diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 26 |
2 files changed, 35 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4906665..4a4d98f 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -98,9 +98,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | 98 | ||
99 | public event OnPluginConsoleDelegate OnPluginConsole; | 99 | public event OnPluginConsoleDelegate OnPluginConsole; |
100 | 100 | ||
101 | public delegate void OnShutdownDelegate(); | 101 | /// <summary> |
102 | 102 | /// Triggered when the entire simulator is shutdown. | |
103 | public event OnShutdownDelegate OnShutdown; | 103 | /// </summary> |
104 | public event Action OnShutdown; | ||
104 | 105 | ||
105 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); | 106 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); |
106 | public delegate void ScriptResetDelegate(uint localID, UUID itemID); | 107 | public delegate void ScriptResetDelegate(uint localID, UUID itemID); |
@@ -113,9 +114,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | 114 | ||
114 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | 115 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; |
115 | 116 | ||
116 | public delegate void SceneShuttingDownDelegate(Scene scene); | 117 | /// <summary> |
117 | 118 | /// Triggered when an individual scene is shutdown. | |
118 | public event SceneShuttingDownDelegate OnSceneShuttingDown; | 119 | /// </summary> |
120 | /// <remarks> | ||
121 | /// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that | ||
122 | /// notification. | ||
123 | /// </remarks> | ||
124 | public event Action<Scene> OnSceneShuttingDown; | ||
119 | 125 | ||
120 | /// <summary> | 126 | /// <summary> |
121 | /// Fired when an object is touched/grabbed. | 127 | /// Fired when an object is touched/grabbed. |
@@ -869,10 +875,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
869 | 875 | ||
870 | public void TriggerShutdown() | 876 | public void TriggerShutdown() |
871 | { | 877 | { |
872 | OnShutdownDelegate handlerShutdown = OnShutdown; | 878 | Action handlerShutdown = OnShutdown; |
873 | if (handlerShutdown != null) | 879 | if (handlerShutdown != null) |
874 | { | 880 | { |
875 | foreach (OnShutdownDelegate d in handlerShutdown.GetInvocationList()) | 881 | foreach (Action d in handlerShutdown.GetInvocationList()) |
876 | { | 882 | { |
877 | try | 883 | try |
878 | { | 884 | { |
@@ -2212,10 +2218,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2212 | 2218 | ||
2213 | public void TriggerSceneShuttingDown(Scene s) | 2219 | public void TriggerSceneShuttingDown(Scene s) |
2214 | { | 2220 | { |
2215 | SceneShuttingDownDelegate handler = OnSceneShuttingDown; | 2221 | Action<Scene> handler = OnSceneShuttingDown; |
2216 | if (handler != null) | 2222 | if (handler != null) |
2217 | { | 2223 | { |
2218 | foreach (SceneShuttingDownDelegate d in handler.GetInvocationList()) | 2224 | foreach (Action<Scene> d in handler.GetInvocationList()) |
2219 | { | 2225 | { |
2220 | try | 2226 | try |
2221 | { | 2227 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1c16c87..12e1a78 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -90,6 +90,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
90 | private bool m_KillTimedOutScripts; | 90 | private bool m_KillTimedOutScripts; |
91 | private string m_ScriptEnginesPath = null; | 91 | private string m_ScriptEnginesPath = null; |
92 | 92 | ||
93 | /// <summary> | ||
94 | /// Is the entire simulator in the process of shutting down? | ||
95 | /// </summary> | ||
96 | private bool m_SimulatorShuttingDown; | ||
97 | |||
93 | private static List<XEngine> m_ScriptEngines = | 98 | private static List<XEngine> m_ScriptEngines = |
94 | new List<XEngine>(); | 99 | new List<XEngine>(); |
95 | 100 | ||
@@ -470,17 +475,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
470 | // | 475 | // |
471 | instance.DestroyScriptInstance(); | 476 | instance.DestroyScriptInstance(); |
472 | 477 | ||
473 | // Unload scripts and app domains | 478 | // Unload scripts and app domains. |
474 | // Must be done explicitly because they have infinite | 479 | // Must be done explicitly because they have infinite |
475 | // lifetime | 480 | // lifetime. |
476 | // | 481 | // However, don't bother to do this if the simulator is shutting |
477 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 482 | // down since it takes a long time with many scripts. |
478 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 483 | if (!m_SimulatorShuttingDown) |
479 | { | 484 | { |
480 | m_DomainScripts.Remove(instance.AppDomain); | 485 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
481 | UnloadAppDomain(instance.AppDomain); | 486 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
487 | { | ||
488 | m_DomainScripts.Remove(instance.AppDomain); | ||
489 | UnloadAppDomain(instance.AppDomain); | ||
490 | } | ||
482 | } | 491 | } |
483 | } | 492 | } |
493 | |||
484 | m_Scripts.Clear(); | 494 | m_Scripts.Clear(); |
485 | m_PrimObjects.Clear(); | 495 | m_PrimObjects.Clear(); |
486 | m_Assemblies.Clear(); | 496 | m_Assemblies.Clear(); |
@@ -1428,6 +1438,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1428 | 1438 | ||
1429 | public void OnShutdown() | 1439 | public void OnShutdown() |
1430 | { | 1440 | { |
1441 | m_SimulatorShuttingDown = true; | ||
1442 | |||
1431 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1443 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1432 | 1444 | ||
1433 | lock (m_Scripts) | 1445 | lock (m_Scripts) |