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-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs242
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs16
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs8
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs36
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs37
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs15
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs9
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs15
10 files changed, 297 insertions, 103 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index b7f332d..8dd6235 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -603,136 +603,174 @@ namespace OpenSim.Capabilities.Handlers
603 // Do some post-processing. May need to fetch more from inv server for links 603 // Do some post-processing. May need to fetch more from inv server for links
604 foreach (InventoryCollection contents in fetchedContents) 604 foreach (InventoryCollection contents in fetchedContents)
605 { 605 {
606 // Find the original request
607 LLSDFetchInventoryDescendents freq = fetchFolders[i++];
608
606 InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents(); 609 InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
607 coll.Collection = contents; 610 coll.Collection = contents;
608 611
609 if (contents == null) 612 if (BadFolder(freq, contents, bad_folders))
610 {
611 bad_folders.Add(fids[i++]);
612 continue; 613 continue;
614
615 // Next: link management
616 ProcessLinks(freq, coll);
617
618 result.Add(coll);
619 }
620 }
621
622 return result;
623 }
624
625 private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders)
626 {
627 bool bad = false;
628 if (contents == null)
629 {
630 bad_folders.Add(freq.folder_id);
631 bad = true;
632 }
633
634 // The inventory server isn't sending FolderID in the collection...
635 // Must fetch it individually
636 if (contents.FolderID == UUID.Zero)
637 {
638 InventoryFolderBase containingFolder = new InventoryFolderBase();
639 containingFolder.ID = freq.folder_id;
640 containingFolder.Owner = freq.owner_id;
641 containingFolder = m_InventoryService.GetFolder(containingFolder);
642
643 if (containingFolder != null)
644 {
645 contents.FolderID = containingFolder.ID;
646 contents.OwnerID = containingFolder.Owner;
647 contents.Version = containingFolder.Version;
648 }
649 else
650 {
651 // Was it really a request for folder Zero?
652 // This is an overkill, but Firestorm really asks for folder Zero.
653 // I'm leaving the code here for the time being, but commented.
654 if (freq.folder_id == UUID.Zero)
655 {
656 //coll.Collection.OwnerID = freq.owner_id;
657 //coll.Collection.FolderID = contents.FolderID;
658 //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
659 //if (containingFolder != null)
660 //{
661 // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
662 // coll.Collection.Folders.Clear();
663 // coll.Collection.Folders.Add(containingFolder);
664 // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
665 // {
666 // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
667 // lib.Name = m_LibraryService.LibraryRootFolder.Name;
668 // lib.Type = m_LibraryService.LibraryRootFolder.Type;
669 // lib.Version = m_LibraryService.LibraryRootFolder.Version;
670 // coll.Collection.Folders.Add(lib);
671 // }
672 // coll.Collection.Items.Clear();
673 //}
674 }
675 else
676 {
677 m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
678 bad_folders.Add(freq.folder_id);
679 bad = true;
613 } 680 }
681 }
682 }
614 683
684 return bad;
685 }
615 686
616 // Find the original request 687 private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollectionWithDescendents coll)
617 LLSDFetchInventoryDescendents freq = fetchFolders[i++]; 688 {
689 InventoryCollection contents = coll.Collection;
690
691 if (freq.fetch_items && contents.Items != null)
692 {
693 List<InventoryItemBase> itemsToReturn = contents.Items;
694
695 // descendents must only include the links, not the linked items we add
696 coll.Descendents = itemsToReturn.Count;
618 697
619 // The inventory server isn't sending FolderID in the collection... 698 // Add target items for links in this folder before the links themselves.
620 // Must fetch it individually 699 List<UUID> itemIDs = new List<UUID>();
621 if (contents.FolderID == UUID.Zero) 700 List<UUID> folderIDs = new List<UUID>();
701 foreach (InventoryItemBase item in itemsToReturn)
702 {
703 //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType);
704 if (item.AssetType == (int)AssetType.Link)
705 itemIDs.Add(item.AssetID);
706
707 else if (item.AssetType == (int)AssetType.LinkFolder)
708 folderIDs.Add(item.AssetID);
709 }
710
711 //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count);
712
713 // Scan for folder links and insert the items they target and those links at the head of the return data
714 if (folderIDs.Count > 0)
715 {
716 InventoryCollection[] linkedFolders = m_InventoryService.GetMultipleFoldersContent(coll.Collection.OwnerID, folderIDs.ToArray());
717 foreach (InventoryCollection linkedFolderContents in linkedFolders)
622 { 718 {
623 InventoryFolderBase containingFolder = new InventoryFolderBase(); 719 List<InventoryItemBase> links = linkedFolderContents.Items;
624 containingFolder.ID = freq.folder_id;
625 containingFolder.Owner = freq.owner_id;
626 containingFolder = m_InventoryService.GetFolder(containingFolder);
627 720
628 if (containingFolder != null) 721 itemsToReturn.InsertRange(0, links);
629 { 722
630 contents.FolderID = containingFolder.ID; 723 foreach (InventoryItemBase link in linkedFolderContents.Items)
631 contents.OwnerID = containingFolder.Owner;
632 contents.Version = containingFolder.Version;
633 }
634 else
635 { 724 {
636 // Was it really a request for folder Zero? 725 // Take care of genuinely broken links where the target doesn't exist
637 // This is an overkill, but Firestorm really asks for folder Zero. 726 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
638 // I'm leaving the code here for the time being, but commented. 727 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
639 if (fetchFolders[i - 1].folder_id == UUID.Zero) 728 // rather than having to keep track of every folder requested in the recursion.
640 { 729 if (link != null)
641 //coll.Collection.OwnerID = freq.owner_id;
642 //coll.Collection.FolderID = contents.FolderID;
643 //containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
644 //if (containingFolder != null)
645 //{
646 // m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
647 // coll.Collection.Folders.Clear();
648 // coll.Collection.Folders.Add(containingFolder);
649 // if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
650 // {
651 // InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
652 // lib.Name = m_LibraryService.LibraryRootFolder.Name;
653 // lib.Type = m_LibraryService.LibraryRootFolder.Type;
654 // lib.Version = m_LibraryService.LibraryRootFolder.Version;
655 // coll.Collection.Folders.Add(lib);
656 // }
657 // coll.Collection.Items.Clear();
658 //}
659 }
660 else
661 { 730 {
662 m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id); 731 //m_log.DebugFormat(
663 bad_folders.Add(freq.folder_id); 732 // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})",
664 continue; 733 // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID);
734 itemIDs.Add(link.ID);
665 } 735 }
666 } 736 }
667 } 737 }
738 }
668 739
669 if (freq.fetch_items && contents.Items != null) 740 if (itemIDs.Count > 0)
741 {
742 InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
743 if (linked == null)
670 { 744 {
671 List<InventoryItemBase> itemsToReturn = contents.Items; 745 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
672 List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn); 746 m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
673 747 linked = new InventoryItemBase[itemIDs.Count];
674 // descendents must only include the links, not the linked items we add 748 int i = 0;
675 coll.Descendents = originalItems.Count; 749 InventoryItemBase item = new InventoryItemBase();
676 750 item.Owner = freq.owner_id;
677 // Add target items for links in this folder before the links themselves. 751 foreach (UUID id in itemIDs)
678 foreach (InventoryItemBase item in originalItems)
679 { 752 {
680 if (item.AssetType == (int)AssetType.Link) 753 item.ID = id;
681 { 754 linked[i++] = m_InventoryService.GetItem(item);
682 InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
683
684 // Take care of genuinely broken links where the target doesn't exist
685 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
686 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
687 // rather than having to keep track of every folder requested in the recursion.
688 if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
689 {
690 itemsToReturn.Insert(0, linkedItem);
691 }
692 }
693 } 755 }
756 }
694 757
695 // Now scan for folder links and insert the items they target and those links at the head of the return data 758 foreach (InventoryItemBase linkedItem in linked)
696 foreach (InventoryItemBase item in originalItems) 759 {
760 // Take care of genuinely broken links where the target doesn't exist
761 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
762 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
763 // rather than having to keep track of every folder requested in the recursion.
764 if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
697 { 765 {
698 if (item.AssetType == (int)AssetType.LinkFolder) 766 itemsToReturn.Insert(0, linkedItem);
699 {
700 InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(coll.Collection.OwnerID, item.AssetID);
701 List<InventoryItemBase> links = linkedFolderContents.Items;
702
703 itemsToReturn.InsertRange(0, links);
704
705 foreach (InventoryItemBase link in linkedFolderContents.Items)
706 {
707 // Take care of genuinely broken links where the target doesn't exist
708 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
709 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
710 // rather than having to keep track of every folder requested in the recursion.
711 if (link != null)
712 {
713 //m_log.DebugFormat(
714 // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
715 // link.Name, (AssetType)link.AssetType, item.AssetID, contents.FolderID);
716
717 InventoryItemBase linkedItem
718 = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
719
720 if (linkedItem != null)
721 itemsToReturn.Insert(0, linkedItem);
722 }
723 }
724 }
725 } 767 }
726 } 768 }
727
728 result.Add(coll);
729 } 769 }
730 } 770 }
731 771
732 return result;
733 } 772 }
734 773
735
736 /// <summary> 774 /// <summary>
737 /// Convert an internal inventory folder object into an LLSD object. 775 /// Convert an internal inventory folder object into an LLSD object.
738 /// </summary> 776 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
index eb7d3a9..e657f53 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
@@ -99,6 +99,22 @@ namespace OpenSim.Region.CoreModules.Framework.Library
99 return invColl; 99 return invColl;
100 } 100 }
101 101
102 public virtual InventoryItemBase[] GetMultipleItems(UUID principalID, UUID[] itemIDs)
103 {
104 InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length];
105 int i = 0;
106 InventoryItemBase item = new InventoryItemBase();
107 item.Owner = principalID;
108 foreach (UUID fid in itemIDs)
109 {
110 item.ID = fid;
111 itemColl[i++] = GetItem(item);
112 }
113
114 return itemColl;
115 }
116
117
102 /// <summary> 118 /// <summary>
103 /// Add a new folder to the user's inventory 119 /// Add a new folder to the user's inventory
104 /// </summary> 120 /// </summary>
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 232cfdf..6a83b42 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -615,6 +615,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
615 return connector.GetItem(item); 615 return connector.GetItem(item);
616 } 616 }
617 617
618 public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
619 {
620 if (itemIDs == null)
621 return new InventoryItemBase[0];
622 //m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
623
624 string invURL = GetInventoryServiceURL(userID);
625
626 if (invURL == null) // not there, forward to local inventory connector to resolve
627 lock (m_Lock)
628 return m_LocalGridInventoryService.GetMultipleItems(userID, itemIDs);
629
630 IInventoryService connector = GetConnector(invURL);
631
632 return connector.GetMultipleItems(userID, itemIDs);
633 }
634
618 public InventoryFolderBase GetFolder(InventoryFolderBase folder) 635 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
619 { 636 {
620 if (folder == null) 637 if (folder == null)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 75dd200..2f29a7c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -307,6 +307,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
307 return item; 307 return item;
308 } 308 }
309 309
310 public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
311 {
312 return m_InventoryService.GetMultipleItems(userID, itemIDs);
313 }
314
310 public InventoryFolderBase GetFolder(InventoryFolderBase folder) 315 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
311 { 316 {
312 return m_InventoryService.GetFolder(folder); 317 return m_InventoryService.GetFolder(folder);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
index 9beb382..e0cc1e8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -303,6 +303,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
303 return m_RemoteConnector.GetItem(item); 303 return m_RemoteConnector.GetItem(item);
304 } 304 }
305 305
306 public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
307 {
308 if (itemIDs == null)
309 return new InventoryItemBase[0];
310
311 return m_RemoteConnector.GetMultipleItems(userID, itemIDs);
312 }
313
306 public InventoryFolderBase GetFolder(InventoryFolderBase folder) 314 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
307 { 315 {
308 //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID); 316 //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index 4f01e36..cf0762b 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -149,6 +149,8 @@ namespace OpenSim.Server.Handlers.Inventory
149 return HandleDeleteItems(request); 149 return HandleDeleteItems(request);
150 case "GETITEM": 150 case "GETITEM":
151 return HandleGetItem(request); 151 return HandleGetItem(request);
152 case "GETMULTIPLEITEMS":
153 return HandleGetMultipleItems(request);
152 case "GETFOLDER": 154 case "GETFOLDER":
153 return HandleGetFolder(request); 155 return HandleGetFolder(request);
154 case "GETACTIVEGESTURES": 156 case "GETACTIVEGESTURES":
@@ -576,6 +578,40 @@ namespace OpenSim.Server.Handlers.Inventory
576 return Util.UTF8NoBomEncoding.GetBytes(xmlString); 578 return Util.UTF8NoBomEncoding.GetBytes(xmlString);
577 } 579 }
578 580
581 byte[] HandleGetMultipleItems(Dictionary<string, object> request)
582 {
583 Dictionary<string, object> resultSet = new Dictionary<string, object>();
584 UUID principal = UUID.Zero;
585 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
586 string itemIDstr = request["ITEMS"].ToString();
587 int count = 0;
588 Int32.TryParse(request["COUNT"].ToString(), out count);
589
590 UUID[] fids = new UUID[count];
591 string[] uuids = itemIDstr.Split(',');
592 int i = 0;
593 foreach (string id in uuids)
594 {
595 UUID fid = UUID.Zero;
596 if (UUID.TryParse(id, out fid))
597 fids[i] = fid;
598 i += 1;
599 }
600
601 InventoryItemBase[] itemsList = m_InventoryService.GetMultipleItems(principal, fids);
602 if (itemsList != null && itemsList.Length > 0)
603 {
604 count = 0;
605 foreach (InventoryItemBase item in itemsList)
606 resultSet["item_" + count++] = (item == null) ? (object)"NULL" : EncodeItem(item);
607 }
608
609 string xmlString = ServerUtils.BuildXmlResponse(resultSet);
610
611 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
612 return Util.UTF8NoBomEncoding.GetBytes(xmlString);
613 }
614
579 byte[] HandleGetFolder(Dictionary<string,object> request) 615 byte[] HandleGetFolder(Dictionary<string,object> request)
580 { 616 {
581 Dictionary<string, object> result = new Dictionary<string, object>(); 617 Dictionary<string, object> result = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
index 56dece3..0cea4a1 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
@@ -316,6 +316,7 @@ namespace OpenSim.Services.Connectors
316 316
317 return inventoryArr; 317 return inventoryArr;
318 } 318 }
319
319 public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) 320 public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
320 { 321 {
321 Dictionary<string,object> ret = MakeRequest("GETFOLDERITEMS", 322 Dictionary<string,object> ret = MakeRequest("GETFOLDERITEMS",
@@ -526,6 +527,42 @@ namespace OpenSim.Services.Connectors
526 return null; 527 return null;
527 } 528 }
528 529
530 public virtual InventoryItemBase[] GetMultipleItems(UUID principalID, UUID[] itemIDs)
531 {
532 InventoryItemBase[] itemArr = new InventoryItemBase[itemIDs.Length];
533 try
534 {
535 Dictionary<string, object> resultSet = MakeRequest("GETMULTIPLEITEMS",
536 new Dictionary<string, object> {
537 { "PRINCIPAL", principalID.ToString() },
538 { "ITEMS", String.Join(",", itemIDs) },
539 { "COUNT", itemIDs.Length.ToString() }
540 });
541
542 if (!CheckReturn(resultSet))
543 return null;
544
545 int i = 0;
546 foreach (KeyValuePair<string, object> kvp in resultSet)
547 {
548 InventoryCollection inventory = new InventoryCollection();
549 if (kvp.Key.StartsWith("item_"))
550 {
551 if (kvp.Value is Dictionary<string, object>)
552 itemArr[i++] = BuildItem((Dictionary<string, object>)kvp.Value);
553 else
554 itemArr[i++] = null;
555 }
556 }
557 }
558 catch (Exception e)
559 {
560 m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: Exception in GetMultipleItems: {0}", e.Message);
561 }
562
563 return itemArr;
564 }
565
529 public InventoryFolderBase GetFolder(InventoryFolderBase folder) 566 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
530 { 567 {
531 try 568 try
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
index 0331c66..fdeea18 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
@@ -301,6 +301,21 @@ namespace OpenSim.Services.Connectors.SimianGrid
301 return null; 301 return null;
302 } 302 }
303 303
304 public InventoryItemBase[] GetMultipleItems(UUID principalID, UUID[] itemIDs)
305 {
306 InventoryItemBase[] result = new InventoryItemBase[itemIDs.Length];
307 int i = 0;
308 InventoryItemBase item = new InventoryItemBase();
309 item.Owner = principalID;
310 foreach (UUID id in itemIDs)
311 {
312 item.ID = id;
313 result[i++] = GetItem(item);
314 }
315
316 return result;
317 }
318
304 /// <summary> 319 /// <summary>
305 /// Get a folder, given by its UUID 320 /// Get a folder, given by its UUID
306 /// </summary> 321 /// </summary>
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index 829f169..1e8652c 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Services.Interfaces
82 /// </summary> 82 /// </summary>
83 /// <param name="userId"></param> 83 /// <param name="userId"></param>
84 /// <param name="folderIDs"></param> 84 /// <param name="folderIDs"></param>
85 /// <returns>Inventory content. null if the request failed.</returns> 85 /// <returns>Inventory content.</returns>
86 InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs); 86 InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs);
87 87
88 /// <summary> 88 /// <summary>
@@ -164,6 +164,13 @@ namespace OpenSim.Services.Interfaces
164 InventoryItemBase GetItem(InventoryItemBase item); 164 InventoryItemBase GetItem(InventoryItemBase item);
165 165
166 /// <summary> 166 /// <summary>
167 /// Get multiple items, given by their UUIDs
168 /// </summary>
169 /// <param name="item"></param>
170 /// <returns>null if no item was found, otherwise the found item</returns>
171 InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids);
172
173 /// <summary>
167 /// Get a folder, given by its UUID 174 /// Get a folder, given by its UUID
168 /// </summary> 175 /// </summary>
169 /// <param name="folder"></param> 176 /// <param name="folder"></param>
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 6582b75..50cadab 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -610,6 +610,21 @@ namespace OpenSim.Services.InventoryService
610 return ConvertToOpenSim(items[0]); 610 return ConvertToOpenSim(items[0]);
611 } 611 }
612 612
613 public virtual InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids)
614 {
615 InventoryItemBase[] items = new InventoryItemBase[ids.Length];
616 int i = 0;
617 InventoryItemBase item = new InventoryItemBase();
618 item.Owner = userID;
619 foreach (UUID id in ids)
620 {
621 item.ID = id;
622 items[i++] = GetItem(item);
623 }
624
625 return items;
626 }
627
613 public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder) 628 public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
614 { 629 {
615 XInventoryFolder[] folders = m_Database.GetFolders( 630 XInventoryFolder[] folders = m_Database.GetFolders(