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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 7edfc61..cdad729 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -687,6 +687,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
687 m_scene.EventManager.TriggerAvatarAppearanceChanged(sp); 687 m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
688 } 688 }
689 689
690 /// <summary>
691 /// For a given set of appearance items, check whether the items are valid and add their asset IDs to
692 /// appearance data.
693 /// </summary>
694 /// <param name='userID'></param>
695 /// <param name='appearance'></param>
690 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 696 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
691 { 697 {
692 IInventoryService invService = m_scene.InventoryService; 698 IInventoryService invService = m_scene.InventoryService;