule.EnableWindlight) 484 if (Meta7WindlightModule.EnableWindlight)
431 { 485 {
432 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); 486 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
433 m_host.ParentGroup.Scene.StoreWindlightProfile(wl); 487 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
434 success = 1; 488 success = 1;
435 } 489 }
436 else 490 else
437 { 491 {
438 CMShoutError("Windlight module is disabled"); 492 CMShoutError("Windlight module is disabled");
439 return 0; 493 return 0;
440 } 494 }
441 return success; 495 return success;
442 }
443 /// <summary>
444 /// Set the current Windlight scene to a target avatar
445 /// </summary>
446 /// <param name="rules"></param>
447 /// <returns>success: true or false</returns>
448 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
449 {
450 if (!m_CMFunctionsEnabled)
451 {
452 CMShoutError("Careminster functions are not enabled.");
453 return 0;
454 }
455 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
456 {
457 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
458 return 0;
459 }
460 int success = 0;
461 m_host.AddScriptLPS(1);
462 if (Meta7WindlightModule.EnableWindlight)
463 {
464 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
465 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
466 success = 1;
467 }
468 else
469 {
470 CMShoutError("Windlight module is disabled");
471 return 0;
472 }
473 return success;
474 } 496 }
475 497
476 } 498 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a76f386..75dd615 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2881,6 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2881 2881
2882 public void llLookAt(LSL_Vector target, double strength, double damping) 2882 public void llLookAt(LSL_Vector target, double strength, double damping)
2883 { 2883 {
2884 /*
2884 m_host.AddScriptLPS(1); 2885 m_host.AddScriptLPS(1);
2885 // Determine where we are looking from 2886 // Determine where we are looking from
2886 LSL_Vector from = llGetPos(); 2887 LSL_Vector from = llGetPos();
@@ -2900,12 +2901,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2900 // the angles of rotation in radians into rotation value 2901 // the angles of rotation in radians into rotation value
2901 2902
2902 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2903 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2903 /* 2904
2904 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2905 // This would only work if your physics system contains an APID controller:
2905 m_host.startLookAt(rotation, (float)damping, (float)strength); 2906 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2906 This would only work if your physics system contains an APID controller */ 2907 // m_host.startLookAt(rotation, (float)damping, (float)strength);
2908
2907 // Orient the object to the angle calculated 2909 // Orient the object to the angle calculated
2908 llSetRot(rot); 2910 llSetRot(rot);
2911 */
2912
2913 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
2914 //There's probably a smarter way of doing this, my rotation math-fu is weak.
2915 // http://bugs.meta7.com/view.php?id=28
2916 // - Tom
2917
2918 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
2919 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
2920
2909 } 2921 }
2910 2922
2911 public void llRotLookAt(LSL_Rotation target, double strength, double damping) 2923 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
@@ -6195,6 +6207,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6195 tempf = (float)rules.GetLSLFloatItem(i + 1); 6207 tempf = (float)rules.GetLSLFloatItem(i + 1);
6196 prules.OuterAngle = (float)tempf; 6208 prules.OuterAngle = (float)tempf;
6197 break; 6209 break;
6210
6211 case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
6212 tempf = (float)rules.GetLSLFloatItem(i + 1);
6213 prules.InnerAngle = (float)tempf;
6214 break;
6215
6216 case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
6217 tempf = (float)rules.GetLSLFloatItem(i + 1);
6218 prules.OuterAngle = (float)tempf;
6219 break;
6198 } 6220 }
6199 6221
6200 } 6222 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
index ef990a1..6239726 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -15,7 +15,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
15 { 15 {
16 // Windlight Functions 16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules); 17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules); 18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target); 19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
20 LSL_List cmGetAvatarList();
20 } 21 }
21} 22}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
index 5bc3a88..aaffbe4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -66,11 +66,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
66 public int cmSetWindlightScene(LSL_List rules) 66 public int cmSetWindlightScene(LSL_List rules)
67 { 67 {
68 return m_CM_Functions.cmSetWindlightScene(rules); 68 return m_CM_Functions.cmSetWindlightScene(rules);
69 } 69 }
70 70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target) 71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 { 72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); 73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 }
75 public LSL_List cmGetAvatarList()
76 {
77 return m_CM_Functions.cmGetAvatarList();
74 } 78 }
75 } 79 }
76} 80}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index ee35fa4..b3e4740 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
274 public const int CHANGED_ALLOWED_DROP = 64; 274 public const int CHANGED_ALLOWED_DROP = 64;
275 public const int CHANGED_OWNER = 128; 275 public const int CHANGED_OWNER = 128;
276 public const int CHANGED_REGION_RESTART = 256; 276 public const int CHANGED_REGION_RESTART = 256;
277 public const int CHANGED_REGION_START = 256; //LL Changed the constant from CHANGED_REGION_RESTART
277 public const int CHANGED_REGION = 512; 278 public const int CHANGED_REGION = 512;
278 public const int CHANGED_TELEPORT = 1024; 279 public const int CHANGED_TELEPORT = 1024;
279 public const int CHANGED_ANIMATION = 16384; 280 public const int CHANGED_ANIMATION = 16384;