diff options
Diffstat (limited to 'OpenSim')
3 files changed, 74 insertions, 25 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 5a6b265..716baab 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -196,6 +196,9 @@ namespace OpenSim.Framework | |||
196 | if (appearance.VisualParams != null) | 196 | if (appearance.VisualParams != null) |
197 | m_visualparams = (byte[])appearance.VisualParams.Clone(); | 197 | m_visualparams = (byte[])appearance.VisualParams.Clone(); |
198 | 198 | ||
199 | m_avatarHeight = appearance.m_avatarHeight; | ||
200 | m_hipOffset = appearance.m_hipOffset; | ||
201 | |||
199 | // Copy the attachment, force append mode since that ensures consistency | 202 | // Copy the attachment, force append mode since that ensures consistency |
200 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 203 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
201 | foreach (AvatarAttachment attachment in appearance.GetAttachments()) | 204 | foreach (AvatarAttachment attachment in appearance.GetAttachments()) |
@@ -237,7 +240,6 @@ namespace OpenSim.Framework | |||
237 | { | 240 | { |
238 | m_serial = 0; | 241 | m_serial = 0; |
239 | 242 | ||
240 | SetDefaultParams(); | ||
241 | SetDefaultTexture(); | 243 | SetDefaultTexture(); |
242 | 244 | ||
243 | //for (int i = 0; i < BAKE_INDICES.Length; i++) | 245 | //for (int i = 0; i < BAKE_INDICES.Length; i++) |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 75dbeb8..995a552 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
210 | changed = sp.Appearance.SetVisualParams(visualParams); | 210 | changed = sp.Appearance.SetVisualParams(visualParams); |
211 | if (sp.Appearance.AvatarHeight > 0) | 211 | if (sp.Appearance.AvatarHeight > 0) |
212 | sp.SetHeight(sp.Appearance.AvatarHeight); | 212 | sp.SetHeight(sp.Appearance.AvatarHeight); |
213 | } | 213 | } |
214 | 214 | ||
215 | // Process the baked texture array | 215 | // Process the baked texture array |
216 | if (textureEntry != null) | 216 | if (textureEntry != null) |
@@ -224,12 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
224 | // update transaction. In theory, we should be able to do an immediate | 224 | // update transaction. In theory, we should be able to do an immediate |
225 | // appearance send and save here. | 225 | // appearance send and save here. |
226 | 226 | ||
227 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | ||
228 | if (changed) | ||
229 | QueueAppearanceSave(client.AgentId); | ||
230 | |||
231 | QueueAppearanceSend(client.AgentId); | ||
232 | } | 227 | } |
228 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | ||
229 | if (changed) | ||
230 | QueueAppearanceSave(client.AgentId); | ||
231 | |||
232 | QueueAppearanceSend(client.AgentId); | ||
233 | } | 233 | } |
234 | 234 | ||
235 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 235 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
@@ -387,11 +387,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
387 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); | 387 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); |
388 | 388 | ||
389 | // we need to clean out the existing textures | 389 | // we need to clean out the existing textures |
390 | sp.Appearance.ResetAppearance(); | 390 | sp.Appearance.ResetAppearance(); |
391 | 391 | ||
392 | // operate on a copy of the appearance so we don't have to lock anything | 392 | // operate on a copy of the appearance so we don't have to lock anything yet |
393 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | 393 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); |
394 | 394 | ||
395 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 395 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
396 | { | 396 | { |
397 | if (wear.Type < AvatarWearable.MAX_WEARABLES) | 397 | if (wear.Type < AvatarWearable.MAX_WEARABLES) |
@@ -403,12 +403,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
403 | // This could take awhile since it needs to pull inventory | 403 | // This could take awhile since it needs to pull inventory |
404 | SetAppearanceAssets(sp.UUID, ref avatAppearance); | 404 | SetAppearanceAssets(sp.UUID, ref avatAppearance); |
405 | 405 | ||
406 | // could get fancier with the locks here, but in the spirit of "last write wins" | 406 | lock (m_setAppearanceLock) |
407 | // this should work correctly, also, we don't need to send the appearance here | 407 | { |
408 | // since the "iswearing" will trigger a new set of visual param and baked texture changes | 408 | // Update only those fields that we have changed. This is important because the viewer |
409 | // when those complete, the new appearance will be sent | 409 | // often sends AvatarIsWearing and SetAppearance packets at once, and AvatarIsWearing |
410 | sp.Appearance = avatAppearance; | 410 | // shouldn't overwrite the changes made in SetAppearance. |
411 | QueueAppearanceSave(client.AgentId); | 411 | sp.Appearance.Wearables = avatAppearance.Wearables; |
412 | sp.Appearance.Texture = avatAppearance.Texture; | ||
413 | |||
414 | // We don't need to send the appearance here since the "iswearing" will trigger a new set | ||
415 | // of visual param and baked texture changes. When those complete, the new appearance will be sent | ||
416 | |||
417 | QueueAppearanceSave(client.AgentId); | ||
418 | } | ||
412 | } | 419 | } |
413 | 420 | ||
414 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) | 421 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) |
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index f1da4fa..fdab254 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -48,6 +48,13 @@ namespace OpenSim.Services.Connectors | |||
48 | private string m_ServerURI = String.Empty; | 48 | private string m_ServerURI = String.Empty; |
49 | private IImprovedAssetCache m_Cache = null; | 49 | private IImprovedAssetCache m_Cache = null; |
50 | 50 | ||
51 | private delegate void AssetRetrievedEx(AssetBase asset); | ||
52 | |||
53 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | ||
54 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded | ||
55 | private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); | ||
56 | |||
57 | |||
51 | public AssetServicesConnector() | 58 | public AssetServicesConnector() |
52 | { | 59 | { |
53 | } | 60 | } |
@@ -178,23 +185,56 @@ namespace OpenSim.Services.Connectors | |||
178 | 185 | ||
179 | if (asset == null) | 186 | if (asset == null) |
180 | { | 187 | { |
181 | bool result = false; | 188 | lock (m_AssetHandlers) |
182 | 189 | { | |
183 | AsynchronousRestObjectRequester. | 190 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); |
184 | MakeRequest<int, AssetBase>("GET", uri, 0, | 191 | |
192 | AssetRetrievedEx handlers; | ||
193 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | ||
194 | { | ||
195 | // Someone else is already loading this asset. It will notify our handler when done. | ||
196 | handlers += handlerEx; | ||
197 | return true; | ||
198 | } | ||
199 | |||
200 | // Load the asset ourselves | ||
201 | handlers += handlerEx; | ||
202 | m_AssetHandlers.Add(id, handlers); | ||
203 | } | ||
204 | |||
205 | bool success = false; | ||
206 | try | ||
207 | { | ||
208 | AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, | ||
185 | delegate(AssetBase a) | 209 | delegate(AssetBase a) |
186 | { | 210 | { |
187 | if (m_Cache != null) | 211 | if (m_Cache != null) |
188 | m_Cache.Cache(a); | 212 | m_Cache.Cache(a); |
189 | handler(id, sender, a); | ||
190 | result = true; | ||
191 | }); | ||
192 | 213 | ||
193 | return result; | 214 | AssetRetrievedEx handlers; |
215 | lock (m_AssetHandlers) | ||
216 | { | ||
217 | handlers = m_AssetHandlers[id]; | ||
218 | m_AssetHandlers.Remove(id); | ||
219 | } | ||
220 | handlers.Invoke(a); | ||
221 | }); | ||
222 | |||
223 | success = true; | ||
224 | } | ||
225 | finally | ||
226 | { | ||
227 | if (!success) | ||
228 | { | ||
229 | lock (m_AssetHandlers) | ||
230 | { | ||
231 | m_AssetHandlers.Remove(id); | ||
232 | } | ||
233 | } | ||
234 | } | ||
194 | } | 235 | } |
195 | else | 236 | else |
196 | { | 237 | { |
197 | //Util.FireAndForget(delegate { handler(id, sender, asset); }); | ||
198 | handler(id, sender, asset); | 238 | handler(id, sender, asset); |
199 | } | 239 | } |
200 | 240 | ||