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-rw-r--r--OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs174
1 files changed, 174 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
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+++ b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenSim.Framework.Servers;
32using Mono.Addins;
33using log4net;
34using Nini.Config;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38using OpenSim.Framework.Servers.HttpServer;
39
40
41namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
42{
43
44 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebSocketEchoModule")]
45 public class WebSocketEchoModule : ISharedRegionModule
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private bool enabled;
49 public string Name { get { return "WebSocketEchoModule"; } }
50
51 public Type ReplaceableInterface { get { return null; } }
52
53
54 private HashSet<WebSocketHttpServerHandler> _activeHandlers = new HashSet<WebSocketHttpServerHandler>();
55
56 public void Initialise(IConfigSource pConfig)
57 {
58 enabled = true;// (pConfig.Configs["WebSocketEcho"] != null);
59 if (enabled)
60 m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
61 }
62
63 /// <summary>
64 /// This method sets up the callback to WebSocketHandlerCallback below when a HTTPRequest comes in for /echo
65 /// </summary>
66 public void PostInitialise()
67 {
68 if (enabled)
69 MainServer.Instance.AddWebSocketHandler("/echo", WebSocketHandlerCallback);
70 }
71
72 // This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on
73 public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler)
74 {
75 SubscribeToEvents(handler);
76 handler.SetChunksize(8192);
77 handler.NoDelay_TCP_Nagle = true;
78 handler.HandshakeAndUpgrade();
79 }
80
81 //These are our normal events
82 public void SubscribeToEvents(WebSocketHttpServerHandler handler)
83 {
84 handler.OnClose += HandlerOnOnClose;
85 handler.OnText += HandlerOnOnText;
86 handler.OnUpgradeCompleted += HandlerOnOnUpgradeCompleted;
87 handler.OnData += HandlerOnOnData;
88 handler.OnPong += HandlerOnOnPong;
89 }
90
91 public void UnSubscribeToEvents(WebSocketHttpServerHandler handler)
92 {
93 handler.OnClose -= HandlerOnOnClose;
94 handler.OnText -= HandlerOnOnText;
95 handler.OnUpgradeCompleted -= HandlerOnOnUpgradeCompleted;
96 handler.OnData -= HandlerOnOnData;
97 handler.OnPong -= HandlerOnOnPong;
98 }
99
100 private void HandlerOnOnPong(object sender, PongEventArgs pongdata)
101 {
102 m_log.Info("[WebSocketEchoModule]: Got a pong.. ping time: " + pongdata.PingResponseMS);
103 }
104
105 private void HandlerOnOnData(object sender, WebsocketDataEventArgs data)
106 {
107 WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
108 obj.SendData(data.Data);
109 m_log.Info("[WebSocketEchoModule]: We received a bunch of ugly non-printable bytes");
110 obj.SendPingCheck();
111 }
112
113
114 private void HandlerOnOnUpgradeCompleted(object sender, UpgradeCompletedEventArgs completeddata)
115 {
116 WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
117 _activeHandlers.Add(obj);
118 }
119
120 private void HandlerOnOnText(object sender, WebsocketTextEventArgs text)
121 {
122 WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
123 obj.SendMessage(text.Data);
124 m_log.Info("[WebSocketEchoModule]: We received this: " + text.Data);
125 }
126
127 // Remove the references to our handler
128 private void HandlerOnOnClose(object sender, CloseEventArgs closedata)
129 {
130 WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
131 UnSubscribeToEvents(obj);
132
133 lock (_activeHandlers)
134 _activeHandlers.Remove(obj);
135 obj.Dispose();
136 }
137
138 // Shutting down.. so shut down all sockets.
139 // Note.. this should be done outside of an ienumerable if you're also hook to the close event.
140 public void Close()
141 {
142 if (!enabled)
143 return;
144
145 // We convert this to a for loop so we're not in in an IEnumerable when the close
146 //call triggers an event which then removes item from _activeHandlers that we're enumerating
147 WebSocketHttpServerHandler[] items = new WebSocketHttpServerHandler[_activeHandlers.Count];
148 _activeHandlers.CopyTo(items);
149
150 for (int i = 0; i < items.Length; i++)
151 {
152 items[i].Close(string.Empty);
153 items[i].Dispose();
154 }
155 _activeHandlers.Clear();
156 MainServer.Instance.RemoveWebSocketHandler("/echo");
157 }
158
159 public void AddRegion(Scene scene)
160 {
161 m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
162 }
163
164 public void RemoveRegion(Scene scene)
165 {
166 m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
167 }
168
169 public void RegionLoaded(Scene scene)
170 {
171 m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
172 }
173 }
174} \ No newline at end of file