diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Util.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 68 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 61 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 5 |
5 files changed, 108 insertions, 57 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index c052745..7b90239 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1389,6 +1389,30 @@ namespace OpenSim.Framework | |||
1389 | return null; | 1389 | return null; |
1390 | } | 1390 | } |
1391 | 1391 | ||
1392 | #endregion FireAndForget Threading Pattern | 1392 | #endregion FireAndForget Threading Pattern |
1393 | /// <summary> | ||
1394 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
1395 | /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap | ||
1396 | /// for the callers. | ||
1397 | /// This trims it to a 12 day interval so don't let your frame time get too long. | ||
1398 | /// </summary> | ||
1399 | /// <returns></returns> | ||
1400 | public static Int32 EnvironmentTickCount() | ||
1401 | { | ||
1402 | return Environment.TickCount & EnvironmentTickCountMask; | ||
1403 | } | ||
1404 | const Int32 EnvironmentTickCountMask = 0x3fffffff; | ||
1405 | |||
1406 | /// <summary> | ||
1407 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
1408 | /// and negative every 24.9 days. Subtracts the passed value (previously fetched by | ||
1409 | /// 'EnvironmentTickCount()') and accounts for any wrapping. | ||
1410 | /// </summary> | ||
1411 | /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns> | ||
1412 | public static Int32 EnvironmentTickCountSubtract(Int32 prevValue) | ||
1413 | { | ||
1414 | Int32 diff = EnvironmentTickCount() - prevValue; | ||
1415 | return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1); | ||
1416 | } | ||
1393 | } | 1417 | } |
1394 | } | 1418 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 9856a1c..1e5f15a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Threading; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
@@ -429,7 +430,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | // Send the packet | 430 | // Send the packet |
430 | m_udpServer.SendPacketFinal(nextPacket); | 431 | m_udpServer.SendPacketFinal(nextPacket); |
431 | m_nextPackets[i] = null; | 432 | m_nextPackets[i] = null; |
432 | packetSent = true; | 433 | packetSent = true; |
434 | this.PacketsSent++; | ||
433 | } | 435 | } |
434 | } | 436 | } |
435 | else | 437 | else |
@@ -446,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
446 | // Send the packet | 448 | // Send the packet |
447 | m_udpServer.SendPacketFinal(packet); | 449 | m_udpServer.SendPacketFinal(packet); |
448 | packetSent = true; | 450 | packetSent = true; |
451 | this.PacketsSent++; | ||
449 | } | 452 | } |
450 | else | 453 | else |
451 | { | 454 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c12c81b..f5a1e74 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private Thread HeartbeatThread; | 310 | private Thread HeartbeatThread; |
311 | private volatile bool shuttingdown; | 311 | private volatile bool shuttingdown; |
312 | 312 | ||
313 | private int m_lastUpdate = Environment.TickCount; | 313 | private int m_lastUpdate; |
314 | private bool m_firstHeartbeat = true; | 314 | private bool m_firstHeartbeat = true; |
315 | 315 | ||
316 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; | 316 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; |
@@ -526,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
526 | m_regionHandle = m_regInfo.RegionHandle; | 526 | m_regionHandle = m_regInfo.RegionHandle; |
527 | m_regionName = m_regInfo.RegionName; | 527 | m_regionName = m_regInfo.RegionName; |
528 | m_datastore = m_regInfo.DataStore; | 528 | m_datastore = m_regInfo.DataStore; |
529 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
529 | 530 | ||
530 | m_physicalPrim = physicalPrim; | 531 | m_physicalPrim = physicalPrim; |
531 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 532 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -735,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
735 | 736 | ||
736 | m_regInfo = regInfo; | 737 | m_regInfo = regInfo; |
737 | m_eventManager = new EventManager(); | 738 | m_eventManager = new EventManager(); |
739 | |||
740 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
738 | } | 741 | } |
739 | 742 | ||
740 | #endregion | 743 | #endregion |
@@ -1101,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1101 | HeartbeatThread.Abort(); | 1104 | HeartbeatThread.Abort(); |
1102 | HeartbeatThread = null; | 1105 | HeartbeatThread = null; |
1103 | } | 1106 | } |
1104 | m_lastUpdate = Environment.TickCount; | 1107 | m_lastUpdate = Util.EnvironmentTickCount(); |
1105 | 1108 | ||
1106 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); | 1109 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); |
1107 | } | 1110 | } |
@@ -1142,7 +1145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1142 | { | 1145 | { |
1143 | Update(); | 1146 | Update(); |
1144 | 1147 | ||
1145 | m_lastUpdate = Environment.TickCount; | 1148 | m_lastUpdate = Util.EnvironmentTickCount(); |
1146 | m_firstHeartbeat = false; | 1149 | m_firstHeartbeat = false; |
1147 | } | 1150 | } |
1148 | catch (ThreadAbortException) | 1151 | catch (ThreadAbortException) |
@@ -1170,8 +1173,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1170 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1173 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1171 | physicsFPS = 0f; | 1174 | physicsFPS = 0f; |
1172 | 1175 | ||
1173 | maintc = otherMS = Environment.TickCount; | 1176 | maintc = Util.EnvironmentTickCount(); |
1174 | int tmpFrameMS = maintc; | 1177 | int tmpFrameMS = maintc; |
1178 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | ||
1175 | 1179 | ||
1176 | // Increment the frame counter | 1180 | // Increment the frame counter |
1177 | ++m_frame; | 1181 | ++m_frame; |
@@ -1191,16 +1195,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1191 | if (m_frame % m_update_objects == 0) | 1195 | if (m_frame % m_update_objects == 0) |
1192 | m_sceneGraph.UpdateObjectGroups(); | 1196 | m_sceneGraph.UpdateObjectGroups(); |
1193 | 1197 | ||
1194 | int TempPhysicsMS2 = Environment.TickCount; | 1198 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1195 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1199 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1196 | m_sceneGraph.UpdatePreparePhysics(); | 1200 | m_sceneGraph.UpdatePreparePhysics(); |
1197 | TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; | 1201 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1198 | physicsMS2 = TempPhysicsMS2; | ||
1199 | 1202 | ||
1200 | if (m_frame % m_update_entitymovement == 0) | 1203 | if (m_frame % m_update_entitymovement == 0) |
1201 | m_sceneGraph.UpdateScenePresenceMovement(); | 1204 | m_sceneGraph.UpdateScenePresenceMovement(); |
1202 | 1205 | ||
1203 | int TempPhysicsMS = Environment.TickCount; | 1206 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1204 | if (m_frame % m_update_physics == 0) | 1207 | if (m_frame % m_update_physics == 0) |
1205 | { | 1208 | { |
1206 | if (m_physics_enabled) | 1209 | if (m_physics_enabled) |
@@ -1208,57 +1211,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
1208 | if (SynchronizeScene != null) | 1211 | if (SynchronizeScene != null) |
1209 | SynchronizeScene(this); | 1212 | SynchronizeScene(this); |
1210 | } | 1213 | } |
1211 | TempPhysicsMS = Environment.TickCount - TempPhysicsMS; | 1214 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); |
1212 | physicsMS = TempPhysicsMS; | ||
1213 | 1215 | ||
1214 | // Delete temp-on-rez stuff | 1216 | // Delete temp-on-rez stuff |
1215 | if (m_frame % m_update_backup == 0) | 1217 | if (m_frame % m_update_backup == 0) |
1216 | { | 1218 | { |
1217 | int tozMS = Environment.TickCount; | 1219 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); |
1218 | CleanTempObjects(); | 1220 | CleanTempObjects(); |
1219 | tozMS -= Environment.TickCount; | 1221 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); |
1220 | tempOnRezMS = tozMS; | ||
1221 | } | 1222 | } |
1222 | 1223 | ||
1223 | if (RegionStatus != RegionStatus.SlaveScene) | 1224 | if (RegionStatus != RegionStatus.SlaveScene) |
1224 | { | 1225 | { |
1225 | if (m_frame % m_update_events == 0) | 1226 | if (m_frame % m_update_events == 0) |
1226 | { | 1227 | { |
1227 | int evMS = Environment.TickCount; | 1228 | int evMS = Util.EnvironmentTickCount(); |
1228 | UpdateEvents(); | 1229 | UpdateEvents(); |
1229 | evMS -= Environment.TickCount; | 1230 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1230 | eventMS = evMS; | ||
1231 | } | 1231 | } |
1232 | 1232 | ||
1233 | if (m_frame % m_update_backup == 0) | 1233 | if (m_frame % m_update_backup == 0) |
1234 | { | 1234 | { |
1235 | int backMS = Environment.TickCount; | 1235 | int backMS = Util.EnvironmentTickCount(); |
1236 | UpdateStorageBackup(); | 1236 | UpdateStorageBackup(); |
1237 | backMS -= Environment.TickCount; | 1237 | backupMS = Util.EnvironmentTickCountSubtract(backMS); |
1238 | backupMS = backMS; | ||
1239 | } | 1238 | } |
1240 | 1239 | ||
1241 | if (m_frame % m_update_terrain == 0) | 1240 | if (m_frame % m_update_terrain == 0) |
1242 | { | 1241 | { |
1243 | int terMS = Environment.TickCount; | 1242 | int terMS = Util.EnvironmentTickCount(); |
1244 | UpdateTerrain(); | 1243 | UpdateTerrain(); |
1245 | terMS -= Environment.TickCount; | 1244 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1246 | terrainMS = terMS; | ||
1247 | } | 1245 | } |
1248 | 1246 | ||
1249 | if (m_frame % m_update_land == 0) | 1247 | if (m_frame % m_update_land == 0) |
1250 | { | 1248 | { |
1251 | int ldMS = Environment.TickCount; | 1249 | int ldMS = Util.EnvironmentTickCount(); |
1252 | UpdateLand(); | 1250 | UpdateLand(); |
1253 | ldMS -= Environment.TickCount; | 1251 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1254 | landMS = ldMS; | ||
1255 | } | 1252 | } |
1256 | 1253 | ||
1257 | int tickCount = Environment.TickCount; | 1254 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1258 | otherMS = tickCount - otherMS; | 1255 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1259 | tmpFrameMS -= tickCount; | 1256 | lastCompletedFrame = Util.EnvironmentTickCount(); |
1260 | frameMS = tmpFrameMS; | ||
1261 | lastCompletedFrame = tickCount; | ||
1262 | 1257 | ||
1263 | // if (m_frame%m_update_avatars == 0) | 1258 | // if (m_frame%m_update_avatars == 0) |
1264 | // UpdateInWorldTime(); | 1259 | // UpdateInWorldTime(); |
@@ -1311,8 +1306,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | { | 1306 | { |
1312 | m_lastupdate = DateTime.UtcNow; | 1307 | m_lastupdate = DateTime.UtcNow; |
1313 | } | 1308 | } |
1314 | 1309 | ||
1315 | maintc = Environment.TickCount - maintc; | 1310 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1316 | maintc = (int)(m_timespan * 1000) - maintc; | 1311 | maintc = (int)(m_timespan * 1000) - maintc; |
1317 | 1312 | ||
1318 | if ((maintc < (m_timespan * 1000)) && maintc > 0) | 1313 | if ((maintc < (m_timespan * 1000)) && maintc > 0) |
@@ -1323,6 +1318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1323 | } | 1318 | } |
1324 | } | 1319 | } |
1325 | 1320 | ||
1321 | |||
1326 | 1322 | ||
1327 | public void AddGroupTarget(SceneObjectGroup grp) | 1323 | public void AddGroupTarget(SceneObjectGroup grp) |
1328 | { | 1324 | { |
@@ -2599,7 +2595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2599 | } | 2595 | } |
2600 | } | 2596 | } |
2601 | 2597 | ||
2602 | m_LastLogin = Environment.TickCount; | 2598 | m_LastLogin = Util.EnvironmentTickCount(); |
2603 | EventManager.TriggerOnNewClient(client); | 2599 | EventManager.TriggerOnNewClient(client); |
2604 | } | 2600 | } |
2605 | 2601 | ||
@@ -4668,14 +4664,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4668 | // | 4664 | // |
4669 | int health=1; // Start at 1, means we're up | 4665 | int health=1; // Start at 1, means we're up |
4670 | 4666 | ||
4671 | if ((Environment.TickCount - m_lastUpdate) < 1000) | 4667 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) |
4672 | health+=1; | 4668 | health+=1; |
4673 | else | 4669 | else |
4674 | return health; | 4670 | return health; |
4675 | 4671 | ||
4676 | // A login in the last 4 mins? We can't be doing too badly | 4672 | // A login in the last 4 mins? We can't be doing too badly |
4677 | // | 4673 | // |
4678 | if ((Environment.TickCount - m_LastLogin) < 240000) | 4674 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) |
4679 | health++; | 4675 | health++; |
4680 | else | 4676 | else |
4681 | return health; | 4677 | return health; |
@@ -4873,7 +4869,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4873 | if (m_firstHeartbeat) | 4869 | if (m_firstHeartbeat) |
4874 | return; | 4870 | return; |
4875 | 4871 | ||
4876 | if (System.Environment.TickCount - m_lastUpdate > 2000) | 4872 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) |
4877 | StartTimer(); | 4873 | StartTimer(); |
4878 | } | 4874 | } |
4879 | } | 4875 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cebd108..6812914 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -790,13 +790,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | /// </summary> | 790 | /// </summary> |
791 | public void SendPrimUpdates() | 791 | public void SendPrimUpdates() |
792 | { | 792 | { |
793 | m_perfMonMS = Environment.TickCount; | 793 | m_perfMonMS = EnvironmentTickCount(); |
794 | 794 | ||
795 | m_sceneViewer.SendPrimUpdates(); | 795 | m_sceneViewer.SendPrimUpdates(); |
796 | 796 | ||
797 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 797 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
798 | } | 798 | } |
799 | 799 | ||
800 | /// <summary> | ||
801 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
802 | /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap | ||
803 | /// for the callers. | ||
804 | /// This trims it to a 12 day interval so don't let your frame time get too long. | ||
805 | /// </summary> | ||
806 | /// <returns></returns> | ||
807 | const Int32 EnvironmentTickCountMask = 0x3fffffff; | ||
808 | private static Int32 EnvironmentTickCount() { | ||
809 | return Environment.TickCount & EnvironmentTickCountMask; | ||
810 | } | ||
811 | |||
812 | /// <summary> | ||
813 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
814 | /// and negative every 24.9 days. Subtracts the passed value (previously fetched by | ||
815 | /// 'EnvironmentTickCount()') and accounts for any wrapping. | ||
816 | /// </summary> | ||
817 | /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns> | ||
818 | private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) { | ||
819 | Int32 diff = EnvironmentTickCount() - prevValue; | ||
820 | return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1); | ||
821 | } | ||
822 | |||
823 | |||
800 | #region Status Methods | 824 | #region Status Methods |
801 | 825 | ||
802 | /// <summary> | 826 | /// <summary> |
@@ -1184,7 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); | 1208 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); |
1185 | // return; | 1209 | // return; |
1186 | //} | 1210 | //} |
1187 | m_perfMonMS = Environment.TickCount; | 1211 | |
1212 | m_perfMonMS = EnvironmentTickCount(); | ||
1188 | 1213 | ||
1189 | ++m_movementUpdateCount; | 1214 | ++m_movementUpdateCount; |
1190 | if (m_movementUpdateCount < 1) | 1215 | if (m_movementUpdateCount < 1) |
@@ -1514,7 +1539,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1514 | 1539 | ||
1515 | m_scene.EventManager.TriggerOnClientMovement(this); | 1540 | m_scene.EventManager.TriggerOnClientMovement(this); |
1516 | 1541 | ||
1517 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 1542 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
1518 | } | 1543 | } |
1519 | 1544 | ||
1520 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) | 1545 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
@@ -2032,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | return; | 2057 | return; |
2033 | } | 2058 | } |
2034 | 2059 | ||
2035 | m_perfMonMS = Environment.TickCount; | 2060 | m_perfMonMS = EnvironmentTickCount(); |
2036 | 2061 | ||
2037 | Rotation = rotation; | 2062 | Rotation = rotation; |
2038 | Vector3 direc = vec * rotation; | 2063 | Vector3 direc = vec * rotation; |
@@ -2074,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2074 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2099 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2075 | m_forceToApply = direc; | 2100 | m_forceToApply = direc; |
2076 | m_isNudging = Nudging; | 2101 | m_isNudging = Nudging; |
2077 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2102 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCount() - m_perfMonMS); |
2078 | } | 2103 | } |
2079 | 2104 | ||
2080 | #endregion | 2105 | #endregion |
@@ -2143,7 +2168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2143 | // server. | 2168 | // server. |
2144 | if (remoteClient.IsActive) | 2169 | if (remoteClient.IsActive) |
2145 | { | 2170 | { |
2146 | m_perfMonMS = Environment.TickCount; | 2171 | m_perfMonMS = EnvironmentTickCount(); |
2147 | 2172 | ||
2148 | PhysicsActor actor = m_physicsActor; | 2173 | PhysicsActor actor = m_physicsActor; |
2149 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; | 2174 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; |
@@ -2156,7 +2181,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2156 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2181 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
2157 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); | 2182 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); |
2158 | 2183 | ||
2159 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2184 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2160 | m_scene.StatsReporter.AddAgentUpdates(1); | 2185 | m_scene.StatsReporter.AddAgentUpdates(1); |
2161 | } | 2186 | } |
2162 | } | 2187 | } |
@@ -2166,11 +2191,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2166 | /// </summary> | 2191 | /// </summary> |
2167 | public void SendTerseUpdateToAllClients() | 2192 | public void SendTerseUpdateToAllClients() |
2168 | { | 2193 | { |
2169 | m_perfMonMS = Environment.TickCount; | 2194 | m_perfMonMS = EnvironmentTickCount(); |
2170 | 2195 | ||
2171 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2196 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2172 | 2197 | ||
2173 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2198 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2174 | } | 2199 | } |
2175 | 2200 | ||
2176 | public void SendCoarseLocations() | 2201 | public void SendCoarseLocations() |
@@ -2190,7 +2215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2190 | 2215 | ||
2191 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) | 2216 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) |
2192 | { | 2217 | { |
2193 | m_perfMonMS = Environment.TickCount; | 2218 | m_perfMonMS = EnvironmentTickCount(); |
2194 | 2219 | ||
2195 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2220 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2196 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2221 | List<UUID> AvatarUUIDs = new List<UUID>(); |
@@ -2226,7 +2251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2226 | 2251 | ||
2227 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2252 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2228 | 2253 | ||
2229 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2254 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2230 | } | 2255 | } |
2231 | 2256 | ||
2232 | public void CoarseLocationChange() | 2257 | public void CoarseLocationChange() |
@@ -2263,7 +2288,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2263 | /// </summary> | 2288 | /// </summary> |
2264 | public void SendInitialFullUpdateToAllClients() | 2289 | public void SendInitialFullUpdateToAllClients() |
2265 | { | 2290 | { |
2266 | m_perfMonMS = Environment.TickCount; | 2291 | m_perfMonMS = EnvironmentTickCount(); |
2267 | 2292 | ||
2268 | ScenePresence[] avatars = m_scene.GetScenePresences(); | 2293 | ScenePresence[] avatars = m_scene.GetScenePresences(); |
2269 | 2294 | ||
@@ -2289,14 +2314,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2289 | } | 2314 | } |
2290 | 2315 | ||
2291 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); | 2316 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); |
2292 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2317 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2293 | 2318 | ||
2294 | //Animator.SendAnimPack(); | 2319 | //Animator.SendAnimPack(); |
2295 | } | 2320 | } |
2296 | 2321 | ||
2297 | public void SendFullUpdateToAllClients() | 2322 | public void SendFullUpdateToAllClients() |
2298 | { | 2323 | { |
2299 | m_perfMonMS = Environment.TickCount; | 2324 | m_perfMonMS = EnvironmentTickCount(); |
2300 | 2325 | ||
2301 | // only send update from root agents to other clients; children are only "listening posts" | 2326 | // only send update from root agents to other clients; children are only "listening posts" |
2302 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2327 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
@@ -2306,7 +2331,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2306 | 2331 | ||
2307 | } | 2332 | } |
2308 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2333 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); |
2309 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2334 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2310 | 2335 | ||
2311 | Animator.SendAnimPack(); | 2336 | Animator.SendAnimPack(); |
2312 | } | 2337 | } |
@@ -2348,7 +2373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2348 | /// </summary> | 2373 | /// </summary> |
2349 | public void SendAppearanceToAllOtherAgents() | 2374 | public void SendAppearanceToAllOtherAgents() |
2350 | { | 2375 | { |
2351 | m_perfMonMS = Environment.TickCount; | 2376 | m_perfMonMS = EnvironmentTickCount(); |
2352 | 2377 | ||
2353 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2378 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2354 | { | 2379 | { |
@@ -2358,7 +2383,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2358 | } | 2383 | } |
2359 | }); | 2384 | }); |
2360 | 2385 | ||
2361 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2386 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); |
2362 | } | 2387 | } |
2363 | 2388 | ||
2364 | /// <summary> | 2389 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 3b5455f..f92f440 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -193,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 193 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
194 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 194 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
195 | 195 | ||
196 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | ||
197 | // values to X-per-second values. | ||
198 | |||
196 | for (int i = 0; i<21;i++) | 199 | for (int i = 0; i<21;i++) |
197 | { | 200 | { |
198 | sb[i] = new SimStatsPacket.StatBlock(); | 201 | sb[i] = new SimStatsPacket.StatBlock(); |
@@ -237,7 +240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
237 | sb[12].StatID = (uint)Stats.OtherMS; | 240 | sb[12].StatID = (uint)Stats.OtherMS; |
238 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 241 | sb[12].StatValue = m_otherMS / statsUpdateFactor; |
239 | 242 | ||
240 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 243 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
241 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); | 244 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); |
242 | 245 | ||
243 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | 246 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |