diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 25 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | 35 |
4 files changed, 42 insertions, 40 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs index 103359b..d7f1655 100644 --- a/OpenSim/Framework/TerrainData.cs +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Framework | |||
103 | { | 103 | { |
104 | m_heightmap[x, y] = newVal; | 104 | m_heightmap[x, y] = newVal; |
105 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; | 105 | m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true; |
106 | m_log.DebugFormat("{0} set[{1},{2}] to {3} ({4})", LogHeader, x, y, value, newVal); | 106 | // m_log.DebugFormat("{0} set[{1},{2}] to {3} ({4})", LogHeader, x, y, value, newVal); |
107 | } | 107 | } |
108 | } | 108 | } |
109 | } | 109 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 2b8a04f..c8e7eb5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1154,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1154 | /// <param name="map">heightmap</param> | 1154 | /// <param name="map">heightmap</param> |
1155 | public virtual void SendLayerData(float[] map) | 1155 | public virtual void SendLayerData(float[] map) |
1156 | { | 1156 | { |
1157 | Util.FireAndForget(DoSendLayerData, map); | 1157 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); |
1158 | } | 1158 | } |
1159 | 1159 | ||
1160 | /// <summary> | 1160 | /// <summary> |
@@ -1163,7 +1163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1163 | /// <param name="o"></param> | 1163 | /// <param name="o"></param> |
1164 | private void DoSendLayerData(object o) | 1164 | private void DoSendLayerData(object o) |
1165 | { | 1165 | { |
1166 | float[] map = (float[])o; | 1166 | TerrainData map = (TerrainData)o; |
1167 | 1167 | ||
1168 | try | 1168 | try |
1169 | { | 1169 | { |
@@ -1177,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1177 | //} | 1177 | //} |
1178 | 1178 | ||
1179 | // Send LayerData in a spiral pattern. Fun! | 1179 | // Send LayerData in a spiral pattern. Fun! |
1180 | SendLayerTopRight(map, 0, 0, 15, 15); | 1180 | SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1); |
1181 | } | 1181 | } |
1182 | catch (Exception e) | 1182 | catch (Exception e) |
1183 | { | 1183 | { |
@@ -1185,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1185 | } | 1185 | } |
1186 | } | 1186 | } |
1187 | 1187 | ||
1188 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | 1188 | private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2) |
1189 | { | 1189 | { |
1190 | // Row | 1190 | // Row |
1191 | for (int i = x1; i <= x2; i++) | 1191 | for (int i = x1; i <= x2; i++) |
@@ -1199,7 +1199,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1199 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | 1199 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); |
1200 | } | 1200 | } |
1201 | 1201 | ||
1202 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | 1202 | void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2) |
1203 | { | 1203 | { |
1204 | // Row in reverse | 1204 | // Row in reverse |
1205 | for (int i = x2; i >= x1; i--) | 1205 | for (int i = x2; i >= x1; i--) |
@@ -1231,6 +1231,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1231 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1231 | // OutPacket(layerpack, ThrottleOutPacketType.Land); |
1232 | // } | 1232 | // } |
1233 | 1233 | ||
1234 | // Legacy form of invocation that passes around a bare data array. | ||
1235 | // Just ignore what was passed and use the real terrain info that is part of the scene. | ||
1236 | public void SendLayerData(int px, int py, float[] map) | ||
1237 | { | ||
1238 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); | ||
1239 | } | ||
1240 | |||
1234 | /// <summary> | 1241 | /// <summary> |
1235 | /// Sends a terrain packet for the point specified. | 1242 | /// Sends a terrain packet for the point specified. |
1236 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | 1243 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. |
@@ -1239,15 +1246,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1239 | /// <param name="px">Patch coordinate (x) 0..15</param> | 1246 | /// <param name="px">Patch coordinate (x) 0..15</param> |
1240 | /// <param name="py">Patch coordinate (y) 0..15</param> | 1247 | /// <param name="py">Patch coordinate (y) 0..15</param> |
1241 | /// <param name="map">heightmap</param> | 1248 | /// <param name="map">heightmap</param> |
1242 | public void SendLayerData(int px, int py, float[] map) | 1249 | public void SendLayerData(int px, int py, TerrainData terrData) |
1243 | { | 1250 | { |
1244 | try | 1251 | try |
1245 | { | 1252 | { |
1246 | // For unknown reasons, after this point, patch numbers are swapped X for y. | 1253 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); |
1247 | // That means, that for <patchNumX, patchNumY, the array location is computed as map[patchNumY * 16 + patchNumX]. | ||
1248 | // TODO: someday straighten the below implementation to keep the X row order for patch numbers. | ||
1249 | // Since this is passing only one patch, we just swap the patch numbers. | ||
1250 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(m_scene.Heightmap.GetTerrainData(), px, py); | ||
1251 | 1254 | ||
1252 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1255 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. |
1253 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. | 1256 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 6d245cb..d641c87 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -100,16 +100,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | } | 100 | } |
101 | 101 | ||
102 | // ITerrainChannel.GetFloatsSerialized() | 102 | // ITerrainChannel.GetFloatsSerialized() |
103 | // NOTICE that the one dimensional form is ordered by Y!! | 103 | // This one dimensional version is ordered so height = map[y*sizeX+x]; |
104 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
105 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
104 | public float[] GetFloatsSerialised() | 106 | public float[] GetFloatsSerialised() |
105 | { | 107 | { |
106 | int points = Width * Height; | 108 | int points = Width * Height; |
107 | float[] heights = new float[points]; | 109 | float[] heights = new float[points]; |
108 | 110 | ||
109 | int idx = 0; | 111 | int idx = 0; |
110 | for (int ii = 0; ii < Height; ii++) | 112 | for (int jj = 0; jj < Height; jj++) |
111 | for (int jj = 0; jj < Width; jj++) | 113 | for (int ii = 0; ii < Width; ii++) |
112 | heights[idx++] = m_terrainData[jj, ii]; | 114 | { |
115 | heights[idx++] = m_terrainData[ii, jj]; | ||
116 | } | ||
113 | 117 | ||
114 | return heights; | 118 | return heights; |
115 | } | 119 | } |
@@ -117,14 +121,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | // ITerrainChannel.GetDoubles() | 121 | // ITerrainChannel.GetDoubles() |
118 | public double[,] GetDoubles() | 122 | public double[,] GetDoubles() |
119 | { | 123 | { |
120 | int w = Width; | 124 | double[,] heights = new double[Width, Height]; |
121 | int l = Height; | ||
122 | double[,] heights = new double[w, l]; | ||
123 | 125 | ||
124 | int idx = 0; // index into serialized array | 126 | int idx = 0; // index into serialized array |
125 | for (int ii = 0; ii < w; ii++) | 127 | for (int ii = 0; ii < Width; ii++) |
126 | { | 128 | { |
127 | for (int jj = 0; jj < l; jj++) | 129 | for (int jj = 0; jj < Height; jj++) |
128 | { | 130 | { |
129 | heights[ii, jj] = (double)m_terrainData[ii, jj]; | 131 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
130 | idx++; | 132 | idx++; |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index e91c959..e4513ad 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -108,11 +108,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
108 | return layer; | 108 | return layer; |
109 | } | 109 | } |
110 | 110 | ||
111 | // Legacy land packet generation gluing old land representation (heights) to compressed representation. | 111 | // Create a land packet for a single patch. |
112 | // This is an intermediate step in converting terrain into a variable sized heightmap. Some of the | ||
113 | // routines (like IClientAPI) only pass the float array of heights around. This entry | ||
114 | // converts that legacy representation into the more compact represenation used in | ||
115 | // TerrainData. Someday fix the plumbing between here and the scene. | ||
116 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | 112 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) |
117 | { | 113 | { |
118 | int[] xPieces = new int[1]; | 114 | int[] xPieces = new int[1]; |
@@ -120,9 +116,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
120 | xPieces[0] = patchX; // patch X dimension | 116 | xPieces[0] = patchX; // patch X dimension |
121 | yPieces[0] = patchY; | 117 | yPieces[0] = patchY; |
122 | 118 | ||
123 | m_log.DebugFormat("{0} CreateLandPacket. patchX={1}, patchY={2}, sizeX={3}, sizeY={4}", | ||
124 | LogHeader, patchX, patchY, terrData.SizeX, terrData.SizeY); | ||
125 | |||
126 | return CreateLandPacket(terrData, xPieces, yPieces, (int)TerrainPatch.LayerType.Land); | 119 | return CreateLandPacket(terrData, xPieces, yPieces, (int)TerrainPatch.LayerType.Land); |
127 | } | 120 | } |
128 | 121 | ||
@@ -130,19 +123,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
130 | /// Creates a LayerData packet for compressed land data given a full | 123 | /// Creates a LayerData packet for compressed land data given a full |
131 | /// simulator heightmap and an array of indices of patches to compress | 124 | /// simulator heightmap and an array of indices of patches to compress |
132 | /// </summary> | 125 | /// </summary> |
133 | /// <param name="heightmap"> | 126 | /// <param name="terrData"> |
134 | /// A 256 * 256 array of floating point values | 127 | /// Terrain data that can result in a meter square heightmap. |
135 | /// specifying the height at each meter in the simulator | ||
136 | /// </param> | 128 | /// </param> |
137 | /// <param name="x"> | 129 | /// <param name="x"> |
138 | /// Array of indexes in the 16x16 grid of patches | 130 | /// Array of indexes in the grid of patches |
139 | /// for this simulator. For example if 1 and 17 are specified, patches | 131 | /// for this simulator. |
140 | /// x=1,y=0 and x=1,y=1 are sent | 132 | /// If creating a packet for multiple patches, there will be entries in |
133 | /// both the X and Y arrays for each of the patches. | ||
134 | /// For example if patches 1 and 17 are to be sent, | ||
135 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
136 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
141 | /// </param> | 137 | /// </param> |
142 | /// <param name="y"> | 138 | /// <param name="y"> |
143 | /// Array of indexes in the 16x16 grid of patches | 139 | /// Array of indexes in the grid of patches. |
144 | /// for this simulator. For example if 1 and 17 are specified, patches | ||
145 | /// x=1,y=0 and x=1,y=1 are sent | ||
146 | /// </param> | 140 | /// </param> |
147 | /// <param name="type"></param> | 141 | /// <param name="type"></param> |
148 | /// <param name="pRegionSizeX"></param> | 142 | /// <param name="pRegionSizeX"></param> |
@@ -228,6 +222,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
228 | header.PatchIDs += (patchX << 5); | 222 | header.PatchIDs += (patchX << 5); |
229 | } | 223 | } |
230 | 224 | ||
225 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
226 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
227 | |||
231 | // NOTE: No idea what prequant and postquant should be or what they do | 228 | // NOTE: No idea what prequant and postquant should be or what they do |
232 | int wbits; | 229 | int wbits; |
233 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | 230 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); |
@@ -266,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
266 | for (int i = patchX*16; i < (patchX + 1)*16; i++) | 263 | for (int i = patchX*16; i < (patchX + 1)*16; i++) |
267 | { | 264 | { |
268 | // short val = heightmap[j*pRegionSizeX + i]; | 265 | // short val = heightmap[j*pRegionSizeX + i]; |
269 | float val = terrData[j, i]; | 266 | float val = terrData[i, j]; |
270 | if (val > zmax) zmax = val; | 267 | if (val > zmax) zmax = val; |
271 | if (val < zmin) zmin = val; | 268 | if (val < zmin) zmin = val; |
272 | } | 269 | } |
@@ -838,7 +835,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
838 | for (int i = patchX * Constants.TerrainPatchSize; i < iPatchLimit; i++) | 835 | for (int i = patchX * Constants.TerrainPatchSize; i < iPatchLimit; i++) |
839 | { | 836 | { |
840 | // block[k++] = (heightmap[j*pRegionSizeX + i])*premult - sub; | 837 | // block[k++] = (heightmap[j*pRegionSizeX + i])*premult - sub; |
841 | block[k++] = terrData[j, i] - sub; | 838 | block[k++] = terrData[i, j] * premult - sub; |
842 | } | 839 | } |
843 | } | 840 | } |
844 | 841 | ||