diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 21 |
2 files changed, 16 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 25d5e0e..9306ace 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -718,7 +718,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
718 | } | 718 | } |
719 | else | 719 | else |
720 | { | 720 | { |
721 | agent.InTransit(); | 721 | agent.IsInTransit = true; |
722 | 722 | ||
723 | neighboury = b.TriggerRegionY; | 723 | neighboury = b.TriggerRegionY; |
724 | neighbourx = b.TriggerRegionX; | 724 | neighbourx = b.TriggerRegionX; |
@@ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
741 | } | 741 | } |
742 | else | 742 | else |
743 | { | 743 | { |
744 | agent.InTransit(); | 744 | agent.IsInTransit = true; |
745 | 745 | ||
746 | neighboury = ba.TriggerRegionY; | 746 | neighboury = ba.TriggerRegionY; |
747 | neighbourx = ba.TriggerRegionX; | 747 | neighbourx = ba.TriggerRegionX; |
@@ -775,7 +775,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
775 | } | 775 | } |
776 | else | 776 | else |
777 | { | 777 | { |
778 | agent.InTransit(); | 778 | agent.IsInTransit = true; |
779 | 779 | ||
780 | neighboury = ba.TriggerRegionY; | 780 | neighboury = ba.TriggerRegionY; |
781 | neighbourx = ba.TriggerRegionX; | 781 | neighbourx = ba.TriggerRegionX; |
@@ -807,7 +807,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
807 | } | 807 | } |
808 | else | 808 | else |
809 | { | 809 | { |
810 | agent.InTransit(); | 810 | agent.IsInTransit = true; |
811 | 811 | ||
812 | neighboury = b.TriggerRegionY; | 812 | neighboury = b.TriggerRegionY; |
813 | neighbourx = b.TriggerRegionX; | 813 | neighbourx = b.TriggerRegionX; |
@@ -895,7 +895,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
895 | return false; | 895 | return false; |
896 | } | 896 | } |
897 | 897 | ||
898 | agent.InTransit(); | 898 | agent.IsInTransit = true; |
899 | 899 | ||
900 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 900 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
901 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | 901 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
@@ -1089,7 +1089,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1089 | agent.RestoreInCurrentScene(); | 1089 | agent.RestoreInCurrentScene(); |
1090 | 1090 | ||
1091 | // In any case | 1091 | // In any case |
1092 | agent.NotInTransit(); | 1092 | agent.IsInTransit = false; |
1093 | 1093 | ||
1094 | //m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | 1094 | //m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); |
1095 | } | 1095 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c5a241a..925a4f3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -782,7 +782,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | public bool IsInTransit | 782 | public bool IsInTransit |
783 | { | 783 | { |
784 | get { return m_inTransit; } | 784 | get { return m_inTransit; } |
785 | private set { m_inTransit = value; } | 785 | set { |
786 | if(value) | ||
787 | { | ||
788 | if ((PhysicsActor != null) && PhysicsActor.Flying) | ||
789 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
790 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) | ||
791 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
792 | } | ||
793 | m_inTransit = value; | ||
794 | } | ||
786 | } | 795 | } |
787 | 796 | ||
788 | private float m_speedModifier = 1.0f; | 797 | private float m_speedModifier = 1.0f; |
@@ -3298,16 +3307,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3298 | } | 3307 | } |
3299 | } | 3308 | } |
3300 | 3309 | ||
3301 | public void InTransit() | ||
3302 | { | ||
3303 | IsInTransit = true; | ||
3304 | |||
3305 | if ((PhysicsActor != null) && PhysicsActor.Flying) | ||
3306 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
3307 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) | ||
3308 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
3309 | } | ||
3310 | |||
3311 | public void NotInTransit() | 3310 | public void NotInTransit() |
3312 | { | 3311 | { |
3313 | IsInTransit = false; | 3312 | IsInTransit = false; |