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-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs181
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
2 files changed, 121 insertions, 62 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 42a408e..f9548d2 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -453,6 +453,15 @@ namespace OpenSim.Region.Physics.OdePlugin
453 } 453 }
454 } 454 }
455 455
456 public override bool Phantom
457 {
458 get { return m_isphantom; }
459 set
460 {
461 m_isphantom = value;
462 }
463 }
464
456 public void setPrimForRemoval() 465 public void setPrimForRemoval()
457 { 466 {
458 m_taintremove = true; 467 m_taintremove = true;
@@ -896,7 +905,7 @@ namespace OpenSim.Region.Physics.OdePlugin
896 if (m_NoColide) 905 if (m_NoColide)
897 { 906 {
898 d.GeomSetCategoryBits(prim_geom, 0); 907 d.GeomSetCategoryBits(prim_geom, 0);
899 if (m_isphysical) 908 if (m_isphysical && !m_isVolumeDetect)
900 { 909 {
901 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); 910 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
902 } 911 }
@@ -1405,10 +1414,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1405 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 1414 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1406 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 1415 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1407 } 1416 }
1408
1409 } 1417 }
1410 1418
1411
1412 Body = IntPtr.Zero; 1419 Body = IntPtr.Zero;
1413 } 1420 }
1414 } 1421 }
@@ -1416,7 +1423,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1416 m_collisionscore = 0; 1423 m_collisionscore = 0;
1417 } 1424 }
1418 1425
1419 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); 1426// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1420 1427
1421 public bool setMesh(OdeScene parent_scene, IMesh mesh) 1428 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1422 { 1429 {
@@ -1513,12 +1520,17 @@ namespace OpenSim.Region.Physics.OdePlugin
1513 } 1520 }
1514 } 1521 }
1515 // 1522 //
1523 if (m_taintphantom != m_isphantom )
1524 {
1525 changePhantomStatus();
1526 }//
1516 1527
1517 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) 1528 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1518 { 1529 {
1519 changePhysicsStatus(timestep); 1530 changePhysicsStatus(timestep);
1520 }// 1531 }//
1521 1532
1533
1522 if (!_size.ApproxEquals(m_taintsize, 0f)) 1534 if (!_size.ApproxEquals(m_taintsize, 0f))
1523 changesize(timestep); 1535 changesize(timestep);
1524 // 1536 //
@@ -1540,7 +1552,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1540 changedisable(timestep); 1552 changedisable(timestep);
1541 1553
1542 if (m_taintselected != m_isSelected) 1554 if (m_taintselected != m_isSelected)
1543 changeSelectedStatus(timestep); 1555 changeSelectedStatus();
1544 1556
1545 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f)) 1557 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1546 changevelocity(timestep); 1558 changevelocity(timestep);
@@ -1571,16 +1583,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1571 1583
1572 } 1584 }
1573 1585
1574 /* obsolete
1575 private void changeAngularLock(float timestep)
1576 {
1577 if (_parent == null)
1578 {
1579 m_angularLock = m_taintAngularLock;
1580 m_angularLockSet = true;
1581 }
1582 }
1583 */
1584 private void changelink(float timestep) 1586 private void changelink(float timestep)
1585 { 1587 {
1586 // If the newly set parent is not null 1588 // If the newly set parent is not null
@@ -1590,18 +1592,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1590 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim) 1592 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1591 { 1593 {
1592 OdePrim obj = (OdePrim)m_taintparent; 1594 OdePrim obj = (OdePrim)m_taintparent;
1593 //obj.disableBody();
1594 obj.ParentPrim(this); 1595 obj.ParentPrim(this);
1595
1596 /*
1597 if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body)
1598 {
1599 _linkJointGroup = d.JointGroupCreate(0);
1600 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
1601 d.JointAttach(m_linkJoint, obj.Body, Body);
1602 d.JointSetFixed(m_linkJoint);
1603 }
1604 */
1605 } 1596 }
1606 } 1597 }
1607 // If the newly set parent is null 1598 // If the newly set parent is null
@@ -1613,16 +1604,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1613 OdePrim obj = (OdePrim)_parent; 1604 OdePrim obj = (OdePrim)_parent;
1614 obj.ChildDelink(this); 1605 obj.ChildDelink(this);
1615 childPrim = false; 1606 childPrim = false;
1616 //_parent = null;
1617 } 1607 }
1618
1619 /*
1620 if (Body != (IntPtr)0 && _linkJointGroup != (IntPtr)0)
1621 d.JointGroupDestroy(_linkJointGroup);
1622
1623 _linkJointGroup = (IntPtr)0;
1624 m_linkJoint = (IntPtr)0;
1625 */
1626 } 1608 }
1627 1609
1628 _parent = m_taintparent; 1610 _parent = m_taintparent;
@@ -1672,9 +1654,16 @@ namespace OpenSim.Region.Physics.OdePlugin
1672 } 1654 }
1673 foreach (OdePrim prm in childrenPrim) 1655 foreach (OdePrim prm in childrenPrim)
1674 { 1656 {
1675 prm.m_collisionCategories |= CollisionCategories.Body; 1657 if (m_isphantom && !prm.m_isVolumeDetect)
1676 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); 1658 {
1677 1659 prm.m_collisionCategories = 0;
1660 prm.m_collisionFlags = CollisionCategories.Land;
1661 }
1662 else
1663 {
1664 prm.m_collisionCategories |= CollisionCategories.Body;
1665 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1666 }
1678 if (prm.prim_geom == IntPtr.Zero) 1667 if (prm.prim_geom == IntPtr.Zero)
1679 { 1668 {
1680 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); 1669 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
@@ -1728,8 +1717,16 @@ namespace OpenSim.Region.Physics.OdePlugin
1728 _parent_scene.addActivePrim(prm); 1717 _parent_scene.addActivePrim(prm);
1729 } 1718 }
1730 1719
1731 m_collisionCategories |= CollisionCategories.Body; 1720 if (m_isphantom && !m_isVolumeDetect)
1732 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); 1721 {
1722 m_collisionCategories = 0;
1723 m_collisionFlags = CollisionCategories.Land;
1724 }
1725 else
1726 {
1727 m_collisionCategories |= CollisionCategories.Body;
1728 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1729 }
1733 1730
1734 if (m_NoColide) 1731 if (m_NoColide)
1735 { 1732 {
@@ -1779,23 +1776,15 @@ namespace OpenSim.Region.Physics.OdePlugin
1779 1776
1780 private void ChildSetGeom(OdePrim odePrim) 1777 private void ChildSetGeom(OdePrim odePrim)
1781 { 1778 {
1782 //if (m_isphysical && Body != IntPtr.Zero)
1783 lock (childrenPrim) 1779 lock (childrenPrim)
1784 { 1780 {
1785 foreach (OdePrim prm in childrenPrim) 1781 foreach (OdePrim prm in childrenPrim)
1786 { 1782 {
1787 //prm.childPrim = true;
1788 prm.disableBody(); 1783 prm.disableBody();
1789 //prm.m_taintparent = null;
1790 //prm._parent = null;
1791 //prm.m_taintPhysics = false;
1792 //prm.m_disabled = true;
1793 //prm.childPrim = false;
1794 } 1784 }
1795 } 1785 }
1796 disableBody(); 1786 disableBody();
1797 1787
1798
1799 if (Body != IntPtr.Zero) 1788 if (Body != IntPtr.Zero)
1800 { 1789 {
1801 _parent_scene.remActivePrim(this); 1790 _parent_scene.remActivePrim(this);
@@ -1808,7 +1797,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1808 ParentPrim(prm); 1797 ParentPrim(prm);
1809 } 1798 }
1810 } 1799 }
1811
1812 } 1800 }
1813 1801
1814 private void ChildDelink(OdePrim odePrim) 1802 private void ChildDelink(OdePrim odePrim)
@@ -1820,11 +1808,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1820 { 1808 {
1821 prm.childPrim = true; 1809 prm.childPrim = true;
1822 prm.disableBody(); 1810 prm.disableBody();
1823 //prm.m_taintparent = null;
1824 //prm._parent = null;
1825 //prm.m_taintPhysics = false;
1826 //prm.m_disabled = true;
1827 //prm.childPrim = false;
1828 } 1811 }
1829 } 1812 }
1830 disableBody(); 1813 disableBody();
@@ -1848,7 +1831,73 @@ namespace OpenSim.Region.Physics.OdePlugin
1848 } 1831 }
1849 } 1832 }
1850 1833
1851 private void changeSelectedStatus(float timestep) 1834 private void changePhantomStatus()
1835 {
1836 m_taintphantom = m_isphantom;
1837 changeSelectedStatus();
1838 }
1839
1840/* not in use
1841 private void SetCollider()
1842 {
1843 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1844 }
1845
1846 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1847 {
1848 if (sel)
1849 {
1850 m_collisionCategories = CollisionCategories.Selected;
1851 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1852 }
1853 else
1854 {
1855 if (phan && !vdtc)
1856 {
1857 m_collisionCategories = 0;
1858 if (phys)
1859 m_collisionFlags = CollisionCategories.Land;
1860 else
1861 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1862 }
1863 else
1864 {
1865 m_collisionCategories = CollisionCategories.Geom;
1866 if (phys)
1867 m_collisionCategories |= CollisionCategories.Body;
1868
1869 m_collisionFlags = m_default_collisionFlags;
1870
1871 if (m_collidesLand)
1872 m_collisionFlags |= CollisionCategories.Land;
1873 if (m_collidesWater)
1874 m_collisionFlags |= CollisionCategories.Water;
1875 }
1876 }
1877
1878 if (prim_geom != IntPtr.Zero)
1879 {
1880 if (m_NoColide)
1881 {
1882 d.GeomSetCategoryBits(prim_geom, 0);
1883 if (phys)
1884 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1885 else
1886 {
1887 d.GeomSetCollideBits(prim_geom, 0);
1888 d.GeomDisable(prim_geom);
1889 }
1890 }
1891 else
1892 {
1893 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1894 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1895 }
1896 }
1897 }
1898*/
1899
1900 private void changeSelectedStatus()
1852 { 1901 {
1853 if (m_taintselected) 1902 if (m_taintselected)
1854 { 1903 {
@@ -1901,10 +1950,19 @@ namespace OpenSim.Region.Physics.OdePlugin
1901 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f); 1950 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
1902 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f); 1951 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
1903 } 1952 }
1904
1905 } 1953 }
1906 else 1954 else
1907 { 1955 {
1956 if (m_isphantom && !m_isVolumeDetect)
1957 {
1958 m_collisionCategories = 0;
1959 if (m_isphysical)
1960 m_collisionFlags = CollisionCategories.Land;
1961 else
1962 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1963 }
1964 else
1965 {
1908 m_collisionCategories = CollisionCategories.Geom; 1966 m_collisionCategories = CollisionCategories.Geom;
1909 if (m_isphysical) 1967 if (m_isphysical)
1910 m_collisionCategories |= CollisionCategories.Body; 1968 m_collisionCategories |= CollisionCategories.Body;
@@ -1915,6 +1973,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1915 m_collisionFlags |= CollisionCategories.Land; 1973 m_collisionFlags |= CollisionCategories.Land;
1916 if (m_collidesWater) 1974 if (m_collidesWater)
1917 m_collisionFlags |= CollisionCategories.Water; 1975 m_collisionFlags |= CollisionCategories.Water;
1976 }
1918 1977
1919 if (prim_geom != IntPtr.Zero) 1978 if (prim_geom != IntPtr.Zero)
1920 { 1979 {
@@ -2092,7 +2151,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2092 } 2151 }
2093 } 2152 }
2094 2153
2095 changeSelectedStatus(timestep); 2154 changeSelectedStatus();
2096 2155
2097 m_taintadd = false; 2156 m_taintadd = false;
2098 } 2157 }
@@ -2167,7 +2226,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2167 } 2226 }
2168 } 2227 }
2169 2228
2170 changeSelectedStatus(timestep); 2229 changeSelectedStatus();
2171 2230
2172 resetCollisionAccounting(); 2231 resetCollisionAccounting();
2173 m_taintposition = _position; 2232 m_taintposition = _position;
@@ -2254,7 +2313,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2254 } 2313 }
2255 } 2314 }
2256 2315
2257 changeSelectedStatus(timestep); 2316 changeSelectedStatus();
2258 2317
2259 resetCollisionAccounting(); 2318 resetCollisionAccounting();
2260 m_taintPhysics = m_isphysical; 2319 m_taintPhysics = m_isphysical;
@@ -2348,7 +2407,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2348 2407
2349 _parent_scene.geom_name_map[prim_geom] = oldname; 2408 _parent_scene.geom_name_map[prim_geom] = oldname;
2350 2409
2351 changeSelectedStatus(timestamp); 2410 changeSelectedStatus();
2352 if (childPrim) 2411 if (childPrim)
2353 { 2412 {
2354 if (_parent is OdePrim) 2413 if (_parent is OdePrim)
@@ -2460,7 +2519,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2460 } 2519 }
2461 _parent_scene.geom_name_map[prim_geom] = oldname; 2520 _parent_scene.geom_name_map[prim_geom] = oldname;
2462 2521
2463 changeSelectedStatus(timestamp); 2522 changeSelectedStatus();
2464 if (childPrim) 2523 if (childPrim)
2465 { 2524 {
2466 if (_parent is OdePrim) 2525 if (_parent is OdePrim)
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 46f5b6f..bd80fff 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Physics.Manager
170 170
171 public abstract Vector3 Size { get; set; } 171 public abstract Vector3 Size { get; set; }
172 172
173 public bool Phantom { get; set; } 173 public virtual bool Phantom { get; set; }
174 174
175 public abstract PrimitiveBaseShape Shape { set; } 175 public abstract PrimitiveBaseShape Shape { set; }
176 176