diff options
Diffstat (limited to 'OpenSim')
12 files changed, 15 insertions, 39 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 55ba18a..9f9b4f0 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -46,7 +46,7 @@ using OpenSim.Region.Framework; | |||
46 | using OpenSim.Region.Framework.Interfaces; | 46 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 47 | using OpenSim.Region.Framework.Scenes; |
48 | using OpenSim.Region.Physics.Manager; | 48 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Server.Base; | 49 | using OpenSim.Server.Base; |
50 | using OpenSim.Services.Base; | 50 | using OpenSim.Services.Base; |
51 | using OpenSim.Services.Interfaces; | 51 | using OpenSim.Services.Interfaces; |
52 | using OpenSim.Services.UserAccountService; | 52 | using OpenSim.Services.UserAccountService; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 526fab3..6f02475 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2530,10 +2530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2530 | // again here... this comes after the cached appearance check because the avatars | 2530 | // again here... this comes after the cached appearance check because the avatars |
2531 | // appearance goes into the avatar update packet | 2531 | // appearance goes into the avatar update packet |
2532 | SendAvatarDataToAllAgents(); | 2532 | SendAvatarDataToAllAgents(); |
2533 | 2533 | SendAppearanceToAgent(this); | |
2534 | // Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do | ||
2535 | // this. | ||
2536 | // SendAppearanceToAgent(this); | ||
2537 | 2534 | ||
2538 | // If we are using the the cached appearance then send it out to everyone | 2535 | // If we are using the the cached appearance then send it out to everyone |
2539 | if (cachedappearance) | 2536 | if (cachedappearance) |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 1e1d5e3..b1a3ff9 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -233,6 +233,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
233 | public override Vector3 Acceleration | 233 | public override Vector3 Acceleration |
234 | { | 234 | { |
235 | get { return _acceleration; } | 235 | get { return _acceleration; } |
236 | set { _acceleration = value; } | ||
236 | } | 237 | } |
237 | 238 | ||
238 | public override bool Kinematic | 239 | public override bool Kinematic |
@@ -253,11 +254,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
253 | { | 254 | { |
254 | } | 255 | } |
255 | 256 | ||
256 | public void SetAcceleration(Vector3 accel) | ||
257 | { | ||
258 | _acceleration = accel; | ||
259 | } | ||
260 | |||
261 | public override void AddForce(Vector3 force, bool pushforce) | 257 | public override void AddForce(Vector3 force, bool pushforce) |
262 | { | 258 | { |
263 | } | 259 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 9a6857b..0cab5d1 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -231,7 +231,8 @@ public class BSCharacter : PhysicsActor | |||
231 | } | 231 | } |
232 | } | 232 | } |
233 | public override Vector3 Acceleration { | 233 | public override Vector3 Acceleration { |
234 | get { return _acceleration; } | 234 | get { return _acceleration; } |
235 | set { _acceleration = value; } | ||
235 | } | 236 | } |
236 | public override Quaternion Orientation { | 237 | public override Quaternion Orientation { |
237 | get { return _orientation; } | 238 | get { return _orientation; } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 8782e62..898436b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -417,7 +417,8 @@ public sealed class BSPrim : PhysicsActor | |||
417 | } | 417 | } |
418 | } | 418 | } |
419 | public override OMV.Vector3 Acceleration { | 419 | public override OMV.Vector3 Acceleration { |
420 | get { return _acceleration; } | 420 | get { return _acceleration; } |
421 | set { _acceleration = value; } | ||
421 | } | 422 | } |
422 | public override OMV.Quaternion Orientation { | 423 | public override OMV.Quaternion Orientation { |
423 | get { return _orientation; } | 424 | get { return _orientation; } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index c2acf97..0587054 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager | |||
261 | 261 | ||
262 | public abstract Vector3 Torque { get; set; } | 262 | public abstract Vector3 Torque { get; set; } |
263 | public abstract float CollisionScore { get; set;} | 263 | public abstract float CollisionScore { get; set;} |
264 | public abstract Vector3 Acceleration { get; } | 264 | public abstract Vector3 Acceleration { get; set; } |
265 | public abstract Quaternion Orientation { get; set; } | 265 | public abstract Quaternion Orientation { get; set; } |
266 | public abstract int PhysicsActorType { get; set; } | 266 | public abstract int PhysicsActorType { get; set; } |
267 | public abstract bool IsPhysical { get; set; } | 267 | public abstract bool IsPhysical { get; set; } |
@@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager | |||
458 | public override Vector3 Acceleration | 458 | public override Vector3 Acceleration |
459 | { | 459 | { |
460 | get { return Vector3.Zero; } | 460 | get { return Vector3.Zero; } |
461 | set { } | ||
461 | } | 462 | } |
462 | 463 | ||
463 | public override bool IsPhysical | 464 | public override bool IsPhysical |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index f2bb4bf..68999fc 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -690,12 +690,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
690 | public override Vector3 Acceleration | 690 | public override Vector3 Acceleration |
691 | { | 691 | { |
692 | get { return _acceleration; } | 692 | get { return _acceleration; } |
693 | } | 693 | set { _acceleration = value; } |
694 | |||
695 | public void SetAcceleration(Vector3 accel) | ||
696 | { | ||
697 | m_pidControllerActive = true; | ||
698 | _acceleration = accel; | ||
699 | } | 694 | } |
700 | 695 | ||
701 | /// <summary> | 696 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 94e6185..75364b7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2497 | public override Vector3 Acceleration | 2497 | public override Vector3 Acceleration |
2498 | { | 2498 | { |
2499 | get { return _acceleration; } | 2499 | get { return _acceleration; } |
2500 | set { _acceleration = value; } | ||
2500 | } | 2501 | } |
2501 | 2502 | ||
2502 | public override void AddForce(Vector3 force, bool pushforce) | 2503 | public override void AddForce(Vector3 force, bool pushforce) |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index a70179b..ae534ea 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
231 | public override Vector3 Acceleration | 231 | public override Vector3 Acceleration |
232 | { | 232 | { |
233 | get { return _acceleration; } | 233 | get { return _acceleration; } |
234 | set { _acceleration = value; } | ||
234 | } | 235 | } |
235 | 236 | ||
236 | public override bool Kinematic | 237 | public override bool Kinematic |
@@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
251 | { | 252 | { |
252 | } | 253 | } |
253 | 254 | ||
254 | public void SetAcceleration(Vector3 accel) | ||
255 | { | ||
256 | _acceleration = accel; | ||
257 | } | ||
258 | |||
259 | public override void AddForce(Vector3 force, bool pushforce) | 255 | public override void AddForce(Vector3 force, bool pushforce) |
260 | { | 256 | { |
261 | } | 257 | } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 91ec3df..e4fd7eb 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
193 | public override Vector3 Acceleration | 193 | public override Vector3 Acceleration |
194 | { | 194 | { |
195 | get { return _acceleration; } | 195 | get { return _acceleration; } |
196 | set { _acceleration = value; } | ||
196 | } | 197 | } |
197 | 198 | ||
198 | public override bool Kinematic | 199 | public override bool Kinematic |
@@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
201 | set { } | 202 | set { } |
202 | } | 203 | } |
203 | 204 | ||
204 | public void SetAcceleration(Vector3 accel) | ||
205 | { | ||
206 | _acceleration = accel; | ||
207 | } | ||
208 | |||
209 | public override void AddForce(Vector3 force, bool pushforce) | 205 | public override void AddForce(Vector3 force, bool pushforce) |
210 | { | 206 | { |
211 | } | 207 | } |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs index 92261cd..9216a9e 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs | |||
@@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
233 | public override Vector3 Acceleration | 233 | public override Vector3 Acceleration |
234 | { | 234 | { |
235 | get { return _acceleration; } | 235 | get { return _acceleration; } |
236 | } | 236 | set { _acceleration = value; } |
237 | |||
238 | public void SetAcceleration(Vector3 accel) | ||
239 | { | ||
240 | _acceleration = accel; | ||
241 | } | 237 | } |
242 | 238 | ||
243 | public override void AddForce(Vector3 force, bool pushforce) | 239 | public override void AddForce(Vector3 force, bool pushforce) |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs index c0e24fd..42bd119 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs | |||
@@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
207 | public override Vector3 Acceleration | 207 | public override Vector3 Acceleration |
208 | { | 208 | { |
209 | get { return _acceleration; } | 209 | get { return _acceleration; } |
210 | } | 210 | set { _acceleration = value; } |
211 | |||
212 | public void SetAcceleration(Vector3 accel) | ||
213 | { | ||
214 | _acceleration = accel; | ||
215 | } | 211 | } |
216 | 212 | ||
217 | public override void AddForce(Vector3 force, bool pushforce) | 213 | public override void AddForce(Vector3 force, bool pushforce) |