diff options
Diffstat (limited to 'OpenSim')
8 files changed, 351 insertions, 85 deletions
diff --git a/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs b/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs index 79d6fc5..3ac74fc 100644 --- a/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs +++ b/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Groups | |||
53 | private ForeignImporter m_ForeignImporter; | 53 | private ForeignImporter m_ForeignImporter; |
54 | 54 | ||
55 | private Dictionary<string, bool> m_ActiveRequests = new Dictionary<string, bool>(); | 55 | private Dictionary<string, bool> m_ActiveRequests = new Dictionary<string, bool>(); |
56 | private const int GROUPS_CACHE_TIMEOUT = 5 * 60; // 5 minutes | 56 | private const int GROUPS_CACHE_TIMEOUT = 1 * 60; // 1 minutes |
57 | 57 | ||
58 | // This all important cache cahces objects of different types: | 58 | // This all important cache cahces objects of different types: |
59 | // group-<GroupID> or group-<Name> => ExtendedGroupRecord | 59 | // group-<GroupID> or group-<Name> => ExtendedGroupRecord |
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index b399a58..4962629 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -292,7 +292,7 @@ namespace OpenSim.Framework | |||
292 | public Vector3 AtAxis; | 292 | public Vector3 AtAxis; |
293 | public Vector3 LeftAxis; | 293 | public Vector3 LeftAxis; |
294 | public Vector3 UpAxis; | 294 | public Vector3 UpAxis; |
295 | public bool ChangedGrid; | 295 | public bool SenderWantsToWaitForRoot; |
296 | 296 | ||
297 | public float Far; | 297 | public float Far; |
298 | public float Aspect; | 298 | public float Aspect; |
@@ -363,8 +363,9 @@ namespace OpenSim.Framework | |||
363 | args["left_axis"] = OSD.FromString(LeftAxis.ToString()); | 363 | args["left_axis"] = OSD.FromString(LeftAxis.ToString()); |
364 | args["up_axis"] = OSD.FromString(UpAxis.ToString()); | 364 | args["up_axis"] = OSD.FromString(UpAxis.ToString()); |
365 | 365 | ||
366 | 366 | //backwards compatibility | |
367 | args["changed_grid"] = OSD.FromBoolean(ChangedGrid); | 367 | args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot); |
368 | args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot); | ||
368 | args["far"] = OSD.FromReal(Far); | 369 | args["far"] = OSD.FromReal(Far); |
369 | args["aspect"] = OSD.FromReal(Aspect); | 370 | args["aspect"] = OSD.FromReal(Aspect); |
370 | 371 | ||
@@ -537,8 +538,8 @@ namespace OpenSim.Framework | |||
537 | if (args["up_axis"] != null) | 538 | if (args["up_axis"] != null) |
538 | Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); | 539 | Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); |
539 | 540 | ||
540 | if (args["changed_grid"] != null) | 541 | if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null) |
541 | ChangedGrid = args["changed_grid"].AsBoolean(); | 542 | SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean(); |
542 | 543 | ||
543 | if (args["far"] != null) | 544 | if (args["far"] != null) |
544 | Far = (float)(args["far"].AsReal()); | 545 | Far = (float)(args["far"].AsReal()); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 7a4c6f4..544b54b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1302,6 +1302,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1302 | queue.Enqueue(buffer); | 1302 | queue.Enqueue(buffer); |
1303 | return; | 1303 | return; |
1304 | } | 1304 | } |
1305 | else if (packet.Type == PacketType.CompleteAgentMovement) | ||
1306 | { | ||
1307 | // Send ack straight away to let the viewer know that we got it. | ||
1308 | SendAckImmediate(endPoint, packet.Header.Sequence); | ||
1309 | |||
1310 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | ||
1311 | // buffer. | ||
1312 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1313 | |||
1314 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); | ||
1315 | |||
1316 | return; | ||
1317 | } | ||
1305 | } | 1318 | } |
1306 | 1319 | ||
1307 | // Determine which agent this packet came from | 1320 | // Determine which agent this packet came from |
@@ -1676,6 +1689,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1676 | } | 1689 | } |
1677 | } | 1690 | } |
1678 | 1691 | ||
1692 | private void HandleCompleteMovementIntoRegion(object o) | ||
1693 | { | ||
1694 | IPEndPoint endPoint = null; | ||
1695 | IClientAPI client = null; | ||
1696 | |||
1697 | try | ||
1698 | { | ||
1699 | object[] array = (object[])o; | ||
1700 | endPoint = (IPEndPoint)array[0]; | ||
1701 | CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1]; | ||
1702 | |||
1703 | // Determine which agent this packet came from | ||
1704 | int count = 20; | ||
1705 | bool ready = false; | ||
1706 | while (!ready && count-- > 0) | ||
1707 | { | ||
1708 | if (m_scene.TryGetClient(endPoint, out client) && client.IsActive && client.SceneAgent != null) | ||
1709 | { | ||
1710 | LLClientView llClientView = (LLClientView)client; | ||
1711 | LLUDPClient udpClient = llClientView.UDPClient; | ||
1712 | if (udpClient != null && udpClient.IsConnected) | ||
1713 | ready = true; | ||
1714 | else | ||
1715 | { | ||
1716 | m_log.Debug("[LLUDPSERVER]: Received a CompleteMovementIntoRegion in " + m_scene.RegionInfo.RegionName + " (not ready yet)"); | ||
1717 | Thread.Sleep(200); | ||
1718 | } | ||
1719 | } | ||
1720 | else | ||
1721 | { | ||
1722 | m_log.Debug("[LLUDPSERVER]: Received a CompleteMovementIntoRegion in " + m_scene.RegionInfo.RegionName + " (not ready yet)"); | ||
1723 | Thread.Sleep(200); | ||
1724 | } | ||
1725 | } | ||
1726 | |||
1727 | if (client == null) | ||
1728 | return; | ||
1729 | |||
1730 | IncomingPacket incomingPacket1; | ||
1731 | |||
1732 | // Inbox insertion | ||
1733 | if (UsePools) | ||
1734 | { | ||
1735 | incomingPacket1 = m_incomingPacketPool.GetObject(); | ||
1736 | incomingPacket1.Client = (LLClientView)client; | ||
1737 | incomingPacket1.Packet = packet; | ||
1738 | } | ||
1739 | else | ||
1740 | { | ||
1741 | incomingPacket1 = new IncomingPacket((LLClientView)client, packet); | ||
1742 | } | ||
1743 | |||
1744 | packetInbox.Enqueue(incomingPacket1); | ||
1745 | } | ||
1746 | catch (Exception e) | ||
1747 | { | ||
1748 | m_log.ErrorFormat( | ||
1749 | "[LLUDPSERVER]: CompleteMovementIntoRegion handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | ||
1750 | endPoint != null ? endPoint.ToString() : "n/a", | ||
1751 | client != null ? client.Name : "unknown", | ||
1752 | client != null ? client.AgentId.ToString() : "unknown", | ||
1753 | e.Message, | ||
1754 | e.StackTrace); | ||
1755 | } | ||
1756 | } | ||
1757 | |||
1679 | /// <summary> | 1758 | /// <summary> |
1680 | /// Send an ack immediately to the given endpoint. | 1759 | /// Send an ack immediately to the given endpoint. |
1681 | /// </summary> | 1760 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index a3c539d..29b4296 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -689,6 +689,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
689 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 689 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
690 | } | 690 | } |
691 | 691 | ||
692 | if (version.Equals("SIMULATION/0.2")) | ||
693 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); | ||
694 | else | ||
695 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); | ||
696 | |||
697 | } | ||
698 | |||
699 | private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, | ||
700 | IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, string version, out string reason) | ||
701 | { | ||
702 | ulong destinationHandle = finalDestination.RegionHandle; | ||
703 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
704 | |||
705 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Using TP V1"); | ||
692 | // Let's create an agent there if one doesn't exist yet. | 706 | // Let's create an agent there if one doesn't exist yet. |
693 | // NOTE: logout will always be false for a non-HG teleport. | 707 | // NOTE: logout will always be false for a non-HG teleport. |
694 | bool logout = false; | 708 | bool logout = false; |
@@ -710,7 +724,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
710 | m_interRegionTeleportCancels.Value++; | 724 | m_interRegionTeleportCancels.Value++; |
711 | 725 | ||
712 | m_log.DebugFormat( | 726 | m_log.DebugFormat( |
713 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request", | 727 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request", |
714 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | 728 | sp.Name, finalDestination.RegionName, sp.Scene.Name); |
715 | 729 | ||
716 | return; | 730 | return; |
@@ -732,11 +746,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
732 | // OK, it got this agent. Let's close some child agents | 746 | // OK, it got this agent. Let's close some child agents |
733 | sp.CloseChildAgents(newRegionX, newRegionY); | 747 | sp.CloseChildAgents(newRegionX, newRegionY); |
734 | 748 | ||
735 | IClientIPEndpoint ipepClient; | 749 | IClientIPEndpoint ipepClient; |
750 | string capsPath = String.Empty; | ||
736 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 751 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
737 | { | 752 | { |
738 | m_log.DebugFormat( | 753 | m_log.DebugFormat( |
739 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", | 754 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", |
740 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | 755 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); |
741 | 756 | ||
742 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | 757 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); |
@@ -783,10 +798,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
783 | // Let's send a full update of the agent. This is a synchronous call. | 798 | // Let's send a full update of the agent. This is a synchronous call. |
784 | AgentData agent = new AgentData(); | 799 | AgentData agent = new AgentData(); |
785 | sp.CopyTo(agent); | 800 | sp.CopyTo(agent); |
786 | agent.Position = position; | 801 | agent.Position = agentCircuit.startpos; |
787 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 802 | SetCallbackURL(agent, sp.Scene.RegionInfo); |
788 | 803 | ||
789 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); | ||
790 | 804 | ||
791 | // We will check for an abort before UpdateAgent since UpdateAgent will require an active viewer to | 805 | // We will check for an abort before UpdateAgent since UpdateAgent will require an active viewer to |
792 | // establish th econnection to the destination which makes it return true. | 806 | // establish th econnection to the destination which makes it return true. |
@@ -821,7 +835,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
821 | m_log.WarnFormat( | 835 | m_log.WarnFormat( |
822 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.", | 836 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.", |
823 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | 837 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
824 | 838 | ||
825 | Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Connection between viewer and destination region could not be established."); | 839 | Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Connection between viewer and destination region could not be established."); |
826 | return; | 840 | return; |
827 | } | 841 | } |
@@ -831,7 +845,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
831 | m_interRegionTeleportCancels.Value++; | 845 | m_interRegionTeleportCancels.Value++; |
832 | 846 | ||
833 | m_log.DebugFormat( | 847 | m_log.DebugFormat( |
834 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request", | 848 | "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request", |
835 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | 849 | sp.Name, finalDestination.RegionName, sp.Scene.Name); |
836 | 850 | ||
837 | CleanupFailedInterRegionTeleport(sp, currentAgentCircuit.SessionID.ToString(), finalDestination); | 851 | CleanupFailedInterRegionTeleport(sp, currentAgentCircuit.SessionID.ToString(), finalDestination); |
@@ -848,6 +862,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
848 | // closes our existing agent which is still signalled as root. | 862 | // closes our existing agent which is still signalled as root. |
849 | sp.IsChildAgent = true; | 863 | sp.IsChildAgent = true; |
850 | 864 | ||
865 | // OK, send TPFinish to the client, so that it starts the process of contacting the destination region | ||
851 | if (m_eqModule != null) | 866 | if (m_eqModule != null) |
852 | { | 867 | { |
853 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | 868 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); |
@@ -877,7 +892,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
877 | m_log.WarnFormat( | 892 | m_log.WarnFormat( |
878 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", | 893 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", |
879 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | 894 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
880 | 895 | ||
881 | Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Destination region did not signal teleport completion."); | 896 | Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Destination region did not signal teleport completion."); |
882 | 897 | ||
883 | return; | 898 | return; |
@@ -906,13 +921,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
906 | 921 | ||
907 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 922 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
908 | { | 923 | { |
909 | // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before | 924 | // RED ALERT!!!! |
910 | // they regard the new region as the current region after receiving the AgentMovementComplete | 925 | // PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES. |
911 | // response. If close is sent before then, it will cause the viewer to quit instead. | 926 | // THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion |
912 | // | 927 | // BEFORE THEY SETTLE IN THE NEW REGION. |
913 | // This sleep can be increased if necessary. However, whilst it's active, | 928 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR |
914 | // an agent cannot teleport back to this region if it has teleported away. | 929 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. |
915 | Thread.Sleep(3000); | 930 | Thread.Sleep(5000); |
916 | 931 | ||
917 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 932 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
918 | } | 933 | } |
@@ -923,6 +938,134 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
923 | } | 938 | } |
924 | } | 939 | } |
925 | 940 | ||
941 | private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, | ||
942 | IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, string version, out string reason) | ||
943 | { | ||
944 | ulong destinationHandle = finalDestination.RegionHandle; | ||
945 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
946 | |||
947 | // Let's create an agent there if one doesn't exist yet. | ||
948 | // NOTE: logout will always be false for a non-HG teleport. | ||
949 | bool logout = false; | ||
950 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | ||
951 | { | ||
952 | m_interRegionTeleportFailures.Value++; | ||
953 | |||
954 | sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); | ||
955 | |||
956 | m_log.DebugFormat( | ||
957 | "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", | ||
958 | sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); | ||
959 | |||
960 | return; | ||
961 | } | ||
962 | |||
963 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | ||
964 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | ||
965 | |||
966 | IClientIPEndpoint ipepClient; | ||
967 | string capsPath = String.Empty; | ||
968 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
969 | { | ||
970 | m_log.DebugFormat( | ||
971 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", | ||
972 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | ||
973 | |||
974 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
975 | #region IP Translation for NAT | ||
976 | // Uses ipepClient above | ||
977 | if (sp.ClientView.TryGet(out ipepClient)) | ||
978 | { | ||
979 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
980 | } | ||
981 | #endregion | ||
982 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
983 | } | ||
984 | else | ||
985 | { | ||
986 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
987 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
988 | } | ||
989 | |||
990 | // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, | ||
991 | // where that neighbour simulator could otherwise request a child agent create on the source which then | ||
992 | // closes our existing agent which is still signalled as root. | ||
993 | //sp.IsChildAgent = true; | ||
994 | |||
995 | // New protocol: send TP Finish directly, without prior ES or EAC. That's what happens in the Linden grid | ||
996 | if (m_eqModule != null) | ||
997 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); | ||
998 | else | ||
999 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | ||
1000 | teleportFlags, capsPath); | ||
1001 | |||
1002 | m_log.DebugFormat( | ||
1003 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", | ||
1004 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); | ||
1005 | |||
1006 | // Let's send a full update of the agent. | ||
1007 | AgentData agent = new AgentData(); | ||
1008 | sp.CopyTo(agent); | ||
1009 | agent.Position = agentCircuit.startpos; | ||
1010 | agent.SenderWantsToWaitForRoot = true; | ||
1011 | //SetCallbackURL(agent, sp.Scene.RegionInfo); | ||
1012 | |||
1013 | // Send the Update. If this returns true, we know the client has contacted the destination | ||
1014 | // via CompleteMovementIntoRegion, so we can let go. | ||
1015 | // If it returns false, something went wrong, and we need to abort. | ||
1016 | if (!UpdateAgent(reg, finalDestination, agent, sp)) | ||
1017 | { | ||
1018 | if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) | ||
1019 | { | ||
1020 | m_interRegionTeleportAborts.Value++; | ||
1021 | |||
1022 | m_log.DebugFormat( | ||
1023 | "[ENTITY TRANSFER MODULE]: Aborted teleport of {0} to {1} from {2} after UpdateAgent due to previous client close.", | ||
1024 | sp.Name, finalDestination.RegionName, sp.Scene.Name); | ||
1025 | |||
1026 | return; | ||
1027 | } | ||
1028 | |||
1029 | m_log.WarnFormat( | ||
1030 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.", | ||
1031 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); | ||
1032 | |||
1033 | Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Connection between viewer and destination region could not be established."); | ||
1034 | return; | ||
1035 | } | ||
1036 | |||
1037 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
1038 | |||
1039 | // May need to logout or other cleanup | ||
1040 | AgentHasMovedAway(sp, logout); | ||
1041 | |||
1042 | // Well, this is it. The agent is over there. | ||
1043 | KillEntity(sp.Scene, sp.LocalId); | ||
1044 | |||
1045 | // Now let's make it officially a child agent | ||
1046 | sp.MakeChildAgent(); | ||
1047 | |||
1048 | // OK, it got this agent. Let's close some child agents | ||
1049 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
1050 | |||
1051 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
1052 | |||
1053 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | ||
1054 | { | ||
1055 | // RED ALERT!!!! | ||
1056 | // PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES. | ||
1057 | // THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion | ||
1058 | // BEFORE THEY SETTLE IN THE NEW REGION. | ||
1059 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR | ||
1060 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. | ||
1061 | Thread.Sleep(5000); | ||
1062 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | ||
1063 | } | ||
1064 | else | ||
1065 | // now we have a child agent in this region. | ||
1066 | sp.Reset(); | ||
1067 | } | ||
1068 | |||
926 | /// <summary> | 1069 | /// <summary> |
927 | /// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation. | 1070 | /// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation. |
928 | /// </summary> | 1071 | /// </summary> |
@@ -936,11 +1079,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
936 | { | 1079 | { |
937 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 1080 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
938 | 1081 | ||
939 | sp.IsChildAgent = false; | 1082 | if (sp.IsChildAgent) // We had set it to child before attempted TP (V1) |
940 | ReInstantiateScripts(sp); | 1083 | { |
941 | 1084 | sp.IsChildAgent = false; | |
942 | EnableChildAgents(sp); | 1085 | ReInstantiateScripts(sp); |
943 | 1086 | ||
1087 | EnableChildAgents(sp); | ||
1088 | } | ||
944 | // Finally, kill the agent we just created at the destination. | 1089 | // Finally, kill the agent we just created at the destination. |
945 | // XXX: Possibly this should be done asynchronously. | 1090 | // XXX: Possibly this should be done asynchronously. |
946 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID, auth_token); | 1091 | Scene.SimulationService.CloseAgent(finalDestination, sp.UUID, auth_token); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index 172bea1..516ad40 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
79 | 79 | ||
80 | public void OnConnectionClose(IClientAPI client) | 80 | public void OnConnectionClose(IClientAPI client) |
81 | { | 81 | { |
82 | if (!client.SceneAgent.IsChildAgent) | 82 | if (client != null && client.SceneAgent != null && !client.SceneAgent.IsChildAgent) |
83 | { | 83 | { |
84 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | 84 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
85 | m_PresenceService.LogoutAgent(client.SessionId); | 85 | m_PresenceService.LogoutAgent(client.SessionId); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 8207fb9..39657a3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Version of this service | 49 | /// Version of this service |
50 | /// </summary> | 50 | /// </summary> |
51 | private const string m_Version = "SIMULATION/0.1"; | 51 | private const string m_Version = "SIMULATION/0.2"; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Map region ID to scene. | 54 | /// Map region ID to scene. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c132c5d..96e45ed 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -230,6 +230,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | public bool m_seeIntoBannedRegion = false; | 230 | public bool m_seeIntoBannedRegion = false; |
231 | public int MaxUndoCount = 5; | 231 | public int MaxUndoCount = 5; |
232 | 232 | ||
233 | public bool SeeIntoRegion { get; set; } | ||
234 | |||
233 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 235 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
234 | public bool LoginLock = false; | 236 | public bool LoginLock = false; |
235 | 237 | ||
@@ -861,9 +863,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
861 | //Animation states | 863 | //Animation states |
862 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 864 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
863 | 865 | ||
866 | |||
867 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | ||
868 | |||
864 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 869 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
865 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 870 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
866 | |||
867 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | 871 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
868 | if (RegionInfo.NonphysPrimMin > 0) | 872 | if (RegionInfo.NonphysPrimMin > 0) |
869 | { | 873 | { |
@@ -3910,15 +3914,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3910 | 3914 | ||
3911 | try | 3915 | try |
3912 | { | 3916 | { |
3913 | // Always check estate if this is a login. Always | 3917 | if (!AuthorizeUser(agent, SeeIntoRegion, out reason)) |
3914 | // check if banned regions are to be blacked out. | ||
3915 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3916 | { | 3918 | { |
3917 | if (!AuthorizeUser(agent, out reason)) | 3919 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); |
3918 | { | 3920 | return false; |
3919 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); | ||
3920 | return false; | ||
3921 | } | ||
3922 | } | 3921 | } |
3923 | } | 3922 | } |
3924 | catch (Exception e) | 3923 | catch (Exception e) |
@@ -4158,7 +4157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4158 | /// <param name="reason">outputs the reason to this string</param> | 4157 | /// <param name="reason">outputs the reason to this string</param> |
4159 | /// <returns>True if the region accepts this agent. False if it does not. False will | 4158 | /// <returns>True if the region accepts this agent. False if it does not. False will |
4160 | /// also return a reason.</returns> | 4159 | /// also return a reason.</returns> |
4161 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 4160 | protected virtual bool AuthorizeUser(AgentCircuitData agent, bool bypassAccessControl, out string reason) |
4162 | { | 4161 | { |
4163 | reason = String.Empty; | 4162 | reason = String.Empty; |
4164 | 4163 | ||
@@ -4193,51 +4192,58 @@ namespace OpenSim.Region.Framework.Scenes | |||
4193 | m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); | 4192 | m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); |
4194 | } | 4193 | } |
4195 | 4194 | ||
4196 | List<UUID> agentGroups = new List<UUID>(); | 4195 | // We only test the things below when we want to cut off |
4197 | 4196 | // child agents from being present in the scene for which their root | |
4198 | if (m_groupsModule != null) | 4197 | // agent isn't allowed. Otherwise, we allow child agents. The test for |
4198 | // the root is done elsewhere (QueryAccess) | ||
4199 | if (!bypassAccessControl) | ||
4199 | { | 4200 | { |
4200 | GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID); | 4201 | List<UUID> agentGroups = new List<UUID>(); |
4201 | 4202 | ||
4202 | if (GroupMembership != null) | 4203 | if (m_groupsModule != null) |
4203 | { | 4204 | { |
4204 | for (int i = 0; i < GroupMembership.Length; i++) | 4205 | GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID); |
4205 | agentGroups.Add(GroupMembership[i].GroupID); | 4206 | |
4206 | } | 4207 | if (GroupMembership != null) |
4207 | else | 4208 | { |
4208 | { | 4209 | for (int i = 0; i < GroupMembership.Length; i++) |
4209 | m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!"); | 4210 | agentGroups.Add(GroupMembership[i].GroupID); |
4211 | } | ||
4212 | else | ||
4213 | { | ||
4214 | m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!"); | ||
4215 | } | ||
4210 | } | 4216 | } |
4211 | } | ||
4212 | 4217 | ||
4213 | bool groupAccess = false; | 4218 | bool groupAccess = false; |
4214 | UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups; | 4219 | UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups; |
4215 | 4220 | ||
4216 | if (estateGroups != null) | 4221 | if (estateGroups != null) |
4217 | { | ||
4218 | foreach (UUID group in estateGroups) | ||
4219 | { | 4222 | { |
4220 | if (agentGroups.Contains(group)) | 4223 | foreach (UUID group in estateGroups) |
4221 | { | 4224 | { |
4222 | groupAccess = true; | 4225 | if (agentGroups.Contains(group)) |
4223 | break; | 4226 | { |
4227 | groupAccess = true; | ||
4228 | break; | ||
4229 | } | ||
4224 | } | 4230 | } |
4225 | } | 4231 | } |
4226 | } | 4232 | else |
4227 | else | 4233 | { |
4228 | { | 4234 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
4229 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 4235 | } |
4230 | } | ||
4231 | 4236 | ||
4232 | if (!RegionInfo.EstateSettings.PublicAccess && | 4237 | if (!RegionInfo.EstateSettings.PublicAccess && |
4233 | !RegionInfo.EstateSettings.HasAccess(agent.AgentID) && | 4238 | !RegionInfo.EstateSettings.HasAccess(agent.AgentID) && |
4234 | !groupAccess) | 4239 | !groupAccess) |
4235 | { | 4240 | { |
4236 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 4241 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", |
4237 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4242 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
4238 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 4243 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
4239 | RegionInfo.RegionName); | 4244 | RegionInfo.RegionName); |
4240 | return false; | 4245 | return false; |
4246 | } | ||
4241 | } | 4247 | } |
4242 | 4248 | ||
4243 | // TODO: estate/region settings are not properly hooked up | 4249 | // TODO: estate/region settings are not properly hooked up |
@@ -4402,6 +4408,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4402 | } | 4408 | } |
4403 | 4409 | ||
4404 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 4410 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
4411 | |||
4412 | int ntimes = 20; | ||
4413 | if (cAgentData.SenderWantsToWaitForRoot) | ||
4414 | { | ||
4415 | while (childAgentUpdate.IsChildAgent && ntimes-- > 0) | ||
4416 | Thread.Sleep(1000); | ||
4417 | |||
4418 | m_log.DebugFormat( | ||
4419 | "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", | ||
4420 | childAgentUpdate.Name, childAgentUpdate.UUID, childAgentUpdate.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 20 - ntimes); | ||
4421 | |||
4422 | if (childAgentUpdate.IsChildAgent) | ||
4423 | return false; | ||
4424 | } | ||
4405 | return true; | 4425 | return true; |
4406 | } | 4426 | } |
4407 | return false; | 4427 | return false; |
@@ -4459,10 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4459 | m_log.WarnFormat( | 4479 | m_log.WarnFormat( |
4460 | "[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout", | 4480 | "[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout", |
4461 | agentID, RegionInfo.RegionName); | 4481 | agentID, RegionInfo.RegionName); |
4462 | // else | ||
4463 | // m_log.DebugFormat( | ||
4464 | // "[SCENE PRESENCE]: Found presence {0} {1} {2} in {3} after {4} waits", | ||
4465 | // sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 10 - ntimes); | ||
4466 | 4482 | ||
4467 | return sp; | 4483 | return sp; |
4468 | } | 4484 | } |
@@ -5873,7 +5889,7 @@ Environment.Exit(1); | |||
5873 | 5889 | ||
5874 | try | 5890 | try |
5875 | { | 5891 | { |
5876 | if (!AuthorizeUser(aCircuit, out reason)) | 5892 | if (!AuthorizeUser(aCircuit, false, out reason)) |
5877 | { | 5893 | { |
5878 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | 5894 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); |
5879 | return false; | 5895 | return false; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1225c2e..c78fe62 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -29,7 +29,9 @@ using System; | |||
29 | using System.Xml; | 29 | using System.Xml; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
32 | using System.Timers; | 33 | using System.Timers; |
34 | using Timer = System.Timers.Timer; | ||
33 | using OpenMetaverse; | 35 | using OpenMetaverse; |
34 | using log4net; | 36 | using log4net; |
35 | using Nini.Config; | 37 | using Nini.Config; |
@@ -1154,9 +1156,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | 1156 | ||
1155 | MovementFlag = 0; | 1157 | MovementFlag = 0; |
1156 | 1158 | ||
1157 | // DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of | 1159 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1158 | // CompleteMovement. We don't want modules doing heavy computation before CompleteMovement | 1160 | |
1159 | // is over. | ||
1160 | } | 1161 | } |
1161 | 1162 | ||
1162 | public int GetStateSource() | 1163 | public int GetStateSource() |
@@ -1502,6 +1503,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1502 | 1503 | ||
1503 | } | 1504 | } |
1504 | 1505 | ||
1506 | private bool WaitForUpdateAgent(IClientAPI client) | ||
1507 | { | ||
1508 | // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero | ||
1509 | int count = 20; | ||
1510 | while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) | ||
1511 | { | ||
1512 | m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.RegionInfo.RegionName); | ||
1513 | Thread.Sleep(200); | ||
1514 | } | ||
1515 | |||
1516 | if (m_originRegionID.Equals(UUID.Zero)) | ||
1517 | { | ||
1518 | // Movement into region will fail | ||
1519 | m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived", client.Name); | ||
1520 | return false; | ||
1521 | } | ||
1522 | |||
1523 | return true; | ||
1524 | } | ||
1525 | |||
1505 | /// <summary> | 1526 | /// <summary> |
1506 | /// Complete Avatar's movement into the region. | 1527 | /// Complete Avatar's movement into the region. |
1507 | /// </summary> | 1528 | /// </summary> |
@@ -1519,6 +1540,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1519 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", | 1540 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", |
1520 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); | 1541 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); |
1521 | 1542 | ||
1543 | // Make sure it's not a login agent. We don't want to wait for updates during login | ||
1544 | if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0) | ||
1545 | // Let's wait until UpdateAgent (called by departing region) is done | ||
1546 | if (!WaitForUpdateAgent(client)) | ||
1547 | // The sending region never sent the UpdateAgent data, we have to refuse | ||
1548 | return; | ||
1549 | |||
1522 | Vector3 look = Velocity; | 1550 | Vector3 look = Velocity; |
1523 | 1551 | ||
1524 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1552 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
@@ -1540,10 +1568,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1540 | 1568 | ||
1541 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1569 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1542 | MakeRootAgent(AbsolutePosition, flying); | 1570 | MakeRootAgent(AbsolutePosition, flying); |
1571 | |||
1572 | // Tell the client that we're totally ready | ||
1543 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1573 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1574 | |||
1544 | // Remember in HandleUseCircuitCode, we delayed this to here | 1575 | // Remember in HandleUseCircuitCode, we delayed this to here |
1545 | // This will also send the initial data to clients when TP to a neighboring region. | ||
1546 | // Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do | ||
1547 | if (m_teleportFlags > 0) | 1576 | if (m_teleportFlags > 0) |
1548 | SendInitialDataToMe(); | 1577 | SendInitialDataToMe(); |
1549 | 1578 | ||
@@ -1600,10 +1629,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1600 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1629 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1601 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1630 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
1602 | 1631 | ||
1603 | // DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy | ||
1604 | // computations before CompleteMovement is over | ||
1605 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
1606 | |||
1607 | } | 1632 | } |
1608 | 1633 | ||
1609 | /// <summary> | 1634 | /// <summary> |