diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 251 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 6 |
3 files changed, 269 insertions, 37 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs index d0eddc6..cc5b8f5 100644 --- a/OpenSim/Framework/TerrainData.cs +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.IO.Compression; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | 33 | ||
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
@@ -102,6 +103,11 @@ namespace OpenSim.Framework | |||
102 | // "ushort compressedHeight = (ushort)(height * compressionFactor);" | 103 | // "ushort compressedHeight = (ushort)(height * compressionFactor);" |
103 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. | 104 | // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256. |
104 | Compressed2D = 27, | 105 | Compressed2D = 27, |
106 | // as Compressed2D but using ushort[] in place of int16[] | ||
107 | Compressed2Du = 28, | ||
108 | // as Compressed2D but using ushort[] in place of int16[] with Gzip compression | ||
109 | Compressed2DuGzip = 29, | ||
110 | |||
105 | // A revision that is not listed above or any revision greater than this value is 'Legacy256'. | 111 | // A revision that is not listed above or any revision greater than this value is 'Legacy256'. |
106 | RevisionHigh = 1234 | 112 | RevisionHigh = 1234 |
107 | } | 113 | } |
@@ -120,7 +126,8 @@ namespace OpenSim.Framework | |||
120 | public override float this[int x, int y] | 126 | public override float this[int x, int y] |
121 | { | 127 | { |
122 | get { return FromCompressedHeight(m_heightmap[x, y]); } | 128 | get { return FromCompressedHeight(m_heightmap[x, y]); } |
123 | set { | 129 | set |
130 | { | ||
124 | ushort newVal = ToCompressedHeight(value); | 131 | ushort newVal = ToCompressedHeight(value); |
125 | if (m_heightmap[x, y] != newVal) | 132 | if (m_heightmap[x, y] != newVal) |
126 | { | 133 | { |
@@ -177,7 +184,7 @@ namespace OpenSim.Framework | |||
177 | { | 184 | { |
178 | int tx = xx / Constants.TerrainPatchSize; | 185 | int tx = xx / Constants.TerrainPatchSize; |
179 | int ty = yy / Constants.TerrainPatchSize; | 186 | int ty = yy / Constants.TerrainPatchSize; |
180 | bool ret = m_taint[tx, ty]; | 187 | bool ret = m_taint[tx, ty]; |
181 | if (ret && clearOnTest) | 188 | if (ret && clearOnTest) |
182 | m_taint[tx, ty] = false; | 189 | m_taint[tx, ty] = false; |
183 | return ret; | 190 | return ret; |
@@ -202,8 +209,8 @@ namespace OpenSim.Framework | |||
202 | } | 209 | } |
203 | else | 210 | else |
204 | { | 211 | { |
205 | DBRevisionCode = (int)DBTerrainRevision.Compressed2D; | 212 | DBRevisionCode = (int)DBTerrainRevision.Compressed2DuGzip; |
206 | blob = ToCompressedTerrainSerialization(); | 213 | blob = ToCompressedTerrainSerializationGzip(); |
207 | ret = true; | 214 | ret = true; |
208 | } | 215 | } |
209 | return ret; | 216 | return ret; |
@@ -276,6 +283,11 @@ namespace OpenSim.Framework | |||
276 | // to make for two decimal points). | 283 | // to make for two decimal points). |
277 | public ushort ToCompressedHeight(double pHeight) | 284 | public ushort ToCompressedHeight(double pHeight) |
278 | { | 285 | { |
286 | // clamp into valid range | ||
287 | if (pHeight < 0) | ||
288 | pHeight = 0; | ||
289 | else if (pHeight > 655.35f) | ||
290 | pHeight = 655.35f; | ||
279 | return (ushort)(pHeight * CompressionFactor); | 291 | return (ushort)(pHeight * CompressionFactor); |
280 | } | 292 | } |
281 | 293 | ||
@@ -322,7 +334,8 @@ namespace OpenSim.Framework | |||
322 | ClearLand(0f); | 334 | ClearLand(0f); |
323 | } | 335 | } |
324 | 336 | ||
325 | public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ) | 337 | public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ) |
338 | : this(pX, pY, pZ) | ||
326 | { | 339 | { |
327 | m_compressionFactor = pCompressionFactor; | 340 | m_compressionFactor = pCompressionFactor; |
328 | int ind = 0; | 341 | int ind = 0; |
@@ -333,12 +346,21 @@ namespace OpenSim.Framework | |||
333 | } | 346 | } |
334 | 347 | ||
335 | // Create a heighmap from a database blob | 348 | // Create a heighmap from a database blob |
336 | public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ) | 349 | public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) |
350 | : this(pSizeX, pSizeY, pSizeZ) | ||
337 | { | 351 | { |
338 | switch ((DBTerrainRevision)pFormatCode) | 352 | switch ((DBTerrainRevision)pFormatCode) |
339 | { | 353 | { |
340 | case DBTerrainRevision.Compressed2D: | 354 | case DBTerrainRevision.Compressed2DuGzip: |
355 | FromCompressedTerrainSerializationGZip(pBlob); | ||
356 | m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | ||
357 | break; | ||
358 | case DBTerrainRevision.Compressed2Du: | ||
341 | FromCompressedTerrainSerialization(pBlob); | 359 | FromCompressedTerrainSerialization(pBlob); |
360 | m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | ||
361 | break; | ||
362 | case DBTerrainRevision.Compressed2D: | ||
363 | FromCompressedTerrainSerialization2D(pBlob); | ||
342 | m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); | 364 | m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY); |
343 | break; | 365 | break; |
344 | default: | 366 | default: |
@@ -379,44 +401,132 @@ namespace OpenSim.Framework | |||
379 | // In case database info doesn't match real terrain size, initialize the whole terrain. | 401 | // In case database info doesn't match real terrain size, initialize the whole terrain. |
380 | ClearLand(); | 402 | ClearLand(); |
381 | 403 | ||
382 | using (MemoryStream mstr = new MemoryStream(pBlob)) | 404 | try |
383 | { | 405 | { |
384 | using (BinaryReader br = new BinaryReader(mstr)) | 406 | using (MemoryStream mstr = new MemoryStream(pBlob)) |
385 | { | 407 | { |
386 | for (int xx = 0; xx < (int)Constants.RegionSize; xx++) | 408 | using (BinaryReader br = new BinaryReader(mstr)) |
387 | { | 409 | { |
388 | for (int yy = 0; yy < (int)Constants.RegionSize; yy++) | 410 | for (int xx = 0; xx < (int)Constants.RegionSize; xx++) |
389 | { | 411 | { |
390 | float val = (float)br.ReadDouble(); | 412 | for (int yy = 0; yy < (int)Constants.RegionSize; yy++) |
391 | if (xx < SizeX && yy < SizeY) | 413 | { |
392 | m_heightmap[xx, yy] = ToCompressedHeight(val); | 414 | float val = (float)br.ReadDouble(); |
415 | |||
416 | if (xx < SizeX && yy < SizeY) | ||
417 | m_heightmap[xx, yy] = ToCompressedHeight(val); | ||
418 | } | ||
393 | } | 419 | } |
394 | } | 420 | } |
395 | } | 421 | } |
396 | ClearTaint(); | ||
397 | } | 422 | } |
423 | catch | ||
424 | { | ||
425 | ClearLand(); | ||
426 | } | ||
427 | ClearTaint(); | ||
428 | } | ||
429 | |||
430 | public Array ToCompressedTerrainSerialization2D() | ||
431 | { | ||
432 | Array ret = null; | ||
433 | try | ||
434 | { | ||
435 | using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort)))) | ||
436 | { | ||
437 | using (BinaryWriter bw = new BinaryWriter(str)) | ||
438 | { | ||
439 | bw.Write((Int32)DBTerrainRevision.Compressed2D); | ||
440 | bw.Write((Int32)SizeX); | ||
441 | bw.Write((Int32)SizeY); | ||
442 | bw.Write((Int32)CompressionFactor); | ||
443 | for (int yy = 0; yy < SizeY; yy++) | ||
444 | for (int xx = 0; xx < SizeX; xx++) | ||
445 | { | ||
446 | bw.Write((Int16)m_heightmap[xx, yy]); | ||
447 | } | ||
448 | } | ||
449 | ret = str.ToArray(); | ||
450 | } | ||
451 | } | ||
452 | catch | ||
453 | { | ||
454 | |||
455 | } | ||
456 | return ret; | ||
398 | } | 457 | } |
399 | 458 | ||
400 | // See the reader below. | 459 | // See the reader below. |
401 | public Array ToCompressedTerrainSerialization() | 460 | public Array ToCompressedTerrainSerialization() |
402 | { | 461 | { |
403 | Array ret = null; | 462 | Array ret = null; |
404 | using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort)))) | 463 | try |
405 | { | 464 | { |
406 | using (BinaryWriter bw = new BinaryWriter(str)) | 465 | using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort)))) |
407 | { | 466 | { |
408 | bw.Write((Int32)DBTerrainRevision.Compressed2D); | 467 | using (BinaryWriter bw = new BinaryWriter(str)) |
409 | bw.Write((Int32)SizeX); | 468 | { |
410 | bw.Write((Int32)SizeY); | 469 | bw.Write((Int32)DBTerrainRevision.Compressed2Du); |
411 | bw.Write((Int32)CompressionFactor); | 470 | bw.Write((Int32)SizeX); |
412 | for (int yy = 0; yy < SizeY; yy++) | 471 | bw.Write((Int32)SizeY); |
413 | for (int xx = 0; xx < SizeX; xx++) | 472 | bw.Write((Int32)CompressionFactor); |
473 | for (int yy = 0; yy < SizeY; yy++) | ||
474 | for (int xx = 0; xx < SizeX; xx++) | ||
475 | { | ||
476 | bw.Write((ushort)m_heightmap[xx, yy]); | ||
477 | } | ||
478 | } | ||
479 | ret = str.ToArray(); | ||
480 | } | ||
481 | } | ||
482 | catch | ||
483 | { | ||
484 | |||
485 | } | ||
486 | return ret; | ||
487 | } | ||
488 | |||
489 | // as above with Gzip compression | ||
490 | public Array ToCompressedTerrainSerializationGzip() | ||
491 | { | ||
492 | Array ret = null; | ||
493 | try | ||
494 | { | ||
495 | using (MemoryStream inp = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort)))) | ||
496 | { | ||
497 | using (BinaryWriter bw = new BinaryWriter(inp)) | ||
498 | { | ||
499 | bw.Write((Int32)DBTerrainRevision.Compressed2DuGzip); | ||
500 | bw.Write((Int32)SizeX); | ||
501 | bw.Write((Int32)SizeY); | ||
502 | bw.Write((Int32)CompressionFactor); | ||
503 | for (int yy = 0; yy < SizeY; yy++) | ||
504 | for (int xx = 0; xx < SizeX; xx++) | ||
505 | { | ||
506 | bw.Write((ushort)m_heightmap[xx, yy]); | ||
507 | } | ||
508 | |||
509 | bw.Flush(); | ||
510 | inp.Seek(0,SeekOrigin.Begin); | ||
511 | |||
512 | using (MemoryStream outputStream = new MemoryStream()) | ||
414 | { | 513 | { |
415 | bw.Write((ushort)m_heightmap[xx, yy]); | 514 | using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress)) |
515 | { | ||
516 | inp.CopyStream(compressionStream, int.MaxValue); | ||
517 | compressionStream.Close(); | ||
518 | ret = outputStream.ToArray(); | ||
519 | } | ||
416 | } | 520 | } |
521 | } | ||
417 | } | 522 | } |
418 | ret = str.ToArray(); | ||
419 | } | 523 | } |
524 | catch | ||
525 | { | ||
526 | |||
527 | } | ||
528 | m_log.InfoFormat("{0} terrain GZiped to {1} bytes (compressed2Dus)", | ||
529 | LogHeader, ret.Length); | ||
420 | return ret; | 530 | return ret; |
421 | } | 531 | } |
422 | 532 | ||
@@ -426,7 +536,7 @@ namespace OpenSim.Framework | |||
426 | // the forth int is the compression factor for the following int16s | 536 | // the forth int is the compression factor for the following int16s |
427 | // This is just sets heightmap info. The actual size of the region was set on this instance's | 537 | // This is just sets heightmap info. The actual size of the region was set on this instance's |
428 | // creation and any heights not initialized by theis blob are set to the default height. | 538 | // creation and any heights not initialized by theis blob are set to the default height. |
429 | public void FromCompressedTerrainSerialization(byte[] pBlob) | 539 | public void FromCompressedTerrainSerialization2D(byte[] pBlob) |
430 | { | 540 | { |
431 | Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor; | 541 | Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor; |
432 | 542 | ||
@@ -448,17 +558,98 @@ namespace OpenSim.Framework | |||
448 | { | 558 | { |
449 | for (int xx = 0; xx < hmSizeX; xx++) | 559 | for (int xx = 0; xx < hmSizeX; xx++) |
450 | { | 560 | { |
451 | ushort val = br.ReadUInt16(); | 561 | short val = br.ReadInt16(); |
562 | if (val < 0) | ||
563 | val = 0; | ||
452 | if (xx < SizeX && yy < SizeY) | 564 | if (xx < SizeX && yy < SizeY) |
453 | m_heightmap[xx, yy] = val; | 565 | m_heightmap[xx, yy] = (ushort)val; |
454 | } | 566 | } |
455 | } | 567 | } |
456 | } | 568 | } |
457 | ClearTaint(); | 569 | ClearTaint(); |
458 | 570 | ||
459 | m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}", | 571 | m_log.InfoFormat("{0} Read (compressed2D) heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}", |
460 | LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); | 572 | LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); |
461 | } | 573 | } |
462 | } | 574 | } |
575 | |||
576 | // Initialize heightmap from blob consisting of: | ||
577 | // int32, int32, int32, int32, ushort[] | ||
578 | // where the first int32 is format code, next two int32s are the X and y of heightmap data and | ||
579 | // the forth int is the compression factor for the following int16s | ||
580 | // This is just sets heightmap info. The actual size of the region was set on this instance's | ||
581 | // creation and any heights not initialized by theis blob are set to the default height. | ||
582 | public void FromCompressedTerrainSerialization(byte[] pBlob) | ||
583 | { | ||
584 | Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor; | ||
585 | try | ||
586 | { | ||
587 | using (MemoryStream mstr = new MemoryStream(pBlob)) | ||
588 | { | ||
589 | using (BinaryReader br = new BinaryReader(mstr)) | ||
590 | { | ||
591 | hmFormatCode = br.ReadInt32(); | ||
592 | hmSizeX = br.ReadInt32(); | ||
593 | hmSizeY = br.ReadInt32(); | ||
594 | hmCompressionFactor = br.ReadInt32(); | ||
595 | |||
596 | m_compressionFactor = hmCompressionFactor; | ||
597 | |||
598 | // In case database info doesn't match real terrain size, initialize the whole terrain. | ||
599 | ClearLand(); | ||
600 | |||
601 | for (int yy = 0; yy < hmSizeY; yy++) | ||
602 | { | ||
603 | for (int xx = 0; xx < hmSizeX; xx++) | ||
604 | { | ||
605 | ushort val = br.ReadUInt16(); | ||
606 | if (xx < SizeX && yy < SizeY) | ||
607 | m_heightmap[xx, yy] = val; | ||
608 | } | ||
609 | } | ||
610 | } | ||
611 | } | ||
612 | } | ||
613 | catch (Exception e) | ||
614 | { | ||
615 | ClearTaint(); | ||
616 | m_log.ErrorFormat("{0} Read (compressed2Dus) terrain error: {1} - terrain may be damaged", | ||
617 | LogHeader,e.Message); | ||
618 | return; | ||
619 | } | ||
620 | ClearTaint(); | ||
621 | |||
622 | m_log.InfoFormat("{0} Read compressed2D terrain. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}", | ||
623 | LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); | ||
624 | |||
625 | } | ||
626 | |||
627 | // as above but Gzip compressed | ||
628 | public void FromCompressedTerrainSerializationGZip(byte[] pBlob) | ||
629 | { | ||
630 | m_log.InfoFormat("{0} GZip {1} bytes for terrain", | ||
631 | LogHeader,pBlob.Length); | ||
632 | byte[] gzipout = null; | ||
633 | try | ||
634 | { | ||
635 | using (MemoryStream inputStream = new MemoryStream(pBlob)) | ||
636 | { | ||
637 | using (GZipStream decompressionStream = new GZipStream(inputStream, CompressionMode.Decompress)) | ||
638 | { | ||
639 | using (MemoryStream outputStream = new MemoryStream()) | ||
640 | { | ||
641 | decompressionStream.Flush(); | ||
642 | decompressionStream.CopyTo(outputStream); | ||
643 | gzipout = outputStream.ToArray(); | ||
644 | } | ||
645 | } | ||
646 | } | ||
647 | } | ||
648 | catch | ||
649 | { | ||
650 | } | ||
651 | |||
652 | FromCompressedTerrainSerialization(gzipout); | ||
653 | } | ||
463 | } | 654 | } |
464 | } | 655 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 118c8f8..135fe50 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -1349,6 +1349,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1349 | double desiredMin = (double)args[0]; | 1349 | double desiredMin = (double)args[0]; |
1350 | double desiredMax = (double)args[1]; | 1350 | double desiredMax = (double)args[1]; |
1351 | 1351 | ||
1352 | if (desiredMin < 0 || desiredMin > 655.35 | ||
1353 | || desiredMax < 0 || desiredMax > 655.35) | ||
1354 | { | ||
1355 | m_log.Error("desired Min and Max must be in range 0.0 to 655.0m"); | ||
1356 | return; | ||
1357 | } | ||
1358 | |||
1352 | // determine desired scaling factor | 1359 | // determine desired scaling factor |
1353 | double desiredRange = desiredMax - desiredMin; | 1360 | double desiredRange = desiredMax - desiredMin; |
1354 | //m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange }); | 1361 | //m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange }); |
@@ -1405,45 +1412,69 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1405 | 1412 | ||
1406 | private void InterfaceElevateTerrain(Object[] args) | 1413 | private void InterfaceElevateTerrain(Object[] args) |
1407 | { | 1414 | { |
1415 | double val = (double)args[0]; | ||
1416 | if (val < 0 || val > 655.35) | ||
1417 | { | ||
1418 | m_log.Error("elevation must be in range 0.0 to 655.0m"); | ||
1419 | return; | ||
1420 | } | ||
1421 | |||
1408 | int x, y; | 1422 | int x, y; |
1409 | for (x = 0; x < m_channel.Width; x++) | 1423 | for (x = 0; x < m_channel.Width; x++) |
1410 | for (y = 0; y < m_channel.Height; y++) | 1424 | for (y = 0; y < m_channel.Height; y++) |
1411 | m_channel[x, y] += (double) args[0]; | 1425 | m_channel[x, y] += val; |
1412 | } | 1426 | } |
1413 | 1427 | ||
1414 | private void InterfaceMultiplyTerrain(Object[] args) | 1428 | private void InterfaceMultiplyTerrain(Object[] args) |
1415 | { | 1429 | { |
1416 | int x, y; | 1430 | int x, y; |
1431 | double val = (double)args[0]; | ||
1432 | |||
1417 | for (x = 0; x < m_channel.Width; x++) | 1433 | for (x = 0; x < m_channel.Width; x++) |
1418 | for (y = 0; y < m_channel.Height; y++) | 1434 | for (y = 0; y < m_channel.Height; y++) |
1419 | m_channel[x, y] *= (double) args[0]; | 1435 | m_channel[x, y] *= val; |
1420 | } | 1436 | } |
1421 | 1437 | ||
1422 | private void InterfaceLowerTerrain(Object[] args) | 1438 | private void InterfaceLowerTerrain(Object[] args) |
1423 | { | 1439 | { |
1424 | int x, y; | 1440 | int x, y; |
1441 | double val = (double)args[0]; | ||
1442 | if (val < 0 || val > 655.35) | ||
1443 | |||
1425 | for (x = 0; x < m_channel.Width; x++) | 1444 | for (x = 0; x < m_channel.Width; x++) |
1426 | for (y = 0; y < m_channel.Height; y++) | 1445 | for (y = 0; y < m_channel.Height; y++) |
1427 | m_channel[x, y] -= (double) args[0]; | 1446 | m_channel[x, y] -= val; |
1428 | } | 1447 | } |
1429 | 1448 | ||
1430 | public void InterfaceFillTerrain(Object[] args) | 1449 | public void InterfaceFillTerrain(Object[] args) |
1431 | { | 1450 | { |
1432 | int x, y; | 1451 | int x, y; |
1452 | double val = (double)args[0]; | ||
1453 | if (val < 0 || val > 655.35) | ||
1454 | { | ||
1455 | m_log.Error("height must be in range 0.0 to 655.0m"); | ||
1456 | return; | ||
1457 | } | ||
1433 | 1458 | ||
1434 | for (x = 0; x < m_channel.Width; x++) | 1459 | for (x = 0; x < m_channel.Width; x++) |
1435 | for (y = 0; y < m_channel.Height; y++) | 1460 | for (y = 0; y < m_channel.Height; y++) |
1436 | m_channel[x, y] = (double) args[0]; | 1461 | m_channel[x, y] = val; |
1437 | } | 1462 | } |
1438 | 1463 | ||
1439 | private void InterfaceMinTerrain(Object[] args) | 1464 | private void InterfaceMinTerrain(Object[] args) |
1440 | { | 1465 | { |
1441 | int x, y; | 1466 | int x, y; |
1467 | double val = (double)args[0]; | ||
1468 | if (val < 0 || val > 655.35) | ||
1469 | { | ||
1470 | m_log.Error("minimum must be in range 0.0 to 655.0m"); | ||
1471 | return; | ||
1472 | } | ||
1442 | for (x = 0; x < m_channel.Width; x++) | 1473 | for (x = 0; x < m_channel.Width; x++) |
1443 | { | 1474 | { |
1444 | for (y = 0; y < m_channel.Height; y++) | 1475 | for (y = 0; y < m_channel.Height; y++) |
1445 | { | 1476 | { |
1446 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1477 | m_channel[x, y] = Math.Max(val, m_channel[x, y]); |
1447 | } | 1478 | } |
1448 | } | 1479 | } |
1449 | } | 1480 | } |
@@ -1451,11 +1482,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1451 | private void InterfaceMaxTerrain(Object[] args) | 1482 | private void InterfaceMaxTerrain(Object[] args) |
1452 | { | 1483 | { |
1453 | int x, y; | 1484 | int x, y; |
1485 | double val = (double)args[0]; | ||
1486 | if (val < 0 || val > 655.35) | ||
1487 | { | ||
1488 | m_log.Error("maximum must be in range 0.0 to 655.0m"); | ||
1489 | return; | ||
1490 | } | ||
1454 | for (x = 0; x < m_channel.Width; x++) | 1491 | for (x = 0; x < m_channel.Width; x++) |
1455 | { | 1492 | { |
1456 | for (y = 0; y < m_channel.Height; y++) | 1493 | for (y = 0; y < m_channel.Height; y++) |
1457 | { | 1494 | { |
1458 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1495 | m_channel[x, y] = Math.Min(val, m_channel[x, y]); |
1459 | } | 1496 | } |
1460 | } | 1497 | } |
1461 | } | 1498 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 2dab246..75c3a3b 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -157,7 +157,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | { | 157 | { |
158 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 158 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
159 | return; | 159 | return; |
160 | 160 | if (value < 0) | |
161 | value = 0; | ||
162 | else | ||
163 | if (value > 655.35) | ||
164 | value = 655.35; | ||
161 | m_terrainData[x, y] = (float)value; | 165 | m_terrainData[x, y] = (float)value; |
162 | } | 166 | } |
163 | } | 167 | } |