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-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs48
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs23
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs38
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs9
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs81
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs17
14 files changed, 226 insertions, 55 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index bfbc480..760d63a 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -1830,6 +1830,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1830 HTTPDRunning = false; 1830 HTTPDRunning = false;
1831 try 1831 try
1832 { 1832 {
1833// m_PollServiceManager.Stop();
1834
1833 m_httpListener2.ExceptionThrown -= httpServerException; 1835 m_httpListener2.ExceptionThrown -= httpServerException;
1834 //m_httpListener2.DisconnectHandler = null; 1836 //m_httpListener2.DisconnectHandler = null;
1835 1837
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 4be8bf4..07bd48a 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -50,19 +50,26 @@ namespace OpenSim.Framework.Servers.HttpServer
50 private uint m_WorkerThreadCount = 0; 50 private uint m_WorkerThreadCount = 0;
51 private Thread[] m_workerThreads; 51 private Thread[] m_workerThreads;
52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
53 private bool m_running = true; 53 private volatile bool m_running = true;
54 private int m_pollTimeout;
54 55
55 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) 56 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
56 { 57 {
57 m_server = pSrv; 58 m_server = pSrv;
58 m_WorkerThreadCount = pWorkerThreadCount; 59 m_WorkerThreadCount = pWorkerThreadCount;
60 m_pollTimeout = pTimeout;
61 }
62
63 public void Start()
64 {
65 m_running = true;
59 m_workerThreads = new Thread[m_WorkerThreadCount]; 66 m_workerThreads = new Thread[m_WorkerThreadCount];
60 m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount]; 67 m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount];
61 68
62 //startup worker threads 69 //startup worker threads
63 for (uint i = 0; i < m_WorkerThreadCount; i++) 70 for (uint i = 0; i < m_WorkerThreadCount; i++)
64 { 71 {
65 m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout); 72 m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, m_pollTimeout);
66 m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent; 73 m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent;
67 74
68 m_workerThreads[i] 75 m_workerThreads[i]
@@ -141,8 +148,10 @@ namespace OpenSim.Framework.Servers.HttpServer
141 148
142 } 149 }
143 150
144 ~PollServiceRequestManager() 151 public void Stop()
145 { 152 {
153 m_running = false;
154
146 foreach (object o in m_requests) 155 foreach (object o in m_requests)
147 { 156 {
148 PollServiceHttpRequest req = (PollServiceHttpRequest) o; 157 PollServiceHttpRequest req = (PollServiceHttpRequest) o;
@@ -157,7 +166,6 @@ namespace OpenSim.Framework.Servers.HttpServer
157 { 166 {
158 t.Abort(); 167 t.Abort();
159 } 168 }
160 m_running = false;
161 } 169 }
162 } 170 }
163} 171}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 65ae445..66edfed 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -87,13 +87,24 @@ namespace OpenSim.Region.Framework.Scenes.Animation
87 return false; 87 return false;
88 } 88 }
89 89
90 public bool Remove(UUID animID) 90 /// <summary>
91 /// Remove the specified animation
92 /// </summary>
93 /// <param name='animID'></param>
94 /// <param name='allowNoDefault'>
95 /// If true, then the default animation can be entirely removed.
96 /// If false, then removing the default animation will reset it to the simulator default (currently STAND).
97 /// </param>
98 public bool Remove(UUID animID, bool allowNoDefault)
91 { 99 {
92 lock (m_animations) 100 lock (m_animations)
93 { 101 {
94 if (m_defaultAnimation.AnimID == animID) 102 if (m_defaultAnimation.AnimID == animID)
95 { 103 {
96 m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); 104 if (allowNoDefault)
105 m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero);
106 else
107 ResetDefaultAnimation();
97 } 108 }
98 else if (HasAnimation(animID)) 109 else if (HasAnimation(animID))
99 { 110 {
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index d18571c..65c279e 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -87,6 +87,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
87 return; 87 return;
88 88
89 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); 89 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
90 if (m_scenePresence.Scene.DebugAnimations)
91 m_log.DebugFormat(
92 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
93 GetAnimName(animID), animID, m_scenePresence.Name);
90 94
91 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) 95 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
92 SendAnimPack(); 96 SendAnimPack();
@@ -109,14 +113,25 @@ namespace OpenSim.Region.Framework.Scenes.Animation
109 AddAnimation(animID, objectID); 113 AddAnimation(animID, objectID);
110 } 114 }
111 115
112 public void RemoveAnimation(UUID animID) 116 /// <summary>
117 /// Remove the specified animation
118 /// </summary>
119 /// <param name='animID'></param>
120 /// <param name='allowNoDefault'>
121 /// If true, then the default animation can be entirely removed.
122 /// If false, then removing the default animation will reset it to the simulator default (currently STAND).
123 /// </param>
124 public void RemoveAnimation(UUID animID, bool allowNoDefault)
113 { 125 {
114 if (m_scenePresence.IsChildAgent) 126 if (m_scenePresence.IsChildAgent)
115 return; 127 return;
116 128
117// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name); 129 if (m_scenePresence.Scene.DebugAnimations)
130 m_log.DebugFormat(
131 "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}",
132 GetAnimName(animID), animID, m_scenePresence.Name);
118 133
119 if (m_animations.Remove(animID)) 134 if (m_animations.Remove(animID, allowNoDefault))
120 SendAnimPack(); 135 SendAnimPack();
121 } 136 }
122 137
@@ -130,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
130 if (addRemove) 145 if (addRemove)
131 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); 146 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
132 else 147 else
133 m_animations.Remove(animID); 148 m_animations.Remove(animID, true);
134 } 149 }
135 if(sendPack) 150 if(sendPack)
136 SendAnimPack(); 151 SendAnimPack();
@@ -148,14 +163,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
148 if (animID == UUID.Zero) 163 if (animID == UUID.Zero)
149 return; 164 return;
150 165
151 RemoveAnimation(animID); 166 RemoveAnimation(animID, true);
152 } 167 }
153 168
154 public void ResetAnimations() 169 public void ResetAnimations()
155 { 170 {
156// m_log.DebugFormat( 171 if (m_scenePresence.Scene.DebugAnimations)
157// "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", 172 m_log.DebugFormat(
158// m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); 173 "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
174 m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
159 175
160 m_animations.Clear(); 176 m_animations.Clear();
161 } 177 }
@@ -566,5 +582,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation
566 582
567 SendAnimPack(animIDs, sequenceNums, objectIDs); 583 SendAnimPack(animIDs, sequenceNums, objectIDs);
568 } 584 }
585
586 public string GetAnimName(UUID animId)
587 {
588 string animName;
589
590 if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
591 {
592 AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString());
593 if (amd != null)
594 animName = amd.Name;
595 else
596 animName = "Unknown";
597 }
598
599 return animName;
600 }
569 } 601 }
570} 602}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 784fc91..6ca7ef2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -68,6 +68,11 @@ namespace OpenSim.Region.Framework.Scenes
68 public bool EmergencyMonitoring = false; 68 public bool EmergencyMonitoring = false;
69 69
70 /// <summary> 70 /// <summary>
71 /// Show debug information about animations.
72 /// </summary>
73 public bool DebugAnimations { get; set; }
74
75 /// <summary>
71 /// Show debug information about teleports. 76 /// Show debug information about teleports.
72 /// </summary> 77 /// </summary>
73 public bool DebugTeleporting { get; set; } 78 public bool DebugTeleporting { get; set; }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c2ff110..9d18352 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2435,7 +2435,7 @@ namespace OpenSim.Region.Framework.Scenes
2435 2435
2436 public void HandleStopAnim(IClientAPI remoteClient, UUID animID) 2436 public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
2437 { 2437 {
2438 Animator.RemoveAnimation(animID); 2438 Animator.RemoveAnimation(animID, false);
2439 } 2439 }
2440 2440
2441 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) 2441 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
index e951d9e..84211a9 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
@@ -161,12 +161,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
161 UUID defaultAnimId = anims.DefaultAnimation.AnimID; 161 UUID defaultAnimId = anims.DefaultAnimation.AnimID;
162 cdl.AddRow( 162 cdl.AddRow(
163 "Default anim", 163 "Default anim",
164 string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId))); 164 string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
165 165
166 UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID; 166 UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
167 cdl.AddRow( 167 cdl.AddRow(
168 "Implicit default anim", 168 "Implicit default anim",
169 string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId))); 169 string.Format("{0}, {1}",
170 implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
170 171
171 cdl.AddToStringBuilder(sb); 172 cdl.AddToStringBuilder(sb);
172 173
@@ -185,7 +186,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
185 for (int i = 0; i < animIds.Length; i++) 186 for (int i = 0; i < animIds.Length; i++)
186 { 187 {
187 UUID animId = animIds[i]; 188 UUID animId = animIds[i];
188 string animName = GetAnimName(sp.Scene.AssetService, animId); 189 string animName = sp.Animator.GetAnimName(animId);
189 int seq = sequenceNumbers[i]; 190 int seq = sequenceNumbers[i];
190 UUID objectId = objectIds[i]; 191 UUID objectId = objectIds[i];
191 192
@@ -195,21 +196,5 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
195 cdt.AddToStringBuilder(sb); 196 cdt.AddToStringBuilder(sb);
196 sb.Append("\n"); 197 sb.Append("\n");
197 } 198 }
198
199 private string GetAnimName(IAssetService assetService, UUID animId)
200 {
201 string animName;
202
203 if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
204 {
205 AssetMetadata amd = assetService.GetMetadata(animId.ToString());
206 if (amd != null)
207 animName = amd.Name;
208 else
209 animName = "Unknown";
210 }
211
212 return animName;
213 }
214 } 199 }
215} \ No newline at end of file 200} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index 8b8758e..12169ab 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -94,6 +94,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
94 "debug scene get", 94 "debug scene get",
95 "List current scene options.", 95 "List current scene options.",
96 "If active is false then main scene update and maintenance loops are suspended.\n" 96 "If active is false then main scene update and maintenance loops are suspended.\n"
97 + "If animations is true then extra animations debug information is logged.\n"
97 + "If collisions is false then collisions with other objects are turned off.\n" 98 + "If collisions is false then collisions with other objects are turned off.\n"
98 + "If pbackup is false then periodic scene backup is turned off.\n" 99 + "If pbackup is false then periodic scene backup is turned off.\n"
99 + "If physics is false then all physics objects are non-physical.\n" 100 + "If physics is false then all physics objects are non-physical.\n"
@@ -107,6 +108,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
107 "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", 108 "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
108 "Turn on scene debugging options.", 109 "Turn on scene debugging options.",
109 "If active is false then main scene update and maintenance loops are suspended.\n" 110 "If active is false then main scene update and maintenance loops are suspended.\n"
111 + "If animations is true then extra animations debug information is logged.\n"
110 + "If collisions is false then collisions with other objects are turned off.\n" 112 + "If collisions is false then collisions with other objects are turned off.\n"
111 + "If pbackup is false then periodic scene backup is turned off.\n" 113 + "If pbackup is false then periodic scene backup is turned off.\n"
112 + "If physics is false then all physics objects are non-physical.\n" 114 + "If physics is false then all physics objects are non-physical.\n"
@@ -120,10 +122,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
120 { 122 {
121 if (args.Length == 3) 123 if (args.Length == 3)
122 { 124 {
123 if (MainConsole.Instance.ConsoleScene == null) 125 if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
124 MainConsole.Instance.Output("Please use 'change region <regioname>' first"); 126 return;
125 else 127
126 OutputSceneDebugOptions(); 128 OutputSceneDebugOptions();
127 } 129 }
128 else 130 else
129 { 131 {
@@ -135,12 +137,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
135 { 137 {
136 ConsoleDisplayList cdl = new ConsoleDisplayList(); 138 ConsoleDisplayList cdl = new ConsoleDisplayList();
137 cdl.AddRow("active", m_scene.Active); 139 cdl.AddRow("active", m_scene.Active);
140 cdl.AddRow("animations", m_scene.DebugAnimations);
138 cdl.AddRow("pbackup", m_scene.PeriodicBackup); 141 cdl.AddRow("pbackup", m_scene.PeriodicBackup);
139 cdl.AddRow("physics", m_scene.PhysicsEnabled); 142 cdl.AddRow("physics", m_scene.PhysicsEnabled);
140 cdl.AddRow("scripting", m_scene.ScriptsEnabled); 143 cdl.AddRow("scripting", m_scene.ScriptsEnabled);
141 cdl.AddRow("teleport", m_scene.DebugTeleporting); 144 cdl.AddRow("teleport", m_scene.DebugTeleporting);
142 cdl.AddRow("updates", m_scene.DebugUpdates); 145 cdl.AddRow("updates", m_scene.DebugUpdates);
143 146
147 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
144 MainConsole.Instance.Output(cdl.ToString()); 148 MainConsole.Instance.Output(cdl.ToString());
145 } 149 }
146 150
@@ -148,18 +152,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
148 { 152 {
149 if (args.Length == 5) 153 if (args.Length == 5)
150 { 154 {
151 if (MainConsole.Instance.ConsoleScene == null) 155 if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
152 { 156 return;
153 MainConsole.Instance.Output("Please use 'change region <regioname>' first");
154 }
155 else
156 {
157 string key = args[3];
158 string value = args[4];
159 SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
160 157
161 MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); 158 string key = args[3];
162 } 159 string value = args[4];
160 SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
161
162 MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value);
163 } 163 }
164 else 164 else
165 { 165 {
@@ -178,6 +178,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
178 m_scene.Active = active; 178 m_scene.Active = active;
179 } 179 }
180 180
181 if (options.ContainsKey("animations"))
182 {
183 bool active;
184
185 if (bool.TryParse(options["animations"], out active))
186 m_scene.DebugAnimations = active;
187 }
188
181 if (options.ContainsKey("pbackup")) 189 if (options.ContainsKey("pbackup"))
182 { 190 {
183 bool active; 191 bool active;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 6d5e23f..478aeab 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -853,7 +853,14 @@ public sealed class BSCharacter : BSPhysObject
853 { 853 {
854 _position = entprop.Position; 854 _position = entprop.Position;
855 _orientation = entprop.Rotation; 855 _orientation = entprop.Rotation;
856 _velocity = entprop.Velocity; 856
857 // Smooth velocity. OpenSimulator is very sensitive to changes in velocity of the avatar
858 // and will send agent updates to the clients if velocity changes by more than
859 // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
860 // extra updates.
861 if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f))
862 _velocity = entprop.Velocity;
863
857 _acceleration = entprop.Acceleration; 864 _acceleration = entprop.Acceleration;
858 _rotationalVelocity = entprop.RotationalVelocity; 865 _rotationalVelocity = entprop.RotationalVelocity;
859 866
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index bac0427..5353c75 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -141,7 +141,7 @@ public abstract class BSPhysObject : PhysicsActor
141 141
142 // It can be confusing for an actor to know if it should move or update an object 142 // It can be confusing for an actor to know if it should move or update an object
143 // depeneding on the setting of 'selected', 'physical, ... 143 // depeneding on the setting of 'selected', 'physical, ...
144 // This flag is the true test -- if true, the object is being acted on in the physical world 144 // This flag is the true test -- if true, the object is being acted on in the physical world
145 public abstract bool IsPhysicallyActive { get; } 145 public abstract bool IsPhysicallyActive { get; }
146 146
147 // Materialness 147 // Materialness
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 7aa2d92..aaa6fe5 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -502,6 +502,12 @@ public sealed class BSPrim : BSPhysObject
502 RegisterPreStepAction("BSPrim.setForce", LocalID, 502 RegisterPreStepAction("BSPrim.setForce", LocalID,
503 delegate(float timeStep) 503 delegate(float timeStep)
504 { 504 {
505 if (!IsPhysicallyActive)
506 {
507 UnRegisterPreStepAction("BSPrim.setForce", LocalID);
508 return;
509 }
510
505 DetailLog("{0},BSPrim.setForce,preStep,force={1}", LocalID, _force); 511 DetailLog("{0},BSPrim.setForce,preStep,force={1}", LocalID, _force);
506 if (PhysBody.HasPhysicalBody) 512 if (PhysBody.HasPhysicalBody)
507 { 513 {
@@ -627,6 +633,12 @@ public sealed class BSPrim : BSPhysObject
627 RegisterPreStepAction("BSPrim.setTorque", LocalID, 633 RegisterPreStepAction("BSPrim.setTorque", LocalID,
628 delegate(float timeStep) 634 delegate(float timeStep)
629 { 635 {
636 if (!IsPhysicallyActive)
637 {
638 UnRegisterPreStepAction("BSPrim.setTorque", LocalID);
639 return;
640 }
641
630 if (PhysBody.HasPhysicalBody) 642 if (PhysBody.HasPhysicalBody)
631 AddAngularForce(_torque, false, true); 643 AddAngularForce(_torque, false, true);
632 } 644 }
@@ -1061,6 +1073,12 @@ public sealed class BSPrim : BSPhysObject
1061 1073
1062 RegisterPreStepAction("BSPrim.PIDTarget", LocalID, delegate(float timeStep) 1074 RegisterPreStepAction("BSPrim.PIDTarget", LocalID, delegate(float timeStep)
1063 { 1075 {
1076 if (!IsPhysicallyActive)
1077 {
1078 UnRegisterPreStepAction("BSPrim.PIDTarget", LocalID);
1079 return;
1080 }
1081
1064 OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below) 1082 OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below)
1065 1083
1066 // 'movePosition' is where we'd like the prim to be at this moment. 1084 // 'movePosition' is where we'd like the prim to be at this moment.
@@ -1108,6 +1126,9 @@ public sealed class BSPrim : BSPhysObject
1108 1126
1109 RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep) 1127 RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep)
1110 { 1128 {
1129 if (!IsPhysicallyActive)
1130 return;
1131
1111 _hoverMotor.SetCurrent(RawPosition.Z); 1132 _hoverMotor.SetCurrent(RawPosition.Z);
1112 _hoverMotor.SetTarget(ComputeCurrentPIDHoverHeight()); 1133 _hoverMotor.SetTarget(ComputeCurrentPIDHoverHeight());
1113 float targetHeight = _hoverMotor.Step(timeStep); 1134 float targetHeight = _hoverMotor.Step(timeStep);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index da2a90f..5cbb9c7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3708,7 +3708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3708 if (animID == UUID.Zero) 3708 if (animID == UUID.Zero)
3709 presence.Animator.RemoveAnimation(anim); 3709 presence.Animator.RemoveAnimation(anim);
3710 else 3710 else
3711 presence.Animator.RemoveAnimation(animID); 3711 presence.Animator.RemoveAnimation(animID, true);
3712 } 3712 }
3713 } 3713 }
3714 } 3714 }
@@ -6228,13 +6228,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6228 if (parcelOwned && land.LandData.OwnerID == id || 6228 if (parcelOwned && land.LandData.OwnerID == id ||
6229 parcel && land.LandData.GlobalID == id) 6229 parcel && land.LandData.GlobalID == id)
6230 { 6230 {
6231 result.Add(ssp.UUID.ToString()); 6231 result.Add(new LSL_Key(ssp.UUID.ToString()));
6232 } 6232 }
6233 } 6233 }
6234 } 6234 }
6235 else 6235 else
6236 { 6236 {
6237 result.Add(ssp.UUID.ToString()); 6237 result.Add(new LSL_Key(ssp.UUID.ToString()));
6238 } 6238 }
6239 } 6239 }
6240 // Maximum of 100 results 6240 // Maximum of 100 results
@@ -11528,6 +11528,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11528 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11528 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11529 ret.Add(new LSL_Float(0)); 11529 ret.Add(new LSL_Float(0));
11530 break; 11530 break;
11531 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11532 ret.Add(new LSL_Float(0));
11533 break;
11534 case ScriptBaseClass.OBJECT_ROOT:
11535 SceneObjectPart p = av.ParentPart;
11536 if (p != null)
11537 {
11538 ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString()));
11539 }
11540 else
11541 {
11542 ret.Add(new LSL_String(id));
11543 }
11544 break;
11545 case ScriptBaseClass.OBJECT_ATTACHED_POINT:
11546 ret.Add(new LSL_Integer(0));
11547 break;
11548 case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding
11549 ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR));
11550 break;
11551 case ScriptBaseClass.OBJECT_PHYSICS:
11552 ret.Add(new LSL_Integer(0));
11553 break;
11554 case ScriptBaseClass.OBJECT_PHANTOM:
11555 ret.Add(new LSL_Integer(0));
11556 break;
11557 case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
11558 ret.Add(new LSL_Integer(0));
11559 break;
11531 default: 11560 default:
11532 // Invalid or unhandled constant. 11561 // Invalid or unhandled constant.
11533 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); 11562 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
@@ -11619,6 +11648,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11619 // The value returned in SL for normal prims is prim count 11648 // The value returned in SL for normal prims is prim count
11620 ret.Add(new LSL_Float(obj.PhysicsCost)); 11649 ret.Add(new LSL_Float(obj.PhysicsCost));
11621 break; 11650 break;
11651 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11652 ret.Add(new LSL_Float(0));
11653 break;
11654 case ScriptBaseClass.OBJECT_ROOT:
11655 ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString()));
11656 break;
11657 case ScriptBaseClass.OBJECT_ATTACHED_POINT:
11658 ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint));
11659 break;
11660 case ScriptBaseClass.OBJECT_PATHFINDING_TYPE:
11661 byte pcode = obj.Shape.PCode;
11662 if (obj.ParentGroup.AttachmentPoint != 0
11663 || pcode == (byte)PCode.Grass
11664 || pcode == (byte)PCode.Tree
11665 || pcode == (byte)PCode.NewTree)
11666 {
11667 ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER));
11668 }
11669 else
11670 {
11671 ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET));
11672 }
11673 break;
11674 case ScriptBaseClass.OBJECT_PHYSICS:
11675 if (obj.ParentGroup.AttachmentPoint != 0)
11676 {
11677 ret.Add(new LSL_Integer(0)); // Always false if attached
11678 }
11679 else
11680 {
11681 ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0));
11682 }
11683 break;
11684 case ScriptBaseClass.OBJECT_PHANTOM:
11685 if (obj.ParentGroup.AttachmentPoint != 0)
11686 {
11687 ret.Add(new LSL_Integer(0)); // Always false if attached
11688 }
11689 else
11690 {
11691 ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0));
11692 }
11693 break;
11694 case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
11695 ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0));
11696 break;
11622 default: 11697 default:
11623 // Invalid or unhandled constant. 11698 // Invalid or unhandled constant.
11624 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); 11699 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 49857cf..d6ce069 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -995,7 +995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
995 if (animID == UUID.Zero) 995 if (animID == UUID.Zero)
996 target.Animator.RemoveAnimation(animation); 996 target.Animator.RemoveAnimation(animation);
997 else 997 else
998 target.Animator.RemoveAnimation(animID); 998 target.Animator.RemoveAnimation(animID, true);
999 } 999 }
1000 } 1000 }
1001 } 1001 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 0dd5a57..da3b31f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -557,6 +557,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
557 public const int OBJECT_SERVER_COST = 14; 557 public const int OBJECT_SERVER_COST = 14;
558 public const int OBJECT_STREAMING_COST = 15; 558 public const int OBJECT_STREAMING_COST = 15;
559 public const int OBJECT_PHYSICS_COST = 16; 559 public const int OBJECT_PHYSICS_COST = 16;
560 public const int OBJECT_CHARACTER_TIME = 17;
561 public const int OBJECT_ROOT = 18;
562 public const int OBJECT_ATTACHED_POINT = 19;
563 public const int OBJECT_PATHFINDING_TYPE = 20;
564 public const int OBJECT_PHYSICS = 21;
565 public const int OBJECT_PHANTOM = 22;
566 public const int OBJECT_TEMP_ON_REZ = 23;
567
568 // Pathfinding types
569 public const int OPT_OTHER = -1;
570 public const int OPT_LEGACY_LINKSET = 0;
571 public const int OPT_AVATAR = 1;
572 public const int OPT_CHARACTER = 2;
573 public const int OPT_WALKABLE = 3;
574 public const int OPT_STATIC_OBSTACLE = 4;
575 public const int OPT_MATERIAL_VOLUME = 5;
576 public const int OPT_EXCLUSION_VOLUME = 6;
560 577
561 // for llGetAgentList 578 // for llGetAgentList
562 public const int AGENT_LIST_PARCEL = 1; 579 public const int AGENT_LIST_PARCEL = 1;