diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 12 |
2 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs index 7ef0f5f..f37c399 100644 --- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs +++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs | |||
@@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions | |||
122 | m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + | 122 | m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + |
123 | Thread.CurrentThread.ManagedThreadId.ToString() + | 123 | Thread.CurrentThread.ManagedThreadId.ToString() + |
124 | ")"); | 124 | ")"); |
125 | |||
125 | m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); | 126 | m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); |
126 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); | 127 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); |
127 | regionsToLoad[i].EstateSettings.Save(); | 128 | regionsToLoad[i].EstateSettings.Save(); |
129 | |||
128 | if (scene != null) | 130 | if (scene != null) |
129 | { | 131 | { |
130 | m_newRegionCreatedHandler = OnNewRegionCreated; | 132 | m_newRegionCreatedHandler = OnNewRegionCreated; |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 1652b82..e950613 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -795,9 +795,7 @@ namespace OpenSim | |||
795 | /// <summary> | 795 | /// <summary> |
796 | /// Load the estate information for the provided RegionInfo object. | 796 | /// Load the estate information for the provided RegionInfo object. |
797 | /// </summary> | 797 | /// </summary> |
798 | /// <param name="regInfo"> | 798 | /// <param name="regInfo"></param> |
799 | /// A <see cref="RegionInfo"/> | ||
800 | /// </param> | ||
801 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 799 | public void PopulateRegionEstateInfo(RegionInfo regInfo) |
802 | { | 800 | { |
803 | IEstateDataService estateDataService = EstateDataService; | 801 | IEstateDataService estateDataService = EstateDataService; |
@@ -819,7 +817,13 @@ namespace OpenSim | |||
819 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | 817 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); |
820 | 818 | ||
821 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | 819 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); |
822 | //regInfo.EstateSettings.Save(); | 820 | |
821 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
822 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
823 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
824 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
825 | // possible to eliminate some additional later saves made by callers of this method. | ||
826 | regInfo.EstateSettings.Save(); | ||
823 | break; | 827 | break; |
824 | } | 828 | } |
825 | else | 829 | else |