diff options
Diffstat (limited to 'OpenSim')
4 files changed, 43 insertions, 5 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 105a1e0..e1b4fe7 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
@@ -47,7 +47,6 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
47 | 47 | ||
48 | namespace OpenSim.Capabilities.Handlers | 48 | namespace OpenSim.Capabilities.Handlers |
49 | { | 49 | { |
50 | |||
51 | public class GetTextureHandler : BaseStreamHandler | 50 | public class GetTextureHandler : BaseStreamHandler |
52 | { | 51 | { |
53 | private static readonly ILog m_log = | 52 | private static readonly ILog m_log = |
@@ -67,7 +66,6 @@ namespace OpenSim.Capabilities.Handlers | |||
67 | 66 | ||
68 | public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) | 67 | public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) |
69 | { | 68 | { |
70 | |||
71 | // Try to parse the texture ID from the request URL | 69 | // Try to parse the texture ID from the request URL |
72 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); | 70 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); |
73 | string textureStr = query.GetOne("texture_id"); | 71 | string textureStr = query.GetOne("texture_id"); |
@@ -85,6 +83,8 @@ namespace OpenSim.Capabilities.Handlers | |||
85 | UUID textureID; | 83 | UUID textureID; |
86 | if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) | 84 | if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) |
87 | { | 85 | { |
86 | // m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID); | ||
87 | |||
88 | string[] formats; | 88 | string[] formats; |
89 | if (format != null && format != string.Empty) | 89 | if (format != null && format != string.Empty) |
90 | { | 90 | { |
@@ -105,7 +105,6 @@ namespace OpenSim.Capabilities.Handlers | |||
105 | if (FetchTexture(httpRequest, httpResponse, textureID, f)) | 105 | if (FetchTexture(httpRequest, httpResponse, textureID, f)) |
106 | break; | 106 | break; |
107 | } | 107 | } |
108 | |||
109 | } | 108 | } |
110 | else | 109 | else |
111 | { | 110 | { |
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 96ecea6..6d14b82 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -1209,7 +1209,6 @@ namespace OpenSim.Data.MySQL | |||
1209 | return prim; | 1209 | return prim; |
1210 | } | 1210 | } |
1211 | 1211 | ||
1212 | |||
1213 | /// <summary> | 1212 | /// <summary> |
1214 | /// Build a prim inventory item from the persisted data. | 1213 | /// Build a prim inventory item from the persisted data. |
1215 | /// </summary> | 1214 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index d0605e3..94c1417 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -968,6 +968,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
968 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; | 968 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; |
969 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; | 969 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; |
970 | 970 | ||
971 | m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName); | ||
972 | m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName); | ||
973 | m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName); | ||
974 | m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName); | ||
975 | |||
971 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); | 976 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); |
972 | } | 977 | } |
973 | 978 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d3de37d..f86b3b6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -588,7 +588,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
588 | #region Region Settings | 588 | #region Region Settings |
589 | 589 | ||
590 | // Load region settings | 590 | // Load region settings |
591 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 591 | // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region. |
592 | // However, in this case, the default textures are not set in memory properly, so we need to do it here and | ||
593 | // resave. | ||
594 | // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new | ||
595 | // region is set up and avoid these gyrations. | ||
596 | RegionSettings rs = simDataService.LoadRegionSettings(m_regInfo.RegionID); | ||
597 | bool updatedTerrainTextures = false; | ||
598 | if (rs.TerrainTexture1 == UUID.Zero) | ||
599 | { | ||
600 | rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1; | ||
601 | updatedTerrainTextures = true; | ||
602 | } | ||
603 | |||
604 | if (rs.TerrainTexture2 == UUID.Zero) | ||
605 | { | ||
606 | rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2; | ||
607 | updatedTerrainTextures = true; | ||
608 | } | ||
609 | |||
610 | if (rs.TerrainTexture3 == UUID.Zero) | ||
611 | { | ||
612 | rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3; | ||
613 | updatedTerrainTextures = true; | ||
614 | } | ||
615 | |||
616 | if (rs.TerrainTexture4 == UUID.Zero) | ||
617 | { | ||
618 | rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4; | ||
619 | updatedTerrainTextures = true; | ||
620 | } | ||
621 | |||
622 | if (updatedTerrainTextures) | ||
623 | rs.Save(); | ||
624 | |||
625 | m_regInfo.RegionSettings = rs; | ||
626 | |||
592 | if (estateDataService != null) | 627 | if (estateDataService != null) |
593 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 628 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
594 | 629 | ||